Miccat87
Miccat87
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TTYD (GCN) - Pre-SP Pit [4] - Floors 61-70
I take on the 60s. This is where some of the biggest threats to Pre-SP Pit runs start to appear.
In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge shop, random item drops from enemies, and BINGOS are all off the table.
Consider subscribing for more challenge running content.
Переглядів: 71

Відео

TTYD Remake - BP Only [9] - Chapter 7
Переглядів 15День тому
Two chapters remain. This one is another notable improvement from the GCN version with the new warp pipe system and top-notch soundtrack. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Kappy's TTYD Strategy Contest - Doopliss + Partners
Переглядів 44День тому
This is my submission for the seventh round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the second battle against Doopliss in Chapter 4, where he has the previous four partners fighting alongside him. Well, with Vivian being the only partner available for this fight and the fact that partner badges also just don't work, options were...
TTYD (GCN) - Pre-SP Pit [3] - Floors 41-60
Переглядів 4221 день тому
Things really start to heat up as I dive into the second half of the run. In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge shop, random item drops from enemies, and BINGOS are all off the table. Consider subscri...
Kappy's TTYD Strategy Contest - Atomic Boo
Переглядів 52Місяць тому
This is my submission for the sixth round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the battle against Atomic Boo, an optional mini-boss in the Creepy Steeple Beyond the capability to inflict some dangerous status effects, Atomic Boo doesn't really have much going for it. As such, it was hard to come up with something all that int...
TTYD Remake - BP Only [8] - Chapter 6
Переглядів 22Місяць тому
I finish up one last boss fight on Keelhaul Key before playing through the entirety of Chapter 6. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
TTYD (GCN) - Pre-SP Pit [2] - Floors 21-40
Переглядів 68Місяць тому
I continue the run until almost reaching the halfway mark. Unlike your average early pit run, this one can sometimes get dangerous even on the early floors. In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge shop,...
Kappy's TTYD Strategy Contest - Macho Grubba
Переглядів 56Місяць тому
This is my submission for the fifth round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the battle against Macho Grubba, the true boss of Chapter 3. Macho Grubba has a lot of RNG, which can make stratting for him quite difficult. A lot of players just deal with this by using a Point Swap for easy Peril. However, I'm not one to take th...
TTYD Remake - BP Only [7] - Chapter 5
Переглядів 29Місяць тому
With half of the chapters behind me, I continue on. Chapter 5 has always been one that I liked. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
TTYD (GCN) - Pre-SP Pit [1] - Preparation & floors 1-20
Переглядів 102Місяць тому
Another brutally difficult early pit run is underway. This should be an interesting challenge, especially since the last early pit run I recorded was years ago. In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge s...
Kappy's TTYD Strategy Contest - Rawk Hawk
Переглядів 582 місяці тому
This is my submission for the fourth round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the battle against Rawk Hawk, the Glitz Pit champion that's fought near the end of Chapter 3. I'm always up for some fun number-themed strats, especially if they lead me to using some more unique badge selections. Can't say I've ever simultaneousl...
TTYD Remake - BP Only [6] - Chapter 4
Переглядів 192 місяці тому
Chapter 4 in the original TTYD is a chapter both praised and bashed a lot for various reasons. Let's find out how this remake changed it. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Kappy's TTYD Strategy Contest - Magnus Von Grapple
Переглядів 652 місяці тому
This is my submission for the third round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the battle against the Chapter 2 boss, Magnus Von Grapple. I find strats that use SP routing quite interesting and it's a part of TTYD's combat a lot of players don't explore much. Since this fight has a consistent audience composition, this seems ...
TTYD Remake - BP Only [5] - Finishing Chapter 3
Переглядів 362 місяці тому
I finish up Chapter 3. The battlers get stronger as I climb up the Major League and many of the improvements made to this game's overall presentation continue to show. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Kappy's TTYD Strategy Contest - Shadow Sirens
Переглядів 1073 місяці тому
This is my submission for the second round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the battle against the Shadow Sirens in Chapter 2. This fight tends to be rather underwhelming, but I still tried to give this strat a unique flavor. Restrictions: - Max Level: 5 - If venturing into the Pit of 100 Trials, you may only go down to F...
TTYD Remake - BP Only [4] - Glitzville Minor League
Переглядів 313 місяці тому
TTYD Remake - BP Only [4] - Glitzville Minor League
TTYD Remake - BP Only [3] - Chapter 2
Переглядів 313 місяці тому
TTYD Remake - BP Only [3] - Chapter 2
Kappy's TTYD Strategy Contest - Hooktail
Переглядів 773 місяці тому
Kappy's TTYD Strategy Contest - Hooktail
TTYD Remake - BP Only [2] - Chapter 1
Переглядів 703 місяці тому
TTYD Remake - BP Only [2] - Chapter 1
TTYD Remake - BP Only [1] - Prologue
Переглядів 1194 місяці тому
TTYD Remake - BP Only [1] - Prologue
Paper Mario: TTYD - Even Turn No Superguards - All Bosses
Переглядів 2954 місяці тому
Paper Mario: TTYD - Even Turn No Superguards - All Bosses
Paper Mario: TTYD - Even Turn No Superguards - Finale (Final Boss)
Переглядів 1284 місяці тому
Paper Mario: TTYD - Even Turn No Superguards - Finale (Final Boss)
Paper Mario: TTYD - Even Turn No Superguards - Pt. 19 (Palace of Shadow pt. 2)
Переглядів 1234 місяці тому
Paper Mario: TTYD - Even Turn No Superguards - Pt. 19 (Palace of Shadow pt. 2)
Kappy's Strategy Contest - Final Bowser
Переглядів 574 місяці тому
Kappy's Strategy Contest - Final Bowser
Paper Mario: TTYD - Even Turn No Superguards - Pt. 18 (Palace of Shadow pt. 1)
Переглядів 665 місяців тому
Paper Mario: TTYD - Even Turn No Superguards - Pt. 18 (Palace of Shadow pt. 1)
Kappy's Strategy Contest - Hallway Bowser
Переглядів 575 місяців тому
Kappy's Strategy Contest - Hallway Bowser
Paper Mario: TTYD - Even Turn No Superguards - Pt. 17 (Pit floors 91-100)
Переглядів 1205 місяців тому
Paper Mario: TTYD - Even Turn No Superguards - Pt. 17 (Pit floors 91-100)
Kappy's Strategy Contest - Jr. Troopa
Переглядів 345 місяців тому
Kappy's Strategy Contest - Jr. Troopa
Paper Mario: TTYD - Even Turn No Superguards - Pt. 16 (Pit floors 71-90)
Переглядів 806 місяців тому
Paper Mario: TTYD - Even Turn No Superguards - Pt. 16 (Pit floors 71-90)
Kappy's Strategy Contest - Anti Guys Unit
Переглядів 626 місяців тому
Kappy's Strategy Contest - Anti Guys Unit

КОМЕНТАРІ

  • @RafailStamougiannopoulos
    @RafailStamougiannopoulos 3 дні тому

    Did You Beat The 1st Lord Crump Without Taking Any Damage And Superguard His Attack?

    • @Miccat87
      @Miccat87 3 дні тому

      I did beat him without taking any damage, which doesn't actually require Superguarding him. Guarding is enough to make him do no damage.

    • @RafailStamougiannopoulos
      @RafailStamougiannopoulos 3 дні тому

      @@Miccat87 Okay!

  • @poochycosme
    @poochycosme 5 днів тому

    I'm doing "Remake pre-sp (no super jump" right now even though the challenge really is : -Pre-chapter 2 -no star power -no Koops -only pre-sp badges (no badge shop) and no badge that can only be obtained with super jump in GCN -14 star pieces (heart finder+flower finder = 12 used) -base rank Goombella -no audience throw -no BINGO -no enemy badge drop Note : I grinded piantis at the slot machine and bought badges to sell them in the badge shop for coins I already did that while upgrading Goombella and it wasn't that hard but now I'm struggling with base rank goombella even though I have : -easier superguards (longer timing window and more telegraphed attacks and better visual cues) -more than 999 coins (I start with ≈1400 but get quite a lot more during the pit) -15 items to start -sleep is op And for zap tap not working against spiky parabuzzies, I just attack them with goombella to kill her ASAP and only focus on Mario so it's not too bad Also, I don't why but since I technically do pre-chapter 2, I start at level 3 but I mostly take movers and the big pink bob-ombs don't give exp when blowing up but yet, you are several levels lower than me at the same point So it's crazy that you're able to do that, especially those long Lakitu fights and I can't imagine doing bonetail with 2 ultra shrooms, I need AT LEAST 4 with 50 max hp

    • @Miccat87
      @Miccat87 5 днів тому

      I would argue Superguards being easier in the remake is somewhat debatable. Some are easier, but there are others that feel harder, at least to me, so it kind of balances out. I would say they generally feel more fair, which I guess technically could mean they're easier. Anyway, it's cool to see hear that some other people are trying out pit challenges.

    • @poochycosme
      @poochycosme 5 днів тому

      @@Miccat87the pokey tackle is harder, probably and maybe a few others as well and ice piranhas can breath but for exemple : embers grow before damaging you instead of counting 6 flame shakes, daisies have a note that hits you, and a lot of attacks come out slower like lakitu spiny roll attack and the piranha bite and I still think that the 33% timing window increase is significant but idk I haven't played the original in the last few years and I have never done an early pit run in the original

    • @Miccat87
      @Miccat87 2 дні тому

      @@poochycosme Well, here's several more that I personally find harder in the remake: - Chain Chomps (The timing is consistent in the original, but in the remake, the timing changes based on how far away they are. As such, you have to learn four different timings to consistently Superguard them.) - Swoopula/Swampires (Since you have to Superguard as soon as they latch onto you, the audio cue you could use in the original no longer works.) - Wizzerd lightning (It's slightly earlier than it used to be, which means you have to react faster and the visual cue where you watch the movement of the hands doesn't work as well.) - Bonetail's Breath (Like the lightning, it's slightly earlier than usual, requiring better reaction time. Also, the visual effects of the different breaths vary a bit, which can throw off some visual cues, particularly with the freeze breath.) - Gloomtail's Megabreath (Instead of being almost visually identical to his normal breath like in the original, it looks totally different now, meaning you have to learn a new visual cue to Superguard it. Side note: it might be one of the coolest-looking attacks in the remake.) - Beldam's Blizzard (The enhanced visual blizzard effect makes it harder to discern a good visual cue compared to the original.) - Shadow Queen's hand drain (The visual sparkle effect isn't as well-defined as in the original, making it a bit harder to use as a visual cue.) Another thing to consider is that attacks being slower doesn't necessarily make them easier to Superguard. After all, the reason Embers are so hard to Superguard in the original is because it takes a long time for them to damage you after they move up to you. Same deal with the Pokey lean attack in the remake. Ultimately though, Superguarding difficulty is a subjective thing that comes down to player perception, so I suppose it makes sense why some people would think they're easier in the remake.

    • @poochycosme
      @poochycosme 2 дні тому

      @@Miccat87 tbh, I know next to nothing about the superguards outside of the pit that aren't an attack that the enemy does every turn, also a lot of the other ones that are definitely really hard and I personally suck terribly at bonetail in general but for chain chomps, isn't it the opposite or something ? Because in the remake, I just use the sound with a rythme to superguard them easily and the one in front moves very slowly while the one in the back moves really fast (but I think they hit at the same time) Also, one reason I find the superguards easier is that I don't use audio/visual cues for many attacks, and I just kinda guess for the other ones like wizard lightning so the timing window increase matters even more in that case

  • @CurtyB
    @CurtyB 12 днів тому

    Very interesting strategy 👍

  • @flowman7776
    @flowman7776 18 днів тому

    Shouldn't the name of this be "TTYD (GCN) - Pre-SP Pit [3] - Floors 41-60" because this is the third video you have of your current Pre-SP Pit run?

    • @Miccat87
      @Miccat87 18 днів тому

      You are correct. I'll fix that shortly.

  • @poochycosme
    @poochycosme 26 днів тому

    26:27 can't you jump on it to do 1 damage to finish it off ?

    • @Miccat87
      @Miccat87 26 днів тому

      Jumping on charged Ice Puffs doesn't deal any damage to them. That only works on Poison Puffs for whatever reason.

    • @poochycosme
      @poochycosme 20 днів тому

      @@Miccat87ok thanks I noticed that in the remake too a few days ago

  • @CurtyB
    @CurtyB Місяць тому

    Nicely done. Smorg is interesting in terms of the way it attacks.

  • @Offline219
    @Offline219 Місяць тому

    Oddly enough pebble toss doesn't deal any damage to Golden Seedlings for some reason. I had to find this out the hard way. It's bizarre.

    • @Miccat87
      @Miccat87 Місяць тому

      Golden Seedling defense is very wacky. I almost wonder if I should try to investigate it a bit more.

  • @CurtyB
    @CurtyB Місяць тому

    When you start hitting the next few floors I reckon it'll start getting more difficult. Well done so far!

  • @poochycosme
    @poochycosme Місяць тому

    I'm really looking forward to see the later floors

  • @CurtyB
    @CurtyB Місяць тому

    Strange. I've never encountered that scripted Bulky Bob-omb fight.

    • @Miccat87
      @Miccat87 Місяць тому

      That's strange. Did you defeat the Bill Blasters in that room? Maybe that's what triggers it?

    • @CurtyB
      @CurtyB Місяць тому

      @@Miccat87 It must be that. I didn't beat the Bill Blasters. Makes sense then.

  • @CurtyB
    @CurtyB 2 місяці тому

    Nicely done!

  • @Baine53
    @Baine53 2 місяці тому

    Hmm So are all of the Ultra Shrooms just to fight Bonetail, then? Or will you just upgrade HP and FP enough to tank it without healing?

    • @Miccat87
      @Miccat87 2 місяці тому

      Yeah, they are helpful for Bonetail because of his Unsuperguardable bite attack, but also can be nice to have for some other later floors if healing is needed. Also, yes, I will be upgrading HP and FP more. You'll get to see how the strategy develops as I get more of this run uploaded.

  • @robosuit
    @robosuit 2 місяці тому

    I'm not yet used to a world where we need to specify (GCN) in the title haha

    • @Miccat87
      @Miccat87 2 місяці тому

      Me neither.

  • @Gibstack
    @Gibstack 2 місяці тому

    Good

  • @PhantomAarantula
    @PhantomAarantula 2 місяці тому

    Oh, this is clean.

  • @Sharpteeth32
    @Sharpteeth32 2 місяці тому

    Man, I really liked this one, Miccat.

  • @ArloKlenczon
    @ArloKlenczon 3 місяці тому

    First fire, then lightning... Are you planning on an Ice strat for Magnus?

  • @Sharpteeth32
    @Sharpteeth32 3 місяці тому

    Really cool, Miccat!

  • @Surgemaster2012
    @Surgemaster2012 3 місяці тому

    I like the ending where you're tiny, really made it clean. Also nice damage cal too!

  • @ArloKlenczon
    @ArloKlenczon 3 місяці тому

    Fire Drive is VERY cool. Great start to the contest!

  • @meta04
    @meta04 3 місяці тому

    I just finished 100%ing this today. I loved the original and loved this even more; I also think the remake's biggest weak point is the text speed, though I imagine it's less of an issue if you can play the game in Japanese like I did and have less text to scroll through. Glitches (some very easy, some capable of causing softlocks) have already been found, so I'd be surprised if they didn't patch at least *some* of them soon. Maybe that's when we'll get faster/skippable text, hopefully (even if it's restricted to "not your first file" like the intro book cutscene). Maybe someday I'll get around to doing a PHPR and pretending you can compare it to the difficulty of, like, Farewell golden in Celeste...

    • @Miccat87
      @Miccat87 3 місяці тому

      Well, I do think it would be nice if they patched that, but I don't know how likely that is. Glad you still enjoyed the remake.

  • @RaceBandit
    @RaceBandit 3 місяці тому

    Given the prevalence of the Danger archetype, I'm not surprised to see Double Pain on the list in the interest of speeding up Danger setup.

    • @Miccat87
      @Miccat87 3 місяці тому

      Yep. While it was probably intended to be purely harmful, it actually can be quite helpful in some specific cases.

  • @RaceBandit
    @RaceBandit 3 місяці тому

    I might've slotted Quick Change into my loadout if it wasn't _over two levels worth of Badge Points._ As it stands, though, I don't think I'll have enough of a surplus to justify it.

  • @gregowen9856
    @gregowen9856 3 місяці тому

    I'll be expecting Hammer Throw will ranked lower in the Switch version cause wow did it got badly nerfed in that version

    • @Miccat87
      @Miccat87 3 місяці тому

      Yeah. I mean it's bottom tier either way, but the change they made definitely didn't help its case.

  • @nightmare0xranmabloodedge122
    @nightmare0xranmabloodedge122 3 місяці тому

    I would say Quick Change is good with Power Rush and if you have more than 1 partner. With just Goombella and mid Chapter 4 after defeating Doopliss, it's kinda useless. It's also bad if all your partners are down in a single fight. Using Quick Change with certain partners to take hits or do massive damage is a useful strategy, but i do agree. It is expensive for 1 badge and a cost of 7 BP. But it does serve lots of used especially when you're in a pinch. If you're going for a no superguard run, Pity Flower does have it's uses if Mario takes damage. It all comes down to surviving the attacks and preparing. Flower Saver is decent, but goes well with Happy Flower. Sadly, Happy Flower and Happy Heart has limited uses each battle. Happy Flower is decent with each battles especially the Pit of 100 Trails, but durine Boss Battles? Not so much. Adapting and also the partners help dictate certain battles. Still, Goombella is still best grill.

  • @pandafanta1223
    @pandafanta1223 4 місяці тому

    First i was a bit confussed because in the german version ist Bp Blütenpunkte (Flowerpower ) 😂

  • @callampero
    @callampero 4 місяці тому

    Didn't know about that 100% bingo, let's see if they keep that in the remake

    • @Miccat87
      @Miccat87 4 місяці тому

      Would make this fight even harder if they removed it.

  • @nicolasn12
    @nicolasn12 4 місяці тому

    The fact I didn't encounter the HP triggers from the First couple of chapters during my first playthrough because I spent my first star pieces on power pluses(Both for Mario and his Partner), and then proceeded to crush the first couple of chapters makes me feel good, didn't even know those were a thing.

  • @Sharpteeth32
    @Sharpteeth32 4 місяці тому

    Man, that was clean.

  • @PhantomAarantula
    @PhantomAarantula 4 місяці тому

    Oh, I like this. That's a fantastic use of Feeling Fine.

  • @HavikXIII
    @HavikXIII 4 місяці тому

    Has anyone tried a consumables only challenge run? Triple dipping on items, crafting coconut bombs and stuff ljke that?

    • @Miccat87
      @Miccat87 4 місяці тому

      Pretty sure that's impossible. The most damage any item can deal is 7, and the final boss has 210 HP to deplete if you consider both phases. Even with 20 items, you couldn't come close to winning. You'd have to allow non-consumable stuff to some capacity for a run like that to be possible.

    • @HavikXIII
      @HavikXIII 4 місяці тому

      @@Miccat87 you're right, with that math you'd need at least 10 more items

    • @Miccat87
      @Miccat87 4 місяці тому

      @@HavikXIII You'd need 31. It takes at least 9 items to deal 60 or more damage for the first phase, then at least 22 to deal 150 or more damage for the second phase. Even with 30, it would still barely be impossible.

    • @HavikXIII
      @HavikXIII 4 місяці тому

      @Miccat87 you could use the stipulation that you can only attack while under the affects of an item, but then items that last 9 rounds would break that

  • @redlion5038
    @redlion5038 4 місяці тому

    I think fire drive deserves a spot

    • @Miccat87
      @Miccat87 4 місяці тому

      Yeah, I could see that also being an overrated one. It's amazing in early pit runs, but truthfully isn't that good otherwise.

    • @ZaItan1
      @ZaItan1 4 місяці тому

      I thought it was so good as a kid, but replaying and reevaluating now, the only situations where I see it useful are slow challenge runs where mega/power rush, power bounce/multi-bonk, etc aren't allowed

    • @RaceBandit
      @RaceBandit 3 місяці тому

      I grew out of Fire Drive somewhere between late chapter 3 and early chapter 5. Even without dupes, it taxes your FP _hard._ You're probably getting the most mileage out of it in Chapter 3 due to the free Inn, and then you'll be burned out - no pun intended.

  • @RichardDong68
    @RichardDong68 5 місяців тому

    The problem with double/triple dip is that backtracking to get new items you need is really not worth it most of the time.

    • @Miccat87
      @Miccat87 5 місяців тому

      I mean, I'm evaluating them based on how useful they are in a challenge running context, not on how easy or convenient they are to use. Besides, 10 or 20 items is still plenty of room to plan some pretty crazy item combinations.

  • @Crust_Crease
    @Crust_Crease 5 місяців тому

    I noticed you dont do the second Stylish in goombella's multibonk. I know it's cost me action commands before, is that why you don't do it? I enjoyed watching these. thank you.

    • @Miccat87
      @Miccat87 5 місяців тому

      Doing a second stylish doesn't actually increase the amount of Star Power that you recover, so there's not really any reason for me to risk missing an action command to do it. For other moves, such as basic jumps and hammers, I often just automatically do it from muscle memory, and they wouldn't interfere with action commands. Anyways, I'm glad you've enjoyed watching these videos so far.

    • @Crust_Crease
      @Crust_Crease 5 місяців тому

      @@Miccat87 so even power smash with its 4 Stylish moves is only worth one? If so thats kinda lame but I still think they're really fun.

    • @Miccat87
      @Miccat87 5 місяців тому

      @@Crust_Crease In terms of SP regeneration, yes, but I think multiple stylishes can increase the number of audience members in some cases.

  • @robosuit
    @robosuit 5 місяців тому

    Is the restriction really "Stay under level 10" or "Be at level 10 or lower"? Because you're at level 10 which breaks the restriction in the description.

    • @Miccat87
      @Miccat87 5 місяців тому

      I'm not using 12 of the BP that I have (excluding Peekaboo because that's purely cosmetic and has no actual effect in battle). As such, while the game displays my level as 10, it's actually 6. The stats listed for my strat as written in the description show this as well.

    • @robosuit
      @robosuit 5 місяців тому

      @@Miccat87 Ok, I'm just a dummy who didn't read further in the description. Carry on!