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Miccat87
Приєднався 21 жов 2013
Welcome to my channel. I'm a challenge runner of Paper Mario: The Thousand-Year Door.
Kappy's TTYD Strategy Contest - Magnus 2.0
This is my submission for the 11th round of a TTYD strategy contest, hosted by @Kappy0 For this round, contestants are coming up with a strat for the battle against Magnus 2.0, the upgraded version of Magnus Von Grapple that's battled at the end of Chapter 7.
Double the Magnus, double the actions. One particular partner ability enables me to consistently do the same thing twice throughout this strat.
Restrictions:
-- Max Level: 9
-- Can only go up to Floor 80 in the Pit of 100 Trials
Custom conditions (Added by me):
- Mario must use the same action twice during each turn
Badges: Damage Dodge x 2, Mega Rush, Flower Saver P, Power Bounce (12 BP)
10 HP, 10 FP, 12 BP (level 5)
Items: Point Swap x 2
T1: Power Bounce x 6 (Merlee: +3 Attack), Rally Wink, Power Bounce x 6, Magnus 2.0 uses Drill Attack (Don't Guard this attack)
(Magnus 2.0 HP: 52, Mario HP: 4, Goombella HP: 24, FP: 1)
T2: Point Swap on Mario, Rally Wink, Point Swap on Goombella, Magnus 2.0 launches X-Punches
(Mario HP: 1, Goombella HP: 1, FP: 10)
T3: Art Attack (10 damage to Magnus 2.0 + X-Punch KOs), Rally Wink, Art Attack (12 damage), Magnus 2.0 uses Audience Cannon
(Magnus 2.0 HP: 30, FP: 7)
T4: Spin Jump, Rally Wink, Spin Jump, Magnus 2.0 is defeated
Notes:
- Magnus 2.0 will always use his basic drill attack on the first turn, which deals 6 damage to both characters. Afterwards, he'll launch X-Punches if his HP has dropped to 63 or less. These X-Punches will attack independently from Magnus 2.0, each dealing 9 damage to the front character unless they are defeated. His X-Punches will return to his body the turn after they are defeated. After having launched X-Punches at least once and dropping to 35 HP or less, he'll use his Audience Cannon to deal 3 damage 10 times to the character in front. He also has a spinning disk attack that he can use instead of his Drill Attack if his X-Punches are not attached to his body, but that doesn't come up during this strat.
- It's important not to Guard the first Drill Attack, as that gets Mario to exactly 4 HP, enabling the double Point Swap setup on T2.
- Normally, using Art Attack twice in succession would not be possible since Mario only has 7 max SP at this point in the game. However, since both Mario and Goombella are in Peril on T3, SP recovery is multipled by 6 and using Rally Wink after the first Art Attack recovers enough SP to use it again immediately. The audience for Magnus 2.0 is also always a mix of all types, so even with only 50 audience, more than enough SP should be recovered.
- It's possible to deal up to 12 damage to Magnus 2.0 with Art Attack, even while also KO'ing his X-Punches, though it is somewhat difficult.
- Since Mario has two Damage Dodges equipped, all damage from the Audience Cannon used at the end of T3 can be nullified by having him in front and guarding every hit.
- Whether Rally Wink is used first on turns 1 and 4 doesn't matter. However, the specific order it's used on turns 2 and 3 is important due to the use of Point Swaps, SP regeneration, and Damage Dodge badges.
Consider subscribing for more challenge running content.
Double the Magnus, double the actions. One particular partner ability enables me to consistently do the same thing twice throughout this strat.
Restrictions:
-- Max Level: 9
-- Can only go up to Floor 80 in the Pit of 100 Trials
Custom conditions (Added by me):
- Mario must use the same action twice during each turn
Badges: Damage Dodge x 2, Mega Rush, Flower Saver P, Power Bounce (12 BP)
10 HP, 10 FP, 12 BP (level 5)
Items: Point Swap x 2
T1: Power Bounce x 6 (Merlee: +3 Attack), Rally Wink, Power Bounce x 6, Magnus 2.0 uses Drill Attack (Don't Guard this attack)
(Magnus 2.0 HP: 52, Mario HP: 4, Goombella HP: 24, FP: 1)
T2: Point Swap on Mario, Rally Wink, Point Swap on Goombella, Magnus 2.0 launches X-Punches
(Mario HP: 1, Goombella HP: 1, FP: 10)
T3: Art Attack (10 damage to Magnus 2.0 + X-Punch KOs), Rally Wink, Art Attack (12 damage), Magnus 2.0 uses Audience Cannon
(Magnus 2.0 HP: 30, FP: 7)
T4: Spin Jump, Rally Wink, Spin Jump, Magnus 2.0 is defeated
Notes:
- Magnus 2.0 will always use his basic drill attack on the first turn, which deals 6 damage to both characters. Afterwards, he'll launch X-Punches if his HP has dropped to 63 or less. These X-Punches will attack independently from Magnus 2.0, each dealing 9 damage to the front character unless they are defeated. His X-Punches will return to his body the turn after they are defeated. After having launched X-Punches at least once and dropping to 35 HP or less, he'll use his Audience Cannon to deal 3 damage 10 times to the character in front. He also has a spinning disk attack that he can use instead of his Drill Attack if his X-Punches are not attached to his body, but that doesn't come up during this strat.
- It's important not to Guard the first Drill Attack, as that gets Mario to exactly 4 HP, enabling the double Point Swap setup on T2.
- Normally, using Art Attack twice in succession would not be possible since Mario only has 7 max SP at this point in the game. However, since both Mario and Goombella are in Peril on T3, SP recovery is multipled by 6 and using Rally Wink after the first Art Attack recovers enough SP to use it again immediately. The audience for Magnus 2.0 is also always a mix of all types, so even with only 50 audience, more than enough SP should be recovered.
- It's possible to deal up to 12 damage to Magnus 2.0 with Art Attack, even while also KO'ing his X-Punches, though it is somewhat difficult.
- Since Mario has two Damage Dodges equipped, all damage from the Audience Cannon used at the end of T3 can be nullified by having him in front and guarding every hit.
- Whether Rally Wink is used first on turns 1 and 4 doesn't matter. However, the specific order it's used on turns 2 and 3 is important due to the use of Point Swaps, SP regeneration, and Damage Dodge badges.
Consider subscribing for more challenge running content.
Переглядів: 50
Відео
TTYD Remake - BP Only [15] - Shadow Queen
Переглядів 1412 годин тому
I take on the final boss, bringing my playthrough of this fantastic remake to an end. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Mario & Luigi: Brothership [3] - Side Content Galore
Переглядів 8714 днів тому
Turns out this game has quite a bit of optional content to partake in beyond the main story. I work my way through some of that, then connect the next island. Consider subscribing for more challenge runs and other content.
TTYD Remake - BP Only [14] - Palace of Shadow pt. 2
Переглядів 3921 день тому
I go through the rest of the Palace of Shadow, taking on a couple more bosses at the end. I stand right before the final boss now. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Mario & Luigi: Brothership [2] - Connection & Destruction
Переглядів 80Місяць тому
I continue my Mario & Luigi: Brothership playthrough by connecting the next two islands and battling the first boss. Consider subscribing for more challenge runs and other content.
TTYD Remake - BP Only [13] - Palace of Shadow pt. 1
Переглядів 20Місяць тому
I begin the final chapter of my BP Only playthrough. Right away, I'm pretty impressed with how they handled it in this remake. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Kappy's TTYD Strategy Contest - Smorg
Переглядів 95Місяць тому
This is my submission for the tenth round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the battle against Smorg, the boss of Chapter 6. Perhaps one of the most impressive things about the Smorg battle is just how much damage it can deal during the second half. So, why not try to face that head-on with my strat? Restrictions: - Max le...
Mario & Luigi: Brothership [1] - The Return of the Bros.
Переглядів 210Місяць тому
Three Mario RPGs in the span of a year. What a time it is to be a Mario RPG fan. I'm about to dive into the first brand-new Mario & Luigi game in almost 9 years. As a big fan of this series, I'm excited to see what it has to offer. Consider subscribing for more challenge runs and other content.
TTYD (GCN) - Pre-SP Pit [7] - Floors 91-100
Переглядів 922 місяці тому
The homestretch of what's definitely the most difficult challenge run I've taken on. Can I make it? In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge shop, random item drops from enemies, and BINGOS are all off t...
TTYD Remake - BP Only [12] - Pit of 100 Trials floors 81-100
Переглядів 532 місяці тому
I finish up the rest of the Pit of 100 Trials, ending things off with quite a long boss fight. Now I just need to finish Chapter 8. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
Kappy's TTYD Strategy Contest - Lord Crump (Ch. 5)
Переглядів 562 місяці тому
This is my submission for the ninth round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for the second battle against Lord Crump at the end of Chapter 5. This time I'm trying out another specialized restriction on what kind of moves I can use, one that should be fitting for a quick bout of naval combat. Restrictions: - Max Level: 8 - You ...
TTYD (GCN) - Pre-SP Pit [6] - Floors 81-90
Переглядів 742 місяці тому
For the most part, the 80s are a breather before things get extra nasty in the 90s, aside from one particular enemy that all pit runners dread facing. In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge shop, rando...
TTYD Remake - BP Only [11] - Pit of 100 Trials floors 51-80
Переглядів 462 місяці тому
Before taking on the final Chapter in this game, I'll be going through the Pit of 100 Trials. Things get a bit more interesting going into the next 30 floors. BP Only rules: -Can only upgrade BP when leveling up -Can't equip HP Plus or FP Plus Consider subscribing for more challenge running content.
TTYD (GCN) - Pre-SP Pit [5] - Floors 71-80
Переглядів 543 місяці тому
The 70s can be a notoriously difficult part of the pit and that's no different in this run. Thankfully, nothing unmanageable came up. In Pre-SP Pit, the goal is simply to complete the Pit of 100 Trials before obtaining Sweet Treat. Since the game sequence can't be advanced past the point of obtaining Sweet Treat, this also means that Power Smash, badges in the badge shop, random item drops from...
Kappy's TTYD Strategy Contest - Cortez
Переглядів 633 місяці тому
This is my submission for the eighth round of a TTYD strategy contest, hosted by @Kappy0 . For this round, contestants are coming up with a strat for Cortez, the main boss of Chapter 5. I will fully embrace the Bomb Squad shenanigans while I can. Restrictions: - Max Level: 8 - If venturing into the Pit of 100 Trials, you may only go down to Floor 60. Custom conditions (added by me): - Skip Cort...
TTYD Remake - BP Only [10] - Pit of 100 Trials floors 1-50
Переглядів 413 місяці тому
TTYD Remake - BP Only [10] - Pit of 100 Trials floors 1-50
TTYD (GCN) - Pre-SP Pit [4] - Floors 61-70
Переглядів 883 місяці тому
TTYD (GCN) - Pre-SP Pit [4] - Floors 61-70
TTYD Remake - BP Only [9] - Chapter 7
Переглядів 213 місяці тому
TTYD Remake - BP Only [9] - Chapter 7
Kappy's TTYD Strategy Contest - Doopliss + Partners
Переглядів 553 місяці тому
Kappy's TTYD Strategy Contest - Doopliss Partners
TTYD (GCN) - Pre-SP Pit [3] - Floors 41-60
Переглядів 554 місяці тому
TTYD (GCN) - Pre-SP Pit [3] - Floors 41-60
Kappy's TTYD Strategy Contest - Atomic Boo
Переглядів 594 місяці тому
Kappy's TTYD Strategy Contest - Atomic Boo
TTYD Remake - BP Only [8] - Chapter 6
Переглядів 254 місяці тому
TTYD Remake - BP Only [8] - Chapter 6
TTYD (GCN) - Pre-SP Pit [2] - Floors 21-40
Переглядів 804 місяці тому
TTYD (GCN) - Pre-SP Pit [2] - Floors 21-40
Kappy's TTYD Strategy Contest - Macho Grubba
Переглядів 624 місяці тому
Kappy's TTYD Strategy Contest - Macho Grubba
TTYD Remake - BP Only [7] - Chapter 5
Переглядів 375 місяців тому
TTYD Remake - BP Only [7] - Chapter 5
TTYD (GCN) - Pre-SP Pit [1] - Preparation & floors 1-20
Переглядів 1295 місяців тому
TTYD (GCN) - Pre-SP Pit [1] - Preparation & floors 1-20
Kappy's TTYD Strategy Contest - Rawk Hawk
Переглядів 645 місяців тому
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TTYD Remake - BP Only [6] - Chapter 4
Переглядів 285 місяців тому
TTYD Remake - BP Only [6] - Chapter 4
Kappy's TTYD Strategy Contest - Magnus Von Grapple
Переглядів 706 місяців тому
Kappy's TTYD Strategy Contest - Magnus Von Grapple
TTYD Remake - BP Only [5] - Finishing Chapter 3
Переглядів 386 місяців тому
TTYD Remake - BP Only [5] - Finishing Chapter 3
I can't help myself, whenever I see an enemy holding a badge, even if I won't use it, I steal with Mowz. Something about doing that has always been very satisfying to me.
That was such an entertaining battle against Magnus 2.0. And yeah, I'm one of those people that has problems with the crane in Remake. Skill issue, totally lol.
Chapter 6 has always been my least favorite. Not a bad Chapter by any means, I like them all, it's just the lack of proper gameplay I don't like. As for the story of it, I think it's okay. Pennington really saves it for me. He's always been one of my favorite characters in TTYD.
I would say Chapter 6 is one of the weaker ones, particularly on replays. Though, I still definitely appreciate how TTYD's chapters are so varied, even if not everything it does works perfectly.
I really like the SFX Cortez's bones make in the Remake. Got such a nice, eerie crunch to it. Goes without saying, but there's so much added charm and detail in this Remake.
I've always loved Chapter 4, mostly because I really enjoy doppelganger stories, and I think Doopliss is one of my favorites.
Sick blocking
Man, I really, really like this one. I was about to lose it if you Superguarded the audience cannon, but I completely understand why you wouldn't have bothered going for it.
13:43 It's Miccat vs...Miccat?!
They'll always be The Shadow Sirens to me.
Yeah, same.
"Real men fight Hooktail at full strength." Gotta call me out, man? Lol. Next time, I will.
Huh. I never knew Blooper could regenerate it's tentacles in either version.
Well, that doesn't surprise me, given how fast it usually goes down.
Man I hate dark bristles, I can never get them consistently
Could you explain the phase 2 bomb squad turn shenanigans a bit more please ? Since the bombs being on a different side makes them count as exploding on different turns, shouldn't the mario jump be considered to be on the same turn as the second bomb hit ? Clearly, no, but why ? Also gg
The turn structure in TTYD is actually a lot more nuanced than it might seem. Enough so that it'd be pretty hard for me to really fully explain it in this comment. This article from Jdaster64, a player who's especially knowledgeable about the game, explains it in great detail: supermariofiles.wordpress.com/2021/03/24/ttyd-turn-structure/ But in short, each full turn actually consists of 5 different "phases", with phase 2 including the player's turn and phase 4 including the enemy's turn. The other phases are used for stuff that happens between player or enemy turns. The bombs from Bomb Squad exploding are counted as a different phase than player attacks and that combined with how the Shadow Queen checks whether or not she was attacked in her invincible phase can result in skipping the second phase with the right setup.
No comment ? Alrihgt nice man :)❤
Dang nice. That was a good performance with Bonetail. The freeze was heartstopping though. And not the good kind.
Gg, that was a cool run and made me simulate it in the remake This bonetail was very clean 16:41 you could have used the shooting star on turn 1 to play it safe and also at 17:28, fire drive would have been enough and would have saved 2 superguards
Thanks for Tattling Bonetail before Goombella but the dust! Would have been annoying otherwise
I would definitely tattle turn 1 and shooting star turn 2 if she lives
Nicely done! Congrats!
I did even turn no superguards bp only (2 hp and fp pluses allowed) no life shrooms in the remake recently and it funny to see you do cool strats for bosses while I just left the defensive badges equipped for Magnus 2.0 to be immune to the audience canon and in general, as soon as I got Stampede, I just made Mario as tanky as possible and gave Yoshi as much power as possible to one-shot nearly every normal enemy (and Koops for high defense enemies) and I didn't really change my badges for bosses because it's still worked The only boss where I have good strats is hooktail Also at 0:05 my favourite combo in the game : jumpman quake hammer
Huh, I definitely didn't have Jumpman written in my notes for that section, so I guess I must've just forgotten to unequip from earlier.
Chat this is real
5:16 exemple of unfair guard/superguard that that remake wouldn't have I personally really need to tattle the arantulas, I can't keep track of their hp so well done Also I finally beat my remake pre-sp challenge a while ago and I finished with 4 ultra shrooms and 47 hp, I had an good attempt before that one but Charliton never appeared and I entered bonetail with 97 star points, low fp, 40 max fp and 4 jamming jellies so I needed to wait for burn dmg to not run out of fp and I died while in the final attempt, charliton appeared once on 50 and I bought 2 ultra shrooms and 3 thunder rages (for 1900 coins) Also, I lost many runs to Arantulas, I really suck at them, especially before but still now Anyways, I'm hyped for the 90s and Bonetail
I could feel the tension at level 83 fight with the 4 Arantulas. That was fine play.
Did You Beat The 1st Lord Crump Without Taking Any Damage And Superguard His Attack?
I did beat him without taking any damage, which doesn't actually require Superguarding him. Guarding is enough to make him do no damage.
@@Miccat87 Okay!
I'm doing "Remake pre-sp (no super jump" right now even though the challenge really is : -Pre-chapter 2 -no star power -no Koops -only pre-sp badges (no badge shop) and no badge that can only be obtained with super jump in GCN -14 star pieces (heart finder+flower finder = 12 used) -base rank Goombella -no audience throw -no BINGO -no enemy badge drop Note : I grinded piantis at the slot machine and bought badges to sell them in the badge shop for coins I already did that while upgrading Goombella and it wasn't that hard but now I'm struggling with base rank goombella even though I have : -easier superguards (longer timing window and more telegraphed attacks and better visual cues) -more than 999 coins (I start with ≈1400 but get quite a lot more during the pit) -15 items to start -sleep is op And for zap tap not working against spiky parabuzzies, I just attack them with goombella to kill her ASAP and only focus on Mario so it's not too bad Also, I don't why but since I technically do pre-chapter 2, I start at level 3 but I mostly take movers and the big pink bob-ombs don't give exp when blowing up but yet, you are several levels lower than me at the same point So it's crazy that you're able to do that, especially those long Lakitu fights and I can't imagine doing bonetail with 2 ultra shrooms, I need AT LEAST 4 with 50 max hp
I would argue Superguards being easier in the remake is somewhat debatable. Some are easier, but there are others that feel harder, at least to me, so it kind of balances out. I would say they generally feel more fair, which I guess technically could mean they're easier. Anyway, it's cool to see hear that some other people are trying out pit challenges.
@@Miccat87the pokey tackle is harder, probably and maybe a few others as well and ice piranhas can breath but for exemple : embers grow before damaging you instead of counting 6 flame shakes, daisies have a note that hits you, and a lot of attacks come out slower like lakitu spiny roll attack and the piranha bite and I still think that the 33% timing window increase is significant but idk I haven't played the original in the last few years and I have never done an early pit run in the original
@@Poochyvert Well, here's several more that I personally find harder in the remake: - Chain Chomps (The timing is consistent in the original, but in the remake, the timing changes based on how far away they are. As such, you have to learn four different timings to consistently Superguard them.) - Swoopula/Swampires (Since you have to Superguard as soon as they latch onto you, the audio cue you could use in the original no longer works.) - Wizzerd lightning (It's slightly earlier than it used to be, which means you have to react faster and the visual cue where you watch the movement of the hands doesn't work as well.) - Bonetail's Breath (Like the lightning, it's slightly earlier than usual, requiring better reaction time. Also, the visual effects of the different breaths vary a bit, which can throw off some visual cues, particularly with the freeze breath.) - Gloomtail's Megabreath (Instead of being almost visually identical to his normal breath like in the original, it looks totally different now, meaning you have to learn a new visual cue to Superguard it. Side note: it might be one of the coolest-looking attacks in the remake.) - Beldam's Blizzard (The enhanced visual blizzard effect makes it harder to discern a good visual cue compared to the original.) - Shadow Queen's hand drain (The visual sparkle effect isn't as well-defined as in the original, making it a bit harder to use as a visual cue.) Another thing to consider is that attacks being slower doesn't necessarily make them easier to Superguard. After all, the reason Embers are so hard to Superguard in the original is because it takes a long time for them to damage you after they move up to you. Same deal with the Pokey lean attack in the remake. Ultimately though, Superguarding difficulty is a subjective thing that comes down to player perception, so I suppose it makes sense why some people would think they're easier in the remake.
@@Miccat87 tbh, I know next to nothing about the superguards outside of the pit that aren't an attack that the enemy does every turn, also a lot of the other ones that are definitely really hard and I personally suck terribly at bonetail in general but for chain chomps, isn't it the opposite or something ? Because in the remake, I just use the sound with a rythme to superguard them easily and the one in front moves very slowly while the one in the back moves really fast (but I think they hit at the same time) Also, one reason I find the superguards easier is that I don't use audio/visual cues for many attacks, and I just kinda guess for the other ones like wizard lightning so the timing window increase matters even more in that case
@@Miccat87good news, apparently, I don't suck at bonetail superguards as much anymore, because I was on an attempt that died to freeze in the 50s but decided to keep going by pressing retry and I got through the rest without dying but I was forced to use a lot of ultra shrooms and Charliton never appeared (exept maybe before 50) so I had 2 ultra shrooms left for bonetail and won with 11 hp, it was reallly tight and I could have died to sleep or freeze at certain moments with a bit of bad luck and I dodged a lot of attacks and surprisingly superguarded a lot as well, even breaths because I couldn't play it safe by guarding so I think that I'm gonna beat this challenge soon
Very interesting strategy 👍
Shouldn't the name of this be "TTYD (GCN) - Pre-SP Pit [3] - Floors 41-60" because this is the third video you have of your current Pre-SP Pit run?
You are correct. I'll fix that shortly.
26:27 can't you jump on it to do 1 damage to finish it off ?
Jumping on charged Ice Puffs doesn't deal any damage to them. That only works on Poison Puffs for whatever reason.
@@Miccat87ok thanks I noticed that in the remake too a few days ago
Nicely done. Smorg is interesting in terms of the way it attacks.
Oddly enough pebble toss doesn't deal any damage to Golden Seedlings for some reason. I had to find this out the hard way. It's bizarre.
Golden Seedling defense is very wacky. I almost wonder if I should try to investigate it a bit more.