T'au First impressions on 10th edition 40k.

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  • Опубліковано 14 чер 2023
  • Nick has so many choices to make for Tau! Don't expect them to play the same way as before but theres lots here to dive in.
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КОМЕНТАРІ • 361

  • @ehtrain
    @ehtrain Рік тому +392

    Anyone else find it ironic we get the waiting detachment, but have to wait for the don't wait detachment?

    • @whackify
      @whackify Рік тому +11

      yeah, id rather get montka so I can use Farsight now -_-

    • @lordofdefiance8174
      @lordofdefiance8174 Рік тому +5

      @@whackify I would like to see if we can the eight as a detachment for 10th edition, with farsight leading the way

    • @redecterthomsonshadowascen5177
      @redecterthomsonshadowascen5177 Рік тому +5

      @@lordofdefiance8174 Lol just 8 models with the ability to just MURDER everything in sight
      The return of 9th edition tau killyness

    • @letmewatchmyshows
      @letmewatchmyshows Рік тому +2

      Irony or patience

    • @jacobplayer2709
      @jacobplayer2709 Рік тому +2

      Gw be like “BE PATIENT”

  • @Cursedsama
    @Cursedsama Рік тому +131

    Can't believe they made an army rule specifically to stop Nick from split firing

  • @Navituus
    @Navituus Рік тому +145

    Nick's personality and playstyle with the Tau got me to play them as my first army at the beginning of 9th, having only played a very few games due to covid I am still excited to try the new support shooting system of 10th!

    • @jczerzzz
      @jczerzzz Рік тому +6

      Same! Watching Nick play Tau is so much fun to see him so excited!

    • @Renegade-py6pc
      @Renegade-py6pc Рік тому +6

      Same for me. I just got into Warhammer 6 months ago and Nick was one of the biggest reasons I chose Tau. I've been waiting for this video for a few weeks now. I hope he does a follow-up when the codex comes out. It would be for the Greater Good. Thanks, Nick!!

  • @turatimauro98
    @turatimauro98 Рік тому +68

    The reduction of range on fusion blasters hurts me more than it should, having lost assault in suit weapons is the most hurtful thing ever.

    • @PlayOnTabletop
      @PlayOnTabletop  Рік тому +24

      Yeah it’s going to take some getting use to

    • @turatimauro98
      @turatimauro98 Рік тому +9

      @@PlayOnTabletop I will lose some games thinking I can advance and fire, hopefully Mont'ka will fix it. On the bright side breachers and fireblade on a devilfish look strong

    • @folieadeux5463
      @folieadeux5463 Рік тому +3

      piranha fusion range 12..... i tried it yesterday, its unuseable. if the guy moves, youre fucked.

    • @owensmith2995
      @owensmith2995 Рік тому +1

      At least we can fix it by taking a coldstar

    • @Hopkinsamadeus
      @Hopkinsamadeus Рік тому +3

      ya it's like GW decided that tau was going to be the new low tear army. 12 inches on a 4+ to a multi wound armor unit like Dreads is just suicide. I mean even if you get the hits and wounds if you don't kill it your *incert unit here* is going to get shanked.

  • @adamlaux9088
    @adamlaux9088 Рік тому +45

    If this is positive I call shenanigans

  • @nickl.1457
    @nickl.1457 Рік тому +43

    I think there are overall a lot of things to discuss with tau- a big part being the "why". Like why do certain units do things or no longer do things. Especially from a lore perspective. Why are riptides so weak? Why is fusion, a well known armor killer depicted as such in all the novels no longer really good against tanks? A big one for my is why did etherials no longer have their version of litanies, or why don't they have more leadership buffs considering their the leadership caste? Overall I don't think our index is necessarily bad......but it feels incredibly bland. Every army besides tau seem to have a plethora of keywords while we really don't. I think with ghost keels and broadsides, we got a good amount of anti armor. However melee is what worries me the most. WIth the overall lethality of the game going down, alot of the other indexes still have great mobility and melee. Top it off, some serious psychic powers to contend with. We have nothing to contend psychers, and outside of farsight, nothing to deal with melee, though kroot if they manage to kill a unit, can at least survive decently with a 4/5 fnp. I dunno, really seems like the Tau have been relegated to a discount/shittier version of the Imperial Guard but less interactive in multiple phases. Really gutted the image the Tau had going into this edition portrayed in the books.

    • @canniballistic555
      @canniballistic555 Рік тому +6

      Because when someone touches Tau rules they dont really care about improving the army, its just a balance pass, so special rules that are problematic dont get reworked, they get axed, because thats easier, and that eats away at the character of the army and cuts into how lore accurate their units are, and when things seem weak they just give them stat bonuses, but not too much or they might be useful.
      Thats why they feel bland and not lore accurate, they dont actually add anything into the rules.
      Theres been no creativity pointed towards Tau in years now, which honestly makes me miss the Matt Ward approach.
      The lack of melee is nothing new but if you look in each edition the thing there is if melee locks them out of shooting or not, so in editions where it does, Tau get weak, because limiting overwatch and limiting their ability to shoot in melee or shoot after falling back, you shut down the army nearly completely for 1-2 round in a max 5 round game.

    • @folieadeux5463
      @folieadeux5463 Рік тому

      i feel the same way. it is a big nerf not just in terms of weapon capability but also complexity. look at sisters or gsc. tau has shit compared i dont want tau to be op, but I want something to do. so im gonna play a differnt army. im not gonna play riptide with strengt8, it previously had like 14 and got nerfed to half while costing the same. wht the actual fuck. also you will struggle with tanks.. since points are all static on battlesuits that means you cant use them with infantry weapons and fire warriors are shite now without -1 they are not worth that price. theyre alwys too expensive.. other troops have several abilities, ap, etc. fire warriors get the privilege to get killed in a devilfish. but the missiles improved thats good.

    • @fendelphi
      @fendelphi Рік тому

      Because +1 Ballistic Skill, Ignore Cover, Lethal Hits, Sustained Hits2, on a unit with movement 18 is a factor, would be my guess(about Fusion Blasters on Crisis teams). I really dont know any other faction that can get these kind of bonuses on their melta weaponry in such a reliable way. We are talking about up to 21 Fusion Blasters here, with these benefits, from a single unit.
      Ethereals are command point generators and can make a unit fight harder/longer, which means more uses of Strategems that can help you avoid melee(I think Kauyon has 3 strategems that help with that) or give you more firepower in certain situations.
      For Leadership bonuses, bring Aun'va.

  • @sweetboygreeny3855
    @sweetboygreeny3855 Рік тому +51

    I bet Mon'Ka gives your whole army the assault keyword

    • @dionrussell9681
      @dionrussell9681 Рік тому +7

      I think its gonna be Lethal hits from rounds 1 - 3

    • @fendelphi
      @fendelphi Рік тому

      @@dionrussell9681 Not so sure about either. If you want a rush/assault setup, there are already some components that can do that(Crisis with Coldstar Commander, Breacher Teams with Pulse Blasters). And if you want more Lethal hits, Kauyon already has an Enhancement for Observer units that gives their Guided partners Lethal Hits(as mentioned in the video, Pathfinders are very strong).
      I am thinking more that it will be bonuses for taking and holding objectives, as well as removing enemy units. Powerful, offensive Strategems and additional Command Point generation.

  • @georgep.4145
    @georgep.4145 Рік тому +28

    "high tech long range tactical shooting" 18 inch range guns: let us introduce ourselves

    • @fendelphi
      @fendelphi Рік тому +1

      Still a lot of 30" or higher weaponry. From basic Strike teams and Pathfinders with special weapons, to various suits and tanks that reach 60+ range.

  • @Karth557
    @Karth557 Рік тому +23

    The guided system fells at odds with battlesuits. With all the different weapons they can have splitting fire was always a valid option. Now its gone by the wayside

    • @calebbarnhouse496
      @calebbarnhouse496 Рік тому +5

      At minimum they should be able to ignore the minus 1 if they are shooting at a unit that another unit is marking

    • @DozertheDozarian
      @DozertheDozarian Рік тому +1

      100% agree. A favorite tactic was dropping a squad or two into the backlines with Manta Strike and spreading the love across everything I could get shots off at and reasonably kill... Now, the whole squad has to focus fire a single unit. And the loss of Sweep and Clear for Farsight Enclaves also sucks (full rerolls to hit and to wound).

    • @fendelphi
      @fendelphi Рік тому +2

      Not really gone. Most of them have a wargear option that allows them to negate negative modifiers, if splitting fire is what you want. Combine that with some of the Indirect Fire weaponry, and you can both "focus" one enemy, and provide fire support for other units at the same time.
      Also, the benefits to being Guided is fairly big. +1 to Ballistic skill, ignore cover, Lethal hits(enhancement) Sustained Hits 2(Kauyon).

  • @justinsinke2088
    @justinsinke2088 Рік тому +19

    Man, compared to most of the other "first impressions" videos, it sounds like the T'au have had more taken away than added. The Spotter/Guided system sounds conceptually interesting, but fiddly in being able to remember who's paired with who and making sure the units compliment each other, so you can't really have one squad per assignment with them. Still, a spotter with markerlights giving someone improved accuracy and ignoring cover does sounds like a nice swing and accuracy and damage output if you can get into a rhythm of getting those bonuses to surgically strike parts of the opposing army. I'm interested to see how they play now, as it really sounds like how the army plays has been reworked from the ground up.
    An impression I'm getting so far with 10th is that the "Objective Secure" score and Battle Shock will potentially play huge factors in games in determining and undermining who controls what objectives, as some units/squads with higher scores will have an easier time claiming objectives and potentially be harder to shift, while being able to inflict Battle Shock outside of the normal times can potentially deny your opponent an objective and the accompanying points.

    • @ravenRedwake
      @ravenRedwake Рік тому +1

      You’re definitely gonna need Game Aides (to uses Kenny Boucher’s terminology).

    • @ravenRedwake
      @ravenRedwake Рік тому +2

      I think (in regards to the oc stat and moral) that GeeDubs is trying to make moral actually matter, that’s why blast gets +1 for every 5 guys because marine players take 5 man units where possible (funny that so many newer units can take less than 5 guys)
      I’m curious about rules transfer within units, so do the crisis suits give commanders that join them the advance 6”? (There are similar questions in other armies)

    • @canniballistic555
      @canniballistic555 Рік тому

      Its nothing new for Tau.
      Literally too.

  • @Torvadam555
    @Torvadam555 Рік тому +40

    Not gonna lie, feel frustrated that I spent money making and army that now plays very different

    • @eIIedritch
      @eIIedritch Рік тому +11

      At least the beauty of tabletop games means that 9th edition T’au are always going to be accessible!

    • @Black_Blow_Fly
      @Black_Blow_Fly Рік тому +1

      😂😂😂

    • @virileagitur7403
      @virileagitur7403 Рік тому

      Invest in a 3D printer friend

    • @chrisj9628
      @chrisj9628 Рік тому +1

      This is the 40k experience. One advantage is that it gives you a good reason to pull out units that weren't useful before and find a purpose for them.

    • @krelekari
      @krelekari 7 місяців тому

      Getchu some daemons, they'll be more of that but the bonus being you can play fantasy, killteam, and warcry without new models

  • @solar2777
    @solar2777 Рік тому +18

    Thank you Nick for inspiring me to take on the Tau as my second Warhammer 40k army

  • @zramirez5471
    @zramirez5471 Рік тому +3

    6:15 "...tearing into ANYTHING WE WANT TO" - Yeah, like Grotz & Guardsmen?? S5...

  • @Matthew-Light
    @Matthew-Light Рік тому +39

    Super excited to play 10th, got my tau army almost done. These new rules make it very possible for many Tau units to have BS 2+, also happy with how quick our models are. I would have liked to see Mont'ka rules though, and I hoping the onager gauntlet makes a return in the codex :(

    • @DJROCKSTAZ
      @DJROCKSTAZ Рік тому +2

      Me too

    • @papaquaalude8227
      @papaquaalude8227 Рік тому +12

      I would love any options to bring back my onager gauntlet+thermo projector coldstar

    • @elvadrieclya
      @elvadrieclya Рік тому

      I'm really curious how you get a BS 2+ on Crisis, Pathfinders, Broadsides, Riptide or Ghostkeel. Commanders had already a BS 2+ on 9th.

    • @snakeeyes5158
      @snakeeyes5158 Рік тому +3

      Anything with heavy is +1 bs and when they are guided they are +1 to the hit roll therefore infantry heavy weapons on 3s and big stuff on 2s

    • @elvadrieclya
      @elvadrieclya Рік тому +1

      ​Well okay, I miss the heavy part in my reflexion. Pathfinders can get one, but hit on 5+ (so 3+ if guided and don't move). There are even very few of Heavy weapons in the T'au index.
      The only usefull units that can hit on 2+ (after buff) are Commanders, Breacher, Hammerhead/Longstrike, one Broadside wargear options, Stormsurge. That's all. Seriously, the whole part of the army will hit on 3+ if guided, and approximately only half of your army can be guided.
      (There is the Firesight that can hit on 2+ too, but he only makes 2 damage against a T4 SM character and stats become even badder against a tougher character. There are the Cadre Fireblade and Darkstrider but if you deal some damage with them -> gg guys. And finally one aircraft against flying units, but that's an aircraft, and he don't have a lot of strength.)

  • @garymaxwell1743
    @garymaxwell1743 Рік тому +9

    We are gonna smacked around by space Marines.

    • @ravenRedwake
      @ravenRedwake Рік тому +3

      They have a lot more “jump shoot jump” units that don’t require command points, but they’re mostly stuck with s4 weapons.

    • @Black_Blow_Fly
      @Black_Blow_Fly Рік тому +1

      🤣🤣🤣

  • @stompyrobotguy4376
    @stompyrobotguy4376 Рік тому +3

    The sheer amount of shield drones you can use in 10th is bananas, and there's absolutely no reason to not take a ton of them.

  • @jasonradmacher8013
    @jasonradmacher8013 Рік тому +7

    Well done, and very solid initial analysis from Nick. Been a Tau player since their first Codex. This sounds like one of the biggest deviations yet -- and shuttling us down a pretty narrow road. Like Nick, hope that the Codex offers more options. The good news? I'll stop working on adding more specialty drones...which I just bought more of 2 months ago...

  • @ericventures2788
    @ericventures2788 Рік тому +20

    Really disappointed in the Pulse Rifles losing their AP -1... We had it for such a short time, feels rude to pull it out this quickly. And Carbines losing the Assault keyword just makes zero sense to me. Also, just feel like GW is pushing Breacher teams more than anything else for the Tau, why no love for the longer range Tau infantry??

    • @PlayOnTabletop
      @PlayOnTabletop  Рік тому +9

      There’s Almost NO assault weapons in this entire army. Really needing to look at things fresh.

    • @fendelphi
      @fendelphi Рік тому

      I think it is to accomodate for the potential of +1 to Ballistic, Ignore Cover, Lethal Hits, and Sustained Hits2 that you can get.
      If you have a Strike Team with Pulse Rifles and a Fireblade, that is kind of unholy damage potential right there.

  • @zachnoland155
    @zachnoland155 Рік тому +37

    Feels like we lost a LOT of the fun stuff from 9e. Way to optimize the fun out of the faction.... again

    • @muffinhead9328
      @muffinhead9328 Рік тому +7

      For real, Tau got nerfed so hard. And eliminating drones is ridiculous, the variability and versatility of all the different drones was one of the most attractive things to me about getting into Tau... and now they're just gone

    • @zachnoland155
      @zachnoland155 Рік тому +3

      @@muffinhead9328 At least drones don't count for Blast/LOS anymore. After playing some more games it really feels like every weapon in the codex has been nerfed while shooting in every other faction stayed the same/got buffed. No Assault, reduced ranges/AP/Number of Shots. They really told Tau players "Do more with less"
      Literally every opponent I've played was getting Sustained Hits 1/2 from the beginning of the game and I'm like....yall ain't gotta wait past when the game is usually over?

  • @alarak2159
    @alarak2159 10 місяців тому +1

    Thanks for this Nick. My best mate bought me Farsight for my birthday - I’ve adored the Tau for as long as I can remember but always held off from collecting them due to - well, due to a huge pile of shame blocking the way!
    I’ve played more 40K in the past 3 months compared to the last 17+ years. Loving 10th edition - and that’s from a DG player! Looking forward to finally starting Tau.

  • @Kryptick_88
    @Kryptick_88 Рік тому +3

    7:37 except for Eldar, cuz they can just "fate" the rolles to trigger all of their anti-tank ability keywords and then "fate" the damage rolls to always cause maximum damage, then boom goodbye mbt on turn 1.

  • @In_Purple_Clad
    @In_Purple_Clad Рік тому +5

    I feel ya regarding the Tactical Drones & the Kroot Hounds. GW have definitely nerfed them/ radically changed how you're meant to use them now. I've played 3 games with them in the new mission deck from the Leviathan box, i.e. the thing GW wants everyone to use in Matched play now. Apologies in advance for the wall of text but I hope you'll find my ideas useful :)
    All of those missions have secondary objectives that basically say "Throw a cheap ineffective squad onto a random part of the battlefield, force that squad to do nothing this turn except set up a Teleport Homer/ Investigate a Signal/ etc, etc. Do this over and over again because you keep drawing mission cards that tell you to do something like this, but each time you do it you'll get 5 victory Points"
    If you're using Crisis Suits and Fire Warriors to complete these Secondary Objectives, then you're giving up a whole lot of Shooting, since units can't shoot while they do these objectives. In 9th Edition there were rules that said "you have to use INFANTRY units like Fire Warriors and Crisis Suits to do these objectives - you can't use Hounds and Drones to complete them ... ... ... but in 10th those rules are gone. Probably because GW realised how limiting that was/ how badly it effected all TAU armies - i.e. the only Army in the game that only wins by shooting. :)P
    So for example, the 'Area Denial' mission should basically say "Throw 4 Kroot Hounds into the centre of the board, make sure your opponent doesn't have anything left in the centre of the board by the end of your turn, get 5 Victory Points." The Hounds having an OC of Zero and them being beasts doesn't prevent them from completing a Secondary Objective like it would have in 9th Edition. Having OC 0 only stops them from scoring 'Primary' points/ Holding 'Primary' Objectives. They can still score all secondary objectives.
    The Hounds also get a pre-game 'scout' move of 9 inches, so they can reach the centre of the board very quickly. You can also hide them behind walls easily due to their low profile/ their models being low to the ground. You can Hide them behind a building in your deployment zone so your opponent can't see them, wait until you draw this Secondary Mission Card, then send 'em out.
    Same thing with the 'Investigate Signals' Secondary Mission - it should basically say "Throw Units of Kroot Hounds &/or Tactical Drones into as many corners of the battlefield as you can, make them give up on shooting and fighting for the turn - score 2 Victory Points for each corner you control". Again, the Drones and Hounds being OC Zero doesn't prevent them from doing Secondary Missions, it only stops them doing Primary. Hide these units behind buildings until you draw this Mission card, keep them out of line of sight of the enemy until you draw this card, and keep moving them every turn from building to building toward the corners until you draw this card.
    The best use for Drones? Wait until you draw the 'Deploy Teleport Homers' card. That Mission Card should basically say = "wait until turn 3/ turn 4 when your opponent's army has moved out of their deployment zone/ has been shot off the board by all of your guns, deepstrike 2 Units of Tactical Drones into your opponent's Deployment Zone, make those drones do nothing except deploy Teleport Homers for a turn, get 5 Victory Points."
    The Tactical Drones have the Deepstrike Keyword for a reason. The Drones cost as much as they do 'because' they can Deep Strike/ because they have it built in. So use it :)P At this point we practically need them to score other Secondaries as well like 'Engage on All Fronts''/ do anything that doesn't rely on them Holding Primary Objectives but needs a unit that can pop onto the battlefield to score more Victory Points at any time.
    At this point I've stopped seeing the Drones and Hounds as units that fight/ engage in battle. I see them as plucky little under-dogs running around a scary battlefield doing story related missions while guns and explosions go off all around them. I like to imagine the hounds as well trained police dogs with Go-Pro Cameras strapped to their heads and sensory equipment strapped to their backs. They're actually on a mission to look for wounded soldiers and sniff out bomb sites (just like real world earthquake rescue dogs and bomb disposal sniffer dogs). The Drones aren't actually Gun Drones at all - they're basically bomb disposal units, or maybe they're HAZOP radiation and chemical spill detectors. Or maybe they're, well, just mobile Teleport Homers. (Again, just like how drones are used in the real world today... except for the teleport homing thing of course... we haven't got there as a species yet :)P
    Thank you for reading my TED talk - hope you found it useful :)P

  • @a.block.of.tofu.
    @a.block.of.tofu. Рік тому +4

    Im new to 40k, joining with 10th and i really like the theme and aesthetics to T'au and could see myself building and army for them.

    • @folieadeux5463
      @folieadeux5463 Рік тому +1

      make sure the units work first. alot are useless atm

  • @koridoragon6394
    @koridoragon6394 Рік тому +6

    nicks enthousiasm is what got me into 40k in general, and is the single reason i play the t'au. splitfire!

    • @adamlaux3717
      @adamlaux3717 Рік тому +2

      Splitfire is dead. Thanks greater good "benefit"

    • @koridoragon6394
      @koridoragon6394 Рік тому

      bet he'll make it work nontheless

  • @archiec8360
    @archiec8360 Рік тому +4

    The way they done drones is abit dirty can’t lie

  • @Surge7-hs63k
    @Surge7-hs63k Рік тому +5

    I'm thinking GW needs to give us some more new Tau Units/Models!!!!!!! Because we need some more Models and also to deal with these higher tougher models! And also updated / refreshed range as what's the point of special drones that come with some Models then!!!!

    • @fendelphi
      @fendelphi Рік тому

      You want to deal with High toughness/high Wound models? Broadside suits and Pathfinders with Rail Rifles. Piranhas are also pretty good, if you can hit and wound with their fusion blaster at close range(melta 4) or using their 2 Seeker missiles.

  • @J1oe07
    @J1oe07 Рік тому +17

    I think Broadsides got a good number of buffs, with the drone changes you can get 10W each and the Rail rifle is pretty good for anti-tank

    • @riven5677
      @riven5677 Рік тому +2

      As someone who uses broadsides all the time I see this as an absolute win

    • @whackify
      @whackify Рік тому

      Dont forget the the 4+ FNP as well built in

    • @drilltime1237
      @drilltime1237 Рік тому +1

      Your forgetting drones will be 20 + points 🤡

    • @canniballistic555
      @canniballistic555 Рік тому +1

      @@whackify Against Mortal Wounds only.

    • @FeeDBacKMKII
      @FeeDBacKMKII Рік тому +1

      ​@@whackifyagainst MW yay its underwhelming

  • @steelmanf339
    @steelmanf339 Рік тому +45

    I personally feel particularly uninspired. The lack of much S10+ shooting, only 2 instances of the Anti-X keyword in the entire index (or low density of many of the other weapon keywords, for that matter), drones, low Toughness compared to other armies, few Assault weapons, and everything just feels like they kinda just...gave up trying after a certain point? Tau are my favorite army, will continue to be, and I'm not a doomsayer, but I just don't feel motivated by what I've seen.

    • @shadowmancy9183
      @shadowmancy9183 Рік тому +2

      Points are out tomorrow. Maybe Tau got cheaper.

    • @Grazzxx
      @Grazzxx Рік тому +7

      Couldn’t agree with you more. They really needed to revamp the army to make me care at all. Seeing Space Marines get so much love and good quality changes and us get nothing just means I am sitting out another edition.

    • @folieadeux5463
      @folieadeux5463 Рік тому +3

      they at least managed to make turret ion cannons and ion accelarator strength max 8 so it cant take out the mildest armor in the game: the rhino. so now, a kroot is almost as strong as a turret on a tank. what the heck.. any other codex has proper anti tank ive checked. god dammit. like why didnt they update it, whyd they nerf it so hard

  • @michaelveritas1930
    @michaelveritas1930 Рік тому +11

    Tau are gonna need little flag poles connected by red string to plan out their shooting phase spotters, spotted and guided units

  • @jaychrist4437
    @jaychrist4437 Рік тому +29

    Hate how so many armies have built in shoot then move, but Tau, the OG's of it in 3rd ed, get relegated to a strat

    • @calebbarnhouse496
      @calebbarnhouse496 Рік тому

      Well I mean as the shooting army is makes sense that they also have to work to use rules to have some of there army equal the ballistic skill of some melee armies

    • @TheHalfrican5
      @TheHalfrican5 Рік тому +4

      It makes sense when you just accept they made the T'au intentionally bad

    • @t_jay5159
      @t_jay5159 Рік тому +2

      Well, most of the other armys that have Move-Shoot-Move have it on small not really deadly units. At least battlesuits are hard hitting and versatile so being able to protect them after shooting is valueable

    • @fendelphi
      @fendelphi Рік тому

      @@t_jay5159 This. Crisis teams have the mobility to reduce enemy firing angles to a minimum(less return fire), and there are other Strategems that you can use to hinder or completely stop potential charges. A nearby Strike Team with a Fireblade on an Objective, using Overwatch(22 or 33 shots if within 15", hitting on a 4+) can potentiall kill a lot of would-be melee enemies.

  • @HermitGray
    @HermitGray Рік тому +4

    Would have been nice to get a defensive buff (+1 to save roll or -1 to hit for ennemies) turn 1 and 2 (to survive until turn 3) then get it replaced by the actual sustain hit Kauyon buff

  • @johnclayton4967
    @johnclayton4967 Рік тому +4

    Guided unit gets plus 1 ballistic skill not to hit. So can add plus 1 to hit on top of it.

  • @maijin007
    @maijin007 Рік тому +6

    don't underestimate our Broadsides, it is 2 shots at 60" S14, -4, d6+1 damage, sure beats our fusion now. Correction: S12

    • @555tork
      @555tork Рік тому

      isn't it strength 12 not 14, the seeker array on the sky ray is strength 14 and that looks interesting for tank hunting.

    • @memnarch129
      @memnarch129 Рік тому

      @@555tork It is 12 but thats still damn good

    • @555tork
      @555tork Рік тому

      @@memnarch129 it's a decent weapon i just hope that movement 5 wont hinder them too much.

    • @folieadeux5463
      @folieadeux5463 Рік тому

      its S12. beats rhinos just. no raider or ny other.

  • @user-fn2rt6lb1o
    @user-fn2rt6lb1o 11 місяців тому +1

    Nick yelling splitfire is the same energy as Cyril(archer) yelling covering fire

  • @boumief
    @boumief Рік тому +5

    2:22 pathfinders can be only assigned darkstrider as a leader and since he's an "epic hero" he cannot be given any enhacements, no lethal hits for anyone

    • @folieadeux5463
      @folieadeux5463 Рік тому

      he lost everything useful except he gained deny area for alot of points.

  • @Shivakaliii
    @Shivakaliii Рік тому +3

    Slight correction, the guided unit gets better BS value, so technically they can still be boosted by a +1 to hit. Stormsurge heavy weapons to hit on 2+? Thats nice! :)

    • @owensmith2995
      @owensmith2995 Рік тому +1

      Played against a buddy of mine and used a storm surge for the first time since I tried one in 8th edition, tabled him turn 3. Storm-surge is viable and I’m loving it

    • @Shivakaliii
      @Shivakaliii Рік тому

      @@owensmith2995 imagine, this was only the first Kauyon Turn

  • @CalfOnTheRun
    @CalfOnTheRun Рік тому +19

    3 Ghostkeels 3 stealth suit teams, and shadowsun seems like a really fun combo. Re roll 1s to hit and wound on the ghostkeels. Also all our anti tank can hit on 2s now which is nice. Also Also kauyon is insane. Double exploding 6s is a HUGE power spike

    • @PeterIsATeacher
      @PeterIsATeacher Рік тому +3

      Yup! As someone who got themselves a combat patrol recently I'm looking forward to playing that patrol as is against others

    • @carval51
      @carval51 Рік тому +3

      it's just feel like tau now become totally forced to become static turret army,

    • @memnarch129
      @memnarch129 Рік тому +3

      @@carval51 Soooo pretty much the way they played before 8th/9th??

    • @canniballistic555
      @canniballistic555 Рік тому

      Why 95's? XV8's have higher average wounding and can take a leader to augment them, which you can then leverage by doubling the size of the unit.
      And what double exploding 6's? You mean the 2 extra hits? The problem with Kauyon is youre just covering the half your army that died in the first 2 turns, which your opponent is going to be able to dictate so if they know how your army works... its not enough to make a comeback, its really only enough to steal a win from a close game, which Tau generally never have.

    • @carval51
      @carval51 Рік тому

      @@memnarch129 I've started play 9th so I never know what 7th or before is like. but at least until codex we have no chance of doing melee which is possible before.
      our range also nerfed alot, so I'm guessing no more crisis suit for now

  • @Its_me_Stolas
    @Its_me_Stolas 6 місяців тому

    Tau variates between High risk High reward and Tactical camper. However, I did encounter a mixed combo, where overwhelming firepower was used as the bait for Hiigh callibre precise weaponry. Bait had just enough firepower to stand on it's own and draw attention to itself. That was a fun match

  • @SarajevoKyoto
    @SarajevoKyoto Рік тому +4

    I'm...less impressed than I would like, but there are still bright spots.
    We can take multiple Commanders now, so Crisis Teams will still be a large part of armies. Fireblades look useful again, and the Stormsurge looks properly terrifying, even gaining a buff when targeting things its own size.
    Ghostkeels look better, although it looks like the range definitely favors ion over fusion, and Stealth Suits getting a nudge to be spotters is nice, how I wanna play them anyways.
    Droneports look surprisingly decent to deny area, and the amount of possible BS2+ has risen dramatically so I'm very happy.
    I guess we'll just wait and see how it all shakes out

    • @folieadeux5463
      @folieadeux5463 Рік тому

      the ghostkeel is totl shit. 7 -1 2 for 200 pts. look t other codexes

    • @SarajevoKyoto
      @SarajevoKyoto Рік тому +1

      @@folieadeux5463 What numbers are you using?

    • @TonyRedgrave
      @TonyRedgrave Рік тому +2

      @@SarajevoKyoto Incorrect numbers, that's what.
      Ghostkeel's Ion Raker is 6 shots at 4+BS 7S -2AP 2D and can be overcharged. The unit costs 170 points and comes with a bunch of other good stuff too.
      The dude hyper focused on half of a gun's stat line to judge the entire unit's worth, and missed what made the unit good.

  • @jamesramey4050
    @jamesramey4050 Рік тому +4

    Looks like FE squads buffed with ethereal for the CP and cadre flame blade in breachers may be good. The ghostkeel also got a glow up with the stealth drones. Odd these are the same units in the combat patrol.
    Really disappointed in reduction in movement and gun ranges. This edition will not be crisis heavy as before.

  • @ghostwolf2.058
    @ghostwolf2.058 Рік тому +4

    Nick, just wana say that is a fine looking Manta, it looks great, and while i'm just starting out in the table top I hope to one day play one of you guys. Hope ya have a great day, bro.

  • @Yakkahboo
    @Yakkahboo Рік тому +3

    In his excitement I think he forgot Breacher Pulse Blasters are Str6, not 5.

  • @maximhyland5843
    @maximhyland5843 Рік тому +6

    It seams to be a fairly dissapointing release. Lack of ways to activate those sustained hits semi consistently sucks and having to wait for it isn't fantastic either. Suppose pathfinder spam to guide multiple units to maximise guided units with a stealth suit frontline to use the -1 to hit to tank hits with a broadside/hammerhead backline waiting for turn 3 could work? Unless the points costs are low accross the board i don't see much success in the future sadly. Worst of all arguably is that entrenched gunline is likely going to be the order of the day as opposed to manuver warfare.

  • @conrradotorres4653
    @conrradotorres4653 Рік тому

    Stealth Suits and Pathfinders being spotters for my Snipers will be fun for flanking targets from a far range. Currently building a Coldstar to take charge with a Shadow Sun going for flanks.

  • @Kyndral22
    @Kyndral22 6 місяців тому

    prevideo, my ideas are strong shooters in the back like broadsides and stormsurges, with Ghostkeel and stealth suits in deep to set up spotting for the shooters and be decoys, hoping to get as many shots as possible sent there way, a couple of fire teams for objective control, and a 6 squad of crisis units with a coldstar to wreak havoc or ready to deep strike wherever they are needed. Id really like my septs back so I can have my Melee Tau though

  • @braulioramirez8022
    @braulioramirez8022 9 місяців тому

    I think this is a good way to start up the Tau. I used to play Farsight Enclave in 9th and man was it fun, but with the style of 10th edition which is more points based Haaving an army that an take and hold positions with tremendous fire power should be interesting. Who better to castle up with than with Tau on 3rd battle round. Plus having Pathfinders spot for two untis. Death from a far. the only thing is know to think what teams will fit well to take objectives and help defend them. Booyah

  • @jaychrist4437
    @jaychrist4437 Рік тому +3

    Farsight leading a unit can Tank Shock at strength 10... Lol it's a thing

  • @visualbasicimp
    @visualbasicimp Рік тому +1

    GW looked directly at Nick and said, no more splitting fire for you

  • @chromarush1749
    @chromarush1749 Рік тому +1

    I'm really excited to get some games in of the new Tau, been playing double of breachers with fireblades in devilfish since last edition so it's great to see how good they are now.
    Sad to see the melee colstar go but we can hope that's only a temporary thing.

    • @folieadeux5463
      @folieadeux5463 Рік тому

      thats what everyone wants you to play. it doesnt seem too good, i didnt kill one knight and got tabled turn three.

    • @chromarush1749
      @chromarush1749 Рік тому

      @@folieadeux5463 From what I understand of how 10th is playing, getting tabled by turn 3 suggests impressively bad gameplay.

  • @Voiced
    @Voiced Рік тому +6

    But Nick! One of the enhancements for your army is Exemplar of Kayoun, which grants the detachment rule on turn 2! So you SHOULD still have a majority of your army to get those sustained hits one turn earlier
    And you can take Longstrike in addition to 3 Hammerheads, so we have an extra railgun to use.

    • @PlayOnTabletop
      @PlayOnTabletop  Рік тому +24

      But only on ONE unit. The one it’s leading. Not your army

  • @TheHorzabora
    @TheHorzabora Рік тому +4

    It feels like they have made good AoS-esque choices for the general rules, but the indexes are *extremely* weak in terms of balance.
    Certainly I won’t be moving over until the six month / one year revised ‘indexes’ are out.

  • @krelekari
    @krelekari 7 місяців тому

    The spotter/observer rule seemed really cool and fun to potentially use with vespids
    Fly into reserve then deep strike onto a building or back/sideline and get lethal hits no cover for your vespids

    • @PlayOnTabletop
      @PlayOnTabletop  7 місяців тому

      Unfortunately vespid can’t use it!

  • @coleredmon5193
    @coleredmon5193 Рік тому

    id love a video where nick explains tau for newbies like me, love his energy lol

  • @CluckyBuba
    @CluckyBuba Рік тому +12

    Just sounds like the tau have been nerfed hard to see more of other factions this edition..

    • @carlosiyanaszca
      @carlosiyanaszca 11 місяців тому

      The hardest was the drones and the battlesuits

  • @doxdelta
    @doxdelta Рік тому +16

    I can understand why some changes in 10th might be dissapppinting to some, but as someone who only consumes 40k content as a viewer, I can't wait to see how people adjust their army strats bases on the new strengths and weaknesses introduced.

  • @kennethbarrett2389
    @kennethbarrett2389 Рік тому

    Assault being attached to cold star crisis suits fixes the entire suit issue. To the point i think there are over sights and under costs in the Tau indexs. changing to move 12, with a 6inch auto advance you just made all suit weapons into a massive alpha strike or counter hit in either case.

  • @Dragonclever911
    @Dragonclever911 Рік тому

    Put the puretide negram chip on a fireblade, then use the Coordinated to Engage strat on a group of pathfinders and on a strike/breach team that the fireblade is attached to. Minimum 4 units getting greater good bonus. Plus pathfinders and strike are markerlight so everyone is ignoring cover. I think it can be a killer combo

  • @owensmith2995
    @owensmith2995 Рік тому

    I played a game against a buddy of mine , 1000 points, 2 squads of breachers each with a cadre fireblade, 2 devilfish, 1 stealth suit team, and a storm surge. Tabled him playing world eaters turn 3, both of us had a blast. Storm surge feels so much more reliable with 20w and the weapons it can take and being able to get it hitting on 2s

  • @carlboyd6392
    @carlboyd6392 Рік тому +2

    Maybe GW is trying to say that T'au shouldn't be in combat at all now.... Sad face i loved running the that set up

  • @Hungzilla
    @Hungzilla Рік тому +3

    I want to get into playing 40k and id really like to stary with T'au. Is there a starter box for them of some sort thats kind of like the ones from the beginner series videos?
    Something i can open, build/paint and have an army ready for battle. Im assuming id have to buy whatever other books or rules separately?

    • @io2409jvoernmlvruh
      @io2409jvoernmlvruh Рік тому +3

      Yes, you're looking for the Tau Combat Patrol box

    • @Hungzilla
      @Hungzilla Рік тому

      @@io2409jvoernmlvruh thank you! That will come with info on the units/guns and all that fun stuff?

  • @jaydeeg3240
    @jaydeeg3240 Рік тому +14

    Feel like we kind of went back in time. Tau just feel boring now. We lost a lot of stuff that made us different and cool. Coldstar flying off the board gone, riptides charging their reactors gone, onager gauntlets, our special prototype weapons, special gear like baegel plate & solid image. Was drones annoying to deal with yes but that’s what drones do they protect the unit and take damage for them. I once had a shield drone tank an entire unit of fire to keep me on the point and win a game, I gave him a special paint job for that. Our big hammerhead guns are useless when an enemy can just roll an invuln for 1 shot. Idk man tau just ain’t it for me this edition. Maybe I’ll come back when the codex comes out but until then this army is a hard pass for me.

    • @folieadeux5463
      @folieadeux5463 Рік тому +1

      same. there is basically no thing to play with, and the guns suck. i dont want to say it, but its strictly true. ive played tau since primry school, i played them since release. its not thteverything is bad, something is decent but its not fun to me. i can shoot without opening my eyes now, and everyone has the same weapon, becuase only one is viable. cyclic and railgun. im out. its like plying age of sigmar with three skvads

  • @KaineVillante
    @KaineVillante Рік тому +2

    You can kinda tell nick is not thrilled to see the direction tau have gone. But what I will say I'm glad tank's and monsters are tougher for infantry to kill. 9th eddition was usually a game of what units were just flat out better. 10th seems to have been made to actually force you have dedicated anti tank and anti infantry weaponry. No more everything proof guns. I might actually try 10th if I can paint up some models to replace the ones I lost from my car roof. The exorcist tank idls actually playable now soat least I have that.

    • @pstuart17
      @pstuart17 Рік тому +2

      ...which is why limiting Tau's anti tank is especially harmful. If you don't want to give us "ANTI" keywords, at least leave the AP. But no... GW also removes all AP from the army, any keywords, and sets all weapons to average across the board...without any buffs to stats over the average infantry guns. For a shooting army that is supposed to be the pinnacle of tech, we were left with Super Soakers to take on tank-heavy lists because that's what GW are pushing. Oh, and you have to keep up with all those (arguably more than 10% nerfs) with the addition of at least a 10% increase in unit cost. Back to early 9th edition suck for Tau players. Guess I should start 3D printing a Sisters army...

  • @neovo903
    @neovo903 Рік тому +1

    Seeker missiles on Piranhas seem to be a nice cheap to deal dmg to high Toughness units

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Рік тому

    Thank you for another great video!

  • @rankothefiremage
    @rankothefiremage Рік тому +2

    My issue is Farsight seems underwhelming, he doesn't seem to be anything more than a "melee commander" but with the index as it is there isn't alot to work with him
    Also since he can't equip drones isn't he squishier than the lesser Crisis suits he commands since they can gain a wound or two if needed.
    While i'm new to WH40k i worry the faction will just get zergged down before getting a chance to bring the fury in the late game and it's star commander just doesn't seem to have the impact that he's fellow stars of the 'Arks of Omen' line seem to have.

  • @mleslie4883
    @mleslie4883 Рік тому +13

    Tau have always been hard to balance. Depending on the edition, they either shred or sit on the shelf and watch every other army play.

    • @canniballistic555
      @canniballistic555 Рік тому

      No army is easy to balance, they all go through editions where they are unplayable competitively, but some armies get fun toys and rules added in updates, and some generally dont, Tau are the latter, and thats why they constantly feel underwhelming to play with.

    • @calebbarnhouse496
      @calebbarnhouse496 Рік тому +1

      ​@@canniballistic555the reason the tau are particularly difficult is they only get to shoot, if they outshot everything then they always win, but if other armies outshoot them then you have the opposite problem, to solve this they really just need to have drones or auxiliaries take a melee role in there army, and then balance around the idea that you are now able to play in multiple phases

    • @fendelphi
      @fendelphi Рік тому

      The balance has always rested on Tau's ability to denying enemy charges while they do their thing. In 10th edition, you rely on strategems and transports, as well as actively removing any potential threat that could immediately counter attack. Nick is right about the Devilfish. Less than 100 points, but having 2 Seeker missiles, rapid deployment, decent close range fire power and surprisingly durable(and no "damaged" profile), my guess is it is going to be an important component in many armies.

    • @canniballistic555
      @canniballistic555 Рік тому

      @@fendelphi limited access to RRs make large weapons, especially one shot weapons, not that effective, and using the old fish of fury tactic is CP heavy and brings the efficiency of breachers down to the point other units are better.

    • @fendelphi
      @fendelphi Рік тому

      @@canniballistic555 I dont really see it that way. Commander Shadowsun provides a "reroll to-hit rolls of 1" as an aura, meaning good positioning would allow multiple units reliable hits(and potentially more Sustained Hits and Lethal Hits for some units).
      Hammerhead Tanks can add +1 to hit rolls if the target is a vehicle or monster and can reroll either one hit or wound roll each turn, which makes their railgun fairly reliable, especially if Shadowsun is nearby.
      Can you imagine the damage of a Hammerhead Railgun with Sustained Hits 2, if it rolls a natural 6 on hits?
      Also, if you dont want single shot weaponry, Tau has multiple options for the opposite as well.
      A crisis team firing 70 missiles each turn, each with Sustained Hits2 and Lethal Hits.
      For 95 points, the Devilfish can hold up a lot better than your infantry, and if not used to moving troops around, can be used to block enemy charges or line of sight. You can use either breachers or strike teams, since disembarking simply counts as "having moved". A fireblade with either squad and you will be looking at 33 shots at close range, with them potentially getting back into safety on the opponent's turn(potentially even out of charge range, depending on positioning).

  • @philippepin6622
    @philippepin6622 Рік тому

    I'm happy to see mechanized T'au back. Fish of Fury time!

    • @davidjones4772
      @davidjones4772 Рік тому

      I thought the same, but the devilfish breacher combo has been really disappointing in my games. Overwatch means and them having to get so close means if your enemy has flamers or any volume of shots you’re screwed.

  • @lanceg79
    @lanceg79 Рік тому +3

    Not happy about a lot of it.. the riptide is blah now… but ghostkeel and stormesurge look fun… and am I reading that correctly on the drone port? The drones can fire on EVERY eligible unit?! Granted BS 5+.. and nothing game breaking.. but still caught me by surprise..

  • @moongum7187
    @moongum7187 11 місяців тому

    Theres a lot of choices for anti tank weapons. Broadside is insanely strong at destroying them, where with the right enhancement, on round 2, 1 broadside battlesuit (1 model) with the greater good feature and heavy rail rifle can one shot Astra Militarum tanks!

  • @justinerickson282
    @justinerickson282 Рік тому

    Missile sides are twin linked now, they are pretty decent anti tank for our codex.

    • @folieadeux5463
      @folieadeux5463 Рік тому

      they are not decent anti tank just because you can reroll. you dont have any ap. you need 6s to wound most rhinos

    • @justinerickson282
      @justinerickson282 Рік тому

      @@folieadeux5463 wtf are you talking about, you literally have a minus 1 ap strat, your hammer heads own, your missile sides re roll wound and have extra ap

  • @Gravedigger6927
    @Gravedigger6927 Рік тому

    Firing overwatch with sustained hits is very good

  • @zoltancsupor5003
    @zoltancsupor5003 Рік тому

    I believe a combo might rise: Darkstrider+Trough Unity, Devastation+Pathfinders -> Spot for two unit giving them Lethal Hits!!!

    • @SarajevoKyoto
      @SarajevoKyoto Рік тому +5

      I think named characters cannot take enhancements, but I could be wrong

    • @FeeDBacKMKII
      @FeeDBacKMKII Рік тому +3

      ​@@SarajevoKyotocorrect

  • @thenarrator9000
    @thenarrator9000 6 місяців тому

    i rlly wish GW would bring back many of the aircraft units for Tau as in a vehicle based 10th edition it would really help in taking out big targets

  • @p-ltremblay4017
    @p-ltremblay4017 Рік тому +5

    Can't wait for JT to make a comment about Nick's reluctance to split fire due to Greater Good rule!

  • @vdim2360
    @vdim2360 Рік тому +1

    Played 10th yesterday with my Tau army, personally I’m not really impressed, the Stormsurge losing its deploy anchors got me big time. I agree with Nick’s statement about having a tough time taking out anti-tank models, I got absolutely wiped out from that. Will have to wait for all the rules to come out to properly gauge Tau’s playability.

  • @isaacbenrubi9613
    @isaacbenrubi9613 Рік тому

    That Manta is so sick

  • @osk3i
    @osk3i Рік тому

    Now we need JTs take on drukhari!

  • @dukehollace40
    @dukehollace40 11 місяців тому

    So it feels that kauyon was definitely designed to mimic a trap being set, where you wanted to try and use a few key units to bait out mistakes and such, and just delay delay delay until your bonuses start on turn three, at which point volume of fire will be the name of the game.
    I'm willing to guess that mont'ka, when it comes out, will probably give more aggressive strategems and bonuses as well, as I've noticed that the stategems now are more defensive and responsive rather than active and controlling.
    I'll be playing them, i like gundams and such, so i have to play them.

  • @el6922
    @el6922 Рік тому +1

    Please do more video's like this 😄

  • @stormzx9389
    @stormzx9389 Рік тому +58

    I love your optimism Nick but as another T’au player I feel like they really nuked the feel of the army with this edition by taking away the drones and battlesuit systems. It’s a real shame.

    • @TauEnjoyer
      @TauEnjoyer Рік тому +16

      yeah and the prototype system were so cool.. I'm for sure gonna miss my thermoneutronic..

    • @VLK_Static
      @VLK_Static Рік тому +6

      @@TauEnjoyer I would expect things like that to come back into play when they get an codex + update, But this is just to kind of get everyone on as level a playing field as possible

    • @jaychrist4437
      @jaychrist4437 Рік тому +4

      Ya, they'll definitely get a lot in the codex, but the initial glance was really underwhelming

    • @danielsmith2095
      @danielsmith2095 Рік тому +4

      I completely agree. I’m just not liking the way they changed the Tau. I don’t expect the points to be friendly to Tau at all and would expect us to be at the bottom like we were in the beginning of 9th.

    • @555tork
      @555tork Рік тому

      so far the worst things in my opinion are; shadowsun losing a point of toughness, losing 6" of range on fusion blasters and honestly it's frustrating that frag projectors and ion blasters can still be taken by crisis suits, losing assault keyword is also a bummer.

  • @jackmiddleton5801
    @jackmiddleton5801 3 місяці тому

    Can we shoot with the guiding unit in our shooting phase or is it they just guide

  • @ravenRedwake
    @ravenRedwake Рік тому

    1:59 so can the observer get to shoot too or do they give up their shooting?

    • @steelmanf339
      @steelmanf339 Рік тому +3

      They can shoot too, but do not get any bonuses themselves, nor can they be guided by another unit.

  • @aeow8859
    @aeow8859 Рік тому +1

    "Nobody knows what's the best thing"
    Its eldar, we all know its eldar.

  • @ArmstrongandTumbler
    @ArmstrongandTumbler Рік тому +5

    I'm no tabletop player - just a spectator, but did they basically nerf the Tau? Or is it that every team is weaker?

    • @PlayOnTabletop
      @PlayOnTabletop  Рік тому +1

      Every team is a bit weaker. But we’ll see soon as people play games how weak it is.

  • @oscarrowley91
    @oscarrowley91 Рік тому +1

    i cant believe the ion accelerator on the Riptide is s8.. overcharged.. like at that point what is even supposed to be the anti-tank of Tau? I think Ion, and others, needs a strength boost for sure

  • @555tork
    @555tork Рік тому

    T'au might be relying on their units with lone operative a reasonable amount especially to survive against with some of the units that have indirect fire.

  • @Ric3Raid3r
    @Ric3Raid3r Рік тому +2

    I just started the tau any tips

  • @ZaylAvad
    @ZaylAvad Рік тому

    The most consistent "fixes" I've seen across reddit, Facebook and a few forums are:
    Detatchment Rule Kauyon-army gets Stealth for turns 1-2.
    Bump Crisis Suits to T6 5W
    -- Broadsides to T7
    Give back Range and/or AP
    Plasma Rifle add Rapid Fire and Devastating Wounds
    Fusion add Anti-Vehicle 3-4
    Missile Pods add Lethal Hits OR Blast
    Burst Cannons add Sustained Hits 1
    Really hope that GW is listening and making necessary changes to Tau to let them hit the Balance point GW is aiming for. Without some solid changes thats just not going to happen.

  • @jeroen2082
    @jeroen2082 8 місяців тому

    Nice thoughts. How does it work out now that you've played more games in 10th edition? Looking to begin a 40k army and T'au is on top of my list.

  • @Quikie93
    @Quikie93 Рік тому

    stealth suits went from "okay" to "useless crap" :'D
    But i think we overall got a pretty good setup here, a lot of units feel like they have a solid ground now

    • @PlayOnTabletop
      @PlayOnTabletop  Рік тому

      Disagree on stealth suits. The re-roll to wound as spotter is fantastic.

    • @Quikie93
      @Quikie93 Рік тому

      @@PlayOnTabletop Fair! I mostly meant the homing beacon became quite bad, since before i think you could override the deep strike rule to bring in crisis suits T1? unless i misunderstood it.
      but yeah, slap a markerlight drone on those guys and they just became great spotters, I can agree on that.

  • @lordspectro
    @lordspectro Рік тому

    At least Ghostkeels won't collect dust on the shelf anymore.

  • @jamesramey4050
    @jamesramey4050 Рік тому +4

    @playontabletop bye bye shas’o kickasso. No more gauntlet

  • @Gerod253
    @Gerod253 Рік тому +1

    Is it possible to play them without battlesuits? I understand that it may not be good, but I like the idea of lots of fire warriors, breachers and kroot. Maybe some vespers too.

    • @shadowmancy9183
      @shadowmancy9183 Рік тому

      There's a guy in our final 9th tournament running the Astra MiliTa'urum- 9 troop choices, a few Devilfish, some Hammerheads. Not a single suit to be seen, and he's doing well after round 1.

  • @teamnecrocasters2210
    @teamnecrocasters2210 Рік тому

    I feel like we’re going to get more units to boost our stuff.

  • @maxwellvonrichthofen
    @maxwellvonrichthofen Рік тому

    I really hope Mont’ka is Lethal Hits in the first-third battle rounds

  • @SerpensRgn
    @SerpensRgn Рік тому +1

    Something good coming out of this index is that hopefully a lot of bandwagoners will jump off and sell their armies nice and cheap for the faithful to scoop up.

  • @Desm0708
    @Desm0708 Рік тому +1

    The army rule is really good, very reminiscent of real-life marksmen.
    Only being able to pick Kauyon is really annoying. I know the edition’s just started but I don’t think it’s too much to ask for more than just one at the start.
    I also just think it was a really poor decision on GW’s part to pick Kauyon. Farsight JUST got a new model and they’re alienating basically everyone who bought it. I’m sure people who like Kauyon are having a great time rn but it just seems like a slap in the face from GW.

  • @ThatOtherAkshat
    @ThatOtherAkshat Рік тому

    First?
    No it’s not my first comment. Love your content. Getting back into tabletop and binging your content.
    Keep it up fellas 🖤

  • @Dareianrc36
    @Dareianrc36 Рік тому +3

    One of my best friends who is a diehard Tau player, is in full doomer mode about the breachers losing a single AP. Army is dead to him smh

    • @SerpensRgn
      @SerpensRgn Рік тому +2

      Then it sounds like he really isn't a diehard Tau player.

    • @folieadeux5463
      @folieadeux5463 Рік тому +1

      ive played since first edition, ive played tau for 20 years. the problem is now only few units are useable. which makes boring army

    • @SerpensRgn
      @SerpensRgn Рік тому

      @@folieadeux5463 where were you the entirety of 8th and 9th lmao

    • @mudkippers14
      @mudkippers14 Рік тому

      I don't know - I played breachers in a devilfish with a cadre fireblade fitted with through unity devastation and it was pretty effective at laughing people off objectives esp with the extra -AP stratagem for 1 AP

  • @lv83bloodknight
    @lv83bloodknight Рік тому +1

    Piranha with 2 free seekers plus the only melta 4 fusion gun looks great at 55 points a model.

    • @folieadeux5463
      @folieadeux5463 Рік тому

      you will never get within 4". the person can move. its 12 range now. i deep striked, it didnt work

    • @lv83bloodknight
      @lv83bloodknight Рік тому

      @@folieadeux5463 ? Piranhas dont have deep strike