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AI Image to 3D Tileable Material in 4 Minutes

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  • Опубліковано 24 жов 2022
  • In this video we show you how you can use an AI image generator like Midjourney or Stable Diffusion to generate 3D Seamless PBR Materials using img2material tools like Substance Sampler, Materialize, and Designer. Then finally render in Autodesk Maya Arnold. We can use Photoshop to clean up any seam issues to make the textures fully seamless.
    Prompts
    -------------
    Roots:
    organic roots stones and ore swirled together, highly intricate, fantasy, realistic, rendered in unreal engine --tile
    Mecha:
    complex ornate mecha pattern, very complex, highly detailed, detailed, texture --tile
    Dragons:
    comlpex ornate dragon art deco pattern, very complex, highly detailed, detailed, texture --tile
    Elven Gate:
    elven alphabet symbols enscribed on ancient stone, celtic patterns, texture --tile
    Flesh:
    organic meaty creature skin, highly detailed, realistic pores, texture --tile
    Marbled:
    marbled white and black onyx swirled in gold, realistic, photograph --tile

КОМЕНТАРІ • 26

  • @mr.j7899
    @mr.j7899 5 місяців тому

    Except most studios want graphs of the textures, not just images. Still, very handy!!

  • @cj5787
    @cj5787 Рік тому +4

    hahahahah the last line.

  • @muriloca
    @muriloca Рік тому +2

    we need more videos from you!

  • @Jfreek5050
    @Jfreek5050 Рік тому +4

    Do you think you could do a step by step for the texture at 0:08? Looks very interesting.

    • @MasqueArt
      @MasqueArt 5 місяців тому

      generate pattern, add noise to the patern. Use the pattern as a mask for transparency. Make two spheres, one smaller rotating in one direction, second bigger, rotating the other way. You should have something looking like this

  • @MasumCGI
    @MasumCGI Рік тому +2

    Awesome Thanks Man

  • @puppy3908
    @puppy3908 Рік тому +1

    Great insight

  • @raspas99
    @raspas99 5 місяців тому

    Awesome video! I think I love you! Is it possible in Juggernaut XL and fooocus?

  • @3RDEYELOVE
    @3RDEYELOVE Рік тому +1

    What's the best platform to hire Freelancers for this sort of things?

  • @forzamaya4087
    @forzamaya4087 Рік тому

    Wow this is dope,

  • @tainaribeiro21
    @tainaribeiro21 Рік тому +1

    Cool the video, I'm learning now 3D and heard speech in an AI that is called "Whit Poly" that creates textures in seconds, has anyone heard of it?

    • @crafthive
      @crafthive  Рік тому

      I haven't heard of it, but just checked it out. Seems pretty interesting!

  • @oddur638
    @oddur638 Рік тому +1

    I like the tutorial but I don't really understand the hypershader, can you do a quick tutorial on it or recamend one? thanks :D

    • @crafthive
      @crafthive  Рік тому

      Thanks! It can be daunting at first. It's a good idea, might do a quick video covering it in the near future. I don't really have anything concrete to suggest, but Arvid has some great videos that go in depth with lookdev in Maya using the Hypershade. Dig through his video catalog and you'll likely find a lot of useful info. www.youtube.com/@arvidurs

    • @oddur638
      @oddur638 Рік тому

      @@crafthive Thanks a lot man! this helps😁

  • @Alt-tx9lo
    @Alt-tx9lo Рік тому

    Quality content

  • @EMNM66
    @EMNM66 5 місяців тому

    my question is how did you lean houdini?

    • @crafthive
      @crafthive  5 місяців тому +1

      I learned it slowly over a few years, dabbling in it for some personal projects, using it a bit at work and just slowly picking things up as I went.

    • @EMNM66
      @EMNM66 5 місяців тому

      amazingly done, what would you suggest a beginner like myself. do you have any courses of your own ?@@crafthive

  • @peter486
    @peter486 6 місяців тому

    just lost my job as a concept artist there is no market for it.

  • @nineteen9557
    @nineteen9557 Рік тому

    --tile doesn't work on new version sadly :(

    • @crafthive
      @crafthive  Рік тому +3

      Yeah it's unfortunate! I'm sure it will come eventually. In the meantime you can use --v 3 --tile to use tile with the older version

  • @peezy888
    @peezy888 Рік тому

    so how this work in Blender?

    • @crafthive
      @crafthive  Рік тому +1

      Same idea! You can pipe in the tileable textures you generate from Sampler/Materialize into your material network, and start using the remap/range nodes to isolate what you need to create your materials.