Cool channel man, lots of good info you provide. Regarding fury, I like it better than zeal. It feels more like double swing. You just really need some mana leech with the build. And good weapons of course. Dmg is nuts (6.5k+ avg) and so is AR (15k), so any % will do. I use Wilhelms Pride and its 5%. My Fury/Summon Druid (CL91) sports enigma, highlords, gore riders, LoH, 347%ed tomb reaver, bk + raven and that belt and can clear anything p8 no problem. Just don't get surrounded by skellies, especially if they have auras and/or you are cursed. I actually put azurewrath + spirit on swap for nasty undead situations, works like a charm. And also gives me +3 for summons and werewolf :)
To get around the fury/no mana issue I just left F1 and F2 keyed to feral rage and fury left click, switched as necessary for optimum survivability, unless I ran out of mana then just made sure I switched to feral rage to attack normal.
This is an interesting take, tho personally I've found that Fury leaning more toward 2 handers made it > to zeal. Also I found Rage to be such a consistent dps loss vs Fury that I never max it. Even when surrounded, the chance of smacking your main target twice with Fury > maxed Rage; plus the point cost. Tho all of this pales to Zeal's main drawback in how, on a Paladin at least, it has traditionally been stuck on the left button (due to Auras on right) so it couldn't be put to lawnmower/street-sweeper mode where you can just click and hold the right button and point your druid where you want him to go - as he then shreds the crap out of everything in his path
I'm not sure anyone is reading this but whatever. I have upgraded that fury druid I talked about some time ago. He now has a death silver edge and 105% IAS, which is good for 4 fpa. Absolute monster, around 50k dps (+ crushing blow) and that's before merc decreps. Popcorn groups melt almost instantly, bosses die in seconds even in high player counts. It might very well be the strongest build in terms of raw physical damage. And quite cheap too, it costs basically 1x vex. Could hit even harder with fort or coh, but I prefer hustle for the frw, and I need the ias since death is kind of slow. Oh and 20k attack rating, not even using any of the ar boosts (blessed aim, angelics etc)
Ok, honest question: outside of multi-hitting attacks, how much does range actually matter? In RTSs it counts a ton, but in ARPGs being able to hit a split second sooner shouldn't matter as much.
You must had a bunch of bad luck with the fury or you had no mana leech. From my experience it's very hard to stop fury with decent mana leech since once you start your five slaps you finish them even when your mana is burned away. So for me it normally worked like this something burned away my mana in between the slaps but rest of the slaps would leech enough for me to keep slapping. Plus I tend o carry belt filled with full rejuvs so when something like that happens you just pop one and keep on rollin like nothing happened.
Yes! SKILLZ AND ABILITEEEEEZ!
Cool channel man, lots of good info you provide. Regarding fury, I like it better than zeal. It feels more like double swing. You just really need some mana leech with the build. And good weapons of course. Dmg is nuts (6.5k+ avg) and so is AR (15k), so any % will do. I use Wilhelms Pride and its 5%.
My Fury/Summon Druid (CL91) sports enigma, highlords, gore riders, LoH, 347%ed tomb reaver, bk + raven and that belt and can clear anything p8 no problem. Just don't get surrounded by skellies, especially if they have auras and/or you are cursed. I actually put azurewrath + spirit on swap for nasty undead situations, works like a charm. And also gives me +3 for summons and werewolf :)
To get around the fury/no mana issue I just left F1 and F2 keyed to feral rage and fury left click, switched as necessary for optimum survivability, unless I ran out of mana then just made sure I switched to feral rage to attack normal.
Who else did the math of 7000% of a quarter lol
This is an interesting take, tho personally I've found that Fury leaning more toward 2 handers made it > to zeal. Also I found Rage to be such a consistent dps loss vs Fury that I never max it. Even when surrounded, the chance of smacking your main target twice with Fury > maxed Rage; plus the point cost. Tho all of this pales to Zeal's main drawback in how, on a Paladin at least, it has traditionally been stuck on the left button (due to Auras on right) so it couldn't be put to lawnmower/street-sweeper mode where you can just click and hold the right button and point your druid where you want him to go - as he then shreds the crap out of everything in his path
I'm not sure anyone is reading this but whatever. I have upgraded that fury druid I talked about some time ago. He now has a death silver edge and 105% IAS, which is good for 4 fpa. Absolute monster, around 50k dps (+ crushing blow) and that's before merc decreps. Popcorn groups melt almost instantly, bosses die in seconds even in high player counts. It might very well be the strongest build in terms of raw physical damage.
And quite cheap too, it costs basically 1x vex. Could hit even harder with fort or coh, but I prefer hustle for the frw, and I need the ias since death is kind of slow. Oh and 20k attack rating, not even using any of the ar boosts (blessed aim, angelics etc)
Nice use of the Ethereal Edge sounds impressive
@@GGMentornot eth edge, it's a Death Silver Edge Axe :D Although eth edge would also work *very* well until one finds that vex for death.
(btw it's more like 90-100k dps, I forgot deadly strike!)
Cool thanks
"I don't want to make this video 23 minutes long"...oops ;)
Yes
Ok, honest question: outside of multi-hitting attacks, how much does range actually matter? In RTSs it counts a ton, but in ARPGs being able to hit a split second sooner shouldn't matter as much.
GGM 🤘🏻
You must had a bunch of bad luck with the fury or you had no mana leech. From my experience it's very hard to stop fury with decent mana leech since once you start your five slaps you finish them even when your mana is burned away. So for me it normally worked like this something burned away my mana in between the slaps but rest of the slaps would leech enough for me to keep slapping.
Plus I tend o carry belt filled with full rejuvs so when something like that happens you just pop one and keep on rollin like nothing happened.
This skill is not to be confused with Furry, which compels enemies to throw toxic gas canisters at you.