me and my boi were playing as double colony and 2 dudes kept beating us by spamming full pop grunt squads. we were rushing with the goliaths and somehow they won
@@Frodo_swagginsX they right fucked us up they both had like full pop and kept upgrading we thought our goliath strat was the shit. whats ur suggeestion on best strat? im tryna up my rank
Fire Queen & Ice Queen are surprisingly great together in my eyes; biggest struggle is air units but anything ground will be crispy-chilled. Plus the red/blue color contrasts is beautiful
Arbiter and shipmaster is pretty nutty. Between the stasis abilities from Arbiter which can essentially cut an enemy force in half or protect friendly units against devastating damage. Shipmaster also has displacement and teleport which offer the same results, splitting up armies and protecting your own. You can essentially stagger these abilities to make the enemy have no real counter to you even if they have the exact units that would counter you. Little side note is I LOVE teleporting or displacing artillery into my army or like you mentioned into leader abilities like glassing beam or eradication. (Or any leader ability for that matter)
Atriox + Voridus is my favorite combo. Maelstrom and eradication are ridiculously OP. If you drop them at the same time, please don't shoot me can't counter it. Only teleport can counter that combo
Serina Counters Pavium! I did this on my own once and a good squad of Frost ravens can freeze the mega turrets, stopping it from firing and letting your ground forces move up
Pavium+voridus+yapyap, colony or arbiter. Pavium prepares defenses, voridus (and other teammate) prepares the rush. Pavium gives voridus burnout, combine with combat spoils for mega economy. Use stasis or shield dome to help protect (pavium mainly) units or base, use lich in combination with paviums Y ability or orbital designator against bases. Immobilize units with maelstrom for complete army annihilation, methane party for big debuff zone and orbital designator for big debuff zone. Health regen turrets with pavium and colony, yapyap for base heal clutch. Mines and walls for line of sight, combine with colony (the ability that increases line of sight), ultra mines+pavium stand for extra offense. Pavium Y+infusion for mega slow, voridus blisterback and mega turrets for ultimate ground defense. They're all banished so reavers, choppers and suicide grunts (and if yapyap then heavy grunts). The perfect leader harmony!
Putting Atriox Chosen in a Bunker is also very cheddarful especially if Chosen is fully upgraded you can put the Bunker on some high ground near a base and watch Mr. Trox just snipe everything with a Brute Shot.
My favorite tactic is pressing the menu button, scrolling down to resign, and quitting
It really fills the boots
Well we all know that triple Colony is the best combo.
A good way to block every path grounds units could take.
Someone tried that on me last night. As cutter I predicted the rush and countered it perfectly. It was a short game 😂
me and my boi were playing as double colony and 2 dudes kept beating us by spamming full pop grunt squads. we were rushing with the goliaths and somehow they won
@@wokebeats602 dude fully done up grunts aren't bad at all. They're great to fill in gaps in your army. Don't underestimate the grunts 😂
@@Frodo_swagginsX they right fucked us up they both had like full pop and kept upgrading we thought our goliath strat was the shit. whats ur suggeestion on best strat? im tryna up my rank
When he said decimus counters everyone, I really felt that in my soul 🥲
Colony pavium johnson. The heros in a bunker is the most op thing known to man
So fun to do
Fire Queen & Ice Queen are surprisingly great together in my eyes; biggest struggle is air units but anything ground will be crispy-chilled.
Plus the red/blue color contrasts is beautiful
Serina ice works best on air
I usually play kinsano, or voridus. Mostly because they let you be really mobile, and also have great recovery when you start losing troops.
Arbiter and shipmaster is pretty nutty. Between the stasis abilities from Arbiter which can essentially cut an enemy force in half or protect friendly units against devastating damage. Shipmaster also has displacement and teleport which offer the same results, splitting up armies and protecting your own. You can essentially stagger these abilities to make the enemy have no real counter to you even if they have the exact units that would counter you. Little side note is I LOVE teleporting or displacing artillery into my army or like you mentioned into leader abilities like glassing beam or eradication. (Or any leader ability for that matter)
Atriox + Voridus is my favorite combo. Maelstrom and eradication are ridiculously OP. If you drop them at the same time, please don't shoot me can't counter it. Only teleport can counter that combo
Add shipmaster displacement and its a thing of beauty
Johnson can actually buff vehicles with his EMP MAC. If you or an ally goes siege you can shoot their artillery with the EMP MAC.
Serina Counters Pavium! I did this on my own once and a good squad of Frost ravens can freeze the mega turrets, stopping it from firing and letting your ground forces move up
Favorite counter combo SHERMAN AND LEAVE😂
How much chedder do you want in your videos Andrew?
Andrew: Yes
i had a pavium who had a build a base with 4 mega turrets it was really hard to play around it if you had a whole ground army
Pavium+voridus+yapyap, colony or arbiter. Pavium prepares defenses, voridus (and other teammate) prepares the rush. Pavium gives voridus burnout, combine with combat spoils for mega economy. Use stasis or shield dome to help protect (pavium mainly) units or base, use lich in combination with paviums Y ability or orbital designator against bases. Immobilize units with maelstrom for complete army annihilation, methane party for big debuff zone and orbital designator for big debuff zone. Health regen turrets with pavium and colony, yapyap for base heal clutch. Mines and walls for line of sight, combine with colony (the ability that increases line of sight), ultra mines+pavium stand for extra offense. Pavium Y+infusion for mega slow, voridus blisterback and mega turrets for ultimate ground defense. They're all banished so reavers, choppers and suicide grunts (and if yapyap then heavy grunts). The perfect leader harmony!
I would say that having Johnson, Jerome, and Cutter or Forge is a good leader combo
One day I hope to match Andrew while playing Johnson so I can trick him and go anti air
GL
Good luck now that you told him your plan
Yap & Johnson is solid too ive learn. Yap yap is good with anyone tho imo. Lol
Isabel can also counter vultures
There is still room for even more leaders too. There is no hero Air unit, for example, maybe a forerunner leader could work around that.
Putting Atriox Chosen in a Bunker is also very cheddarful especially if Chosen is fully upgraded you can put the Bunker on some high ground near a base and watch Mr. Trox just snipe everything with a Brute Shot.
That does sound quite cheddarful
Andrew I don't really call for funerals that start before noon.
I guess I'm just not a mourning person
Hilarious 10/10 😂
Does anyone now how the matching works I keep getting lvls 80-90s and I’m lvl 12💀
The game isn’t too populated anymore I’m guessing, so it’s probably just throwing you into random matches.
@@andrewmuth6858 yea man I’m like lvl 24 me and my bud and we’re winning now I think it’s just cuz we where new to it
@@hydra9627 yea It sucks cuz I love halo wars way more than the others
10/10
Are You Going To Do Another One Of These? Or No? Ik They Arent Doing Anymore Updates But Was Jw
Would you take an offer from raid?
Can you make a video on how to install mods on halo wars again BUT ON XBOX 1 please
That’s impossible.