Look, not-so-imaginary friend says things that could actually save you, she always says "HEY" when u do something wrong (or idk-) she also says " WHATS THAT NOISE?!?! :< " when a monster is coming ! She says hehehhhehe hi There :3 when shes a silly goober :D (welp i explained hope u understand :p) she can also say random things (like the rest oc the lines)
First Warning during the Ridge is so real 😂 sometimes i'll toss it on loop when im playing through it casually because it really do be like that especially on challenge runs. congrats on the badge!
i have no idea how i got away with that cause i was certain while playing that the run would end there cause of an angler spawn but i somehow won the lottery of luck there
@@GnomeMemerTwo My best lockerless was at room 113... I died in The Ridge 4 times now since I've started attempting this for 3 days straight. I was even try waiting for chainsmoker everytime before I run out to the next ridge room. Snipped by angler is not fun at all.
@@ItzTonkla opening a door just takes time off the timer, it does this to prevent one spawning from the timer and the door opening at nearly the same time
1 minute into the video "run ending room" literally walks pass one of my favorite hiding spots which is to stand with your back against a wall, beside the locker on the left. (the room that eyefestation was in) it took me only 34 attempts to get lockerless, and I didn't get a single pande death
yeah in some of my later runs i found out about that spot as well but some of my runs were before the friendly fire update which i think allowed monsters to see you through lockers. that waterfall area is worse now imo. sewers is the worst but it's kinda rare
@@GnomeMemerTwo waterfall counted for about 2/3rds of my deaths when trying, but ultimately, once you have lockerless "skills" down, going for TBS isn't that bad with friends that are willing to follow the leader. but yea, for clips prior to the update, not using those sort of locker hitbox spots are completely valid.
Ty, this video has given me hope on beating lockerless, ive been grinding for 5 days and ive died 40 times now. I literally finally made it to the ridge after 2 days and died due to insanely bad luck (i almost cried bc my mental health was just broken from this challenge💀) but now that ik that uve experienced similar, i will finally beat it this weekend. Determination fills me
one thing i would recommend for your videos is to draw people in at the very beginning of the video with a simple explanation of how the game works and the difficulty's of the achievement similar to Astral spiff, TheBones5, and Chickeninja42 instead of midway through. besides that 👍keep up the good work
@@GnomeMemerTwo chalange idea, get every type of ghost in phasmophobia . Like make a list and show every clip of You finding diferent typed and then near the end where uou have to find the last types, just put up multiple runs in wich You got one that You found already . If You get one wrong You have to try again . ( Sry for bad gramar i know I suck 😭)
Very glad you’re back gnome! You’re one of the few people on the internet who make videos actually enjoyable to watch without being bombarded by adhd gen alpha brainrot. You have a unique personality and hope this channel grows into something great
1:52 I’ve been doing lockerless attempts every now and then, but I forgot A-60 existed. I’m now going to wait a minute before going to the next room at this point
@@GnomeMemerTwo What I recommend is going up to the first searchlights encounter (As A-60 seems like it spawns door 25+, don’t know if it’s confirmed) and if you don’t get it, reset the run. It’s still super rare, like (from what I’ve been seeing) around 0.2% chance (however, I doubt it’s confirmed) You could go to door 100 or so, maybe even the ridge to try and get it, but I feel like it would take a much much longer time to do so.
14:17 i love how everything was just silenced by the weird room they just came across, just staring at it wondering how its even possible, and the best part was that your freind said "yeah thats normal", also i wonder if you can grab that docuement lol
i tried playing dead by daylight before but i didn't really like it. i don't like having to unlock a bunch of perks when other people already have those unlocked giving them kind of an advantage especially when they're already familiar with the game. i am also not really into survival games cause i find them tedious to play cause i feel like achieving stuff in survival games just takes too long. i'll just stick to some other horror games for now.
Got Lockerless these days, and HOLY JESUS, THE RIDGE IS THE MOST INTENSE PART IN THE ENTIRE RUN. I failed there 4 times before get the winning run, and during the ridge, my heart was beating so fast, that I felt like it was going to get out by my mouth. Still, congrats dude!
i'd argue that a frontal spawning angler is a bit more of a run killer in my opinion. if you couldn't get a hiding spot in the previous rooms and the frontal variant spawns in you can't keep going to look for a spot because you just die walking into them. even if you don't have a hiding spot against pandemonium or other anglers you can still try to move through a few rooms and maybe survive. frontal angler spawns more often then pandemonium as well.
yeah i mean it takes a few seconds before they, or any other entity, reaches you after the lights flicker (unless it's pinky i guess, you just gotta listen for their arrival). but you might still have a chance to find a hiding spot up ahead. frontal spawning angler just denies you from doing so.
interesting, i had quite a few runs that i would consider to be lucky runs that would end around door 80 and those were mostly later runs. but when i started trying lockerless i would die around door 20-40 most of the time but those may have also been skill issues so idk. only like 5 of my runs made it to the ridge out of ~100
And here I am, today having beaten lockerless on my third ever attempt. I got the craziest rng of all time and I think this was rnjesus telling me "your heart can't take much more of this, lemme go ahead and give you this dub"
@@Fuzzywigg17 no you could actually see it since mirage is just some white fog that makes a muffled angler Sound so if you look closely you can see a white fog
both of my only lockerless attempts ended with me dying at door 84 and 80 to base angler because i went backwards to get to a ss that i couldnt reach in time
yeah that's unfortunate. if i know i can't make it to a hiding spot in a previous room i try to continue running forwards to hopefully find one in the next room(s) before the angler reaches me. if you're gonna give it more attempts you should try that unless it's a frontal angler spawning in
I haven’t beaten the game yet but i reached the end and got all generators and I was looking for the exit cuz i powered the door and I got disconnected
POV: You are hiding somewhere far away but still in sight thinking angler is coming **The entity takes time** **You think it is Chain** EXPENDABLE AT DOOR 30
I reached Door 107 on my very first lockerless run. Died to Pinkie cuz I suck at going around pillars If I went 1 room ahead, there was a PSS and if I waited a bit, Pande came. 2 rooms ahead was another pss then the end...
Gnome you should totally absolutely definitively probably do play SCP: Facility Lockdown because it's definitely not just SL roblox (In all seriousness I'm glad you're expanding your content, even if it is on a new channel. SL not only gets boring to play/make a video on, but viewers can only watch so many pink candy the scp compilations before it gets old... I especially love the editing on this video, it's incredibly funny, yet still fairly tame and enjoyable. I'm excited to see where this channel goes, best of luck!)
I have a question when an entity spawned why did u have on ur screen white smoke (when angler spawned) tgen red smoke (when minigames spawned) and pink smoke (when pinkie spawned)
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
side note, dont know if anyone's mentioned, but not-so-imaginary friends lines are completely random, they dont actually warn of anything directly
Wow
One time it saved me from pinkie cuz it said “do you hear something” that alerted me.
@@JoshuaGleebgomotdeaf mode be crying rn
Look, not-so-imaginary friend says things that could actually save you, she always says "HEY" when u do something wrong (or idk-) she also says " WHATS THAT NOISE?!?! :< " when a monster is coming ! She says hehehhhehe hi There :3 when shes a silly goober :D (welp i explained hope u understand :p) she can also say random things (like the rest oc the lines)
@@samanthalopez4144 is all random.
good job. as a one who completed lockerless i failed over hundred runs and had multiple breakdowns
same here until i finally got lucky. you just gotta keep gambling because 90% of gamblers quit before they hit it big
@@GnomeMemerTwo exactly. now im suffering to get artifice, funny. im missing paranoia box document and artifice
@@Solstice-azuraI accidentally got Artifice when I opened a chest and got jumpscared in a certain room
@@YouDoNotKnowWhoIAmomg same i got it today
@@YouDoNotKnowWhoIAmlol same, i thought it was some super duper rare entity that only i got lmao
First Warning during the Ridge is so real 😂 sometimes i'll toss it on loop when im playing through it casually because it really do be like that especially on challenge runs. congrats on the badge!
It's time to summon Project Moon fans
rushing through final 5 rooms without any angler was insane luck holy jesus
i have no idea how i got away with that cause i was certain while playing that the run would end there cause of an angler spawn but i somehow won the lottery of luck there
@@GnomeMemerTwo My best lockerless was at room 113... I died in The Ridge 4 times now since I've started attempting this for 3 days straight. I was even try waiting for chainsmoker everytime before I run out to the next ridge room. Snipped by angler is not fun at all.
I thought angler or variants are coming in every single room on ridge
@@AğlamaAdamı no they're on a timer but openning a door also has a chance of trigger one to spawn early
@@ItzTonkla opening a door just takes time off the timer, it does this to prevent one spawning from the timer and the door opening at nearly the same time
1 minute into the video "run ending room" literally walks pass one of my favorite hiding spots which is to stand with your back against a wall, beside the locker on the left. (the room that eyefestation was in)
it took me only 34 attempts to get lockerless, and I didn't get a single pande death
yeah in some of my later runs i found out about that spot as well but some of my runs were before the friendly fire update which i think allowed monsters to see you through lockers. that waterfall area is worse now imo. sewers is the worst but it's kinda rare
@@GnomeMemerTwo waterfall counted for about 2/3rds of my deaths when trying, but ultimately, once you have lockerless "skills" down, going for TBS isn't that bad with friends that are willing to follow the leader.
but yea, for clips prior to the update, not using those sort of locker hitbox spots are completely valid.
It took me 3 attempts
Ty, this video has given me hope on beating lockerless, ive been grinding for 5 days and ive died 40 times now. I literally finally made it to the ridge after 2 days and died due to insanely bad luck (i almost cried bc my mental health was just broken from this challenge💀) but now that ik that uve experienced similar, i will finally beat it this weekend. Determination fills me
not the lobotomy corp music at 24:01💀
PROJECT MOON MENTIONED!!!!!
PROJECT MOON MENTIONED?!
@@Pixelat1on PROJECT MOON MENTIONED!!!
@@ElectricMoss PROJECT MOON MENTIONED?
PROJECT MOON MENTIONED!!!!
Oh a cool pressure vi- IS THAT JEVIL!?!?
yus
@@GnomeMemerTwo sick
@@GnomeMemerTwojevil yes yes
Me litteraly seeing the thumbnail
@@GnomeMemerTwoIm also someone with jevil outfit too :D
I can’t not hold it anymore! I must MINIGAMES MINIGAMESSSS MINIGAMES ÆAAAAAAAEEEEEEEEGGGGGGGGH-
500 minigames
@@GnomeMemerTwo501 minigames
502 minigames
503 minigames
1000 miniahmes
Chat this is so real
@@goofygoob3rrockget a life
ur pfp makes this comment so much better
@@goofygoob3rrockdawg.. that's SCP foundation
SCP Gaming
Yo phone linging
0:16 F I S H
No not that kind of fish.
Wait zoom out... ah that's better
*fnish*
I just want to see Gnome play subnautica, and when he will se a reaper he might just say. ,,Dam, that's a big a** fish over there 🐱"
one thing i would recommend for your videos is to draw people in at the very beginning of the video with a simple explanation of how the game works and the difficulty's of the achievement similar to Astral spiff, TheBones5, and Chickeninja42 instead of midway through. besides that 👍keep up the good work
yeah i'll keep that in mind for next time when i try to do a challenge in a game
@@GnomeMemerTwo chalange idea, get every type of ghost in phasmophobia . Like make a list and show every clip of You finding diferent typed and then near the end where uou have to find the last types, just put up multiple runs in wich You got one that You found already . If You get one wrong You have to try again . ( Sry for bad gramar i know I suck 😭)
i don't think people need to sit through stuff they already know about. who is watching a lockerless comp if they don't already play the game 😭
yes silly stickmen prove me wrong or pngs moved around
Very glad you’re back gnome! You’re one of the few people on the internet who make videos actually enjoyable to watch without being bombarded by adhd gen alpha brainrot. You have a unique personality and hope this channel grows into something great
24:20 pmoon sleeper cell activated
1:52 I’ve been doing lockerless attempts every now and then, but I forgot A-60 existed.
I’m now going to wait a minute before going to the next room at this point
yeah it's best if you just play it safe though i usually just wait like 10-15 seconds
@@GnomeMemerTwo Yeah, just a hour ago, was doing lockerless and than I heard A-60.
Needless to say, I didn’t survive
dude i need your rng cause im trying to die to a-60 for the document but he refuses to spawn whenever im playing
@@GnomeMemerTwo What I recommend is going up to the first searchlights encounter (As A-60 seems like it spawns door 25+, don’t know if it’s confirmed) and if you don’t get it, reset the run. It’s still super rare, like (from what I’ve been seeing) around 0.2% chance (however, I doubt it’s confirmed)
You could go to door 100 or so, maybe even the ridge to try and get it, but I feel like it would take a much much longer time to do so.
A-60 isn't even usually bad for you unless it's an T room
7:03 is bro farting☠️
Gnome: "I'm just gonna beat this right now really quick"
Also Gnome: **ACTUALLY WINS**
Alternate title: Jevil doesn’t wanna play anymore
14:17 i love how everything was just silenced by the weird room they just came across, just staring at it wondering how its even possible, and the best part was that your freind said "yeah thats normal", also i wonder if you can grab that docuement lol
yeah that was straight up something you'd see in a cartoon
"so what if you didnt?"
*Vsauce theme starts playing*
0:22 freakbob is calling
Welcome back! Since you like multi horror games will you be trying dbd? or maybe a multi survival game?
i tried playing dead by daylight before but i didn't really like it. i don't like having to unlock a bunch of perks when other people already have those unlocked giving them kind of an advantage especially when they're already familiar with the game. i am also not really into survival games cause i find them tedious to play cause i feel like achieving stuff in survival games just takes too long. i'll just stick to some other horror games for now.
10:47 - 10:49 YOU SHOULD BE TERRIFIED OF ME, I'M THE LOCKERLESS ENDER
Lockerless is driving me insane. I went to the bathroom (in real life) and immediately thought to myself: PANDEMONIUM SAFE SPOT YAYYY!
How does this guy only have 1k subs this was so funny! This is my encouragement to you to keep going I hope you reach 100k subs!
17:51 the singular frame 😂
Honestly this is somehow more funny than the scpsl vids on gnomememer1
This is the lore reason for why Jevil went insane
Got Lockerless these days, and HOLY JESUS, THE RIDGE IS THE MOST INTENSE PART IN THE ENTIRE RUN. I failed there 4 times before get the winning run, and during the ridge, my heart was beating so fast, that I felt like it was going to get out by my mouth. Still, congrats dude!
0:22 if u pause buddy is cooked 💀
0:23 WHAt
. . .help, pressure is my new hyper fixation- HELP-
0:16 Shanley hes using **fish** Stanleymov: *GET OUT*
Ahh, spongebob jumpscared me 0:22
Lets be honest, the hardest part to do lockerless is pandemonium
i'd argue that a frontal spawning angler is a bit more of a run killer in my opinion. if you couldn't get a hiding spot in the previous rooms and the frontal variant spawns in you can't keep going to look for a spot because you just die walking into them. even if you don't have a hiding spot against pandemonium or other anglers you can still try to move through a few rooms and maybe survive. frontal angler spawns more often then pandemonium as well.
@@GnomeMemerTwo so if angler spawns in other past rooms you still have a chance to survive is it that i understood?
yeah i mean it takes a few seconds before they, or any other entity, reaches you after the lights flicker (unless it's pinky i guess, you just gotta listen for their arrival). but you might still have a chance to find a hiding spot up ahead. frontal spawning angler just denies you from doing so.
@@GnomeMemerTwo can you make a video or just answer me a question? How do i survive the ridge? Like its the hardest part from the entire game
Your rng ending at door 113:
Im so glad youre back, even though i dont like these games, im absolutely gonna watch these videos, love u!
Best of luck gnome, we love you ❤
6:59 chainsmoker:don’t mind me just walking by byeee
You cannot refuse the minigames MUST DO MINIGAME
0:23 hello SpongeBob
Gnome said "heck it" and plays a game inspired by SCP
i mean i liked doors so i tried playing pressure then ended up wanting to beat lockerless
This dedication is out of the roof
I love the jevil avatar
Welcome back!
Frontal pandemonium would be pain 😭💀 also gg for lockerless
I got lockerless but my other attempts werent so lucky
interesting, i had quite a few runs that i would consider to be lucky runs that would end around door 80 and those were mostly later runs. but when i started trying lockerless i would die around door 20-40 most of the time but those may have also been skill issues so idk. only like 5 of my runs made it to the ridge out of ~100
Very happy to see you back
And this outro music miss me
Also gg for the achievements
And here I am, today having beaten lockerless on my third ever attempt. I got the craziest rng of all time and I think this was rnjesus telling me "your heart can't take much more of this, lemme go ahead and give you this dub"
Leuke video
You just got a sub. Your editing and commentary is top tier. I thought you had at least 500k subs.
The first trumpet instilled PTSD in me 😭
You are so lucky you got to play with the real npesta!!!!
im truly privileged 🙏
Ahem. My profile says all. Lobotomy Corporation mentioned, truly a moment to praise and remember. Urbanshade: Face the MINIGAMES, Build the Fische
The editing is very enjoyable ❤
4:47 The Rarest Angler Varient MIRAGE
Yuhhh
that‘s not mirage
wait no now I see it
Mirage makes a muffled angler sound, i think its just angler out of sight
@@Fuzzywigg17 no you could actually see it since mirage is just some white fog that makes a muffled angler Sound so if you look closely you can see a white fog
12:04 who’s behind Seb?
that's lopee (the guy that teleports you if you get trapped in a room when you fall behind or go afk)
@@GnomeMemerTwo no, its my dad
The educater
Aka baldi
@@tylerthepokemontrainernope it's the Uhhhh, idk green guy when you get left behind
“If I sound dead inside during this run, it’s because I was”
Ten seconds later
I
Hate
Boolets
Anglers spawn roughly every 30 seconds in the ridge so try counting down after every spawn
bro youre underrated af
Why do you get so many Trenchbleeder rooms? Yet I only got it once!
not even a minute in and this guy made me laugh harder then memes, you definitely deserve a sub :D
this is such a good video! i like the way you explain keep uploading man
Fun Fact: if you exit the generators as you finish it you can look around while doing the animation for the fixed gen
loved the video, you're very entertaining!!!
the editing is also rly funny
subbed
24:02 sleeper agents call PMOON MENTIONED!
I was gonna comment this lol
both of my only lockerless attempts ended with me dying at door 84 and 80 to base angler because i went backwards to get to a ss that i couldnt reach in time
yeah that's unfortunate. if i know i can't make it to a hiding spot in a previous room i try to continue running forwards to hopefully find one in the next room(s) before the angler reaches me. if you're gonna give it more attempts you should try that unless it's a frontal angler spawning in
Glad to have you back Gnome. can't wait for some good content.
I hope I don't sound like a bot but this is so good edited and only 3k views 💀
This is actually underated
3:20 blud forgot where is the vent 💀
HE'S BACK
I haven’t beaten the game yet but i reached the end and got all generators and I was looking for the exit cuz i powered the door and I got disconnected
Bro, when I was at Trenchbleeder room, the speaker said "YOU ARE GONNA GET STEPPED ON BOII"
Yo happy to see that your alive
Beating lockerless under pressure
lobotomy corp ost detected 23:47
"Expandable in door 30" ahh clip 5:55
POV: You are hiding somewhere far away but still in sight thinking angler is coming
**The entity takes time**
**You think it is Chain**
EXPENDABLE AT DOOR 30
Pandemonium lockerless is easy if u get the right room
MINIGAMES MINIGAMES MINIGAMESSSSSSSSSS
I reached Door 107 on my very first lockerless run.
Died to Pinkie cuz I suck at going around pillars
If I went 1 room ahead, there was a PSS and if I waited a bit, Pande came. 2 rooms ahead was another pss then the end...
what's up!!!!!!!!!
why is Jevil from deltatune in this vid😭😭 *+1 sub you got a great channel*
Imagine u missed gambling Room😭😭
Gnome you should totally absolutely definitively probably do play SCP: Facility Lockdown because it's definitely not just SL roblox
(In all seriousness I'm glad you're expanding your content, even if it is on a new channel. SL not only gets boring to play/make a video on, but viewers can only watch so many pink candy the scp compilations before it gets old...
I especially love the editing on this video, it's incredibly funny, yet still fairly tame and enjoyable.
I'm excited to see where this channel goes, best of luck!)
Bro Facility Lockdown died 2 years ago my guy
@@adamkirkpatrick7681 I've seen full servers on it quite recently, not at all times unfortunately
I think they're also working on a sequel or something
more pressure videos 👹 👹
also your so underrated wow i subber
eh i wanna do variety content though i do have an idea for a future pressure video so i might make another and then move on to something else
@@GnomeMemerTwo im sad and happy at the same time
24:00 as a project moon enjoyer, my brain has been turned on by this (not in a weird way ok)
I was your 2300th sub :)
2230th*
the more he misses vents, the worse it get in pressure
Bout 0:25 seconds in and this already epic
I didnt even click on the video, i was just scrolling through shorts
Like yesterday i reached the ridge with no pandemonium and i wasn’t doing lockerless.
Instead i got 2 Smokers and Multi
YES
Great video 👍🏻
14:19
“*silence*”
“…”
“…”
“Yeah that’s normal”
He is back!
You will probably hate angler after that runXD
I have a question when an entity spawned why did u have on ur screen white smoke (when angler spawned) tgen red smoke (when minigames spawned) and pink smoke (when pinkie spawned)
its a setting called deaf mode. you can enable it in the lobby by going to accessibility settings.
just got lockerless today on precisely 100 deaths
congrats on getting it
Is that the real gnomememer2?
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Thanks for the guide i got 3 crowns by using them so thanks :D@@GnomeMemerTwo
OMG . Oh no I can't hold IT in anymore .... HOG RIDER !!!
No he’s evil and fake do not trust him‼️‼️‼️
Chat how is this guy so underrated
The Lockerless run for me goes well until i reach these "run ending" rooms or pinky just catch me lacking
happy to see you again :)