4:25 the highlight of my first play through was me doing varre quest so i ended up fighting mohg right after godrick needless to say the whole game felt easy after that torment
On a new playthrough right now and yes i see the cracks in the replayability. I have managed to recapture the novelty by immersing myself in the character and adventuring how i think they would. I just spend some time setting up a starting build on wretch and then venture forth.
I do that to, but I also find joy in playing the game different ways. Like, in my first playthrough, do everything and grab every item and weapon. On a subsequent playthrough, I try to become Elden Lord as fast as I can. Other play throughs, I did what you did and played a character.
Bro i love your editing style and the vibe you give to these videos, that's awesome ! Keep em coming, i took a big chunk of inspiration from your short-form to do some of mine.
I really hope that in the future installments there will be a brand new progression system instead of stat allocation. It's a big problem when you find a cool weapon that you'd like to try only to find out that it's not compatible with your current build. I know that Larval Tears exist but still, it's kinda tedious to reset every time you want to explore new options.
I 100% agree with the replayability aspect. I am also the type of player that likes to search every nook and cranny, and that gets tiring on a game like Elden ring. My first play through took me about 120 hours and I waited almost 2 years before starting my second play through. The other souls games I've easily beaten 4-5 times each.
I literally go to every corner in any game I pickup, I am 140hrs in and still in Altus Plateau. Exploration is pretty tiring tbh, I m sure I still missed a lot
@bruhhhhh2768 the only way I could start my second playthrough and not get discouraged is to keep telling myself that I'm not gonna find every item or npc. It makes the game less stressful to play for people Like us
My highlight when playing this game for the first time was the Sophia river I went down well, right after figuring out how to get the bide the wolf down I was so un levelled yet so in of where I found myself finally enough I had my brother who was playing the game at the same time and told me that’s where he was around 50 to 60+ hours into the game me personally I’m on my 7 play through I did 4 on ps4 and got all but frenzy ending then 3 more on ps5 for the platinum and to tire new play styles for exp on most of my time I was a melee build. I switched to a sorcerer on my final play through partially because I was starting to get burnt out, and I felt like I didn’t have to prove anything to anyone, so I just wanted an easy final play through yet ended up having the most amount of fun as a wizard.
Started playing again like 2 weeks ago. Made my 3rd character, found ainsel river for the first time. Made my 4th character, entered the underground area of stormveil for the first time. And now I'm planning on doing as much as possible on my 4th character, already started quests I never found and collected every flask upgrade and crystal tear for the limgrave, caelid and liurnia. And I know about things that I never found like Mohg for example.
really good video, and honestly id agree, didnt touch elden ring for a long while and recently played it again to get refreshed for the DLC that's hopefully coming out in the next few months. it took me a lot of effort to push through the boredom of the open world and like you said it's lost its luster. my first playthrough was absolutely amazing, on ng+ and ng+2 the open world isn't a problem because I keep my stuff, but with a whole new character from scratch, and with the loss of the impressiveness and unknown of the open world it kind of just left me confused on where to go. I've explored everything so I've lost that curiosity but at the same time I have to explore to get good stuff, so I just got bored, ended up stopping after godrick. whenever the DLC releases ill probably use my ng+2 character tho
Well, I haven't moved to Journey 2 yet. And I sort of did a "checklist playthrough". Yet I am still looking forward to several playthroughs even after clocking 200+ hours already. The novelty fading needs to kick in but later.😁
I’ve done about 3 playthroughs. Started a fourth to prepare for Shadow Tree and forgot how tough this game is - I’d complain but that’s just maidenless behavior lol. Also, this is a fantastic video. Deserves way more views 👍
My two cents, the game becomes tedious on replay when you go around trying to re-do everything you did on the first playthrough. As established, the mystery is gone, so you don't have that "exploring the unknown" drive anymore. Also as mentioned, this is true of every other game out there. The major difference being that due to the open world formula, there is also an element of significant down time added between points of interest. Thus, the only real difference between your 2nd or 3rd playthrough of ER and your 2nd or 3rd playthrough of DS is the time investment in getting from place to place. You are inclined to be more forgiving of the time investment when it's maybe one to five minutes tops moving from a place of minimal interest towards an area of greater interest. But what if we take this further? How do you feel about those areas of minimal interest on your tenth playthrough? I don't know about you but I just run past all of the stuff I don't care about. Half of the time I don't even notice those areas going by anymore. I bee line towards the items I want for my build and then I head towards the end of the game. Last time I played DS1 I never set foot in the painted world. There was no reason to. Takeaway, the majority of these games are extraneous. You have a handful of things you need to do in order to progress to the end of the game. The rest is just developing your build. My current style of playing ER is to run ahead and acquire as many items for my build as possible before I ever even level up. The rest of the time is spent completing required objectives for the game, doing whatever I need to do in order for my build to become complete and jumping into any side content I just happen to enjoy for whatever reason. I don't crawl through every tomb and cave anymore because I don't have to and there's no need to. I don't need to be a completionist. I've already done that, twice. As an example, I was inspired to make a Castlevania build. Everything I needed for it was available in a handful of mini dungeons. Once I got the stuff I needed, I never set foot in another dungeon again. I don't think this is a bad thing. I've already seen those dungeons. If I was making a build that required something from other dungeons, I would be skipping the ones I did go to. Nothing is really lost here. If you find yourself fighting a lot of tree spirits or whatever and you're not really enjoying it, you only have yourself to blame. Just don't do it. They weren't put there for you to fight every single time. They were put there to act as an obstacle to some item that you might need for a future build. The only real complaint I have is that even with a narrower more focused approach, the game is so long that I still find myself ready to be done by the time I hit Farum Azula. And somehow they are adding what might be the mother of all DLCs on top of it. That question of "Do I really want to play all the way to Farum Azula again?" is the largest barrier to replaying the game for me. I don't care about the size of the world because, end of the day, it's still nice to look at and I find that to be a reward in and of itself.
I wonder how many people clicked off when you said you hadn't played BB.😆💀This community is as savage as a 10-hit combo with a 1.5 second cooldown window. Repeat playthroughs of Elden ring are a pain. BB is different because it has a small but mighty map. Every inch of the map is packed with useful stuff that won't waste your time. Same with the rest of their games obviously.
Bro In most sould games I have around 4-5 playthroughs with, maybe more. And that would be around 200h on each one of them. In elden ring my first blind run was around 200h, in wich I tried a lot of builds and completed quests. The NG+ from 1 to 4 took me each time around 4-5h to complete mostly because I rushed to the ending every time. The game has definetly replayability, but it will probably be in like 10 years since you already know a bunch of secrets, and the magic of the title comes when you are blind
i have pass elden ring like 7 times an d the thing that makes me still play it are the variety and unique weapons the game offers, i play ungabunga and sometimes ungabunga with faith
2.5. As in…first run…everything. 2nd run … direct run. 3..getting endings to get 100% run. Currently curled up in a ball by the egg waiting. PS..yep, I also got the chest gas…quite the introduction. But you are not wrong. Does not detract from how Fromsoftware created an amazing game that ruined gaming for me…👍, but I am hoping their next rpg is more DS like
I'll just say this. I'm on my second playthru on my main character, he's about lvl 151, and on my first playthrough with another character. And my experience was the opposite. I despised my first playthrough but the second! The third!!! They been magical.
I can for sure agree with you on the dungeon walls, being copy and paste, but Elden Ring was my first souls like game and I beat it twice in a row with two different builds per play through basically spamming Lavarl tears. Put it down for basically a full year and I am doing my first magic play through and I am still finding shit that I have never seen before. I just can't agree with this
The negative things you said I felt and said to my gamer friends after the first 20 hours. Of course I maxed out the game, earned every achievments. But still: I didn't recommend this game. A few months ago I maxed out Demon's Souls Remake on PS5. It was sooo beautiful and fun! Then I started Elden Ring. Played 1 hour. I NEVER get headaches, but 1 hour of this game was enough, not to mention my eyes! What does this game look like???? What is this disgusting chromatic aberration that can't even be turned off? Then I found 2 mods that made the game look tolerable. (i7-12700, 4070TI, 32GB DDR5, NVMe). But with mods you can't play online, because they will ban you! What a joke! I've completed practically all the good souls games on any platform with 100% (of course Bloodborne and Sekiro too!). I finished the classic DeS at least 10 times, DaS 1-2 at least 8-10 times, etc. So I thought Elden Ring deserved the same. But I was wrong. - The game is open world. This wouldn't be a problem, if it wasn't for the classic souls game, where you have to get every little bit of information from the description of weapons or the murmur of laughing characters. Here, that barely works. You'll spend half your life on Fextralife, if you don't want to miss 40% of the game! It is extremely easy even with a big OCD to miss something very important in this game! Moreover, on many occasions, something only happens at night in a given place. Where am I supposed to get that from? From my THREE FINGERS? -.- - Even with a bunch of Souls games behind you, the open world means you'll all too often feel like you have no idea where you're going. It's nice to have the freedom and joy of exploration, but while it worked great in Zelda BotW, here if you don't feel (look somewhere) where you're supposed to go, you're probably beaten to pulp. Just read the next one... - It's nice to have a big yellow sign to show you where you're going, but it's clear from the start of the game that if you follow it, you're going to be crying in the corner. A lot. Because in most cases you'll be going in the opposite direction, so what can you do: grind! - This game isn't really based on the player's skills, rather it's heavily a build based title. This is the reason why you couldn't beat Margarita' on LVL15, but you turned her into a meatball on LVL40. (Yes, some people will play through LVL1, but that's an extremely narrow group, and besides: get a life dude.) - Sometimes this game is feel like a dumb offline MMO. - There is an awful lot of idling and boredom. You run or ride into nowhere and nothing happens. Or you get in the way of an uninteresting mob, which you rather avoid pretty soon because it's not worth the effort. - There are an embarrassing number of repetitive elements. Be it an opponent, a boss, a building, a dungeon, a mine. 238 bosses? Unfortunately it looks like From Soft has not heard that QUALITY matters, not QUANTITY! - Where is the ADDICTION and FUN that are essential in From games? Where? I know: the open world has ruined it. - There's a sickening amount of items and weapons dropping in the game and you won't use 95% of them. Why do you need so much? You think that makes the game better, that the inventory is full of junk? I thought this is not supposed to be a h&s game... maybe I was wrong. - Also the endings are extra pathetic. The 6 endings is more like 3, and for a slow paced 140 hour game, the ending is horribly convoluted... - ...like everything in this game. I often felt like a random generator made the maps. Much of the game has simply lost the quality art and REAL course design that is so characteristic of From! Yes, there are some really good locations (e.g. Stormveil, Academy, Siofra, Nokron, Leyndell, Azula), but the rest of the game is terribly repetitive and often boring and uninteresting. When less is more. They wanted to f@rt a big (and copy some things from Zelda The BotW), but unfortunately they sh1t themselves a little. Next time take a Winrar, compress the game world to 40% and you get a MUCH more fun product.
Thing is I've yet to finish the game because : Me is big noob Yet i keep replaying until i reach maliketh and malenia (the 2 bosses that pound me just a wee bit too hard so hard I've become a masochist .... Dude i wanted to become elden lord not elden wh*re)
Disagree, I have played over 700 hours because I keep coming up with new build ideas. It has high replayability for me. Some builds do make the game easy and some are much more difficult, but that is part of the fun.
I start fresh each time. I normally plan what the end game for the build then stick to each area until I beat all of the bosses. That way the game play changes over time. I am almost done with a sorcerer build, I only have Malenia to kill. I started out with the basic glintstone sorceries you start with and can get in Limgrave. I was challengning at first but as you upgrade stats and weapons and get more powerful gear it became super powerful. I just took down Elden Beast by spamming shard spiral at it. @@standingdoor7077
Nice video, and i agree with a lot of it. What annoyed me a bit was those constant "youtube shorts" sounds in the background. Dont need constant remiders of "meme on screen now". U got me, and after 5 minutes im watching to the end, no need for more attention grabbing ding's
i got so interested in quests after ds3 and ER completely screwd everything about them, as you mention you can explore, yay, but ops half npc have vaporized or moved bc you enetered volcano manor.... I get it it is your first playthrough, you dont know about half of them so lets go on ng+ oh wait the open world sucks now and they could be ANYWHERE! T here is no incentive for it since you dont find anything unique to ng+, lets then not mention original mimic tear and early bird farming spot, like ill prob even wait for dlc to be on sale bc at least 30 bucks for a 3 hour gameplay wont be worth it.
I'm still on my first playthrough. There's things that I've missed, but I don't really care, as the tediousness of running into the same thing time after time after time (even in different areas) is just wearing on me. I'm acutely aware of this when I'm playing. All I have left to do are: Farum Azula - Placidusax, Maliketh Ashen Capital of Leyndell - everything After that I'll play the DLC after it drops to a reasonable price. Their asking price of $40 is absurd, to say the least. It's not going to be that big, the size of Limgrave as they've stated. None of the areas in Elden Ring are truly THAT big (what AssToucher said in his video) once you've seen them. The DLC will be a $10-20 buy for me. After that I'm done with the game, unless FromSoftware makes it easy for modders to create whole new BIG maps with new monsters, lore, weapons, spells, armor, etc. FromSoftware has stated that there won't be any sequels to EldenRing, and that they are done with the DS series. They may do a Bloodbourne 2 or something, but it appears they really love their Armored Core series (I think it's awful). Enjoy it while it lasts, guys!
I got to disagree. I went to new game +5 with my first character and then did another 3 playthroughs with 3 new characters and then 500 hours of PVP. I beat Elden Ring more times then any game I have ever played. Still discovering new things 1000 hours later. Of course first playthrough trumps all others, but it's not lacking in replayability at all
How many playthroughs have you guys done? Anyone else holding out until the DLC releases until they do their next one?
The fact you didn’t play Bloodborne is criminal
It really is lol - I never had a Playstation, but if they ever do a PC port I'm in!
It's so good i'd honestly say, get a ps4 if you can. It's worth it 100%@@GrassToucherTV
Bloodborne is weak
@@theabsurdityseries5597 I hated that game, but that was more attributed to From's reputation for medieval fantasy.
Your editing kills me 😂 I hope you take off soon man. You deserve it with how much time you put into your videos
4:25 the highlight of my first play through was me doing varre quest so i ended up fighting mohg right after godrick
needless to say the whole game felt easy after that torment
On a new playthrough right now and yes i see the cracks in the replayability. I have managed to recapture the novelty by immersing myself in the character and adventuring how i think they would. I just spend some time setting up a starting build on wretch and then venture forth.
I do that to, but I also find joy in playing the game different ways. Like, in my first playthrough, do everything and grab every item and weapon. On a subsequent playthrough, I try to become Elden Lord as fast as I can. Other play throughs, I did what you did and played a character.
This is the way.
NakeJakey Contender
Love it
Bro i love your editing style and the vibe you give to these videos, that's awesome ! Keep em coming, i took a big chunk of inspiration from your short-form to do some of mine.
It is so funny lol😂
I really hope that in the future installments there will be a brand new progression system instead of stat allocation. It's a big problem when you find a cool weapon that you'd like to try only to find out that it's not compatible with your current build. I know that Larval Tears exist but still, it's kinda tedious to reset every time you want to explore new options.
Agreed, it would be nice for sure!
I 100% agree with the replayability aspect. I am also the type of player that likes to search every nook and cranny, and that gets tiring on a game like Elden ring. My first play through took me about 120 hours and I waited almost 2 years before starting my second play through. The other souls games I've easily beaten 4-5 times each.
100% - I feel like for some players (myself included) ER feels like it overstays it’s welcome a bit compared to the other souls games at some points
I literally go to every corner in any game I pickup, I am 140hrs in and still in Altus Plateau. Exploration is pretty tiring tbh, I m sure I still missed a lot
@bruhhhhh2768 the only way I could start my second playthrough and not get discouraged is to keep telling myself that I'm not gonna find every item or npc. It makes the game less stressful to play for people Like us
My highlight when playing this game for the first time was the Sophia river I went down well, right after figuring out how to get the bide the wolf down I was so un levelled yet so in of where I found myself finally enough I had my brother who was playing the game at the same time and told me that’s where he was around 50 to 60+ hours into the game me personally I’m on my 7 play through I did 4 on ps4 and got all but frenzy ending then 3 more on ps5 for the platinum and to tire new play styles for exp on most of my time I was a melee build. I switched to a sorcerer on my final play through partially because I was starting to get burnt out, and I felt like I didn’t have to prove anything to anyone, so I just wanted an easy final play through yet ended up having the most amount of fun as a wizard.
Started playing again like 2 weeks ago. Made my 3rd character, found ainsel river for the first time. Made my 4th character, entered the underground area of stormveil for the first time. And now I'm planning on doing as much as possible on my 4th character, already started quests I never found and collected every flask upgrade and crystal tear for the limgrave, caelid and liurnia.
And I know about things that I never found like Mohg for example.
really good video, and honestly id agree, didnt touch elden ring for a long while and recently played it again to get refreshed for the DLC that's hopefully coming out in the next few months. it took me a lot of effort to push through the boredom of the open world and like you said it's lost its luster. my first playthrough was absolutely amazing, on ng+ and ng+2 the open world isn't a problem because I keep my stuff, but with a whole new character from scratch, and with the loss of the impressiveness and unknown of the open world it kind of just left me confused on where to go. I've explored everything so I've lost that curiosity but at the same time I have to explore to get good stuff, so I just got bored, ended up stopping after godrick. whenever the DLC releases ill probably use my ng+2 character tho
I was thinking of doing a new character before the DLC but I think I'm going to just wait until it releases so it's even more fresh
Thanks for the mention!
Great video dude, guarantee your channel will be huge someday soon.
Thanks dude, I appreciate that!
Well, I haven't moved to Journey 2 yet. And I sort of did a "checklist playthrough". Yet I am still looking forward to several playthroughs even after clocking 200+ hours already. The novelty fading needs to kick in but later.😁
@@jibrailjabbarcandao9884 nice. Hope you get to enjoy the DLC as well
I’ve done about 3 playthroughs. Started a fourth to prepare for Shadow Tree and forgot how tough this game is - I’d complain but that’s just maidenless behavior lol. Also, this is a fantastic video. Deserves way more views 👍
Appreciate it dude!
Loved this video, have never been able to articulate my issue with elden ring and you killed it
I was having trouble articulating it too, which is why I wanted to take a shot at making the video haha. Thanks for watching!
I've done about 6th playthrough's
My two cents, the game becomes tedious on replay when you go around trying to re-do everything you did on the first playthrough.
As established, the mystery is gone, so you don't have that "exploring the unknown" drive anymore. Also as mentioned, this is true of every other game out there.
The major difference being that due to the open world formula, there is also an element of significant down time added between points of interest.
Thus, the only real difference between your 2nd or 3rd playthrough of ER and your 2nd or 3rd playthrough of DS is the time investment in getting from place to place. You are inclined to be more forgiving of the time investment when it's maybe one to five minutes tops moving from a place of minimal interest towards an area of greater interest.
But what if we take this further? How do you feel about those areas of minimal interest on your tenth playthrough? I don't know about you but I just run past all of the stuff I don't care about. Half of the time I don't even notice those areas going by anymore. I bee line towards the items I want for my build and then I head towards the end of the game. Last time I played DS1 I never set foot in the painted world. There was no reason to.
Takeaway, the majority of these games are extraneous. You have a handful of things you need to do in order to progress to the end of the game. The rest is just developing your build.
My current style of playing ER is to run ahead and acquire as many items for my build as possible before I ever even level up. The rest of the time is spent completing required objectives for the game, doing whatever I need to do in order for my build to become complete and jumping into any side content I just happen to enjoy for whatever reason. I don't crawl through every tomb and cave anymore because I don't have to and there's no need to. I don't need to be a completionist. I've already done that, twice.
As an example, I was inspired to make a Castlevania build. Everything I needed for it was available in a handful of mini dungeons. Once I got the stuff I needed, I never set foot in another dungeon again. I don't think this is a bad thing. I've already seen those dungeons. If I was making a build that required something from other dungeons, I would be skipping the ones I did go to. Nothing is really lost here. If you find yourself fighting a lot of tree spirits or whatever and you're not really enjoying it, you only have yourself to blame. Just don't do it. They weren't put there for you to fight every single time. They were put there to act as an obstacle to some item that you might need for a future build.
The only real complaint I have is that even with a narrower more focused approach, the game is so long that I still find myself ready to be done by the time I hit Farum Azula. And somehow they are adding what might be the mother of all DLCs on top of it. That question of "Do I really want to play all the way to Farum Azula again?" is the largest barrier to replaying the game for me. I don't care about the size of the world because, end of the day, it's still nice to look at and I find that to be a reward in and of itself.
Go play Bloodborne right now D:
I wonder how many people clicked off when you said you hadn't played BB.😆💀This community is as savage as a 10-hit combo with a 1.5 second cooldown window.
Repeat playthroughs of Elden ring are a pain. BB is different because it has a small but mighty map. Every inch of the map is packed with useful stuff that won't waste your time. Same with the rest of their games obviously.
I find it very fun to try new builds or area lock myself it’s a good way to spice up
What do you mean by area lock myself?
@@atlantic_love I have to beat the area boss
@@KyleT69 Ah okay, so like forcing yourself to beat Margott at Stormveil instead of going around the castle :D
The real biggest problem is the constant aoe attacks
Great video, imma replay but this times I'll use some mods
I’ve heard good things about the Dark Moon mod, but I haven’t tried it myself!
Bro In most sould games I have around 4-5 playthroughs with, maybe more. And that would be around 200h on each one of them. In elden ring my first blind run was around 200h, in wich I tried a lot of builds and completed quests. The NG+ from 1 to 4 took me each time around 4-5h to complete mostly because I rushed to the ending every time. The game has definetly replayability, but it will probably be in like 10 years since you already know a bunch of secrets, and the magic of the title comes when you are blind
i have pass elden ring like 7 times an d the thing that makes me still play it are the variety and unique weapons the game offers, i play ungabunga and sometimes ungabunga with faith
2.5. As in…first run…everything. 2nd run … direct run. 3..getting endings to get 100% run. Currently curled up in a ball by the egg waiting. PS..yep, I also got the chest gas…quite the introduction. But you are not wrong. Does not detract from how Fromsoftware created an amazing game that ruined gaming for me…👍, but I am hoping their next rpg is more DS like
sick editing!!!
Nice video, you can make a video to explain the Elden rings story longer than a minute ?
I'll just say this. I'm on my second playthru on my main character, he's about lvl 151, and on my first playthrough with another character. And my experience was the opposite. I despised my first playthrough but the second! The third!!! They been magical.
the conclusion part having nujabes playing confused and made me check if spotify randomly started playing 😭
A fellow man of good taste I see
I can for sure agree with you on the dungeon walls, being copy and paste, but Elden Ring was my first souls like game and I beat it twice in a row with two different builds per play through basically spamming Lavarl tears. Put it down for basically a full year and I am doing my first magic play through and I am still finding shit that I have never seen before. I just can't agree with this
im confused, are you talking about ng+ or new character completely?
The negative things you said I felt and said to my gamer friends after the first 20 hours. Of course I maxed out the game, earned every achievments. But still: I didn't recommend this game.
A few months ago I maxed out Demon's Souls Remake on PS5. It was sooo beautiful and fun! Then I started Elden Ring. Played 1 hour. I NEVER get headaches, but 1 hour of this game was enough, not to mention my eyes! What does this game look like???? What is this disgusting chromatic aberration that can't even be turned off? Then I found 2 mods that made the game look tolerable. (i7-12700, 4070TI, 32GB DDR5, NVMe). But with mods you can't play online, because they will ban you! What a joke!
I've completed practically all the good souls games on any platform with 100% (of course Bloodborne and Sekiro too!). I finished the classic DeS at least 10 times, DaS 1-2 at least 8-10 times, etc. So I thought Elden Ring deserved the same. But I was wrong.
- The game is open world. This wouldn't be a problem, if it wasn't for the classic souls game, where you have to get every little bit of information from the description of weapons or the murmur of laughing characters. Here, that barely works. You'll spend half your life on Fextralife, if you don't want to miss 40% of the game! It is extremely easy even with a big OCD to miss something very important in this game! Moreover, on many occasions, something only happens at night in a given place. Where am I supposed to get that from? From my THREE FINGERS? -.-
- Even with a bunch of Souls games behind you, the open world means you'll all too often feel like you have no idea where you're going. It's nice to have the freedom and joy of exploration, but while it worked great in Zelda BotW, here if you don't feel (look somewhere) where you're supposed to go, you're probably beaten to pulp. Just read the next one...
- It's nice to have a big yellow sign to show you where you're going, but it's clear from the start of the game that if you follow it, you're going to be crying in the corner. A lot. Because in most cases you'll be going in the opposite direction, so what can you do: grind!
- This game isn't really based on the player's skills, rather it's heavily a build based title. This is the reason why you couldn't beat Margarita' on LVL15, but you turned her into a meatball on LVL40. (Yes, some people will play through LVL1, but that's an extremely narrow group, and besides: get a life dude.)
- Sometimes this game is feel like a dumb offline MMO.
- There is an awful lot of idling and boredom. You run or ride into nowhere and nothing happens. Or you get in the way of an uninteresting mob, which you rather avoid pretty soon because it's not worth the effort.
- There are an embarrassing number of repetitive elements. Be it an opponent, a boss, a building, a dungeon, a mine. 238 bosses? Unfortunately it looks like From Soft has not heard that QUALITY matters, not QUANTITY!
- Where is the ADDICTION and FUN that are essential in From games? Where? I know: the open world has ruined it.
- There's a sickening amount of items and weapons dropping in the game and you won't use 95% of them. Why do you need so much? You think that makes the game better, that the inventory is full of junk? I thought this is not supposed to be a h&s game... maybe I was wrong.
- Also the endings are extra pathetic. The 6 endings is more like 3, and for a slow paced 140 hour game, the ending is horribly convoluted...
- ...like everything in this game. I often felt like a random generator made the maps. Much of the game has simply lost the quality art and REAL course design that is so characteristic of From! Yes, there are some really good locations (e.g. Stormveil, Academy, Siofra, Nokron, Leyndell, Azula), but the rest of the game is terribly repetitive and often boring and uninteresting.
When less is more. They wanted to f@rt a big (and copy some things from Zelda The BotW), but unfortunately they sh1t themselves a little. Next time take a Winrar, compress the game world to 40% and you get a MUCH more fun product.
I have seven characters but I've only beaten Elden beast once because I started invading for replayability
Loved the video btw. I like the way you format things and your style of delivery. Really approachable and easy to watch
@@KaedNinescarred His delivery is obnoxious, but to each his own I guess.
I think that they DLC will fix the replay value A TON I am so excited for that DLC man
I'm pumped for it!
be me; play toasted; never remember what was where. Restart the game several times; "discover" the liurna shortcut 4 times,
4 times the excitement!
Thing is I've yet to finish the game because :
Me is big noob
Yet i keep replaying until i reach maliketh and malenia (the 2 bosses that pound me just a wee bit too hard so hard I've become a masochist
.... Dude i wanted to become elden lord not elden wh*re)
Disagree, I have played over 700 hours because I keep coming up with new build ideas. It has high replayability for me. Some builds do make the game easy and some are much more difficult, but that is part of the fun.
Are you going fresh file each time or are you on ng+7 journey 20+?
Fresh file runs in a huge open world are what he is talking about.
The build potential is absolutely FANTASTIC. 🤘🥲🤘
I start fresh each time. I normally plan what the end game for the build then stick to each area until I beat all of the bosses. That way the game play changes over time. I am almost done with a sorcerer build, I only have Malenia to kill. I started out with the basic glintstone sorceries you start with and can get in Limgrave. I was challengning at first but as you upgrade stats and weapons and get more powerful gear it became super powerful. I just took down Elden Beast by spamming shard spiral at it. @@standingdoor7077
Nice video, and i agree with a lot of it. What annoyed me a bit was those constant "youtube shorts" sounds in the background. Dont need constant remiders of "meme on screen now". U got me, and after 5 minutes im watching to the end, no need for more attention grabbing ding's
i got so interested in quests after ds3 and ER completely screwd everything about them, as you mention you can explore, yay, but ops half npc have vaporized or moved bc you enetered volcano manor.... I get it it is your first playthrough, you dont know about half of them so lets go on ng+ oh wait the open world sucks now and they could be ANYWHERE! T here is no incentive for it since you dont find anything unique to ng+, lets then not mention original mimic tear and early bird farming spot, like ill prob even wait for dlc to be on sale bc at least 30 bucks for a 3 hour gameplay wont be worth it.
Bro, you totally ignored PVP content. That's why i have 2500 hrs in Elden Ring, I make new characters for pvp builds.
Pretty good video
I'm still on my first playthrough. There's things that I've missed, but I don't really care, as the tediousness of running into the same thing time after time after time (even in different areas) is just wearing on me. I'm acutely aware of this when I'm playing. All I have left to do are:
Farum Azula - Placidusax, Maliketh
Ashen Capital of Leyndell - everything
After that I'll play the DLC after it drops to a reasonable price. Their asking price of $40 is absurd, to say the least. It's not going to be that big, the size of Limgrave as they've stated. None of the areas in Elden Ring are truly THAT big (what AssToucher said in his video) once you've seen them. The DLC will be a $10-20 buy for me. After that I'm done with the game, unless FromSoftware makes it easy for modders to create whole new BIG maps with new monsters, lore, weapons, spells, armor, etc. FromSoftware has stated that there won't be any sequels to EldenRing, and that they are done with the DS series. They may do a Bloodbourne 2 or something, but it appears they really love their Armored Core series (I think it's awful). Enjoy it while it lasts, guys!
I got to disagree. I went to new game +5 with my first character and then did another 3 playthroughs with 3 new characters and then 500 hours of PVP. I beat Elden Ring more times then any game I have ever played. Still discovering new things 1000 hours later. Of course first playthrough trumps all others, but it's not lacking in replayability at all
New things after 1,000 hours? Like what? A toxic mushroom you missed?