I think they sort of did something like that once, there was a horror game competition but one other player would give you a keyword you had to integrate into your game somehow. So there was a guy making a woods horror game who had to integrate "rainbow" into his game, and he succeeded.
The worst part of it was the constant changing of the HUD when it was perfectly fine.. That and some other stuff just completely negated all the work some of the earlier devs put in in that video
Wait it was supposed to be a horror puzzle game? 💀I didn't know that till just now! Thank for having me on guys, I really appreciate it, was a ton of fun!
Final dev definitely redeemed himself, though I think he was too harsh on himself. When you have too many hands over the pie, you're no doubt going to get some crazy results and butting personalities and ideas.
Trolling in a game of telephone is a bad idea. All you achieve is that nobody wants to play with you anymore. I think everybody knows _that_ kid who had to learn it the hard way.
THe "dev meeting" at the end is so nice cause it's good to hear them criticize what they made and could clean up and change (the fog please why is there so much of it)
And the worst of it is, I still don't know how to make fog after three years of UE development! (Still havn't had the time to watch a 3 min tutorial on YT xD)
The almost complete overhaul done by the second player really goes to show how much visuals and atmosphere impacts the perception of players towards a game, not to mention visual story telling.
Yeah, it wasn't remade, just mostly reskinned. The carts don't float like the original cubes, but the rocks do. It's all just code from the original game reskinned and repurposed.
I think the most jarring thing about his section was that he didn’t show the PROCESS of making any of these changes, he just kinda went back and showed us his final version and told us about some of the features
I really liked it. I imagined it's someone who has to work at the store and as is being forced to go retrieve their carts. Maybe add in some progression like first day starts off clear skies and relatively harmless with just a tweaker minding their own business on the corner, but it gets more horrific each day. At the end of day you could earn pay for the days work which you have to spend on bills which forces you to retrieve carts and deal with the locals in order to make enough money, dystopian horror more than anything lol. Maybe a store manager antagonist who is selling drugs on the side making the problem get worse each day.
Actually a very good idea to have a dev that "trolled last time" comeback for another chance, it shows you have good intentions and also grows the show as next devs will understand that trolling doesn't help the project. I'm starting to like more and more these two guys and where they are going ! Keep up the good work !
Horror means that you don’t need to focus on many assets since usually the games are very dark, level design is also linear usually so it’s much easier to develop, making them scary is harder
The game may not be fully developed but it's got an interesting vibe almost like Lethal Company. Maybe if they switch up and add some extra mechanics, they could make it a really interesting and fun game. Imagine you're a Heisenberg from season 1 in a crazy world filled things that aren't exactly human and because you're one of the last, the run around trying to scrape together money to survive, whilst navigating a world with subhuman creatures all with their various horrific and deadly needs... Also the game would be called crackout (with a pun like crack out the matrix/rat race, but also, you know, the pharma xD)
The way it transitioned from that first dev to the second made me think those were two completely different games LOL I thought I was being shown a past project
This actually looked like a solid template for a game... only real complaints myself is the abundance of fog - keep some but for the love of all things holy tune it down - and what happens if you turn in all carts, do the turn in spots change after a cart is turned in? do you just get all of them and call it quits? I know there is a timer, but just curious
I think the comments in general are too harsh. The whole point of this challenge is that we don’t know what to expect. It’s a pleasant surprise when a dev I don’t know does incredible work on the game but a dev doing something you don’t like in a challenge specifically designed to be confusing is a weird thing to get mad about.
Sadly the negative comments are just par for the course. It's much more natural to feel inclined to leave a hateful, negative comment with 0 constructive criticism than to think up a compliment and point out something you enjoyed. It was super fun regardless, I don't think a single one of the negative comments is being taken seriously unless it has real genuine feedback :)
I think it would be nice if, like you did in the beginning of one episode - leave one word for next developers to give them a little hint of direction of the game, that might make it a bit more consistent (especially looking at 100 devs episode) and maybe even give some boost :D
Mislav Majdandzic shout out! I followed the first part of his skillshare pixel art course, like 6 years ago now. It was all very simple stuff in retrospect, but it helped me tremendously in jump-starting my pixel art journey.
@Blackthornprod please can we have some prompts that push into genre's we haven't really seen. I feel like we see a lot of Horror/FPS games in these challenges. I really liked the project that started with a family tree.
It would be cool if @Blackthornprod could have a genre/theme for the devs to stick to (that they all know about) which they have to stick to to stop all the games having a similar look and genre. The foggy horror aesthetic is featuring a lot lately. I understand that fog helps when people don't have time/skills to make assets but it would be better to see a different genre with free/sponsored assets than a load of fog.
skyline is an amazing dev lol, ive watched his channel and its insane how talented he is. also this could be a good psychological horror game. theres no monsters, its mundane and grounded in reality. when you think about it, if you worked at a store and had to collect the carts and just started getting chased through maze-like alleys by some crackhead, youd be absolutely terrified
Damn, for a tiny project challenge like this, it's surprisingly coherent - there was far more for work on the mechanics than expected. Also, the aesthetic actually works pretty well.
Future episodes need to take on the concept of never say no from improv acting. Too many devs are just say no to something a previous dev did. They should constantly be expanding and fixing not removing or replacing.
i always love watching your vids cuss its just so fun to see how the games change. or when they compeat its super fun the see developers end up contenuing on there prodgect into a compleat game even when the challange is done!
Game development, and DEVELOPER development haha. It's nice to see some meta-comment about "redemption arcs" because it makes you want to see who's going to do a "reference" the next time
I like how to first dev made a simple prototype and the other devs didn't just add stuff but they POLISHED IT. Also it's cool to see that at the end they realised what to change and how to make the game a better product.
First dev had "Thing chases you." and "Take object from point A to point B." He lost the puzzle aspect, but the whole game centered around what he started.
A lot of the code is from the first dev, it's just his art (which was not meant to stay) that was taken away. The rest was just expanding upon his work.
This was an interesting one. Honestly not sure how to feel about it but all the devs seemed to have good ideas overall and good skills. Impressed with how much it changed.
Enjoy the content, reminds me of how much ive enjoyed messing around with UE. A suggestion id have would be that the devs should have multiple go's at the project; For example 5 devs work on the game with 2-3 sessions per person. Allow the devs to revisit features, squash bugs, etc.
watching a lot of these game dev challenge evolve over time is so interesting early days : all devs are trying hard to add something now : all devs realize maybe adding more isn't good so they become reserved on adding features and sometimes makes the game underwhelming i am interested to see how things will go to the future if everyone eventually get used to not communicating
you should do a traitors inspired game creation loop - 5 - 10 devs are building a game with the same brief and the other 1 - 2 are traitors and have to pass the game off as a completely different topic, they have to get together in a zoom call after 3 swaps, but only the person picked the swap knows where the game went after them to vote each other off, and say why they think they are the traitor over a time frame. For example the 10 devs get the brief zombie survival but the other gets werewolf sim - the goal would be to vote out the dev before they build my dream game.. lol random ideas but could be a fun series.
I hate that fog so much, so much. Like major props to the second dev for really building this world but that fog man, I would never play this game on that alone. Really glad to see that polish at the end. Would have liked to see a skill system or being able to put boxes on the crack heads, just something to make it more tactical. I think increasing waves of crackheads too would have been nice to see.
it would be great if you were to have other big unreal youtubers such as ryan laley, matt aspland, etc in another one, because as an unreal developer it is really exciting seeing a challenge like this done in unreal engine!
The game took a nice direction but I think it would have been funnier if you were just a generic store employee for big super market trying to simply retrieve the trolleys from the crack heads before the store closes and your shift ends
I love how theyre basically just doing horror games now I mean, I dont mind it, I LOVE horror games And its a fair trend to follow - people love horror
I think at the end of these you should ask if any of the devs would like to take over the game as a full fledged project, maybe not this game specifically but just in some of the future games if they seem polished and fun enough. I genuinely couldn't believe that to this day none of them ever picked up and continued work on the game from the bug edition video considering how well they all praised it in that video. Or even if they would like to band together as a small little dev team that could just pump a full game release out in a few months. With yall acting as the publishers of sorts. Just seems like a lot of good potential ends up wasted for no reason from some of these projects.
If I was to add to this…. i would have made it like an RPG where you deposit the bags for coins. And theres a bank to store and invest your money for interest. The ability to have real estate like an apartment all the way up to a mansion. And a store to buy things for your apartment or house and misc. Items to decorate your character like carboard clothes to protect from the crackheads.
A video of an upgraded version of a pass the game challenge would be awesome. Use one of these as a base and show us what it could be with a bit more polish. (Don’t need extra lvls and stuff just a cleaned up by one dev version of the game.
I love these videos but sometimes I feel like they have so much potential left, they could be even better. Like, some of the videos are cut really short - I want to see more of it - would be cool to have longer videos tbh. Also at first the hook "without communicating" was interesting and fun but now it's like 90% of the content - why can't we get to see the true potential of these random teams and let them communicate from time to time? Like sometimes one dev just completely changes the games just because they didn't get the initial idea. I really like the format where every dev had to take a certain role. In that video you started with the music first which was a crazy approach that I loved especially. Creating a game based on music is crazy - I was surprised how well the music was put together but also a bit surprised that it was music with lyrics (most games don't have lyrics in music, no?). Anyway - I really love your channel and this format and I will keep watching all the videos and I hope there will be different approaches in the future and not 99% "without communicating" :)
The first 500 people to use my link skl.sh/blackthornprod01251 will get a 1 month free trial of Skillshare!
you guys should do 10 DEVS or something :)
hello other commenters!
I'd been looking forward to an unreal edition one. Hope to see more 🤞
the quick casual cut from the prototype to a whole damn ps1 game crazy
literally i thought he was showing off his own game
@@rosentus I literally thought he was joking, using another game as footage
I love the premise of this series, but I have a suggestion; "5 Devs Make a Game Without Communicating, But Each Thinks It's A Different Genre"
Love it
Genius
And they all think they're the second to last dev as well, so they add less features haha
YESSSSSS
I think they sort of did something like that once, there was a horror game competition but one other player would give you a keyword you had to integrate into your game somehow.
So there was a guy making a woods horror game who had to integrate "rainbow" into his game, and he succeeded.
propeller pete to crackheads was NOT what I was expecting but I mess with it 💀🙏
i love when devs actually try and dont just add a poop emoji. this was great
Hopefully that guy doesn't get invited back
Yeah I hated that 100 devs episode, hope they do a rerun but the devs don't get too much liberty
What video are you referencing?
@ the 100 game dev one. A few people added nothing substantial but had the gall to plug their game or channel
The worst part of it was the constant changing of the HUD when it was perfectly fine.. That and some other stuff just completely negated all the work some of the earlier devs put in in that video
Wait it was supposed to be a horror puzzle game? 💀I didn't know that till just now!
Thank for having me on guys, I really appreciate it, was a ton of fun!
I was gonna say, lol
When are these not a horror based game?
Honest feedback brother. Please don't add healthbar and score everywhere, it adds such a generic feeling
The beauty of No communication! (Or Blackthorn forgetting to tell you lol)
@ but.. it's a game bro lol
Final dev definitely redeemed himself, though I think he was too harsh on himself.
When you have too many hands over the pie, you're no doubt going to get some crazy results and butting personalities and ideas.
😌✊
@@milkyskylineExcellent job polishing up! The parking lot with cars and the new cart things make the space feel a lot less empty
Trolling in a game of telephone is a bad idea. All you achieve is that nobody wants to play with you anymore. I think everybody knows _that_ kid who had to learn it the hard way.
@@milkyskyline hey milky, what was that game you said you were working on?
@@ShwalloIt’s called Dawn, I post updates on my channel 🫡
THe "dev meeting" at the end is so nice cause it's good to hear them criticize what they made and could clean up and change (the fog please why is there so much of it)
Nobody claimed the fog lmao
And the worst of it is, I still don't know how to make fog after three years of UE development!
(Still havn't had the time to watch a 3 min tutorial on YT xD)
@@the-nomad-showTry just turning down the brightness on your PC. Works for me 😁
The almost complete overhaul done by the second player really goes to show how much visuals and atmosphere impacts the perception of players towards a game, not to mention visual story telling.
Rip Airplane Pete 1:17-3:22 you will be missed 😞
His name was Propeller Pete. Have some respect.
@@LordSethrik His homies used to call him Airplane Pete, it was a little inside joke because he looked a bit like an airplane.
Rip Aeroplane Pete.
You weren't scary but you were kinda cute in a weird way I guess.
RIP Yeet Pete
@@LordSethrik He doesn't even have a propeller
The second guy just remade the whole ass game but better 😭
he didnt remake it, he just used new assets and took the ai and concept that was alr down, so he built apon it
Yeah, it wasn't remade, just mostly reskinned. The carts don't float like the original cubes, but the rocks do. It's all just code from the original game reskinned and repurposed.
Okay yeah it was more of just a drastic change so it made it unrecognizable but you’re right.
Yall knew what maxlnator meant but yall just correcting him✋️😭
I think the most jarring thing about his section was that he didn’t show the PROCESS of making any of these changes, he just kinda went back and showed us his final version and told us about some of the features
I really liked it. I imagined it's someone who has to work at the store and as is being forced to go retrieve their carts. Maybe add in some progression like first day starts off clear skies and relatively harmless with just a tweaker minding their own business on the corner, but it gets more horrific each day. At the end of day you could earn pay for the days work which you have to spend on bills which forces you to retrieve carts and deal with the locals in order to make enough money, dystopian horror more than anything lol.
Maybe a store manager antagonist who is selling drugs on the side making the problem get worse each day.
That's a great idea
rly cool idea
dev 1: actually i want this to be a fun horror puzzle game
dev 2: hear me out... crackheads
Bro redeemed himself by himself 😭
I’m the chosen one fr😤
How are you gonna redeem yourself not by ypurself though?
As an Unreal Dev THIS IS WHAT I'VE BEEN WAITING FOR !
the jump from horror portal to cr@ckhead frogger has gotta be one of the bizarre twists so far...
Actually a very good idea to have a dev that "trolled last time" comeback for another chance, it shows you have good intentions and also grows the show as next devs will understand that trolling doesn't help the project.
I'm starting to like more and more these two guys and where they are going !
Keep up the good work !
Crack carts is a crazy name 💀
Why are these games always horror? Like is every indie dev just hardwired to go horror? Is it the easiest genre to make something for?
Simple answer:yes
Yes easier
Horror means that you don’t need to focus on many assets since usually the games are very dark, level design is also linear usually so it’s much easier to develop, making them scary is harder
yes, it's easier and many people like horror as well
yes cause you can hide the ugliness of your assets
I feel like its not "horror" enough to fry the visuals this heavily
Starting 2025 off with a banger, improved editing, more post comments from the devs. Really nice!
This series needs at least 10 devs minimum. It's just a giant cliffhanger with 5 and to little time
The game may not be fully developed but it's got an interesting vibe almost like Lethal Company. Maybe if they switch up and add some extra mechanics, they could make it a really interesting and fun game. Imagine you're a Heisenberg from season 1 in a crazy world filled things that aren't exactly human and because you're one of the last, the run around trying to scrape together money to survive, whilst navigating a world with subhuman creatures all with their various horrific and deadly needs... Also the game would be called crackout (with a pun like crack out the matrix/rat race, but also, you know, the pharma xD)
Good to see thw first guy focusing on prototyping to provide some implicit formal direction
Skyline cooked. I love the redemption arcs.
Great stuff Blackthorn! I love all these challenge videos -- and so glad to see Unreal make an appearance! -- more of that if you don't mind!
It would have looked really cool if all the fog and stuff that made it hard to see were removed
Or at least turned down, anyway
As an UE5 dev and video watcher it’s nice to recognise some of these devs in the challenge this time around!
The way it transitioned from that first dev to the second made me think those were two completely different games LOL I thought I was being shown a past project
As long as there's no centipede in this I'm happy to watch
Hey, you know what they should add?
3 words: Crackhead human centipede.
What about a shopping cart centipede final boss?
@@Beunibster I guess the cars are almost like a centipede.
This actually looked like a solid template for a game... only real complaints myself is the abundance of fog - keep some but for the love of all things holy tune it down - and what happens if you turn in all carts, do the turn in spots change after a cart is turned in? do you just get all of them and call it quits? I know there is a timer, but just curious
Really liked this one and the game has potential, I would love a "sequel" where they actually come together and with communication finish the game.
I think the comments in general are too harsh. The whole point of this challenge is that we don’t know what to expect. It’s a pleasant surprise when a dev I don’t know does incredible work on the game but a dev doing something you don’t like in a challenge specifically designed to be confusing is a weird thing to get mad about.
Sadly the negative comments are just par for the course. It's much more natural to feel inclined to leave a hateful, negative comment with 0 constructive criticism than to think up a compliment and point out something you enjoyed. It was super fun regardless, I don't think a single one of the negative comments is being taken seriously unless it has real genuine feedback :)
I think it would be nice if, like you did in the beginning of one episode - leave one word for next developers to give them a little hint of direction of the game, that might make it a bit more consistent (especially looking at 100 devs episode) and maybe even give some boost :D
These videos are way better with less devs... 5-10 devs is amazing
Thank you skyline for taking it seriously.
Blackthornprod has thumbnails that look like clickbait but they never are.
New vid: 5 devs make a game WITH communication
3 Dev in, umm, what just happened with the first persons creation? 😵
A completely different game and just threw out the first persons work? 😅
Mislav Majdandzic shout out! I followed the first part of his skillshare pixel art course, like 6 years ago now. It was all very simple stuff in retrospect, but it helped me tremendously in jump-starting my pixel art journey.
7:16 Sir, we don't have an "upside down" traffic system... that's Australia.
So cool to see Chewy on a game dev video, been watching his EU4 content for years!
You should make the 100 devs challenge again!! It was my fav project of the channel without a doubt
Feels like Haez completely disregarded Stopshut's work
@Blackthornprod please can we have some prompts that push into genre's we haven't really seen. I feel like we see a lot of Horror/FPS games in these challenges. I really liked the project that started with a family tree.
It would be cool if @Blackthornprod could have a genre/theme for the devs to stick to (that they all know about) which they have to stick to to stop all the games having a similar look and genre. The foggy horror aesthetic is featuring a lot lately. I understand that fog helps when people don't have time/skills to make assets but it would be better to see a different genre with free/sponsored assets than a load of fog.
I’ve been binging your entire game dev makes so and so series especially competitions and this
Let’s go I be been waiting for this for ages
skyline is an amazing dev lol, ive watched his channel and its insane how talented he is. also this could be a good psychological horror game. theres no monsters, its mundane and grounded in reality. when you think about it, if you worked at a store and had to collect the carts and just started getting chased through maze-like alleys by some crackhead, youd be absolutely terrified
🫶
Damn, for a tiny project challenge like this, it's surprisingly coherent - there was far more for work on the mechanics than expected. Also, the aesthetic actually works pretty well.
1:43 people on the 93-99th floor
911 Reference
Neuron activation
Future episodes need to take on the concept of never say no from improv acting. Too many devs are just say no to something a previous dev did. They should constantly be expanding and fixing not removing or replacing.
i always love watching your vids cuss its just so fun to see how the games change. or when they compeat its super fun the see developers end up contenuing on there prodgect into a compleat game even when the challange is done!
Thanks yet again Blackthornprod for more adventure and entertainment here 🤩
Always looking forward to your videos ! 😃
I really like this video series, keep making em!!
Game development, and DEVELOPER development haha. It's nice to see some meta-comment about "redemption arcs" because it makes you want to see who's going to do a "reference" the next time
changing the direction of the cars to the correct one is so based ahahaha
I like how to first dev made a simple prototype and the other devs didn't just add stuff but they POLISHED IT. Also it's cool to see that at the end they realised what to change and how to make the game a better product.
Never leave your bugs to the next dev, 'cause they never notice them.
Also, the first dev got literally erased.
First dev had "Thing chases you." and "Take object from point A to point B." He lost the puzzle aspect, but the whole game centered around what he started.
A lot of the code is from the first dev, it's just his art (which was not meant to stay) that was taken away. The rest was just expanding upon his work.
This was an interesting one. Honestly not sure how to feel about it but all the devs seemed to have good ideas overall and good skills. Impressed with how much it changed.
Love that you’re doing the challenge w/ more engine, if you do it with Godot I would be happy to participate :D
Great video, editing is super nice in this one!
Enjoy the content, reminds me of how much ive enjoyed messing around with UE. A suggestion id have would be that the devs should have multiple go's at the project; For example 5 devs work on the game with 2-3 sessions per person. Allow the devs to revisit features, squash bugs, etc.
watching a lot of these game dev challenge evolve over time is so interesting
early days : all devs are trying hard to add something
now : all devs realize maybe adding more isn't good so they become reserved on adding features and sometimes makes the game underwhelming
i am interested to see how things will go to the future if everyone eventually get used to not communicating
Love the series. Would like to see a 'non-horror theme' as well :D
good work from dev´s and well edited video
Did not expect to see chewie on this! Thought he only did map game videos!
We do a little bit of game dev
you should do a traitors inspired game creation loop - 5 - 10 devs are building a game with the same brief and the other 1 - 2 are traitors and have to pass the game off as a completely different topic, they have to get together in a zoom call after 3 swaps, but only the person picked the swap knows where the game went after them to vote each other off, and say why they think they are the traitor over a time frame.
For example the 10 devs get the brief zombie survival but the other gets werewolf sim - the goal would be to vote out the dev before they build my dream game.. lol random ideas but could be a fun series.
Thanks for having me!
Salamanca twins if they got into computer games
I hate that fog so much, so much. Like major props to the second dev for really building this world but that fog man, I would never play this game on that alone. Really glad to see that polish at the end. Would have liked to see a skill system or being able to put boxes on the crack heads, just something to make it more tactical. I think increasing waves of crackheads too would have been nice to see.
This is something I would play on an unblocked games website
it would be great if you were to have other big unreal youtubers such as ryan laley, matt aspland, etc in another one, because as an unreal developer it is really exciting seeing a challenge like this done in unreal engine!
lmao second dev was like i like the genre but not the game so yoink this going out
Loved it. I just feel like there’s a TON of horror genre video games. Could I suggest maybe a simulation game ?
The game took a nice direction but I think it would have been funnier if you were just a generic store employee for big super market trying to simply retrieve the trolleys from the crack heads before the store closes and your shift ends
Its cool seeing the blueprints being shown off for specific coding!!
i wish you’d give the devs more time to work on these games id be so willing to wait for games that are more well thought out nd polished
MUM I MADE IT!!! 🎉
congrats bro!
I love how theyre basically just doing horror games now
I mean, I dont mind it, I LOVE horror games
And its a fair trend to follow - people love horror
“Luckily, I’ve been to a store before!” took me out
"The blood of the stagnant gods arise" could be a good prompt
The second developer: Uhhh lemme just COOK
I think at the end of these you should ask if any of the devs would like to take over the game as a full fledged project, maybe not this game specifically but just in some of the future games if they seem polished and fun enough. I genuinely couldn't believe that to this day none of them ever picked up and continued work on the game from the bug edition video considering how well they all praised it in that video. Or even if they would like to band together as a small little dev team that could just pump a full game release out in a few months. With yall acting as the publishers of sorts. Just seems like a lot of good potential ends up wasted for no reason from some of these projects.
If I was to add to this…. i would have made it like an RPG where you deposit the bags for coins. And theres a bank to store and invest your money for interest. The ability to have real estate like an apartment all the way up to a mansion. And a store to buy things for your apartment or house and misc. Items to decorate your character like carboard clothes to protect from the crackheads.
I find these Dev challenges extremely entertaining!
Kinda has the lethal company vibe, with similar visuals and having to go collect ressources in a dangerous environment and bring them back
aaaand they made ANOTHER horror game, surprise surprise!
This isn't really a horror game, though the first dev wanted it to be one.
Skyline did well but that Fog is Crazy annoying!
That Propeller Pete is just the Opelia Bird with a skin on it 😂
we need to to a polishing episode where they take the really good ones polish them up as a team and put them out.
nice,
theme: unreal engine
2d dev: lets make another crap shitty graphics when you can't even see 5 meters away
I love this series so much
Skyline cooked, and the first dev got thanos snapped out of existence by the 2nd guy.
That second dev said "screw the first guy". This is a 4 dev project. Sucks when you guys bring in someone who's selfish af like that
A video of an upgraded version of a pass the game challenge would be awesome. Use one of these as a base and show us what it could be with a bit more polish. (Don’t need extra lvls and stuff just a cleaned up by one dev version of the game.
Haez did an amazing job !!!
Fire btw i caught ancient midas megladon while watching this and i had 10% resistace
I love these videos but sometimes I feel like they have so much potential left, they could be even better. Like, some of the videos are cut really short - I want to see more of it - would be cool to have longer videos tbh. Also at first the hook "without communicating" was interesting and fun but now it's like 90% of the content - why can't we get to see the true potential of these random teams and let them communicate from time to time? Like sometimes one dev just completely changes the games just because they didn't get the initial idea.
I really like the format where every dev had to take a certain role. In that video you started with the music first which was a crazy approach that I loved especially. Creating a game based on music is crazy - I was surprised how well the music was put together but also a bit surprised that it was music with lyrics (most games don't have lyrics in music, no?). Anyway - I really love your channel and this format and I will keep watching all the videos and I hope there will be different approaches in the future and not 99% "without communicating" :)
Hell yah been waiting for a Unreal Engine video