What would be interesting as a rare naturally generated structure for the Pale Forest is something more akin to a Stonehenge or stone gazebo-like ruin, slightly overgrown by pale moss and a touch of glow-lichen, underneath which suspicious gravel can generate. additionally, allays could spawn naturally around it rather than being found exclusively imprisoned in illager/pillager structures.
Since pillager mansions can't spawn in the pale gardens because pillagers are afraid of the creaking, it removes entire possible structures in the world which could have been explored by the players. So I really think that there should be an equivalent exchange here. They probably wouldn't add the mansion since pillagers are afraid to build there, but a smaller but more common structure could be nice.
I think the idea could be that those structures were there before the garden got "pale", it's clearly similar to a dark oak forest, perhaps it was one before it got somehow cursed
A smaller structure in these places would be nice. An Idea I had for a structure would be like a ruined village, one that is scaled down massively, very rundown/ruined, and overgrown with the Garden. Given that the garden is supposed to be dangerous, a structure that shows previous attempts at survival in them would really send that idea. Small huts, outposts and cellars, made of pale oak and stone, would show the bleak nature of the Pale Garden. Pale oak trees that generate around these structures have a higher chance to have a Creaking Heart, and the structures themself are very overgrown with moss and other plants that make it blend in, as if the Garden found a use for the ruins. They would also hold loot, mostly mediocre, but sometimes unique and exclusive materials/items, to show signs of development and/or strange properties of the Garden. What these items could be is up to speculation. To sum it up, rather small, ruined and overgrown settlements overtaken by the garden, with strange new loot that it is also protecting, would be a nice addition to the game in sense of lore, gameplay mechanics, and incentive to go out of your way to find the Pale Gardens.
I’d say an abandoned woodland mansion would be a cool idea, or maybe an abandoned pillager outpost with a science lab basement, my idea is that after the pale garden became well… you know, pale they sent built outposts to study the biome, but they got scared off by the creaking.
@@javierhillier4252 idk if that would be particularly fun gameplay wise. Not many people would like the idea of their screen going black for a few minutes just because they opened a chest.
I think the Root Cavern would work the best with what Mojang's trying to do with the Pale Gardens. Maybe tweak it a bit so that the stump itself is full of Creaking Hearts, so the player has some sort of challenge in getting in.
Dope, feel like they should add a few new mobs and change the creaking's damage, this biome gives a 70’s/80’s television vibe, these would all be amazing additions to the biome!
Mate, the creaking is meant to be a gang stalker, not warden 2 electric boogaloo. It's meant to be a strength in numbers type mob, not something that there should only be one of at any given time.
All around great concepts for potential structures for the pale forest. I appreciate that you kept the detail of the builds around the same as other structures in game and didn't include blocks that could look cool in the build, but be really OP to be lootable from a smaller structure. My favorites were definitely the mausoleum and the haunted mansion. If I were to add onto them I think that the gravel graves could have suspicious gravel 1-2 layers underneath them and that could contain the loot within them. Great work! (^-^)
Just a heads up. This snapshot is still very much in its baby stage. I can guess that a lot of things will change and a lot of things will be added. With that being said, I would love a boss that is made up of multiple creakings and has multiple hearts on it. You’d have to hit all the hearts to kill it
Great vid again ✨ heres my idea for a Pale Garden structure: Imagine, deep within the biome, a sunken hole in the shape of an eye. Tree branches lean down into the hole, as if the ground beneath them have collapsed, exposing their roots and obscuring the hole from above, besides the shape of a pupil. After you find a way down, dropping deep into the hole, in every direction an infinite, flat, ever-stretching cave grins with a sea of tree roots obscuring your vision, completely enshrouded in darkness. Sticking out of the ground, monuments in the shape of eyes, made in mossy stone bricks, hide between the branches, full of ancient artefacts and alluding to an ancient civilisation dating back to the ancient builders of the past. Dotted across the floor, sunken holes lay littered with sharp dripstone spikes, as if the floor from above and below are near collapse, yet just manage to stay in shape by the roots stretching from floor to ceiling. From the hole, a distant light can be spotted through the undergrowth, a beacon in the undergrowth. A bright light 💡 guiding you towards the centre of a temple, the light sandwiched between a piilar stretching from the roof of the cave to the centre of the temple. The structure itself asymmetrical in shape and cloaked in grey vines, ruined by decay and infested with The Creaking of darkness
I usually don't say this about fan-made structures, but I think these ones you're introducing here seem really good. One thing to note though, is that canonically, Minecraft doesn't have a writing system. There's no written books anywhere, and all we get are symbolisms and hieroglyphs. This is not only to reduce the amount of content to localise, but also to add an air of mystery to the game. So, instead of hiding a written book behind a shelf, the puzzle should find another way to be hinted by using the environment.
Incredible structures! I'm surprised how cool they turned out and would be really good for the Pale Garden biome. I loved them all, however, the Castle is my favorite. Could I review your video on my channel? I would like to share your work with the Brazilian community. I will leave credits in the description.
I think this biome should have witchy structures, like different abandonet huts, abandoned villages, ritual circles, extra large trees with multiple creaking hearts, dried up wells, and there should be mud in this biome
Definitely a fan of the house. I reckon combining it with the sanctuary structure would work pretty well. I also had a random thought. I think making the Creaking Heart only mineable with a Netherite axe could probably help make the creaking a bit more difficult to get rid of. It could make exploring these structures more challenging if you find one early on.
I shared this idea on the Feedback discord and it was an Abandoned Greenhouse. My take on this is that I researched on what a Garden is and is defined as a place where you grow stuff. So, the lore implications here is that the Illagers from the Woodland Mansions tried to plant specific new plants as part of their experiment until something went wrong with one of their pale oak saplings they tried to plant in this place. It got out of hand and they decided to bail on the project, and what remains is the current Pale Garden taking hold on a part of the Dark Forest. Edit: As for loot, it could be items that were remnants of the experiment. I really wanted it to drop from Greenhouse Vaults as a way of saying this is a secret project that they don't want anyone to get their hands on.
I think the mausoleum, or the root cavern would be the best since most of it is underground and pale gardens tend to be small. (The one in the video was probably from a single-biome customized world).
I think the sanctuary could include a block that prevents mobs from spawning or entering its proximity. It can only be mined by a netherite pickaxe (or maybe not minable at all) and is fueled by various light sources.
Woah I was just thinking about a giant tree stump or tree that looks like the origin of the moss. Right now, the biome just look random and out of place, but a centerpiece or multiple, would make it look more natural in my opinion
These are really creative, i love all these concepts and i hope Mojang would take inspiration, the best part is how well you replicated the Minecraft structure build style
I have 3 structure ideas: 1: the abandoned war wagon, will be a pillager war wagon with loot from a recent raid just left in the open as if the pillagers had to run from some creakings, will continue some loot from villages and some hay for you to get. 2: the cabin: It will be a old forgotten log cabin made by a player long ago, will have a random leather armor peice on a armor stand, a bed, some loot and 50% of the time a hidden bunker with a zombie with some ores. 3: forgotten bridges: not exactly useful as the other two with loot, there are more for crossing possible gaps or rivers, they will have random blocks taken out and possibly even split in two by how long they been forgotten for, and you can leave them or repair the bridge.
I love these ideas and really hope one of them or some structure at least gets added, because if not it would be a completely missed opportunity. Also another structure could be like an abandoned village, similar to the zombie village except more creepy and have statues and such.
Lovely ideas so far, I have to say I was really surprised by the last idea, which as a subnautica player, reminded me of the huge calcified root cave systems. Here's my contribution: I'm imagining some sort of exiled (on purpose?) Illager, called a Pale Hermit or something like that, that would be living alone in these woods. There could also be a new armour trim related to that structure/mob
Hey, a structure that at first sight seems like a random green house, but the outside has some cool implications that maybe, just maybe, it's a infection to all and it infected you already. Making it so that you have to find a cure, but it's in a giant labyrinth of caves, ancient structures, and living flesh, and it's not going to be easy due to the living flesh. The living flesh intentionally closes off random tunnels and later opens them at random times to disoriente you, a brand new mob called The Searcher. A giant and far creepier version of the creaking, and it's fast. The only way to provoke it is to be caught in the light coming straight through the eyeball. And oh boy, it's fast and extremely deadly. It doesn't matter how much health you have, one hit and you are immediately killed. Also in the labyrinth, stealth is your one and COMPLETELY ONLY method of getting away, because this thing can hear you talk into the mic or walk. Also it should be the first mob to have a animation when it kills you. Also you can only get into it by going into the structure, and well the entrance is where the two lights that shine through the eyeball colored and shaped windows, also once you get the cure, a animation plays where the player stabs it into their arm which now looks like a creeking's arm, and then it turns back to normal. Also yes, the cure is craftable only to you if you inject it into yourself for the first time.
I was thinking that this could be a nice opportunity to add the Illusioner to the pale forest Maybe add a structure similar to the witch hut and the Illusioner could function as a male ver of the witch, a wizard or warlock of sort. And since one of Illusioner abilities is casting blindness on players, it would be deadly when combine with the Creakings. As well as its ability to form fake duplicates that could make u lose focus and divert your gaze for Creaking to move into u.
My favourites are the mausoleum and the garden sanctuary. They are simple, blend in perfectly within the biome and make justice to its name. The castle is also a great idea, although I think a more minimalist, abandoned look would work better, because I think the one you built feels a bit "too much" and not so natural as it could be.
I'm hoping for a haunted house or half-broken cabin, perferably smaller but more detailed than regular structures, as many current structures feel dull and empty
I really liked the root caven, it would be so awesome if you could use those to find caves, not just the small ones but bigger caves that you could have easy access to
Im thinking more about the lore and how it makes sense. All Illagers are afraid of the Creaking, and the Pale Garden is a variant of the Dark Oak Forest where the Illagers live in Mansions, so its likely the Pale Garden and Creaking are some sort of experiment gone wrong by them hence why they run away from it. Thus I dont think it makes sense for a proper structure to be in the biome like it was build AFTER the corruption, what makes more sense could be like a ground zero situation, some sort of old Illager lab entirely haunted and desertet. Or smaller corruption patches by the biome like your last Idea and the biome corrupting the ecosystem.
Or it could be used as protection like in dungeons and ancient cities they used monster as protection so a mob hated illager used the fact that they are scared of the creaking as protection
Know what mojang needs to add? Active versions of ruins. Like boats and mines and stuff. Seriously it would be so cool to see a pillager mine with a forge or something
I think the reason there's no structures in the pale garden that house the creaking heart is because the creaking would be a lot less of a threat if you can just enter a house that it cant pass through and defeat it that way That said, these are some cool builds :) my favorite is the garden structure!! It just Makes Sense
Hi ThaMango, I am Currently creating a Future City. I started building Stuff when i saw your Video where you started the Islands. I am now the Person in my group of Friends who builds everythin. I want to thank You so much for inpiring me
These are all awesome, but I'd have to say the castle was my favorite, with the haunted house being a close second. You should put this on some feedback page for minecraft.
Wow! The new tuff blocks work so well with the new biome! I wish all these structures would be added but unfortunately all the vanilla structures are pretty boring... Amazing building, as usual!
For that garden where the creeking can’t get you maybe have it be like holy land or something that’s been blessed by a god or goddess or maybe the spirit of a past victim of the creekings that was a powerful wizard or potion master and they used thier skills to make a safe haven as they took their last breath so future victims could have a safe place. Please do a part 2 and for an idea maybe build a haunted house or a different version of the woodland mansion or something similar and if you do the haunted house maybe have the creeking heart as the power source for the haunted house or something. Nm about the haunted house forgot you already did one.
I think it would be cool if the structure was like the jungle temple or ancient city in that it has a redstone puzzle in it, maybe using the creaking heart's redstone interactions? Like a hidden door opens letting you access the creaking heart if you lure a creaking close to the door. It would use the fact that a comparator outputs a stronger signal the closer a creaking is to the heart it's next to or something like that... Now I kinda want to go build a door that works like that!😅
Hey bro, your builds are such a masterpiece... Can you build Ayodhya (City of Lord Rama) in Minecraft, Use AI for your help... I promise, it becomes one of the beautiful built of your journey...
I wouldn't want a structure in the Pale Gardens that personify death but something like the Garden Sanctuary, a run down delipidated cottage or gazebo something that conveys peace, serenity but is abandoned and we (the players gotta put together the story of what happened to the inhabitants) as I think the mausoleum is to on the nose.
I think a neat, simple structure can be a forgotten cabin, similar to the one in Evil Dead. They could reuse an abandoned village house asset, decorate it and add a trapdoor basement. Maybe even spawn an ax pillager or something.
I think you've misunderstood something about how the Creaking works. It's not a single heart per biome that's tied to all the Creakings. Creakings are like evil dryads. Each one is tied to a specific heart, in a specific tree.
5:13 hollowed ground like a church. if it's holy the demonic cracking can't get in. maybe give it a timer like if you click on a protection block in the safe zone.
5:05 maybe creakings hate or fear colourful flowers? like how the hoglin is scared of the warped fungus.
That's cool!
i think all mobs should be afraid and run from the creaking besides the warden
What would be interesting as a rare naturally generated structure for the Pale Forest is something more akin to a Stonehenge or stone gazebo-like ruin, slightly overgrown by pale moss and a touch of glow-lichen, underneath which suspicious gravel can generate. additionally, allays could spawn naturally around it rather than being found exclusively imprisoned in illager/pillager structures.
Since pillager mansions can't spawn in the pale gardens because pillagers are afraid of the creaking, it removes entire possible structures in the world which could have been explored by the players. So I really think that there should be an equivalent exchange here. They probably wouldn't add the mansion since pillagers are afraid to build there, but a smaller but more common structure could be nice.
I think the idea could be that those structures were there before the garden got "pale", it's clearly similar to a dark oak forest, perhaps it was one before it got somehow cursed
A smaller structure in these places would be nice. An Idea I had for a structure would be like a ruined village, one that is scaled down massively, very rundown/ruined, and overgrown with the Garden. Given that the garden is supposed to be dangerous, a structure that shows previous attempts at survival in them would really send that idea.
Small huts, outposts and cellars, made of pale oak and stone, would show the bleak nature of the Pale Garden. Pale oak trees that generate around these structures have a higher chance to have a Creaking Heart, and the structures themself are very overgrown with moss and other plants that make it blend in, as if the Garden found a use for the ruins.
They would also hold loot, mostly mediocre, but sometimes unique and exclusive materials/items, to show signs of development and/or strange properties of the Garden. What these items could be is up to speculation.
To sum it up, rather small, ruined and overgrown settlements overtaken by the garden, with strange new loot that it is also protecting, would be a nice addition to the game in sense of lore, gameplay mechanics, and incentive to go out of your way to find the Pale Gardens.
I’d say an abandoned woodland mansion would be a cool idea, or maybe an abandoned pillager outpost with a science lab basement, my idea is that after the pale garden became well… you know, pale they sent built outposts to study the biome, but they got scared off by the creaking.
what if it is a abandoned one and the pale garden slowly took over and spreaded to the mansion
@@DaCostaRica48 oooooh that is a idea
We do have the Woodland Mansion.
Perhaps the Ghastly Manor (I'd like to call it) would be a great addition.
this biome gives a 70’s/80’s television vibe
Yes
deltarune chapter 3
None of them are going to get added.
@@carsonmontano7116wdym
hmmmm I wonder why…
I think what could be cool is if opening up the graves causes a curse, like more mobs to spawn or the creeking getting extra aggressive and fast.
maybe a curse of blindness
@@javierhillier4252 idk if that would be particularly fun gameplay wise.
Not many people would like the idea of their screen going black for a few minutes just because they opened a chest.
@@virtualcombat6425 true
I think the Root Cavern would work the best with what Mojang's trying to do with the Pale Gardens. Maybe tweak it a bit so that the stump itself is full of Creaking Hearts, so the player has some sort of challenge in getting in.
these would all be amazing additions to the biome!
no.
@@Moonstudios-hd7vi😐
@@Moonstudios-hd7viyes
This biome looks so cool. Minecraft grey scale is epic. Builds are awesome as always
Dope, feel like they should add a few new mobs and change the creaking's damage, this biome gives a 70’s/80’s television vibe,
these would all be amazing additions to the biome!
Mate, the creaking is meant to be a gang stalker, not warden 2 electric boogaloo.
It's meant to be a strength in numbers type mob, not something that there should only be one of at any given time.
make it stronger yeah, 1-2 hearts of dmg is too small, maybe 4 hearts of dmg and armor bypass
All around great concepts for potential structures for the pale forest.
I appreciate that you kept the detail of the builds around the same as other structures in game and didn't include blocks that could look cool in the build, but be really OP to be lootable from a smaller structure.
My favorites were definitely the mausoleum and the haunted mansion. If I were to add onto them I think that the gravel graves could have suspicious gravel 1-2 layers underneath them and that could contain the loot within them.
Great work! (^-^)
Just a heads up. This snapshot is still very much in its baby stage. I can guess that a lot of things will change and a lot of things will be added.
With that being said, I would love a boss that is made up of multiple creakings and has multiple hearts on it. You’d have to hit all the hearts to kill it
Great vid again ✨ heres my idea for a Pale Garden structure:
Imagine, deep within the biome, a sunken hole in the shape of an eye. Tree branches lean down into the hole, as if the ground beneath them have collapsed, exposing their roots and obscuring the hole from above, besides the shape of a pupil.
After you find a way down, dropping deep into the hole, in every direction an infinite, flat, ever-stretching cave grins with a sea of tree roots obscuring your vision, completely enshrouded in darkness. Sticking out of the ground, monuments in the shape of eyes, made in mossy stone bricks, hide between the branches, full of ancient artefacts and alluding to an ancient civilisation dating back to the ancient builders of the past. Dotted across the floor, sunken holes lay littered with sharp dripstone spikes, as if the floor from above and below are near collapse, yet just manage to stay in shape by the roots stretching from floor to ceiling.
From the hole, a distant light can be spotted through the undergrowth, a beacon in the undergrowth. A bright light 💡 guiding you towards the centre of a temple, the light sandwiched between a piilar stretching from the roof of the cave to the centre of the temple. The structure itself asymmetrical in shape and cloaked in grey vines, ruined by decay and infested with The Creaking of darkness
I usually don't say this about fan-made structures, but I think these ones you're introducing here seem really good. One thing to note though, is that canonically, Minecraft doesn't have a writing system. There's no written books anywhere, and all we get are symbolisms and hieroglyphs. This is not only to reduce the amount of content to localise, but also to add an air of mystery to the game. So, instead of hiding a written book behind a shelf, the puzzle should find another way to be hinted by using the environment.
Pillagers do, they have an alphabet if i remember correctly
@@cioffolino3818 then they sure as hell don't use it ever
Incredible structures! I'm surprised how cool they turned out and would be really good for the Pale Garden biome.
I loved them all, however, the Castle is my favorite.
Could I review your video on my channel? I would like to share your work with the Brazilian community.
I will leave credits in the description.
I think this biome should have witchy structures, like different abandonet huts, abandoned villages, ritual circles, extra large trees with multiple creaking hearts, dried up wells, and there should be mud in this biome
i love all but my favorite so far it's the Mausoleum
i love the mood it looks and feels very spooky! i think they should add a graveyard to the biome
i really like the last one, because it reminds me of a place i saw in my dreams
Pale oak is a game changer! Cool Build ideas, very inspiring :)
Thank you :) And agreed - I loved building with it!
Now this is what we want not a 2 hour sanding session for 3 pottery shards … loved the builds
Definitely a fan of the house. I reckon combining it with the sanctuary structure would work pretty well.
I also had a random thought. I think making the Creaking Heart only mineable with a Netherite axe could probably help make the creaking a bit more difficult to get rid of. It could make exploring these structures more challenging if you find one early on.
@2:39 It is neither the creeking, nor creeks which implies that they have something to do with water. It’s the creaking because it’s wood, LOL!
I shared this idea on the Feedback discord and it was an Abandoned Greenhouse. My take on this is that I researched on what a Garden is and is defined as a place where you grow stuff. So, the lore implications here is that the Illagers from the Woodland Mansions tried to plant specific new plants as part of their experiment until something went wrong with one of their pale oak saplings they tried to plant in this place. It got out of hand and they decided to bail on the project, and what remains is the current Pale Garden taking hold on a part of the Dark Forest.
Edit: As for loot, it could be items that were remnants of the experiment. I really wanted it to drop from Greenhouse Vaults as a way of saying this is a secret project that they don't want anyone to get their hands on.
i swear mojangs community is way more creative than they are, these would be so dope
I think the mausoleum, or the root cavern would be the best since most of it is underground and pale gardens tend to be small. (The one in the video was probably from a single-biome customized world).
I think the sanctuary could include a block that prevents mobs from spawning or entering its proximity. It can only be mined by a netherite pickaxe (or maybe not minable at all) and is fueled by various light sources.
That'd be really cool
Woah I was just thinking about a giant tree stump or tree that looks like the origin of the moss. Right now, the biome just look random and out of place, but a centerpiece or multiple, would make it look more natural in my opinion
Lore idea for why the Creakings cant enter the sanctuary:
They're alleargic to pollen.
Garden sanctuary is exactly what i wanted, maybe a fountain in it too?
These are really creative, i love all these concepts and i hope Mojang would take inspiration, the best part is how well you replicated the Minecraft structure build style
Those are really nice looking, the vibe is incredible.
I have 3 structure ideas:
1: the abandoned war wagon, will be a pillager war wagon with loot from a recent raid just left in the open as if the pillagers had to run from some creakings, will continue some loot from villages and some hay for you to get.
2: the cabin: It will be a old forgotten log cabin made by a player long ago, will have a random leather armor peice on a armor stand, a bed, some loot and 50% of the time a hidden bunker with a zombie with some ores.
3: forgotten bridges: not exactly useful as the other two with loot, there are more for crossing possible gaps or rivers, they will have random blocks taken out and possibly even split in two by how long they been forgotten for, and you can leave them or repair the bridge.
Erm, why is this video lacking views when he literally had hundreds of thousands watching him build the Minecraft movie scene
Make the whole biome into a structure
I love these ideas and really hope one of them or some structure at least gets added, because if not it would be a completely missed opportunity. Also another structure could be like an abandoned village, similar to the zombie village except more creepy and have statues and such.
The Root Cavern idea is my personal favorite of these, I think. Quite neat! ^_^
Lovely ideas so far, I have to say I was really surprised by the last idea, which as a subnautica player, reminded me of the huge calcified root cave systems.
Here's my contribution: I'm imagining some sort of exiled (on purpose?) Illager, called a Pale Hermit or something like that, that would be living alone in these woods. There could also be a new armour trim related to that structure/mob
I swear it gives vibes of weeping angels
Part two, please! I'm loving these and can't wait to see what your other ideas are.
All except for the haunted house would fit perfectly in the Pale gardens
Hey, a structure that at first sight seems like a random green house, but the outside has some cool implications that maybe, just maybe, it's a infection to all and it infected you already. Making it so that you have to find a cure, but it's in a giant labyrinth of caves, ancient structures, and living flesh, and it's not going to be easy due to the living flesh. The living flesh intentionally closes off random tunnels and later opens them at random times to disoriente you, a brand new mob called The Searcher. A giant and far creepier version of the creaking, and it's fast. The only way to provoke it is to be caught in the light coming straight through the eyeball. And oh boy, it's fast and extremely deadly. It doesn't matter how much health you have, one hit and you are immediately killed. Also in the labyrinth, stealth is your one and COMPLETELY ONLY method of getting away, because this thing can hear you talk into the mic or walk. Also it should be the first mob to have a animation when it kills you. Also you can only get into it by going into the structure, and well the entrance is where the two lights that shine through the eyeball colored and shaped windows, also once you get the cure, a animation plays where the player stabs it into their arm which now looks like a creeking's arm, and then it turns back to normal. Also yes, the cure is craftable only to you if you inject it into yourself for the first time.
Those are some awesome ideas! I especially love the idea of a green house; I'd certainly include that if I make a part two 🙂 Thank you
@@ThaMango1 your welcome :)
I was thinking that this could be a nice opportunity to add the Illusioner to the pale forest
Maybe add a structure similar to the witch hut and the Illusioner could function as a male ver of the witch, a wizard or warlock of sort.
And since one of Illusioner abilities is casting blindness on players, it would be deadly when combine with the Creakings.
As well as its ability to form fake duplicates that could make u lose focus and divert your gaze for Creaking to move into u.
these ideas are great and mojang needs to adopt it.
I really like the Castle one, it blends very well in the biome !
1:46 love how the skulls and wall make a wither
@TheMango I made a tweet to Mojang with this video.
My favourites are the mausoleum and the garden sanctuary. They are simple, blend in perfectly within the biome and make justice to its name. The castle is also a great idea, although I think a more minimalist, abandoned look would work better, because I think the one you built feels a bit "too much" and not so natural as it could be.
These structures, pale flowers (so it would finally be a garden), and new tree shape is what this biome needs
I'm hoping for a haunted house or half-broken cabin, perferably smaller but more detailed than regular structures, as many current structures feel dull and empty
One idea that I'm going to build once the update releases officially, is a witch's cabin
I really liked the root caven, it would be so awesome if you could use those to find caves, not just the small ones but bigger caves that you could have easy access to
the tree fits the best
Mojang should definitely add more to the pale gardens and some of these structures could work
Im thinking more about the lore and how it makes sense. All Illagers are afraid of the Creaking, and the Pale Garden is a variant of the Dark Oak Forest where the Illagers live in Mansions, so its likely the Pale Garden and Creaking are some sort of experiment gone wrong by them hence why they run away from it. Thus I dont think it makes sense for a proper structure to be in the biome like it was build AFTER the corruption, what makes more sense could be like a ground zero situation, some sort of old Illager lab entirely haunted and desertet. Or smaller corruption patches by the biome like your last Idea and the biome corrupting the ecosystem.
Or it could be used as protection like in dungeons and ancient cities they used monster as protection so a mob hated illager used the fact that they are scared of the creaking as protection
Know what mojang needs to add? Active versions of ruins. Like boats and mines and stuff. Seriously it would be so cool to see a pillager mine with a forge or something
This makes me wanna play Minecraft again.
Also I love the Root Cavern and Mausoleum
A maze with the Creaking is a cool idea
I think the reason there's no structures in the pale garden that house the creaking heart is because the creaking would be a lot less of a threat if you can just enter a house that it cant pass through and defeat it that way
That said, these are some cool builds :) my favorite is the garden structure!! It just Makes Sense
I hope we get a build for this biome. You did a great job! Keep it up man!
one thing i would change about the biome would be to make it generate bigger than other rare biomes making it easier to get lost and not see the exit
Your builds are incredible!!
Haha I love the manor looks exactly like the psycho house from psycho (1960)
Hi ThaMango, I am Currently creating a Future City. I started building Stuff when i saw your Video where you started the Islands. I am now the Person in my group of Friends who builds everythin. I want to thank You so much for inpiring me
The all ideas it's so good hope Mojang add it
These are all awesome, but I'd have to say the castle was my favorite, with the haunted house being a close second. You should put this on some feedback page for minecraft.
Part2 request :) Cool ideas. Hopefully Mojang takes some queues.
Dope, feel like they should add a few new mobs and change the creaking's damage for the biome tho.
Wow! The new tuff blocks work so well with the new biome! I wish all these structures would be added but unfortunately all the vanilla structures are pretty boring...
Amazing building, as usual!
The last one is the best, even without the cave it would be cool
For that garden where the creeking can’t get you maybe have it be like holy land or something that’s been blessed by a god or goddess or maybe the spirit of a past victim of the creekings that was a powerful wizard or potion master and they used thier skills to make a safe haven as they took their last breath so future victims could have a safe place. Please do a part 2 and for an idea maybe build a haunted house or a different version of the woodland mansion or something similar and if you do the haunted house maybe have the creeking heart as the power source for the haunted house or something. Nm about the haunted house forgot you already did one.
i love these ideas :o i actually made my own video on something similar to your Mausoleum structure as well which is funny
Thank you! Just checked the video out, I love the Creaking Crypts that you built 🙂
@@ThaMango1 oh i didnt expect you to watch it lol, thank you :D
I REALLY wish they added white and gray flowers and pumpkins to the forest :/ it would be so cool looking.
Maybe the creakings can‘t go into the garden structure, bacause they are afraid of the colorful flowers surrounding it?
5:13 because of the bright flowers the pillars on the outside are like barriers because they don’t like something bright
They should add fog to the pale garden biome and some other kind of ambience other than sounds, like something visual perhaps with a plant or flower.
YES PART TOO PLEASE
Cool,I'd like to try this.
I really like the structures but having the creaking inside of monster spawners makes no sense
I think it would be cool if the structure was like the jungle temple or ancient city in that it has a redstone puzzle in it, maybe using the creaking heart's redstone interactions? Like a hidden door opens letting you access the creaking heart if you lure a creaking close to the door. It would use the fact that a comparator outputs a stronger signal the closer a creaking is to the heart it's next to or something like that... Now I kinda want to go build a door that works like that!😅
I wish that I was decent at redstone so I could give this a try lol, very nice ideas :)
Hey bro, your builds are such a masterpiece...
Can you build Ayodhya (City of Lord Rama) in Minecraft,
Use AI for your help...
I promise, it becomes one of the beautiful built of your journey...
I wouldn't want a structure in the Pale Gardens that personify death but something like the Garden Sanctuary, a run down delipidated cottage or gazebo something that conveys peace, serenity but is abandoned and we (the players gotta put together the story of what happened to the inhabitants) as I think the mausoleum is to on the nose.
Fire builds 🔥🔥🔥
I think the structure must contain a number of activated hearts hidden inside it, so the place will be infested with creakers at night.
I think a neat, simple structure can be a forgotten cabin, similar to the one in Evil Dead. They could reuse an abandoned village house asset, decorate it and add a trapdoor basement. Maybe even spawn an ax pillager or something.
I literally just finished building a cabin with a basement for part 2! :)
I wish there was a creaking village :( imagine how cool it would be! With haunted villagers or smth. Btw cool builds!
All are cool but the last one looked amazing
This biome reminds me of the old Halloween Mash Up pack 🥲😢😭
i think a reskinned and slightly different ancient city would be nice
I'd really appreciate a structure that utilizes the Creaking Heart's redstone functionality for a puzzle.
This has gotten a surprisingly few amount of likes, weird, but I enjoyed it very much!
maybe the pale garden should have a greenhouse with creaking, plants and loot :p
I think you've misunderstood something about how the Creaking works. It's not a single heart per biome that's tied to all the Creakings. Creakings are like evil dryads. Each one is tied to a specific heart, in a specific tree.
I love your ideas!
the gravel of the graves for the haunted house could be suspicious gravel instead
5:13 hollowed ground like a church. if it's holy the demonic cracking can't get in.
maybe give it a timer like if you click on a protection block in the safe zone.
i can't imagine Mojang would add grave robbing in current year
Awesome! 🔥🔥🔥
I finally can get white wood with no mods
White fences will look so good. The most generic fence in a movie is usually white.
Woooooooo! I got my stump!
manor would be perfect