Paper Mario: TTYD - Even Turn No Superguards - All Bosses

Поділитися
Вставка
  • Опубліковано 17 чер 2024
  • This is a compilation of every boss I battled during my Even Turn No Superguards run.
    Timestamps for each boss:
    0:00 Blooper
    1:28 Gold Fuzzy
    4:09 Red Bones
    5:53 Gus
    7:28 Hooktail
    12:11 Shadow Sirens (1st fight)
    15:09 Magnus Von Grapple
    18:54 Bowser (1st fight)
    21:48 Rawk Hawk
    24:16 Macho Grubba
    29:28 Atomic Boo
    31:55 Doopliss (1st fight)
    33:56 Doopliss (2nd fight)
    43:48 Cortez
    47:31 Lord Crump
    51:24 Smorg
    54:22 Magnus 2.0
    57:37 Bonetail
    1:03:37 Gloomtail
    1:06:48 Shadow Sirens (2nd fight)
    1:09:53 Grodus
    1:13:51 Bowser & Kammy
    1:15:59 Shadow Queen part 1
    1:20:01 Shadow Queen part 2
    I realized after making this video that I forgot to include Dark Bones... oops. Eh... that fight isn't that interesting anyway.
    Even Turn No Superguards is a full-playthrough challenge run with the following rules:
    -Mario and his partner can only act on even-numbered turns. An AR code that permanently inflicts the slow status is active to enforce this rule. (Alternatively, if this AR code is not being used, Mario and his partner can only appeal/defend on odd-numbered turns.)
    -Guarding is only allowed on even-numbered turns. The AR code also disables guarding on odd-numbered turns to enforce this rule.
    -No superguarding, regardless of whether the turn is even or not.
    Written strategy for the Shadow Queen:
    50 HP, 20 FP, 45 BP (level 26)
    Badges: P-Up D-Down, Jumpman, All or Nothing, Power Plus, Power Bounce, Double Dip, Double Dip P x 2, Feeling Fine, Feeling Fine P, Power Rush, Mega Rush, Quick Change (43 BP)
    Items: Point Swap, Trial Stew, Power Punch x 4, Turtley Leaf, Coconut Bomb, Zess Dynamite, Boo's Sheet x 2
    Phase 1:
    T1: Shadow Queen uses lightning
    (Mario HP: 42+, Bobbery HP: 33+)
    T2: Triple Dip P: Power Punch on Mario + Boo's Sheet on Mario + Coconut Bomb, Power Bounce x 5, Shadow Queen Power Lifts
    (Shadow Queen HP: 108, FP: 9)
    T3: Shadow Queen uses hand drag
    (Bobbery HP: 15+)
    T4: Bomb Squad, Power Bounce x 5, Shadow Queen transforms
    Phase 2:
    T5: Shadow Queen and hands attack, Bombs go off
    (Mario HP: 18+, Bobbery HP: 0+)
    T6: Jump, Phase 2 ends
    Phase 3:
    T1: Shadow Queen and hands attack
    (Mario HP: 26+)
    T2: Double Dip: Point Swap on Mario + Power Punch on Mario, Veil, Hands attack and Shadow Queen charges
    (Mario HP: 16, FP: 19)
    T3: Shadow Queen uses Shadow Wave
    (Mario HP: 1)
    T4: Power Bounce x 5, Triple Dip P: Boo's Sheet on Mario + Zess Dynamite + Power Punch on Mario, Shadow Queen moves
    (Shadow Queen HP: 71, FP: 8)
    T5: Shadow Queen moves
    (Shadow Queen HP: 83-)
    T6: Power Bounce x 5 (Bingo activates), Rally Wink, Art Attack, Shadow Queen moves/is defeated
    (Shadow Queen HP: 29-, FP: 16)
    T7: Shadow Queen moves
    (Shadow Queen HP: 45-)
    T8: Triple Dip P: Trial Stew on Mario + Turtley Leaf + Power Punch on Mario, Power Bounce x 5, Shadow Queen is defeated
    Consider subscribing for more challenge running content.
  • Ігри

КОМЕНТАРІ •