8:13 around this time you had game on board if you just tuck Eiji in the source, digivolve into Takemikazuchi, end of turn play Eiji to gain 1 memory to keep turn (because of Fanri), and swing out with a Takemikazuchi as Souloogarmon will restand the Digimon.
8:13 around this time you had game on board if you just tuck Eiji in the source, digivolve into Takemikazuchi, end of turn play Eiji to gain 1 memory to keep turn (because of Fanri), and swing out with a Takemikazuchi as Souloogarmon will restand the Digimon.
oooooh, this was one of my first times playing the deck after i made it, so i was still figuring the new build haha
@@momentaijankguyTCG yeah sometimes just digivolving to Takemikazuchi is good enough with out DNA digivolving.
At the end of the attack with fenri at like 6:25 u cud have finished alliance yo get the turn back and jogress from hand
I cant keep turn, new fenril only has that skill for the inherit, and the deck doesnt have an end of turn dna lol
I don't think you have a Looga list on your channel unless it's old or something.
@@BrianNguyen-r5q ill upload the profile tonight then! Thanks for checking!
@@momentaijankguyTCG Is it still possible to run a Looga deck without the new Takemikazuchi support?
Loogamon list?
1:38, just swing those bodies; gallant will most likely pop em anyways which is what happened
@@nou1828 true true but if i dont swing, the gallant player then has to pop the bodies and waste resources