I have updated the settings to be even better. Got vsync working properly with no extra lag, tear free and gets your reticule feeling amazing again. ua-cam.com/video/_xWvUZZVj4A/v-deo.html
@@Rageousss ohh I didn’t know I could do that, I actually already use profile inspector and have some more settings on top of these that further reduced my input lag but need to test more
@@Gamesager Yeah haha, just made it more consistent, because it would weaken for me from time to time. My aim would feel sluggish and weird. I have a good system with 200+ fps, but I guess screen tearing and micro stutters were messing with everything. I apologize for our AA, especially the taysh haha. I love all my MnK’ers ✌🏼❤️
For all those who can’t find the Inject NVIDIA Reflex latency markers option, make sure you’re downloading 7.36 build 28004. You’ll know it’s right by the file name ending in 28004 once you download it.
This helped. I did not download the additional program you mentioned, I only went into the NVIDIA control panel and Halo settings. As someone who plays most of my games in the 90ms range living in the Seattle area, I came close many times giving up on halo to save my sanity. While these settings don’t prevent me from dying behind walls, I was notably less frustrated about shots not dealing damage. So far, there is hope that this is actually making a real change in my halo experience at high diamond/ONYX play.
Bro you are not insane , you hit it spot on . I’ve been pulling my hair about this GSYNC thing for years and before even watching this video I figured out GSYNC on plus Vsync fast and frame limiter is the best option . I watched the whole video and I can vouch this is true . Another thing to do is turn off threaded optimization in the control panel to fix any stutters . This can be on a game to game bases and you should probably leave it on auto but off feels best on my 5800x3d and 4070ti
Man, I've been struggling with this weird screen tearing issue for the longest time and this video solved it. I also always felt like my game wasn't running at the actual refresh rate of my monitor but now it's the smoothest I've ever seen it. Thanks dude!
I can't believe the difference. It feels like I'm playing a different game with these settings changed. The biggest feel difference for me is in being able to sprint slide instantly now. Heavy aim is gone, too. Thank you so much!
I installed RTSS and capped the fps there 3 fps below the monitor. Unlimited fps in game and no vsync, no fps limit in adrenalin. FreeSync is on. Also, I did Cores unparked. I feel a clear difference, for the first time I think I feel that the mouse has Aim assist, and my accuracy is more even between games!
Thanks for making this guide man. I was struggling to hit and maintain 100+ FPS before so I would lock it at 60, but now it's capped at 120 via RiverTuna and it's somehow both smoother and more responsive than it used to be when I would put it uncapped prior to this. It doesn't look worse either. Complete game changer, no doubt. +rep
These settings 100% work game feels flawless improved input lag, shot reg etc. If you haven’t tried these settings it’s a must. (1900 onyx MnK approved)
While I dont agree with what you are saying about this changing aim assistance, I cant deny that ive never felt my game with such low latency. Ive only done a game in customs so far, but that was enough for me to tell the difrence in it on and off. GREAT work!
You’ll have to play more to see. Aim assist is absolutely tied to frames. If I bug out my vsync fast to give me almost instant response times, It will move my reticule after I already stop aiming at someone
After time on it, i dont think i will continue using it. Tryed it out last night and a bit today, did not feel a difference online like i did in a custom. Either way, would still love to talk aim assistance with you!
been using rtss for this game for quite some time now it has superior frame times for every game. i use rtss as my fps limiter and switch to unlocked in game and i actually have my frame time graph showing as well. its actually laughable how bad the frame time is when capping through halo lol... but glad someone actually made a video about this for halo because it truly helps this game so much. im not too sure about the vsync and freesync stuff but simply capping frames through rtss was enough for me.
Did you notice that halo uncapped with Rtss on actually breaks your reticule feel. If you set halo to any cap, even 800 it’ll fix it. It’s easier to tell if you cap to 30 fps on rtss and try unlocked vs 800. Makes a massive difference
@gamesager I stumbled upon rtss about 2 years ago when I built a pc for comp halo/ Asus 3070 ti tuf / i7 12700k I was dumbfounded when I set my cap to 240 through halo my first day and for some reason the game just didn’t feel smooth nothing like old pc games I use to play mainly coming from splitgate and CSGO where I had 240+ buttery smooth. This is when I found out about frame timing and how that is basically the reason why high frames don’t feel smooth. Rtss for whatever reason gives superior frame timing to every game I set the cap in. I honestly think the most shocking was gta v it basically felt like I was playing a simulation in 1st person. But honestly halo felt one zillion times better with rtss, I pitched the idea to my 1900 elo mnk friend and even he says the reticule feels more like CSGO now that the floaty feeling is gone on mnk. Halo infinite just suffers from the worst frame timing in the industry it’s actually laughable :/
what is rtss like compared to n-vidia reflex? just like a different name on external software for the same feature as n-vidia reflex??? same goal of reduced input lag / frame timing? like riva tuner is just metric monitoring software that happens to have n vida's new feature? i dont hate the idea some games with v sync is 10ish ms latency as long as things feel smooth but some games v sync is broken cuz screen tearing still occurs even in full screen mode but not windowed mode as if some games cant time frames in fullscreen as well as windows can in windowed mode.. its like some games just dont play ball being in the true front end video render wile fullscreen.. i cant stand it when a big budget game doesnt have screen tearing in windowed but does in fullscreen as if these games cant run properly without windows helping or other software.. clearly Halo cant be left to its own devices i dunno why monitoring software has to have these optimization features and not games themselves
its was wild how fast and smooth everything was I felt like my sens was so high but I was frying even felt kinda sick after the game that’s how different it felt.. will be back later to update when I got more time played on it!!
did this at 30 fps with lossless scaling frame gen because once human had horrible input latency even at native 60, only way to lower it is to cap the IN GAME limiter to 30 lol. and i use lossless frame gen to get 60, feels like 60, looks like 60. thanks man
Important statements! 1. DX12 render pipeline historically prevented nvidia Ultra Low Latency from actually working. IT IS NOW AN OPTION TO TEST !!! 2. Resizable Bar (not mentioned) has no measurable effect on Halo Infinite i.e.
1. Yeah the newest drivers let it work now. 2. If you set it up in nvidia profile inspector it seems to work better, I gave mine a size limit of 8 gb vram. 3. yeah it seemed to not do anything when I didnt set the DX swap chain thing on the bottom. 4.RTSS reflex limiter is EASILY substantially better then the others. I dont even need a test for this, its night and day difference in input lag and frame pacing compared to in game. 5. I have ran frame test with it on and off uncapped on both and the setting substantially changes my frame timings, input measurments, etc. But if you see what I did, I am just using it to be the better gsync timer and make gsync have 0 tearing. The double frame rate limiters works amazingly well and I have tested it with frame timings, input lag, etc, and there are 0 downsides. 6. The best part about the reflex rtss is that you can choose where your inputs get read in the pipeline, Setting it to after frame presentation allows you to have the same input lag as over 200+ fps while playing in 30 fps. 7. These settings specifically gave me nearly FLAWLESS frame times and high mid lows. IDEK how to explain it but if you look at my twitter photo of it, I have better high mid lows than I thought even possible. I cant create this with any settings without fast sync. twitter.com/Gamesager/status/1768022548191871330 But yeah idk if you saw the part where I set it to prefer layered on DXGI swap chain but it changes the way dx12 works with syncing. Not sure entirely if it fixes fast sync. But again I only have fast sync to give gsync the proper timing to remove tearing completely. For some reason it makes it significantly less laggy than vsync+gsync.
Further testing and youre right about fast sync not working properly. Weird. It seems to give me way less tearing than gsync alone but still tearing is possible. Not sure why.
@@Gamesager Thanks for the two replies. Yeah fast sync is an odd one. I've yet to find it useful and a good tear-free experience. I am very sensitive to frametime spikes and partial screen tear. Gsync puts screen tear on bottom 5th of a monitor. Vsync plus frame limiter inside gysnc range removes tear entirely but gives us approximately 5-10ms input latency - thank you Battle(non)Sense. My traditional best experience with Halo Infinite was NVCP Vsync On, Gsync On, RTSS frame limit at 237 = GPU at ~80% usage and a nice flat frametime bar. Without GPU frame buffer inspection I have to assume that Fast Sync will only work as expected: The GPU must render at a frame rate higher than the monitor’s refresh rate. If the GPU renders at a frame rate lower than the monitor’s refresh rate, you will still experience screen tearing. Everything you've investigated however is awesome effort for the community. I'll do some anecdotal A/B/C testing with: a. My traditional settings b. RTSS Reflex on c. RTSS Reflex on, apply your DXGI swap chain differences and profile cfg differences today.
Would you recommend making these same adjustments for Rocket League on 240Hz 1080, or would there be lower efficacy, as controller is used instead ? I have already OCd controller to 2000Hz, though. I’d be interested to know how this affects rocket league, let me know if you’ve ever tested it, and if reflex is worth it for that title. (Also, Vsync is generally advised against using in RL)
im not sure, I did these settings for blackops 6 and it feels amazing. Vsync is generally always advised against but with the vsync vrr setting disabled in nvidia profile inspector it completely changes how it feels
Bro 66% accuracy with the first game i played… insane how smooth the game feels now I didn’t download riveter either. I always felt as though my sensitivity was super spiky and would never have aim assist, now i feel like the sens is like halo should feel. I’m an onyx player and it’s super frustrating cause the games aim felt so unnatural.
Glad this is still helping people :). So many people tried to say it’s pseudo that the aim assist feels more consistent but I honestly refuse to believe it. It’s so much more consistent for me even on cod with similar settings
The settings actually feel great. I only did the NVIDIA section and I'm super happy w the results. One day I'll get WorldStarred and be back to review the other part 😂
riva having reflex injector is amazing now, but my question is about the fast sync, and the multiple frame rate limiter. im wondering why one limiter isnt enough to use, like whether it be nvidia cps or an in game one. so fast sync is better than normal because it does cap at the 220 or whatever on a 240 hz? or does fast sync actually reduce the input lag. and yea once again wondering why one limiter isnt enough to get these results? so youre saying all those limiters at once are necessary? ive always heard using nvidia one or the in game one is the best and you only need one? so your best results were with all those limiters applied at once basically? and fast sync mandatory for gsync implementation?
I guess since the time of your video RTSS has updated to already add some of the reflex things you copied from global into the specific game cfg profile, but they only added two options: ReflexSleep =2 ReflexSetLatencyMarker =1 I'm guessing the people who develop RTSS can probably be trusted to know which of these settings needs to be in the game cfg profile, so perhaps no need to copy everything you did? Really appreciate the video, I had no ideas RTSS could do this!
Hi bro , thank you for your video Can I have a recommendation? I have a rtx 4070 super , ryzen 7 7800x3d , 260 hz monitor. I play wz3 I use reflex, gsync . I think I have a very imput lag and goes smoothly. Do you reccomend goes like this? . I go at 200-270 fps uncap I already tried go with vsync also but doesn't liked at all
You're doing an incredible job, thank you very much, but I'm a little confused, could you help me, I'm playing VALORANT on a 240hz monitor and I want to use G-Sync, what exactly do I need to do In NVCP and game?
Just to recap, so you either have the choice to use the nvidia control panel settings 'Or' the rivatuner settings? i'm not using both to make this work?
reflex alone should make your game feel way better, the nvidia settings should help you to never lose aim assist tho and make shot reg noticeably better
hi i used your guide for rtts reflex , so i have to use nvidia inspector ? i need lowest input lag no need gsync for lossles sclaing frame generation , and what you recomonded for fg befor or after reflex setting thank you :)
So how does this translate to f.e. Apex legends, which has reflex. I have a 240hz monitor with gsync module and ive tried every setting out there (i think) but feel like i always have to make a tradeoff between input lag and smoothness. I use RTSS to cap fps either at 225 or 236. I use gsync and experimented a lot with vsync on/off in nvcp, low latency mode off/ultra, but can never find the setting that feels right. What would you recommend trying? I've tried your settings and it feels smooth and with less input lag, but Im also reading that using RTSS and enabling framerate limiter on NVIDIA REFLEX and using after frame presentation is not a good idea if the game already has reflex built in. And im not sure which fps limiter to use then if not RTSS. Thanks for the vid, it's insightful!
I actually spent like 40 hours trying to figure out how to remove vsync input lag and finally found it. gonna make another video. If you are getting vsync lag on your gsync module monitor still then that confirms its for all sync which is crazy
Im confused. Why would I stack fps limiters? I play Warzone it has reflex and ingame cap. Should I still double cap ingsme and nvcp. Should I also use RTSS? Or should I just do nvcp settings Highest available and fast sync? And then ofc ingame cap + reflex
Reflex will still work if youre nvidia. And If you have no syncing then just use fast sync with no caps at all. It will fix tearing but add maybe 1 ms of input lag. But reflex should get rid of it.
@@Bryonato yup you’ll be using fast sync the way it’s intended to be used. You should try it first and see if it feels right tho. Still use the reflex cap and set it to 1000 tho. I couldn’t tell if I liked normal fast sync but it should help your shot reg. You’ll have to see if you like it cause it supposedly adds 1 ms of input lag when used the correct way
343 Just did a major network update which apparently is supposed to help a lot. I'm curious how these settings work with the new Network update - or if they are even necessary anymore as maybe the Network update fixed all this? I understand it will take some time to truly see haha.
Up until this point, everyone has always said to turn off all the boosts, dynamics, filters, and syncs your monitor has to reduce input lag. I have an ASUS PG32UQ and turned off Freesync, Shadow Boost, Dynamic Dimming, Extreme Low Motion Blur, and Variable OD. The idea was that if you turn off all the extra features of your monitor it will take less of the processing power and be faster. I'm going to trust you're speaking from experience instead of theory so I'm just going to turn the freesync back on and report back if there is a difference.
if you turn it on but dont do any of the other settings you will get input lag. If you are getting like 200 fps above your hz, it may give you more input lag, but if you are ever below your HZ of your monitor it can only improve it.
Trying this with a 540 hz monitor, a 4090, and a 7800x3D, this doesn't feel any better. If anything, I've noticed auto aim disappearing when it rarely happened before.
Oh yeah if you’re on 540hz and actually get 540 this will not do much of anything for you input lag wise. It will help shot reg and aim assist consistency tho. How many fps do you actually get? I’m assuming you have the ulmb2 monitor so you should be fine just using ulmb2
@@Gamesager It's usually around 400-500, but it will dip below 400 on maps like forbidden. I haven't noticed any tearing so I generally just leave gsync and ulmb off.
What would you recommend for someone using a Ben-Q Zowie 240hz monitor (XL2546K) for Dyac+ motion blur technology? G-Sync/Freesync (VRR) doesn't work with any kind of motion blur monitor features and with a 4090 @ 1080p I'm fine without VRR. But I know motion blur like Dyac+ doesn't like when your monitor hz and game FPS gets out of sync, makes the strobe crosstalk stutter. So that's why I don't cap my frames to something that isn't a 1:1 match with my monitor's refresh rate. For Apex, I use steam launch options to cap the game at 250 so that the game engine isn't overworking my GPU. I use Rivatuner at a 245 cap, strictly to smooth frametimes, and I use NVCP V-Sync On which automatically caps the game to 240 which I feel does the best job to keep the game FPS to match those minor monitor refresh fluctuation + it eliminates tearing. I don't use low latency mode or reflex because I'm not using VRR. Just wondering if you would do things differently with my setup.
I would suggest using Dyac+ and learning how to do scanlinesync with RTSS. I tried that and it made my game play like a CRT. Might make a video about it but its specific to monitors with good motion blur tech like dyac
@@yup458 before gives better frame pacing and consistent input lag, after frame presentation is better if you’re capping fps significantly lower than the frames you can actually get
from my knowledge the fps limiter has to be always put only in the game, if not present in game as second option choice nvidia panel, that is to minimize the input lag
Iam thinking of giving this a try but if you’re saying it’s outdated should we just wait for your next video? Been struggling with different input response times each time I play.
no the settings all are fine, its just vsync fast isnt working as intended. But besides that it should give a much smoother experience and help your shot reg and aim assist. Just not to the extent I wanted it to. I am trying to make vsync work without causing me to miss shots but not having much luck so far. But vsync on seems to give the best aim assist and shot reg, just becomes harder to actually hit the shots.
depends. if you are getting like 100 fps above your hz consistantly, it can add input delay, if youre getting around your hz or below it, it will improve input delay. but it will absolutely make your input delay more consistant@@boristeplitskiy7632
if you have gsync, do you turn vsync on or off in games? edit: if the game already has nvidia low latency, which selection should you use in the compatibility properties, async? Also, that last step in which you changed the program files for the game, is that something you would do if the game already has reflex and you aren't enabling it?
if the game already has reflex, I wouldnt use RTSS because reflex also makes the in game limiter work better. Vsync should be off in game and on in nvcp but ONLY if you fix it or have a real gsync module monitor. I found a fix for vsync gsync lag but i have to make a new video for it
bro, this is awesome. One thing is, i use steam.. How can i add the game withing riva if it is not actually on hard drive as a selectable .exe file. Do i need to install game outside of steam for it to work correctly? Appreciate your help.
So I found now with easyanticheat the exe is one more folder in, once you’re in the folder where halo properties takes you, click the folder called “game” and it’s in there
Anytime I try to save the changes to the halo profile it says I don't have permissions for some reason. I've tried running RTSS as admin and still it wont let me make any changes. Did you run into this issue at all? EDIT: Got it to work but now the game crashes at the title screen with the changes made to the file in RTSS. I remove them and the game runs fine
I run a 3060TI on my pc and can get halo to run 180fps+ but i play on a nongaming 60hz monitor. Should i just be llocking everything to 60 then? Ive tried everything even doing the nvidia settings you had at the start of the video capping to 58 isnt helping. My aimassist is basically non existent no matter what i try. Am i just screwed until i pay up for a better monitor?
RTSS Reflex only works in DX11/DX12 games and i've read that the Reflex auto cap doesn't work unless you set a cap above 0 fps, so even 1000fps cap should allow it to work.
@@AlexBell1991 If it doesn't auto limit your FPS to a few frames below your refresh rate then it isn't working. If it does let me know and ill follow the video again
I have run into another issue. At 6 41 in the videos he talks about clicking the "inject NVIDIA Reflex latency markers" box but my Rivatuner doesn't have that box at all? Mine stops at Reset Cache box
I could be headcasing, but I have freesync on, a 144hz monitor on Xbox at 120 fps of course, but having VRR on felt slower to me? I tried both on and off, off seems better. Anything I am doing wrong perhaps?
If your hdmi cable forces 120 then maybe that’s why? It only helps if you have more hz than fps and then vrr lowers the hz. If your hz and fps already match I think it doesn’t do anything
Is this something for fps games cause they play uncapped alot of the time or would it work for fighting games locked at 60? The motion clarity seems really really nice.
On a fighting game locked to 60 on a monitor that is above 60, this should substantially improve input lag and motion clarity. Any time you’re below your monitors hz, gsync and freesync stuff only helps. It only causes any possible lag when you get more fps than your hz
Sick af, it looks much clearer and buttons feel incredibly consistent/responsive. I've been using no sync for years this vid super eye opening ty@@Gamesager
For the longest time I've just capped both my minimum and maximum framerate to 1 less than my monitor's refresh rate. My nvidia settings are more or less identical but I don't use any vsync or have a vrr-capable monitor. Is there a huge advantage to setting it up the way shown in the video vs just matching min/ max framerate settings?
before the update, I tested min framerate and it actually made the game always prerender frames, making it so youre always behind a few frames in game logic and what you see already happened earlier. So its not really a good idea to have it set. The advantage is no tearing, which so far seems to give significantly better shot reg and consistent aim assist. If you monitor has no syncing, I suggest trying "low lag vsync" from blurbusters or try scanline sync guides from rtss and test it for yourself. It has made my game feel like Lan
In the past the more FPS you had the more consistent Aim Assist has felt. Destiny 2 for example before beyond light I got 275-375 on every map and current D2 I get between 200-320. I have a 1440p 0.5ms 240hz Monitor and let’s say I lock the game to 3 under then I would be losing AA based on how it’s worked in the past
Myst be reducing internal render to 75 or 55%. My rtx3080 and 12900k pulls 300fps in Halo Infinite unlocked at 55% of 1440p native all low settings. This is not consistent of course just the max. Avg is 230 and inconsistent so I lock to 180 with gsync for 5.5ms frametime consistency.
I disabled Reflex in Battlefield 2042 followed the Riva turner part and it works great!!! It reduce CPU usage by like 20-30 percent... I play at 5k 117fps on my 55" inch Oled and I have the best responsiveness EVER!!! You optimized Nvidia Reflex better than Nvidia... Great job! I had been using the Gsync, vsync, framecap method... was good but no where close to this!
i want to do this for dead by daylight... i have a 165 gsync monitor but i play the game at 60 fps... at which framerate should i cap? (and its on both nvidia control panel and riva turner, right?)
no cap at all. You only need to cap to make sure your game doesnt leave the syncing range and if youre only getting 60 then just let it fly and let the syncing take control
if you want the syncing, you have to cap at 142 or less, but it might feel worse for you. should help with shot reg tho and aim assist feeling consistant
I dont know if I did the right thing but I have series x and a 4k 120hz tv and all I did was enable freesync on my tv and it has seemingly made my shot reg so much better. Headshots are actually registering as headshots now instead of leg shots/body shots. Feels more clear too. Will have to do some more testing but my god this is seriously groundbreaking if what I'm seeing is all because I turned on freesync. Lol good stuff
yeah itll absolutely make it more clear, shot reg seems to be working better for everyone I have told but im also being told its placebo, so no way to know until more of us are running it.
I don't have a monitor with gs/fs settings. For Nvidia Control panel and RivaTuner, I assume set the max frame limit to 1000 and then set max frames to unlocked ingame?
according to the creator on rtss, it will help depending on if the devs put the sleep call in the best spot or not. If they didnt, then it may improve input lag. I tried it in valorant and it made it way worse.
I can't even follow the first step because my Nvidia Control Panel doesn't show the option "Set up G-Sync" under Display, lol. I know that my monitor supports G-sync, so is it the GPU itself that doesn't?
i cant make a rtss profile for infinite, says need permissions. do i have to change permissions for the .exe or the infinite folder? nothing seems to work, im thinking its because im using the ms store halo and not the steam halo I cant make a rtss profile for any game on the MS store
Yo i just got a new pc n wanted to optimize it so i did what you did in first part of video. Shit works image deff clearer . But ive been trying to get nvidia reflex by installing rivatuner version 7.36 it lets me install it but for some reason i cant open the program so i cant turn on reflex. Im on windows 11 got any advice?
Console settings: You’re saying to turn VRR ON in the Xbox settings? I’ve felt the response time was faster with VRR OFF on Xbox Series X. Monitor has FreeSync on.
I have a version 7.3.5 and so I don't see the inject nvidia reflext option in the RivaTuner setup. I've copied over the Global notepad settings into my halo infinite profile but I noticed that those reflex settings that you showed in your global file were initially different from what's shown in mine. Should the notepad settings in my Global file match what your Global file was showing? My global file shows: ReflexFallback=0 ReflexLowLatency=1 ReflexLowLatencyBoost=0 ReflexSetSleepModePerFrame=1 ReflexSleep=0 ReflexGetLatency=1 ReflexSetLatencyMarker=1
Yes make it match mine. I was trying to show what to change it to since I already set mine up. Sleep mode to 2, fallback to 1, boost to 1, and sleep per frame to 1 or 2. I couldn’t decide which was better
I tried these settings today and now my ping is fluctuating wildly into the 100s when it should be around 35-39 on my closest server. I can't tell if the servers are just bugging rn or if this changed it.
Alrighty. why. WHY. I'm baffled that the game doesn't play like this as a default. I rarely vouch or comment on anything and this improved the gameplay experience by a wide margin. It's not as smooth say as overwatch but with your recommended tweaks haloinfinte feels extremely snappy. Now, as someone who uses mnk, i never liked the idea of getting aim assist. it definitely closed the gap a bit in 'competitiveness' for halo, but i always found the game feel frustrating because of the inconsistency. I can definitely say that evening out the responsiveness dramatically makes the game more enjoyable, regardless of whatever advantage it gives. Which wouldn't be a problem if they just let me toggle aim assist off. Anyway, thanks for doing all the leg work on this. That must have taken a lot of testing to be for sure all these settings were working correctly.
lmao love this comment. and probably because their goal is to make the most consistent experience across all platforms and this might just not work well for all systems
I have updated the settings to be even better. Got vsync working properly with no extra lag, tear free and gets your reticule feeling amazing again. ua-cam.com/video/_xWvUZZVj4A/v-deo.html
You should use NVIDA PROFILE INSPECTOR so that you can export your Control Panel Settings and share it.
You could create a Base File and your
@@Rageousss ohh I didn’t know I could do that, I actually already use profile inspector and have some more settings on top of these that further reduced my input lag but need to test more
This def helped my input lag and wonky aim assist in Warzone. Looking forward to an update ✌️❤️
seriously helped AA in warzone?? oh no Im making it even harder for us mnkers lmao@@RickyMackie
@@Gamesager Yeah haha, just made it more consistent, because it would weaken for me from time to time. My aim would feel sluggish and weird. I have a good system with 200+ fps, but I guess screen tearing and micro stutters were messing with everything.
I apologize for our AA, especially the taysh haha. I love all my MnK’ers ✌🏼❤️
For all those who can’t find the Inject NVIDIA Reflex latency markers option, make sure you’re downloading 7.36 build 28004. You’ll know it’s right by the file name ending in 28004 once you download it.
I’m new to pc where can I find it at? Or download it
I literally don’t see that one anywhere
Yeah cant find the 7.3.6 version beta
@@jonkerbydominguez yeah loooks like it got taken down
To anyone struggling the link is in the description, just scroll down to the latest one.
This helped. I did not download the additional program you mentioned, I only went into the NVIDIA control panel and Halo settings.
As someone who plays most of my games in the 90ms range living in the Seattle area, I came close many times giving up on halo to save my sanity. While these settings don’t prevent me from dying behind walls, I was notably less frustrated about shots not dealing damage. So far, there is hope that this is actually making a real change in my halo experience at high diamond/ONYX play.
Bro you are not insane , you hit it spot on . I’ve been pulling my hair about this GSYNC thing for years and before even watching this video I figured out GSYNC on plus Vsync fast and frame limiter is the best option . I watched the whole video and I can vouch this is true . Another thing to do is turn off threaded optimization in the control panel to fix any stutters . This can be on a game to game bases and you should probably leave it on auto but off feels best on my 5800x3d and 4070ti
Fast Sync is pointless if your limiting your FPS near your monitor's refresh rate.
Man, I've been struggling with this weird screen tearing issue for the longest time and this video solved it. I also always felt like my game wasn't running at the actual refresh rate of my monitor but now it's the smoothest I've ever seen it. Thanks dude!
I can't believe the difference. It feels like I'm playing a different game with these settings changed. The biggest feel difference for me is in being able to sprint slide instantly now. Heavy aim is gone, too. Thank you so much!
I installed RTSS and capped the fps there 3 fps below the monitor. Unlimited fps in game and no vsync, no fps limit in adrenalin. FreeSync is on. Also, I did Cores unparked. I feel a clear difference, for the first time I think I feel that the mouse has Aim assist, and my accuracy is more even between games!
OK, thank you for this. I was already getting 240fps and felt smooth most of the time, but this took smoothness to another level
Thanks for making this guide man. I was struggling to hit and maintain 100+ FPS before so I would lock it at 60, but now it's capped at 120 via RiverTuna and it's somehow both smoother and more responsive than it used to be when I would put it uncapped prior to this. It doesn't look worse either. Complete game changer, no doubt. +rep
Smh we can get you HIGHER
@@Gamesager it's so smooth though, clearest image I've had. I also want to keep it a multiple of 60 as I think it helps frame pacing for the stream
i was playing with RTSS alone and i noticed the setting laying there and i was like - wait, really? Good stuff from the dev
Thank you so much! These settings are amazing, they’ve made my game feel so much better! I can’t thank you enough!
are u sure?
I did this and it massively helps all fps. Siege and ping render latency 7.1ms and it’s way better than no vsync.
First game in and it feels wayyyyy better, thanks for this!
This helped so much, I can play games with lossless scaling now with a lot less input lag! Thanks!
These settings 100% work game feels flawless improved input lag, shot reg etc. If you haven’t tried these settings it’s a must. (1900 onyx MnK approved)
^^^^
While I dont agree with what you are saying about this changing aim assistance, I cant deny that ive never felt my game with such low latency. Ive only done a game in customs so far, but that was enough for me to tell the difrence in it on and off. GREAT work!
You’ll have to play more to see. Aim assist is absolutely tied to frames. If I bug out my vsync fast to give me almost instant response times, It will move my reticule after I already stop aiming at someone
After time on it, i dont think i will continue using it. Tryed it out last night and a bit today, did not feel a difference online like i did in a custom. Either way, would still love to talk aim assistance with you!
I’ve been having problems with shots not working for soooo long, finally these settings work incredible
And people try to say it doesn’t affect shot reg lol
Got it working. Deff a lot better you’re the man
been using rtss for this game for quite some time now it has superior frame times for every game. i use rtss as my fps limiter and switch to unlocked in game and i actually have my frame time graph showing as well. its actually laughable how bad the frame time is when capping through halo lol... but glad someone actually made a video about this for halo because it truly helps this game so much. im not too sure about the vsync and freesync stuff but simply capping frames through rtss was enough for me.
Did you notice that halo uncapped with Rtss on actually breaks your reticule feel. If you set halo to any cap, even 800 it’ll fix it. It’s easier to tell if you cap to 30 fps on rtss and try unlocked vs 800. Makes a massive difference
@@Gamesager I havnt noticed that I guess, do you mean like the reticle will start to tear with the screen???
@gamesager I stumbled upon rtss about 2 years ago when I built a pc for comp halo/ Asus 3070 ti tuf / i7 12700k
I was dumbfounded when I set my cap to 240 through halo my first day and for some reason the game just didn’t feel smooth nothing like old pc games I use to play mainly coming from splitgate and CSGO where I had 240+ buttery smooth. This is when I found out about frame timing and how that is basically the reason why high frames don’t feel smooth. Rtss for whatever reason gives superior frame timing to every game I set the cap in. I honestly think the most shocking was gta v it basically felt like I was playing a simulation in 1st person. But honestly halo felt one zillion times better with rtss, I pitched the idea to my 1900 elo mnk friend and even he says the reticule feels more like CSGO now that the floaty feeling is gone on mnk. Halo infinite just suffers from the worst frame timing in the industry it’s actually laughable :/
what is rtss like compared to n-vidia reflex? just like a different name on external software for the same feature as n-vidia reflex??? same goal of reduced input lag / frame timing? like riva tuner is just metric monitoring software that happens to have n vida's new feature?
i dont hate the idea some games with v sync is 10ish ms latency as long as things feel smooth but some games v sync is broken cuz screen tearing still occurs even in full screen mode but not windowed mode as if some games cant time frames in fullscreen as well as windows can in windowed mode.. its like some games just dont play ball being in the true front end video render wile fullscreen.. i cant stand it when a big budget game doesnt have screen tearing in windowed but does in fullscreen as if these games cant run properly without windows helping or other software.. clearly Halo cant be left to its own devices i dunno why monitoring software has to have these optimization features and not games themselves
@@SnackAttack1985 correct I use rtss as my frame cap
Earned a new sub, the settings are f****** amazing thanks man
Hell yeah
its was wild how fast and smooth everything was I felt like my sens was so high but I was frying even felt kinda sick after the game that’s how different it felt.. will be back later to update when I got more time played on it!!
What mouse and keyboard do you use? And ima get a monitor should I get ips or tn I’m just trying to get better ❤
did this at 30 fps with lossless scaling frame gen because once human had horrible input latency even at native 60, only way to lower it is to cap the IN GAME limiter to 30 lol. and i use lossless frame gen to get 60, feels like 60, looks like 60. thanks man
Important statements!
1. DX12 render pipeline historically prevented nvidia Ultra Low Latency from actually working. IT IS NOW AN OPTION TO TEST !!!
2. Resizable Bar (not mentioned) has no measurable effect on Halo Infinite i.e.
1. Yeah the newest drivers let it work now.
2. If you set it up in nvidia profile inspector it seems to work better, I gave mine a size limit of 8 gb vram.
3. yeah it seemed to not do anything when I didnt set the DX swap chain thing on the bottom.
4.RTSS reflex limiter is EASILY substantially better then the others. I dont even need a test for this, its night and day difference in input lag and frame pacing compared to in game.
5. I have ran frame test with it on and off uncapped on both and the setting substantially changes my frame timings, input measurments, etc. But if you see what I did, I am just using it to be the better gsync timer and make gsync have 0 tearing. The double frame rate limiters works amazingly well and I have tested it with frame timings, input lag, etc, and there are 0 downsides.
6. The best part about the reflex rtss is that you can choose where your inputs get read in the pipeline, Setting it to after frame presentation allows you to have the same input lag as over 200+ fps while playing in 30 fps.
7. These settings specifically gave me nearly FLAWLESS frame times and high mid lows. IDEK how to explain it but if you look at my twitter photo of it, I have better high mid lows than I thought even possible. I cant create this with any settings without fast sync. twitter.com/Gamesager/status/1768022548191871330
But yeah idk if you saw the part where I set it to prefer layered on DXGI swap chain but it changes the way dx12 works with syncing. Not sure entirely if it fixes fast sync. But again I only have fast sync to give gsync the proper timing to remove tearing completely. For some reason it makes it significantly less laggy than vsync+gsync.
Further testing and youre right about fast sync not working properly. Weird. It seems to give me way less tearing than gsync alone but still tearing is possible. Not sure why.
@@Gamesager Thanks for the two replies. Yeah fast sync is an odd one. I've yet to find it useful and a good tear-free experience. I am very sensitive to frametime spikes and partial screen tear. Gsync puts screen tear on bottom 5th of a monitor. Vsync plus frame limiter inside gysnc range removes tear entirely but gives us approximately 5-10ms input latency - thank you Battle(non)Sense. My traditional best experience with Halo Infinite was NVCP Vsync On, Gsync On, RTSS frame limit at 237 = GPU at ~80% usage and a nice flat frametime bar.
Without GPU frame buffer inspection I have to assume that Fast Sync will only work as expected: The GPU must render at a frame rate higher than the monitor’s refresh rate. If the GPU renders at a frame rate lower than the monitor’s refresh rate, you will still experience screen tearing.
Everything you've investigated however is awesome effort for the community. I'll do some anecdotal A/B/C testing with:
a. My traditional settings
b. RTSS Reflex on
c. RTSS Reflex on, apply your DXGI swap chain differences and profile cfg differences today.
Now do AMD
would love an update with ur findings of a b and c : )@@FierceElements
Would you recommend making these same adjustments for Rocket League on 240Hz 1080, or would there be lower efficacy, as controller is used instead ? I have already OCd controller to 2000Hz, though. I’d be interested to know how this affects rocket league, let me know if you’ve ever tested it, and if reflex is worth it for that title. (Also, Vsync is generally advised against using in RL)
im not sure, I did these settings for blackops 6 and it feels amazing. Vsync is generally always advised against but with the vsync vrr setting disabled in nvidia profile inspector it completely changes how it feels
Bro 66% accuracy with the first game i played… insane how smooth the game feels now I didn’t download riveter either. I always felt as though my sensitivity was super spiky and would never have aim assist, now i feel like the sens is like halo should feel. I’m an onyx player and it’s super frustrating cause the games aim felt so unnatural.
Glad this is still helping people :). So many people tried to say it’s pseudo that the aim assist feels more consistent but I honestly refuse to believe it. It’s so much more consistent for me even on cod with similar settings
The settings actually feel great.
I only did the NVIDIA section and I'm super happy w the results.
One day I'll get WorldStarred and be back to review the other part 😂
With the RTSS settings are you still using a frame limit in the NVCP or just in game + RTSS?
riva having reflex injector is amazing now, but my question is about the fast sync, and the multiple frame rate limiter. im wondering why one limiter isnt enough to use, like whether it be nvidia cps or an in game one.
so fast sync is better than normal because it does cap at the 220 or whatever on a 240 hz? or does fast sync actually reduce the input lag. and yea once again wondering why one limiter isnt enough to get these results? so youre saying all those limiters at once are necessary? ive always heard using nvidia one or the in game one is the best and you only need one?
so your best results were with all those limiters applied at once basically? and fast sync mandatory for gsync implementation?
No idea, the test came back the same with or without the stacking limiters but the game feels different and that’s what mattered
I guess since the time of your video RTSS has updated to already add some of the reflex things you copied from global into the specific game cfg profile, but they only added two options:
ReflexSleep =2
ReflexSetLatencyMarker =1
I'm guessing the people who develop RTSS can probably be trusted to know which of these settings needs to be in the game cfg profile, so perhaps no need to copy everything you did?
Really appreciate the video, I had no ideas RTSS could do this!
Play halo, thanks for the video. its helped for my experience on pc to the point where i made the switch to stay on pc.
Hi bro , thank you for your video
Can I have a recommendation?
I have a rtx 4070 super , ryzen 7 7800x3d , 260 hz monitor.
I play wz3 I use reflex, gsync . I think I have a very imput lag and goes smoothly. Do you reccomend goes like this? .
I go at 200-270 fps uncap
I already tried go with vsync also but doesn't liked at all
You're doing an incredible job, thank you very much, but I'm a little confused, could you help me, I'm playing VALORANT on a 240hz monitor and I want to use G-Sync, what exactly do I need to do In NVCP and game?
Same type of stuff except no rtss. Just turn gsync on in the valorant menu. I think valorant runs good enough that you don’t need vsync with it
can you clarify what nvidia settings and rtss settings should be if a game has built in reflex like ow2, valorant and r6?
Just to recap, so you either have the choice to use the nvidia control panel settings 'Or' the rivatuner settings? i'm not using both to make this work?
I was using both and I have no idea why it makes the game feel better since vsync fast wasn’t doing anything
What about the progam properties on "Disable Fullscreen Optimizations"? Turn off or on? And why?
Ofc I ask because its related to the presentation mode
for example like DX BitBit chain
Apparently that setting doesnt do anything on dx12
@@Gamesager I play CS2 that its DX11 so?
Do I need to do both the settings on Nvidia or is it enough with the Reflex-thing ? Sry didn’t really catch that part
reflex alone should make your game feel way better, the nvidia settings should help you to never lose aim assist tho and make shot reg noticeably better
I tried these settings and the ladies seemed to instantly be more attracted to me, highly recommend bro!
hi i used your guide for rtts reflex , so i have to use nvidia inspector ? i need lowest input lag no need gsync for lossles sclaing frame generation , and what you recomonded for fg befor or after reflex setting thank you :)
These settings helped me so much I saved $120 dollars on my car insurance. Thanks! 👍
So how does this translate to f.e. Apex legends, which has reflex. I have a 240hz monitor with gsync module and ive tried every setting out there (i think) but feel like i always have to make a tradeoff between input lag and smoothness. I use RTSS to cap fps either at 225 or 236. I use gsync and experimented a lot with vsync on/off in nvcp, low latency mode off/ultra, but can never find the setting that feels right. What would you recommend trying? I've tried your settings and it feels smooth and with less input lag, but Im also reading that using RTSS and enabling framerate limiter on NVIDIA REFLEX and using after frame presentation is not a good idea if the game already has reflex built in. And im not sure which fps limiter to use then if not RTSS. Thanks for the vid, it's insightful!
I actually spent like 40 hours trying to figure out how to remove vsync input lag and finally found it. gonna make another video. If you are getting vsync lag on your gsync module monitor still then that confirms its for all sync which is crazy
Thank you, its reduce a lot of input lag in heldivers 2, very good
should i do this for valorant? maybe u could do a video for valorant specifically, anyways good video!
For like COD is reflex already in the game so i need to skip rivatuner tweaks ?
Can you explain how fps effects Aim Assist? Would it be effected by fov too?
Im confused. Why would I stack fps limiters? I play Warzone it has reflex and ingame cap. Should I still double cap ingsme and nvcp. Should I also use RTSS? Or should I just do nvcp settings Highest available and fast sync? And then ofc ingame cap + reflex
my monitor doesn't have any VRR/gs/fs settings, is that gonna matter much for all of this? also thanks for this
Reflex will still work if youre nvidia. And If you have no syncing then just use fast sync with no caps at all. It will fix tearing but add maybe 1 ms of input lag. But reflex should get rid of it.
@@Gamesager to clarify basically use all the settings you suggested but remove any and all frame rate caps?
@@Bryonato yup you’ll be using fast sync the way it’s intended to be used. You should try it first and see if it feels right tho. Still use the reflex cap and set it to 1000 tho. I couldn’t tell if I liked normal fast sync but it should help your shot reg. You’ll have to see if you like it cause it supposedly adds 1 ms of input lag when used the correct way
343 Just did a major network update which apparently is supposed to help a lot. I'm curious how these settings work with the new Network update - or if they are even necessary anymore as maybe the Network update fixed all this? I understand it will take some time to truly see haha.
All this is your pc side, but it does make the game feel better anyway even if they fix the network
Up until this point, everyone has always said to turn off all the boosts, dynamics, filters, and syncs your monitor has to reduce input lag. I have an ASUS PG32UQ and turned off Freesync, Shadow Boost, Dynamic Dimming, Extreme Low Motion Blur, and Variable OD. The idea was that if you turn off all the extra features of your monitor it will take less of the processing power and be faster. I'm going to trust you're speaking from experience instead of theory so I'm just going to turn the freesync back on and report back if there is a difference.
if you turn it on but dont do any of the other settings you will get input lag. If you are getting like 200 fps above your hz, it may give you more input lag, but if you are ever below your HZ of your monitor it can only improve it.
The monitor will handle 165hz and series x only outputs 120hz so it should improve with these settings. @@Gamesager
good job my man its works
Trying this with a 540 hz monitor, a 4090, and a 7800x3D, this doesn't feel any better. If anything, I've noticed auto aim disappearing when it rarely happened before.
Oh yeah if you’re on 540hz and actually get 540 this will not do much of anything for you input lag wise. It will help shot reg and aim assist consistency tho. How many fps do you actually get? I’m assuming you have the ulmb2 monitor so you should be fine just using ulmb2
@@Gamesager It's usually around 400-500, but it will dip below 400 on maps like forbidden. I haven't noticed any tearing so I generally just leave gsync and ulmb off.
What would you recommend for someone using a Ben-Q Zowie 240hz monitor (XL2546K) for Dyac+ motion blur technology?
G-Sync/Freesync (VRR) doesn't work with any kind of motion blur monitor features and with a 4090 @ 1080p I'm fine without VRR. But I know motion blur like Dyac+ doesn't like when your monitor hz and game FPS gets out of sync, makes the strobe crosstalk stutter. So that's why I don't cap my frames to something that isn't a 1:1 match with my monitor's refresh rate.
For Apex, I use steam launch options to cap the game at 250 so that the game engine isn't overworking my GPU. I use Rivatuner at a 245 cap, strictly to smooth frametimes, and I use NVCP V-Sync On which automatically caps the game to 240 which I feel does the best job to keep the game FPS to match those minor monitor refresh fluctuation + it eliminates tearing.
I don't use low latency mode or reflex because I'm not using VRR.
Just wondering if you would do things differently with my setup.
I would suggest using Dyac+ and learning how to do scanlinesync with RTSS. I tried that and it made my game play like a CRT. Might make a video about it but its specific to monitors with good motion blur tech like dyac
on your stream you told someone to set both limits to 480 cuz the 500 fps, is that with gsync enabled still?
Yes, only reason to limit your fps is to stay in your sync range. At 480 fps your motion clarity will look amazing
@Gamesager appreciate that, did you figure out the before and after presentation thing?
@@yup458 before gives better frame pacing and consistent input lag, after frame presentation is better if you’re capping fps significantly lower than the frames you can actually get
from my knowledge the fps limiter has to be always put only in the game, if not present in game as second option choice nvidia panel, that is to minimize the input lag
The in game limiter just needs to be set to anything to remove its weird input lag
Iam thinking of giving this a try but if you’re saying it’s outdated should we just wait for your next video? Been struggling with different input response times each time I play.
no the settings all are fine, its just vsync fast isnt working as intended. But besides that it should give a much smoother experience and help your shot reg and aim assist. Just not to the extent I wanted it to. I am trying to make vsync work without causing me to miss shots but not having much luck so far. But vsync on seems to give the best aim assist and shot reg, just becomes harder to actually hit the shots.
@@Gamesagerbut is it helping with input delay? That’s my main concern, game feels sluggish
depends. if you are getting like 100 fps above your hz consistantly, it can add input delay, if youre getting around your hz or below it, it will improve input delay. but it will absolutely make your input delay more consistant@@boristeplitskiy7632
@@Gamesager I play at 240 fps though. I lock it in game
@@Gamesager if I unlock it I can do probably 300-350
if you have gsync, do you turn vsync on or off in games?
edit: if the game already has nvidia low latency, which selection should you use in the compatibility properties, async? Also, that last step in which you changed the program files for the game, is that something you would do if the game already has reflex and you aren't enabling it?
if the game already has reflex, I wouldnt use RTSS because reflex also makes the in game limiter work better. Vsync should be off in game and on in nvcp but ONLY if you fix it or have a real gsync module monitor. I found a fix for vsync gsync lag but i have to make a new video for it
@@Gamesager What if you don't have a gsync monitor at all? Does this video apply at all?
bro, this is awesome. One thing is, i use steam.. How can i add the game withing riva if it is not actually on hard drive as a selectable .exe file. Do i need to install game outside of steam for it to work correctly?
Appreciate your help.
So I found now with easyanticheat the exe is one more folder in, once you’re in the folder where halo properties takes you, click the folder called “game” and it’s in there
Competing in Arlington this wknd, just wondering, I usually turn freesync off on the zowies. Should I turn VRR off on the Xbox as well ?
You should turn freesync and vrr both on and it should disable vsync in the game giving you half the normal input lag
@@Gamesager Preciate you Goat keep it up !
i got the last version 7.3.6 and the "inject nvidia reflex latency makers" is not on my screen :(
I have the same issues got 7.3.6 no inject nvidia reflex latency makers" option
Anytime I try to save the changes to the halo profile it says I don't have permissions for some reason. I've tried running RTSS as admin and still it wont let me make any changes. Did you run into this issue at all?
EDIT: Got it to work but now the game crashes at the title screen with the changes made to the file in RTSS. I remove them and the game runs fine
do you have your newest drivers?
@@Gamesagerfollowing I can not save either
Same issue here as well.
any luck?
I run a 3060TI on my pc and can get halo to run 180fps+ but i play on a nongaming 60hz monitor. Should i just be llocking everything to 60 then? Ive tried everything even doing the nvidia settings you had at the start of the video capping to 58 isnt helping. My aimassist is basically non existent no matter what i try. Am i just screwed until i pay up for a better monitor?
Just get a better gaming monitor brother
You should be getting a better monitor. Best advice tho besides that is lock your frames to a multiple of your monitor, so lock your fps to 120
RTSS Reflex only works in DX11/DX12 games and i've read that the Reflex auto cap doesn't work unless you set a cap above 0 fps, so even 1000fps cap should allow it to work.
I tried dx9 game with these settings, and it worked.
It works with Vulkan games to.
@@AlexBell1991 If it doesn't auto limit your FPS to a few frames below your refresh rate then it isn't working. If it does let me know and ill follow the video again
using in Cod Warzone with an AMD card and it feels incredible.
I cannot find Rivatuner 7.3.6 Beta on the site. Only the 7.3.5 version
Same 7.3.5 doesn’t have latency markers
Just scroll down in the forum post that he hyperlinked in his description...
I have run into another issue.
At 6 41 in the videos he talks about clicking the "inject NVIDIA Reflex latency markers" box but my Rivatuner doesn't have that box at all?
Mine stops at Reset Cache box
DL rivaturner 7.3.5 beta 6 and afterburner v 4.6.6 beta 3 @@mantisanz2768
I could be headcasing, but I have freesync on, a 144hz monitor on Xbox at 120 fps of course, but having VRR on felt slower to me? I tried both on and off, off seems better. Anything I am doing wrong perhaps?
If your hdmi cable forces 120 then maybe that’s why? It only helps if you have more hz than fps and then vrr lowers the hz. If your hz and fps already match I think it doesn’t do anything
i'm on the same riva version but i don't have the inject section at the bottom? any suggestions
What if we don't have g-sync? And will you update this after the new update?
if you have freesync it works too. Gsync I would suggest just doing low lag vsync
Is this something for fps games cause they play uncapped alot of the time or would it work for fighting games locked at 60? The motion clarity seems really really nice.
On a fighting game locked to 60 on a monitor that is above 60, this should substantially improve input lag and motion clarity. Any time you’re below your monitors hz, gsync and freesync stuff only helps. It only causes any possible lag when you get more fps than your hz
Sick af, it looks much clearer and buttons feel incredibly consistent/responsive. I've been using no sync for years this vid super eye opening ty@@Gamesager
@@Stublyme right?? I had a $500 gsync module monitor that I never used the gsync with for like 10 years lmao. What a complete waste of
For the longest time I've just capped both my minimum and maximum framerate to 1 less than my monitor's refresh rate. My nvidia settings are more or less identical but I don't use any vsync or have a vrr-capable monitor. Is there a huge advantage to setting it up the way shown in the video vs just matching min/ max framerate settings?
before the update, I tested min framerate and it actually made the game always prerender frames, making it so youre always behind a few frames in game logic and what you see already happened earlier. So its not really a good idea to have it set. The advantage is no tearing, which so far seems to give significantly better shot reg and consistent aim assist. If you monitor has no syncing, I suggest trying "low lag vsync" from blurbusters or try scanline sync guides from rtss and test it for yourself. It has made my game feel like Lan
What monitor are you using now?
The ASUS 27 inch oled. Got it right before the new 360 hz qd oleds came out. I’m obsessed with it but still salty
In the past the more FPS you had the more consistent Aim Assist has felt.
Destiny 2 for example before beyond light I got 275-375 on every map and current D2 I get between 200-320.
I have a 1440p 0.5ms 240hz Monitor and let’s say I lock the game to 3 under then I would be losing AA based on how it’s worked in the past
Bro how do you get 375 in destiny that’s insane
Myst be reducing internal render to 75 or 55%.
My rtx3080 and 12900k pulls 300fps in Halo Infinite unlocked at 55% of 1440p native all low settings. This is not consistent of course just the max. Avg is 230 and inconsistent so I lock to 180 with gsync for 5.5ms frametime consistency.
AMAZING!! THANK YOU!
Do this Works with vídeo players like VLC too? To reduce capture cards latency.
I’m not sure what you mean
Hey do you have to keep the Riva tuner application open while you play the game for the Nvidia reflex to work?
yes
@@Gamesager I figured it out by unlocking all the frames and allowing the limiter to go to work. This is awesome! Thank you!😊
I disabled Reflex in Battlefield 2042 followed the Riva turner part and it works great!!! It reduce CPU usage by like 20-30 percent... I play at 5k 117fps on my 55" inch Oled and I have the best responsiveness EVER!!! You optimized Nvidia Reflex better than Nvidia... Great job! I had been using the Gsync, vsync, framecap method... was good but no where close to this!
Lmao gotta thank the devs of rivatuner for that one
i want to do this for dead by daylight... i have a 165 gsync monitor but i play the game at 60 fps... at which framerate should i cap? (and its on both nvidia control panel and riva turner, right?)
no cap at all. You only need to cap to make sure your game doesnt leave the syncing range and if youre only getting 60 then just let it fly and let the syncing take control
Regarding FPS Capping, I have a 144hz monitor, but I am capable of running 240+hz. Should I cap it the game around 141 fps or 235 fps?
if you want the syncing, you have to cap at 142 or less, but it might feel worse for you. should help with shot reg tho and aim assist feeling consistant
@@Gamesager I’ll try 142, and then I’ll report back 👍🏾
What do you mean by double frame cap? You showed only 1 way to cap the frames in the nvidia control panel.
In game + nvcp + rtss was what I did. It seemed to smooth the frame rate out since halos default frame rate is so unsmooth
I dont know if I did the right thing but I have series x and a 4k 120hz tv and all I did was enable freesync on my tv and it has seemingly made my shot reg so much better. Headshots are actually registering as headshots now instead of leg shots/body shots. Feels more clear too.
Will have to do some more testing but my god this is seriously groundbreaking if what I'm seeing is all because I turned on freesync. Lol good stuff
yeah itll absolutely make it more clear, shot reg seems to be working better for everyone I have told but im also being told its placebo, so no way to know until more of us are running it.
I don't have a monitor with gs/fs settings. For Nvidia Control panel and RivaTuner, I assume set the max frame limit to 1000 and then set max frames to unlocked ingame?
I’m game set it to 800+ unlocked makes halo act weird
Started getting packet loss every game after doing this. Any idea why? Game feels amazing but now packet loss
does the injection option for rtss (after frame presentation) does that help with games that have reflex already like apex?
according to the creator on rtss, it will help depending on if the devs put the sleep call in the best spot or not. If they didnt, then it may improve input lag. I tried it in valorant and it made it way worse.
So i can get reflex in any game, frame gen and upscaling in any game, raytracing in any game
Mad
I can't even follow the first step because my Nvidia Control Panel doesn't show the option "Set up G-Sync" under Display, lol. I know that my monitor supports G-sync, so is it the GPU itself that doesn't?
You have to enable it in your monitor itself too
can't tell if it's placebo or if my aim and shots just got 1000% more consistent.
Cant be placebo with how many people told me it feels like lan now
What is the overlay u r using to monitor latency?
i cant make a rtss profile for infinite, says need permissions. do i have to change permissions for the .exe or the infinite folder? nothing seems to work, im thinking its because im using the ms store halo and not the steam halo
I cant make a rtss profile for any game on the MS store
Run the game, then hold ctrl and press add in rtss
@@VerDoZe1 bless
Which oled did you get? Could you link the model
I got the asus but Id get the msi or alienware 360hz if youre getting one now
everytiome i try and load halo into the rivatuner app i just get access is denied
How do you measure your input lag? Do you have an LDat?
Nope best case I have is present mon, it’s the closest I have for what’s happening on my pc but just doesn’t catch how much my monitor adds.
Yo i just got a new pc n wanted to optimize it so i did what you did in first part of video. Shit works image deff clearer . But ive been trying to get nvidia reflex by installing rivatuner version 7.36 it lets me install it but for some reason i cant open the program so i cant turn on reflex. Im on windows 11 got any advice?
It’s in the bottom right menu of your task bar
Question for the reflex settings in notes, it’s telling me I can’t save it and to contact the administrator did you run into something like that
You have to go to the file and grant yourself permissions
@@Gamesager thanks yeah I figured it out!
Console settings: You’re saying to turn VRR ON in the Xbox settings? I’ve felt the response time was faster with VRR OFF on Xbox Series X. Monitor has FreeSync on.
Unless you have a 120 hz monitor exactly it should make it better.
Should I cap the frames in Infinite itself at 240 or same as NVCP?
cap halos to 240, you can try higher then that and your inputs will feel almost instant but it messes with aim assist
I have a version 7.3.5 and so I don't see the inject nvidia reflext option in the RivaTuner setup. I've copied over the Global notepad settings into my halo infinite profile but I noticed that those reflex settings that you showed in your global file were initially different from what's shown in mine. Should the notepad settings in my Global file match what your Global file was showing?
My global file shows:
ReflexFallback=0
ReflexLowLatency=1
ReflexLowLatencyBoost=0
ReflexSetSleepModePerFrame=1
ReflexSleep=0
ReflexGetLatency=1
ReflexSetLatencyMarker=1
Yes make it match mine. I was trying to show what to change it to since I already set mine up. Sleep mode to 2, fallback to 1, boost to 1, and sleep per frame to 1 or 2. I couldn’t decide which was better
Wow, playing with this low latency is going to take time to get used to lol@@Gamesager
I tried these settings today and now my ping is fluctuating wildly into the 100s when it should be around 35-39 on my closest server. I can't tell if the servers are just bugging rn or if this changed it.
nevermind something wrong with the server
they changed the game netcode today. gotta test to see whats up
RTSS did make my game feel smoother but it also killed the rumble of my controller so it's a no go for me.
That makes no sense lol
with the riva tuner i could not select halo it said i don't have permission. is that because i have it threw xbox game pass and not steam?
@ManniTheGamer ty I was looking in the comments but didn't see anything appreciate it
Alrighty. why. WHY. I'm baffled that the game doesn't play like this as a default.
I rarely vouch or comment on anything and this improved the gameplay experience by a wide margin. It's not as smooth say as overwatch but with your recommended tweaks haloinfinte feels extremely snappy. Now, as someone who uses mnk, i never liked the idea of getting aim assist. it definitely closed the gap a bit in 'competitiveness' for halo, but i always found the game feel frustrating because of the inconsistency. I can definitely say that evening out the responsiveness dramatically makes the game more enjoyable, regardless of whatever advantage it gives.
Which wouldn't be a problem if they just let me toggle aim assist off. Anyway, thanks for doing all the leg work on this. That must have taken a lot of testing to be for sure all these settings were working correctly.
lmao love this comment. and probably because their goal is to make the most consistent experience across all platforms and this might just not work well for all systems
At the bottom of Rivatuner Statistics I can't find the frame injector settings. Any tips?