This Superb Traffic Fix is All About the Roundabouts in Cities Skylines!
Вставка
- Опубліковано 29 сер 2024
- 🌎Get NordVPN 2 year plan + 4 months free here ➡️ nordvpn.com/biffa.
It's risk-free with Nord's 30-day money-back guarantee! ☝️ :-)
👍HOW TO SUPPORT ME:
===============================
⭐ NEW Products added to the BiffaPlaysMerch Store: www.biffaplays... ⭐
➤If you wish to Support me on Patreon: / biffa2001
➤Join this UA-cam channel to get access to perks & emojis: / @biffaplayscitiesskylines
💪Purchase STEAM KEYS for the NEW DLC & Creator Packs here:
===============================
- PLAZAS & PROMENADES: (Affiliate Link): www.instant-ga...
- MID-CENTURY MODERN: (Affiliate Link): www.instant-ga...
- SEASIDE RESORTS: (Affiliate Link): www.instant-ga...
👁Series Mods & Assets Collections & Playlist:
===============================
➤FOR MY SERIES FULL MODS & ASSETS LIST YOU CAN FIND THE LOAD ORDER TOOL XML's ON MY DISCORD: / discord
💪WHERE TO FOLLOW ME:
===============================
➤Discord Server: / discord
➤UA-cam: Indie Games: / biffaplaysindie
➤Twitch: / biffa2001
➤Twitter: @biffa2001
➤Patreon: / biffa2001
❗IMPORTANT INFO:
===============================
➤CITY FIXED - Ingby Bay by Huckleberry
steamcommunity...
➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5...
➤Sunset Harbour Patch Notes:
store.steampow...
➤Music:
Coffee Break - Gregory David
Slapperoni Pizza - Jobii
Cocoa with You - Baegel
Space Moons - Just Normal
Corner Store - Gregory David
Javelin - Gregory David
We Never Lose - DJ DENZ The Rooster
Autumn in Prague - Matt Large
Meander - Jobii
Blooms - Ocean Jams
Enjoy my Cities Skylines Gameplay. Putting my town planning to the test and fixing up your cities problems and building a brand new city. Learn how to start your new city and what mods I find are the best to get started with. Enjoy :-)
👓PLAYLISTS:
===============================
- Cities Skylines - Antarcteaca (Vanilla/Hard Mod/No Mods/Snow)
• Cities Skylines - Anta...
- Cities Skylines - New Tealand (Modded)
• Cities Skylines - New ...
- Cities Skylines - Teaport City Build
• Cities Skylines - Teap...
- Cities Skylines - TeaVille City Build
• Cities Skylines - Teav...
- Cities Skylines - FIX YOUR CITY
• Cities Skylines - Fix...
- City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
- Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
- Cities Skylines Industries: • Cities Skylines: Indus...
- Cities Skylines Real Time: • Cities Skylines: Real ...
- Cities Skylines Parklife: • Cities Skylines: Parkl...
- Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
- Cities Skylines Green Cities: goo.gl/pB28pS
- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
• DISASTER STRIKES LONDO...
- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
- Cities Skylines Unlimited Mods: goo.gl/LBzkua
- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
- Cities Skylines: After Dark DLC: goo.gl/MCNlgW
- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
- Cities Skylines: goo.gl/iO3cjK
🎮GAME INFO:
===============================
✈Cities Skylines - Plazas & Promenaded DLC:
store.steampow...
#citiesskylines #biffaplays #cityfix
🌎Get NordVPN 2 year plan + 4 months free here ➡ nordvpn.com/biffa
It's risk-free with Nord's 30-day money-back guarantee! ☝🙂
Is Hugo friends with Phillip?
What it also looks like to me, is that the highways leading into the city get downgraded to regular (slow) roads very fast. This leads to trucks choosing a less optimal route; diving into the city at the first opportunity. If there was a highway that went on through to the industrial district, a lot of truck traffic would be diverted to there.
can you create a series called pimp my city?
11:22 Biggest problem I see (if you assume up is north) is that Southbound traffic on the highway looking to head East at the junction cannot because there is no connection, therefor they instead head West and use the round-a-bout to make a u-turn and then proceed East. Eastbound cannot go South. Northbound cannot head West. It appears to be a Highway T that got repurposed as a crossing junction but three of the required 8 transitions are missing. This is only adding to traffic going other places and creating traffic where a proper interchange would get them where they need to go without forcing them to leave the highway.
I came to say this too.
For sure. I recently ran into that issue when it came to interchanges on and off the freeways in my current city build series I'm doing, where I managed to mentally space the other directions in and out of my industrial district, and wondered why I had such massive traffic congestion through it when I sincerely believed I had fully pre-planned the networking out (and in a way I absolutely did _PLAN_ it, but that meant the part I managed to forget stayed stuck in my head and never made it through translation into being built out lol)
Yup; kind of triggering, that this was'nt fixed :)
@@thomasbursitzky right? I've been revisiting the page if it is revised or not.. Another unfinished business for my mind.. 😂😂
Even with pedestrian DLC, Biffa never loose the touch for traffic. Amazing Video:)
👍😁
Pretty much have used 4 lane "pseudo turbo roundabouts" for quite some time. There is a limit on that solution but god damn, up to that point it is just amazing. And the solution to most problems when that fills up is to get the people going straight their own bypass lanes and it takes SO much traffic that if it clogs, the problem is somewhere else.
Wow! Other than the traffic, this city is really neatly built, the curves on the roads, along with the pretty parks and clever zone distribution. I’m impressed with the skills that this builder has, even if the traffic management wasn’t their strongest side 😂 Great video as always Biffa!
Yeah! Love the “fix your cities” series!
Thankyou 😁
It's always mesmerizing watching you fixing the traffic
Great fix as always.... However you and the city builder both missed a missing turn on the trumpet interchange... People coming in from the "North" (entering the city through the trumpet) have no way of staying on the highway...
That might give you some more traffic flow😄
All the highway entrances are in one end of the city, so it really needs one that goes across the city so that you are not forcing all the car traffic through the city roads
I would actually prefer to have that traffic on the city roads, rather than a highway that cuts through the city. City roads are easier to cross with local roads than highways. And having too few local roads and collectors go across the highway will bottleneck that direction of traffic.
Of course, a ring highway or two short pieces of highway that flank around the city and connect to it on the sides would be an even better option than the above two.
That ending transformation montage was great. Definitely a nice way to compare the impacts of the change, good use of the recorded pathing. 👏
I think his bus routes needed looking at as well to aid with traffic flow. I saw one main road had at least 3 bus stops right next to each other and too close to junctions, could have moved them to side streets.
A single misplaced bus stop on a busy road can cause a surprising amount of traffic
My only minor critique is when different types of roads coming together cause crosswalks to be created. I always like to get rid of non-intersection crosswalks. There are use case for them but not by default . The common example is when you create the roundabout "spikes" or points. The game creates the extra crosswalks and while you are clicking on the go through button click on the eliminate sidewalk button. I think it looks better and you really don't want peds crossing at those sections.
I really hope C:S2 has lane dedication by default, a function to manage intersections. Furthermore i would like to see a zoning offset in C:S2 so u don’t destroy buildings when upgrading roads to a wider variant.
C:S2 is a myth. It is never going to happen.
Real support for roundabouts and mini-roundabouts would be great. Currently, it takes a lot of effort with a lot of mods to get a roundabout working in a realistic manner.
If you have traffic manager you can set it up under the policies to automatically put in dedicated turning lanes. You can also stop it from automatically adding traffic lights.
The functionality of TM:PE has been left out of the game intentionally. The developers didn't want to make the traffic managing too complicated for new players.
If that is useful is debatable, since often the weirdness of unmanaged traffic can make playing the game just as complicated, once a new player's first city reaches 40k-ish population.
I would argue that most of the TM:PE functions should be merged into a mod that is part of the base game (like unlimited soil currently is). And resource-intensive modes and the most powerful tools (such as realistic parking, advanced vehicle AI, lane connectors, and custom traffic lights) should remain in a downloadable extra mod.
Having real support for roundabouts would be dope, though.
A: They are an instance where traffic is especially wonky and a piece of infrastructure that you can barely get to work without TM:PE. In a vanilla game without the TM:PE tools at your disposal, they would have to follow different rules than other types of roads if they are supposed to work properly.
B: The rules which the game has to apply in order for a roundabout to work properly are simpler than the rules needed for other junctions and nodes. In fact, they are always the same (the rules that Ctr-clicking with the TM:PE tool gives you). In contrast, there are 5 different possible set of rules than can be applied to crossroads-style junctions (no traffic lights or give ways; give way signs; vanilla traffic lights; automatic TM:PE traffic lights; custom traffic lights) and I wouldn't really trust the game to automatically choose the appropriate option from the first 4 items.
C: The constraint of having to work in nodes and segments means that only unrealistically large roundabouts currently work properly. This can probably only be fixed by making roundabouts their own type of structure in a road network, with different behavior than both nodes or segments.
D: If the game knows when a road segment ends in a roundabout, it can automatically smooth out the turns, which is currently only possible to do manually using node controller. Also, it can force such road segments to have a longer minimum length than other road segments (preferably a length that makes it possible to expand the turn radii without causing any glitches).
E: If the game knows when a road segment is part of a roundabout, it can avoid merging segments into a curve of more than 90°; which is the mechanism that messes up the roundabout roads if you forget to brace it. (Although I would hope that this bug eventually gets fixed completely, not just for roundabouts.)
F: If the game can create a roundabout which is a single structure (as opposed to 3+ nodes and 3+ segments, it could keep track of all roads that are connected to the roundabout. This would allow it to automatically adjust several aspects of the roundabouts.
For example, the speed of the roundabout can automatically match the speed of the fastest connected road. The number of lanes on the roundabout can automatically be upgraded/downgraded to be 1 less than the number of leaving roads (which is the optimum in many situations). Or if a roundabout has one major road going through it and all other segments connecting to it are smaller roads, 2 lanes can turn off the roundabout into the major road. A roundabout with at least 2 pedestrian-enabled roads connecting to it can have pedestrian crossings enabled on all connections (even highway ramps) by default. And so on.
I just want dual carriageways that don't have a god damn central reservation with no possibility of letting cars turn off with having a bleeding junction.
24:00 That inside lane is extremally dangerous, It runs smack into a median.
on 12:48 there is allredy a cargotrain station there on the bottem side of the forist erea
seeing Biffa and roundabouts makes my cup of tea a bit warmer. i was afraid of that new promenades and plazas DLC that he showed last week or so.
*Biffa: locates the cargo port right next to a large pile of semi submerged rocks*
*Everybody ever: 😬😬😬😬😬*
Beautiful! Just little adjustments needed and Biffa has got it all sorted out and a better city as usual. Great job!
that greyscale to colour comparison at the end, *chef's kiss*, such a clear and concise way of comparing the changes between before/after
Your videos have inspired me to get back into this game after years, keep up the good work!
Also, the fade-over before/after at the end was cool asf.
I have to agree on the fade-over effect - great editing there. Takes the whole thing up a notch.
I play on console so I don't have the options for dedicated lanes, timed traffic lights or lane switch nodes changes thinfs. But your city fixing series is really helping me understand the traffic more, and is way better than some tutorials which do not simulate correctly the actual game simulation...
I also really like to see that I was already good on track, and have a traffic flow of 85% in my recently new 20.000 people city. Great content, really helpfull
😁👍
That is about as miraculous of a 180° as I have ever seen! Never expected THAT radical of a change. Incredible! And may I say, I can tell that this person clearly was a SimCity player for a long time before picking up Cities: Skylines with the way they laid out their city haha.
that person is my little brother and you are right! he started playing SimCity around 15 years ago hahaha
With how large those traffic circles are, I would have just turned at least two of those into bypasses (raise the circle overhead and have the busier road go straight on through). Also, that very first one you looked at is situated weird - it should have been closer to the highway rather than that horky-borky half-circle thing they did, and have the highway and other roads dump directly into it. To each their own, I guess. We all have our preferred ways of building. Cheers
Biffa fixing traffic in cities skylines while I eat dinner is my guilty pleasure
Haha.. same here.. only not only dinner.. :)
5:54 this is a common practice for people who not own the mass transit DLC
The more I study it, a *service* interchange should be at the city start (and general connections) rather than a *system* interchange, which is the bog standard. Have had to use mods and unlocks to do that, though. But it always works better. That and making it walkable and bikeable. :)
In TM:PE, under policies, there's an option for 'Enable Dedicated Turning Lanes', given you almost always use dedicated turning lanes, this could be the option for you. It's a per-city option.
I prefer to it manually as sometimes I adjust it to how I want 👍
In my opinion this city just needed a highway extansion to the most external parts of the city. But your way to deal with it is also working
16:00 Auta jadą powoli bo jest duże natężenie ruchu. Prędkość gry jest na x1.
18:40 Teraz auta jada szybciej bo ustawiłeś grę na prędkości x3. Nie ma to jak dorabianie teorii do swoich potrzeb 🤔
Z naprawianiem miast jest ten problem, że jedna poprawka potrzebuje czasu aby było widać efekt naszych działań.
Roundabouts for the win! Thanks for another great video biffa 🤩
Thanks, you're welcome 👍
@@BiffaPlaysCitiesSkylines is
Not even looking at public transportation is a weird flex, but I respect it.
There was no real need in the end.
How accurate is the simulation when compared to real life cities or intersections? Could you create an existing city (ie Toronto) and fix that cities issues ? Please make your next city a super modern high tech city of the future.
Sort of yeah 👍
after all updates, upgrades and DLCs, I still would love for the game to get rid of the illegal maneuver of lane switching on an intersection. I don't think there's any country where that is actually legal, is there? It would make so much more sense if lane switching happened in between nodes instead of at nodes. It would also give the game the option to have vehicles make realistic changing maneuvers instead of those abrupt shock lane switches... (especially on highways the latter looks rather ridiculous)
I feel the biggest problem with this city is that all outside highway connections lead straight in to the city. There's no way to drive past or around the city, thus all outside traffic must go through the city...
I'm going to guess that the highway that dead-ends into the city at 0:48 needs fixing.
Hi there mate. You forgot to check the highways at the very begining... I didnt finish the video yet, but I believe thats step one.
One of the highway hits the first roundabout, but the highway doesn't go on... Cheers!
Yay! These are your best kinds of videos Biffa. Love traffic fixes! Well done.
Nice work, just wondering if putting bridge over roundabout for pedestrians to cross will maybe help traffic even better?
You should make a 'Ctrl/Shift/leftklick' in your BiffaPlaysMerch!
I heard you say that like a million times before. :p
or maybe also a 'NO DESPAWNING'.
I was surprised it wasn't in their.
Love a good old traffic fix. Really enjoyed the fly around at the end
I didn't know that in traffic manager crtl+s did that! I did those node by drawling them in. Thank you!
I also loved the fly over with the greyscale to color. That was sweet!
You are the God of Skylines, mate! Another epic fix.
Get this guy a job at derby city council
The "Ferry" wasn't a ferry :) it was his fishing industri - so bye bye fishermen :)
Thank you so much Biffa! It's my city ahaha and I learn a LOT from you and the community while studying in Landscape Architecture. So much love, mate!
My pleasure!
Is your original savegame on steam?
@@CreatorOfWorlds Hmm I don't know... ahaha I'm new to steam actually. But this city is on my Workshop Item for the submission 😅
@@TacoSmackO would you post a link to it😀
Hey Biffa, these are great videos of you fixing traffic in a city, but it would also be very interesting to see you destroying traffic in one of your cities. Means eliminating all traffic except cars from the city.
Might be a short video, but the before and after comparison would certainly be informative.
I've noticed; when you do the lane directors (can't think what they're actually called), you only did two notes. One node to change the lanes down, one node to change the lanes up. But what if a vehicle wants to move from lane three to lane one? You really needed to do this on another two nodes. Not the first time I've seen you do this in a video.
Nice city fix, this one turned out really good.
A beautiful city, and a beautiful fix!
For the "less crowded" entrances to roundabouts: when is it enough to make the node larger with NodeController and when is it advantageous to put the split roads in?
With node controller I usually make junction nodes larger when it’s a collector road or larger. Local streets are already slow so no need for enlargening junctions unless it’s a very busy junction. For splitting roads on roundabouts depends on how much traffic is going in and out of it. If making nodes larger isn’t enough to flow traffic on a roundabout then it’s time to split roads.
Another nice fix, and a couple of mods I have not seen before that I will install right away. I always had issues with my cities, I can't seems to build one that I like pushing further, but with the mods I saw in this video I'll be able to quickly fix some mistakes, do some fine-tuning here and there, and maybe finally stop deleting cities when they get at 100k population.
Do you know what mods he is using?
Watching your "Fix My City" is always a blast! 👍
Thanks 😁
Biffa something i think u could do in some of this videos, is to give like a rating about the city from 0/10 about things u like or would do the same on your cities!!
always such great videos!! love ur work!
👍
Biff failed a little bit with the lane mathmatics in this video lol, mainly on the roundabouts.
Yet he still manages to fix the traffic lol
Another great fix and love the extra tips like cargo train, remaking the roundabouts to be more efficient and others i'm forgetting :)
ouch the railway line in the intro is steep; a freigh train will need quadrple electric traction to pass that
I was wondering how long till you notice the 20/25 speed limit set up on the roads... I'm at min 16 and still nothing ;-)
I find out that round about will cause the traffic more worst if building in main road
It would be interesting to see a city fix where you intentionally reduce the walking possibilities, forcing the road and mass transport systems to be especially efficient.
Am I the only one thinking the owner of this city confused the ferry depot for a harbour??
33:15 what a pretty edit
Hey biffa, what are my odds of you fixing my cities? I have two that could use some love! One has around 150k citizens and the other only has around 20-30k. Much love man. I really love your videos they make work fly by!!
Depends, submit and you never know 👍
@@BiffaPlaysCitiesSkylines will do!
Another impressive fix but again I find myself why you don't often use Bridges to remove pedestrian crossings as that would improve trafic flow.
I wonder does Biffa still have any Cities Skylines achievements to get?
real cities should remove all traffic lights and replace it with roundabouts if they were serious about saving energy, and the traffic would flow much more causing less traffic>pollution
This video: "Secrets to a Perfect Roundabout: This Superb Traffic Fix is All About the Roundabouts". UA-cam's suggestion to watch next: "Why I'm Finally Rejecting Roundabouts" 😀
😅
Lovely editing on the sweep at the end!
If only fixing my mod list was this easy...
Hey! Biffa! What's that extra tunnel portal appearing at 33:28? Is it connected to the one at 33:32? Why was that not in the video?
Reading comments just to make sure I wasn’t crazy when I saw that!
Amazing fix, though at 30:30 I'd just extend the highway through, put a roundabout under a highway overpass perhaps?
hey Biffa, at 26:09 look at the intersection at 3pm, you have 3 option?? one left, one straight, one right :)
I wonder if you could have gotten the traffic higher (90%+ ?) if you had tweaked the mass transit.
That cinematic at the end was amazing. So satisfying to see all the cars disappear...
I love how these videos keep bringing me back! Keep up the good work :)
I like the lay out of this city!
Yeah, I agree. A pretty good job really.
I still don't like connecting the unused ends of highway junctions, it just makes them go up and go around for no reason...
Very cool always to watch you fix traffic and make it run smooth again! You truly are the master of traffic in this game!
Its just magic to see When you fix like this. Amazing
Biffa you always choose such stellar tunes!
@25:52 Would Node Controller do a decent job instead of splitting up the entrance / exit for the roundabouts?
I GOT IT RIGHT, BIFFA! 15%! 😆 😏 Fine, I admit, I guessed 20%... 😏
Biffa I love watching your videos I'm new at playing city skyline and was wondering could you do a beginner step by step video?
Thankyou 😁 Maybe check out any of my videos "how to build a new city", I've done a few the past couple years 👍
The small 4 lane roads have the same speed as normal streeds they are not collectors they are useless
Watched this video and I just knew I had to reinstall Cities Skylines again! 10/10
2:05 But I don't have access to your description box!
33:28 how did u do this? what editing software do u use?
Hi, does anyone know what mod Biffa is using to slope railroad tracks @13:28 ?
I agree with everyone else on here, love your city fix video's, you've taught me a ton and I've been successful at keeping my cities running smoothly. Thanks Biffa!
That was a surprisingly effective way to show the work you've done at the end there. Which mod was that that let you do the exact same camera-path twice? I remember seeing that capability on some mod when I was going through them. But I have 452 workshop subscriptions, so I can't remember which. And was the B&W effect done in post, or is that also one of the mods?
Thr camera pan path is recorded with cinematic camera mod and recorded twice. B&W is an effect added in post 👍
@@BiffaPlaysCitiesSkylines I figured the recorded twice part. lol Cinematic Camera is that good at preserving passes. That would be really cool to know, if I did videos. lol
oh man I first thought you finally picked my city :D
Because it's the same map and I also placed a pile of logs at roughly the same spot like 00:03 - 00:06
Nice sales job on NordVPN - as the "man in the middle" bit spooked me. I'll have to check out the sponsor, thank you!
Woo Hoo like number 276! I really like the wipes showing the before and after. Good job Biffa!
What is the mod you used to level the railway like that?
I'm looking forward to getting a new laptop next year, so I can actually start playing this game.
Enjoy 👍😁
I will.
I'm afraid my current 13 year old brick just isn't up to it.
i guess 30% traffic flow with no despawning.
Biffa the Traffic God (TM)
@Biffa can you please tell me what mods you use to do this in a bit more detail please? Thanks!
anyone that does not know héow to set up trafic lights or do a roundabout while having watched your videos should really start watching your videos instead of just having it as a background noise!
What tool did you use to place that road over occupied tile at 16:36?
Is there a reason lane mathematics isn't done between the on and off ramps on roundabouts?