I've authored a few SCPs and I'm overjoyed with this game's dedication to the baseline SCP canon. I know a lot of the entities look a bit different from how they are imaged on their articles, but the SCP story is told across a multiverse of endless potentialities, and it's lovely to see a game that could actually fit quite snugly into a parallel reality with its own unusual history. 106 releasing you into his pocket dimension instead of killing you outright is an excellent touch.
@@conallirvine5157 Thanks for your interest! I wrote SCP-2479, SCP-3215, and SCP-4687. I should warn you that none of my SCPs are that great - I wrote them years ago and my ideas then were very cliché. They're nothing like the groundbreaking and imaginative pieces you'll find from other authors on the wiki!
@@raptorlewis that's what I love about the SCP community, it's easy to contribute directly to the wiki and ain't hard to find those who have Internet Historian wasn't wrong when he said that SCP was "one of the best writing by committee group pieces of literature since The Bible" but then again he thought Siren Head was a SCP so
@@TheMagnumDon A lot of people think that; PlainTrace here also mistakenly calls it a game. The mixed-media nature of SCP and the fact that it has blown up from games like Containment Breach and Secret Laboratory mean a lot of people don't even know it was a collaborative writing project to begin with. That's why it's so nice to find stuff which really holds true to its original source content, like this fangame.
And imagine getting a Cease & Desist order the day you release it, like what happened to the Another Metroid 2 Remake guy. I think his project was upwards of 10 years.
@@urdeadnotbigsuprise7439 Supposedly, since AM2R's release day was also Metroid's 30th anniversary or whatever. Luckily it's not too difficult to find it even after the C&D. (And it's better than Samus Returns anyway.)
@@urdeadnotbigsuprise7439 Sure, but Nintendo had to have known about AM2R for as long as it took to make so to kill it on launch day is still a dick move.
I know I'm a but late to the party but I didn't have a chance to watch the video fully until now. I'm so happy you enjoyed it despite its flaws and difficulty curve. A lot of people were easily discouraged after Night 5 and I can see why. But that's my lesson for the future to leave more clues and hints. Thanks for giving The Endurance a chance. I'm glad it didn't disappoint you
You can also use the mask to survive the Plague Doctor, if the lights are off. It's a really nice touch, since according to a friend of mine who knows more about SCP the Plague Doctor is friends with the mask your mask is based off
Nope, when the Doctor enters your office, all you need to do is shut the power, it doesnt matter whether you have the mask on or off, as long as you turn the lights off quick enough, he will go away
I'm pretty sure SCP 049 would refrain from harming you even without the mask on (in the lore he's been shown to be very cooperative and passive most of the time
BTW, if you will reach out to the creator of the Endurance for an interview he will propably accept since he's really passionate about this game. There is a lot of interesting insights about this game development that were only shared on his Polish YT Channel and you could spread them to the international fans of his game.
I have infinite respect for this game. Not only was it an absolutely incredible game with really unique mechanics, gameplay and graphics, but the fact a game like this took 7 years, and still stuck to its guns is infinitely respectable. The dev better be proud of himself for this. Seriously such a step forward. This is what we need more of in fangames.
Everyone wanted a mix of fnaf and scp series, but to be honest Eleven (dev) have done it in one of the best and fitting way. waiting for this game was worth my life for sure
Quick Note for those who didn’t notice: Several parts of this game (at least 173’s starting area, probably 049’s as well) are derived from SCP: Containment* Breach (unless Security Breach draws from somewhere else for its environment, in which case, the Endurance draws from there). Either way, the two games share locations, which is neat.
it's containment breach actually I watched the creator since 2015 and on his first channel (ryjemy banie,which unfortunately isn't here anymore) he played SCP containment breach,Although the original channel is gone the series can still be found (got reuploaded but the creator had problems with youtube taking his income so he had to delete a lot of his videos,not sure if containment breach was one of them),it IS in polish tho
@@nightmarexgaming120 SCPCB is largely procedurally generated (one seed's HCZ isn't the same as another's, though some chamber are the same), and I feel like it's more custom than taken from a site due to the SCPs contained there (194&049 are in Site-19, but so is SCP-2904, not in game) and I feel like the layout is mostly for gameplay (LCZ is the most lax, but it isn't likely you'd go past the largest entities in the HCZ to go to the smaller objects in the deepest parts of the facility), and not practical in the actual SCP universe.
10:07 these are just basic musical notes, the order listed is what you would get if you just played the notes in order, like going up the keys of a piano.
I love how in the good ending it’s still very accurate to what the MTF would do to a class-D trying to escape. No judge. No Jury. Just the executioner.
What I love about it, even when you do the job and survive, all you get is the good food. Nothing else. Truly shows how little they care about the Class D. (Which I kinda get cause most of them are just prisoners or death row inmates.)
Pretty sure that’s a guard, Mobile Task Forces are only deployed when there’s a breach, or anomalies are discovered in the “wild” so to speak. The whole endurance project seems like a way to keep all these scps contained and not worry about breaches, mainly by keeping a class d there to keep them preoccupied. That part is just speculation, really, but Yknow. Anyways, if this was a MTF, they’d probably be in the facility dealing with a breach, that’s like their primary directive. This guy is just outside the site guarding it, like, oh I dunno, a guard? Lmao.
What if the devs added a gamemode where, you are in your office, everything starts out normal until you hear "Mobile Task Force Epsilon-11 has entered the facility." on the P.A. system followed by "Warning: Multiple Hostiles detected in the facility.". Then the objective changes from "Survive till 6 AM" to "Survive to earn your freedom", as in you gotta fight off the SCPs AND MTF until the Chaos Insurgents get to you. You can use SCPs in your favor, to slow down MTF, but it will also screw you over sometimes.
This idea could work in regular play if you somehow led the Insurgency to one of the SCPs and let them capture it. They're not interested in D-Class, but they could be used as an opportunity to get rid of one of your key threats for the rest of the night.
@@raptorlewis Well, Chaos Insurgency are interested in Class-Ds, because each Class-D can represent a potential Soldier, Scientist or Test Subject for the Insurgency. But then again, this is my interpretation. Plus, some Class-Ds might have useful secrets or information learned during a Containment Breach the size of that in SCP: CB, so it's worth the shot.
@@ConstantBit9 D-Class don't survive Containment Breaches, and the Insurgency don't 'recruit' D-Class because they rarely know anything the Insurgency doesn't already know. That happened in CB because the protagonist was an extraordinary case. Usually the D-Class are locked down in containment breaches, and if they're loose, they are killed when the relevant task force sweeps the breach site. Insurgents basically kill anything that isn't an SCP (and some SCPs too.) Baiting them away from you and getting them to nab an SCP would make more sense in canon, which this game otherwise seems to follow.
@@shinoku250_gaming It also depends on the Class-Disposable's background. If they are a veteran or have any prior experience with military-grade equipment, they will likely become Alpha Class. If they have prior experience in the field of science, medicine and so on, you get the idea.
I used to be really into the SCP series, so it's nice to get a refresher on SCP lore and see someone make a high quality game for the SCP universe, it's been quite some time since the last major SCP game release. Also I like 173's new design
If I recall correctly I think they redesigned 173 because the original image it's based on is by an artist who didn't want their work being used, and actually copyrighted the design. So they had to make the new one, and honestly I love it
@@xera1708 This is mostly right but not exactly. He gave permission for the SCP Wikidot to use it (Though wasn't happy with the arrangement); The issue arose because the SCP wiki uses a creative commons license for all of its works meaning basically anyone can use their works freely, as they see fit and even commercialize them. Yet, SCP 173 wasn't theirs to commercialize and people were commercializing him so they had to do away with him as it wasn't their design, it wasn't the community's design and too many bad actors had tried to profit off of 173.
What I love is how avoidable death is. Quite a few enemies are just debuffs while the rest have simple, recognizable mechanics yet it’s so perfectly put together. Your death is always your fault. Not any enemies interfering with one another creating impossible situations.
This game is not only a love letter to scp, but takes direct inspiration from Containment Breach. If you love these anomalies mechanics, you should play that game.
the creator is a pretty popular polish youtuber and this was an inside joke on his channel. for example if something was never gonmna happen, he would say its gonna happen when the endurance comes out. the game has also been remade 3 times due to slight imperfections
Ive been watching Eleven for a very long time and I love him, I remember him showing us a tidbit of the unfinished game YEARS AGO. Im so glad he finally managed to finish it despite his health problems
I absolutely adore the idea of taking already existing creatures and translating them to a FNaF format, but many games don’t do it very well. Inaccuracies due to limitations of the engine, poorly programmed mechanics, etc. but this game honestly does it perfectly and it’s so satisfying to see an SCP I already know everything about be shown in a first person light like this with such accuracy. I genuinely didn’t expect the game to do anything with 106s whole pocket dimension thing, but they did and I sincerely applaud them for trying to implement it at all and even more for how well they did. And the attention to detail with the fake 035 mask protecting you from SCPs because they assume you’re possessed by them? I never would’ve even thought of that, but that makes so much in-universe sense, I love it! TLDR; I know too much about SCP, but that just lets me understand how well this game handles the characters in a way that feels undeniably canon. Even the bit about you being a D-class grasping at straws trying to get out by putting your life on the line feels like something that would happen! Of course, I don’t know if all these entities are actually in the same facility, so there might be some discrepancy there, but that’s a drop in a bucket compared to the amazing work done here!
the diatonic scale are the base notes for music that can also be sharp or flat basically it can theoretically be played like an instrument and that's why it makes that music
Been following this being done by the creator, Eleven, a polish UA-camr, ever since he teased it for the first time in 2015. Still amazed by what he has done and happy for him being able to finish the game. Man focused on it so hard that, as one of his pals said on an old livestream, he was finishing up modelling every time he died in LoL lmao.
Finally someone give this game a proper coverage. Creator of this game "Eleven" is actually a polish youtuber and also for many years may I add. I've been watching him from something like 2016 . Still remember when on his videos he was saying that he wanted a 3D engine FNAF fan game and that he love SCP so much that if he's going to make one it's going to combine this two things. There's should also be a fragment on one of his older videos of him playing a early version of the game(if video itself survive channel "clean up" of older videos). In that older version core was simmilar at least at first glance, with a lot less polished graphics, but I can't say much about that version because only something like 15 seconds of the first night were shown while he was talking about game itself.
Great video but there is some wrong things you said : 1) SCP 106 doesn't always send you to the pocket dimension but only have a chance to do so. 2) The mask is not SCP 035 but a replica, if you would wear the actual mask, you will be dead. Important: The dev take 7 years to make the game because he had personal problem in his life. Fun fact: SCP 049 (Plague doctor), kill you by touching you, so this is why the jumpscare is just him looking at you.
This is really interesting and fitting for a FNAF fan game, but I can’t get enough over the Plague Doctor jumpscare, he’s literally giving a light skin stare.
You can also turn off the power completely when SCP-049 is in your office to make him go away. The game hints at this by telling you he has bad vision in the dark.
Dude, this game is soo good.. sadly its really hard, for me at least. Another fangame you need to cover its The TubbyLand Archives - ACT 1 , its soo well done
The breakers are a great way to make the later nights more challenging, but god damn if they don’t make me use every curse word known to mankind and every parallel universe.
I used to be really deep in the SCP rabbit hole. Although there have probably been at least 1000 SCPs since I last stopped reading regularly, projects like this make me really happy. It’s just so cool seeing so many iconic SCPs represented in one fan game, each with their own mechanics and personalities. It’s the same reason that I loved SCP: Containment Breach so much back in the day. I also think it’s really great that projects like this can bring new people into the community, just like Containment Breach. The decision to include the descriptions of the SCPs was brilliant, and although I’m very well-aquatinted with the original stories for all of these characters (they’re all among the most iconic SCPs ever), seeing PlainTrace, somebody who doesn’t know so much about SCPs, reading them for the first time and reacting to them made me so happy. I love this game. I’m glad it’s been brought to my attention, as I definitely want to play it for myself as soon as I can.
079 is one of my favourite scps one fun fact about it is that because of the ancient hardware it runs on it has very limited memory and has to regularly delete memories to make room for new ones which explains why it can enjoy a repetitive game like tic tac toe
I read somewhere that 049's jumpscare is just him leaning in because he isn't violent, his presence although it is menacing, it can be pacific as well (Sorry, i kinda lost the touch in my English since it isn't my first language)
I am so overjoyed that this game stayed close to reality like SCB:CB rather than the high tech style that SCP:SL is known for. For this I am immensely grateful
I love watching PlainTrace while in class lmao I feel like this was definitely worth the wait its a well put together unique game I'd probably give it an 8/10 :D
The diatonic scale mentioned in 066's log is just a musical scale (think Do Re Mi). The letters are the notes (the specific example is all of the white keys on a piano).
I remember when people were makin fangames that evolved around Eleven. It was really fun to see him enjoy those fangames. Huge respect to this guy for his persistence on making this game
Love the blue key in the lore 11:41 You can basically use it to break into any room or area you want with the only downside that you have to make it through a potentially deadly forest.
Glad to see a Great fan game in the scp universe, I can tell the developers actually cared for the game and had passion for what they were making, big scp fan here and also awesome video!
This is one of those fnaf fan games I had heard about and completely forgot until this video about it, but anyway the game itself finally after many years is really good while having very well made graphics, Also as a side note the scps fit very nicely with the fnaf style as well since scps in general all have different behaviors, sizes, and ect so having unique mechanics for the ones in this game makes sense.
I played the game at its release, because I've been following the creator on UA-cam for years now, and trust me, the game used to be so much more difficult. The jump from night 1 to night 2 was absolutely uncanny. But the game was really well-balanced and I never felt like it was unfair, just very jarring in difficulty from night 1 to 2. I also had a lot of fun figuring out what every SCP did and how to avoid it. The game was patched a day or two after release to make it easier and while it was probably a good call, I had a lot of fun when it was insanely difficult.
It is nice to see this fan game get the attention it deserves for being in development for 7 years. Unless I missed something, feels like all the usual youtubers only did one video on this game, where they normally play it to the end, especially FusionZGamer where he did only one video on this game, wonder if they were waiting for an updates on the library so it tells about the mechanics of the entities (As I am sure its just copy and pasted from the website) or, just forgot about this fan game
While I’m not deep into the scp lore, I grew up with SCP as a young child and with FNAF heading into my high school years. It brings me a lot of joy to see the two games combined into something really unique and exciting!
I love scps that take you to a different world, another favourite of mine is SCP-093, also known as Red Sea Object, it's basically a red disc with some weird engravings on it, when placed on a mirror it will turn the mirror into a portal and you can walk through the mirror to enter a different dimension, the dimensions are not a lot (I don't think) but they do change from person to person, I don't remember on what this depends tho lol, also if a camera is brought in the mirror, the screen will show everything but almost like a colored screen was put on the lense, and the color again changes depending on the person
I didn’t even know this crossover was a thing this is incredible i’ve been a fan of SCP for ages, SCP containment breach is really good too totally worth a try
Eleven is my fav youtuber of all times, I watched him since I was around 12, it feels so good to see his hard work being noticed and apreciated by others. I'm so proud of him and I love to see him grow!
Some corrections: SCP 079 will not kill you (but will lead to your tragic death), he's just is want attention and will anooey you like jumpscares on cameras or closing and open8ng right doors if you ingnore him (or just shut down power). Also you need to balance lossses wins and draws We have replica of SCP 035 cause real 035 would kill you if you wear him. SCP 049 can be stopped even if he's in your office. You need to shut down power and wait.(also his jumpscare is as it is, cause on SCP wiki is that he mostly behave calmy) Also fun fact SCP 860-2 (the thing in right doors) is actually a cat-like entity. Genneraly good video.
Something you forgot to mention was the different commands you can use in the computer. The most important one is “Vent”, this toggles the vent system so you don’t have to click the server room each time
For me SCP and FNAF mechanics are the perfect marriage and I liked that they weren't too faithful to the anomalies, a great game for me to do one with Trevor Henderson's universe that also fit.
this game has such cool easter eggs too! like for an example he's hosted a series on his yt where he made soundtracks basically, and when you play the game theres a small chance to sometimes hear a fragment of it playing in the background
Tip: When you fail to keep SCP-049 away from your office and he eventually gets in, you can quickly shut off the power by switching the lever before he jumpscares you. So if he is in the office, you don't need to give up yet.
Imagine if we get a sequel of sorts but with completely different SCPs There are literal thousands of them, after all, even if not all of them are hostile
Dang I have respect for the creator for working on the project for 7 years, a lot of people would just quit after a couple years. But you can tell he's passionate and the game turned out so well!
I remeber when the dev of the game played a fnaf fan game that was made for him and later in the video he showed the progress of the game. I remeber the vent mechanic
For the night 6 true ending: You gotta activate the middle (main) elevators for you to go up. But you can't just do that, because you need power. So you have to deactivaste other things, for example: the 049 elevators & some cameras
I'll be honest, the fact that tic tac toe is in a fnaf game is wild, and the fact that it works well is even more so. massive props to the dev for thinking so far outside the norm for a fnaf fan game
My Eleven senses were tingling, and i see they were correct, glad you enjoyed this, i really thought id never see it after Eleven played that one FNAF fangame
when 096 looked at you, and the game continued with tense sounds/music in the background, that made my heartrate spike. I knew hat was coming, but not when. Definitely the most scary part of the game
I've authored a few SCPs and I'm overjoyed with this game's dedication to the baseline SCP canon. I know a lot of the entities look a bit different from how they are imaged on their articles, but the SCP story is told across a multiverse of endless potentialities, and it's lovely to see a game that could actually fit quite snugly into a parallel reality with its own unusual history. 106 releasing you into his pocket dimension instead of killing you outright is an excellent touch.
Yooooo which scps?
@@conallirvine5157 Thanks for your interest! I wrote SCP-2479, SCP-3215, and SCP-4687. I should warn you that none of my SCPs are that great - I wrote them years ago and my ideas then were very cliché. They're nothing like the groundbreaking and imaginative pieces you'll find from other authors on the wiki!
@@raptorlewis that's what I love about the SCP community, it's easy to contribute directly to the wiki and ain't hard to find those who have
Internet Historian wasn't wrong when he said that SCP was "one of the best writing by committee group pieces of literature since The Bible"
but then again he thought Siren Head was a SCP so
@@TheMagnumDon A lot of people think that; PlainTrace here also mistakenly calls it a game. The mixed-media nature of SCP and the fact that it has blown up from games like Containment Breach and Secret Laboratory mean a lot of people don't even know it was a collaborative writing project to begin with.
That's why it's so nice to find stuff which really holds true to its original source content, like this fangame.
@@raptorlewis Can you explain some of the Scps
Imagine being the dev and finaly after 7 years of an idea you finish it, truly amazing
And imagine getting a Cease & Desist order the day you release it, like what happened to the Another Metroid 2 Remake guy. I think his project was upwards of 10 years.
@@gaminggoddess85 Tbh, didn't Nintendo made announced a new Metroid game at the time?
@@urdeadnotbigsuprise7439 Supposedly, since AM2R's release day was also Metroid's 30th anniversary or whatever. Luckily it's not too difficult to find it even after the C&D. (And it's better than Samus Returns anyway.)
@@gaminggoddess85 not gonna lie, it is their fault for trying to make a fan game using Nintendo IP despite knowing what happens.
@@urdeadnotbigsuprise7439 Sure, but Nintendo had to have known about AM2R for as long as it took to make so to kill it on launch day is still a dick move.
I know I'm a but late to the party but I didn't have a chance to watch the video fully until now.
I'm so happy you enjoyed it despite its flaws and difficulty curve. A lot of people were easily discouraged after Night 5 and I can see why. But that's my lesson for the future to leave more clues and hints.
Thanks for giving The Endurance a chance. I'm glad it didn't disappoint you
elek kartofelek
Yo what’s up eleven! This game is absolutely excellent and all the support and patronization is well deserved.
siema eleven
Firanka
Yoooooo eleven
You can also use the mask to survive the Plague Doctor, if the lights are off. It's a really nice touch, since according to a friend of mine who knows more about SCP the Plague Doctor is friends with the mask your mask is based off
Nope, when the Doctor enters your office, all you need to do is shut the power, it doesnt matter whether you have the mask on or off, as long as you turn the lights off quick enough, he will go away
Weird in his when day breaks story the mask is his 3nemy
“ drama, you’re looking mighty pale.”
“ shut up doctor! I’m playing mind games!”
Yeah depend on the story in helluza broken day scp 049 and scp 035 hate each other but in some story there friends
I'm pretty sure SCP 049 would refrain from harming you even without the mask on (in the lore he's been shown to be very cooperative and passive most of the time
BTW, if you will reach out to the creator of the Endurance for an interview he will propably accept since he's really passionate about this game.
There is a lot of interesting insights about this game development that were only shared on his Polish YT Channel and you could spread them to the international fans of his game.
That would be sick
Eleven is about to get some recognition in English FNAF community.
@@Nicksterski543 What a time to be alive lol
@@Nicksterski543 eleven fnaf
omg
@@Nicksterski543 doubt it, he only speaks polish
I love to see Eleven's fangame getting attention.
fr he was my childhood youtuber im so glad he gets some recognition
hail eleven and the polish horror yt
The true king of fnaf
King if swearing and dumb humor
@@yuko289 Ale wady też ma
I have infinite respect for this game. Not only was it an absolutely incredible game with really unique mechanics, gameplay and graphics, but the fact a game like this took 7 years, and still stuck to its guns is infinitely respectable. The dev better be proud of himself for this. Seriously such a step forward. This is what we need more of in fangames.
Eleven had to nerf the game right after releasing it and now the hype is dead
@@RimFaxxe he actually buffed the game, made it more difficult so I don't know whatchu mean
@@mineatomtr he literally said in his server he had to nerf it because of screecher???
@@RimFaxxe Yeah I think you’re lying. Sorry.
@@themiddlechild-m3d no? Not my fault you aren't in his server
Everyone wanted a mix of fnaf and scp series, but to be honest Eleven (dev) have done it in one of the best and fitting way.
waiting for this game was worth my life for sure
SCPxFNAF is a thing many people have tried to make but this one looks like actual quality content
SCP is an amazing subject, and The Endurances uses these SCPs in its game so well, you'd think they were created entirely for the game alone.
Quick Note for those who didn’t notice: Several parts of this game (at least 173’s starting area, probably 049’s as well) are derived from SCP: Containment* Breach (unless Security Breach draws from somewhere else for its environment, in which case, the Endurance draws from there). Either way, the two games share locations, which is neat.
it's containment breach actually
I watched the creator since 2015 and on his first channel (ryjemy banie,which unfortunately isn't here anymore) he played SCP containment breach,Although the original channel is gone the series can still be found (got reuploaded but the creator had problems with youtube taking his income so he had to delete a lot of his videos,not sure if containment breach was one of them),it IS in polish tho
From Containment Breach, 049's tunnel is in the HCZ and 173's CC is where you start the game.
There’s probably some sort of layout in the Scp wiki where containment breach draws from and this game as well
@@nightmarexgaming120 SCPCB is largely procedurally generated (one seed's HCZ isn't the same as another's, though some chamber are the same), and I feel like it's more custom than taken from a site due to the SCPs contained there (194&049 are in Site-19, but so is SCP-2904, not in game) and I feel like the layout is mostly for gameplay (LCZ is the most lax, but it isn't likely you'd go past the largest entities in the HCZ to go to the smaller objects in the deepest parts of the facility), and not practical in the actual SCP universe.
lmao scp:security breach 💀
it feels so surreal to see a documentary video on a game made by a youtuber that you've been watching since 2014, damn
Fr
10:07 these are just basic musical notes, the order listed is what you would get if you just played the notes in order, like going up the keys of a piano.
a diatonic scale is just the white keys of a piano as well!
I love how in the good ending it’s still very accurate to what the MTF would do to a class-D trying to escape. No judge. No Jury. Just the executioner.
I like to imagine just before he got to fire, one of the scp's gets him. See how well they can deal with what the player was stuck with for a week.
What I love about it, even when you do the job and survive, all you get is the good food. Nothing else. Truly shows how little they care about the Class D. (Which I kinda get cause most of them are just prisoners or death row inmates.)
Pretty sure that’s a guard, Mobile Task Forces are only deployed when there’s a breach, or anomalies are discovered in the “wild” so to speak. The whole endurance project seems like a way to keep all these scps contained and not worry about breaches, mainly by keeping a class d there to keep them preoccupied. That part is just speculation, really, but Yknow. Anyways, if this was a MTF, they’d probably be in the facility dealing with a breach, that’s like their primary directive. This guy is just outside the site guarding it, like, oh I dunno, a guard? Lmao.
What if the devs added a gamemode where, you are in your office, everything starts out normal until you hear "Mobile Task Force Epsilon-11 has entered the facility." on the P.A. system followed by "Warning: Multiple Hostiles detected in the facility.". Then the objective changes from "Survive till 6 AM" to "Survive to earn your freedom", as in you gotta fight off the SCPs AND MTF until the Chaos Insurgents get to you. You can use SCPs in your favor, to slow down MTF, but it will also screw you over sometimes.
This idea could work in regular play if you somehow led the Insurgency to one of the SCPs and let them capture it. They're not interested in D-Class, but they could be used as an opportunity to get rid of one of your key threats for the rest of the night.
@@raptorlewis Well, Chaos Insurgency are interested in Class-Ds, because each Class-D can represent a potential Soldier, Scientist or Test Subject for the Insurgency. But then again, this is my interpretation. Plus, some Class-Ds might have useful secrets or information learned during a Containment Breach the size of that in SCP: CB, so it's worth the shot.
@@ConstantBit9 D-Class don't survive Containment Breaches, and the Insurgency don't 'recruit' D-Class because they rarely know anything the Insurgency doesn't already know. That happened in CB because the protagonist was an extraordinary case. Usually the D-Class are locked down in containment breaches, and if they're loose, they are killed when the relevant task force sweeps the breach site. Insurgents basically kill anything that isn't an SCP (and some SCPs too.)
Baiting them away from you and getting them to nab an SCP would make more sense in canon, which this game otherwise seems to follow.
@@ConstantBit9 To be fair we have a shit ton of knowledge for a class-D in game so we'd be a decent enough recruit.
@@shinoku250_gaming It also depends on the Class-Disposable's background. If they are a veteran or have any prior experience with military-grade equipment, they will likely become Alpha Class. If they have prior experience in the field of science, medicine and so on, you get the idea.
I used to be really into the SCP series, so it's nice to get a refresher on SCP lore and see someone make a high quality game for the SCP universe, it's been quite some time since the last major SCP game release. Also I like 173's new design
If I recall correctly I think they redesigned 173 because the original image it's based on is by an artist who didn't want their work being used, and actually copyrighted the design. So they had to make the new one, and honestly I love it
@@xera1708 This is mostly right but not exactly. He gave permission for the SCP Wikidot to use it (Though wasn't happy with the arrangement); The issue arose because the SCP wiki uses a creative commons license for all of its works meaning basically anyone can use their works freely, as they see fit and even commercialize them. Yet, SCP 173 wasn't theirs to commercialize and people were commercializing him so they had to do away with him as it wasn't their design, it wasn't the community's design and too many bad actors had tried to profit off of 173.
I was hoping you'd do a review of this game since it honestly deserves it
What I love is how avoidable death is. Quite a few enemies are just debuffs while the rest have simple, recognizable mechanics yet it’s so perfectly put together. Your death is always your fault. Not any enemies interfering with one another creating impossible situations.
This game is not only a love letter to scp, but takes direct inspiration from Containment Breach. If you love these anomalies mechanics, you should play that game.
the creator is a pretty popular polish youtuber and this was an inside joke on his channel. for example if something was never gonmna happen, he would say its gonna happen when the endurance comes out. the game has also been remade 3 times due to slight imperfections
Ive been watching Eleven for a very long time and I love him, I remember him showing us a tidbit of the unfinished game YEARS AGO. Im so glad he finally managed to finish it despite his health problems
The way to get the secret ending is like something that came out of a CoD zombies easter egg lol
Never did I think Plaintrace explaining and talking about SCP was going to be what I needed.
Neat how they made ‘harmless’ SCPs still dangerous. The dev poured their heart into this game.
To be fair 1048 isn’t really harmless by any metric lol and if anything is a lot more docile here than his actual entry
Seeing my favorite Polish youtuber not only finish his passionate project, but also getting attention for it, is truly an amazing feeling
I absolutely adore the idea of taking already existing creatures and translating them to a FNaF format, but many games don’t do it very well. Inaccuracies due to limitations of the engine, poorly programmed mechanics, etc. but this game honestly does it perfectly and it’s so satisfying to see an SCP I already know everything about be shown in a first person light like this with such accuracy. I genuinely didn’t expect the game to do anything with 106s whole pocket dimension thing, but they did and I sincerely applaud them for trying to implement it at all and even more for how well they did. And the attention to detail with the fake 035 mask protecting you from SCPs because they assume you’re possessed by them? I never would’ve even thought of that, but that makes so much in-universe sense, I love it!
TLDR; I know too much about SCP, but that just lets me understand how well this game handles the characters in a way that feels undeniably canon. Even the bit about you being a D-class grasping at straws trying to get out by putting your life on the line feels like something that would happen! Of course, I don’t know if all these entities are actually in the same facility, so there might be some discrepancy there, but that’s a drop in a bucket compared to the amazing work done here!
When the TLDR is as long as the base
I love both SCP and fnaf so I'm very glad that this game turned out so well
the diatonic scale are the base notes for music that can also be sharp or flat
basically it can theoretically be played like an instrument and that's why it makes that music
So... a meatar?
Been following this being done by the creator, Eleven, a polish UA-camr, ever since he teased it for the first time in 2015. Still amazed by what he has done and happy for him being able to finish the game.
Man focused on it so hard that, as one of his pals said on an old livestream, he was finishing up modelling every time he died in LoL lmao.
Ja też (lol i lmao to to samo)
@@auxser tak ale i nie
Finally someone give this game a proper coverage. Creator of this game "Eleven" is actually a polish youtuber and also for many years may I add. I've been watching him from something like 2016 . Still remember when on his videos he was saying that he wanted a 3D engine FNAF fan game and that he love SCP so much that if he's going to make one it's going to combine this two things. There's should also be a fragment on one of his older videos of him playing a early version of the game(if video itself survive channel "clean up" of older videos). In that older version core was simmilar at least at first glance, with a lot less polished graphics, but I can't say much about that version because only something like 15 seconds of the first night were shown while he was talking about game itself.
Ja też
Great video but there is some wrong things you said :
1) SCP 106 doesn't always send you to the pocket dimension but only have a chance to do so.
2) The mask is not SCP 035 but a replica, if you would wear the actual mask, you will be dead.
Important: The dev take 7 years to make the game because he had personal problem in his life.
Fun fact: SCP 049 (Plague doctor), kill you by touching you, so this is why the jumpscare is just him looking at you.
I’m pretty sure he said scp 35 is a replica when introducing it
@@plugshirt1762 In the game, it is mention but he just said "the mask of SCP 035".
@@Njajv ah my bad I read on screen when it said it was a replica and just processed it as him saying it was a replica because that made more sense
Nerd
This is really interesting and fitting for a FNAF fan game, but I can’t get enough over the Plague Doctor jumpscare, he’s literally giving a light skin stare.
With everything that happens, it seems more like an SCP fan game with FNAF aspects than just a FNAF fan game with SCP
You can also turn off the power completely when SCP-049 is in your office to make him go away. The game hints at this by telling you he has bad vision in the dark.
Dude, this game is soo good.. sadly its really hard, for me at least. Another fangame you need to cover its The TubbyLand Archives - ACT 1 , its soo well done
The breakers are a great way to make the later nights more challenging, but god damn if they don’t make me use every curse word known to mankind and every parallel universe.
I used to be really deep in the SCP rabbit hole. Although there have probably been at least 1000 SCPs since I last stopped reading regularly, projects like this make me really happy. It’s just so cool seeing so many iconic SCPs represented in one fan game, each with their own mechanics and personalities. It’s the same reason that I loved SCP: Containment Breach so much back in the day.
I also think it’s really great that projects like this can bring new people into the community, just like Containment Breach. The decision to include the descriptions of the SCPs was brilliant, and although I’m very well-aquatinted with the original stories for all of these characters (they’re all among the most iconic SCPs ever), seeing PlainTrace, somebody who doesn’t know so much about SCPs, reading them for the first time and reacting to them made me so happy.
I love this game. I’m glad it’s been brought to my attention, as I definitely want to play it for myself as soon as I can.
"SCP Endurance is a FNAF fan game"
Sentences of modernity nobody in the past will understand
i love this game soooo much, it deserves much more recognition
079 is one of my favourite scps one fun fact about it is that because of the ancient hardware it runs on it has very limited memory and has to regularly delete memories to make room for new ones which explains why it can enjoy a repetitive game like tic tac toe
i watched the creator of this fangame for years and years on youtube and im glad Eleven finally finished this masterpiece and that its getting noticed
I read somewhere that 049's jumpscare is just him leaning in because he isn't violent, his presence although it is menacing, it can be pacific as well
(Sorry, i kinda lost the touch in my English since it isn't my first language)
Yeah, he means well but he kills (on accident)
But his jumpscare in scp cb is scary
Lightskin stare
I am so overjoyed that this game stayed close to reality like SCB:CB rather than the high tech style that SCP:SL is known for. For this I am immensely grateful
it looks spectacular, and I really want to play it!! I hope everyone gets to at least HEAR about it!! It looks like it was made with so much love.
After 9 years in development, we hope its worth the wait.
SCP stands for Sniper Can't Play
Trust me
@@yazidefirenze ong bro
Nah its Society of Creepy Perverts. (Made by yours truly; Dr. Jack Bright. Also don’t attack me please-)
@@yazidefirenze I thought it stand for spider containment peni-
@@iWillSuckYourC0ckLilbro No, that's just Straya
I love watching PlainTrace while in class lmao
I feel like this was definitely worth the wait its a well put together unique game
I'd probably give it an 8/10 :D
The diatonic scale mentioned in 066's log is just a musical scale (think Do Re Mi). The letters are the notes (the specific example is all of the white keys on a piano).
I remember when people were makin fangames that evolved around Eleven. It was really fun to see him enjoy those fangames. Huge respect to this guy for his persistence on making this game
Love the blue key in the lore 11:41
You can basically use it to break into any room or area you want with the only downside that you have to make it through a potentially deadly forest.
I've always loved the idea of a threat who never goes away, they never regress, you can only delay them by watching them.
I love how accurate they kept it while also keeping it well balanced
Glad to see a Great fan game in the scp universe, I can tell the developers actually cared for the game and had passion for what they were making, big scp fan here and also awesome video!
The diatonic scale playing when you pull SCP 066’s strings basically means that you can pull its strings to play the SCP like a guitar
This is one of those fnaf fan games I had heard about and completely forgot until this video about it, but anyway the game itself finally after many years is really good while having very well made graphics,
Also as a side note the scps fit very nicely with the fnaf style as well since scps in general all have different behaviors, sizes, and ect so having unique mechanics for the ones in this game makes sense.
Thats so cute that you used eleven's music for background
I played the game at its release, because I've been following the creator on UA-cam for years now, and trust me, the game used to be so much more difficult. The jump from night 1 to night 2 was absolutely uncanny. But the game was really well-balanced and I never felt like it was unfair, just very jarring in difficulty from night 1 to 2. I also had a lot of fun figuring out what every SCP did and how to avoid it. The game was patched a day or two after release to make it easier and while it was probably a good call, I had a lot of fun when it was insanely difficult.
It is nice to see this fan game get the attention it deserves for being in development for 7 years.
Unless I missed something, feels like all the usual youtubers only did one video on this game, where they normally play it to the end, especially FusionZGamer where he did only one video on this game, wonder if they were waiting for an updates on the library so it tells about the mechanics of the entities (As I am sure its just copy and pasted from the website) or, just forgot about this fan game
I love the different SCP designs, it's really cool to see alternate interpretations of them
While I’m not deep into the scp lore, I grew up with SCP as a young child and with FNAF heading into my high school years. It brings me a lot of joy to see the two games combined into something really unique and exciting!
I love scps that take you to a different world, another favourite of mine is SCP-093, also known as Red Sea Object, it's basically a red disc with some weird engravings on it, when placed on a mirror it will turn the mirror into a portal and you can walk through the mirror to enter a different dimension, the dimensions are not a lot (I don't think) but they do change from person to person, I don't remember on what this depends tho lol, also if a camera is brought in the mirror, the screen will show everything but almost like a colored screen was put on the lense, and the color again changes depending on the person
I didn’t even know this crossover was a thing this is incredible i’ve been a fan of SCP for ages, SCP containment breach is really good too totally worth a try
This game is INSANE AND deserves the love
Eleven is my fav youtuber of all times, I watched him since I was around 12, it feels so good to see his hard work being noticed and apreciated by others. I'm so proud of him and I love to see him grow!
Wow, I didn't think I'd see a video about scp the endurance
The ramen in the bad ending looks pretty good though
its funny how most SCP's in this game are way more passive then their cannon and actual agressive behavior
Ah yes Larry and his “special place” good to see that they use the pocket dimension in a cool way
Could you imagine a game that uses SCP 3000 at full capacity
How cool/ terrifying would that be
Some corrections:
SCP 079 will not kill you (but will lead to your tragic death), he's just is want attention and will anooey you like jumpscares on cameras or closing and open8ng right doors if you ingnore him (or just shut down power). Also you need to balance lossses wins and draws
We have replica of SCP 035 cause real 035 would kill you if you wear him.
SCP 049 can be stopped even if he's in your office. You need to shut down power and wait.(also his jumpscare is as it is, cause on SCP wiki is that he mostly behave calmy)
Also fun fact SCP 860-2 (the thing in right doors) is actually a cat-like entity.
Genneraly good video.
10:07 btw thats just music theory mumbojumbo, basically it just plays one of those musical notes on that scale
Out of anything I never expected an SCP FNaF Fan Game, this looks really neat!
Something you forgot to mention was the different commands you can use in the computer. The most important one is “Vent”, this toggles the vent system so you don’t have to click the server room each time
For me SCP and FNAF mechanics are the perfect marriage and I liked that they weren't too faithful to the anomalies, a great game for me to do one with Trevor Henderson's universe that also fit.
Can’t wait for uhyea to capitalize on the views of this video then make his own vid covering it 😎
this game has such cool easter eggs too! like for an example he's hosted a series on his yt where he made soundtracks basically, and when you play the game theres a small chance to sometimes hear a fragment of it playing in the background
I never thought this would actually come out
Tip: When you fail to keep SCP-049 away from your office and he eventually gets in, you can quickly shut off the power by switching the lever before he jumpscares you. So if he is in the office, you don't need to give up yet.
Imagine if we get a sequel of sorts but with completely different SCPs
There are literal thousands of them, after all, even if not all of them are hostile
The thing I love about the mask is that it implies that 106 knows what 035 is, and doesn't want anything to do with it
Even better is that 106 is potentially smart enough to know that we aren't actually 035, he's just so off put by it that he leaves for a bit.
Eleven is one of my favorite youtubers of all time im really happy to see his work be noticed even by creators from other countries
My fear is that the world will never know what happened to the man who killed my son.
I only recently found your videos but they’re really good keep it up!
As a person who absolutely loves the scp stories and the gameplay of fnaf this was done wonderfully 😄
Wait it was actually 7 years?!?!?! I always thought it was 4
Dang I have respect for the creator for working on the project for 7 years, a lot of people would just quit after a couple years. But you can tell he's passionate and the game turned out so well!
I remeber when the dev of the game played a fnaf fan game that was made for him and later in the video he showed the progress of the game. I remeber the vent mechanic
You are talking about the game "Five Nights at Haters Prison" if I remember correctly!
@@PatTheFox Yes
For the night 6 true ending:
You gotta activate the middle (main) elevators for you to go up. But you can't just do that, because you need power. So you have to deactivaste other things, for example: the 049 elevators & some cameras
damn people are so underated you deserve millons
22:22 I was about to say there is no way the foundation going to leave a D class all by herself
lets go endurance review
In my opinion one of the best fangames of 2022 and atleast in top 15 of best of all time
I'll be honest, the fact that tic tac toe is in a fnaf game is wild, and the fact that it works well is even more so. massive props to the dev for thinking so far outside the norm for a fnaf fan game
24MIN VIDEO!? LETS FUCKING GOOOOOOO!
My Eleven senses were tingling, and i see they were correct, glad you enjoyed this, i really thought id never see it after Eleven played that one FNAF fangame
Why is the 6AM screen literally my alarm?
5:30
"yo where did he go!?"
(Turns around)
"Oh snap"
i don't know how familiar you are with scps but 049 causes cardiac arrest if he touches you thats why his jumpscare is not over the top.
when 096 looked at you, and the game continued with tense sounds/music in the background, that made my heartrate spike. I knew hat was coming, but not when. Definitely the most scary part of the game
Fun fact. Almost every password to pc are easter eggs (most of them make sense only in polish(
15:27 bro got that plague rizz 💀
It's cool you covered a game made by my favorite Polish UA-camr!
Looks like SCP game in FNAF form can work, but fnaf in SCP form (security breach) can't