I really like this tip. I did this for a friend who couldn’t beat my space marines with his death guard. I built an army out of his models that accentuated the parts of his army that scared me the most and let him fight me with my own army to show him where I am weak and some of the things he is strong in. Thanks uncle atom!
I would push the envelope and say that this works for developing painting too. Trying other people's paint styles will not only make you try new things, but allows room to discover what works for you and what doesnt. A bigger appreciation to how painting minis can be learned and hopefully develop this combination of insights that can make you a better mini painter.
In addition to the excellent advice in the video I offer a few suggestions that I hope translate across from my competitive (but very amateur!) chess experience: 1) Do a post-mortem review after EVERY game with your opponent - *especially* when you're playing a stronger player. What were they thinking? What weaknesses did they see in your play that they could take advantage of? What could you have done to thwart their tactical and strategic maneuvers? 2) Play a handicapped game against your regular (stronger) opponent. i.e. they have fewer points than you. Maybe you get an occassional extra "free" turn. In chess this would equate to "piece odds" and "time odds". 3) Play some small encounters with very small armies / small combinations of units. This is so that you have fewer permutations / combinations of unit abilities to try to remember. Keep swapping units in & out between skirmishes, to change the combination of abilities. What works? 4) Practice does not make perfect. Practice makes PERMANENT. Repeating the same mistakes just engrains them into one's behaviour, making it harder to change. On the other hand, repeating good behaviours / habits makes it easier to keep doing the right things, and doing things right. The hard bit is learning what's right and taking that first good step :-)
I live in a village and don't have anyone around that play miniature games. I am 22 and have been into painting Warhammer for about 17 to 18 years. I was just wondering if there is anyone in a similar situation, of isolation from the gaming side of Warhammer due to location or circumstances and what you have done to keep the hobby fresh? I would also like to hear from people who don't paint, those that only play the games, to see there opinion in what drives the hobby for them. Thank you for taking the time to read this.
I'm in the same situation, I live in an island and theres not many players. Theres allot of card players but not miniature players. Here people are scared by the rules and built /paint part of the hobby. But love watching other players play. Only a few are brave enough to actually get into it. I started alone and got a friend to start with me with a boxset.
I literally fight against myself, you might think that is boring but it's actually intense as you are constantly trying to outmanoeuvre and outwit yourself, discovering sudden mistakes, or tactical options overlooked. I've never had a dull fight this way.
@@johnwest5957 Always a great suggestion, even if you do have other people around. I always used to lose so I'd build armies (proxying when I had to) and play against myself to figure out how to exploit various synergies better
Top notch advice about swapping armies. I do this with new players; they get to play with a 'killer list' force (that I made to go against myself) that's fully painted and I play with their army. It's good fun for both of us, they learn new things and I also learn new things.
We used to do this trick in 40K a lot (I think mostly because I had the completely painted army and my friends did not) but it really helped not only understanding my own army but we could all learn more about each other's armies and could help one another remember things like which HQ gave which bonuses. I think trading roles as a DM/PC in D&D helps a lot too, so it works in some other circumstances as well. :)
This is awesome and definitely something I've thought about with some of the people I play with. An important part of this, though, is that, in the event one of the players is trying to learn from a better player, to be looking to learn their army and not get discouraged if they, say, lose against both their own army and their friend's army. I think a big part of this is going into with that mindset, and also just playing against the right kind of cool people.
Uncle Atom, great video as usual. I would add trying armies who's "main thing" is different can really help. You may not realize that "style" (ranged, assault, close-combat, stealth, etc.) is not actually what you like its just what that army/unit does.
Video right up my alley. Thanks for taking the time to talk to me at Origins over by the BGG booth and for the recommendation on Wreck Age. Keep up the great work!
Just found your channel yesterday, I'm very new to all this, I'm just a regular modeller thinking of buying my first set, im 46 and the occasions i have been into GW it's been full of children which kinda plus me off, thor channel really inspires me though.
Doing stuff like that help you to better understand your army's niche better. It can be hard to really know what your army is good at until you get to know what other armies do.
Thankfully I play with guys who will say "Bro, dont you get rerolls?" or "He gets a buff so he didnt fail his nerve" I forget these things frequently (actually almost always) and some guys take advantage of it. Nice vid!
Good, solid engineering principles: I have a problem - can I turn the problem upside down? Can I run it backwards? Sideways? Can I turn it inside out? When a situation or a person hands you a problem and you can't solve it, the problem has the momentum... put the problem in a different environment or see it from a different angle, and you shift the momentum away from the problem.
Kings of War has a great community which is growing more and more each year, and what I mean by that is a good majority of the individuals that play the game (even in a competitive environment) are very supportive and helpful, even pointing out moves at times that their opponent should make. That said, as for forgetting about perks for an unit or model I use tokens. In closing, being a musician, a saxophone player, no those two do not translate (smiling).
Jumping into AoS what I did to help remember abilities and such, I created a spread sheet with fast stats to reference, movement, attack, hit, wound etc. but I also wrote down each phase sequentially and within each phase I wrote down specific rules and abilities characters and units can use during that phase. It was a HUGE help to me. I have all my spells, prayers, command abilities listed in each phase they can be used. The advantage there too is my less initiated friends can just jump in and play also with an easy reference for what models do what things in each phase. Less to remember was a positive thing. I found I can see what is happening on the table, take a look at my binder and then be like okay, I can do this, this and that when this turn is done. Helps me think ahead keeping all my abilities in mind when making tactical decisions. I also printed off the core rules for reference as well as the warscrolls for each unit in the back so if my opponent asks to reference something I have everything I need all in one place.
If you have your units printed on cards you can always put a token on it as a reminder, is there any rules regarding notes? In mtg we're not above underlining or outright writing the option we want on modular cards. A post it with the instruction you need to remember works wonders if allowed.
Great video! I am totally the gamer who forgets my own army's bonuses and attacks. I'll have a dwarf unit decked out with with a king, champion, and all these other buffs and then forget to include the characters when rolling for attacks, lol.
A big reason this can help, is because when playing from the other side, you may start to feel the strengths in your army a lot more when it's across the table from you, especially if it's being piloted by a better player. The same applies to feeling the weaknesses in the other army much more obviously when you're piloting them. Even if you aren't a bad player, other armies can still seem scarier than they actually are until you use them yourself.
Practise makes progress! Also the trumpet/sax analogy has merit from an arranger or composer point of view as you’d get a better idea of what this other instrument can do. Practising saxophone won’t make you better at trumpet but it gives you a broader perspective of music and instrument interaction etc so it works!
Your musical comparison actually DOES have a nugget of truth! It is a very beneficial idea to practice different instruments solos with your own. It broadens your repetoire and musicality. It might be harder to play certain melodies on your instrument but the practice still unveils them to you :)
Could you do a video on the dos and don'ts of posing multipart models? If you haven't already that is - I've watched a fair few of your vids now but haven't seen anything about it. I see a lot of unnaturally posed models out there and I'm wondering if there's an art to it, or if there are any tips or techniques you can impart.
Really good idea! I’ve had kill team since release but I haven’t played a game yet. I feel commanders and elites might make it more useful for me and my armies though. This could be a great way to learn the game!
Cards. I have a tendency to forget that certain stratagems etc. are available too. I find cards less cumbersome to riffle through during a game than a book or phone/tablet. You can also place several of them on the table as reminders of things you tend to keep forgetting, that sort of thing.
Concur: cards (stratagem). I couldn't chip the paint on the side of a barn with my Admech - until I started placing the strat cards by respective units when spending the CP. Not only did I start to remember modifiers, but discovered keys to playing my force. Now, if I haven't spent 8-12CP in shooting phase 1 - I review my strats before dropping dice. Hurts so good. I'm still a terrible player, but now my army does the things.
This reminds me of a similar - though with almost exactly reversed logic - practice I learned in videogames. It's something I had recommended to me, and often recommend to others now, when you're playing a game, and some particular army, or loadout, or skill combo, or even single attack, seems to be "overpowered" and you can't beat it. Try using the "overpowered" tactic yourself. Seeing it from the other side, being the one using it, can give you insights into the limitations of the power you're struggling to counter, and show you a new way to see through the enemy's tactic. I found it elsewhere, and for myself, but have since learned that it's a common approach to learning in fighting games. When an opponent is using a "cheese" or "spam" tactic you don't know how to beat, use it yourself, and when you find someone who can beat it, watch them to see how they do - and learn their strategy so you can use it in future matches, and counter those who do the same thing to you.
This is a great idea, I constantly push my painting abilities but after two years into the hobby, I barely know how to play. It could be that I’m just a slow learner or I could have had easier teachers. But 98% of the time I play, I get wiped of the table. And the other 2% is when people pity play me and make me win, yay! But actually seeing how someone with experience would field and play my army would be very valuable. Thank you 🙏🏼
Don't know if Tzun Zu has been quoted here yet, but as the man said: If you don't know yourself and don't know your enemy you'll lose every battle. If you know yourself but not your enemy, or vice verse, you'll win every second battle. Know yourself and your enemy and you'll win every battle. By playing against "your" army you're learning its strengths and weakness from the perspective of your opponent, as well as gaining an insight into the capabilities of your enemy from their perspective.
You gotta put in the time bro. Depending on the army and how new you are to the game you are going to play between 10 and 20 games before you learn your army. I like this concept of playing the opponents side. I am going to try this. Thanks
The way I got much better at pool was to play "both sides" in lot of games. It works here too. Play a game (or games) against yourself using two armies (proxy the models if needed). No time pressure and you can experiment.
This is true in many games and other ways of life. For example in a company i used to work for they made us follow a member of marketing for a day, then somebody in research etc.. seems silly but you really understand why some stuff doesn't work and why other does. The same is true in wargaming, you understand better which model is a target for your opponent, which one they will attack in cc or which they will snipe, what are your strengths and what are your weaknesses. Maybe that fancy new model is really cool looking, but just doesn't do enough for the points it costs, maybe the unit you thought is a glass cannon is actually a bit tougher and you can be more daring with it etc etc..beautifuly you also learn how your opponents army work and what he/she is afraid of when playing
had my first match today with my 95 power level ad mech army vs 95 power of militarum tempestus... got stomped VERY HARD!!!! learned alot though, HQ's dont lead from the front, note taken.edit, "oh i coulda re-rolled 1s" YEP!!! THIS ALL DAY TODAY!!! didnt realize ad mech had so many opportunities to do so.
@@astolbro7183 Yes, it was something like that, although my deployment and loss of initiative didn't do me any favors. I'm running mars with belisarius/ 2 Dominus Tech Priests/ an Enginseer/ 2-10 man rangers, arc, plasma, arquebus/ 1-10 man vanguard, arc, plasma, arquebus/ 1-5 man of both types of sicarians, running tasers on the infiltrators and claws and daggers on rust stalkers, Princeps gets opposite loadout/2 Robots with the datasmith, one of each loadout/ 1 dragoon with lance and serpenta/ and 2 dunecrawlers, 1 with neutron laser, other with iccarus array. if you want to get a better idea of the matchup heres a link to a shot of turn 2 instagram.com/p/By_5OtFg4cS/
@@thirdimpact172 they look sweet dude but rust stalkers and infiltrators get alot better in squads higher then then 5 if you have any room in your list point wise id get another box of them make 2 infiltrators and 3 rust stalkers they would survive way longer on the field then they so now
@@astolbro7183 ok cool thanks for the tip, was also thinking of dropping the Icarus duncrawler, unless i know i have flyers to shoot at, for another 2 robots.
Always enjoy your vids, Adam and I can't tell you how often you've inspired me to play games I would have never even considered. Looking forward to all the events I expect the Gamefor app to point me towards. Pa-chow, indeed.
What a concept. Never thought about it that way. I always just did the, let me random place everything all over and see what combos happen due to the random placement. Please note, this doesn't work well
The reason I am currently not winning is because I am drowning in tank models from christmas because my family is way too nice and also thought that infantry boxes weren't good enough. I play Imperial Guard.
I'm going to do this with my friend that (while playing like crap) always complains that his army is weak (when it's really not). I don't want to be rude, just make him understand that he should put a little bit of thought in what he does.
Looks like I'm a couple hours late, but my advice on Kill Team is that it'll probably be really close, and make sure you look carefully at how the tie-breaker is settled. Every game of Kill Team I've won, (and I win KT more than I lose, which is weird because I consistently get my butt whupped in 40K) I've won thanks to the tie-breaker rules.
@@mariomariolemieux982 I lost badly My 7 necrons vs his 5 space marines Death match He killed my necron warrior turn 3 and then hid This is the guy who runs the warhammer shop😑he also said shots that were in line of sight weren't and my obscured deathmark on high ground wasnt obscured so I'm not even complaining about his play style
I'm gonna look for others to play with at the shop I'm replacing one of my warriors with either a deathmark or immortal with a carbine since the warriors did literally nothing despite having very low differences in stats
New player question, why is there no handicap system in these games? It seems like having ranked games and a handicap would even things out a bit. Would it kill the game to give noobs another 200 points on the board?
@@amraphensantiago6699 Thanks for the reply. Looks like I'm just gonna have to learn my shit. I kick ass at DnD because everone is more concerned with arguing over the lore and yes or no rulings. Nobody seems to do the numbers. Looking forward to getting properly crushed by a good technical player.
I had that shirt for a long time!! I wore it until it fell apart, I got it for free at a convention around the launch of fallout 3... where did you get yours? (Would live to buy another one)
I got it at PAX 2008 in Seattle - it was a giveaway at the Fallout 3 booth. My wife got a Vault Boy hand puppet, which is also cool. Thanks for watching!
Let me preface this comment by saying I don't play. So if my thoughts are off base I am sorry. A couple comments touched slightly on my thoughts, post mortem on game, index cards. It seems that some kind of journal about your armies or teams or whatever would be helpful here. In chess matches you always see players keeping track of what happened in the game. I would think notes on the game you played, win or lose, would be helpful to make you a better player here as well.
I think I'm like you, I play so I have an excuse to paint, I don't paint so that I can play. That said, it would be nice to be better, so I'm all ears.
@@jaelee1996 I was thinking more along the lines of tabletop simulator where you could practice the game and really get to know the rules. Perhaps even get reminded you forgot to do something. Get enough reminders and you would likely remember to do it.
I dont like AoS and the new Warhammer 40k 8e, that much. So mostly i packed 4 armies Warhammer fb 7e 500 points and say choose or i will choose. If my opponent agrees to a tutorial play 7e.
Smite sucks to play against especially if you don’t have physkers yet. This is coming from a guy who’s only opponent at the game shop most of the time is a 12 year old tzeentch player and I wanna die
"I'm having a good time... but I lose a lot".
Story of my life lol
My bloodbowl record is approx 50 games 40 losses !!!
Offical Naf record 10 games.....1 win 2 draws 7 losses !!!
I think it's more important to have fun, so I keep doing what I'm doing. Thanks for watching!
I have a specific knack for choosing armies/units that just happen to be completely terrible.
I really like this tip. I did this for a friend who couldn’t beat my space marines with his death guard. I built an army out of his models that accentuated the parts of his army that scared me the most and let him fight me with my own army to show him where I am weak and some of the things he is strong in. Thanks uncle atom!
The whole beginning of the video is me. I enjoy playing the game but constantly loose. This video will really help me.
I would push the envelope and say that this works for developing painting too. Trying other people's paint styles will not only make you try new things, but allows room to discover what works for you and what doesnt. A bigger appreciation to how painting minis can be learned and hopefully develop this combination of insights that can make you a better mini painter.
I took two miniature painting workshops in order to improve my skills and meet others with same interests. That was a good investment.
"I never knew those guys can do that" Yep.. That is me. Every game I play is against a better player, so I learn from each game played. (kinda)
Yeah, it describes my games, as well. Thanks for watching!
In addition to the excellent advice in the video I offer a few suggestions that I hope translate across from my competitive (but very amateur!) chess experience:
1) Do a post-mortem review after EVERY game with your opponent - *especially* when you're playing a stronger player. What were they thinking? What weaknesses did they see in your play that they could take advantage of? What could you have done to thwart their tactical and strategic maneuvers?
2) Play a handicapped game against your regular (stronger) opponent. i.e. they have fewer points than you. Maybe you get an occassional extra "free" turn. In chess this would equate to "piece odds" and "time odds".
3) Play some small encounters with very small armies / small combinations of units. This is so that you have fewer permutations / combinations of unit abilities to try to remember. Keep swapping units in & out between skirmishes, to change the combination of abilities. What works?
4) Practice does not make perfect. Practice makes PERMANENT. Repeating the same mistakes just engrains them into one's behaviour, making it harder to change. On the other hand, repeating good behaviours / habits makes it easier to keep doing the right things, and doing things right. The hard bit is learning what's right and taking that first good step :-)
This is some good advice. I shall take heed
I live in a village and don't have anyone around that play miniature games. I am 22 and have been into painting Warhammer for about 17 to 18 years. I was just wondering if there is anyone in a similar situation, of isolation from the gaming side of Warhammer due to location or circumstances and what you have done to keep the hobby fresh? I would also like to hear from people who don't paint, those that only play the games, to see there opinion in what drives the hobby for them. Thank you for taking the time to read this.
I'm in the same situation, I live in an island and theres not many players.
Theres allot of card players but not miniature players.
Here people are scared by the rules and built /paint part of the hobby.
But love watching other players play.
Only a few are brave enough to actually get into it.
I started alone and got a friend to start with me with a boxset.
I literally fight against myself, you might think that is boring but it's actually intense as you are constantly trying to outmanoeuvre and outwit yourself, discovering sudden mistakes, or tactical options overlooked. I've never had a dull fight this way.
@@johnwest5957 Always a great suggestion, even if you do have other people around. I always used to lose so I'd build armies (proxying when I had to) and play against myself to figure out how to exploit various synergies better
Top notch advice about swapping armies. I do this with new players; they get to play with a 'killer list' force (that I made to go against myself) that's fully painted and I play with their army.
It's good fun for both of us, they learn new things and I also learn new things.
We used to do this trick in 40K a lot (I think mostly because I had the completely painted army and my friends did not) but it really helped not only understanding my own army but we could all learn more about each other's armies and could help one another remember things like which HQ gave which bonuses. I think trading roles as a DM/PC in D&D helps a lot too, so it works in some other circumstances as well. :)
This is awesome and definitely something I've thought about with some of the people I play with. An important part of this, though, is that, in the event one of the players is trying to learn from a better player, to be looking to learn their army and not get discouraged if they, say, lose against both their own army and their friend's army. I think a big part of this is going into with that mindset, and also just playing against the right kind of cool people.
Uncle Atom, great video as usual. I would add trying armies who's "main thing" is different can really help. You may not realize that "style" (ranged, assault, close-combat, stealth, etc.) is not actually what you like its just what that army/unit does.
Video right up my alley. Thanks for taking the time to talk to me at Origins over by the BGG booth and for the recommendation on Wreck Age. Keep up the great work!
Just found your channel yesterday, I'm very new to all this, I'm just a regular modeller thinking of buying my first set, im 46 and the occasions i have been into GW it's been full of children which kinda plus me off, thor channel really inspires me though.
Uncle atom put up an app called GameFor it allows you to find people to wargame with.
Welcome aboard, Sir! Here in Florida, I find more adults (Seniors even) building, painting, and playing WH40K. I'm 55 myself.
Doing stuff like that help you to better understand your army's niche better. It can be hard to really know what your army is good at until you get to know what other armies do.
Thankfully I play with guys who will say "Bro, dont you get rerolls?" or "He gets a buff so he didnt fail his nerve" I forget these things frequently (actually almost always) and some guys take advantage of it. Nice vid!
Good, solid engineering principles: I have a problem - can I turn the problem upside down? Can I run it backwards? Sideways? Can I turn it inside out? When a situation or a person hands you a problem and you can't solve it, the problem has the momentum... put the problem in a different environment or see it from a different angle, and you shift the momentum away from the problem.
Kings of War has a great community which is growing more and more each year, and what I mean by that is a good majority of the individuals that play the game (even in a competitive environment) are very supportive and helpful, even pointing out moves at times that their opponent should make. That said, as for forgetting about perks for an unit or model I use tokens. In closing, being a musician, a saxophone player, no those two do not translate (smiling).
Jumping into AoS what I did to help remember abilities and such, I created a spread sheet with fast stats to reference, movement, attack, hit, wound etc. but I also wrote down each phase sequentially and within each phase I wrote down specific rules and abilities characters and units can use during that phase. It was a HUGE help to me. I have all my spells, prayers, command abilities listed in each phase they can be used.
The advantage there too is my less initiated friends can just jump in and play also with an easy reference for what models do what things in each phase. Less to remember was a positive thing. I found I can see what is happening on the table, take a look at my binder and then be like okay, I can do this, this and that when this turn is done. Helps me think ahead keeping all my abilities in mind when making tactical decisions.
I also printed off the core rules for reference as well as the warscrolls for each unit in the back so if my opponent asks to reference something I have everything I need all in one place.
If you have your units printed on cards you can always put a token on it as a reminder, is there any rules regarding notes? In mtg we're not above underlining or outright writing the option we want on modular cards. A post it with the instruction you need to remember works wonders if allowed.
Great video! I am totally the gamer who forgets my own army's bonuses and attacks. I'll have a dwarf unit decked out with with a king, champion, and all these other buffs and then forget to include the characters when rolling for attacks, lol.
If it's any consolation pro-players also forget stuff too.
A big reason this can help, is because when playing from the other side, you may start to feel the strengths in your army a lot more when it's across the table from you, especially if it's being piloted by a better player. The same applies to feeling the weaknesses in the other army much more obviously when you're piloting them. Even if you aren't a bad player, other armies can still seem scarier than they actually are until you use them yourself.
always keep your different types of units at their optimal range. Always.
Practise makes progress! Also the trumpet/sax analogy has merit from an arranger or composer point of view as you’d get a better idea of what this other instrument can do. Practising saxophone won’t make you better at trumpet but it gives you a broader perspective of music and instrument interaction etc so it works!
Your musical comparison actually DOES have a nugget of truth! It is a very beneficial idea to practice different instruments solos with your own. It broadens your repetoire and musicality. It might be harder to play certain melodies on your instrument but the practice still unveils them to you :)
Oh wow! This video is spot on! My Tyranid army has so many "special" riles that I often miss.
Could you do a video on the dos and don'ts of posing multipart models? If you haven't already that is - I've watched a fair few of your vids now but haven't seen anything about it. I see a lot of unnaturally posed models out there and I'm wondering if there's an art to it, or if there are any tips or techniques you can impart.
Really good idea! I’ve had kill team since release but I haven’t played a game yet. I feel commanders and elites might make it more useful for me and my armies though. This could be a great way to learn the game!
Cards. I have a tendency to forget that certain stratagems etc. are available too. I find cards less cumbersome to riffle through during a game than a book or phone/tablet. You can also place several of them on the table as reminders of things you tend to keep forgetting, that sort of thing.
Concur: cards (stratagem). I couldn't chip the paint on the side of a barn with my Admech - until I started placing the strat cards by respective units when spending the CP. Not only did I start to remember modifiers, but discovered keys to playing my force. Now, if I haven't spent 8-12CP in shooting phase 1 - I review my strats before dropping dice. Hurts so good. I'm still a terrible player, but now my army does the things.
Yup great advice! So much more interesting this way. Reveals strengths and weaknesses of a particular list.
Adams is a great human I really enjoy just listening to ya bud hopefully we will get to have a game keep it up
This reminds me of a similar - though with almost exactly reversed logic - practice I learned in videogames. It's something I had recommended to me, and often recommend to others now, when you're playing a game, and some particular army, or loadout, or skill combo, or even single attack, seems to be "overpowered" and you can't beat it. Try using the "overpowered" tactic yourself. Seeing it from the other side, being the one using it, can give you insights into the limitations of the power you're struggling to counter, and show you a new way to see through the enemy's tactic.
I found it elsewhere, and for myself, but have since learned that it's a common approach to learning in fighting games. When an opponent is using a "cheese" or "spam" tactic you don't know how to beat, use it yourself, and when you find someone who can beat it, watch them to see how they do - and learn their strategy so you can use it in future matches, and counter those who do the same thing to you.
This is a great idea, I constantly push my painting abilities but after two years into the hobby, I barely know how to play. It could be that I’m just a slow learner or I could have had easier teachers. But 98% of the time I play, I get wiped of the table. And the other 2% is when people pity play me and make me win, yay! But actually seeing how someone with experience would field and play my army would be very valuable. Thank you 🙏🏼
I do this with TCG/CCGs, so it makes sense to me. Great advice!
Don't know if Tzun Zu has been quoted here yet, but as the man said: If you don't know yourself and don't know your enemy you'll lose every battle. If you know yourself but not your enemy, or vice verse, you'll win every second battle. Know yourself and your enemy and you'll win every battle.
By playing against "your" army you're learning its strengths and weakness from the perspective of your opponent, as well as gaining an insight into the capabilities of your enemy from their perspective.
Perspective is key
Swapping armies for a match can be great fun.
As well a great way to find creative new ways to use it. :)
You gotta put in the time bro. Depending on the army and how new you are to the game you are going to play between 10 and 20 games before you learn your army. I like this concept of playing the opponents side. I am going to try this. Thanks
I used to play a lot of fighting games, and yeah, the better you understand the rest of what's playable, the more it helps you.
The way I got much better at pool was to play "both sides" in lot of games. It works here too. Play a game (or games) against yourself using two armies (proxy the models if needed). No time pressure and you can experiment.
This tip is gold! After I tabled him 3 times in a row my brother and I swapped armies. Kinda funny how the 4. time I tabled him did the trick ...
This is true in many games and other ways of life. For example in a company i used to work for they made us follow a member of marketing for a day, then somebody in research etc.. seems silly but you really understand why some stuff doesn't work and why other does. The same is true in wargaming, you understand better which model is a target for your opponent, which one they will attack in cc or which they will snipe, what are your strengths and what are your weaknesses. Maybe that fancy new model is really cool looking, but just doesn't do enough for the points it costs, maybe the unit you thought is a glass cannon is actually a bit tougher and you can be more daring with it etc etc..beautifuly you also learn how your opponents army work and what he/she is afraid of when playing
My trick is to keep it simple my army lists as possible. Maybe is not top competitive, but is more fun and effective
Great, thank you.
had my first match today with my 95 power level ad mech army vs 95 power of militarum tempestus... got stomped VERY HARD!!!! learned alot though, HQ's dont lead from the front, note taken.edit, "oh i coulda re-rolled 1s" YEP!!! THIS ALL DAY TODAY!!! didnt realize ad mech had so many opportunities to do so.
Those hotshot lasguns have ap -3 right that's brutal whats your list?
@@astolbro7183 Yes, it was something like that, although my deployment and loss of initiative didn't do me any favors. I'm running mars with belisarius/ 2 Dominus Tech Priests/ an Enginseer/ 2-10 man rangers, arc, plasma, arquebus/ 1-10 man vanguard, arc, plasma, arquebus/ 1-5 man of both types of sicarians, running tasers on the infiltrators and claws and daggers on rust stalkers, Princeps gets opposite loadout/2 Robots with the datasmith, one of each loadout/ 1 dragoon with lance and serpenta/ and 2 dunecrawlers, 1 with neutron laser, other with iccarus array. if you want to get a better idea of the matchup heres a link to a shot of turn 2 instagram.com/p/By_5OtFg4cS/
@@thirdimpact172 they look sweet dude but rust stalkers and infiltrators get alot better in squads higher then then 5 if you have any room in your list point wise id get another box of them make 2 infiltrators and 3 rust stalkers they would survive way longer on the field then they so now
@@astolbro7183 ok cool thanks for the tip, was also thinking of dropping the Icarus duncrawler, unless i know i have flyers to shoot at, for another 2 robots.
@@thirdimpact172 that would be a good idea robots are pretty good
Always enjoy your vids, Adam and I can't tell you how often you've inspired me to play games I would have never even considered. Looking forward to all the events I expect the Gamefor app to point me towards. Pa-chow, indeed.
Good post, its funny because we do this in (competitive )e-gaming also. Play other classes so you know how other classes work.
Another great idea from Uncle Atom. I would absolutely love a chance to play Kill Team with Atom!!
What a concept. Never thought about it that way. I always just did the, let me random place everything all over and see what combos happen due to the random placement. Please note, this doesn't work well
My eldar list is getting stomped by a guy with Grey Knights, GREY KNIGHTS! I'll ask the player about trying this.
Good advice as always!
Interestingly, we have that same lamp in our living room...great minds and all that
Beyond winning or losing, I would like to be able to crush people who abuse the rules.
Rodney Kelly sadly, the rules abuse gives them a HUGE leg up
What game was pictures with the cars? They looked like hot wheels, my kids would love this game?
Gaslands. It's a racing game that feels like a Mad Max death race.
Very smart advice, thanks Atom
Where is that terrain from the thumbnail from?
plus... you probably learn about weaknesses of other's armies you didn't know about and you might see a way to exploit these with your own army.
The reason I am currently not winning is because I am drowning in tank models from christmas because my family is way too nice and also thought that infantry boxes weren't good enough. I play Imperial Guard.
Swapping armies works!
I have been getting stomped a LOT lately, thanks to my new friend's alpha striking kraken genestealers. I needed this video.
I'm going to do this with my friend that (while playing like crap) always complains that his army is weak (when it's really not). I don't want to be rude, just make him understand that he should put a little bit of thought in what he does.
I was wondering if you have any forgeworld titans and the paint scheme on them
"Losing is half the battle"
Interesting tip, thanks for the idea!
And I love that Fallout t-shirt
who else constantly forgets to use death to the false emperor
Le sigh. *raises hand*
This guy. Thanks for watching!
Convenient
In 40 minutes I leave for my second game of kill team ever
thank😊
Looks like I'm a couple hours late, but my advice on Kill Team is that it'll probably be really close, and make sure you look carefully at how the tie-breaker is settled. Every game of Kill Team I've won, (and I win KT more than I lose, which is weird because I consistently get my butt whupped in 40K) I've won thanks to the tie-breaker rules.
@@mariomariolemieux982 I lost badly
My 7 necrons vs his 5 space marines
Death match
He killed my necron warrior turn 3 and then hid
This is the guy who runs the warhammer shop😑he also said shots that were in line of sight weren't and my obscured deathmark on high ground wasnt obscured so I'm not even complaining about his play style
I'm gonna look for others to play with at the shop
I'm replacing one of my warriors with either a deathmark or immortal with a carbine since the warriors did literally nothing despite having very low differences in stats
New player question, why is there no handicap system in these games? It seems like having ranked games and a handicap would even things out a bit. Would it kill the game to give noobs another 200 points on the board?
@@amraphensantiago6699 Thanks for the reply. Looks like I'm just gonna have to learn my shit. I kick ass at DnD because everone is more concerned with arguing over the lore and yes or no rulings. Nobody seems to do the numbers. Looking forward to getting properly crushed by a good technical player.
I had that shirt for a long time!! I wore it until it fell apart, I got it for free at a convention around the launch of fallout 3... where did you get yours? (Would live to buy another one)
I got it at PAX 2008 in Seattle - it was a giveaway at the Fallout 3 booth. My wife got a Vault Boy hand puppet, which is also cool. Thanks for watching!
Let me preface this comment by saying I don't play. So if my thoughts are off base I am sorry. A couple comments touched slightly on my thoughts, post mortem on game, index cards. It seems that some kind of journal about your armies or teams or whatever would be helpful here. In chess matches you always see players keeping track of what happened in the game. I would think notes on the game you played, win or lose, would be helpful to make you a better player here as well.
I like that shirt of yours.
What is the Secret Symbol please?
That's a very good idea actually, very interesting!
tl:dw version: swap armies with your friends.
Great content as always!
I was hoping Uncle Atom was just going to tell us of some sort of potion to take. #stillwaiting
Its like i stick my dude who re-roll 1s next to my blob of plasma cannons :D OVERCHARGE EVERYTHING!!
Good advice
I think I'm like you, I play so I have an excuse to paint, I don't paint so that I can play. That said, it would be nice to be better, so I'm all ears.
Nice shirt!
Instead of swapping sides I just play both kill teams... because I'm lonely 😥
Is there a good PC simulator that would help teach you how to play the game along with learning your army?
Use Battle Scribe and build armies. Familiarize yourself with different armies at different points.
@@jaelee1996 I was thinking more along the lines of tabletop simulator where you could practice the game and really get to know the rules. Perhaps even get reminded you forgot to do something. Get enough reminders and you would likely remember to do it.
que cards :) Write things down on a card for the different units, mini rules sort of.
I wish there weren't so many wargamers who get triggered whenever anyone else touches their miniatures.
I dont like AoS and the new Warhammer 40k 8e, that much. So mostly i packed 4 armies Warhammer fb 7e 500 points and say choose or i will choose. If my opponent agrees to a tutorial play 7e.
Does this work for wives/girlfriends?
No, I feel great crushing people. Will still help them get better though.
the answer is death company, it's always death company
Smite sucks to play against especially if you don’t have physkers yet. This is coming from a guy who’s only opponent at the game shop most of the time is a 12 year old tzeentch player and I wanna die
I was getting somewhat excited for apocalypse but the boxes are so underwhelming. The troops are decent but the models are all duplicates
Why are you wearing a video game shirt? You made a vid about why video games suck sir.