Sega WaveRunner GP Intermediate Course 1st, Hard Difficulty, 3'04"210 (IGT) (BKT)

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  • Опубліковано 30 вер 2024
  • Played using Thrustmaster ESWAP Pro X, IGT = In-Game Time, BKT = Best Known Time, IL = Individual Level, best time I could find: 3'07"444 by SANCHIES H2K, • Video
    Next up is the intermediate course, and on hard mode, GP doesn't even wait until the expert course to make a highway mafia roadblock and swipe your quarters in real arcades. The course may not be that tough with some practice, but the time limit is, and the wakes are as well. It seems like the RNG does not affect the lines that the AI take too much (most of the time, I got waked hard on the tree hairpin lap 2). Speaking of the tree hairpin, that's the most important part to get right (besides not getting waked, most of the time it's not worth going over the wakes for a better line), so I'll give a short guide on it.
    This may sound weird, but you want to turn a bit late into the hairpin, it's surprisingly not that tight. On lap 1, if you take it well enough, you can actually do it at full throttle while taking the corner pretty tight. On lap 2, the waves make it better to partially let go of the throttle, however. I used save states to practice it, and it made a surprisingly big difference on my time.
    If you want a general guide for this game, you can check out the description of my novice course video ( • Sega WaveRunner GP Nov... ) and it didn't take me much time to beat the BKT, um, bye, don't really know how to wrap this u- oh yeaaaaaaaaaaaaah... you might be wondering why I'm playing on hard and not hardest. Well, hard is the hardest difficulty option in GP, there's only 3: easy, normal, and hard.

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