Just wanted to tell you better help is a very bad company, that provides horrible services and is proven to steal and sell personal information while telling you it will not do that.
@@stateflower3213I think that it’s fine, since it boosts the game together by getting the previous devs idea on what to add since there’s been a lot of times where someone added something, only for it to be removed right after because of how people interpreted the game, it feels more like telephone instead of Marco Polo
@@stateflower3213 that's true but the code itself probably says more than one word. The idea is that a dev can use this word to give an orientation to what was his/her intent or even better, knowing the actual state of the game, he/she can challenge the next dev by choosing something difficult to implement. That's up to the devs and since one word is highly subject to interpretation, this could give some fun in watching how the devs respond.
The wheel was worth a try, but didn't work well. I would either remove the wheel entirely or make the options much more abstract. Specifics like a sweaty sumo have a very high % chance of ruining the theme established in prior rounds.
yeah, like why not something like: Blue, Anger, Connect Point, Grid, Numbers, Paths, Mail, etc Blackthornprod setting people up for failure is such a waste of time for everyone
I mentioned this to them afterwards and I think if the wheel makes a re-appearance it will likely be as you said, with more vague options like "add a new enemy type" or something of the sort. This was a fun experiment though and it made us be creative with how to link all the parts together.
I feel bad for dev 3, getting sick AND losing footage is just a one-two punch. I’m sure no one blames him for not adding the most, I’m honestly impressed he did literally anything at all. Hope to see him given another chance in a future video!
He took away the cool underwater neon green darkvision though which was one of the most original features in the early development of the game. I dont mind him not doing much when he's sick or even that he ignored the wheel but ruining other devs contributions pissed me off
@@leaconway2058 Well when you don't know what others devs have done and its so dark you cant see anything it seems almost a bug not a feature which is why i brightened it up
a friendly heads up that better help has been in some hot water lately about their shady practices, I understand you got bills to pay but partnering with them might damage your brand
Yeah, better help sucks and theyre just sponsoring every UA-camr they can to get around the controversy of them being awful. Really scummy practices, that there's no way UA-camrs dont knoe about in the first place, but seemingly dont care about.
The wheel felt like too much of a distraction for all the developers to the point that the game couldn't be properly expanded upon. I feel like if you were to do this again, you should make all the sections in the wheel loosely connect together to the point that they wouldn't completely derail other topics
Yeah, I can agree with that. Or you could have a huuuuge list of possible prompts, and have the ones that appear on the wheel chosen by closeness to the things that are already there. (Something like the algorithm used for Semantris or Infinite Craft; sort all the options by "what percentage of webpages mentioning this term on also mention a word that's already in the game", and then choose the 10th-16th options from that list to populate the wheel, so that they're close but not too close)
Beware that betterhelp has been in drama before for not using licensed therapists at all but random people, or for their "therapists" acting unprofessionally such as spreading client info or showing up to sessions 20-30 min late, drunk, or not at all. I understand and respect you have bills to pay and that these challenges cost a lot, but I'm just saying this could hurt the BTP brand in the long run.
@@kloaken1nah, Opera GX does literally the same as most mainstream browsers. People just made a huge deal out of them based on missinformation and echo chambering.
The wheel is making it worse i think. 50%-75% of development devs spend on making the wheel idea not making the game bigger. Like 4 devs nearly made no progress (in comparison of 1 and 6).
@@proximacentauri1172I think that’s fine. People like these videos cause they see how the game comes together dev by dev. The wheel takes that away imo
Also the last developer removed one of the wheel options and kinda made the whole point of the wheel pointless. I get it's zero communication but if you do something like this, at least let the developers know what cannot be removed as the host.
@@alejandromuniz1024 The fish bet guy had a great idea with the oxygen tanks being slightly random for adding in betting but then burnt it adding the fish bets and changed the whole vibe to silly. Devs never really seem creative with the concepts they throw and they attack the idea way too literally.
I think the wheel could work but I feel like the options have to be more vague. Adding wendigo, megalodon, sweaty sumo, centipede, ect. on a wheel of less then a dozen options with 6 devs; that's just asking to make something that doesn't make sense at all. Maybe adding concepts or mechanics rather then specific assets, like the gambling really stuck through and all devs at least realized it was a major mechanic.
One thing I've noticed that's kind of annoying to me is we're never told how large of a timeframe that the devs have. I remember the older episodes have it, but it hasn't been mentioned in the last several episodes.
I had about 4 days, but most of us have full-time jobs to work around. So it's if and when. It doesn't come off this way in the video, but it's still pretty stressful and full on, working on it. Small things can take hours of your time, just sitting and thinking of ideas can too, and you have to allow for some testing and a lot of the time you just gotta go with your gut reaction.
@@GingerNingerish Thanks, I appreciate the insight. I'm not trying to criticize you or any of the other devs of course, just wishing that the videos gave a rough ballpark of how much time they had.
The idea of the wheel wasn't bad, but it would be better if you made it in a another series, for example, “devloper add random things.” In my opinion, it is better to let the developer do what they want.This is what makes this series special
honestly, the 3rd dev being sick didn't affect the game as negatively as the wheel spinning gimmick. I applaud what they were capable of doing with so little time and such a ridiculous prompt.
I think all things considered the end product looks really good, especially since most of the devs time was taken away by the “distraction” of adding in the unique element. I also noticed that you guys changed the wheel to be a little more inclusive of the direction the game was headed which was smart. Even though Wendigo didn’t make a ton of sense, it was a challenge they had to overcome in a creative way!
i think if you want to carry on with the wheel make the options WAY more abstract or just remove it. maybe try to find something that would encourage devs to stray from the basic game categories and make something more creative!
I love the content but I feel like the spinning wheel makes it much harder than it already is to make a good game and I personally prefer the outcomes without it. But I am just a random guy on the internet 🤷
@@Chaos_SenpaiYeah but TBF, they broke their back carrying this game. Before they fixed, unified and cleaned everything it was just a hot mess of random stuff thrown together, thanks to the "wheel of adding random crap"
@@randomgreatness2298 lol, I was watching their playlist and found it there. UA-cam does this thing where even if the video is unlisted, if it is part of a playlist the video will be visible in the playlist even though it's not published yet.
Honestly, I programmed all of the last section and I ALSO was gambling most of the time. Careful, kids. Gambling is addicting! (5 gold on "Klaus" please, bookie.)
Guys, I’m gonna be real. I really enjoy your “pass it on” game dev challenges, but this wheel gimmick seriously is not it in my opinion. I appreciate that you’re taking a risk and trying something new to stand out, but honestly just focusing on enabling the devs to create an actually appealing, interesting game loop and experience is way more enticing to me as a viewer than something that’s supposed to basically create nearly pointless chaos. Looking forward to y’all getting back to what made these videos successful in the first place.
I wonder what a pass the game challenge with small dev teams would look like. Constellation Collective really brought the game together because they were able to focus on much more than a single dev in this format.
I feel bad for first guy, he never gets to make the scary game. 0 for 2. This is not an attack on the other devs. I just think that he does such a good job selling his ideas to me as dev #1 that I cant help but get invested. Last dev team was awesome. If they were making a game type I liked, it would have been an insta buy from me.
Thanks! I'm the lead on the last dev team. Our first game is a card game cooking sim, and our second is planned to start next year and is a turn based tactical rpg. We will be doing more Blackthorn challenges and game jams in the interim, though, so feel free to follow! We make really wild stuff during game jams.
the AI generated bubbles from dev one that are bubbles filled with miniature bubbles drove me CRAZY. why not just use a stock image, especially if you see the bubbles up close and and often ...
@@Orionhartnice flex. I'm making a game by myself in Godot with no employees while I have a full time job and I'm learning from scratch doing the art coding writing sounds and animating.
Please, please, Blackthorn Prod, leave the devs alone! The wheel didn’t add anything interesting or unique, but definitely handcuffed the devs, limiting their ability to actually shape the game themselves, and made the game way less cohesive.
I think the first dev and to a smaller extent the sumo and gambling ones did, but overall I think you're right. changing the wheel to be more like a gamejam theme than "add this oddly specific character" would definitely help.
@@JD2jr. that’s fair. I’m not trying to suggest the devs didn’t do their best with it, just that I don’t think most people watch these to see other devs make Blackthorn’s games for them.
I can understand adding the wheel as a bit of a twist, but we enjoy the videos because it's fun to see how the game grows from dev to dev. I feel like the wheel kinda takes away from it as they have to spend a lot of time trying to incorporate some random thing rather than improving the game, which is why it feels like devs 2-5 didn't do much.
AI Art in the 1st version of the game followed up by a BetterHelp ad, what a wonderful start to the video and definitely not an indication of poor quality assurance
AI art makes sense for these types of videos, theyre limited by time so cant put out maximum effort. its not like its going on steam for them to make a ton of money off of, i dont get why people are so repulsive of AI
@womp47 simply because it looks bad and doesnt fit with the game. Plus, ai cannot make transparent images, so the bubbles are weird and not properly transparent in the middle. The non realistic style of the game would fit more handrawn types of bubbles which could still be done in a short ammount of time for the same effect for not much more effort. This dude only wrote one prompt and took the 1st generation. No quality assurance as I said.
Wheel of Doom: You could make it spend the last few hours? last 25% of time?: 1) Modelling 2) Optimising Code, 3) Add/improve: Sound, 4) Add/improve: U.I, 5) Add a new mechanic, 6) Add/improve: Animations This would benefit the game polish overall, but then it would steal from the chaotic nature of random, wouldn't see bizarre games being made, maybe making it less interesting to watch. Ideas are ideas.
Modelling is a tricky one. I think a lot of them buy the textures that may already be animated and may not be enough time for a new mechanic. Optimizing and UI makes sense.
@@БранимирНиколов-ж7ф they're a scam. they sell customers data the also hire anyone to be a councillor with no training so you're paying to have some rando tell you what to do (if they show up for your session at all) and then everything you told them gets given to google so they can advertise more shit to you
This one was all over the place. Instead of a wheel, you should just have a pre-made team randomly spin a wheel to decide different central ideas. Doing it as a staggered set and then having a team finish it off basically makes it so no one's actions mattered at all except the last teams.
You should do a competition called "Clean up crew". Give groups the end product of one of these videos and whoever cleans it up the best to a proper game, wins!
If you are doing this wheel thing, what if the devs randomly got different aspects of the game that they must focus on. Like let them build however they want but like one has to focus more on UI, one more on weapons, one more on character design, stage design etc. That way they can still just make the game as they want but the wheel can direct where they should focus more instead of planting ideas like Leo D
Honestly, I much prefer when the devs don't have a curve ball like the wheel or a random theme or word. It's much more fun seeing the devs doing what they do to the best of their own creative abilities.
Man the wendigo would've been so much creepier and cooler if it instead walked the sea floor, slowly hunting you down. It seems less cartoony, more ominous, and it would explain the sounds. Also the shark repellant got rid of the dread of hopelessness.
Just a heads up but taking a better help sponsorship is totally a wrong move that company has revealed to be scam as a lot of its therapists werent licensed as well as being caught sharing peoples private medical information. I believe its in your guys best intrest to drop any potential future sponserships as well as release a video apologiesing for taking this sponsorship
Okay, but like, imagine a scuba game where part of the waters that get super deep turn into an underwater forest, dark and scary of course, but also inhabited by a ghostly wendigo. What a vibe it could be!
What if it's pass the game challenge, but you have to spin the wheel for your genre like dev 1 may get fps and the second dev gets horror and dev 3 may get survival and the chaos repeats so just a random genre for each turn
The Repellit Smell Is Made Of eucalyptus, chili, cloves, cayenne pepper, neem, tea tree oil, citronella, granpfruit and beeswax creates an odor that sharks dislike and will seek to avoid if applied to a surfboard.
Give them the benefit that maybe they didn’t know. But now that the comments will inform them they better make a video explaining they didn’t know and have since dropped them. Otherwise face the repercussions that may come.
Nah- The wheel is not making the series better. It's taking away the freedom of the Devs and the mysteriousness is getting away from the end result. It's likeThe wheel is trying to force the devs in a particular direction.
The wheel was worth a shot, but I think its inclusion is more damaging than fun. It literally took up until the end for everything to come together, and because a lot of focus is on these really intricate or specific details, it detracts from actually making the game as best as it can be. Constellation won’t always be there to wrap things up in the end.
YES I love the use of INK! I was just thinking about ink and how nice it would be in one of these videos, and the amount of cohesion having dialog would bring to everyones' contributions.
I mean it just look like an image of Google I don't think there's anything wrong with that (most of them use 3d assets too which is the same thing imo)
@@adamlolbonus4977 The bubble looks bad and the sprite doesn't even make any sense to use! It has several smaller bubbles inside of it for no reason, which not only makes no physical sense, but also looks strange when all of the bubbles have an identifical static pattern. It would have looked better just to use a stock image, a sphere, or something that would have taken like 30 seconds to make in any paint program
Only half way through the video, so this might be added later (just thinking out loud) but. I wonder if having the player meet a daily quota would make it more challenging.
The wheel might have worked alright if the suggestions were vague and open to interpretation instead of hyper-specific junk the devs had to bend over backwards for. Even then, I still think it would've made the end result worse.
Wendigo implementation would be tough. I think I would have made the diver a field scientist exploring the newly discovered ruins of Atlantis, where a failed summoning circle accidently summoned a Wendigo instead of Poseidon, which lead to its downfall.
Cool idea with the wheel, but maybe don't just have "Add Stuff" on there? I feel like this leads just to every dev adding more and more things until the "game" is a big mess. Like it was, until the last team cleaned it all up.
I think the wheel is a good idea but needs tuning. Rather than things like 'add a sweaty sumo guy,' I would tey to make it more broad. When it is that specific, it firces the project into a bunch if strange incoherent paths. The gambling may have been the best part, but it forced the game to immediately lose a lot of the horror atmosphere. Instead, 'add a mini game' mihhtve been a more broad and more interesting thing to incorporate
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I hate the spin the wheel it ruins the creativity of the DEVs. The wheel is a very bad idea. SMH
what's the song name of the intro
Just wanted to tell you better help is a very bad company, that provides horrible services and is proven to steal and sell personal information while telling you it will not do that.
Instead of the wheel, make the previous dev passing on one word of his/her choice to the next dev who's constrained to incorporate something related.
Reply to boost this comment up
Well that would be communicating wouldn’t it, kinda ruins the whole point.
Yooo
@@stateflower3213I think that it’s fine, since it boosts the game together by getting the previous devs idea on what to add since there’s been a lot of times where someone added something, only for it to be removed right after because of how people interpreted the game, it feels more like telephone instead of Marco Polo
@@stateflower3213 that's true but the code itself probably says more than one word. The idea is that a dev can use this word to give an orientation to what was his/her intent or even better, knowing the actual state of the game, he/she can challenge the next dev by choosing something difficult to implement. That's up to the devs and since one word is highly subject to interpretation, this could give some fun in watching how the devs respond.
I love how the first 5 people just added a bunch of random things and the final guys just completely made it into a real game
Did you not see the wheel that made it so they had to add random things?
It's not a fair comparison though since the last dev was in fact a team.
@@bricked2557 He knows. He's just stating facts, though. The game was definitely all over the place before the last dev team got to it.
No way you also watched the same video as the rest of us.
Q
The wheel was worth a try, but didn't work well. I would either remove the wheel entirely or make the options much more abstract. Specifics like a sweaty sumo have a very high % chance of ruining the theme established in prior rounds.
Yeah we've had way better results by not forcing in random tags.
yeah, like why not something like:
Blue, Anger, Connect Point, Grid, Numbers, Paths, Mail, etc
Blackthornprod setting people up for failure is such a waste of time for everyone
I mentioned this to them afterwards and I think if the wheel makes a re-appearance it will likely be as you said, with more vague options like "add a new enemy type" or something of the sort. This was a fun experiment though and it made us be creative with how to link all the parts together.
Yeah, totally agreed
we just want to see a cool game from the result
I feel bad for dev 3, getting sick AND losing footage is just a one-two punch. I’m sure no one blames him for not adding the most, I’m honestly impressed he did literally anything at all. Hope to see him given another chance in a future video!
Haha thanks! I mean, I got a sweaty sumo in which was a challenge in and of itself haha.
He took away the cool underwater neon green darkvision though which was one of the most original features in the early development of the game. I dont mind him not doing much when he's sick or even that he ignored the wheel but ruining other devs contributions pissed me off
@@leaconway2058 Well when you don't know what others devs have done and its so dark you cant see anything it seems almost a bug not a feature which is why i brightened it up
@@DanPos yeah that's why it's interesting to watch usually
@@leaconway2058 I was glad he got rid of the green actually haha. It was a bit too neon and I thought dark blue would be scarier/more ominous
a friendly heads up that better help has been in some hot water lately about their shady practices, I understand you got bills to pay but partnering with them might damage your brand
Just commenting to boost this. Betterhelp is super shady.
@@tinytigertamer i had no idea, i might look into it some.
Yeah, better help sucks and theyre just sponsoring every UA-camr they can to get around the controversy of them being awful. Really scummy practices, that there's no way UA-camrs dont knoe about in the first place, but seemingly dont care about.
betterhelp sucks
How did you comment this five hours before the video got uploaded 😂😂
The wheel felt like too much of a distraction for all the developers to the point that the game couldn't be properly expanded upon.
I feel like if you were to do this again, you should make all the sections in the wheel loosely connect together to the point that they wouldn't completely derail other topics
Yeah, I can agree with that. Or you could have a huuuuge list of possible prompts, and have the ones that appear on the wheel chosen by closeness to the things that are already there. (Something like the algorithm used for Semantris or Infinite Craft; sort all the options by "what percentage of webpages mentioning this term on also mention a word that's already in the game", and then choose the 10th-16th options from that list to populate the wheel, so that they're close but not too close)
@@AngelWedgeor just have abstract things, like “gambling” or the Da Vinchi invention was.
Beware that betterhelp has been in drama before for not using licensed therapists at all but random people, or for their "therapists" acting unprofessionally such as spreading client info or showing up to sessions 20-30 min late, drunk, or not at all.
I understand and respect you have bills to pay and that these challenges cost a lot, but I'm just saying this could hurt the BTP brand in the long run.
Well and nobody talks about Opera gx.
@@kloaken1What’s up with Opera Gx? I haven’t heard anything about them. /genq
@@kloaken1nah, Opera GX does literally the same as most mainstream browsers. People just made a huge deal out of them based on missinformation and echo chambering.
I wonder how many people will try to sign up as therapists after reading this comment 😁
@@kloaken1 what about them?
The wheel is making it worse i think. 50%-75% of development devs spend on making the wheel idea not making the game bigger. Like 4 devs nearly made no progress (in comparison of 1 and 6).
There has to be some twist otherwise all these videos would be the same
@@proximacentauri1172I think that’s fine. People like these videos cause they see how the game comes together dev by dev. The wheel takes that away imo
Also the last developer removed one of the wheel options and kinda made the whole point of the wheel pointless. I get it's zero communication but if you do something like this, at least let the developers know what cannot be removed as the host.
@@alejandromuniz1024 The fish bet guy had a great idea with the oxygen tanks being slightly random for adding in betting but then burnt it adding the fish bets and changed the whole vibe to silly. Devs never really seem creative with the concepts they throw and they attack the idea way too literally.
I think the wheel could work but I feel like the options have to be more vague. Adding wendigo, megalodon, sweaty sumo, centipede, ect. on a wheel of less then a dozen options with 6 devs; that's just asking to make something that doesn't make sense at all. Maybe adding concepts or mechanics rather then specific assets, like the gambling really stuck through and all devs at least realized it was a major mechanic.
One thing I've noticed that's kind of annoying to me is we're never told how large of a timeframe that the devs have. I remember the older episodes have it, but it hasn't been mentioned in the last several episodes.
I thought it was an hour, or 24 hours, apparently now it's a week?
I had about 4 days, but most of us have full-time jobs to work around. So it's if and when. It doesn't come off this way in the video, but it's still pretty stressful and full on, working on it. Small things can take hours of your time, just sitting and thinking of ideas can too, and you have to allow for some testing and a lot of the time you just gotta go with your gut reaction.
@@GingerNingerish Thanks, I appreciate the insight. I'm not trying to criticize you or any of the other devs of course, just wishing that the videos gave a rough ballpark of how much time they had.
@RazzleTheRed1 For sure, no offense taken, haha.
Thanks for having me on had a blast with this one. Happy to see way it evolved, and see my Fish
Gambling live on!
I've only gotten 1 first place fish but I'm holding out for Klaus to take the gold home.
You know about music
The idea of the wheel wasn't bad, but it would be better if you made it in a another series, for example, “devloper add random things.” In my opinion, it is better to let the developer do what they want.This is what makes this series special
betterhelp strikes yet again :(
honestly, the 3rd dev being sick didn't affect the game as negatively as the wheel spinning gimmick. I applaud what they were capable of doing with so little time and such a ridiculous prompt.
Thanks for including me, it was super fun!
Thanks for having me, footage issues aside 🙈
you did good :D
You did amazing for being sick
🙏 thanks!
we appreciate your presence. Regardless of what happened, as long as you did your best that's all that matters :D
aw hell nah, betterhelp is so evil dude.
I think all things considered the end product looks really good, especially since most of the devs time was taken away by the “distraction” of adding in the unique element. I also noticed that you guys changed the wheel to be a little more inclusive of the direction the game was headed which was smart. Even though Wendigo didn’t make a ton of sense, it was a challenge they had to overcome in a creative way!
The Wendigo had more sense than the sumo fighter
i think if you want to carry on with the wheel make the options WAY more abstract or just remove it. maybe try to find something that would encourage devs to stray from the basic game categories and make something more creative!
I'd love to see devs thinking about what to implement first instead of immediately implementing a generic crafting/survival/etc. mechanism
I love the content but I feel like the spinning wheel makes it much harder than it already is to make a good game and I personally prefer the outcomes without it. But I am just a random guy on the internet 🤷
I feel like having a studio as the last dev is kinda cheaty as they can communicate to make the game
It was mostly hard because it's a horror game, and you can't have too many random things in it.
@@Chaos_SenpaiYeah but TBF, they broke their back carrying this game. Before they fixed, unified and cleaned everything it was just a hot mess of random stuff thrown together, thanks to the "wheel of adding random crap"
The weel needs more mild options that wouldnt just make the devs change from what they would want to do
it's so funny everyone worked so hard on the game mechanics and atmosphere but in the end they just gambled most of the time
4 hour old comment on a video thats 2 minutes old, wild
@@randomgreatness2298 thats what im saying
@@randomgreatness2298 lol, I was watching their playlist and found it there. UA-cam does this thing where even if the video is unlisted, if it is part of a playlist the video will be visible in the playlist even though it's not published yet.
Honestly, I programmed all of the last section and I ALSO was gambling most of the time. Careful, kids. Gambling is addicting! (5 gold on "Klaus" please, bookie.)
@@quickmix-streammusic7019 thats the point of unlisted videos
Guys, I’m gonna be real. I really enjoy your “pass it on” game dev challenges, but this wheel gimmick seriously is not it in my opinion. I appreciate that you’re taking a risk and trying something new to stand out, but honestly just focusing on enabling the devs to create an actually appealing, interesting game loop and experience is way more enticing to me as a viewer than something that’s supposed to basically create nearly pointless chaos. Looking forward to y’all getting back to what made these videos successful in the first place.
Would be interesting to see a challenge made up of 7 Unity devs VS 7 Godot VS 7 unreal devs
I wonder what a pass the game challenge with small dev teams would look like. Constellation Collective really brought the game together because they were able to focus on much more than a single dev in this format.
I feel bad for first guy, he never gets to make the scary game. 0 for 2.
This is not an attack on the other devs. I just think that he does such a good job selling his ideas to me as dev #1 that I cant help but get invested.
Last dev team was awesome. If they were making a game type I liked, it would have been an insta buy from me.
Thanks! I'm the lead on the last dev team. Our first game is a card game cooking sim, and our second is planned to start next year and is a turn based tactical rpg. We will be doing more Blackthorn challenges and game jams in the interim, though, so feel free to follow! We make really wild stuff during game jams.
the AI generated bubbles from dev one that are bubbles filled with miniature bubbles drove me CRAZY. why not just use a stock image, especially if you see the bubbles up close and and often ...
The itch version is now using a version of the bubble my UI artist Nacho made, after hearing the feedback. 🙏
@@Orionhart that's great to hear!
@@Orionhartnice flex. I'm making a game by myself in Godot with no employees while I have a full time job and I'm learning from scratch doing the art coding writing sounds and animating.
@@mistermelancholy7698 Awesome, I wish you success 🦾 you got this!
Please, please, Blackthorn Prod, leave the devs alone! The wheel didn’t add anything interesting or unique, but definitely handcuffed the devs, limiting their ability to actually shape the game themselves, and made the game way less cohesive.
I think the first dev and to a smaller extent the sumo and gambling ones did, but overall I think you're right. changing the wheel to be more like a gamejam theme than "add this oddly specific character" would definitely help.
@@JD2jr. that’s fair. I’m not trying to suggest the devs didn’t do their best with it, just that I don’t think most people watch these to see other devs make Blackthorn’s games for them.
I dont blame him for trying to change things a bit, plus the game was actually quite good at the end
@@chello1731 It was good **despite** the wheel, tho.
@@JD2jr. the wheel added some important elements tho, like the wendigo
I can understand adding the wheel as a bit of a twist, but we enjoy the videos because it's fun to see how the game grows from dev to dev. I feel like the wheel kinda takes away from it as they have to spend a lot of time trying to incorporate some random thing rather than improving the game, which is why it feels like devs 2-5 didn't do much.
"We did not remove the fish gambling. In fact we improved it"
We did, and both Ginger and I are loving the new version! Thank Nacho for making 100 different fish art variants. 🎉
AI Art in the 1st version of the game followed up by a BetterHelp ad, what a wonderful start to the video and definitely not an indication of poor quality assurance
AI art makes sense for these types of videos, theyre limited by time so cant put out maximum effort. its not like its going on steam for them to make a ton of money off of, i dont get why people are so repulsive of AI
@womp47 simply because it looks bad and doesnt fit with the game. Plus, ai cannot make transparent images, so the bubbles are weird and not properly transparent in the middle. The non realistic style of the game would fit more handrawn types of bubbles which could still be done in a short ammount of time for the same effect for not much more effort. This dude only wrote one prompt and took the 1st generation. No quality assurance as I said.
@@womp47are you sure? They've been selling some of these games. Enlighten me.
@@mistermelancholy7698 didnt know about that, you sure they sell the games made in these specific videos, and not any of the devs solo projects?
@@womp47 yes almost all of the games made in these projects end up being playable for the public after some final polish
Bothers me a little that the first dev didn't actually implement the diving suit. Which was the point of the first prompt
Wheel of Doom:
You could make it spend the last few hours? last 25% of time?:
1) Modelling
2) Optimising Code,
3) Add/improve: Sound,
4) Add/improve: U.I,
5) Add a new mechanic,
6) Add/improve: Animations
This would benefit the game polish overall, but then it would steal from the chaotic nature of random, wouldn't see bizarre games being made, maybe making it less interesting to watch.
Ideas are ideas.
Modelling is a tricky one. I think a lot of them buy the textures that may already be animated and may not be enough time for a new mechanic.
Optimizing and UI makes sense.
Usually what misses from these games are good game mechanics and having harder levels
no to betterhelp
?
@@БранимирНиколов-ж7ф there a shady company you should watch videos on the matter
@@БранимирНиколов-ж7ф betterhelp is a scam
@@БранимирНиколов-ж7ф Betterhelp is bad
@@БранимирНиколов-ж7ф they're a scam. they sell customers data the also hire anyone to be a councillor with no training so you're paying to have some rando tell you what to do (if they show up for your session at all) and then everything you told them gets given to google so they can advertise more shit to you
i love how the wheel makes it so nothing compliments what the next dev adds so there is litterally so much stuff going on😂
6 teams of 2 would be really cool and get more devs out there
dev 1 didnt know how to google a picture of a bubble 💀
I think it would be better to just roll the wheel 1 time. Maybe something significant like a theme.
This one was all over the place. Instead of a wheel, you should just have a pre-made team randomly spin a wheel to decide different central ideas. Doing it as a staggered set and then having a team finish it off basically makes it so no one's actions mattered at all except the last teams.
Love the polishing the final dev made. Turned it into a true game. Super great job everyone! Love these!
Remove the wheel
They have done dozens of videos without the wheel
Remove your comment
@@BananaBotanists and theyre all better arent they
You should do a competition called "Clean up crew". Give groups the end product of one of these videos and whoever cleans it up the best to a proper game, wins!
3:10 no way they are still doing Better Help Ads right? After all that stuff came out about them?
2:42 first observation. Scuba divers dont really use arms, because fins give all the propulsion you meed.
If you are doing this wheel thing, what if the devs randomly got different aspects of the game that they must focus on. Like let them build however they want but like one has to focus more on UI, one more on weapons, one more on character design, stage design etc. That way they can still just make the game as they want but the wheel can direct where they should focus more instead of planting ideas like Leo D
Honestly, I much prefer when the devs don't have a curve ball like the wheel or a random theme or word. It's much more fun seeing the devs doing what they do to the best of their own creative abilities.
Michael could have summed up his wendigo problem into 10 seconds by telling us he googled it and imported a wendigo model.
0:01 THE JORT STORMS COMING
I really liked the first dev's underwater horror theme. Seemed like a lot of potential for a great game
Man the wendigo would've been so much creepier and cooler if it instead walked the sea floor, slowly hunting you down. It seems less cartoony, more ominous, and it would explain the sounds. Also the shark repellant got rid of the dread of hopelessness.
Also the companion should have been a sub that carried more items for you
Just a heads up but taking a better help sponsorship is totally a wrong move that company has revealed to be scam as a lot of its therapists werent licensed as well as being caught sharing peoples private medical information.
I believe its in your guys best intrest to drop any potential future sponserships as well as release a video apologiesing for taking this sponsorship
I wish they'd get rid of the adds in general I mean don't these guys make money on games? If I'm wrong I'm wrong.
Big respect to the last team for making this into a cohesive game.
Great work making everything work together! Awesome job.
Okay, but like, imagine a scuba game where part of the waters that get super deep turn into an underwater forest, dark and scary of course, but also inhabited by a ghostly wendigo. What a vibe it could be!
subnautica basically just without the wendigo
"there's a lot that i can do with nothing, i think" said the way he said it there felt like some important philosophical musing there
What if it's pass the game challenge, but you have to spin the wheel for your genre like dev 1 may get fps and the second dev gets horror and dev 3 may get survival and the chaos repeats so just a random genre for each turn
You make some amazing content its always amazing to see a new video of yours pop up!
Constellation Creative absolutely turned this around and made it an amazing looking game. Huge props to them
The Repellit Smell Is Made Of eucalyptus, chili, cloves, cayenne pepper, neem, tea tree oil, citronella, granpfruit and beeswax creates an odor that sharks dislike and will seek to avoid if applied to a surfboard.
I don't know why but the editing gets better every video
5:20 could have made some oxygen tanks explode due to pressure.
Make this challenges for your students that bought the courses! Show us what they learned!
Blackthornprod trying not to make a controversial video challenge (impossible)
Whan are we going bacn to the 100 devs and one game series
Ajackster absolutely killed it in the beginning.
“I kept getting wrecked by this shark” made me die laughing
I'm gravely disappointed that you guys took sponsorship with BetterHelp.
Give them the benefit that maybe they didn’t know. But now that the comments will inform them they better make a video explaining they didn’t know and have since dropped them. Otherwise face the repercussions that may come.
During the intro I could just hear "JORTS! The jortstorms comin'. JORTS! Wear em' to every occasion. "
Can you make a video where 6 Devs communicate without making a game?
Betterhelp really bruh?
please continue the series! It keeps me motivated!
The wheel options are too specific, they need to be like a game jam sugestion
Nah- The wheel is not making the series better. It's taking away the freedom of the Devs and the mysteriousness is getting away from the end result. It's likeThe wheel is trying to force the devs in a particular direction.
You know is a good day when blackthorn upload
the over use of AI generated stuff is kinda killing it, and yeah, the wheel did not pan out very well
it was a single sprite of a bubble what are you talking about
Lmao you obviously aren’t looking hard enough if that’s all you saw
The wheel was worth a shot, but I think its inclusion is more damaging than fun. It literally took up until the end for everything to come together, and because a lot of focus is on these really intricate or specific details, it detracts from actually making the game as best as it can be. Constellation won’t always be there to wrap things up in the end.
There is a face in the oxygen tank. Like a frustrated smiley vomiting water. You won't be able to unsee him now. You're welcome. 😆
LOL wait I can't unsee it. I have to tell Nacho.
Time stamp?
@@adamlolbonus4977 19:39 but basically the entire last part.
@@MantridJones I don't see it but thanks
The wheel completely ruined the concept of the video by distracting from the game build itself
I appreciate the jort storm cameo at the beginning
Why do you need to have a victory condition, just make it a survive as long as possible 😂
I wanna see Ajackster make a horror game so bad lol
YES I love the use of INK! I was just thinking about ink and how nice it would be in one of these videos, and the amount of cohesion having dialog would bring to everyones' contributions.
+1 for Ink. I love it.
"Get creative"
* shows AI gen image that requires 0 creativity *
And was 100% unnecessary and ugly anyway 🤣!
Bro used DALLE for a BUBBLE. Damn just use Google lol
I mean it just look like an image of Google I don't think there's anything wrong with that (most of them use 3d assets too which is the same thing imo)
@@adamlolbonus4977 The bubble looks bad and the sprite doesn't even make any sense to use! It has several smaller bubbles inside of it for no reason, which not only makes no physical sense, but also looks strange when all of the bubbles have an identifical static pattern. It would have looked better just to use a stock image, a sphere, or something that would have taken like 30 seconds to make in any paint program
Only half way through the video, so this might be added later (just thinking out loud) but. I wonder if having the player meet a daily quota would make it more challenging.
"make it look like this water" in the beginning made me so excited
Danpos got rid of the green now it doesn't look like a horror game
I love you guys. Always a great competition!
I love how you wrote "Without" with a capital W and all the other titles with a lower case W :)
The wheel might have worked alright if the suggestions were vague and open to interpretation instead of hyper-specific junk the devs had to bend over backwards for. Even then, I still think it would've made the end result worse.
Wendigo implementation would be tough. I think I would have made the diver a field scientist exploring the newly discovered ruins of Atlantis, where a failed summoning circle accidently summoned a Wendigo instead of Poseidon, which lead to its downfall.
Cool idea with the wheel, but maybe don't just have "Add Stuff" on there? I feel like this leads just to every dev adding more and more things until the "game" is a big mess. Like it was, until the last team cleaned it all up.
Yoooo! New Blackthornprod vid !
Basically, this was just giving the final dev team all the options on the wheel and telling them to make a game based on it
Really. Betterhelp… taking a sponsor like that, a terrible company, with unqualified “professional” therapists.
I think the wheel is a good idea but needs tuning. Rather than things like 'add a sweaty sumo guy,' I would tey to make it more broad. When it is that specific, it firces the project into a bunch if strange incoherent paths. The gambling may have been the best part, but it forced the game to immediately lose a lot of the horror atmosphere. Instead, 'add a mini game' mihhtve been a more broad and more interesting thing to incorporate
How to join this exciting challenge and become a part of it?
Ajackster didn't even make the scubagear XD but hey it's underwater alright
@DualWielded Keeps crushing it with these edits. Super talented guy!
That obsession for horror games needs overcome.
That is the most intricate “simple shader” I’ve seen