Fallout 4 Mods - Flyable Personal Vertibird
Вставка
- Опубліковано 16 вер 2020
- Welcome back to my mod spotlight series for Fallout 4. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come out for this fantastic game.
In this episode I give you a quick look at the Flyable Personal Vertibird mod which adds into the game a buildable vertibird that you can fly.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Patreon:
• / kottabosgames
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
OTHER EPISODES:
• Previous: • Fallout 4 Mods - Tauru...
• First: • Fallout 4 Mods - Full ...
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LINKS:
• Fallout 4: www.fallout4.com/
• Mod: www.nexusmods.com/fallout4/mo...
• Discord: / discord
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
CHANNEL WEBSITE:
• www.kottabosgames.com/
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
My Other Channel:
• / explorebytheglass
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
STORE:
• teespring.com/stores/kottabos...
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
FOLLOW KOTTABOS GAMES:
• / discord
• / kottabosgames
• / kottabosgames
• / kottabosgames
• / kottabosgames
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
MUSIC:
Produced by the talented Kevin MacLeod
• www.incompetech.com/
.♪ "Enter the Party" .♪
• incompetech.com/music/royalty-...
#FO4 #Fallout #Mods - Ігри
Finally, a vehicle mod that feels like a vehicle
Hell yeah!!! We can actually fly vertibirds now!! Like, actually pilot them!!!
Mabye you need a new tv
@@snowhawk1000 What?
Ya I like that because others just smoothly skate across the ground
@@almightyk11 lmao
modderss really out math bethesda by miles on this one
@ValorJ Omega yes the team that built an entire game in 18 months and had to cut a large amount of content to complete it in time
@starshipeleven I'm really tired of gamer's stupidity, stop complaint about the engine. The engine was the reason we can had good mods like this in the first place, it provides access to make every in game objects interacable and is the most dynamic engine out there, this is something you can't do it in Unreal or Frostbite or any other engines. Bethesda also not using id tech (DOOM's engine) which they owned because it doesn't has Creation Engine's features. Long story short, different engines are good at different things, that is why there are so many of them. STOP pretend you know these kind of things. Fallout New Vegas is my favorite game of all time, but you can't denied it was because Obsidian's plan that New Vegas launch poorly, they knew very well what their deadline was and they set themselve up with overambitious goal and ended up not making that goals, it wasn't the first time too. KOTOR 2, Alpha Protocol and Dungeon Siege 3 are some of other examples, Razorfist made a video about it which I think worth checking out. And one and half years are very reasonable time, Fallout 3 were made within around 3 years included engine development and create assets, Obsidian only need to reuse the same assets and engine so giving half amount of times should be sufficient enough. I said it before and I will say it again. New Vegas was great because of both Obsidian and Bethesda, without one another New Vegas wouldn't be as good as it is.
We can actually fly vertibirds now!! Hell yeah!!!
@starshipeleven See you don't know what you're talking about, "Whatever you can do with Fallout 3's engine you can do with most other engines as well." Name one god damn game that has the same modding complexity as Fallout and Elder Scroll, where user generate contents are massive and easy to use with high quality, Valve's game and GTA doesn't count by the way, because they are no way on the same level as Bethesda's mods. Creation Engine was build upon a MMO game engine, that is why it can make NPC feel like another player characters, just about anything you use in the game can be used by NPC as well from outfits, weapons to furnitures. When you drop an item in the random place in game, the next time you come back the game is capable to remember it instead of despawn it, the engine is capable to remember and track insane amounts of records (every NPC has the type of data that is for the player, inventory, states, perks relationship etc ), and if you has a mod uninstall, the engine will remove the record for you, where in other game this will most likely desultory your save file.
@starshipeleven XCOM game mods are more inconvenient to make if I recall correctly, even something as simple as editing existing record require the user know some basic code, just check Nexus don't you see it has considerable less mod when you compare to Fallout or TES? And everything were easier done in older games, the real question is why is there no other companies try to make their own version of Skyrim or Fallout 4 if it were just as you say it is? I don't see Ubisoft, EA or CDPR made their RPG heavy modding oriented.
You can definitely tell from those animations that the Vertibirds in Fallout 4 are just modified Skyrim dragons. When you tried to hover at a higher altitude and it dipped down and around first - that's the Skyrim dragon pathfinding code working its... magic?
Hadn't thought about that with the movement, but makes a whole lot of sense.
We can actually fly vertibirds now!! Hell yeah!!!
Bethesda being lazy, as always. Probably didn't want to deal with the bugfixing for that one
Doesn't the skyrim mod work exactly like the fallout mod? The dragon flying is the same with the hit w once and it stays there, same goes when you click left and then you circle around.
5
Flying to "fasttravel" in games should be the norm in vanilla for many games.
Yes
This is a lifesaver in Survival mode, especially once you start doing Far Harbour missions.
I feel like fallout 4 is one of the games that needs mods to really give you full experience. Sure the first playthrough being vanilla is okay, but theres just so many mods that make the game so much better or even add things that should be in the game by default, flying a vertibird is one of them.
I'm about to finish my first vanilla playthrough, and I'm already thinking about my second one. Besides the essentials (FO4SE, etc..) can you recommend me some really good mods?
@@djabdk it really depends what kinda of experience you want. But no settlement limit (can build as much as you like), rich merchants (instead of few hundred or thusand caps shops vendors now have 10-11k caps, does not apply to your settlement ones), don't remember the name but a mod that allows you to have a follower + dogmeat. Normally you can only have 1 follower but the mod allows you to have one of the humanoid followers and dogmeat, he is a good pack mule. Different weapon mods don't hurt wither. Personally i use ru557 assault rifle, mg42 and rpg7 mods. I outfit my minutemen army with those. Think artillery is useless? Get simple artillery mod. It makes 1 howitzer be able to shoot across the entire map, gives them shorter cooldown, increases how far you can throw a flare, makes flares weigh 0.1 instead of 0.5 and are now craftable for absolutely no resources in the chemistry table. Armor mods are also good but pick whichever you like
@@damnsonwheredyoufindthis.3830 super, dude! thank you I appreciate it, a lot of those seem like they'll be super convenient and fun. I'll definitely check all of 'em out. probably gonna pick the chinese stealth armor up aswell
@@djabdk get a mod that allows multiple companions. Everyone's Best Friend is a good one that let's you have Dogmeat +another companion, or you can get one of the many others that let you have unlimited companions. I like FCOM, it let's you use your factions soldiers as followers and command them around, the higher your level the more advanced soldiers you can summon. Sim Settlements is fun, it basically let's you zone parts of your settlements for different purposes and then the settlers actually build the structures and do the work. And then there are a few DLC sized mods that add new quests, locations, characters, etc.
@@damnsonwheredyoufindthis.3830 its mans best friend mod the dogmeat one
Firing from the side while still controlling it is absolutely AMAZING for cinematic battles
That’s an upgrade from my drivable mortar cycle
“Mortar”
Dont knock down a mobile mortar@@stillizon4876
Dangerous ride you got there
I made my own personal vertibird mod when Automatron came out. Landing a vertibird require no land which is coded as have water. So your pad over the water pool means it's not considered a viable landing spot.
Really? How did you do that? I'm curious
@@matthewwilson5019 It's basically a robot companion. Made a new companion NPC type using vertibird as a base and then gave it a workshop recipe.
@@arisakathedappergoose4796 oh that's really cool lol
if it doesnt require the script extender you should port it to xbox since there are no mods like that on the console.
@@anthonyjohnson8166 the mod isn't complete yet, I still need to make lore quests and cells, and life hasn't been granting time for me to focus on it.
Pairing this with F-Com Commander and vertibird faction paint schemes is very badass, you can basically make your own Verti-Assault teams based on factions (excluding Institute.) Right now I’m basically commanding a gunner strike team, and they get a verti strike team
Usually, I tend not to write anything in the Internet and I know that nobody cares about me and what I want to write here. But... a little off-topic: it was so nostalgic and coincidental for me to hear Petr Tchaikovsky's "Slavic March" in this particular video. The thing is that in my childhood I loved very much the documentary film "История русской авиации" ("The history of the Russian aviation") by Matthew King Kaufman & Maxim Zolotukhin (in 2 episodes), where the story of our aviation was told by a great voice actor Andrei Yaroslavtsev (may you rest in Peace, the voice of the Childhood). Not just a film, but a whole fairy-tale - a mythopoetical narration - for a little aviation aficionado. And in the very beginning of this motion picture the "Slavic March" was the opening theme - the opening to this whole aviational sphere, full of horror and death, but also of infinite epiphany of investigations and creativity. I can never stop my eye from dropping a nostalgic tear everytime I hear this masterpiece, because everytime I hear it, I transfer to my childhood and diffuse in the aviational metaphysics. And here, just whilst searching different mods for Fallout 4, I encounter this video and hear the "Slavic March". In the context of aviation. So coincidental and nostalgic. I am really sorry for such sentimentalism - I am just a lonely boy who tends to keep everything with himself and not to tell anyone. You do not have to read it all.
That one dislike is from the institute
those 29 dislikes are from the institute aswell
But I destroyed the institute
@@jrjr648 shut up synth
@@jrjr648 no one cares because some of us sided with it. INSTITUTE FOREVER
The enthusiasm in your voice is having me dying on the floor laughing x'D This is hands down the best mod review I have ever seen hahahahah
The first video on this out of dozens that has not lied to me.
Thanks for the review.
Would love to see a comparison between this and the Vertibird Pchela (one of the less buggy vertibird mods out there) for features and stability.
thanks again for the video.
Very cool mod.
2 questions though. Is the vertibird as flimsy as the other ones when enemies shoot it. Also what happens to your pilot if they are killed after the get out of the vertibird?
Okay a third question can you have one in each settlement?
In case this is even still relevant: 1; no, these things can take a beating, but you can set them to be indestructible even.
2: hasn't happened before, Pilot may have at least protected status
3: yes. But you will only be able to recall the Vertibird you last used.
@@l0rf cool
How do you get this??
@@Badbhoys same
Just passing by to tell I love the channel's name!
That's something I haven't read in a loooooooong time...
Ok now this is really impressive
This is what a game modification should be like, adding something awesome to the game that wouldn't normally be there, have it be engaging with features that work, along with some creativity and it let's you experience the game in a new way.
Very cool, It would be good for a later in game thing to do. Thanks :)
this is freakin amazing! very awesome ^^
Thanks for the awesome video!
This looks neat, and if your in survival mode it really great fast travel method. The other vertabird mod is glitchy... The AI seems to get combined with AFF if you use it and the stupid thing wants to kill EVERY tiny creature I flew over and won't leave till all dead :( This, you cn just ignore them and keep going.
Tiny creature
oh i"m adding this to my NCR lets play as this will come in handy (coming off of Tale of Two Wastelands).
Vertibird parts should come from going around and destroying vertibirds and walking through their wreckage rather than scouring already destroyed ones which is far more annoying even then they tend to not have any on them.
how to pick up vertibird parts, i tried killing brotherhood of steel flying ones and walking around them but no "E" showed up to pick up parts, and vertibirds did Haven't been able to find an "E" on the map for a long time
And to spice shit up, use the X-01 player home base, it comes with a shop you can buy ammo, resets quite often, you get 2 settlements + like 10 power armor frames
I have so many mods that are making the Minutemen a very organized army now. Militarized Minutemen, Commonwealth Vehicles, and now this. It kinda makes wish Bethesda put more love into the Minutemen.
The Minuteman are not allowed to be that militarizes since they are Militia
@@foxtrotsierraproductions8626 Doesn't mean they can't improve. It was very pleasing watching the them go from a rag tag militia to looking like a professional army.
@@punishedghost4970 what is this mod name
Best part about this is that it fits perfectly into my fanfiction about the atom cats repairing BOS vertibirds and taking over the commonwealth by working with the minutemen
This mod seems quite well workimg maybe because Vertibirds are a vanilla vehicle dm don't collide that much with the ground like cars do.
Non the less great work and i have to take a look if it is available on Xbox.
This is so cool. I have to try this.
Any one else having the landing pad not show up in crafting menu?
Same however I did find something in the chemistry station, but it didn't translate into the world
Ok after some testing it is in the chemistry station and you place it down. It doesn't work too well and I had to go into no collision to get it to work properly
am i the only one who can't find the verti-pad structure even though i haven't built one yet in a settlement?
Notes from a B.O.S.Paladin ;
VERTIBIRD = It's nice to finally get enough Vertibirds to set-up our BTRS(Brotherhood Tactical Response Squad) teams correctly. Scribe PJMail (and Kotta's R&D crew) did a fantastic job outfitting all the Settlements with a Responder Platform. Definately APPROVED and well done people!
Paladin Trevelyan signing off,
Ad Victoram!
(Static) Paladin I think I’ve got the train working (Static) I’m going to fuel it up and see if it runs. Also (Static) read my previous transmissions (the reply’s to your comment on the Judge Revolver Mod) to under stand what’s happened to (Static) me so far.
Ranger R signing off
Enclave Officer Z324
(Static) Trust me it gets better. If you check the replies to the Paladin’s comments on most of the mod video’s back until the nail gun mod (start with that video and continue forward to today) you’ll learn much more about me. There’s also a transmission I don’t remember sending something about the courier and a motorcycle? Don’t know why I made that transmission but it happened. Also I’m “technically” part of the Brotherhood but I don’t care that your Enclave. At this point I’ll need all the help I can get. (You’ll understand what I mean if you read my previous transmissions)
Ranger Robinson signing off
Enclave Officer Z324
(Static) Well I’ll see if I can sum up things. I’m a former NCR Ranger, I found the courier’s Eyebot which teleported me to Big MT, Got trapped there, Lost my lower right arm and replaced it with a synth’s arm, Decided to go through a portal, Went to a few different reality’s, Found a cult which have a “magic” book which writes itself and describes me as a god, Found and repaired a airship, Learned that there’s a group of “Beings” destroying reality’s to collect “magical objects” and I’m supposed to defeat them, Found out I’m Semi-Immortal (When I “die” my body regenerates vital parts Ex: organs), And here we are.
That about covers it. So I guess my history is “interesting” but it’s probably gonna get even “better”. I should get back to fueling this train.
Ranger Robinson signing off
There was a flyable Vertibird mod for New Vegas, 8 years ago.......
ok
Yes but it didn't work very well
It sucked
Bethesda, if you’re seeing this, please add this feature in a future fallout game.
thx for sharing man! For survival they should have added this or at least a pack brahmin or whatever...
lol at you talking while flying out the map
One of my favorite mods
What are the current controls of the vertibird since I can’t seem to find a way to active the manual control
Is it possible to add two miniguns to the sides and have BOS guards on the bird while there are chairs to side down on?
XRE did it better with New Vegas
Edit.
But great review! Love the enthusiasm!
2020 mod of the year !
The mod looked so natural on FO4, and the mod in FO3 just made it looked awkward and had limited view in the First-person.
That mod was the best I tried it and it was awesome
Awesome should add a new dimension to the game play for sure thanks for the heads up.
I downloaded this mod a few days ago found it kind of hard to fly. Also trying to exit the vertibird sometimes seemed to have some issues after youve landed. Still fun tho should try and use the ps4 controller with it
name on mod?
Okay, cool, but my mod isn't working at all. Nothing has been added to my game and I'm not sure why. I don't even know where I'm meant to place the mod because nowhere does it say where to put it.
Cool idea, wierd execution
Where is the actual landing pad located in your building bar?
Specials
Fans: so we can have Pilotables Virtbirds on Fallout?
Bethesda: hmmm let me think about.
Modders: okay, it’s done.
Is there a mod that adds in fast travel options to settlements? For example you can place down a Vertibird in the settlement and when you click on it it will open up a menu with a list of locations to travel to. I like playing survival and being immersed so Enabling regular fast travel isn't really an option
Nice I hope they add this to Fallout 76 if they every let us mod it.
Finally, the first pilotable Vertibird mod!!!
I need help. No matter what setting for the manual control it won't work. Does everything else except that
This is such a cool mod
this is awesome tbh but what's the flying feel like ? dies it feel like your flying or is it janky asf?
Time for a real RPG experience in Fallout 4
Flying vertibirds = RPG ?
@@milazapallo8995 immersion= rpg my guy, maybe thats his point. Nobody knows..
This gonna need a patch to work with CROSS Exoframe for you to be able to jump out.
UH1 Huey. Lore friendly helicopter and we need it in Fallout :D
I LOVE BEING THE CHOPPER GUNNER! Time to rain down lead onto those nuka raiders!
is there a way to add storage to the vertibird?
I know it's 3 years late, but i've been playing with this mod this week and i found a trick to make the vertipad work a bit more reliably. It's as far as i can tell an issue of object load order, so the pad loads in pretty late and the VB Script doesn't find it so it defaults to the home position or the known landing spot for that location. If you engage manual mode as the settlement loads in you can then tell it to land again once you see the pad loaded in and it will usually land on the pad properly. (9 out of 10 times)
ok, but how do you fly it in xbox? I have fusion cores but i need to put them in the cargo?
Honestly, I grabbed it when it first showed up on the Nexus... Have yet to fly it myself, though.
For some reason it won't let me use it, says "This action is blocked by a mission" for me.
So is this mod in the actual fallout mods section or do I need to a computer version for it?
Oh this is GREAT! I've got endless warfare, sim settlements and NPCs travel roughly maxed on NPCs! So calling in some help when a 4 way between robot hoards and seigebreaker sentries, gunners decked with pa and sentries, super mutants an institute swarms surrounding me as a literally warzone erupts assaulting a raider position in downtown, I finally don't die brutally or as brutally! Woooo
Horray for bld at 5x dmg modifiers on enemies who 1 to 2 shot me!
Realistic for the crazy!
I die alot but it's soooo much fun. Hoorrraaay War!!!!
“War never changes”
@@justsomeguyontheinternet7741 :/ well only how people kill other people over dumb reasons changes.
At least in fallouts case you've got literal zombies, super mutants, ancient war robots, synths and crazy cracked out raiders. I'm not sure what the real world fights over but I imagine the reasons are usually dumb.
@@moguldamongrel3054 i like your funny words, magic man
@@justsomeguyontheinternet7741 hocus pocus puff puff toketh
can you use the front machine gun on the vertibird the one the pilot controls?
Hey where is the landing pad at in the options ? It's not right next to the vertibird like his ? Is it in prefabs ?
Same
Tengo un problema y es que aunque juego en PC el juego detecta que ando jugando en XBOX y no me deja conducir el helicóptero solo darle órdenes al piloto
Great vid, but PLEASE, watch your music choices and sound mixing, I had some brass blaring in my ear while trying to hear the features on this one.
I bet you to do a series of fallout 4 commonwealth from the air and just go for a fly around all the maps
Its the mechanics, its trying to be as realistic as possible, those propellers were moving forward hence you lose altitude but once you gain speed you'll gain altitude as you move forward, a helicopter would lean forward to get enough speed
Thanks so much
i download this mod and it seem cant work,after i install nothing happen,i cant see any vertibird in special settlement bulidable,nothing in chemistry crafting,i try to manual intall still nothing,can anyone please tell me how to install this mod properly (T T)
FYI the new patch to fallout broke the F4SE required to manually fly, and most of the mod. We have to wait for the F4SE mod creater to update it, or roll the patch back
If they ever update this mod they should add it where you can be the pilot in first person and you should be able to shoot the front machine guns.
The nexus page says something about it but like...I can’t figure it out.
I think of an optional quest too to make it lore-friendly. Somewhere a robot would be placed, that would teach you how to pilot this thing, then ask you to give him a ride, and then you can have the vehicle.
I'm on Xbox and this doesn't work every time I get in it the game tells me that it needs a power core I've checked everywhere and I can't figure out how to make it work
it says unable to use this at this time and this started after the paladin danse quest
The manual control is not working even if I apply the hotfix from the website, does anyone know how to fix it?
Yay a flyable Vertibird! Look out Commonwealth... 😈
Presing short S raises the altitude, presing long S Makes it go down, it supose to work that way i think.
Hope we get one for Starfield - fly over planets
How do you put the mini gun on whenever I craft the virdiberd there's no gun
how do you open the special menu is it like a mod or soemtihng
How do you craft it though? I have everything yet it won't allow me to craft
I'm having trouble figuring out this mod on xbox. I'm trying to figure out how to fly it & how to setup different home bases so all my vertibirds dont all land at the same settlement.
how to pick up vertibird parts, i tried killing brotherhood of steel flying ones and walking around them but no "E" showed up to pick up parts, and vertibirds did Haven't been able to find an "E" on the map for a long time
So I'm on console, and I got this mod, but what button do I hit to manually fly it?
is this mod available for Xbox one pls >.
I don't no but I hope too.
If it needs fose then it won't be on xbox
@@skully_8500 I've never heard about fose, can you tell me what is it?
@@cristianc.6860 Fose is fallout script extender which is a mod only available on pc. Fose is required for more advanced mods
I wish it did
well got something to use for survival mode :D
I have used the vertabird for multiple quests
Me: please oh god let this work for Ps4
It would be great if you could give the Vertibird an Enclave paint job for XBox 1.
For PC nexus has an enclave paint
I’m confused it’s different and I can’t figure out how to fly it
I think bethesda will hv to hire of all the top modders
How do you switch to manual flying on console? No button I've pressed has done it
if you havent already figured it out; you have to get in it and engage the hover, then u have to open the command unit/beacon thing and adjust your flight path in small increments such as fly forward, bank right, bank left and so on. Its not as intuitive as on pc but its aight.
How do I add fusion cores to the vertibird??
The Mod Dosen't Work Tried To Reinstall It It Won't Work Please Tell Me How To Make It Work.
Same boat. I even reinstalled f4se like they said to, which gave me manual control but, it does not work. Bird goes where it wants instead.
For Me The Bird Just Dosen't Exist.
Question, why am I hearing Marche Slav being played?
how do i get vetibird parts from crashsites