Curved Orbiting Text in Unreal 5.4 Motion Design

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 9

  • @metafuel
    @metafuel 7 місяців тому +1

    Loving all your tutorials. Thanks for your work.

  • @nathangorey8732
    @nathangorey8732 4 місяці тому +1

    Subscribed! This is exactly what I was looking for. Coming from After Effects and slowly starting to get a lay of the land in UE-videos like these help tremendously. I got as far as converting my text to a static mesh, then was attempting to have the mesh follow a circle-shaped spline, but couldn’t figure it out. This is a much more direct solution. Thanks for sharing!

  • @vince6625
    @vince6625 7 місяців тому +1

    Thank you!

  • @andcaru
    @andcaru 4 місяці тому

    Great tutorial and clearly explained, but I'm wondering how can I add an animation modifier to my sphere static mesh? Kindly can you explained to me? thanks in advanced, and keep creating!!

  • @DdawgRealFX
    @DdawgRealFX 2 місяці тому +1

    Is it possible to convert cloner geometry to a static mesh similar to your text example? Always appreciate your videos. Thanks.

    • @PixelProf
      @PixelProf  Місяць тому

      Not in UE 5.4, but it’s built into 5.5 which is coming soon.😁

  • @tomisenveter
    @tomisenveter 8 місяців тому

    Thank you for great tutorials! I gladly subscribed 👍 I do have a question - would it be possible to animate opacity of a mesh/text/actor in 5.4? I found the visibility switch, but no way to do gradual opacity animation…

  • @AIGameMonster
    @AIGameMonster 7 місяців тому +1

    How can things designed in Motion Design be applied to games? Can he be placed in a game level? What file format is used?

    • @PixelProf
      @PixelProf  7 місяців тому +2

      This tutorial results in all the finished visuals running as traditional actors in a level, so you can use all the same features you would for any other game level actors to incorporate these into a game.