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Riptide Battlesuits in Warhammer 40K 10th Edition + Why They're GREAT!
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- Опубліковано 15 сер 2024
- Let's talk about the BIG battlesuit and its rules within Codex T'au Empire...
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0:00 Intro
0:36 Lore + Model
2:20 Datasheet
4:51 Primary Weapons
6:32 Support Weapons + Rules
9:19 Strengths and Weaknesses
10:33 Unit Support
11:56 Detachment Bonuses
16:52 Overall Thoughts
19:43 Outro
I'm probably alone on this but the ion should be anti-tank strength
I really wish they made the riptide a mini knight, like the in between from normal suits to the stormsurge. Give it T10 and make it's ion anti tank, then make it more points expensive
@@redrix1787So an Armiger?
Yes! Gawd
You're not alone! 10th did the Riptide dirty.
1000% agree, wounds a an ork trukk on 4
i think you want to take rip tides instead of fire knife suits. this is basically a longer range cyclic ion blaster on steroids. fills the niche of cyclic ion blasters being removed. while points are low, i think you will see trip tides coming back for certain games.
Ooooo as a Riptide fanatic I'll tell you why it's amazing!
It's almost half the cost it was at the start of the edition.
That's it.
As an admech player first and foremost I can't wrap my head aroudn the fact that Tau players don't like it
I'd gladly pay more than 200pts to have one in my lists :')
@elpokitolama yea but that's because then it'd be your only model over 1 point per dollar.
Any use for minigun version? I bought used one without Ion gun, but I see it's inferior version?
@PeteOfDarkness it is better into hordes than the ion because of the volume of fire. It also does a better job of fishing for dev wounds on the turn you pop your core. With montka it also has a higher chance to pop lethal hits.
But that's about it.
I hate the rule. New rule please
The riptide doesn't feel right, the ion gun is just far too under powered for the size of the model. The only reason its borderline good at the moment is its a relatively tough body that can stand on an objective for not a lot of points.
I want my big powerful suits to match the lore and have it able to blow away tanks.
Codex says 245
@@murphy7801 sure does but the codex is out of date compared to the balance updates they do a few times a year. The current points from the update is 165.
It's not borderline good it's very good in competitive lists. You can always tell who doesn't follow competitive.
I got my first one today. The day this came out. FUN!
It's a fun build and great to paint, if you like edge-highlighting like me! The sheild can be arranged into poses different than the box art and others and I like to put the fins in a way where it looks like a sword thrust out from it's arm.
Not gonna lie, the riptide just feels like an Ork Mech, but clean.
Like, it's a huge Mega Shoota with two Kustom Mega Blastas strapped onto it for its oversized gun arm, and it's got a crazy unstable super power source to give it the go juice. If the other arm had a big ol' Choppa or Klaw, it'd be a shoe in for an Ork unit.
It looks like it's missing an arm on the shield one and it disturbs me tbh
Time to get lootin'!
It's worth mentioning (if my understanding of ignoring modifiers from the last rules clarifications is right), the Weapon Support System lets you ignore both the -1 to hit from Indirect Fire on the smart missiles if you don't have line of sight, and more importantly, the penalty to your BS if you target something other than your Spotted unit. Get max value out of your big gun against something tanky and then turn around to bully some infantry hiding behind a wall somewhere without even blinking. It fuckin rules
They're pretty good, I've been using them since ten came out. Very good as mid-board bullies that just soak damage. Dmg output is a bit middling, but once you get your head around the fact they aren't the 9th edition killers anymore and just tanks, they fit their purpose very well.
He is so good, cause he is dirty cheap. But he also not cool now. Give him cool guns, cool nova reactor rule(not the laziest current version) and 200+ point cost
yes, but sadly games workshop said nope but he'll most likely keep a cheap profile since there arn't any changes
This thing is supposed to be a ultra powerful elite support masterpiece and it just costs 165 pts. Wtf
haha and just in time for me putting one together :D
just opened the box and this video pops up :D
Small point on Montka: dont you only get assault if you are guided? If that is the case youd have to be eligible to fire to get guided and none of your kit is assault. So you cant get guided and thus cant get assault right?
This is just bad writing by GW, its pretty clear what the intention is, and i expect an faq to clear it up.
I figure that is the case but I can't say for sure. But my reading of what they say is accurate right? I'm genuinely rather new and also required to teach some other noobs the game so gotta be sure I know this stuff
@@renimusmaximus yeah technically you’re right. I hope it gets fixed pretty quick.
take a gun drone in your units especially with crisis suits not being allowed duplicates the assault from the gun drone, fixes the problem and gives a couple of extra shots.
@@555tork I am pretty sure this is the intention. The thing is, the Riptide is one of the few Tau models without access to Gun Drones.
Fought three of them at a recent GT. Fall back and shoot on that thing with its Fly is nutty.
Just bought my dad this for Father’s Day. Not knowing anything about it. Thinking I made a great decision!
Finally a video that can provide justification for the fact that i have 3 in my 1000pt list
Should be T10 minimum and the pin should S9-10 with like 10-12 on overcharge imo and the burst have sustained or lethal
The „Weapon Support System“ Entry and the „1-4 Wounds remaining“ entry kinda contradict, don’t they? Can I ignore the minus one to the hit roll if I am allowed to ignore any or all modifiers to the hit roll?
Or is the -1 applied after I roll?
EDIT: Just saw that Auspex noticed it,too
Purely just affects it's melee, since the support system is ranged only
You can't give the riptide a gun drone, so it will never get assault from mont'ka unless they errata the rule. As of now the unit needs 1 assault weapon already to be legally chosen to shoot after advancing, and then become guided to gain assault on all guns.
Soo... markerlights?
Absolutely love this suit
I dont think you can Advance and shoot in Mont'ka with this thing. To be eligible to shoot(to be guided by another unit) after advancing, you need a weapon with the assault keyword first. Other units do this by using Gun Drones. A single Gun Drone in the unit makes it eligible to shoot, then it can be guided, and then all the weapons get Assault in Mont'Ka.
But the Riptide only has Missile Drones, which do not have the Assault keyword.
i feel the points for them is ok, considering they're comparable to other faction's tanks but giving up toughness and firepower for mobility. i would like for GW to come out with a more dedicated tank killer though like a variant that used a railgun as a main weapon but i guess that's where broadsides come in. i miss the old rules for O'vesa. i still have one of my riptides built to be him. even used green stuff to show an earth caste symbol instead of the fire one
They have never really impressed me but I really dislike their Ion cannon as it is right now, the Hammerhead ion cannon is leaps and bounds better. I feel like the riptide has sort of an identity crises with what it accomplishes. Ion weapons getting anti vehicle would be cool, an EMP keyword would also be an interesting addition I think.
Played the riptide last week and it just doesnt die.....it may not always kill units, but it does not lose objective control
Made a castellan lose 16 wounds with this monster of a thing, and has killed redemptor Dreadnoughts many times, love it
Gonna be running triptides and broadsides in retaliation cadre soon as the points drop. Can't wait.
when do the new points values drop
@@saucywings no clue yet, but I'll guess they won't until the codex itself is released. Maybe a week or two at best if not.
a gun the size of a crisis suit with a strength barely edging out infantry... -.-
It's the same S as the ion rifle... Which feels weird.. Ye sure it got more range, ap and Damage but when compared to the rifle in size... it should do at least do +1 damage or got some special rule
Can you run an all riptide list in the way that they do all war dogs?
Yeah, can someone explain to me why i shouldnt just run 3 of these in lieu of ANY Fireknife teams?
Cuz the crisis got their super duper rules to fit their roles most of the players dont like. Run 3 of them, as for me crisis dont exist this edition for me. Glad I already got 3 of them x)
Would it be possible to get some elder videos one day😢😂 I guess when our codex drops
I just started collecting Tau cuz of the new kroot box, but I don’t wanna seem like a meta chaser when in reality I just think the models are cool 😢
don't worry about that, rules cone and go, your army? hopefully here to stay
Remember when in 7-8th Ed things that were meant to be powerful special units were costed appropriately and powerful and durable before everything nuked everything in 9th and now everything just gets a points nerf when they make it meh to make it competitive in 10th (lazy asf and removes flavour which was 40ks selling point over other tabletop games).
Don't the points in the codex supercede the 165 point cost? Given how many "new" units came out with the Dex - Do we pick and choose points from Field Manual and the codex for points?
With a tiger-coloured suit in the thumbnail, i feel there was a missed opportunity with the title.
"They're GGRRRREEAATT
T!"
It's a Redemptor but cheaper and better. Same big plasma gun, better secondary weapons, invuln save, more tactical flexibility, 25% cheaper (or so). Requires support to hit what it's shooting at, that's the big disadvantage, seems like. That and T9.
Redemptor is more durable overall(you have access to repairs, and take minimal chip damage) and much better in melee. They are also overall better vs infantry targets, as several of their weapons have Blast.
The Riptide has a 4+ Inv, but it is also Toughness 9, meaning S5 weaponry(Heavy Bolters etc.), S9(Krak Missiles, Autocannons etc.) and S10 weapons are more efficient against it. The Redemptor is more vulnerable to high AP attacks, but if in cover and with Armour of Contempt, even AP-4 weapons will still give you a 4+ save.
The Riptide has speed and flying, which gives it a lot of flexibility. In terms of ranged weaponry, they are about equal, with the Riptide being slightly more effective vs single models, and the Repemptor being slight more effective vs groups.
Fun fact: the Redemptor was one of the few models in the game with a decent chance of surviving the CIB overload(on average, it would take 6-8 damage, depending on who guided it and if Kauyon was active).
Might just be my meta but I don’t find the way ion gun too effective. Granted my tau are gonna be shelved for the edition cause the codex sucks
He’s good only cause he’s so cheap, he feels like a thick piece of blank paper. Yes there’s some oomph there but ultimately it’s so lackluster
See, this is an example where ranks don't make sense to me. Who is piloting a Riptide, and then latter "promotes" to Commander, and has to give up the big, cutting edge suit, to pilot the flimsier Crisis Suit they STILL don't want to get into melee in? This thing is big, placing the pilot on higher ground, and we'll enough fortified, so why isn't the Warlord in this, overseeing the majority of battle by keeping it in their field of view, launching long range salves in, and instructing subordinates to surge forward, into a foe they have softened up? The Warlord is important, so why not have the best T, W, and Sv on the field? It's sort of like how Rogal Dorns, and Baneblade variations, are superior to a Leman Russ, but those are what Tank Commanders drive...and then they select Demolisher Cannon, and need to get into practically melee range, anyway. It just seems like the leader should get to hang back, oversee the whole engagement, and sling out supporting orders from a highly defensible bastion of strength. Can't all be Space Marines. Oh well,I do find Riptides neat, and cool, big chunky battle suits.
A Tau commander can choose any suit to pilot...
Shadoswun killed the raven guard CM in a ghostkeel
@@markus1351 At the risk of sounding petty, is that strictly in fluff lore? Obviously Shadowsun is a Special Character, so no changes, but can my Commander, or at least Warlord, be a Ruptide, or Broadside, in an actual game of 10e 40k? I truly don't know, but I assume unnamed Shas'O need to be in some variant of the XV8 Crisis Suit, as that's what has stats, barring some Forgeworld slightly bigger suit, or Shadowsun's stealth suit, which is unique to her.
Now someone else has already mentioned that in Lore Commanders can likely take any suite they want but besides all the things you've said you also forgot to mention that it's a HUGE TARGET. If I was a Tau Soldier, unless it's a special circumstance, I would hope my commander is not hopping around in a Riptide because let's be real that Shadowsword on the other side of the Battlefield looks very ready to just Wipe it out in one Shot!
So basically while I understand that a Riptide is much tougher than a Crisis it also HAS to be that Tough because it's Three times the Size of a Crisis Suit while an Enforcer or Coldstar can offer Flexibility and Survivability in a much smaller package and keep up with the groups of Crisis Teams running about supporting the Front Lines.
i hope its points dont go up. at 180 id rather take 2 broadsides, riptide is good at tanking hits but at the old price, broadsides and ghostkeels felt better in games
My kroot will be lead into battle by a riptide
It's underwhelming for everything except 2 cp guaranteed explode
Something else does what it does, but just as good. It edges out ghostkeels if you have 3 wound enemies that can shrug off 1 dmg.
It has no real ability, It has no identity on its support guns(short range or mismatched damage), Any of the other CP there are better options to use it on
It's my favorite model and for some reason GW doesn't want anyone using it competitively.
So, What if "Nova Charge" applied to all the unit's weapons rather than just 1?
You mean, applies to its HBC then it's piddly SMS shots? Yeah no, the Nova is not even close to where it needs to be.
8:18
..high-dave target?
Always go for the high dave targets.
It is unfortuante to see the nova charge be reduced to a small niche rule from such a core part of the unit and how it plays
What did it do before?
@@CruentusMessor At least the version I know, when activated it would increase the shot count, give a FNP, and I believe increase speed, but it had a chance to burn out that went up as you took damage which would prevent you activating it.
The other two suits based on the riptide, Y'vahra and R'varna, had similar ones, where they would take a mortal wound, but improve their invuls, unlock special gun nova modes (that had more shots, and strength, with both being able to blast into heavy tanks well in nova), then a special bonus for each one, Y'vahra getting a huge speed increase, able to get 30" move (move, not with advance or anything) in 9th, and R'varna did a burst of MWs to any enemies too close
@@TOOTHBRUSHDUCK Damn, that sounds pretty sweet
Always hated the Riptide's aesthetics but once I put a Ghostkeel visor on one instead of the normal head it looks tolerable.
Frankly, The Riptide is not GREAT in 10th Edition. They had to get their cost cut by like 30% before they became competitive. Their shooting and special rule are just too poor.
Ultimately we ended up with a very very durable unit with ok shooting for the cost.
lol its finally get love again in 10th? everyone (a lot of people that is) seemed to hate these and I love them, I use my riptide to claim objectives and at times lock in combat with units that ain't that good because it is tanky and it forces the opponent to fall back or shoot at it with -1. all while Riptide can shoot normally without any negative modifiers both in and out of combat.
Riptide is 245 points per model, that’s what the codex says. Quite the increase in points.
Crazy how many times people have to be reminded that the codex points are irrelevant and out of date before the book even releases…
@@Pajamas.Tepanek The codex pointcosts seems pretty much the same as they were before the points dropped massively, I'm also pretty sure they're outdated cuz with the codex pointcosts... Tau wouldnt be playable at all.
I wish it was more expensive and its giant gun was better
i have a imperial knights army and my brother wants to use the thriple riptide combo against me in a 1000pts game help me pls
Armiger Warglaives and Armiger Helverin. Riptides are T9 and have the Fly keyword. If you can get a Warglaive to charge one, you can tankshock for an extra 3-4 mortal wounds.
Those same models will also cut deep into other Tau vehicles, as well as infantry.
Riptide: Great in 10th edition.
Also Riptide: Needed to get 3 points cuts before anyone looked at it twice and even then stilll never used it, it's getting a points increase with the codex and no real increase to output.
I have not used a single Riptide this edition. With the exception of using one for a Fail Safe Detonator charge, I still see no point in using one. Too expensive, too weak, not durable enough, not enough options to kit it out to be specialised. It harasses heavy infantry pretty well, but so do Breachers and Crisis Suits.
I rather take ghostkeels and stealths instead even thinking of use crisis this edition and when it's going up again in points again, there are broadsides that want to join the party.
My future list is: 3 Ghostkeel, 3 Riptides, 2x3 Broadsides, 3 Stealth, 2x2 Tetra, Shadowsun.
I can't see myself using Crisis post Codex release.
I'm thinking of doing a tau army in future but focusing on the big mechs. Can you legally run an army like that? Without fire warriors or other troop like things?
@@oliverrecord9196yes, no requirement to have battleline. Everything else 3 of us legal. Though. Obsec could be difficult.
Crisis suits are still good after the changes, rather the ones with melta are. People just got upset that their 6 man brick which could coinflip a knight off the table can no longer be run in comp.
I'm going heavier on crisis 3x5, they are great. Really strong in retaliation.
@@Zachary_McLaren did you mean 5x3 coz you can have only 3 in a unit.
My favorite unit
Poggy woggy auspex
So Riptide got nerfed. Also Riptide is 1.5 times his former price now? Can gw finally stop running over coffeetables and proofread their shit? How is anyone getting exited for triptide? I mean everyone is acting like gw obviously just defaulted back to index point costs by accident instead of mfm prices (and will fix it) but do we know for sure? I dont put anything past them at this point
Solid unit! Went up against three of them at an RTT last weekend. Was worried but seeing my sons of Sanguinous 6 man assault centurions absolutely dumptruck through all 3 was the highlight of the weekend! Shame my opponent was a cheat though and I didn’t know tau very well - all a good lesson 😁
They are super undercosted though - 2+/4+ T9 for 11pts/wound and OC4? Aye okay GW.
Riptide was a good battlesuit, now it's only good because it's cheap. Poor shooting, not inv 3+, no Nova reactor rules.... 😢 165 it's normal cost for a t9 vehicle
Are the Forge World Riptides good this edition?
The Yvara and Rvarna? Unfortunately not.
Cost more, same stats, worse weapons, and they each took one of the remaining 2 nova reactor abilities.
They’re not unusable, but man they’re really not very good
Y'Vahra better suited for Starscythe role so the points don't add up. Rvarna really got beat up in 10th. 1 gun but it didn't scale up in power, and it's blast so it can't fire in combat...
Hi what's tetras?
Forgeworld models, small scoutvehicles with an marker letting you reroll hit and wounds at 2 or 4 Models with 80 or 160 pts
@@LordEladan thank you
The only thing i like about tau is the swag battlesuits. But drip does count for alot in a shallow game like warhammer.
How the hell is it 165pts? But a Redemptor is 210? Redemptors are slower, have less wounds, less shooting, less special rules and crucially no invul (invul being huge on tanks/armour etc. to fight against that AP3/4/5 stuff etc.). Don't really understand how something like that is priced almost as low as like old boxnaught dreds. Like a BAs Librarian Dread is 175, I mean has some nice rules, but it's single digit wounds and no invul and it's 10 points more. Something with that defensive profile alone should be surely closer to 200 points? At least 180+.
Can the Riptide Melee? No.
Does it have -1D? No.
a redemptor would fucking melt a riptide in a straight 1v1, not even counting that the second the dread touches the riptide in melee, its fate is sealed
@@JackieTrung243 and? 4+ invul for something that is going to get shot by anti-tank is better than -1 damage ffs. Get shot by a Lancer, the -1 damage from D6+3 damage is going to change nothing, and that is AP4, so it's saving on 6s against that whereas the Riptide has a 25% chance of blanking both Lancer shots. or the Ta'u railgun, it wounds a Redemptor on 2s, and its -5, so no save, and is like D6+6 but a Riptide literally blanks it on a 50/50 ffs. Not to mention the Riptide has more wounds as well anyway so can weather more fire. It's way way more tanky. Melee is way more risky and much harder to get into, add in it has an 8" move so it hardly accelerates across the map anyway and even then it wouldn't kill a riptide in one round of combat, even with tank shock. It's 45 points more for a far less tanky platform, clearly the riptide is massively undercosted. No one else gets a 2+ 4+ with 14 for that level of points ffs.
@@ryza7760 lol no it wouldn't what the hell are you smoking? Complete nonsense. All its chaff guns have no AP pretty much, so they will do little to a 2+ save. Then it has to overcharge the plasma cannon just to be able to wound on 4s, it will get on average 4-5 shots, hit 3-4, which means 1.5 to 2 wounds at best. Then the riptide if it doesn't spike the invul saves one on the invul. So the plasma does a mighty 3 wounds to it, which still requires slightly above average rolling. You might get at best another wound from everything else it fires if you are lucky (everything else is wounding on 5s or 6s and has at best 1 AP, so with cover the ripdtide saves on 2s). So we are 4 wounds from shooting, maybe 5 if we have rolled really really well.
Now we have to be within charge range, actually make the charge, which is far from guaranteed. But let's say we make the charge roll, the Riptide still has 11 wounds left, so to have ANY hope of killing it on the charge we need to tank shock.
Even with a good tank shock roll, we might have got up to 10 wounds now. Now in combat it hits on 3s, wounds on 3s and half of all wounds that go through are saved because INVUL again, so you are down to 3 damage so the riptide is down to a wound.
That is rolling above average using ALL its shooting, risking overcharge, being within charge range, actually making a charge roll, using a CP for a strat (which is doing like 40% of the damage btw) and then doing the combat
And if the Ripdtide does survive all that, it can just fall back next turn, shoot the redemptor and be in cover, with the Redemptor likely stuck out in the open. This all from a vehicle that is 45 points more than it. Plus spike another invul or 2, hardly unexpected when you just have roll some 4 ups and the Riptide will have barely taken ANY damage. Meanwhile Ta'u have loads of guns that smoke a redemptor with ease before it gets anywhere near melee, Melee that is hard to get into, is high risk reward, and still doesn't do that much damage. Melee that I am apparently paying a near extra 30% for, for a worse platform,
SO yeh tell me again how a t9, 2+, 4+ inul, 14W platform with decent firepower and 10" move, ability to do dev wounds, fall back and shoot, and ignore modifiers is 165 points?
Also whilst it doesn't surprise me that people defending a clearly too powerful T'au unit know nothing about melee, melee in 10th is hard to do, most melee armies are struggling and just get shot of the board by armies like T'au before they do anything. Even armies like World Eaters which have insane first turn threat ranges, which a Redemptor does not, it's got an 8" move, does not have access to advance and charge in most detachments and thus realistically can move 8" and charge around 6" reliably (but can still fail that) meaning it won't charge in the first turn. -1 damage is not going to keep a Redemptor that alive for two turns when there is so much anti-tank about. But yeh please tell me how Redemptor melee is so good that is has to be costed over 200 points for no apparent reason when you can deepstrike crisis suits with like 3 times the firepower 3" away from an enemy and then move them 12" back into cover, and those 3 crisis suits cost considerably less points than one Redemptor.
@@tajj7 is the Redemptor T9 or T10? because if it's T10 the Riptide can only wound it on 5's.
It's 240 Points in the new codex lmao
I’m pretty sure they wrote the codex’s before the update so will probably be put down in points
What makes it so good? It’s fucking cheap as hell as they messed up on the power level on its guns and abilities lol
It should be 200+ but GW messed up
First make its ability once per battle round. Second make the missiles, fusions, and plasmas not twin linked and make them separate guns.
Lastly make it be able to move 12” again
Then maybe it can be close to 200
Or just give his guns something... outstanding, you could also take a hammerhead for nearly the same gun in cheaper in a slightly badder chassis... Or the Ghostkeel again... Or around 2 Broadside, maybe skyray is more interesting in point of output with S14 hitting on 2 and D6+1 damage
@@LordEladan I want to play Riptides because they are cool and them being so cheap just shows how much I feel like GW messed up
245 Points in the New Codex :(
Then we should get hands on even more ghostkeels
Se nota como tira pa los Tau el jodío este XDD
Add a comment...
I will say. It’s really weird for me to think that a plague burst crawler costs more than a riptide suit
i mean its 2 less toughness. worse Bs. lower strength guns. And doesnt pay the ignore line of sight tax.
@@davidjones4772 riptides have 1 less toughness, not two. They have a 4++ instead of a 5++ they have 2 more wounds. Their 2 damage weapon has 12 attacks instead of d6+3
Riptide is 245pts brotha
First comment woooo
Ugly model though, i hate the bulky arm section and ugly awkward gun, I was thinking of using the y'varah kit and converting the gun
I have never heard someone call the riptide ugly! It's one of the most iconic models in 40k if I'm honest!
First
BRUH. PLEASE proofread your slides. It would take ten minutes. There can’t be more than ten to fifteen of them per video, and you have AT LEAST one spelling error per video:
Today it was “high dave units” on the supporting rules slide.
BRUH, this dude churns out a ton of quality content faster than anyone else in this extremely niche community, I think a typo can be forgiven
@@Nukefandango it’s almost every video. For someone with as large a presence in the space as auspex, I’d hope they take just a little more pride in their work. Something about professionalism, or quality over quantity, or about taking your product as serious as you want your product to be taken.
I appreciate it’s hard work to edit and such, but if you’re going to spend however many hours making a video, spend 5-10m proofreading. There isn’t usually more than 10-15 stills in a video, it’s not really not THAT hard.
0:53 this is reflected in reality considering that’s it’s always out of stock