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AI Image to 3D Tileable Material in 4 Minutes
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- Опубліковано 24 жов 2022
- In this video we show you how you can use an AI image generator like Midjourney or Stable Diffusion to generate 3D Seamless PBR Materials using img2material tools like Substance Sampler, Materialize, and Designer. Then finally render in Autodesk Maya Arnold. We can use Photoshop to clean up any seam issues to make the textures fully seamless.
Prompts
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Roots:
organic roots stones and ore swirled together, highly intricate, fantasy, realistic, rendered in unreal engine --tile
Mecha:
complex ornate mecha pattern, very complex, highly detailed, detailed, texture --tile
Dragons:
comlpex ornate dragon art deco pattern, very complex, highly detailed, detailed, texture --tile
Elven Gate:
elven alphabet symbols enscribed on ancient stone, celtic patterns, texture --tile
Flesh:
organic meaty creature skin, highly detailed, realistic pores, texture --tile
Marbled:
marbled white and black onyx swirled in gold, realistic, photograph --tile
Except most studios want graphs of the textures, not just images. Still, very handy!!
hahahahah the last line.
we need more videos from you!
Thanks! More to come soon
Do you think you could do a step by step for the texture at 0:08? Looks very interesting.
generate pattern, add noise to the patern. Use the pattern as a mask for transparency. Make two spheres, one smaller rotating in one direction, second bigger, rotating the other way. You should have something looking like this
Awesome Thanks Man
Great insight
Awesome video! I think I love you! Is it possible in Juggernaut XL and fooocus?
What's the best platform to hire Freelancers for this sort of things?
Wow this is dope,
Cool the video, I'm learning now 3D and heard speech in an AI that is called "Whit Poly" that creates textures in seconds, has anyone heard of it?
I haven't heard of it, but just checked it out. Seems pretty interesting!
I like the tutorial but I don't really understand the hypershader, can you do a quick tutorial on it or recamend one? thanks :D
Thanks! It can be daunting at first. It's a good idea, might do a quick video covering it in the near future. I don't really have anything concrete to suggest, but Arvid has some great videos that go in depth with lookdev in Maya using the Hypershade. Dig through his video catalog and you'll likely find a lot of useful info. www.youtube.com/@arvidurs
@@crafthive Thanks a lot man! this helps😁
Quality content
my question is how did you lean houdini?
I learned it slowly over a few years, dabbling in it for some personal projects, using it a bit at work and just slowly picking things up as I went.
amazingly done, what would you suggest a beginner like myself. do you have any courses of your own ?@@crafthive
just lost my job as a concept artist there is no market for it.
--tile doesn't work on new version sadly :(
Yeah it's unfortunate! I'm sure it will come eventually. In the meantime you can use --v 3 --tile to use tile with the older version
so how this work in Blender?
Same idea! You can pipe in the tileable textures you generate from Sampler/Materialize into your material network, and start using the remap/range nodes to isolate what you need to create your materials.