Not really a remaster per say, but i think you guys should bring back the videos where you look back at past games and point out potential misplays and what you could've done different. Those were really interesting and informative
Wizards pushing EDH as the entry point to Magic is the major issue. Too many people have no idea how anything (priority, the stack, interaction) works, and just want to play solitaire with three other people.
22:56 Just to add to what Danny says here, if the active player passes priority to go to combat and then someone else does something, after that something resolves priority goes back to the active player STILL in their main phase with an empty stack so they can actually do things that require sorcery speed again before they pass priority to go to combat a second (or third+) time. This is very important for Marisi, Breaker of the Coil which says "Your opponents can't cast spells during combat." so if an opponent has a combat trick they need to do it in the main phase giving the active player an opportunity to play something at sorcery speed after the combat trick resolves to work around it, like playing a Fleshbag Marauder after an opponent flashed in a blocker.
The first night I played my now retired Marisi deck I played one game against a Nicol Bolas deck and a Mono-G Omnath deck. The Bolas deck tried to bounce a goaded giant Omnath with Marisi on the board and it took like 30 minutes to get them to understand that there's no "moving to combat" phase and the Omnath player actually could use some of their saved up mana to recast Omnath.
It’s also why in the case of where you are able to play spells in combat it’s better to remove potential attackers with on attack triggers in beginning of combat step rather than passing to combat as it gives your opponent less opportunity to do stuff.
Playing arena really helped me learn how everything works. I got taught really poorly and basically learned everything on my own. I’m still learning shit. For example, I just learned that hex and ward only affect targeted abilities. Board wipes are now my worst enemy
If you're interested in videos about rules and bookmarking certain ones, I have a series of videos dedicated to Magic Rules. Up to over 150 episodes now and there are some good ones for beginners as well as much more experienced players.
Example at ~23:00 is wrong afaik. You can tap down creatures at beginning of combat (phase beforce attacker-declare-step), you dont need to do it in mainphase1. Great episode, can send it to my friends who didnt unterstand the stack :)
Yep there is a round of priority passing at the beginning of combat phase, and then another after attackers are declared and then another after blocks are declared and then another before damage step
@@Nob911 The person is correct expert or not. You can see the Oracle text for cards on Gatherer or on Scryfall and the wording for the card is, "At the beginning of your draw step, you may..." And Triggered Abilities are begin with At, Whenever, or When. Replacement Effects often times have the words "if" and more often "instead" but they don't always have those words. I am a judge. SL gets really wonky when you do have Replacement Effects applying to the cards you draw via the SL, maybe one day I'll get around to making a video on that.
The Episode 560 "You're reading cards WRONG" Murph explained apnap better than in this episode I believe. I would highly recommend anyone who haven't seen it to go watch it. Very informative 😊
I think my favorite moment so far using the stack has been playing chicken with an artifact deck that had an infinite combo on board. The only problem being that I had wight of the reliquary on board ready to search up my bajuka bog and knowing that if I went first they could use the stack to get the combo off so I had to act second. The rest of us at the table teamed up to destroy the combo on the table while I threatened the graveyard exile.
Suspend actually has two triggers you can respond to. Removing the counters (including the last one) is a separate trigger from casting the spell. So you can cast a Silence in response to the trigger to remove the last counter which makes it impossible to actually cast the spell.
i remember shortly after i started in RNA standard, where i made a woopsie with priority.i played an Izzet control deck with a lot of triggers and stack interactions, and was always hard on myself with learning to keep an eye on my triggers, because that's how i learn the best. i lightning stiked one of my opponents creatures (not enought to kill it) and was pretty sure they had a counterspell, so to avoid their presumed counter stopping both my spells, i held back my expansion // explosion to copy it after they passed back, not realizing that's not how it works. i took my beats and learned, and today i'm usually the one people call on if they need a ruling, even though i'm not a judge
Maybe I'm misremembering, but I thought there was a way to do something like "while we are in combat, before attackers are declared". Cause when you say "go to combat?" And someone does a thing, you are still technically in the Main phase and that player can do a thing. I was pretty sure that there was a step before declare attackers (maybe that's the "combat upkeep" reference?) in which if you are in combat but before they declare an attacker (let's say to Path something with an attack trigger), you want to do it IN combat but BEFORE it gets to turn sideways so they don't "step back" into the main phase and do another thing
You are correct, there is a "beginning of combat" step that happens before attackers are declared but after the main phase is left. Additionally, if you respond to "go to combat?" with interaction and it's ambiguous whether it occurred in main phase or combat phase, *it is assumed that you do it at the time when it is strategically best for you* (which is usually start of combat step).
You're correct. There is a "beginning of combat" step, before the declare attackers step. This is useful to know because if you do something before combat, the active player then has the opportunity to remain in the main phase and do more stuff at sorcery speed.
I'm still discussing with friends on "what happens when a player is defeated on a multiplayer game?" and a lot of discussions involving the old "that says TARGET?"
In that first example what’s the difference between just playing Teferi’s protection, letting it resolve and then playing the enchantment afterwards and how Josh did it (playing enchantment first then playing Teferi’s protection onto the stack afterwards)?
Thx for lesson just few thing in 1:04:00 sounds like there is no first strike combat damage step if attacker doesnt declare first strikers as attakers during declaring attackers, but it would imply that if someting get firststrike after declaring attackers there wont be any first strike combat damage step.
There's no such thing as un-morphing. You cast face-down. And you "activate" by paying the morph cost to flip it face up. To morph a creature is, in this context, to flip it face up.
If you're a big fan of rules videos or you're just looking to learn more Magic rules, I have a series dedicated to that. Some more on the simpler side of rules, but most are on the more complex rules of Magic. Recently passed 150 episodes.
Haven’t finished the episode yet but I’ve had lots of questions regarding my new Niko commander deck regarding best times to activate on opponents turns. Hoping this helps clarify it for me
Which niko are you talking about? I'm guessing Light of Hope? It kind of depends on what you're trying to accomplish and what cards you have in play, if you have an etb-creature in play that would die in combat, you can block and exile. but then you can't block with your copied shards because blockers were already declared and the shards won't trigger etb-effects because they're already in play. So I guess "leaves the battlefield"-triggers would be nicer, now you could blink your one "leaves the battlefield"-creature, your shards become copies, you block with copies, if they die, you get another "leaves battlefield"-trigger or two. It most depends on what you have in play at the time. e.g. a solemn simulacrum, you'll probably want to copy, then block with copy shards. but something like a displacer kitten on board, you'll want to block with that first, then blink and copy.
Never heard of mana bullying. Is it the concept of you play something like a planeswalker, and I tap two islands in response, but don't play a counterspell?
@@screwthisin The stack is not the same as priority. Adding mana to your mana pool creates a new round of priority even though it doesn't use the stack. In cEDH, "mana bullying" is a tactic where there is a threat on the table and player A will pass priority to see if the remaining players have an answer. If they don't then they tell the remaining players to tap their mana to restart priority and they will answer the threat. They do this to see if they can bait the other players to answer the threat first, and if they can't, force them to tap down, so that way they won't be able to interact with player A in the next turn, allowing player A to present a threat/win with less opportunity for interaction from the other players.
@@jjjjjjj238 really, just tapping lands resets priority?? you're confident in this? because if so i will use this, but that blows my mind. i definitely pass on removing things and if noone can i ask the last player in prio to at least take a game action, and then i respond
If you Toxic Deluge in response to activating Elspeth's +1 token generation does the -1/-1 affect the tokens until end of turn or just the creatures that were on the field?
Toxic Deluge does not affect creatures that enter the battlefield after its resolution. Also, it does not give counters, it just reduces stats. And you can’t cast it in response to a planeswalker ability unless you have another effect that allows you to cast it at instant speed. Sounds like you both might have really needed this episode 😜
I play Zur The Enchanter a lot and people get confused about why they can't counter the enchantment I put into play with his ability, as I explain it doesn't use the stack, you would have to respond to the ability itself. You can remove it or destroy it afterwards but cannot counter the enchantment as it bypasses the stack.
Correct, the second you ask if this is good and players say yes and you begin to search your Library, it's too late. They can't wait to see what you did search for and then say, "oh, I didn't know you were going to get that, in that case I would have done X." In addition to this, Zur gets around Shroud and Hexproof. You can place those Aura's onto creatures with those as it doesn't target when not cast. Protection from QUALITY however will still stop you from placing an Aura onto that object however.
After a spell or ability has resolved, the active player gets priority first (no matter whose spell or ability just resolved). So if A, B, C, and D are in a game, and it's A's turn, if C casts a spell, after C's spell resolves, A gets priority first since it's A's turn.
Talking of shortcuts, you did kinda shortcut the rules change. To make it absolutely clear, you no longer have to have you dedicating damage to a creature and then actual damage the creature in two steps. It all happens at once and therefore you no longer can use let's say giant growth in response for your creature getting chosen for the damage. You have to respond before you know what you are going to lose and the attacker gets to deal the damage with all combat tricks either used or not. So there is no more priority after we move form blocks to damage. On top of this you get to split the damage however you want, so you can leave all of your opponents creatures on let's say 2 life and the toxic deluge them after combat. Spliting the damage and not needing to kill the creature before moving to others with the rest of the damage is really not part of this priority talk, but it's a rules change closely related to the other changes and therefore good to mention.
The base concept of 'remastered' episodes is fun but I think it would work better with more commentary/interaction from the current perspective as opposed to being almost entirely a replay of the previous episode. Otherwise there isn't much reason to watch it in addition to the original.
Can you either get a Judge or if you have one on staff who has overseen this episode get a better one? You give out false information and then flood Judging resources with questions/confusion based on your erroneous information. You have gotten multiple things wrong in this episode. Including the "creation of a first strike combat step" what is this nonsense? A creature does not have to have first strike/double strike at the time attackers are declared in order for a first damage step to exist. What would be the point of any of the instants that give something first/double strike? A creature only needs to have first/double strike by the time we get to the damage step. Which means the last opportunity to give something first/double strike is in the Declare Blockers phase. 702.7b If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step. Note how the rule says "as the combat damage step begins" not "as the combat phase begins" Who is overseeing this? So many, SO MANY people get their information from you, you have a duty of care to ensure the information you are giving out is factually accurate. Especially, ESPECIALLY on a RULES episode.
I think of it more like a stack of pancakes. You can keep piling more pancakes on top of the other pancakes, but if you want to get at the bottom pancakes, you have to get rid of (i.e. resolve) those pancakes that are above it.
Commie Commander here, Before I get into the episode, I wanted to touch on something you mentioned: when you see someone with all-black sleeves, a black playmat, and so on, you suggested that's a "Rule 0" conversation. But what you're really implying is that's part of the pregame conversation. Are you asking where they got their sleeves and accessories, or are you actually trying to gauge their commander choice? Because, let’s be honest, there are definitely some problematic mono-black or black-aligned commanders that might warrant a discussion beforehand. As for the rules themselves, I think you nailed it. It's always good to refresh these points-too many people get caught up in trying to prove they’ve got the “right” interpretation and forget the spirit of the game.
Not just a copy and paste. A few sections (like combat at an hour and 6 minutes in) has updated rules information for things changed. But it’s mostly that old episode with some updates. Still really good info!
I would like to preface by saying that understanding the stack and priority is useful, can lead to lines that often don't see, and can be difficult. That said, 99% of the time is a complete waste of time. The Deathrite Shamen conversation is a perfect example. You just spent several minutes discussing an interaction that matters exactly 0 in the game. It doesn't matter 1 bit whether priority returns to Jimmy after casting it. Because it functionally does not change the game at all whether Jimmy activates his Shamen so "in response" Josh uses swords, or whether Josh uses swords and "in response" Jimmy activates his shamen.
but have you ever sat down with some newer players, casted your avacyn and they instantly tried to swords it? (1. it hasn't hit the battlefield 2. afterwards you wanted to cast somehting like a kiki-jiki [which demands the answer])
It does matter dude because Josh might not have wanted to activate his shaman right away. He may have wanted to do something else first, which he is entitled to because he has priority and your dumb ass does not. So just slow down and be patient and don’t jump the gun.
@LouisKing995 Did you watch the video or do you just look for comments that give you the opportunity to be a tool? Because nowhere in the video does Josh have a shamen, genius. Good on you though. You really showed me.
@@beerman2000 lol whatever man, point still stands. Understanding priority is not pointless, because you have no way of knowing what the active player wants to do after their shaman resolves and forcing them to respond to you because you are impatient and you’d rather ignore the rules of the game makes YOU a tool.
Not really a remaster per say, but i think you guys should bring back the videos where you look back at past games and point out potential misplays and what you could've done different. Those were really interesting and informative
This
Turn talks? This is on Patreon for subscribers.
Turn Talks
Sometimes it feels like you have to explain priority more than actually playing the game at your LGS 😂
If I had a dollar for every time at my LGS I had to explain state based effects (like die triggers to voidwalker) I could buy myself a mansion
You just explained the joys of multiplayer game for a game made for 1 vs 1
Wizards pushing EDH as the entry point to Magic is the major issue. Too many people have no idea how anything (priority, the stack, interaction) works, and just want to play solitaire with three other people.
I have yet to see a simple infographic of each time there is a full round of priority it's a shame
22:56 Just to add to what Danny says here, if the active player passes priority to go to combat and then someone else does something, after that something resolves priority goes back to the active player STILL in their main phase with an empty stack so they can actually do things that require sorcery speed again before they pass priority to go to combat a second (or third+) time. This is very important for Marisi, Breaker of the Coil which says "Your opponents can't cast spells during combat." so if an opponent has a combat trick they need to do it in the main phase giving the active player an opportunity to play something at sorcery speed after the combat trick resolves to work around it, like playing a Fleshbag Marauder after an opponent flashed in a blocker.
The first night I played my now retired Marisi deck I played one game against a Nicol Bolas deck and a Mono-G Omnath deck. The Bolas deck tried to bounce a goaded giant Omnath with Marisi on the board and it took like 30 minutes to get them to understand that there's no "moving to combat" phase and the Omnath player actually could use some of their saved up mana to recast Omnath.
It’s also why in the case of where you are able to play spells in combat it’s better to remove potential attackers with on attack triggers in beginning of combat step rather than passing to combat as it gives your opponent less opportunity to do stuff.
Playing arena really helped me learn how everything works. I got taught really poorly and basically learned everything on my own. I’m still learning shit. For example, I just learned that hex and ward only affect targeted abilities. Board wipes are now my worst enemy
Wait ‘til you come across a card that says “choose” instead of “target” or a removal aura getting cheated into play instead of cast…
Glad you guys revisited this, and included the new rules around blockers. I'll update my bookmarks for new players now.
If you're interested in videos about rules and bookmarking certain ones, I have a series of videos dedicated to Magic Rules. Up to over 150 episodes now and there are some good ones for beginners as well as much more experienced players.
Example at ~23:00 is wrong afaik. You can tap down creatures at beginning of combat (phase beforce attacker-declare-step), you dont need to do it in mainphase1.
Great episode, can send it to my friends who didnt unterstand the stack :)
Yep there is a round of priority passing at the beginning of combat phase, and then another after attackers are declared and then another after blocks are declared and then another before damage step
After damage you mean?
Btw there is another round of Priority passing in the end of combat phase.
They do clarify that later in the video
Just bought my first commander deck from card kingdom! Sadly, there were only 2 cards they didn’t have. Budget Rocco is on the way!
Have fun!
The bit about Sylvan Library being a replacement effect is wrong. It is a triggered ability.
Are u a rules expert?
@@Nob911 The person is correct expert or not. You can see the Oracle text for cards on Gatherer or on Scryfall and the wording for the card is, "At the beginning of your draw step, you may..." And Triggered Abilities are begin with At, Whenever, or When. Replacement Effects often times have the words "if" and more often "instead" but they don't always have those words. I am a judge. SL gets really wonky when you do have Replacement Effects applying to the cards you draw via the SL, maybe one day I'll get around to making a video on that.
I knew all of this! But thank you I am getting tired of explaining it to everyone now I can point them to this video
The Episode 560 "You're reading cards WRONG" Murph explained apnap better than in this episode I believe. I would highly recommend anyone who haven't seen it to go watch it. Very informative 😊
I think my favorite moment so far using the stack has been playing chicken with an artifact deck that had an infinite combo on board. The only problem being that I had wight of the reliquary on board ready to search up my bajuka bog and knowing that if I went first they could use the stack to get the combo off so I had to act second. The rest of us at the table teamed up to destroy the combo on the table while I threatened the graveyard exile.
Suspend actually has two triggers you can respond to. Removing the counters (including the last one) is a separate trigger from casting the spell.
So you can cast a Silence in response to the trigger to remove the last counter which makes it impossible to actually cast the spell.
1:08:25 no small aside to say that it’s now called first main phase and second main phase, rather than pre-combat and post combat?
i remember shortly after i started in RNA standard, where i made a woopsie with priority.i played an Izzet control deck with a lot of triggers and stack interactions, and was always hard on myself with learning to keep an eye on my triggers, because that's how i learn the best. i lightning stiked one of my opponents creatures (not enought to kill it) and was pretty sure they had a counterspell, so to avoid their presumed counter stopping both my spells, i held back my expansion // explosion to copy it after they passed back, not realizing that's not how it works. i took my beats and learned, and today i'm usually the one people call on if they need a ruling, even though i'm not a judge
Wow a callback to a past clip while currently being a callback to a past clip lol at 12:15
The videos were in the stack 😂
Very interesting that you cannot respond to mana abilities! Also not being able to respond to sacrifice effects was enlightening. Thank you! 😊
around the same time you did the original stack episode you did a whole statistics breakdown of gameknights games and i'd love to see that remastered!
Maybe I'm misremembering, but I thought there was a way to do something like "while we are in combat, before attackers are declared".
Cause when you say "go to combat?" And someone does a thing, you are still technically in the Main phase and that player can do a thing. I was pretty sure that there was a step before declare attackers (maybe that's the "combat upkeep" reference?) in which if you are in combat but before they declare an attacker (let's say to Path something with an attack trigger), you want to do it IN combat but BEFORE it gets to turn sideways so they don't "step back" into the main phase and do another thing
You are correct, there is a "beginning of combat" step that happens before attackers are declared but after the main phase is left.
Additionally, if you respond to "go to combat?" with interaction and it's ambiguous whether it occurred in main phase or combat phase, *it is assumed that you do it at the time when it is strategically best for you* (which is usually start of combat step).
@fisyx ok good. Lol after listening to this I thought I was unintentionally cheating. Glad I've been doing it correctly!
You're correct. There is a "beginning of combat" step, before the declare attackers step. This is useful to know because if you do something before combat, the active player then has the opportunity to remain in the main phase and do more stuff at sorcery speed.
No holiday themed Game Knights episode makes me sad
can someone explain how the citywide bust could be added to the stack at 12:42, since it is a sorcery?
Looks like they had a Vedalken Orrery that says "You may cast spells as though they had flash."
I'm still discussing with friends on "what happens when a player is defeated on a multiplayer game?" and a lot of discussions involving the old "that says TARGET?"
In that first example what’s the difference between just playing Teferi’s protection, letting it resolve and then playing the enchantment afterwards and how Josh did it (playing enchantment first then playing Teferi’s protection onto the stack afterwards)?
Thx for lesson just few thing in 1:04:00 sounds like there is no first strike combat damage step if attacker doesnt declare first strikers as attakers during declaring attackers, but it would imply that if someting get firststrike after declaring attackers there wont be any first strike combat damage step.
There's no such thing as un-morphing. You cast face-down. And you "activate" by paying the morph cost to flip it face up. To morph a creature is, in this context, to flip it face up.
This was super helpful. Thank you!
If you're a big fan of rules videos or you're just looking to learn more Magic rules, I have a series dedicated to that. Some more on the simpler side of rules, but most are on the more complex rules of Magic. Recently passed 150 episodes.
You know that you have done something for a long time when you are quoting yourself quoting yourself.
How can you Goryo's Vengeance during cleanup? That's an action.
Regardless of phase, if something goes on the stack, it creates a round of priority in which instant speed effects can be played.
Haven’t finished the episode yet but I’ve had lots of questions regarding my new Niko commander deck regarding best times to activate on opponents turns. Hoping this helps clarify it for me
Which niko are you talking about? I'm guessing Light of Hope?
It kind of depends on what you're trying to accomplish and what cards you have in play, if you have an etb-creature in play that would die in combat, you can block and exile. but then you can't block with your copied shards because blockers were already declared and the shards won't trigger etb-effects because they're already in play.
So I guess "leaves the battlefield"-triggers would be nicer, now you could blink your one "leaves the battlefield"-creature, your shards become copies, you block with copies, if they die, you get another "leaves battlefield"-trigger or two.
It most depends on what you have in play at the time. e.g. a solemn simulacrum, you'll probably want to copy, then block with copy shards. but something like a displacer kitten on board, you'll want to block with that first, then blink and copy.
What are you hoping to do specifically with the Niko? Can you provide some examples of scenarios?
When is the last moment you can give a creature first strike (e.g. with shinka, the bloodstained keep)?
If you're just trying to be as surprising as possible, after blockers have been declared, before damage assignment.
19:38 great way to explain priority, how about mana bullying
Never heard of mana bullying. Is it the concept of you play something like a planeswalker, and I tap two islands in response, but don't play a counterspell?
@@screwthisin The stack is not the same as priority. Adding mana to your mana pool creates a new round of priority even though it doesn't use the stack. In cEDH, "mana bullying" is a tactic where there is a threat on the table and player A will pass priority to see if the remaining players have an answer. If they don't then they tell the remaining players to tap their mana to restart priority and they will answer the threat. They do this to see if they can bait the other players to answer the threat first, and if they can't, force them to tap down, so that way they won't be able to interact with player A in the next turn, allowing player A to present a threat/win with less opportunity for interaction from the other players.
@@jjjjjjj238 really, just tapping lands resets priority?? you're confident in this? because if so i will use this, but that blows my mind. i definitely pass on removing things and if noone can i ask the last player in prio to at least take a game action, and then i respond
If you Toxic Deluge in response to activating Elspeth's +1 token generation does the -1/-1 affect the tokens until end of turn or just the creatures that were on the field?
Toxic Deluge does not affect creatures that enter the battlefield after its resolution. Also, it does not give counters, it just reduces stats. And you can’t cast it in response to a planeswalker ability unless you have another effect that allows you to cast it at instant speed. Sounds like you both might have really needed this episode 😜
First of all toxic deluge is a sorcery you can't cast it in instant speed ...
I play Zur The Enchanter a lot and people get confused about why they can't counter the enchantment I put into play with his ability, as I explain it doesn't use the stack, you would have to respond to the ability itself. You can remove it or destroy it afterwards but cannot counter the enchantment as it bypasses the stack.
Correct, the second you ask if this is good and players say yes and you begin to search your Library, it's too late. They can't wait to see what you did search for and then say, "oh, I didn't know you were going to get that, in that case I would have done X." In addition to this, Zur gets around Shroud and Hexproof. You can place those Aura's onto creatures with those as it doesn't target when not cast. Protection from QUALITY however will still stop you from placing an Aura onto that object however.
The new combat rule is still unclear for me. But this is a must watch episode.
Fastest I've ever caught a Command Zone upload. 👌
IKR? I caught it just 35 secs after release.
19:56 got a little confused here if anyone can give a more finite example
After a spell or ability has resolved, the active player gets priority first (no matter whose spell or ability just resolved). So if A, B, C, and D are in a game, and it's A's turn, if C casts a spell, after C's spell resolves, A gets priority first since it's A's turn.
Talking of shortcuts, you did kinda shortcut the rules change. To make it absolutely clear, you no longer have to have you dedicating damage to a creature and then actual damage the creature in two steps. It all happens at once and therefore you no longer can use let's say giant growth in response for your creature getting chosen for the damage. You have to respond before you know what you are going to lose and the attacker gets to deal the damage with all combat tricks either used or not. So there is no more priority after we move form blocks to damage. On top of this you get to split the damage however you want, so you can leave all of your opponents creatures on let's say 2 life and the toxic deluge them after combat. Spliting the damage and not needing to kill the creature before moving to others with the rest of the damage is really not part of this priority talk, but it's a rules change closely related to the other changes and therefore good to mention.
The base concept of 'remastered' episodes is fun but I think it would work better with more commentary/interaction from the current perspective as opposed to being almost entirely a replay of the previous episode. Otherwise there isn't much reason to watch it in addition to the original.
This was... oddly nostalgic??
I love your videos-keep up the great work!
Anyone know why they haven’t posted a holiday episode this year?
Spent too long trying to figure out if they enlarged Josh's forehead for the thumbnail or not. Still unsure
Can you either get a Judge or if you have one on staff who has overseen this episode get a better one? You give out false information and then flood Judging resources with questions/confusion based on your erroneous information. You have gotten multiple things wrong in this episode. Including the "creation of a first strike combat step" what is this nonsense? A creature does not have to have first strike/double strike at the time attackers are declared in order for a first damage step to exist. What would be the point of any of the instants that give something first/double strike? A creature only needs to have first/double strike by the time we get to the damage step. Which means the last opportunity to give something first/double strike is in the Declare Blockers phase.
702.7b If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Note how the rule says "as the combat damage step begins" not "as the combat phase begins"
Who is overseeing this? So many, SO MANY people get their information from you, you have a duty of care to ensure the information you are giving out is factually accurate. Especially, ESPECIALLY on a RULES episode.
The stack is like a sandwich. You make a sandwich, but then you deconstruct it by going in reverse.
Not really a good analogy...it's just First In Last Out.
I think of it more like a stack of pancakes. You can keep piling more pancakes on top of the other pancakes, but if you want to get at the bottom pancakes, you have to get rid of (i.e. resolve) those pancakes that are above it.
Do you have any idea how a dishwasher works?
The YT channel Technology Connections has a really good video about that.
Commie Commander here,
Before I get into the episode, I wanted to touch on something you mentioned: when you see someone with all-black sleeves, a black playmat, and so on, you suggested that's a "Rule 0" conversation. But what you're really implying is that's part of the pregame conversation.
Are you asking where they got their sleeves and accessories, or are you actually trying to gauge their commander choice? Because, let’s be honest, there are definitely some problematic mono-black or black-aligned commanders that might warrant a discussion beforehand.
As for the rules themselves, I think you nailed it. It's always good to refresh these points-too many people get caught up in trying to prove they’ve got the “right” interpretation and forget the spirit of the game.
So this is just a copy paste of your first video on priority and the stack and how that all works?
Not just a copy and paste. A few sections (like combat at an hour and 6 minutes in) has updated rules information for things changed. But it’s mostly that old episode with some updates. Still really good info!
no
haha play big green creature
Why repeating episodes? Just make a short and provide a link to the old one.
Why is there Sriracha sauce in the background?
Josh loves Sriracha sauce.
Im a rules paralegal
bro what... this is just an old episode re uploaded? cz falling off hard
I would like to preface by saying that understanding the stack and priority is useful, can lead to lines that often don't see, and can be difficult. That said, 99% of the time is a complete waste of time. The Deathrite Shamen conversation is a perfect example. You just spent several minutes discussing an interaction that matters exactly 0 in the game. It doesn't matter 1 bit whether priority returns to Jimmy after casting it. Because it functionally does not change the game at all whether Jimmy activates his Shamen so "in response" Josh uses swords, or whether Josh uses swords and "in response" Jimmy activates his shamen.
but have you ever sat down with some newer players, casted your avacyn and they instantly tried to swords it? (1. it hasn't hit the battlefield 2. afterwards you wanted to cast somehting like a kiki-jiki [which demands the answer])
It does matter dude because Josh might not have wanted to activate his shaman right away. He may have wanted to do something else first, which he is entitled to because he has priority and your dumb ass does not. So just slow down and be patient and don’t jump the gun.
@LouisKing995 Did you watch the video or do you just look for comments that give you the opportunity to be a tool? Because nowhere in the video does Josh have a shamen, genius. Good on you though. You really showed me.
@@beerman2000 lol whatever man, point still stands. Understanding priority is not pointless, because you have no way of knowing what the active player wants to do after their shaman resolves and forcing them to respond to you because you are impatient and you’d rather ignore the rules of the game makes YOU a tool.
@LouisKing995 Clearly your understanding has surpassed your need to even know what you're talking about. Right on. You go boo
Farming views huh?
Wow, first time being first!
Womp womp
Anyone else regulate their ADHD with stack and priority thought patterns, or is that just me? 39:01
First for once
Wotc unbanning all banned cards and implementation of tier system jan 1.