6:35 getting two turret rooms in a row and then having the lights flicker is one of the worst feelings ever 😱. awesome job on this run though dude you killed it
for anyone wondering, revives are fine and don’t change whether or not you get the badge. it’s recommended that you get to the ridge in around 30 minutes, good luck!
@@chrigontrri got to ridge as early as 23 minutes but finished the run with like 5 mins to spare, i also did the speedrun with my friend (took me like 3 attempts) he died early and stayed with me till mid ridge and he left bcs he had to go
Me and my friends all got the achievement but the didn't originally start as a speedrun until we realised that if we locked in we could barely make it. We finished with less than 30 seconds left
It alsohaves the save system from BATIM (that card thingy on the badge) And phrase "IM OUTTA HERE" that was used by Wally Franks several times in BATIM
My tip is to not loot, as it can take up too much time and you’ll end up not getting the badge. By doing this, you can also try not to pick up light sources, as you can get the “we die in the dark” badge as well.
fun fact: if you want the badge faster dont grab the crystal while yes youll have a annoying song for the rest of the run it saves like 3-5 min straight
as far as keycards goes, there are two audio cues. if youre right next to one, you can hear a static-y noise emanating from it, but if you take too long to find a keycard, a little chime noise will sound out from the keycard, and you can hear it in the whole entire room, too.
@@Dioxigayippee! I was recently trying to help someone get the badge but they hopped off before we could :( got any tips, because they were actually cooked by room gen and my looter ass
@@L-ghtlessSky idrk too much, i just got kinda lucky ig. but here are some things i learned have a lot of experience and strats have high volume (listen for audio cues easily, like wall dweller, keycard static, and node monsters. have code breachers. these save you a LOT of time on big rooms dont waste time trying to get money after 200$ or after sebastians shop, because you need to buy flash gun. for ridge, dont camp lockers but note them down. ridge is really annoying, but the entities take a bit to come by so you can actually go through a few rooms before one comes. (unless you hear one early, in the case go to a noted locker) turn off music and screenshakes dont be nervous, and play it risky if it means it saves time. thats all tbh, experience is just really important. i kinda pulled this all out of nowhere, but i hope it helps
My ideas: ●Lets fill the quota: More rooms with turrets will spawn (+10% kroners) No conditions required ●Anti-mist sistem: angler and his variants wont spawn (-70% kroners) [lore acuratte: angler and his variants are made of some kind of mist/smoke] Conditions: survive Angler and all his variants ●welcome to the acuarium black site: more rooms with Windows will show up, incresing eyefestation and gauntlets chances to spawn (+10% kroners) Conditions: Survive a gauntlet ●he's in his bad mood: eyefestation will allways be in his enraged/phase 2 state (+20% kroners) Conditions: must have the "enraged+" badge unlocked ●he woke up in the wrong side of the sea: eyefestation will allways be in his outraged/phase 3 state (+30% kroners) Conditions: complete a run with the modificator "he's in his bad mood" at leats once ●they're in the goddammed walls!!: wall-dwellers will be more likely to spawn (+10% kroners) Conditions: survive a wall-dweller attack ●ninja skills: wall-dwellers will be even more likely to spawn and their steps will be more silent (+20% kroners) Conditions: complete a run with the modificator "they're in the goddammed walls!!" at least once ●bad electrical sistem: dark rooms will be more common and the emergency lights will take more time to turn on (+10% kroners) No conditions required ●did they pay the bills?: all rooms will be dark and the emergency lights wont turn (+20% kroners) Conditions: complete a run with the modificator "bad electrical sistem" at least once ●shadow inhabitants: there will be more squiddles in dark rooms (+10% kroners) No conditions required ●dark darker yet darker: dark rooms will have a lot of squiddles and those will attack faster (+30% kroners) Conditions: must have "too close to the sun" badge Must have completed a run with the modificator "shadow inhabitants" at least once
Yesterday I came up with about 70 modifier ideas Pressure modifiers Left behind: -35% More assets can be found Cleaned out: +5% Less assets can be found No info: +10% No assets can be found Beat pressure with +40% modifiers Sebastian’s charity: -50% More items can be found No light: +20% No light source items can be found No items: +25% No items can be found Modern day generator: -100% No progress Every room, even the ridge, has light Beat pressure with +160% kroners Fixed electricity: -40% Less rooms are dark Broken wires: +10% More rooms are dark Ridges: +45% All rooms are dark Beat pressure without obtaining a single light emitting item Annoyance: +10% Squiddles spawn more and attack faster Squiddleward: +15% Squiddles spawn even more and attack even faster Get the “Too close to the sun” achievement Regen: -60% Start with permanent regeneration Drink the party special, win the 1% prize in the gambling room, or eat wall dwellers body parts to use this modifier Super shield: -75% Start with 200 health, can be healed back up to 150 Instant deaths now only takes away 140 health Beat pressure with +120% kroners Shield: -30% Start with 150 health Beat pressure with +80% kroners Weakened: +10% Start with 20 health, can be healed to 100 Medical attention please: +15% Start with 1 health, can be revived Permanent injuries: +20% Health cannot be healed back Beat pressure with +40% kroners Instant death: +40% 1 max health Beat pressure with +120% kroners Eye protection: -50% Eyefestation can’t damage you (Enraged and Outraged can though) Dumb mines: +5% Eyefestation spawns more Anger: +15% Eyefestation starts enraged Requires Enraged+ Revenge: +25% Eyefestation starts OUTRAGED Requires OUTRAGED Hungry: +5% Searchlights are faster and will attack faster No escape: +15% Pandemonium is guaranteed to spawn every 25 doors and once in the ridge, the mini game is significantly harder too Turret guard: +5% Turrets spawn more often Bullet hell: +10% Turrets spawn much more often and are a lot harder Bad people: +5% Good people spawn more Camping: +10% Good people spawn much more and are harder Good people everywhere: +20% They will appear every chance they get Quick attack: +5% Angler attacks quicker Quicker attack: +10% Angler attacks even quicker Family rush +10% All angler variants attack quicker Whole gang is here: +5% Angler variants spawn more Complete containment: -10,000% No progress No bad entities are found Secured: -50% Less entities spawn Breakout: +10% More entities spawn Danger zone: +20% Much more entities spawn Sebastian’s revenge: +30% Entities spawn constantly and unfairly More locks: +5% More locked doors appear Hands full of keys: +15% Every door is locked Sneaking up on you: +5% Wall dwellers are guaranteed to spawn at least once and spawn more often Stalker: +10% Wall dwellers appear much more often Endless footsteps: +15% Wall dwellers spawn at least once every 10 doors You can’t consume wall dweller parts anymore Always watching: +20% Wall dwellers spawn every room You can’t consume wall dweller parts anymore Times up: +5% You will get kicked out of your locker sooner Get out: +10% You will get kicked out even quicker Avoid the lockers: +5% Void spawns on more lockers I’m everywhere: +10% Void mass spawns more often than normal lockers Nostalgia: +10% A-60 is as common as rush Whole gang is here II: +25% All 3 entities from rooms are here Noises: +10% Screech from doors??? Angler above water: +5% Rush from doors??? Eyenotfestation: +5% Eyes from doors??? Rebounds: +5% Ambush from doors??? Turn around: +5% Halt from doors??? Whole gang is here III: +50% The 5 entities above from doors also spawn and are harder Wetsite: +15% Floor is slippery Trench rooms spawn more Underwater rooms spawn more Light speed: -200% No progress Go extremely fast Very fast: -100% No progress Go very fast Running: -40% Go faster Heavy gear: +10% Go slower Heavier gear: +15% Go even slower Research load: +10% Go slower the more assets you carry Injuries: +5% Go slower the less health you have No more number: +5% The door number will say ??? Instead Less lockers: +10% Less lockers spawn No more hiding: +70% No lockers are present anywhere Quick motion: (Multiplayer only) +5% Doors will close after 2 more doors open in front of it
@@requiem3192 Dude these sound spot on and are actually very good, i got some too idk how you guys see it, but i want to also share them with y'all: ●Can you Guys Stop?: Angler and its variants have a higher chance to spawn (every 2 or 3 rooms), this does not include Pandemonium (+50% kroners). Conditions: Survive the Angler and all its variants at least once (this implies having all their badges). ●A Firehose of Data: Everything is filled with data for you to collect! (-75% kroners). Conditions: Must have "Walking Database" badge. ●Un-saddened Masks: Rooms will have a really higher chance of having multiple doors with Good People in them (+30% kroners). Conditions: Must have "Fool Me Once, Twice, Thrice, Fource and Fivce" badge. ●Blood Clover: Rare rooms will have a higher chance to spawn, with every room type having a +20% chance of apearing in a run (-5% Kroners). Conditions: Complete the game 10 times (it is most likely sure you've seen most of the rare type rooms by now at least once). ●Bunny frien hahehe: Rare items will be as rare as regular items, wich will also have a higher chance to spawn! (-30% kroners). Conditions: Must have "This MIGHT be Bunny?" badge and at least 5 items aviable/unlocked in the submarine shop. ●Pocket Jukebox: The ambient music will go throughout the whole run without ending when you meet the first Angler on the run. It will randomly play any of the versions when it loops and does not affect the themes for in-game events, like Pandemonium, the Trenchbleeders or the Ridge (Kroners unaffected). No conditions required. ●This Locker to Hold Me?: Pandemonium will have a higher chance to spawn (about 5 or more times per run) and have a slightly higher duration for its minigame (this one just sucks) (+80% kroners). Conditions: Must have "WAR" and "D Rank" badge. Some can be a little reworked but yeah those are my ideas ahuehue they might suck
Late but Fake doors will have faint green/white lines on the screen displaying the door’s number. Difficult to describe, but you’ll know when you see it. Makes it super easy to know if a door’s safe or not without having to pause and listen
dweller* (correcting coz u said i werent sure) and same and i wouldnt call it a fear id call it paranoia coz whenever i hear anything weird enough i turn around
bro got the worst rooms for this and still won with 7 mins spare
He’s just built like that 🤷♀️
survive🤓
6:35 getting two turret rooms in a row and then having the lights flicker is one of the worst feelings ever 😱. awesome job on this run though dude you killed it
7:30 had me stressing
REAL
.
for anyone wondering, revives are fine and don’t change whether or not you get the badge. it’s recommended that you get to the ridge in around 30 minutes, good luck!
Can you do it in multiplayer?
@@Monkeplayzzz yeah.
@@chrigontrri got to ridge as early as 23 minutes but finished the run with like 5 mins to spare, i also did the speedrun with my friend (took me like 3 attempts) he died early and stayed with me till mid ridge and he left bcs he had to go
Bro so youre telling me that i can just revive and continue?
@@findthelittleguyss yup
Me and my friends all got the achievement but the didn't originally start as a speedrun until we realised that if we locked in we could barely make it. We finished with less than 30 seconds left
i died at ridge at 30 minutes, darn you pandemonium minigame!
i only realized the badge was a bendy and the ink machine reference when i saw what the suit was named
It alsohaves the save system from BATIM (that card thingy on the badge) And phrase "IM OUTTA HERE" that was used by Wally Franks several times in BATIM
I thought of it lol
My tip is to not loot, as it can take up too much time and you’ll end up not getting the badge. By doing this, you can also try not to pick up light sources, as you can get the “we die in the dark” badge as well.
My looter ass could never complete this challenge
Update!!!!: I actually did complete a speedrun even when looting :3333
relatable as hell
Same with me, but because I suck at the game. I've died to Pandemonium 5 times already, and Angler and its variants? _17._
@@yancamb2202 ive died 20 times! (Mostly to angler), and i almost completed the pandemonium minigame but I LOST, AAAAAA
@@SebastianSolace_fangirl dude I got panda on ridge while caught off guard and laggy
@@horse9722I got panda while LAMENTING THE DEATH OF MY FRIEND
Bro just did the ridge like it was just some average 15 rooms and no pandemonium now this is a pro gamer
Surprised you weren’t attacked by the wall guys
he was too fast they couldn’t catch him
i kept thinking ambient noise was the wall guys
28:21 blind ahh
fall guys reference???
you absolutely BLITZED through the ridge
get out
a 5 minute timebomb must count down for 5 minutes
fun fact: if you want the badge faster dont grab the crystal while yes youll have a annoying song for the rest of the run it saves like 3-5 min straight
But you won’t get Crystal which it’s for winner
Even there is much death zone around door
This doesnt really work anymore......
@@bread_om sad...
@@MattXonif you do that now the shotgun will kill you
btw if ur underwater and holding a light source you are highly slowed down for some reason. doesn't happen if ur holding flash beacon tho
Never though I'd see a bendy and the ink machine reference in pressure
same
Lol same
35:54 You made that by like the skin of your teeth geez
4:04 the most stealthy wall dweller
"I swear if theese monsters in this blacksite busts out , IM outta here."
"If i see one more of these pipes burst, IM OUTTA HERE!"
would of been gg at the 7 minute mark you lucky bold bastard
how were you able to tell where the items were?
as far as keycards goes, there are two audio cues. if youre right next to one, you can hear a static-y noise emanating from it, but if you take too long to find a keycard, a little chime noise will sound out from the keycard, and you can hear it in the whole entire room, too.
when you are close to a keycard, there will be a faint static noise coming from the keycard.
alr ty you both, ive been trying to speedrun and this tip should hopefully help me a bit as long as i have high volume
Edit: I got the badge! :)
@@Dioxigayippee! I was recently trying to help someone get the badge but they hopped off before we could :(
got any tips, because they were actually cooked by room gen and my looter ass
@@L-ghtlessSky idrk too much, i just got kinda lucky ig. but here are some things i learned
have a lot of experience and strats
have high volume (listen for audio cues easily, like wall dweller, keycard static, and node monsters.
have code breachers. these save you a LOT of time on big rooms
dont waste time trying to get money after 200$ or after sebastians shop, because you need to buy flash gun.
for ridge, dont camp lockers but note them down. ridge is really annoying, but the entities take a bit to come by so you can actually go through a few rooms before one comes. (unless you hear one early, in the case go to a noted locker)
turn off music and screenshakes
dont be nervous, and play it risky if it means it saves time.
thats all tbh, experience is just really important. i kinda pulled this all out of nowhere, but i hope it helps
damn the BATIM reference is amazing
smelly pfp
@@waffler-yz3gwyea you right, your pfp is smelly asf
spending allat time in the foresting barking at yo lunch lady
@@waffler-yz3gw oh okay well your pfp is cute tho, looks like my cat at 3:00 AM
@@EyeContact69 bro is in the wrong account 💀
i got this badge with three seconds to spare
I only have this badge because someone in the group of 4 went for the badge, rip the other 2 guys
i hope modifiers become a thing in this game. i need to try some in doors next time i play
My ideas:
●Lets fill the quota: More rooms with turrets will spawn (+10% kroners)
No conditions required
●Anti-mist sistem: angler and his variants wont spawn (-70% kroners) [lore acuratte: angler and his variants are made of some kind of mist/smoke]
Conditions: survive Angler and all his variants
●welcome to the acuarium black site: more rooms with Windows will show up, incresing eyefestation and gauntlets chances to spawn (+10% kroners)
Conditions: Survive a gauntlet
●he's in his bad mood: eyefestation will allways be in his enraged/phase 2 state (+20% kroners)
Conditions: must have the "enraged+" badge unlocked
●he woke up in the wrong side of the sea: eyefestation will allways be in his outraged/phase 3 state (+30% kroners)
Conditions: complete a run with the modificator "he's in his bad mood" at leats once
●they're in the goddammed walls!!: wall-dwellers will be more likely to spawn (+10% kroners)
Conditions: survive a wall-dweller attack
●ninja skills: wall-dwellers will be even more likely to spawn and their steps will be more silent (+20% kroners)
Conditions: complete a run with the modificator "they're in the goddammed walls!!" at least once
●bad electrical sistem: dark rooms will be more common and the emergency lights will take more time to turn on (+10% kroners)
No conditions required
●did they pay the bills?: all rooms will be dark and the emergency lights wont turn (+20% kroners)
Conditions: complete a run with the modificator "bad electrical sistem" at least once
●shadow inhabitants: there will be more squiddles in dark rooms (+10% kroners)
No conditions required
●dark darker yet darker: dark rooms will have a lot of squiddles and those will attack faster (+30% kroners)
Conditions:
must have "too close to the sun" badge
Must have completed a run with the modificator "shadow inhabitants" at least once
@@requiem3192I like the ideas
Yesterday I came up with about 70 modifier ideas
Pressure modifiers
Left behind:
-35%
More assets can be found
Cleaned out:
+5%
Less assets can be found
No info:
+10%
No assets can be found
Beat pressure with +40% modifiers
Sebastian’s charity:
-50%
More items can be found
No light:
+20%
No light source items can be found
No items:
+25%
No items can be found
Modern day generator:
-100%
No progress
Every room, even the ridge, has light
Beat pressure with +160% kroners
Fixed electricity:
-40%
Less rooms are dark
Broken wires:
+10%
More rooms are dark
Ridges:
+45%
All rooms are dark
Beat pressure without obtaining a single light emitting item
Annoyance:
+10%
Squiddles spawn more and attack faster
Squiddleward:
+15%
Squiddles spawn even more and attack even faster
Get the “Too close to the sun” achievement
Regen:
-60%
Start with permanent regeneration
Drink the party special, win the 1% prize in the gambling room, or eat wall dwellers body parts to use this modifier
Super shield:
-75%
Start with 200 health, can be healed back up to 150
Instant deaths now only takes away 140 health
Beat pressure with +120% kroners
Shield:
-30%
Start with 150 health
Beat pressure with +80% kroners
Weakened:
+10%
Start with 20 health, can be healed to 100
Medical attention please:
+15%
Start with 1 health, can be revived
Permanent injuries:
+20%
Health cannot be healed back
Beat pressure with +40% kroners
Instant death:
+40%
1 max health
Beat pressure with +120% kroners
Eye protection:
-50%
Eyefestation can’t damage you
(Enraged and Outraged can though)
Dumb mines:
+5%
Eyefestation spawns more
Anger:
+15%
Eyefestation starts enraged
Requires Enraged+
Revenge:
+25%
Eyefestation starts OUTRAGED
Requires OUTRAGED
Hungry:
+5%
Searchlights are faster and will attack faster
No escape:
+15%
Pandemonium is guaranteed to spawn every 25 doors and once in the ridge, the mini game is significantly harder too
Turret guard:
+5%
Turrets spawn more often
Bullet hell:
+10%
Turrets spawn much more often and are a lot harder
Bad people:
+5%
Good people spawn more
Camping:
+10%
Good people spawn much more and are harder
Good people everywhere:
+20%
They will appear every chance they get
Quick attack:
+5%
Angler attacks quicker
Quicker attack:
+10%
Angler attacks even quicker
Family rush
+10%
All angler variants attack quicker
Whole gang is here:
+5%
Angler variants spawn more
Complete containment:
-10,000%
No progress
No bad entities are found
Secured:
-50%
Less entities spawn
Breakout:
+10%
More entities spawn
Danger zone:
+20%
Much more entities spawn
Sebastian’s revenge:
+30%
Entities spawn constantly and unfairly
More locks:
+5%
More locked doors appear
Hands full of keys:
+15%
Every door is locked
Sneaking up on you:
+5%
Wall dwellers are guaranteed to spawn at least once and spawn more often
Stalker:
+10%
Wall dwellers appear much more often
Endless footsteps:
+15%
Wall dwellers spawn at least once every 10 doors
You can’t consume wall dweller parts anymore
Always watching:
+20%
Wall dwellers spawn every room
You can’t consume wall dweller parts anymore
Times up:
+5%
You will get kicked out of your locker sooner
Get out:
+10%
You will get kicked out even quicker
Avoid the lockers:
+5%
Void spawns on more lockers
I’m everywhere:
+10%
Void mass spawns more often than normal lockers
Nostalgia:
+10%
A-60 is as common as rush
Whole gang is here II:
+25%
All 3 entities from rooms are here
Noises:
+10%
Screech from doors???
Angler above water:
+5%
Rush from doors???
Eyenotfestation:
+5%
Eyes from doors???
Rebounds:
+5%
Ambush from doors???
Turn around:
+5%
Halt from doors???
Whole gang is here III:
+50%
The 5 entities above from doors also spawn and are harder
Wetsite:
+15%
Floor is slippery
Trench rooms spawn more
Underwater rooms spawn more
Light speed:
-200%
No progress
Go extremely fast
Very fast:
-100%
No progress
Go very fast
Running:
-40%
Go faster
Heavy gear:
+10%
Go slower
Heavier gear:
+15%
Go even slower
Research load:
+10%
Go slower the more assets you carry
Injuries:
+5%
Go slower the less health you have
No more number:
+5%
The door number will say ??? Instead
Less lockers:
+10%
Less lockers spawn
No more hiding:
+70%
No lockers are present anywhere
Quick motion: (Multiplayer only)
+5%
Doors will close after 2 more doors open in front of it
@@requiem3192 Dude these sound spot on and are actually very good, i got some too idk how you guys see it, but i want to also share them with y'all:
●Can you Guys Stop?:
Angler and its variants have a higher chance to spawn (every 2 or 3 rooms), this does not include Pandemonium (+50% kroners).
Conditions:
Survive the Angler and all its variants at least once (this implies having all their badges).
●A Firehose of Data: Everything is filled with data for you to collect! (-75% kroners).
Conditions:
Must have "Walking Database" badge.
●Un-saddened Masks:
Rooms will have a really higher chance of having multiple doors with Good People in them (+30% kroners).
Conditions:
Must have "Fool Me Once, Twice, Thrice, Fource and Fivce" badge.
●Blood Clover:
Rare rooms will have a higher chance to spawn, with every room type having a +20% chance of apearing in a run (-5% Kroners).
Conditions:
Complete the game 10 times (it is most likely sure you've seen most of the rare type rooms by now at least once).
●Bunny frien hahehe:
Rare items will be as rare as regular items, wich will also have a higher chance to spawn! (-30% kroners).
Conditions:
Must have "This MIGHT be Bunny?" badge and at least 5 items aviable/unlocked in the submarine shop.
●Pocket Jukebox:
The ambient music will go throughout the whole run without ending when you meet the first Angler on the run. It will randomly play any of the versions when it loops and does not affect the themes for in-game events, like Pandemonium, the Trenchbleeders or the Ridge (Kroners unaffected).
No conditions required.
●This Locker to Hold Me?: Pandemonium will have a higher chance to spawn (about 5 or more times per run) and have a slightly higher duration for its minigame (this one just sucks) (+80% kroners).
Conditions:
Must have "WAR" and "D Rank" badge.
Some can be a little reworked but yeah those are my ideas ahuehue they might suck
@@requiem3192UNDERTALE REFERENCE!!!!!
dang i got this badge the first time i won originally with 7 players but most died until 4 were left
So did u get any badge execpt this badge (im outta here)
I truly wonder, how much brain power do u gotta have to assess rooms that fast, like oh there’s a turret and oh the lights flickered
Chat this MIGHT be a bendy reference
2:19 naw way
I got this badge with my friend after three others died and we had 0.6 seconds left
I got this badge while doing an 8 player run. 2 people were remaining. (me and someone else)
nice. Now beat the game lockerless lightless damageless all in under 45vminutes
Well given that 45 x 60 is 2700 and there are no commas the challenge is void and I win.
@@huntzrealz2316gg
@@huntzrealz2316just try lockerless. Im an experienced runner in this game and I just keep getting screwed by terrible rng rooms..
At the last searchlight part i like stayed there for 5 mins i was so nervous💀💀
I got this badge with 5 seconds to spare 😅
I died at door 99
I beat the final area in 5 minutes cuz I got lucky with the cable finding :D
oh wait, you mean I accidentally got this badge?
WHO LET BRO COOK 🗣️🗣️🔥🔥
2:19 I got mindscape
Twice
How can u know if theres a keycard where ur standing? Also how can u be sure if a door is fake just by the number
Late but
Fake doors will have faint green/white lines on the screen displaying the door’s number. Difficult to describe, but you’ll know when you see it. Makes it super easy to know if a door’s safe or not without having to pause and listen
this badge was super easy imo. but i did it with 2 other friends tbf
yo just a question how do you know which drawer has the keycard?
faint static noises
@@Dumboi-ll1xg oh alright, thanks
I completed this game with my noob friend in 35 minutes
Just realized you can only get it in timer mode💀
nah you can get it normally, just harder to do it ofc
I have fear of wall dewler :P (idk if its right the form i said)
dweller* (correcting coz u said i werent sure) and same and i wouldnt call it a fear id call it paranoia coz whenever i hear anything weird enough i turn around
hello :)
goodbye
Hello
How can you tell the door so fast
Does the code breacher dupe still work?
No
Ain’t no way 2:18
Pros: kool suit if you win under 45 mins
Cons:No moners
Ello I thought you would win with like 3 minutes spare not like 10 minutes 👍😊