Thanks so much - this is such a difficult program to get the head around - the surface stuff is fine but the connections, indexes, conditional controls....it seems so under the hood making harder to understand If you have knowledge on those aspect, like controlling a sequence of animation with a single control, that would be massively appreciated 🙂
Weird, your tutorial is only 4 months old yet the new version of Cavalry breaks some things 1 - In Noise, there is a new parameter for "Use Layer as Seed" - so when scale Y is controlled by X, when you applying noise to X, both X & &Y have different values. Disabling "Use Layer as Seed" resolves this. 2 - Then, with this above applied to shape scale, it doesn't seem possible to add a Number Ranger behaviour directly to shape scale X (maybe Pro feature?) So I had to separately create Number Range, feed Noise to Value and then output Number Range to Shape Scale X... Maybe this helps others ... Thanks again for putting this content out
Great tool considering there is a free version. Is not like that AE can't achieve some of this, but is 10 times more straight forward to make some things it seems.
Hey! Great video - learnt a lot. I have one question though, for some reason when I put my noise input into the X shape scale the Y scale gets distorted. It does not keep a 1:1 ratio. I've tried to connect a math modifier that adds the difference between X and Y but it turned out that the changes in Y also affect the X. It looks like it's being scaled on some weird ratio. Do you have maybe an idea how to solve it? Thanks a lot! 😊
It sounds like you have Noise affecting X and Y, but with different values. Check if on your Noise modifier, you have "Separate Channels" ticked on. If yes, then this will affect X and Y differently. Alternative method - add Noise modifier only to X. Then Link X with Y. This way you are affecting only 1 property and second one is copied from the first one. I may have cut it out by accident during tutorial editing at the end. Simply Add Modifier > Noise > X. Then drag connection from X to Y. It should solve the issue.
@@k-motion-tutorials It did not quite resolve the problem, but you've inspired me to do some ticking and unticking boxes, and it turned out that the issue was the "Use layer as Seed" box ticked on. Now everything worked perfectly. Thanks!
Do you mean Lottie? Yes, you can. Here are some details and limitations: docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/lottie-export/ And you can export individual frames or sequences as SVG as well. docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/
You need to make sure that there are no connections feeding into the field. In your case Duplicator > Shape Scale. I think during the edit, I removed the step where I disconnected Noise modifier, that was "feeding" into Shape Scale. Remove any connections there, and you should be able to add a modifier directly to Duplicator > Shape Scale > X or Y, using Right Click and contextual menu. If there are connections present, you can create Number Range (as in your example, or any other modifier), then drag this modifier "pickwhip" field onto the property you want to affect. This will give you option to Replace the connection. Right Click does not have this option. Hope it make sense. :)
Thank you so much! this is huge!
Thanks for sharing. Very cool!
Amazing! More Cavalry tutorials! Thanks!
ua-cam.com/video/6ZolgJGrN-E/v-deo.html
Another one just dropped :)
Great Intro, thanks Kamil. Perfect timing with a video on School of Motion channel having Ian and Chris talking about Cavalry.
Here is another one :)
ua-cam.com/video/6ZolgJGrN-E/v-deo.html
Thanks so much - this is such a difficult program to get the head around - the surface stuff is fine but the connections, indexes, conditional controls....it seems so under the hood making harder to understand
If you have knowledge on those aspect, like controlling a sequence of animation with a single control, that would be massively appreciated 🙂
Lets Go! looking forward for more tutorial.
Well done, looking forward to more!
Weird, your tutorial is only 4 months old yet the new version of Cavalry breaks some things
1 - In Noise, there is a new parameter for "Use Layer as Seed" - so when scale Y is controlled by X, when you applying noise to X, both X & &Y have different values. Disabling "Use Layer as Seed" resolves this.
2 - Then, with this above applied to shape scale, it doesn't seem possible to add a Number Ranger behaviour directly to shape scale X (maybe Pro feature?)
So I had to separately create Number Range, feed Noise to Value and then output Number Range to Shape Scale X...
Maybe this helps others ...
Thanks again for putting this content out
Nice work. That was great.
Great tool considering there is a free version. Is not like that AE can't achieve some of this, but is 10 times more straight forward to make some things it seems.
I don't know why but colour arrey doesn't apply on the submesh. 😭😭
4:00 if anyone else is wondering why their menu is not "contextual", they need to enable the LiveMode button next to the Attribute Editor Search box.
Hey! Great video - learnt a lot. I have one question though, for some reason when I put my noise input into the X shape scale the Y scale gets distorted. It does not keep a 1:1 ratio. I've tried to connect a math modifier that adds the difference between X and Y but it turned out that the changes in Y also affect the X. It looks like it's being scaled on some weird ratio. Do you have maybe an idea how to solve it? Thanks a lot! 😊
It sounds like you have Noise affecting X and Y, but with different values. Check if on your Noise modifier, you have "Separate Channels" ticked on. If yes, then this will affect X and Y differently.
Alternative method - add Noise modifier only to X. Then Link X with Y. This way you are affecting only 1 property and second one is copied from the first one. I may have cut it out by accident during tutorial editing at the end. Simply Add Modifier > Noise > X. Then drag connection from X to Y. It should solve the issue.
@@k-motion-tutorials It did not quite resolve the problem, but you've inspired me to do some ticking and unticking boxes, and it turned out that the issue was the "Use layer as Seed" box ticked on. Now everything worked perfectly. Thanks!
@@bubobimbo Ah thats the new setting introduced in Cavalry 2.3, I think.
this looks interesting. Can you export the project as a svg animation?
Do you mean Lottie? Yes, you can. Here are some details and limitations:
docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/lottie-export/
And you can export individual frames or sequences as SVG as well.
docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/
For some reason I cannot add Number range to shape scale. X and Y values are greyed out there, so I guess this might ber a hint. Any idea why?
You need to make sure that there are no connections feeding into the field. In your case Duplicator > Shape Scale.
I think during the edit, I removed the step where I disconnected Noise modifier, that was "feeding" into Shape Scale. Remove any connections there, and you should be able to add a modifier directly to Duplicator > Shape Scale > X or Y, using Right Click and contextual menu.
If there are connections present, you can create Number Range (as in your example, or any other modifier), then drag this modifier "pickwhip" field onto the property you want to affect. This will give you option to Replace the connection. Right Click does not have this option.
Hope it make sense. :)
@@k-motion-tutorials Cool thx! :)
What are my plans for 2025? Leaving AE.
so i like even numbers.... type 1815.