Subscribed! This is exactly what I was looking for. Coming from After Effects and slowly starting to get a lay of the land in UE-videos like these help tremendously. I got as far as converting my text to a static mesh, then was attempting to have the mesh follow a circle-shaped spline, but couldn’t figure it out. This is a much more direct solution. Thanks for sharing!
Great tutorial and clearly explained, but I'm wondering how can I add an animation modifier to my sphere static mesh? Kindly can you explained to me? thanks in advanced, and keep creating!!
Thank you for great tutorials! I gladly subscribed 👍 I do have a question - would it be possible to animate opacity of a mesh/text/actor in 5.4? I found the visibility switch, but no way to do gradual opacity animation…
This tutorial results in all the finished visuals running as traditional actors in a level, so you can use all the same features you would for any other game level actors to incorporate these into a game.
Loving all your tutorials. Thanks for your work.
Subscribed! This is exactly what I was looking for. Coming from After Effects and slowly starting to get a lay of the land in UE-videos like these help tremendously. I got as far as converting my text to a static mesh, then was attempting to have the mesh follow a circle-shaped spline, but couldn’t figure it out. This is a much more direct solution. Thanks for sharing!
Thank you!
Great tutorial and clearly explained, but I'm wondering how can I add an animation modifier to my sphere static mesh? Kindly can you explained to me? thanks in advanced, and keep creating!!
Is it possible to convert cloner geometry to a static mesh similar to your text example? Always appreciate your videos. Thanks.
Not in UE 5.4, but it’s built into 5.5 which is coming soon.😁
Thank you for great tutorials! I gladly subscribed 👍 I do have a question - would it be possible to animate opacity of a mesh/text/actor in 5.4? I found the visibility switch, but no way to do gradual opacity animation…
How can things designed in Motion Design be applied to games? Can he be placed in a game level? What file format is used?
This tutorial results in all the finished visuals running as traditional actors in a level, so you can use all the same features you would for any other game level actors to incorporate these into a game.