6:03 - Here's the timestamp for anyone that wants to hear just the bass and drums. Unlike Sonic 2's staff roll, the bass track only stayed on one channel for the entire song, and possibly every track in the game. I wonder why Nakamura decided to switch between Channel 0 and Channel 1 for Sonic 2's bass.
Some notable timestamps: 1. 0:56 - Seems like the melody that used to be on Channel 4 is now on Channel 2. Don't know whether or not this was intentional. 2. 1:55 - That bass note on Channel 0 hits pretty hard. 3. 4:47 - Yeah PSG 3 is not supposed to sound like that. 4. 6:03 - Bass & Percussion segment. 5. 7:59 - Channels 2 & 3 were impatient. 6. 10:06 - PSG 3 was turned off for this loop I see. 7. 12:08 - Full song. 8. 14:09 - You motherfu-
An interesting discovery that was made recently when the music data in the SonicRetro disassembly of the game was converted from binary blobs to assembly macros: PSG 1 is not supposed to be silent during the coda at 5:53 and 13:58! It is supposed to play some notes there, but due to a couple of bugs in the song's data, they are not only silent, but play nearly 4 seconds after everything else is finished.
Listen to 7:40 and then compare it with the main Spring Yard Zone track. A single note is different. Now, listen to the prototype version and tell me what you hear. :-)
13:58 - it seems that second PSG channel doesn't do anything. The issue occurs due to stray sound command located near the end on second PSG channel data. You can hear missing notes in this video: ua-cam.com/video/5XOUcSVIKRc/v-deo.html - they play on second PSG channel shortly after all the FM channels stop playing.
@@alsodenzel1913 hold on but he posted the sonic 2 sfx in high quality. So therefore he should be able to do the deconstructed oscilloscope version of this too
i have a request for a song from a nes game to do an oscilloscope deconstruction of can you deconstruct the normal mode theme from pac-man championship edition on the nes i think that would be very cool
Sadly, only the past tracks can be deconstructed, as they are programmed into the game (as well as the reason it would be hard to replace it when changing the soundtrack for the US). The only way to deconstruct CD/entire audio files entirely is to have the original source files (unlikely if you're not the creator of it, even more unlikely to be leaked) or make an incredibly accurate recreation of it. Someone recreated Quartz Quadrant Bad Future in order to do this.
I'm a simple man. I see a carpathia808 Sonic Deconstruction, I hit that thumbs up.
Same with this comment
Yes
Sounds like something I already do.
"Toy Story 2 Bus Lightyear meme intensifies"
Perhaps too simple???
1:56 well, Launch Base prototype, I guess
6:03 - Here's the timestamp for anyone that wants to hear just the bass and drums. Unlike Sonic 2's staff roll, the bass track only stayed on one channel for the entire song, and possibly every track in the game. I wonder why Nakamura decided to switch between Channel 0 and Channel 1 for Sonic 2's bass.
Maybe because those are the original bass positions?
In sonic 2, there is also a Bass on channel 4. If you count Casino Night 2P
@@ChristerMr6414 Good point.
@@ChristerMr6414 and they removed PSG2 and used a PSG3 instead
@@monetizacao6607 You mean in sonic 1?
5:14 LOOK AT PSG 1 GO
Some notable timestamps:
1. 0:56 - Seems like the melody that used to be on Channel 4 is now on Channel 2. Don't know whether or not this was intentional.
2. 1:55 - That bass note on Channel 0 hits pretty hard.
3. 4:47 - Yeah PSG 3 is not supposed to sound like that.
4. 6:03 - Bass & Percussion segment.
5. 7:59 - Channels 2 & 3 were impatient.
6. 10:06 - PSG 3 was turned off for this loop I see.
7. 12:08 - Full song.
8. 14:09 - You motherfu-
PSG 3 normally sounds like that when it isn't being controlled by PSG 2.
It looks like it's still being controlled by PSG 2 though.
@@rayredondo8160 Thing is, no Sonic 1 songs used PSG 2. Just 0, 1, & 3.
@@tboneanimatetwoaccount2094 Yes, and?
This is how Nakamura chose to make PSG 3 sound; I'm guessing it was supposed to sound a bit more like toms?
@@rayredondo8160 Probably.
An interesting discovery that was made recently when the music data in the SonicRetro disassembly of the game was converted from binary blobs to assembly macros: PSG 1 is not supposed to be silent during the coda at 5:53 and 13:58! It is supposed to play some notes there, but due to a couple of bugs in the song's data, they are not only silent, but play nearly 4 seconds after everything else is finished.
Listen to 7:40 and then compare it with the main Spring Yard Zone track. A single note is different. Now, listen to the prototype version and tell me what you hear. :-)
7:43 this is where the stanky finale begins
13:58 - it seems that second PSG channel doesn't do anything. The issue occurs due to stray sound command located near the end on second PSG channel data. You can hear missing notes in this video: ua-cam.com/video/5XOUcSVIKRc/v-deo.html - they play on second PSG channel shortly after all the FM channels stop playing.
4:15 it's sonic 1 blastless again!
8 bit version
Man, what an absolute BANGER
I like the part at 14:09. Sounds old-timey.
I like how you basically get to listen to all the songs deconstructed here. Truly fascinating.
6:05 sounds noice
Ah, the glorious ending that started it all.
12:08 EVERYBODY NOW!!
YESSSSSSSSSSSSSSSSSSSSSS
WOOOOOOOOOOOOOOOOOOOOOOOOO
YEAHHHHHHHHHHHHHHHHHHHH
woah i unknowingly am watching this video at the time of the upload. I was wondering why all the comments were from minutes ago lol
YES! I've been waiting for this!!
4:03 Here's All the 8-bit sounds for this oscilloscope deconstruction
I kinda want the Sonic 1 Staff Roll edited in the way the outro for this video is XD
Bro 6:03 is sinee
@@Gabriel_Sem I know and I frankly do not care.
@@katsuoverNo problem my bro
7:45 - kinda sounds like Sonic The Hedgehog 2 Ending theme (Staff Roll)
Finally! Thank you!
Nostalgia takeover commence!
Hey carpatia 808, I like your videos but can you please do sonic 2 sfx deconstructed oscilloscope since you did sonic 1 and 3
Yes I think he should
@@flame_vlogz5108 I agree
Guys, I don't think he will be able to do it because the sfx are low quality and compressed
@@alsodenzel1913 hold on but he posted the sonic 2 sfx in high quality.
So therefore he should be able to do the deconstructed oscilloscope version of this too
@@fortnitef1102 true point
I tapped on this video with sonic speed mah dudes dudettes and dudies
7:43
9:44
11:45
13:47
Now we Have sonic 1, 2 and 3 Credits medley Deconstruction, Now all is Left is Sonic and Knuckles Credits Medley...
Sonic 1 had good music
Yass
Hola buenas noches carpathia quisiera saber con que programa puedo hacer eso?
foobar2000
@@thebluekirbychannelsnewchannel no nada que ver
En su según canal llamado tutorial and stuff tiene un vídeo llamado how yo make a descontructed video Game música o algo asi
You should be a sega worker
Sonic 1 neon be like: 8:04
hell yeah
thunder force 3 continue as a Oscilloscope Deconstruction plz
100th like, I feel cool
i have a request for a song from a nes game to do an oscilloscope deconstruction of
can you deconstruct the normal mode theme from pac-man championship edition on the nes i think that would be very cool
Who else here loves credit medleys?
Me
PLEASE SUNSET WILDS OF MARIO KART SUPER CIRCUIT : [
Ah bop
Can you keep doing Sonic CD deconstructions?
Edit: *Continue
I think he already did every single one? Keep in mind that only the past tracks can be deconstructed.
Sadly, only the past tracks can be deconstructed, as they are programmed into the game (as well as the reason it would be hard to replace it when changing the soundtrack for the US). The only way to deconstruct CD/entire audio files entirely is to have the original source files (unlikely if you're not the creator of it, even more unlikely to be leaked) or make an incredibly accurate recreation of it.
Someone recreated Quartz Quadrant Bad Future in order to do this.
@@PKSuperStar256 Someone did? Do you have a link to that? I'd like to see it.
@@DelayRGC, ua-cam.com/video/FBZ_tJL3shQ/v-deo.html
Here.
@@PKSuperStar256 That is very impressive!
Love Labyrinth's PSG
Make more Piano Deconstructions.
deberias ser un trabajador de sega
Hola(hello)
How the HELL do you deconstruct the channels and audio like that?! Please, for the love of GOD, teach us 🥺