EASY Passive Mob Farm For FOOD, LEATHER, And MORE! Minecraft Bedrock Tutorial
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- Опубліковано 20 тра 2024
- EARLY GAME INFINITE FOOD! An EASY way to make an infinite food farm early in your Minecraft world! This Passive mob farm will get you all the meat, leather, and more you will ever need for your world!
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Tip: you can get coral fans by applying bonemeal to sand, dirt, or gravel blocks that are under water.
Thanks for the tutorial! I'm gonna give it a try in the desert, since I need a lot of rabbit feet.
That's helpful I'd not heard of that
Water needs to be two blocks deep. You need silk touch to harvest them. There are a couple farm tutorials online that work well.
"We want horses to be stuck in here because they'll suffocate" xD
RIP
Awesome farm! I like the seamlessness of the tutorial. If I ever pull away from Vault Hunters, I will have to build this in the world early game. Keep the content coming Prowl! Let's Goooo!!!!!
I like this idea for leather! Would be cool to theme it like a butcher shop and sell the pork chops and chicken to butcher villagers. Bad return on emeralds but a way to use up the excess I think.
Love the farm. Definitely going to build it seeing that I'm changing to bedrock!!
I never thought about creating a passive mob farm, but thinking about it, it makes a LOT of sense. Yes, you can bread animals pretty quickly, but you also need the crops to feel them..... with the time to wait for them to grow up as well as the farming for crops, that's pretty time intensive. Leaving you console running while you are doing other things..... like sleeping...... I really like that idea!! Thanks Prowl 😊👍👍👍👍👍
Yep, much more hands off, and faster than breeding!
when the update is out will you be making a new mob farm since the spawning mechanics are changing?... I've got no rockets and don't want to invest time in something that isn't going to work in a few weeks. I've only got so much time to play to begin with.
This looks nice and easy btw 😁
I will release one (or multiple) different creeper farms :p
General mob farms will work exactly the same though, so if thats what you're talking about, you can just use what Ive made previously.
Why don't you use rockets? Not a fan of Elytra?
Awesome concept, going to have a play around with this. Would be cool to see if it was possible to take ideas from the newer squid/fish farm. Build 2 of these 4 chunks apart and afk between them for double the rates
Instead of mud blocks could you use campfires to cook the meat?
Nicely shown 😊
i've always wanted this !
Nice and easy thanks prowl😮
Great video I can only count on your tutorials, Can you make a effective drowned farm next?
So i made this farm but with split density mob cap stuffz samething As your quad mob farm an i get about 6 or so shulkers full of food every like 2 hrs or so give or take . Thx for the farm better then other designs my opinion
I added a mob and drowned farm to my fish farm. Kind of a passive mob farm
Try to put as many afk farms around your non-passive farms so whenever your using one of them for a while the afk farms still run. Personally I build as much stuff as I can around a witch hut farm
Seems like the perfect farm to place between the villages of your double iron farm, paired with a few butchers in the bottom in the village.
I definitely like this farm as a proof of concept, and I am going to try it out the next time I'm in early game in a world.
I have a question, though: since the rates are never going to be high based on the passive mob cap (so very unlikely to exceed hopper speed), would it be possible to set up a small hopper line with a MIS chest at the front to filter mob drops out, plus a hopper that feeds into a smoker (then chest)?
That would theoretically seem like a decent balance between maintaining your Looting 3 benefits for the Trident Killer while also getting cooked meat as a final product (and having some drop organization without having to set up individual item filters for each drop; darn you, multi-colored wools).
Love your farms, though; I officially consider an Iron Farm early game now, thanks to you lol
If you have enough redstone for filters and iron for the hoppers... Why not? Sound fun and entertaining to build! I think it would turn out great!
@danielebasilavecchia4591 thanks! But now that I have my coffee in me and wiped the sleep out of my eyes, I can't even think of how to get the MIS properly set up on the front end while maintaining a hopper line to the Smokers lol
The most resource efficient way would probably be setting up item filters for Beef, Chicken, Mutton, and Pork (that all feed into Smokers), with an "overflow chest" for all other drops (since you'd have to set up at least that many filters to manage the different colors of wool; not even including other mob drops lol)
I don't think that's too much Quartz (since you could get that much from one Quartz Ore vein) or Redstone (since you could easily buy that much from a Novice Cleric; plus, I try to set up my Iron Farm/Trading Hall as early as possible
I'm just lazy and don't want to wait for meat to cook after AFKing for it lol
Nice starter farm.
Is something preventing me to sandwich that farm between the 2 level of you iron 2x farm? the animals would burn too .
Nice timing. I got a few butchers. But by the time I'm done getting return from my iron farm getting tools and armor and enchantments. I got one butcher that does steak. He is my top valued butcher. He saved me for the past 2 years. But they changed it that you can't get steak from them anymore. Cow farms are so slow.
Yet one more Farm I will be putting in my new world when I restart
It's been a while since I've played but can't you use buttons instead or trap doors or coral fans
If yoy build this farm Underground or anywhere that is Dark Areas. Recommended Placing torches on top of the grass blocks. Try it out
Prowl actually said, in this tutorial, that passive mobs won't spawn if they have a solid block above them. That means toy can't build this underground. Lighting it up would be a good idea if you don't want hostile mobs spawning in the farm at night.
I built this over an ocean on realms bedrock server and no mobs spawn. Am i doing something wrong?
I noticed you don't use impulse's item sorter design but a modified one using same items. Is there any reason?
If I remember correctly it's 1 block less depth than his? This is one I made years ago, so its just what I use.
Could you use buttons instead of coral fans or trap door's? Works for traditional mob farm's for the same thing right?
Nope, that stopped working years ago
@@Prowl8413 maybe that's why my mob farm doesn't work right.... 🤣
Great tutorial, this was my next farm..
I'm challenged by ni trident machines in my would..
silent whisper has a great drown farm.
Kill an enderman holding a grass block helps too. They'll drop it. But. Thay might take longer than the staircase lol
Can we add lava auto cooked system somehow 😅😅😅
Love you Prowl 💚
I think I will build that in my afk farm area
You forgot to tell everyone that if you enchant the tridents with looting, it'll apply to every mob those tridents unspawn, meaning lots of drops.
Amazing man you are literally smarter than silentwisperer
I think I'm going to put this above my iron farm.
I think this would be perfect over an ocean. Then you could make a hostile mob farm going up from your AFK spot. While you are getting XP from you hostile mob farm your passive mob farm is getting you food at the same time.
Then u aren't getting any cow/sheep/chicken or any land passive mob farm since they only spawn at land specific biome
@@simplemc_0137 yea you will. if you put grass blocks down they will spawn. you basically make an island
@@pauldobiel4536 what level of idiocy are u at
Does anyone know if they fixed the tridents falling through the world thing? Or if they are going to fix it soon? I converted all my farms to kill the mobs manually cause my tridents kept disappearing and it was aggravating
I've noticed Tridents falling out of my Trident Killer, but mine always wound up in the Hoppers/Chests underneath
@@ShiroiKiba mine never do for some reason, for example my general mob far is built above an ocean and they either disappear or end up at the bottom of the ocean
Why do you have a 2 gap space in between the grass levels? Wouldnt it he more efficient to have a 1 block gap? That way, you can use 1 set of trap doors instead of 2 and you have more spawning space
Nope, because the larger animals will walk right over it crossing to the other side, and are just generally much more likely to not fall in the gaps. This spacing ensures 100% the mobs quickly fall down.
@Prowl8413 okay. That makes sense. I didn't think the horses (assuming that's the bigger mob you are talking about) could walk over a 1x1 but I don't play with horses that much!
What is Sim distance? Is that the Chunk Distance?
Short for simulation distance. It's how far away from the player's position the game will continue letting mobs, entities, and redstone machines continue existing. The higher the number, the farther away you can be while they continue doing their thing... but your computer hates it.
Couldn’t you drop them through lava to cool the food?
Yep! You do risk lava being the thing to kill them though, which wouldn't get the looting effect. It would lower rates at the expense of getting cooked meat
Can you use ice instead of water ??
@@Jeannie649 Well, you could. Place it in the exact same places where you would put water, break it by hand and it should be all good. Nice way of thinking tho, cause ice stacks together instead of water that you have to get an infinite water source, fill the bucket, empty it and on and on... I actually didn't think about it!!
Could this be built underground?
No
I'm putting this above my iron farm, so as I'm dispatching mobs, I'm also generating iron below me..
Come from Viet Nam
8:15 that sucks 😑😑😑