Dark Souls II is Baby Game

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 17

  • @chriscastaway
    @chriscastaway  6 місяців тому

    Please be sure to follow the ever brilliant WitcherGirlMo on Twitch, you won't regret it: www.twitch.tv/witchergirlmo

  • @jauneork278
    @jauneork278 6 місяців тому +5

    Literally all souls games are easy if you know them well enough.

    • @chriscastaway
      @chriscastaway  6 місяців тому

      I mean, true, but also DS2 was the easiest for my 1st playthrough by a country mile, and it's the one I know the least about

    • @jauneork278
      @jauneork278 6 місяців тому +2

      @@chriscastaway for me the easiest is ds3

    • @chriscastaway
      @chriscastaway  6 місяців тому +1

      @@jauneork278 Ironically, that's one of the hardest for me. It might be the input delay on my controller, but I can never seem to time the rolls right. That, and it was the first time I fell victim to roll catches

    • @nathancourtney94
      @nathancourtney94 6 місяців тому

      @@chriscastaway it's more that DS3 was when they started designing enemies assuming the player should ALWAYS have access to powerful rolls (high I-frames, low stamina usage, long distance, short recovery). They first added them in Bloodborne but the enemies were too easy or too unfair so they started designing enemies ASSUMING every player has access to powerful rolls. This leads to enemies having almost no downtime between attacks, much stronger tracking, incredible gap closers etc. Makes fights feel more intense but once you start to see the point you can't unsee it. Dark Souls 3 gets a bit tedious with this knowledge. Elden Ring solves this problem with ominous timing and input reading.
      Dark Souls 2 tried to balance this with the ADP stat. I understand your criticism about "changing things for the sake of changing things" isn't charitable to the design team.

    • @chriscastaway
      @chriscastaway  6 місяців тому

      @@nathancourtney94 "changing things for the sake of changing things" isn't JUST about ADP. It's also about the idea of losing max health after death, the fact that you get invaded despite not being human, putting fragrant branches of yore in front of areas to prevent exploration, the unnecessary extra fall damage, doubling the amount of enemies in Scholar, just to name a few. Obviously, opinions are subjective, and you can say it isn't charitable to the design team, but at the end of the day it's criticism like this that helps the design team see what they can do better in future, and I think they've done an excellent job since, even in DS3.

  • @nathancourtney94
    @nathancourtney94 6 місяців тому +2

    Dark Souls 2 is bad because the designs are very heavily influenced by multiplayer. Playing it single player is a hollow experience compared to the other games. If you played Dark Souls 2 while it was current and wasn't split between several versions the game makes MUCH more sense.

  • @josemaisonet3780
    @josemaisonet3780 6 місяців тому +1

    Easy yes im currently on the dlc but u need to be in human form to use a summons

    • @chriscastaway
      @chriscastaway  6 місяців тому

      Yeah, I figured. I was a bit uncertain because you don't have to be human to get a summon come into your world. DLC is definitely a difficulty spike compared to the main game, but I enjoyed it... for the most part lol

  • @harrygraham5810
    @harrygraham5810 6 місяців тому +3

    Dark souls 2 is my fave version n I agree it is the easiest of the franchise

    • @chriscastaway
      @chriscastaway  6 місяців тому +1

      It's definitely a good game, and it's proof that a Souls game doesn't have to be hard to be enjoyable