Hadoken, Shoryuken, and Tatsumaki are super easy to pull off. The trick is to press the button before you do the motion and release the button when you finish the motion. The reason being this game only recognizes attack inputs upon releasing the button rather than the initial press. Once you know this, you can get easy special inputs.
This way of pulling moves should have been a thing in like every fighting game, especially street fighter. The hold button, do inputs while button held, and release button after inputs with held button, should appear in any fighting game really, since doing inputs with buttons that had to be done fast sucks to me
Watching this game bring back so many memories. I was 9 years old when I was in Taiwan playing this game religiously. I loved it so much I played it everyday at the local arcade. Wow.
Right after the release, no one in Brazil knew how the commands worked (no magazines yet), so we just spammed down>right+punch like crazy, and sometimes there was a shoryuken and you've felt like a total badass. The inputs were rough too, that's why you see an inconsistent sequence of shoryukens and hadoukens. One or two years later, rumor began to spread that you had to do an "L" shape. On SF2 we called it "C" shape: "forward C" or "backward C". Late 80's was my golden period on arcades. Pure magic...
You have earned the distinction of "king of the hill." But remember, you have no time to rest on your glory, for there is always someone waiting in line to knock you off the top. Be prepared to be challenged.
The background detail was gorgeous. It used perspective really well and captured different scenic places in the countries visited. I like how the British guys were golf terms. I went insane literally thinking there would be a different statement than the “many guys like you,” but it made whatever Sagat said stand out better.
You can tell how Capcom and the team behind the original Street Fighter tried to do what they could do with what they had. And if not for this, and then the work of Street Fighter II, the franchise could have been DOA.
Capcom was all like: "Hey let's put some super secret special moves to the game that takes away 50% to 75% of the opponent's health for shits and giggles. No one is ever gonna figure out how to pull off a fireball or dragon punch move for as long as this game exists. LOL!"
But here's the rub, it's EXTREMELY DIFFICULT to pull these moves off even if you know them. It's not like today's SF where you can sneeze and get a Shoryuken, you have to be DEAD ON with the inputs. The game was extremely frustrating to play.
dahitmann I had the fireball mastered but everybody struggled with the dragon punch. It also would depend on the joystick of the specific machine. In one place I could do it all I wanted and in others it was impossible. Bye the war, in some version ryu said “fight fire” and “dragon punch” in English. Have yet to see that version uploaded.
@@blackboxsda7853 There's no consistency of the special moves when I was 10 y/o playing this. I did see some grown ups they can play with one hand, spin the joystick with his pinky and button with the thumb, and consistently spam hakuken and shoryuken.
This was THE hardest Street Fighter game of any in the entire series. You had to be skillfully on-point to pull off the special moves. And to beat the entire game was damn-near impossible without performing those special moves...because fighting "Adon" was a nightmare. And defeating "Sagat" was impossible once he got going. This video makes it look easy...it wasn't.
No, it was really simple to do special moves: the trick was to press and hold the button, then do the special control stick movement, then release the button.
pretty much unbeatable in this game. No matter what the other guy is doing it always wins out. It can only be blocked and even then it does hard damage.
Yup! No one even knew how to pull those back in the day - literally no one, not even videogame journalists. That's why they were so overpowered, made perfect sense back in the '80s. Nice to read a comment with some perspective for a change, there's way too much millennial revisionism on this subject here on YT...
+James Phillips nightman333 is correct. This game would be ridiculously easy if the roll of the joystick motion had been perfected back then, but it wasn't, so even if you knew the commands, they were not easy to do. Because of that, it's a much harder game than you might think.
Once you realise that its not when you press the punch button but when you release the button that produces an input, the game suddenly becomes playable
If you wanna take this game back even further, it first had no buttons. It had huge punch and kick pads that you would have to pound instead of buttons to press.
LSD!!! no lie , I did a 97 second perfect on my friend.neither of us were able to dublicate ever again!! Wish I had recorded THAT and posted it on UA-cam. Oh yeah ,and that was on SF2 for SNES
I loved this game so much. I still remember strongly that I visited game center as frequent as I could when I was in 4th grade just to line up to play Street Fighter 1. It wasn't easy to command Shin-ryu-ken back then.
Whoa I was probably 4~5 when this game came out. I remembered watching the big kids play this game, and none of them were able to get past Lee. Lol I wanna be your friend now!!
Finally a vid that showed his fast lee and Gen could end your game. There were many days in the arcade where getting through China just didn’t happen. Super easy one day, impossible the next.
I played this on arcade with bad stick , the most easy way to defeat enemy is use tatsumaki kick because use hadouken and shoryuken is very hard on that machine, sweet child o mine 🤭🤭🤭
I remember playing this at the kid at the corner store all the time. But never knew they were special moves. But then Street fighter 2 came. I don't need to say no more 🤣😂 great video
Interestingly, the creator of Street Fighter was Takashi Nishiyama. After departing from Capcom, he was hired by SNK and created Fatal Fury: King of Fighters in 1991. He said that Fatal Fury wad suppose to be the spiritual successor to Street Fighter.
Exactly, this was a huge game back in the arcade days. I use to spend all my pocket money on it. Saw a few parents asking the business owners if they can buy the machine.
40 (1979) here and I've played and finished as well this game, in the arcade rooms of back then Italy. What can I say... I'm still fascinated today by this game but the controls were crap :-P
@@Surfer041 Oh, indeed :-) In regards of controls: to perform the "hadouken" (ah ah, the only way to beat Mike if I reckon well) was kinda hard with those controls.
@@chrislxxix3626 I was so proud of myself in the day I beat Sagat. Notice this is the only Street Fighter game in which Sagat does not have the scar on his chest. Ryu gave it to him after their battle.
@@Surfer041 Yes, that was the first duel between Ryu and Sagat. Then, after... Sagat ended with the scar, Ryu had a plastic surgery and a new hair colour, and Birdie a new skin tone! :-)
I don't care what anyone says. I still think Mike and Balrog (Who's called Mike Bison or "M.Bison" in the original Japanese version of SF2) is the same character. 2 separate African-American boxers from America that look like Mike Tyson named Mike? Come on.
Mike is officially Balrog the boxer. He was Mike Bison but they got afraid of a possible lawsuit from Mike Tyson so they changed it. Bison was Vega, but they turned Mike Bison into "Mr. Bison" in the western version. Any other version of the story is a retcon.
I wasn't even arguing about this, just stating facts. They split the two characters later. Also, Joe at one point was meant to reappear as the convicted felon in SFA3 instead of Cody. Cody was basically a reskin of Joe.
Dick Tracy there’s also Birdie, who was white in this game, but they made him black and retconned it saying he was “sick” during SF1 lmao. Capcom and these retcons
@MG16NCP: I should've been more specific. I'm not talking about the SFI game (which has no endings), I'm talking about Balrog's SFI path ending from SFV:AE.
This was the only fighting game, where players had a chance to discover hidden power moves from Ryu and Ken that took ridiculous damage to the opponents. It was a lot of fun, but after SFII took off with the combo damage system on different fighters, it did became a thing for players to make their own damage combo strings.
I must have stopped my SNES and moved on to Quake 2/3 at the right time. Because by the time I came back to the fighting scene (I glanced at it time to time) for SFIV (Ya, I literally took a break from fighters from about the late 90's to 2012 - 2013), I was surprised how required combo's felt. It's why I think I fell in love with Blanka. When I left SFII, I played Chun Li. But My Street Fighter II was right before combo's were really even possible. They didn't work yet. If they did it was a near impossible thing. Blanka could fight like a SFII player I was used to again. Not rely on combo's. But rely on being tricky, keeping the enemy guessing, and firing off your special moves at the right moment for the big hit. My Blanka got like top 150 WW on PSN and I never did more than a 3 hit combo. I earned all my hits and never had to be a cheap player who thinks they're rox0r sox0rs because they learned to mash a bunch of buttons that drop near half a life bar. I just don't see the skill in combo's. They are no more than something you learn, and once you learn them they are stupid/cheap. You touch the enemy and get loads of free damage. When I left fighters, you had to earn every hit down the lifebar. Not just get a nice confirm, drop your combo and finish with some ultra move. I personally hate the advent of combo's but have dealt with it and learned to love it in its own ways. As much as I didn't like it all, still learned to love it just as much, if not more than before. Still have my opinions on it though. SFV lacks a Blanka and is more combo heavy. So I have learned combo's. It's fucking cheap! I touch the opponent once with some bullshit light punch and in flows all the free damage without having to earn it. Earning a hit by tapping a light punch is not hard. Meh, things changed. This game is comedic though. I like what others say, how the moves were sort of hidden and pure discovery was probably more out-side the box thinking and it payed off...probably just too much lol. 3 special moves and dead. Pretty fucking lethal haha.
You two are fucking morons and you would get your asses handed to you in a real fight faster than you could say "World Star," jumpsteady1999 and Alonzo Washington.
@@paxhumana2015 Come find out then buddy. I was a teenager when this game came out but I spent more time in the dojo after learning about real "Street Fighting", ya know the kind of thing where one uppercut, right cross or hook, or well placed head kick would end your battle and you didn't need to bring quarters, just bring your ass, to the fight which, in some cases you didn't know were coming. So, I learned best to maybe learn REAL martial arts so I could win a REAL street fight. Some I doubt an overweight hop pocket eating closeted twink such as yourself, Pax Humana would ever know how to face let alone overcome. Tell me more though...
That's the official story, yeah. I kinda objected to that because some of us played this in the arcade without knowing the super moves, and beat him without using that cheap shit :)
Winning in this game was hard at first. We tried to spam hadouken, but characters outside Japan can jump the projectiles and defeat us in a blink of an eye. Until finally some kid found the way to spam shoryuken. Just keep spinning the joystick at the bottom right corner while pressing punch :) good times... Imagine my surprise when SF2 came out in 1991 and I couldn't use the same trick anymore :)
Most people spent more money than the time worth playing the game through when this was in arcades with the big ass buttons, before all the moves became a staple in fighting games...... But don't forget, there are many games like this all over the world.
FUN FACTS: The fighter LEE is the uncle of the twin brothers Yun and Yang of Street Fighter 3. The fighter MIKE closely resembles of the boxer Mike Bison (M. Bison) however in US territories, M. Bison in SF2 was later changed to Balrog due to character infringement issues to the likeness of Mike Tyson.
Ryu is my guy, but he was “cheesing”. And, is it me or is Street Fighter corney. Thank God for Street Fighter II. It revolutionized head-to-head fighting games.
If I may, I remember playing the version in the Arcade with huge orange buttons, pads that stuck out that you had to hit really hard while spinning the joystick around lol there were guys that didn't know the moves (noone did at first) just spinning the joystick in circles while pounding the pads, hoping to get some special off... fun times discovering a new game and new moves all the time, thanks for sharing this
No cheat. No tas.
How are you able to pull of the moves constantly? I can do like 2 out of 5 but your hitting it everytime.
Stop the cap
Yeah really you are the master of this game
Your gameplay reminded how this game was played in the Arcades
Growing up in the 80's
77
What gameplay!
But don't forget there are many players like you all over the world.
What gameplay!
But don't forget there are many players like you all over the world.
Ernest Writes Now I LOVE IT
おk
What strength but don’t forget that there are many people like you all over the world
What Comment
But don't forget there are many players like you all over the world.
Hadoken, Shoryuken, and Tatsumaki are super easy to pull off. The trick is to press the button before you do the motion and release the button when you finish the motion. The reason being this game only recognizes attack inputs upon releasing the button rather than the initial press. Once you know this, you can get easy special inputs.
You can also just tap the attack button twice after the joystick motion.
This way of pulling moves should have been a thing in like every fighting game, especially street fighter. The hold button, do inputs while button held, and release button after inputs with held button, should appear in any fighting game really, since doing inputs with buttons that had to be done fast sucks to me
@@ArjunTheRageGuy dude if my 8 year old brother can do inputs with no problem, then I'm sure you can too with practice
An actual literal dog can fire a hadoken dude…
Alright!
Watching this game bring back so many memories. I was 9 years old when I was in Taiwan playing this game religiously. I loved it so much I played it everyday at the local arcade. Wow.
Right after the release, no one in Brazil knew how the commands worked (no magazines yet), so we just spammed down>right+punch like crazy, and sometimes there was a shoryuken and you've felt like a total badass.
The inputs were rough too, that's why you see an inconsistent sequence of shoryukens and hadoukens.
One or two years later, rumor began to spread that you had to do an "L" shape. On SF2 we called it "C" shape: "forward C" or "backward C".
Late 80's was my golden period on arcades. Pure magic...
勝ったら、敵が遠回しながらも褒めてくれるの好き
What strength!! But don't forget there are plenty of guys like you all over the world.
Aka spammers
Uncle Phil? I thought you died! 😮
Avgn: Wawawawa wawawa wawa
You have earned the distinction of "king of the hill." But remember, you have no time to rest on your glory, for there is always someone waiting in line to knock you off the top. Be prepared to be challenged.
Bwahhh
...aaaand the Shoryuken deflects shuriken.
Awesome.
Hey. He said it himself. You must defeat Sheng Long to stand a chance.
@@NORMALLYRETRO lmfao.
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@@ruthlessdraculigula1051 Please friendz Subsucibe my channel pleas spot me
一撃の威力が重過ぎw
そして懐かしいですね(*´ω`*)
Final Fight was actually originally planned to be the sequel. Capcom was going to turn SF into a beat em up . Glad they decided to keep this formula.
They should put Haggar in Street Fighter V
You must defeat my Shoryuken spam to stand a chance.
To defeat me, you first have to get past my waifu.
Game became much easier once you learned that.
Are you OwO’s brother?
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in fact, Sagat almost won the fight in this tournament but got rekt by a shoryuken powered by the satsu no hadou. Just street fighter lore
what strength but don't forget there are many guys like you all over the world
@@zrgames8405 hello random fella
I've aways loved the wrong entonation of this line.
@Mein Fuhrer *WOLLD
what strength but don't forget there are many guys like you all over the world
ALL RIGHT
The background detail was gorgeous. It used perspective really well and captured different scenic places in the countries visited. I like how the British guys were golf terms. I went insane literally thinking there would be a different statement than the “many guys like you,” but it made whatever Sagat said stand out better.
You can tell how Capcom and the team behind the original Street Fighter tried to do what they could do with what they had. And if not for this, and then the work of Street Fighter II, the franchise could have been DOA.
Hadouken Hadouken Hadouken
Round 2
Shoryuken Shoryuken Shoryuken
Repeat X 20
I love the way Ryu says 'All Right!' like he doesn't have lips or a tongue.
Random thing: I like the backdrops of the game because they are aesthetically looking :/
Thank you for bringing back one of my childhood memories 😀 I'm 42 that's a long time 👍👍👍
Same age here
meeting the amazing for the first time.
Broke the Ninja's star with a dragon punch. Pretty cool.
最後まで気持ちよく見れました。昇竜拳の威力が半端無いですね!
Capcom was all like: "Hey let's put some super secret special moves to the game that takes away 50% to 75% of the opponent's health for shits and giggles. No one is ever gonna figure out how to pull off a fireball or dragon punch move for as long as this game exists. LOL!"
But here's the rub, it's EXTREMELY DIFFICULT to pull these moves off even if you know them. It's not like today's SF where you can sneeze and get a Shoryuken, you have to be DEAD ON with the inputs. The game was extremely frustrating to play.
dahitmann I had the fireball mastered but everybody struggled with the dragon punch. It also would depend on the joystick of the specific machine. In one place I could do it all I wanted and in others it was impossible.
Bye the war, in some version ryu said “fight fire” and “dragon punch” in English. Have yet to see that version uploaded.
@@dahitmann Nope, it was super easy to spam shoryuken in SF1. Just keep rotating the joystick at the bottom right corner while pressing punch.
@@blackboxsda7853 There's no consistency of the special moves when I was 10 y/o playing this. I did see some grown ups they can play with one hand, spin the joystick with his pinky and button with the thumb, and consistently spam hakuken and shoryuken.
@@dahitmann player precedes to endlessly fire hydokens....
This was THE hardest Street Fighter game of any in the entire series. You had to be skillfully on-point to pull off the special moves. And to beat the entire game was damn-near impossible without performing those special moves...because fighting "Adon" was a nightmare. And defeating "Sagat" was impossible once he got going. This video makes it look easy...it wasn't.
No, it was really simple to do special moves: the trick was to press and hold the button, then do the special control stick movement, then release the button.
Is the announcer talking from inside a trash can?
I think he IS the trash can...
More like he has his head inside a toilet bowl and talking lmao
what trash can? its a state of the art echo effect
He’s eating food while talking LOL
Sounds like a dehydrated chain smoker lol
Thanks to Shoryuken I passed all of my exams and now i'm a lawyer!
What strength!! But don’t forget there are many lawyers like you all over the world
Some of the rounds finished faster than a Warioware microgame.
Really digging Ryu's red flats. Strong in both fighting and fashion.
Its part of the traditional martial arts fashion;)
The shuriken bouncing of ryus fist while he uppercuts lmfao
The shuriken most defeat Shen Long before it can stand a chance.
We call that priority in fighters lol
pretty much unbeatable in this game. No matter what the other guy is doing it always wins out. It can only be blocked and even then it does hard damage.
Or 10:36 when Sagat’s Tiger Shot has no affect....or 11:04 when the kick goes right through Ryu..
このシステムを考えたカプコンは凄い
Finally watching the FIRST Street Fighter for the very first time in my life! :)
nice
miiworld2 same. Never knew this existed.. only reason I seen the thumbnail thanks to FFVII longplay
Pffft....So you thought Capcom an them was just like, "We're gonna start at 2 and make a game called Street Fighter" huh?
Thanks for making me feel old. Lol
That's nothing, Star Wars started at 4
I was expecting "Fight Fire" till I realized you're playing the Japan version
Nice work, fireballs and uppercuts were devastating but next to impossible to pull off, you're dropping them like it's going out of style.
Yup! No one even knew how to pull those back in the day - literally no one, not even videogame journalists. That's why they were so overpowered, made perfect sense back in the '80s. Nice to read a comment with some perspective for a change, there's way too much millennial revisionism on this subject here on YT...
How did you do them? Not the typical SF2 inputs?
@@JPhillyyyyy same as you're doing it now, but much harder to pull off.
+James Phillips nightman333 is correct. This game would be ridiculously easy if the roll of the joystick motion had been perfected back then, but it wasn't, so even if you knew the commands, they were not easy to do. Because of that, it's a much harder game than you might think.
@@nightman333 the gameplay was super clonky then though
Once you realise that its not when you press the punch button but when you release the button that produces an input, the game suddenly becomes playable
So basically, just like the PC Engine CD version?
I'll try that and then refer back to your comment
HOLY SHIT, YOU'RE RIGHT.
Now I can at least make it up to Thailand....
@ Manlythugbeater you are the heroe the internet deserves. Thank you...
If you wanna take this game back even further, it first had no buttons. It had huge punch and kick pads that you would have to pound instead of buttons to press.
I don't really wanna know how "accurate" it should be, honestly
There were six button machines, but I played the one you are speaking of...they were ass-tastic...
yesssssss!!! such a pain as a kid
jarod khoury I remember those! They were like suction cups! So hard to use!!
@@averageradiantreplays7702 It was analogic'ish actually XD
必殺技が本当に必殺技だった時代…(遠い目)。
強力な分、入力時間もシビアでなかなかでなかった印象ですね。
昇龍拳の入力コマンドがめちゃくちゃ難しくて連発で出せる人が羨ましかったです。
中には波動拳だけでサガットまで倒すプレーヤーがいたのは懐かしい思い出です。
Amazing graphics and sound for its time, but what drugs do I have to take to MASTER THIS GAMEPLAY ???
LSD!!! no lie , I did a 97 second perfect on my friend.neither of us were able to dublicate ever again!! Wish I had recorded THAT and posted it on UA-cam. Oh yeah ,and that was on SF2 for SNES
Alot of those blue adderall
I like the word after winning the final round
"BUT REMEMBER, YOU HAVE NO TIME TO REST ON YOUR GLORY"
I loved this game so much. I still remember strongly that I visited game center as frequent as I could when I was in 4th grade just to line up to play Street Fighter 1. It wasn't easy to command Shin-ryu-ken back then.
Was that a 2 button per player, or 6 button?
I was 17 when this game came out, use to ditch school to play and watch gamers play !!
Whoa I was probably 4~5 when this game came out. I remembered watching the big kids play this game, and none of them were able to get past Lee. Lol I wanna be your friend now!!
Music guy: We need a song for Sagat’s stage but what?
Game director: Here’s a baseball, throw it into that pile of metal pans.
🤣🤣🤣🤣🤣
Loved playing this at the old Walmart 😢
初代は昇竜拳強すぎです。バーディやサガットはタイミングが合うとワンパンです。ただ、初代は昇竜拳を出すのがとても難しかった。。Ⅱ以降とは感覚が違うんです。
ボタンを離したタイミングに入力受付があった気がしました
懐かしいヽ(^。^)丿
2@@最大パチプロ組織エクセルジャパン
I like the part when he performs a shoryuken
@Professor Mike AmericanuckRadio I might have to watch again...think I missed that part.
It's like counting down the points is taking longer than the actual rounds themselves lol.
I wonder how M. Bison would've looked if he had been the end boss of this game like in the sequel, hopping forward and backwards probably
When you have to go to the dentist at 10am but you have to do voice recording at 11am
His dentist appointment was at two thirty.
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Finally a vid that showed his fast lee and Gen could end your game. There were many days in the arcade where getting through China just didn’t happen. Super easy one day, impossible the next.
The very best of all versions
懐かしすぎる、昔ゲーセンで叩く強さで弱中強変わる巨大ボタンでやった記憶が・・・技を出す以前にボタン殴るだけで疲れた、そんな私ももうアラフィフ
自分はこれとテトリスと脱衣麻雀ばかりしてましたw
@@まさろん-v9j 様
本田の百裂張り手並みにHボタン連打するやつとか。w
太陽と龍
w
Ich globe das ist bestest. Das güt.🤭😖😂🤣.
Vai Brasil
Brings back the memories of being in the arcade as a kid
No!
I played this on arcade with bad stick , the most easy way to defeat enemy is use tatsumaki kick because use hadouken and shoryuken is very hard on that machine, sweet child o mine 🤭🤭🤭
I remember playing this at the kid at the corner store all the time. But never knew they were special moves. But then Street fighter 2 came. I don't need to say no more 🤣😂 great video
「INSERT COIN」・・・懐かしいな
Huh. Never knew Adon was in the original street fighter. Neat.
Including Birdie, Gen, and Mike Bison
Ryu: Shoryuken
Me: Block
Ryu: Shoryuken
Me: Block
Ryu: Shoryuken
Me: Block
Ryu: Shoryuken
Me: 😵
I know how it feels
DRAGON DANCE
2 upper cuts and you're dead??? That's the damn strength!!! 💪
Interestingly, the creator of Street Fighter was Takashi Nishiyama. After departing from Capcom, he was hired by SNK and created Fatal Fury: King of Fighters in 1991. He said that Fatal Fury wad suppose to be the spiritual successor to Street Fighter.
スト2と違って、技出しにくい記憶しか無い
Hello miss what's is your name?
Excuse me you speak Spanish??
Most people don't know how big this game was. I played at for years at the Time Out Arcade in Hampton VA.
Is that the place that was in coliseum mall?
Weren't you involved in a crime then?
"Time Out Arcade?" Funny name.
Time Out... Right behind Childrens Palace toy store. I still remember people crowding around that game.
Exactly, this was a huge game back in the arcade days. I use to spend all my pocket money on it. Saw a few parents asking the business owners if they can buy the machine.
Wow! I remember playing this game in a liquor store, in chinatown in LA as a kids.
The moves weren’t as easy as he made them out to be...
素晴らしい
すごい波動拳と昇竜拳が昔の超必殺技級の威力だ
Gracias por su subirlo tengo 40 años y era un vago jugando en las tienditas y farmacias del barrio. Saludos desde México.
PCエンジンに移植されてすぐ買ったよ。
今のスト2と違って波動拳も昇竜拳も出しにくかった。
むしろ全然出なかった。
しかし、それが必殺技な気がして価値があった。
Channel omu
やり方忘れましたが、ファイティングストリートはボタン1つで技出せましたよね??
私はゲーセンで2P側からの波動拳のコマンドとパンチの連打で何故か昇竜拳が出てクリアしました笑
@@まな汚
確か真ん中のセレクトボタンみてーなやつプラス
昇竜拳↘(斜め前下)
波動拳→(前)
竜巻旋風脚←(後ろ)
っすね。事前のコマンド入力があったかは覚えてないw
19880817todaerika
懐かしいですねw
適当にやってた
빠가야로
Good playthrough!
60fps for a game that ran at 12...
Amazing the amount of damage a Hadouken does even when blocked!
This game is a birthday gift for me, one of my most favourite game, released on my birthday.
40 (1979) here and I've played and finished as well this game, in the arcade rooms of back then Italy.
What can I say... I'm still fascinated today by this game but the controls were crap :-P
The controls were loopy, choppy, and CRAPPY! However, this game launched one of the two most popular fighting games in video game history.
@@Surfer041 Oh, indeed :-)
In regards of controls: to perform the "hadouken" (ah ah, the only way to beat Mike if I reckon well) was kinda hard with those controls.
@@chrislxxix3626 I was so proud of myself in the day I beat Sagat. Notice this is the only Street Fighter game in which Sagat does not have the scar on his chest. Ryu gave it to him after their battle.
@@Surfer041 Yes, that was the first duel between Ryu and Sagat. Then, after... Sagat ended with the scar, Ryu had a plastic surgery and a new hair colour, and Birdie a new skin tone! :-)
@@chrislxxix3626 Ryu and Ken were where it all began. Personally, my favorite characters are Vega, Bison, Alex, and Zangief.
今も色んなゲームやってるけど、何かこのくらいでちょうど良かったんじゃないかと最近思ってる。
今のゲームも面白いんですけどね。
操作性悪すぎやロ
技のライフの減り方…
I don't care what anyone says. I still think Mike and Balrog (Who's called Mike Bison or "M.Bison" in the original Japanese version of SF2) is the same character. 2 separate African-American boxers from America that look like Mike Tyson named Mike? Come on.
CFN Profiles say otherwise...
And Balrog's SFI Arcade ending..
Mike is officially Balrog the boxer. He was Mike Bison but they got afraid of a possible lawsuit from Mike Tyson so they changed it. Bison was Vega, but they turned Mike Bison into "Mr. Bison" in the western version. Any other version of the story is a retcon.
I wasn't even arguing about this, just stating facts. They split the two characters later. Also, Joe at one point was meant to reappear as the convicted felon in SFA3 instead of Cody. Cody was basically a reskin of Joe.
Dick Tracy there’s also Birdie, who was white in this game, but they made him black and retconned it saying he was “sick” during SF1 lmao. Capcom and these retcons
@MG16NCP: I should've been more specific. I'm not talking about the SFI game (which has no endings), I'm talking about Balrog's SFI path ending from SFV:AE.
4:45 welcome to China 1
6:00 welcome to China 2
8:05 welcome to England
(wrong flag but whatever.)
You did kick their butt though so congrats.
This was the only fighting game, where players had a chance to discover hidden power moves from Ryu and Ken that took ridiculous damage to the opponents. It was a lot of fun, but after SFII took off with the combo damage system on different fighters, it did became a thing for players to make their own damage combo strings.
I must have stopped my SNES and moved on to Quake 2/3 at the right time. Because by the time I came back to the fighting scene (I glanced at it time to time) for SFIV (Ya, I literally took a break from fighters from about the late 90's to 2012 - 2013), I was surprised how required combo's felt. It's why I think I fell in love with Blanka. When I left SFII, I played Chun Li. But My Street Fighter II was right before combo's were really even possible. They didn't work yet. If they did it was a near impossible thing. Blanka could fight like a SFII player I was used to again. Not rely on combo's. But rely on being tricky, keeping the enemy guessing, and firing off your special moves at the right moment for the big hit. My Blanka got like top 150 WW on PSN and I never did more than a 3 hit combo. I earned all my hits and never had to be a cheap player who thinks they're rox0r sox0rs because they learned to mash a bunch of buttons that drop near half a life bar. I just don't see the skill in combo's. They are no more than something you learn, and once you learn them they are stupid/cheap. You touch the enemy and get loads of free damage. When I left fighters, you had to earn every hit down the lifebar. Not just get a nice confirm, drop your combo and finish with some ultra move.
I personally hate the advent of combo's but have dealt with it and learned to love it in its own ways. As much as I didn't like it all, still learned to love it just as much, if not more than before. Still have my opinions on it though. SFV lacks a Blanka and is more combo heavy. So I have learned combo's. It's fucking cheap! I touch the opponent once with some bullshit light punch and in flows all the free damage without having to earn it. Earning a hit by tapping a light punch is not hard. Meh, things changed.
This game is comedic though. I like what others say, how the moves were sort of hidden and pure discovery was probably more out-side the box thinking and it payed off...probably just too much lol. 3 special moves and dead. Pretty fucking lethal haha.
jumpsteady1999 1000% AGREED!!!
You two are fucking morons and you would get your asses handed to you in a real fight faster than you could say "World Star," jumpsteady1999 and Alonzo Washington.
@@paxhumana2015 Why are you talking about real fights? You call them morons, but you are the only stupid one here.
@@paxhumana2015 Come find out then buddy. I was a teenager when this game came out but I spent more time in the dojo after learning about real "Street Fighting", ya know the kind of thing where one uppercut, right cross or hook, or well placed head kick would end your battle and you didn't need to bring quarters, just bring your ass, to the fight which, in some cases you didn't know were coming. So, I learned best to maybe learn REAL martial arts so I could win a REAL street fight. Some I doubt an overweight hop pocket eating closeted twink such as yourself, Pax Humana would ever know how to face let alone overcome. Tell me more though...
I love how Lee and both Gen dominated the first round. Both of their winning quotes sound hilarious too! 🤣
There was a time in the arcade when I couldn’t get past Gen for months. And I had already beaten the game.
背景の作り込みはストIIには負けていないと思う
Ok
一部餓狼2のテリーパクってるとうかこちらが先なんだよ。
Lol. This game is a little broken. I love it.
10:38 So THATS how Sagat got his scar..
And that's actually canon
@@Xx_Henry_xX иоллоллдллоллллллллдддоидрлллолллллллпордооолтоддлллилоллддрролриоллоиддддллддддоолл
Пррооооттлоттдтолдддлолллллллоллоллларооорооллррллтжтдолллддддмолллооолооодоолдлооллллтоолллллллллимооооллооолллиоолллооллллрршлллллллолпрлллллдд
That's the official story, yeah. I kinda objected to that because some of us played this in the arcade without knowing the super moves, and beat him without using that cheap shit :)
I thought Dan's dad did that scar on his face
Best Street Fighter game ever.
昇竜拳って忍者の手裏剣跳ね返していたんですね、知らなかった。懐かしい、私はこれが本当のゲームとしてのストリートファイターだと思います。
ウィキったんだけど、油圧式から6ボタンに変更された時に初めて上昇中無敵という概念になったらしい。油圧筐体は無敵じゃなかったのか……言われたら潰されてた気もするな。
リュウが負けるときの敵の荒らぶった動きに吹き出してしまったw
Wow, you managed to pull off his specials consistently.
今と違って、リュウが外人顔で、ケンが東洋人顔。
今じゃ考えられないが、リュウが靴履いてた。
"EAUX-RYE!!!"
Lol! Our sun back in the day was “All You Can!”
Reminiscent of my childhood 👍
当時やってました。今の人にもやってほしいな。本気で技出ないから。スト2以降から始めた人には壊れてるのかと思うくらいでないと思う。
CD-ROM2を買うほどはまりました 当時4万円位めちゃ高かった 技は何フレームに正確に入れないと出ないとかだったかな
かなり出難かったですね。ドヤ顔の梅原にやらせてみたい。多分昇竜拳は出ない 確信w
当時は技が出ただけで でたでたでたでたー!って大騒ぎでしたね。
Winning in this game was hard at first. We tried to spam hadouken, but characters outside Japan can jump the projectiles and defeat us in a blink of an eye. Until finally some kid found the way to spam shoryuken. Just keep spinning the joystick at the bottom right corner while pressing punch :) good times... Imagine my surprise when SF2 came out in 1991 and I couldn't use the same trick anymore :)
0:12 remember being a criminal for playing this game & wondering how I would survive in Japanese prison. Maybe meet shinobi another quarter stealer!
@duraznoches what Is your fucking problem, dumbass?
@@minimariosinc Too many to list my man as you see took me a year to respond. Shoryuken!
“What strength! But don't forget that there are many guys like you all over the world!”
Been so long, I didn't even realize some of these characters morphed into SF2 classic game but SF2 was the ultimate, especially in the arcade.
That uppercut is such a beautiful thing!
The best street fighter all time.
Most people spent more money than the time worth playing the game through when this was in arcades with the big ass buttons, before all the moves became a staple in fighting games......
But don't forget, there are many games like this all over the world.
FUN FACTS: The fighter LEE is the uncle of the twin brothers Yun and Yang of Street Fighter 3. The fighter MIKE closely resembles of the boxer Mike Bison (M. Bison) however in US territories, M. Bison in SF2 was later changed to Balrog due to character infringement issues to the likeness of Mike Tyson.
Ryu vs Joe. I can see they really took the time to flesh out the opponents.
I like how they misspell Thailand after spelling it correctly on the map.
~動画の あらすじ~
しょーりゅーけん♪ しょーりゅーけん♪ しょーりゅーけん♪
しょーりゅーけん♪ しょーりゅーけん♪ しょーりゅーけん♪
しょーりゅーけん♪ しょーりゅーけん♪ しょーりゅーけん♪
はどーけん♪
哲学を感じるな
必殺技無双ってことか
Ryu is my guy, but he was “cheesing”. And, is it me or is Street Fighter corney. Thank God for Street Fighter II. It revolutionized head-to-head fighting games.
Ryu's humble beginnings.
USAの言い方がDA PUMPみたいでワラタw
しかし、これからのスト2への進化は凄まじいな。二作目でほぼ完成されたという奇跡。
ファイナルファイトが実はカプコン的にスト2だったという事実
スト2をベルトスクロールにしたかったらしい
でも別作品としてスト2を作って成功してよかったね
スト2の製作者はスト1とは違う人だからね、因みにスト1の製作者は後に餓狼1を製作する。
perdón pero no hablo taka taka xd...
餓狼1も元々ベルスク系統ゲームの予定が、ストII大ヒットを見て路線変更だったはず。ツーラインとかはその名残?
『ファイナルファイト』はAMショーでのお披露目の時点で『ストリートファイター'89』のタイトルだったところが、「前作と違いすぎやろ!」との指摘を受けて現在のそれに改題されたとのことでした。
素晴らしい腕前ですね!
I actually still play this game from time to time
If I may, I remember playing the version in the Arcade with huge orange buttons, pads that stuck out that you had to hit really hard while spinning the joystick around lol there were guys that didn't know the moves (noone did at first) just spinning the joystick in circles while pounding the pads, hoping to get some special off... fun times discovering a new game and new moves all the time, thanks for sharing this
They discontinued that version after players destroyed the buttons.
お色気要素ゼロ
渋さだけなら間違いなくシリーズNo.1ですね
あと試合😢開始前のイントロ
と勝利メッセージのBGMが
最高にイカしてます