I'll be making more character themed build guides in the future, which one of these should I cover first? The Thunderlord, The Dark Urge Perfected, or the Ultimate Support?
I'm pretty sure that the extra attack is not a glitch. Cause they baseis system on fifth edition Dungeon and dragons, where If you pick To multi class with a class that has extra attacks. It still counts as its own attack because of how it's Worded But anyways this is a great video keep them up
Dark urge perfected! Also, I thought it was really cool in this video how for each of the builds you had art and a short description of the character's shtick
The polearm sentinel was way nastier in tabletop 5E, because Warcaster allowed you to cast _any_ cantrip as a reaction to an opportunity attack. So point your polearm towards someone 15 feet away, they enter 10 ft you opportunity attack with eldritch blast, fling them back 10 ft away with Repelling Blast, their movement is 0 so they can't even stand up.
The speed 0 thing doesnt apply because you don't make an opportunity attack because you replaced it with a spell cast and repelling doesnt prone folks. The general premise is still there.
@@Toomas4957 Yep, this happens way too often. Or they just wiki a few outdated things while using mods to power level their characters to max and teleport anywhere in the game. Because I guess it takes too much effort to just play through the game with a character to test the build against the various challenges you would actually face along the way.
If you run the first warlock build around a 2 hand fighting style, you can take advantage of an item called the knife of the undermountain king which basically has double crit chance no fuss. That paired with off hand weapon that triggers spell effects (such as bane) can make for a very versatile support/damage build. Once you stack all your actions and bonus actions you’re basically guaranteed a mortal reminder proc every turn and are able to spread a couple debuffs here and there.
As far as I remember you can increase ur base crit chance down to requiring a 16 or higher, will that knife stack with this. I haven't had the time too play in a while, but I have always wanted to made a Crit build in BG3.
If you're running a palalock, you *need* to take Hunger of Hadar. It's basically mandatory. Your enemies are blinded, slowed, damaged, and it's a large aoe. Neither the blinding, the first bit of damage, nor the reduced movement can be saved against. That means your enemy backlines can't use ranged against you, and they can't get to you, and theyre punished for not getting out. If you have repelling blast, any that get out get pushed right back in. It lasts 10 rounds, which is basically forever in combat, and with an AC of upwards of 20, you're very rarely going to get hit, let alone lose concentration.
For the first version it would make sense to respec at lvl 6 and start with Fighter 1 and then go into Warlock 5. You get heavy armour and constitution save proficiency which is really useful for keeping up concentration spells.
For the first build, I prefer going Eldritch knight for my fighter subclass because I can edritch blast and still get a bonus action attack plus I can grab some useful utility spells without going a full spellcaster
What is probably the best build isn't mentioned: Oathbreaker Paladin 7/Whatever Lock 5 Aura of Hate gives you charisma damage on melee hit. So does Pact of the Blade. So at 20 Charisma all your attacks deal +10. Get GWM and now all your attacks do +20. You get the 3 attacks per attack action which is really the reason you don't wanna go anything less than 5 in each lock and either fighter/paladin. You still get a potential bonus action attack on crit, or you can misty step or hex or shield of faith or many other bonus action things. Also, public service announcement: Math wise Great Weapon Fighting fighting style averages out to +1 damage which is okayish. Those who enjoy a bit more thickness can take defensive fighting style and you aren't losing much. They're both solid options and I don't think either are like defacto pick without thinking.
The pact weapon extra attack stacks with other classes' extra attacks because the warlock doesn't have a "real" extra attack, but a bonus attack with its pact weapon. It is conditioned, thus capable of stacking with the "regular" extra attack
Warlock and Vengeance paladin with devil's sight from warlock so you can fill a room with magical darkness and make all of your attacks with advantage while all of the enemies are blind is probably the most effective option over all.
Oath of the ancients is IMO the _worst_ option. Devotion gets you +CHA to your chance to hit (good for GWM vs. high AC targets) and both vengeance and oathbreaker add +CHA to your damage (you need 7 levels for oathbreaker, though). I went 6 paladin (devotion) / 5 warlock / 1 wizard. Why wizard? Because you can scribe all level 1 + 2 spells using your paladin slots! So, you get shield and expeditious retreat (like /1 sorc), but you also get all the utility spells you might need as options to swap in as well.
Final version is the build I've been needing. Hexblade bardlock is one of my all time favorite builds but I've been trying to figure out a way to throw a splash of paladin in effectively
hihi, as someone who has just played a bardadin, I highly recommend you start with bard and take two levels of paladin. the two levels in pal give you smites and starting w bard gives you the spell slots up to level 6
you can stack the two extra attack as they are registered as two separate passives. like for example you can only make an extra attack with your pact/ binded weapon, but not any weapon you hold. while extra attack applies for any weapon.
Oathbreaker Paladin's level 7 aura of hate actually double the charisma modifier to attacks. I'd argue in the right circumstance this can be very powerful with 5 levels of Fiend warlock. 3 attacks (unless fixed eventually), multiple cc and damage spells, multiple smites scaling from charisma whilst extremely thematic (fallen paladin roleplay). This is what I'll be using for my ps5 playthrough. Great guides though!
@@Neonmirrorblack your aura of hate already buffs the summons. Just take evocation wizard (gale) and throw some fire balls while they are swarming the opposition and throw couple ementals into the mix and you can have a planetar there too if you have shadowheart and go deep into cleric with her. Poor Netherbrain. Did not know what hit her.
@@juusovuolle8251 I think you misunderstood me. I know the aura is what buffs the summons...and I specifically mentioned a summoner so that you could have more minions that can take advantage of the aura. Necromancers get more undead summons per cast.
I'm fairly certain that dueling fighting style does work on versatile weapons. It just requires you to have a shield in the other hand, which I think is better for AC anyways
The way the game words the intention of pact weapon giving an extra attack is accurate. You cant stack Extra attacks from 'Class Levels' this is an ability, very much inteded
The pact of the blade is the perfect pairing with a Dragonborn race. Their two biggest downsides is no armor or weapon proficiencies and no dark vision. Warlock gets them darkvision, and paladin, fighter, etc gives them weapon and armor.
I'm. Playing a Black Dragonborn Vengeance Paladin, GOO Warlock and I'm Having a blast. Already at lvl 10. Not sure if I should add 2 Lvls of Fighter or Keep 1 more of Paladin for the Aura of Protection and one more of Warlock for Entropuc ward. Conversely I could take 2 Warlock and get Entropic Ward and 4th level slots. Sorry for rambling the purpose was to say I do find that Dragonborn feels especially good with this.
5 warlock / 5 gloomstalker ranger / 2 fighter is pretty dope. Turn 1 can cast imo humanoide on 2 tragets then one free attack (from gloomstalker) which crits and gives a bonus attack (from the heavy weapon feat). And then you can action surge and add 3 more melee attacks
I would like to point out that dueling does work with versatile weapons if you are using a shield. So longswords work. I play a 4/8 bard/paladin for this reason. I have dueling and defense. Sword and board. Smites for days and ritual spells to roleplay everywhere. Expertise in lockpicking so I can disarm and lockpick everything. Leans into that skald flavor. I specialize with college of swords so my bardic inspirations help my melee.
I've got 4 lvls bard for college of swords, 5 lvls warlock with devil sight agonising blast and 3 lvls of rogue to gain extra bonus action. Dual welder feat and ability improve. Then I give everyone a stabstab in my magical darkness and whenever someone gets out I can always eldritch them from the shadows as well.
first level sorcerer for con prof. 4 rogue thief for 2 bonus and feat. valrock, pact of blade. get the hammer, the INFERNAL RAPIER from mizora, Ring of Arcane Synergy and Gloves of the Balanced Hands. for feats - Dual Wielder and boost to cha DONE - you have up to 4 attacks for round without hase. Use shocking grasp to triger the ring - so that you add your cha to ALL WEAPON attacks twice(wgich is +6 with the hat). With the robe from tiefling bard and Necklace of Elemental Augmentation your shocking grasp deal twice your cha as well. And don't forget your sneak when attacking with rapier. BTW - you need to wield the hammer in the main hand to be able to attack twice.
@@tarheel12325Yes, i know. And you don't need more than that - the INFERNAL RAPIER use charisma for hits and damage by default. Unfortunatelly you get it just before Ketherik. But you have the whole 3rd act to play with it.
@@zihdj Before you can get the Infernal Rapier, i suggest play clear sorlock - 5 warlock and 4-5 corcerer(but sorcerer on the first level to get con prof - we need concentration for hex and other stuff). I don't like deep to fighter 2, since the action surge works once per short rest. After you find the rapier once you can rebuild your self(in my game it was about 10 lvl) There i usualy go 1-4-7 sorc-rogue-lock.
Your Tiefling looks like Cornel West but I digress.... Great video thanks for putting it out, lots of good infos! As a side note perhaps add time stamps for each build. just a QOL update but it makes it a ton easier to come back to the video for future use.
may I suggest an additional version? lvl7 paladin (Oathbreaker), Lvl 5 Warlock. - use Crimson Mischief, Bhaalist armour, Diadem of Arcane Synergy, Risky Ring - feats +2 Charisma, Savage attacker (you can get up to 6 dices per attack which all benefit from the bonus. The avg extra dmg is about 4.5 per attack) - paladin gets aura of hate, aura of protection - 3 apr, the dmg range is 68-91 with an avg of 79 (no smites, no CD'S) AND awesome synergy for the ranged characters (they can attack nearby opponents you did not delete right away for double damage)
I'm guessing what they mean by extra attack not stacking is that you still can get two or more of them and trigger them with one action but they do not trigger each other that way a player cannot ping pong back and forth between extra attacks indefinitely.
Small thing to take note of: Volo's "Ersatz Eye" does NOT give you any bonus to Charisma. Originally I recall that it was actually - *-1-*- CHA- *edit it was +1CHA/-1INT* (and See Invisibility) during Early Access but it seems Larian removed that penalty and just left the See Invisibility. To my knowledge it was never a +1 so not sure why you mention it as an option. Now the Hag's token for leaving her alive would still allow you to get the +1 CHA bonus if choosing that stat but Volo's Ersatz Eye does NOT give any Charisma bonus. Just figured I'd mention this so people will not be disappointed. The "See Invisibility" is still a very nice boon though but for any extra CHA point you'd have to look elsewhere I'm afraid. 🙂
In EA Volo's eye did give 1 Charisma and gave you -1 Intellect. They changed it because everyone on the forums were dropping CHA on builds based on getting that and the Hag's boon.
@@mykra9905 Ah, thank you for the correction. I knew it originally gave you a penalty but wasn't sure if it was CHA or another stat. Regardless, it no longer gives any stat bonus; just the See Invisibility. So people with 17 CHA looking for that extra point may wish to spare the Hag and make a deal with her for that +1 consumable (yuck!). 🙂
There's also the Hag's eye, that gives you disadvantage on attacks against a Hag, disadvantage on perception checks, and +1 to Intimidation, as well as a couple of conversation checks
@@darkhero2 Yeah, quite a few items and the likes seem to have been changed from EA to release. Fortunately going 17 Charisma would still work; just so long as you allow the Hag to live and choose the +1 Cha from her token. Then again, having a permanent See Invisibility is a very nice effect. I really like it on my Paladin. Ofcourse some people may dislike it as one of their eyes is now changed. For my character it's not really noticeable as the Ersatz Eye is blue with a bit of gold in it while my eyes were kinda sapphire blue.
Before watching the video all the way through: Paladin 7 (Oathbreaker)/Warlock 5 is pretty much the optimal "Hexblade". I also wouldn't drop Wisdom to 8, but leave it at 10 and instead drop Strength to 8 (you can get it to ten another way and even higher if you want after that). 14 DEX, 16 CON, 20 (total) CHA is pretty much what you want though. Also, what does Volo's Eye have to do with stats? It just gives you see Invisibility. You seem to be relying on outdated information where it used to give +1 CHA/-1 INT.
If you dont do Oathbreaker, Paladin 6 and Warlock 6 with the Archfey patron is also really fun. Archfey level 6 gives you the ability to turn invisible when you get hit (as a reaction), the next turn you get a mistep step cast as well. This gives solid mobility and quite fun to use!@@ocirosouza
Seems good. I always theme my builds , so I woni't be running any of these quite yet. But I could potentially see a Lockadin in my future at some point. My first build will be a Fighter/Lock for translating a character I actually play in D&D who is a Hexblade. The problem is because ther'es no true Hexblade you need DEX or STR to make dual wielding work. In tabletop, the Hexblade + Pact of the Blade gives you the option to mark 2 separate weapons with CHA modifiers. So finding a good way to do that feels like leaning on DEX Fighter for me. But I'll play around more and see.
7 levels into oathbreaker for the +4 damage aura. Then 5 into pact of the blade for the extra attack. It is a bit boring. But it gets the job done. With Haste and Bloodlust potion. Or what ever it is called. Grants you extra attack after downing an enemy. you will be slicing and dicing your opposition without mercy. Use Devils Sight and darkness and you will be hitting on your enemies while keeping them blinded for extra layer of cheese.
For your last build you could just get the Infernal Rapier and skip the warlock all together and go something like 7 paladin/5 bard. for better bardic inspiration or 8/4 for more feats.
Absolutely loving the Pact of the Blade with my Hexblade Warlock! The versatility and flavor it adds to my gameplay are just fantastic. Being able to summon my weapon at will and customize it is such a cool feature. Plus, the Hexblade's Curse is icing on the cake - that extra damage and expanded crit range? So satisfying! 😄 #WarlockFan #PactOfTheBlade #Hexblade
@@Sephystos3I'm pretty sure he's talking about the legitimate Hexblade class in TT, considering Hexblade's Curse definitely doesn't exist in the base game without mods
Did this with my Wyll. He is 5 pally / 7 lock here near the end of the game and he is a monster. 3 sometimes 4 smites a round is crazy damage. My main is 7 pally/ 5 lock and I think that is perhaps the better overall build. The lvl 6 and 7 pally auras are too good.
Longstrider and Transmutation Stone pretty much makes Misty Step obsolete. Besides, you want to save that bonus action for an extra attack when you crit. And there is little reason not to start of with a fighter lvl. Also, false life is meh at best. Better to have the utility to shove someone (or 3) of a cliff with repelling blast IMO
This guide is great but I find it rather confusing where you're putting character points for each build and you don't specify which feats for each build
For that last lvl with fighter and warlock I would go war domain priest. Only 1 lvl in it you get 3 chargers of war priest per long rest. On weapon attacks you can get a bonus action. Up to 3 in a fight. Really fun. I used it for my Ranger/Rouge
@kbkb4284 yes sir it's a perfect way to fill the last lvl you don't know what to do with. It also procs alot. I have it happen all 3 time in one turn. Just need to be mindful of it incase you want to save them for a later fight ya know
I have a feeling the extra attack stack will be addressed in a future patch as it is a core rule in the 5e rules that are pretty much buoy around balancing the number of attacks
well thats true. But with haste and bloodlust potion you will be throwing so many extra attacks that you propably won't even notice it. Granted not as bad as the open hand monk but still quite impressive. double bonus from your strength, or charisma in this case for the baldurs sword. in compination with advantage in hitting by using devil's sight and darkness. And extra attacks from haste and bloodlust. With the +4 dmg bonus from your aura. It's just too much. Funnily enough I just found out that Dammon sells you an 20 AC plate armor that grants you blade ward and resistance as passive. Absolutely disgusting. I must have it
Feel like the extra attack getting stacked is a bug and they'll remove it out. So in essence this build is temporary. But it's awesome you caught the glitch.
I'm going to try halfling (lucky feat free), EK5, Pala2, lock5. That should provide proficiency for any armour in the game and any martial weapon in the game. EK provides 2 x cantrips (PYF) and 3 x1st level spells (incl. shield) plus an additional attack at level 5. Then 2 levels of pala for the smite and the rest into lock with the pact of the blade. Will dump STR and INT (don't need high INT for EK), so this would look like 8:14:16:8:10:17, going for the +1 Cha from Aunty Ethel. Feats would be 1. Defence, 4. Duelling, 11. +2 CHA. Sounds like a Gish to me.
Still playing my first run, but currently playing a dual wield hexblade. Right now champion 5/ hexblade 2. But using the darkness/eldritch with mortal reminder is crazy. I can attack 5 times a turn, each attack has a 19% chance to critical hit and if my wizard hastes me… so many crits… especially if that wizard is a diviner. It’s weird though because pact can only do one weapon, so you have to choose, but I tend to run with four weapons anyways, each with their own weapon abilities and special powers… use singing sword ability, time to switch, use blood of lathanders ability… switch it out. Oh yeah, have half orc helps as well… triple dice on each crit. It’s tough switching higher damage of the heavy weapons but the weapon abilities really make up for it.
@@hrod9393 it would, but I like that opportunity attacks are both weapons… and I like being able to have the special weapon attacks for the off hand weapon… for example, right now my off hand weapon is blood of lathander, which gives me the light aura that blinds undead and sunbeam once a short rest. And not to mention having weapon attacks for bladed and blunt weapons… they stack if different
I think what we need to mention tho is that in the late game (act 3) if you break oaths, the oathbreaker knight isn't in the camp for some odd reason which can be frustrating when it happens and you don't have access to the oath spells moving forward. I havent seen the fix in the recent patches and I'm on my second playthrough with a barb but I hope this gets out out to people going for the build and needs to be extra careful in act 3 less be locked out of some of the spells.
I also need to add that breaking oaths suck because you can't respec with withers and your essentially stuck with whatever you were building up until that point till you finish the game
Havnt seen that bug w/ OBK disappearing. But I found a workaround for not being able to respec as OBP: I switch to easy difficulty mode then pay the 1500 to OB knight, then the 100 to respec. I think the only reason it works is cuz easy mode doesn't have multiclassing.
@@elfhririn it's also possible on tactician if you pay the price to get your oath back and then talk to withers, dunno if this got fixed or if it was like this all the time tho.
If you choose devils sight and darkness with this it would be much better for melee attacks. You get a big advantage with devils sight in darkness and against tough enemies this really improves chance to hit. Also 1 level of fighter at the start with get you con save and heavy armour at the start. You'll only be gimped for the ship fight and then you can go 3 levels warlock after that for pact of the blade
@@certanmike darkness and devils sight is ridiculous as not many enemies have devils sight so are blinded. At the very least you're dramatically reducing your chances of getting hit. Can solo the game abusing it and so can only imagine what a cake walk it is with 4 characters casting it. Out of interest, what are you finding the strongest 'loc'? Is the melee lock a Paladin/Warlock?
@@certanmike my main is 3 warlock for pact of the blade, 2 fighter for con save, armour, shield and action surge and then the rest sorc. I'm only level 5 at the mo and so 3 lock/1fighter/1 sorc but I think the strength moving forward is you have something for every occassion. Command is so good for CC!!! Also have Laezel with disarm and can pretty much nullify enemies with weapons
So, for the Pallock(or Witch Knight) build for this game, I was thinking level seven paladin/level five warlock might be a good spread. What do you guys think? Also, maybe be Oath of Vengeance as well for Hunter's Mark.
I believe it is not intended because in the tabletop you can not stack extra attack or similar features from different classes... but the game does have a few mechanics different tgat actualy made some stuff better.
You did bury the lead a bit but I am going to add Bard to Will's character for Utility and the RP Dialouge options different characters can reveal as these have all kinds of cool downstream effects. With respec its so painless to make "NPCs" better fit and more fun to play while not being OP as challenging encounters are more fun for me. Its nice to play other classes I avoided in table top D&D in BG3 like Paladin who are very useful in certain zones and feel integral to plot.
@@darkhero2 wait, really? I must have missed that when I made my Tiefling before! But then again I didn't make it very far in the game with him before I re-rolled into Half-Orc anyway.
Better to go with Oath of Vengeance to get Hold Person, Misty Step and Hunter's Mark for free, and then pick other spells from Warlock, such as Charm Person, Mirror Image, Shatter, etc.
Savage attacker does not give you advantage on attack rolls, it is basically advantage on damage rolls. i would be interested how it synergizes with great weapon fighting style though.
It's so sad that you have to go to such extents to play something similar to Hexblade, when Larian could've just given it to us. I WANT MY HEXBLADE'S CURSE AND ARMOUR OF HEXES AND THEN MULTICLASS FOR THE SMITES! GIVE IT TO US LARIAN STUDIOS! All great builds, though!
sintenel and polearm master is somthing you want to throw on a fighter, since they get to attack more in each round, i would slap it on our favorite frog nosed girl; Lazy Hell, send her into a croud of some pesky tankey minions with no good range options, and boom! they're as good as dead!
My fave paladin is the holy assassin, left hand of god. split is pal 2, swords bard 6-7 and assassin 3-4 (take 4 if we want a feat). This build opens with a devastating nova of 5 crit smite attacks, one boosted by sneak attack, the other 4 boosted by slashing flourish. All with advantage. assuming 2 pal, 7 swords, 3 assassin split, thats an ESL of 8. So we get 4 1st level slots, 3 2nd level slots, 3 3rd level slots and 2 4th level slots should be good enough to last us for 2-3 battles at least before we need to long rest assuming we only smite on opening rounds to maximize the value of smites with assassinate.
Fascinating video! I never would have thought of this spread of classes for a hexblade, I think I'll try it out during a future playthrough of BG3 (currently playing a pure sorceror so next run will be a non-charisma build) Out of curiosity, how would you build/rate a Fighter 2 + Sorc 3 + Wizard 7 to get 3 fireballs in a turn? (Action + Action Surge + Quickened Spell) and would this spread be useful in any other way?
Just my 2 cents, if your goal is to just cast 3 fireballs a turn, you can do it with being just sorc. Pop a potion of speed before combat or cast haste on your self, You get 2 actions per turn to cast 2 fireballs for 10 turns. Sorc quicken spell lets you to cast 3rd fireball using your bonus action. Drink bloodlust potion, you get yourself one more action for 4th fireball.
Thanks! That's very hard to say, but since if you're taking one of these builds that's mostly single target, I would advise you taking an AOE spellcaster to deal with weaker weaker enemies that may sometimes clog up the battlefield. Also having a character that can caste Haste / Bless and other supportive spells is very helpful!
why no shield on that last one? specially if you can add the chance of miss when attacked, there are some shields that really do effects when enemies miss you. and duelist only requires you to not wield a weapon in 2 hands or 2 weapons, but it doesnt care about shields. which you can use.
I kinda wish someone would make a "strongest possible build" for each class if they all had 20 in stats lol overkill I know but it would be cool to see.
im running a 6 warlock(old one), 2 paladin (oathbreaker), 3 fighter (champion) 1 cleric (War) for maximum fearproc on my enemies, neeping them from reaching my 3 warlocksorcerers with their eldritch machineguns
These build plans annoy me like most. The entire strategy is to prep you char for the last fight ignoring functionality for the previous 100 hrs or so of playthrough.
the thing is you can respec as much as you want in BG3 unlike pen and paper so the "road to get there" doesn't really matter as much in my opinion. That being said, you're not the first one to ask or suggest that including a "leveling progression" portion of the video would be helpful so I'll try to include those in the future.
one question, I might be wrong but do you generally miss out on heavy armour proficiency if you don't start out as fighter/paladin and add in Warlock later? Or do you get all those anyway
if you start with warlock then go to fighter/paladin, you only get medium armor. you need to start with fighter/paladin to have the heavy armor prof. People usually do that : play warlock blade pact until lvl5 with mage armor elricht invocation, then at lvl6, respec with 1 lvl of fighter/pala first + 5lvl of warlock and take another eldricht invo to replace the mage armor
As I recall it never gave a boost to Charisma either but a -1 penalty. But yeah, nowadays it just gives you the "See Invisibility" (which is pretty nice imo). 🙂 EDIT: Apparently I misremebered and it did give +1CHA but also a -1INT. Seems Larian removed both the +1 as well as the -1 and it now only gives the See Invis.
Do you know if the spellcaster level stacks with wizard, if I were to use intelligence helm setting my intelligence to 17 and go 1 level into wizard, while still maintaining progression into warlock? Or do I have to go bard, sorcerer, etc?
Warlock 4/pally 2/bard 6 would be my choice instead. short rest inspirations instead of charisma aura....such a tough choice. but im a sucker for those bardic inpiration dice XD
I have a genuine doubt about darkness magic and the way it reacts with races that have night vision such as tiefling, as this darkness would be determined as magic and the only way to see it would be with the wizard's devil eye or it really can be cheated this being a tiefling, drow, etc?
the only way you can see in darkness magic is have some kind of magic or spell that lets you see. The racials dont work. Which is why there's warlock builds out there were people go just high enough to get devil's eye and the darkness spell then they can stand in the dark and hit people while they have trouble hitting them back.
Question wouldn’t it be viable for the first build to not get level 6 with fighter and put the last two levels into Paladin so u can get smite? Or is the ability improvement better then the smite potential?
I'll be making more character themed build guides in the future, which one of these should I cover first?
The Thunderlord, The Dark Urge Perfected, or the Ultimate Support?
Dark Urge Perfected!
Another vote for Dark Urge perfected!
Change thunderlord to thunderbird and thats top~
I'm pretty sure that the extra attack is not a glitch. Cause they baseis system on fifth edition Dungeon and dragons, where If you pick To multi class with a class that has extra attacks. It still counts as its own attack because of how it's Worded But anyways this is a great video keep them up
Dark urge perfected!
Also, I thought it was really cool in this video how for each of the builds you had art and a short description of the character's shtick
The polearm sentinel was way nastier in tabletop 5E, because Warcaster allowed you to cast _any_ cantrip as a reaction to an opportunity attack. So point your polearm towards someone 15 feet away, they enter 10 ft you opportunity attack with eldritch blast, fling them back 10 ft away with Repelling Blast, their movement is 0 so they can't even stand up.
The speed 0 thing doesnt apply because you don't make an opportunity attack because you replaced it with a spell cast and repelling doesnt prone folks. The general premise is still there.
There is a hexblade class mod as well as a 5e spells mod as well. You're welcome lmao
Sage advice said that cantrips were out for Warcaster.
solo's eye doesn't give you a +1 to charisma anymore, its just see invisibility.
That's what happen when you just steal content from other creators without checking if the information is up to date
@@Toomas4957 Yep, this happens way too often. Or they just wiki a few outdated things while using mods to power level their characters to max and teleport anywhere in the game. Because I guess it takes too much effort to just play through the game with a character to test the build against the various challenges you would actually face along the way.
Who's solo?
@@angerkun I'm pretty sure it was autocorrected from "Volo"*. A bard you meet in the grove and/or the goblin camp.
@@oddbychoice6105I know. I was just giving him a hard time lol
If you run the first warlock build around a 2 hand fighting style, you can take advantage of an item called the knife of the undermountain king which basically has double crit chance no fuss. That paired with off hand weapon that triggers spell effects (such as bane) can make for a very versatile support/damage build. Once you stack all your actions and bonus actions you’re basically guaranteed a mortal reminder proc every turn and are able to spread a couple debuffs here and there.
As far as I remember you can increase ur base crit chance down to requiring a 16 or higher, will that knife stack with this. I haven't had the time too play in a while, but I have always wanted to made a Crit build in BG3.
Sorry for the maybe stupid question but how do you get advantage from that weapon with the 2 hand fighting style?
@@lordmollicone he means dual handed fighting style
If you're running a palalock, you *need* to take Hunger of Hadar. It's basically mandatory. Your enemies are blinded, slowed, damaged, and it's a large aoe. Neither the blinding, the first bit of damage, nor the reduced movement can be saved against. That means your enemy backlines can't use ranged against you, and they can't get to you, and theyre punished for not getting out. If you have repelling blast, any that get out get pushed right back in. It lasts 10 rounds, which is basically forever in combat, and with an AC of upwards of 20, you're very rarely going to get hit, let alone lose concentration.
I prefer Paladi-ck
Lockadin
@@shawngillogly6873 Lockadin is nice, Palalock sounds like a nice round meaty fish from Scotland !! lol
@@ravykam5194naw a divine lock 🔒
Padlock
For the first version it would make sense to respec at lvl 6 and start with Fighter 1 and then go into Warlock 5. You get heavy armour and constitution save proficiency which is really useful for keeping up concentration spells.
And then respec back once you get Potent Robe and never need heavy armor again
Yeah I didn't mention it but every single time I make a build that includes Fighter I always prefer to start as one for those same reasons ^^
Facts. I actually took 2 levels of fighter when I reached 7. Action surge is a god send of an ability in DND.
For the first build, I prefer going Eldritch knight for my fighter subclass because I can edritch blast and still get a bonus action attack plus I can grab some useful utility spells without going a full spellcaster
What is probably the best build isn't mentioned:
Oathbreaker Paladin 7/Whatever Lock 5
Aura of Hate gives you charisma damage on melee hit. So does Pact of the Blade. So at 20 Charisma all your attacks deal +10. Get GWM and now all your attacks do +20. You get the 3 attacks per attack action which is really the reason you don't wanna go anything less than 5 in each lock and either fighter/paladin. You still get a potential bonus action attack on crit, or you can misty step or hex or shield of faith or many other bonus action things.
Also, public service announcement: Math wise Great Weapon Fighting fighting style averages out to +1 damage which is okayish. Those who enjoy a bit more thickness can take defensive fighting style and you aren't losing much. They're both solid options and I don't think either are like defacto pick without thinking.
The pact weapon extra attack stacks with other classes' extra attacks because the warlock doesn't have a "real" extra attack, but a bonus attack with its pact weapon. It is conditioned, thus capable of stacking with the "regular" extra attack
Not in honour mode.
Warlock and Vengeance paladin with devil's sight from warlock so you can fill a room with magical darkness and make all of your attacks with advantage while all of the enemies are blind is probably the most effective option over all.
Except in the game you still get blinded yourself. At least that was what happened when I first tried it.
@@SaneNoMore get Devil's Sight as a Eldritch Invocation which is one of the most useful passives. You can respec your Lock.
perfect for wyll because hes always given oath of vengeance vibes outside the pact stuff
Dump stat Str also to 8, chugg a potion of hill giant str for 21 str until long rest for longer jumps and push resist
Oath of the ancients is IMO the _worst_ option. Devotion gets you +CHA to your chance to hit (good for GWM vs. high AC targets) and both vengeance and oathbreaker add +CHA to your damage (you need 7 levels for oathbreaker, though). I went 6 paladin (devotion) / 5 warlock / 1 wizard. Why wizard? Because you can scribe all level 1 + 2 spells using your paladin slots! So, you get shield and expeditious retreat (like /1 sorc), but you also get all the utility spells you might need as options to swap in as well.
Final version is the build I've been needing.
Hexblade bardlock is one of my all time favorite builds but I've been trying to figure out a way to throw a splash of paladin in effectively
hihi, as someone who has just played a bardadin, I highly recommend you start with bard and take two levels of paladin. the two levels in pal give you smites and starting w bard gives you the spell slots up to level 6
This is interesting, so if I start paladin I dont get the level 6 spellslots?@@olly_lmao
you can stack the two extra attack as they are registered as two separate passives. like for example you can only make an extra attack with your pact/ binded weapon, but not any weapon you hold. while extra attack applies for any weapon.
Exactly this!
its still likely unintended as in 5e its explicitly not an option
Ive heard it said that larian has confirmed its a bug
Oathbreaker Paladin's level 7 aura of hate actually double the charisma modifier to attacks. I'd argue in the right circumstance this can be very powerful with 5 levels of Fiend warlock. 3 attacks (unless fixed eventually), multiple cc and damage spells, multiple smites scaling from charisma whilst extremely thematic (fallen paladin roleplay).
This is what I'll be using for my ps5 playthrough. Great guides though!
It's great if you happen to get Danse Macbre later on and maybe also have a Necromancer/Summoner in your party to take advantage of it.
@@Neonmirrorblack your aura of hate already buffs the summons. Just take evocation wizard (gale) and throw some fire balls while they are swarming the opposition and throw couple ementals into the mix and you can have a planetar there too if you have shadowheart and go deep into cleric with her. Poor Netherbrain. Did not know what hit her.
@@juusovuolle8251 I think you misunderstood me. I know the aura is what buffs the summons...and I specifically mentioned a summoner so that you could have more minions that can take advantage of the aura. Necromancers get more undead summons per cast.
How much oath breaker before you spec into lock?
@@TJ-20677
I'm fairly certain that dueling fighting style does work on versatile weapons. It just requires you to have a shield in the other hand, which I think is better for AC anyways
The way the game words the intention of pact weapon giving an extra attack is accurate. You cant stack Extra attacks from 'Class Levels' this is an ability, very much inteded
The pact of the blade is the perfect pairing with a Dragonborn race. Their two biggest downsides is no armor or weapon proficiencies and no dark vision. Warlock gets them darkvision, and paladin, fighter, etc gives them weapon and armor.
I'm. Playing a Black Dragonborn Vengeance Paladin, GOO Warlock and I'm Having a blast. Already at lvl 10. Not sure if I should add 2 Lvls of Fighter or Keep 1 more of Paladin for the Aura of Protection and one more of Warlock for Entropuc ward.
Conversely I could take 2 Warlock and get Entropic Ward and 4th level slots.
Sorry for rambling the purpose was to say I do find that Dragonborn feels especially good with this.
5 warlock / 5 gloomstalker ranger / 2 fighter is pretty dope. Turn 1 can cast imo humanoide on 2 tragets then one free attack (from gloomstalker) which crits and gives a bonus attack (from the heavy weapon feat). And then you can action surge and add 3 more melee attacks
I would like to point out that dueling does work with versatile weapons if you are using a shield. So longswords work. I play a 4/8 bard/paladin for this reason. I have dueling and defense. Sword and board. Smites for days and ritual spells to roleplay everywhere. Expertise in lockpicking so I can disarm and lockpick everything. Leans into that skald flavor. I specialize with college of swords so my bardic inspirations help my melee.
I've got 4 lvls bard for college of swords, 5 lvls warlock with devil sight agonising blast and 3 lvls of rogue to gain extra bonus action. Dual welder feat and ability improve. Then I give everyone a stabstab in my magical darkness and whenever someone gets out I can always eldritch them from the shadows as well.
Just wanted to say that the DOS2 music was a great nostalgia surprise. 👍
I love DOS2 with all my heart, beautiful game
Love that you included FOUR build paths. Thank you!
first level sorcerer for con prof. 4 rogue thief for 2 bonus and feat. valrock, pact of blade.
get the hammer, the INFERNAL RAPIER from mizora, Ring of Arcane Synergy and Gloves of the Balanced Hands.
for feats - Dual Wielder and boost to cha
DONE - you have up to 4 attacks for round without hase. Use shocking grasp to triger the ring - so that you add your cha to ALL WEAPON attacks twice(wgich is +6 with the hat).
With the robe from tiefling bard and Necklace of Elemental Augmentation your shocking grasp deal twice your cha as well.
And don't forget your sneak when attacking with rapier. BTW - you need to wield the hammer in the main hand to be able to attack twice.
can you write the leveling in a clear details?
Pact of the blade only works on one weapon at a time.
@@tarheel12325Yes, i know. And you don't need more than that - the INFERNAL RAPIER use charisma for hits and damage by default. Unfortunatelly you get it just before Ketherik. But you have the whole 3rd act to play with it.
@@zihdj Before you can get the Infernal Rapier, i suggest play clear sorlock - 5 warlock and 4-5 corcerer(but sorcerer on the first level to get con prof - we need concentration for hex and other stuff). I don't like deep to fighter 2, since the action surge works once per short rest. After you find the rapier once you can rebuild your self(in my game it was about 10 lvl) There i usualy go 1-4-7 sorc-rogue-lock.
Your Tiefling looks like Cornel West but I digress.... Great video thanks for putting it out, lots of good infos! As a side note perhaps add time stamps for each build. just a QOL update but it makes it a ton easier to come back to the video for future use.
This may be a dumb question but wouldn't it be better to start your first level as paladin so you would get heavy armor proficiency as well?
may I suggest an additional version?
lvl7 paladin (Oathbreaker), Lvl 5 Warlock.
- use Crimson Mischief, Bhaalist armour, Diadem of Arcane Synergy, Risky Ring
- feats +2 Charisma, Savage attacker (you can get up to 6 dices per attack which all benefit from the bonus. The avg extra dmg is about 4.5 per attack)
- paladin gets aura of hate, aura of protection
- 3 apr, the dmg range is 68-91 with an avg of 79 (no smites, no CD'S)
AND awesome synergy for the ranged characters (they can attack nearby opponents you did not delete right away for double damage)
I'm guessing what they mean by extra attack not stacking is that you still can get two or more of them and trigger them with one action but they do not trigger each other that way a player cannot ping pong back and forth between extra attacks indefinitely.
This is what pact of the blade should’ve always been in 5e.
Small thing to take note of: Volo's "Ersatz Eye" does NOT give you any bonus to Charisma.
Originally I recall that it was actually - *-1-*- CHA- *edit it was +1CHA/-1INT* (and See Invisibility) during Early Access but it seems Larian removed that penalty and just left the See Invisibility. To my knowledge it was never a +1 so not sure why you mention it as an option. Now the Hag's token for leaving her alive would still allow you to get the +1 CHA bonus if choosing that stat but Volo's Ersatz Eye does NOT give any Charisma bonus.
Just figured I'd mention this so people will not be disappointed. The "See Invisibility" is still a very nice boon though but for any extra CHA point you'd have to look elsewhere I'm afraid. 🙂
In EA Volo's eye did give 1 Charisma and gave you -1 Intellect. They changed it because everyone on the forums were dropping CHA on builds based on getting that and the Hag's boon.
@@mykra9905 Ah, thank you for the correction. I knew it originally gave you a penalty but wasn't sure if it was CHA or another stat. Regardless, it no longer gives any stat bonus; just the See Invisibility. So people with 17 CHA looking for that extra point may wish to spare the Hag and make a deal with her for that +1 consumable (yuck!). 🙂
Unfortunate that they ended up changing it for sure. I didn't have thr chance to add it to my characters as Volo accidentally died on my playthrough
There's also the Hag's eye, that gives you disadvantage on attacks against a Hag, disadvantage on perception checks, and +1 to Intimidation, as well as a couple of conversation checks
@@darkhero2 Yeah, quite a few items and the likes seem to have been changed from EA to release. Fortunately going 17 Charisma would still work; just so long as you allow the Hag to live and choose the +1 Cha from her token.
Then again, having a permanent See Invisibility is a very nice effect. I really like it on my Paladin. Ofcourse some people may dislike it as one of their eyes is now changed. For my character it's not really noticeable as the Ersatz Eye is blue with a bit of gold in it while my eyes were kinda sapphire blue.
Before watching the video all the way through: Paladin 7 (Oathbreaker)/Warlock 5 is pretty much the optimal "Hexblade". I also wouldn't drop Wisdom to 8, but leave it at 10 and instead drop Strength to 8 (you can get it to ten another way and even higher if you want after that). 14 DEX, 16 CON, 20 (total) CHA is pretty much what you want though. Also, what does Volo's Eye have to do with stats? It just gives you see Invisibility. You seem to be relying on outdated information where it used to give +1 CHA/-1 INT.
Interesting, give me MOOORE!!! I wanna try something like this, pala oathbreaker/warlock.
Dunno race, dunno cantrips, spells, noting :/
If you dont do Oathbreaker, Paladin 6 and Warlock 6 with the Archfey patron is also really fun. Archfey level 6 gives you the ability to turn invisible when you get hit (as a reaction), the next turn you get a mistep step cast as well. This gives solid mobility and quite fun to use!@@ocirosouza
Seems good. I always theme my builds , so I woni't be running any of these quite yet. But I could potentially see a Lockadin in my future at some point. My first build will be a Fighter/Lock for translating a character I actually play in D&D who is a Hexblade. The problem is because ther'es no true Hexblade you need DEX or STR to make dual wielding work. In tabletop, the Hexblade + Pact of the Blade gives you the option to mark 2 separate weapons with CHA modifiers. So finding a good way to do that feels like leaning on DEX Fighter for me. But I'll play around more and see.
7 levels into oathbreaker for the +4 damage aura. Then 5 into pact of the blade for the extra attack. It is a bit boring. But it gets the job done. With Haste and Bloodlust potion. Or what ever it is called. Grants you extra attack after downing an enemy. you will be slicing and dicing your opposition without mercy. Use Devils Sight and darkness and you will be hitting on your enemies while keeping them blinded for extra layer of cheese.
i thought the extra attack wont stack
For your last build you could just get the Infernal Rapier and skip the warlock all together and go something like 7 paladin/5 bard. for better bardic inspiration or 8/4 for more feats.
Absolutely loving the Pact of the Blade with my Hexblade Warlock! The versatility and flavor it adds to my gameplay are just fantastic. Being able to summon my weapon at will and customize it is such a cool feature. Plus, the Hexblade's Curse is icing on the cake - that extra damage and expanded crit range? So satisfying! 😄 #WarlockFan #PactOfTheBlade #Hexblade
So you convince me to try it... Did you do the exact build of that video ?
@@Sephystos3I'm pretty sure he's talking about the legitimate Hexblade class in TT, considering Hexblade's Curse definitely doesn't exist in the base game without mods
This reads like a paid review
ranger/hunter can also be good for this build, you can also get later proficiency with heavy armor when picking up ranger
Sick builds mate, I'll spec Wyll into Paladin to really lean into his Blade of the Frontiers/Protector role.
Did this with my Wyll. He is 5 pally / 7 lock here near the end of the game and he is a monster. 3 sometimes 4 smites a round is crazy damage. My main is 7 pally/ 5 lock and I think that is perhaps the better overall build. The lvl 6 and 7 pally auras are too good.
Longstrider and Transmutation Stone pretty much makes Misty Step obsolete. Besides, you want to save that bonus action for an extra attack when you crit. And there is little reason not to start of with a fighter lvl. Also, false life is meh at best. Better to have the utility to shove someone (or 3) of a cliff with repelling blast IMO
This guide is great but I find it rather confusing where you're putting character points for each build and you don't specify which feats for each build
Oh boy, BG3 is like a dream come true..
For that last lvl with fighter and warlock I would go war domain priest. Only 1 lvl in it you get 3 chargers of war priest per long rest. On weapon attacks you can get a bonus action. Up to 3 in a fight. Really fun. I used it for my Ranger/Rouge
This sounds pretty fun! Rogue + Shadownonk build left me with 1 level empty as well, will incorporate this!
@kbkb4284 yes sir it's a perfect way to fill the last lvl you don't know what to do with. It also procs alot. I have it happen all 3 time in one turn. Just need to be mindful of it incase you want to save them for a later fight ya know
I have a feeling the extra attack stack will be addressed in a future patch as it is a core rule in the 5e rules that are pretty much buoy around balancing the number of attacks
well thats true. But with haste and bloodlust potion you will be throwing so many extra attacks that you propably won't even notice it.
Granted not as bad as the open hand monk but still quite impressive.
double bonus from your strength, or charisma in this case for the baldurs sword. in compination with advantage in hitting by using devil's sight and darkness. And extra attacks from haste and bloodlust. With the +4 dmg bonus from your aura. It's just too much.
Funnily enough I just found out that Dammon sells you an 20 AC plate armor that grants you blade ward and resistance as passive.
Absolutely disgusting.
I must have it
Feel like the extra attack getting stacked is a bug and they'll remove it out. So in essence this build is temporary. But it's awesome you caught the glitch.
I'm going to try halfling (lucky feat free), EK5, Pala2, lock5. That should provide proficiency for any armour in the game and any martial weapon in the game. EK provides 2 x cantrips (PYF) and 3 x1st level spells (incl. shield) plus an additional attack at level 5. Then 2 levels of pala for the smite and the rest into lock with the pact of the blade. Will dump STR and INT (don't need high INT for EK), so this would look like 8:14:16:8:10:17, going for the +1 Cha from Aunty Ethel. Feats would be 1. Defence, 4. Duelling, 11. +2 CHA. Sounds like a Gish to me.
Godbless Gish Gameplay
I love halfling for lucky but that low movement range feels pretty bad as a melee character.
Still playing my first run, but currently playing a dual wield hexblade. Right now champion 5/ hexblade 2. But using the darkness/eldritch with mortal reminder is crazy. I can attack 5 times a turn, each attack has a 19% chance to critical hit and if my wizard hastes me… so many crits… especially if that wizard is a diviner. It’s weird though because pact can only do one weapon, so you have to choose, but I tend to run with four weapons anyways, each with their own weapon abilities and special powers… use singing sword ability, time to switch, use blood of lathanders ability… switch it out. Oh yeah, have half orc helps as well… triple dice on each crit. It’s tough switching higher damage of the heavy weapons but the weapon abilities really make up for it.
Wouldn't the butt attack of polearm give you the same number of attacks for crit chance? Instead of running dual wielding for example.
@@hrod9393 it would, but I like that opportunity attacks are both weapons… and I like being able to have the special weapon attacks for the off hand weapon… for example, right now my off hand weapon is blood of lathander, which gives me the light aura that blinds undead and sunbeam once a short rest. And not to mention having weapon attacks for bladed and blunt weapons… they stack if different
I think what we need to mention tho is that in the late game (act 3) if you break oaths, the oathbreaker knight isn't in the camp for some odd reason which can be frustrating when it happens and you don't have access to the oath spells moving forward. I havent seen the fix in the recent patches and I'm on my second playthrough with a barb but I hope this gets out out to people going for the build and needs to be extra careful in act 3 less be locked out of some of the spells.
I also need to add that breaking oaths suck because you can't respec with withers and your essentially stuck with whatever you were building up until that point till you finish the game
Havnt seen that bug w/ OBK disappearing. But I found a workaround for not being able to respec as OBP: I switch to easy difficulty mode then pay the 1500 to OB knight, then the 100 to respec. I think the only reason it works is cuz easy mode doesn't have multiclassing.
They said it's been fixed in patch 2, I have no personal experience so just relaying information.
OBK was in my camp last night. So I guess it's fixed.
@@elfhririn it's also possible on tactician if you pay the price to get your oath back and then talk to withers, dunno if this got fixed or if it was like this all the time tho.
If you choose devils sight and darkness with this it would be much better for melee attacks. You get a big advantage with devils sight in darkness and against tough enemies this really improves chance to hit. Also 1 level of fighter at the start with get you con save and heavy armour at the start. You'll only be gimped for the ship fight and then you can go 3 levels warlock after that for pact of the blade
I have an all loc(though 3 ar muti) group that's just to abuse this 1 bardloc(healer) 1 sorloc 1 melee loc and 1 pure loc
@@certanmike darkness and devils sight is ridiculous as not many enemies have devils sight so are blinded. At the very least you're dramatically reducing your chances of getting hit. Can solo the game abusing it and so can only imagine what a cake walk it is with 4 characters casting it. Out of interest, what are you finding the strongest 'loc'? Is the melee lock a Paladin/Warlock?
@@daveyfunk playing on tactician and the sorloc is doing the best the melee guys keep running into resistances but not that far into that run
@@certanmike my main is 3 warlock for pact of the blade, 2 fighter for con save, armour, shield and action surge and then the rest sorc. I'm only level 5 at the mo and so 3 lock/1fighter/1 sorc but I think the strength moving forward is you have something for every occassion. Command is so good for CC!!! Also have Laezel with disarm and can pretty much nullify enemies with weapons
@daveyfunk what sorc did you dip into for me that was the hardest part
Trust me, the extra attacks are not at all a bug, they are a feature of regular dnd multiclassing!
the only downside to these builds is the lacking of the HEXBLADE subclass without the help of mods
So, for the Pallock(or Witch Knight) build for this game, I was thinking level seven paladin/level five warlock might be a good spread. What do you guys think? Also, maybe be Oath of Vengeance as well for Hunter's Mark.
i love the builds, but i beg of you, put in some timestamps. :O
I'm thinking i'm gunna go for that dark knight pala-lock one.
Cool guide!Thx. Time stamps would be very useful.
Versatile weapons do grant dueling when you have a shield equipped.
I believe it is not intended because in the tabletop you can not stack extra attack or similar features from different classes... but the game does have a few mechanics different tgat actualy made some stuff better.
You did bury the lead a bit but I am going to add Bard to Will's character for Utility and the RP Dialouge options different characters can reveal as these have all kinds of cool downstream effects. With respec its so painless to make "NPCs" better fit and more fun to play while not being OP as challenging encounters are more fun for me. Its nice to play other classes I avoided in table top D&D in BG3 like Paladin who are very useful in certain zones and feel integral to plot.
@3:50 -- Why do you recommend to pick up Darkness if you're not a Tiefling? What advantage does being a Tiefling give?
Tieflings are one of the races that already come with the Darkness spell, that's all.
@@darkhero2 wait, really? I must have missed that when I made my Tiefling before! But then again I didn't make it very far in the game with him before I re-rolled into Half-Orc anyway.
In 5e the pact weapon extra attack exists but as a invocation and does stack so it isn’t intended but does exist as a power build in actual dnd
Better to go with Oath of Vengeance to get Hold Person, Misty Step and Hunter's Mark for free, and then pick other spells from Warlock, such as Charm Person, Mirror Image, Shatter, etc.
You get all of this or its equivalent, except Hold Person, from Warlock. He mentions your "mistake" in the video.
Duelist works with versatile weapons as long as you are wielding a shield
On the first build go savage attack to roll two dice each attack to increase your critical chance and go war cleric for extra attacks, thank me later.
Savage attacker does not give you advantage on attack rolls, it is basically advantage on damage rolls. i would be interested how it synergizes with great weapon fighting style though.
@@marcodoe4690 o thank you for the correction!
Why didn't you start with Fighter as it gives you heavy armor proficiency from level one?
Notice how he said use an Orc, but the whole time he is using a Tiefling.
as a wandering knight could you break your oath? and still go with a rapier??
I think they've already stated that the extra attack from packed weapon is not intended to stack with other class extra attack
Oath of Vengeance is basically at will Advantage...
It's so sad that you have to go to such extents to play something similar to Hexblade, when Larian could've just given it to us. I WANT MY HEXBLADE'S CURSE AND ARMOUR OF HEXES AND THEN MULTICLASS FOR THE SMITES! GIVE IT TO US LARIAN STUDIOS!
All great builds, though!
Thanks! There are already mods that add some subclasses not present in BG3, Hexblade being one of them, if you don't mind adding unofficial content
@@darkhero2 Yeah! I considered one that had all the Rogue subclasses actually, but I haven't even finished my first playthrough HEHE
sintenel and polearm master is somthing you want to throw on a fighter, since they get to attack more in each round, i would slap it on our favorite frog nosed girl; Lazy Hell, send her into a croud of some pesky tankey minions with no good range options, and boom! they're as good as dead!
My fave paladin is the holy assassin, left hand of god.
split is pal 2, swords bard 6-7 and assassin 3-4 (take 4 if we want a feat).
This build opens with a devastating nova of 5 crit smite attacks, one boosted by sneak attack, the other 4 boosted by slashing flourish. All with advantage.
assuming 2 pal, 7 swords, 3 assassin split, thats an ESL of 8. So we get 4 1st level slots, 3 2nd level slots, 3 3rd level slots and 2 4th level slots should be good enough to last us for 2-3 battles at least before we need to long rest assuming we only smite on opening rounds to maximize the value of smites with assassinate.
cleric wardomain 2 for extra attacks , fighter 2 for extra attack , warlock 8
Fascinating video! I never would have thought of this spread of classes for a hexblade, I think I'll try it out during a future playthrough of BG3 (currently playing a pure sorceror so next run will be a non-charisma build)
Out of curiosity, how would you build/rate a Fighter 2 + Sorc 3 + Wizard 7 to get 3 fireballs in a turn? (Action + Action Surge + Quickened Spell) and would this spread be useful in any other way?
Just my 2 cents, if your goal is to just cast 3 fireballs a turn, you can do it with being just sorc. Pop a potion of speed before combat or cast haste on your self, You get 2 actions per turn to cast 2 fireballs for 10 turns. Sorc quicken spell lets you to cast 3rd fireball using your bonus action. Drink bloodlust potion, you get yourself one more action for 4th fireball.
Also consider that Thief Rogue gives 2 bonus actions. Fighter 2, Rogue 3, Sorcerer 7. How many fireballs can that throw?
hello, thank you for the great video. Do you have these builds somewhere in witten form?
Great video bro, thanks for sharing, liked and subscribed =) What would you say, what is an ultimate 4 member team ? =)
Thanks! That's very hard to say, but since if you're taking one of these builds that's mostly single target, I would advise you taking an AOE spellcaster to deal with weaker weaker enemies that may sometimes clog up the battlefield.
Also having a character that can caste Haste / Bless and other supportive spells is very helpful!
why no shield on that last one? specially if you can add the chance of miss when attacked, there are some shields that really do effects when enemies miss you.
and duelist only requires you to not wield a weapon in 2 hands or 2 weapons, but it doesnt care about shields. which you can use.
hey i wonder, i keep seeing you take 5 level warlock first, how do you get to wear full plate then if you dont start with fighter or pally?
Great music choice 👌
I kinda wish someone would make a "strongest possible build" for each class if they all had 20 in stats lol overkill I know but it would be cool to see.
im running a 6 warlock(old one), 2 paladin (oathbreaker), 3 fighter (champion) 1 cleric (War) for maximum fearproc on my enemies, neeping them from reaching my 3 warlocksorcerers with their eldritch machineguns
I almost did this exact build, I like it just get one less feat is the only reason I didn't do it
or could give all the locks Devil's Sight and sit in darkness.
you sound so close to Khrazegaming
There's too any CHA based classes now
When you think that in 2nd Ed AD&D CHA was a useless dump stat lol
These build plans annoy me like most. The entire strategy is to prep you char for the last fight ignoring functionality for the previous 100 hrs or so of playthrough.
the thing is you can respec as much as you want in BG3 unlike pen and paper so the "road to get there" doesn't really matter as much in my opinion. That being said, you're not the first one to ask or suggest that including a "leveling progression" portion of the video would be helpful so I'll try to include those in the future.
does this still work with the newest update?
Just a question, why would it more making sense to go through the route of Oathbreaker/Warlock for Paladin/Warlock build?
Quick question, what should my stats look like for the last build? Also what gear should we be using for it, it looks fun so i wanna try it out
Glad I have mods so I can actually be a Hexblade Warlock
one question, I might be wrong but do you generally miss out on heavy armour proficiency if you don't start out as fighter/paladin and add in Warlock later? Or do you get all those anyway
if you start with warlock then go to fighter/paladin, you only get medium armor. you need to start with fighter/paladin to have the heavy armor prof. People usually do that : play warlock blade pact until lvl5 with mage armor elricht invocation, then at lvl6, respec with 1 lvl of fighter/pala first + 5lvl of warlock and take another eldricht invo to replace the mage armor
Whats that weird octopus thing that pops up when you defeat an enemy?
I was so hurt when I took part of the tome and it didn’t let me pick my extra cantrips and instead gave me random ones 😑
please set timings in the video for the different builds
Right
Volos eye dose not give a charisma boost anymore. Just see invisibility.
As I recall it never gave a boost to Charisma either but a -1 penalty. But yeah, nowadays it just gives you the "See Invisibility" (which is pretty nice imo). 🙂
EDIT: Apparently I misremebered and it did give +1CHA but also a -1INT. Seems Larian removed both the +1 as well as the -1 and it now only gives the See Invis.
Do you know if the spellcaster level stacks with wizard, if I were to use intelligence helm setting my intelligence to 17 and go 1 level into wizard, while still maintaining progression into warlock? Or do I have to go bard, sorcerer, etc?
imagine not picking savage attacker feat when you play paladin
Greatold one is good but fey contact gived you aoe charm up close sbd it eorks well with the orc passive
So can I do a one hand warlock build with this or is it manly two hand weapons?
Its better sorcerer or warlock?
I am running two pets warlocks and haven’t lose a battle yet.
Warlock 4/pally 2/bard 6 would be my choice instead. short rest inspirations instead of charisma aura....such a tough choice. but im a sucker for those bardic inpiration dice XD
I agree, you also get more spell slots from Bard levels then Pally levels making smite stronger.
I have a genuine doubt about darkness magic and the way it reacts with races that have night vision such as tiefling, as this darkness would be determined as magic and the only way to see it would be with the wizard's devil eye or it really can be cheated this being a tiefling, drow, etc?
the only way you can see in darkness magic is have some kind of magic or spell that lets you see. The racials dont work. Which is why there's warlock builds out there were people go just high enough to get devil's eye and the darkness spell then they can stand in the dark and hit people while they have trouble hitting them back.
Question wouldn’t it be viable for the first build to not get level 6 with fighter and put the last two levels into Paladin so u can get smite? Or is the ability improvement better then the smite potential?
I play a duel daggers sorlock ( untill I get that clown hammer) and with fey warlock and wild magic it's supeislingly effective.
do scimitars count as finesse weapons? If so could I not swap them intead of Rapiers for the duelist fighting style?
why not go fighter first for heavy armor?