My understanding was a combination of motion controls and a very handholding fi in the Wii version, with more emphasis on the strict linearity than the motion
@@senorsnipey1595 I think that’s fair, it does open up more later in the game, but this is where we start talking about weather or not the initial backlash was justified. There’s also a reason I specifically mentioned fi as one of the problems, with the exact wording of “strict linearity” being more of how people felt at the time.
@sonicfannin6701 I never felt that fi was too handholding, I mean you have to go out of your way to ask her for hints and most of the stuff she explains is just your basic objectives like the dowsing controls and the direction the dungeons are in, or explaining the lore behind characters like the dragons.
@bonkdonk297 his point is and it stands. She would come out for every new experience which made her really annoying. HD remaster fixed this and the game was so much better off because of it. I felt I was able to form a bond with her the second go round
@senorsnipey1595 oh, I mean I just didn't mind how she came to talk to you. Mostly she was saying interesting things, and I like her, so it was nice to see a zelda companion that had a lot to say
I only started hearing people claim we had "Zelda fatigue" with Skyward Sword in the past few years. At the time, the only complaints I saw were the motion controls, the linear design, and the excessive hand holding from Fi. I think this "Zelda fatigue" everyone is talking about is propaganda Nintendo put out to support their decisions to depart so greatly in BOTW. I was even more active in Nintendo internet forums then than I am now and I never saw anyone say this back then.
Yep no one used to talk about it , we got between worlds back then as well, i think in forums remember they talked more about wii u future games , or remasters from old ones .
I still can’t believe they threw away the tried, and true formula that was incredibly good for their specific niche instead to focus on 6 out of 10 open world games with a 3 out of 10 in story.
@@RennHans I wouldn't rate them 6/10 (7/10 at least), but you're right that the story lacks the luster its previous games had. I also miss the old style of dungeons and upgrades.
@@BKScience812 Oh no I’m not calling the game itself is six out of 10 I’m rating how good it did the open world aspect, which was slightly above average when it comes open world games.
I always feel like the weird one because I loved both Twilight Princess and Skyward Sword on launch. Sure they're far from perfect but they were fun. Tha sand ship is still one of my favorite dungeons in any zelda, just wish the boss was a bit better.
Twilight Princess is a good game, maybe the best 3d Zelda between OoT and BotW eras. Skyward Sword... it was objectively bad in some relations and objectively good at others. The big factor in all the hate is this game is quite late and it has so much of redundancy. Stealth sequences with sight zones that you have to avoid? Really, this annoying trying your patience and encouraging many tries mechanic? Or the commentaries of Fi that are not needed. Or the block puzzles, damn, that was still there starting from OoT. It had some beautiful locations and a lot of content, but still it was controversial
Skyward sword had an amazing ambiance. The different zones still warm my heart now. I spent so much time when i was younger just walking in the forrest and messing around. Same goes for the sky. The music also played a big part in that. I could hear the skyloft theme anywhere and just stop everything i'm doing to relive some memories in my head. Gosh that game was great
Same, here. Back in the day, the motion controls were the primary complaint. But I had no issue with it. Yet I definitely agree about the hand-holding. Highly obnoxious.
Some of it is genuinely dumb like reminding you what items are which and letting you know when your battery is low, but I see it as great for fans that needed it. Some people are extremely stupid, especially kids. Testing shows that the yellow paint modern games use to tell players where to go is genuinely needed for a fairly large portion of players
@@Simply_better22343 Some people were children back when Super Mario or the original Zelda released. Metroid, etc. They didn't necessarily need the GTA way-point HUD.
@@laynekowal2906If they were tired of it, no one mentioned it. The only complaints, at the time, were motion controls and Fi. I say this as an avid video game review enthusiast of over ten years when SS was first released.
@@Icemario87 “avid video game review thenusiast🤓” man just let it go, skyward swords MAIN complaints were it’s motion controls and linearity, but the classic Zelda formula was playing itself out and that was more then evident
There’s another reason: The world simply isn’t as connected as previous games. There is a definitive beginning and end point in each region in comparison to the previous Zelda games that had a more connected world… including a world that actually connected each region
@@pustulioyo It's not on the same level. Regions in Skyward Sword almost feel like 3D Mario levels (not the dungeons, the regions that lead to the dungeon). They don't feel like actual places people live in, but like puzzles set up for the player and the player only.
Yeah I feel you if I remember correctly you couldn't freely go from one place to another you had to go back to the cloud realm and then fly down a specific hole in the clouds?
@@pustulioyo not really. In WW, you could literally sail from island to island and you were able to properly explore each area. For inhabitable islands, it didn’t feel like a long hallway either, you were just able to explore and enjoy the area. The great sea for all intents and purposes is just another Hyrule field similar to OOT and TP.
@@lonestarr1490 yeah thats the point??? it was meant to be uninhabited and no humans descended for ages, it heightens the sense of exploration as its a dangerous/forgotten land. honestly its way better than what TP and OoT did with hyrule field being an empty lot with stuff connected, WW did it well because the sailing is awesome and MM did the opposite with the big town in the middle and the open section around it with branching paths (which is more like 3D mario imo)
No, because motion controls are stupid. The Wii was a joke. It was made for nursing homes and daycare centers. Not serious gaming. It was a step back from a fantastic controller on the GameCube.
Skyward Sword actually laid the groundwork for alot of BotW's systems, but the motion control was inconsistent and you had to recalibrate constantly. FI was annoying as heck, and when you picked up an item, you'd have to read it... every damn time!!!!
I agree with fi, worst helper character by far. But I never had an issue with the motion controls. The motion sword was the best combat the series had up to that point. And if botw had motion controlled sword along with its other systems, it could have been even better.
Bro this. I hated this game for the imprisoned and the stupid tears collecting shiz. The game felt fine in general outside of that but I feel like they didn't explore as much with sky islands as they should've
@leonkennedy3398 they're a bit weird to get used to at first, but after the first 30 minutes or an hour and a half, I got used to em, and they're really fun, and creative. I'm only talking about the normal controller, I didn't try motion controls. Edit: also you can skip cutscenes now.
I played it up to the Gerudo. By then I was tired of the sword fights. I know they were trying to make it more 'realistic' but it became such a hassle to push the analog stick in the right direction fast enough to make your swing connect. Then the alternate world with the sentries hunting you down. It was worse than collecting the tears in TP. Add those constant struggles ontop of lack luster quests and Fi constantly trying to become the new Navi and burn out happens very fast. I loved the characters, story, and boss fights but tbh I could play OoT and relive the same thrill without half the struggle. Also water temple usually is the hardest/coolest bosses until SS where it was obviously half effort.
There is an enormous difference between you, the player, actively CHOOSING to explore previous areas with new equipment, and the game FORCING you to explore to proceed.
i love how expressive link is in skyward sword especially when he started crying when zelda sacrificed herself… it just made it even more sad in every other game link is always just 😐
Except for reason #1 I think this is pretty off. I don’t think fans were fatigued (there was a very long time between new Zelda games), in fact we couldn’t wait for a new one, but this one was so linear and didn’t have any of the interesting puzzle solving mechanics that Zelda was always known for. The temples are super straightforward and there is very little depth to the game compared to previous installments.
I'll be the bigger man and tell the truth. People hated Skywars sword because it literally devoured the entire battery of the controller in an hour. Anyone who had more time to play now couldn't play any other game because they had to recharge their controller. Honestly, I hate wireless controllers. Yes you no longer cause accidents without the wire in the way, but you no longer play either because you have to constantly recharge the damned thing
@@bloody4558 damn, you're right. I secretly didn't like it because of that battery issue but I stated all of those reasons above because I was not a big enough man to tell the truth... Glad someone courageous enough came around thank you so much! What would we do without you!!!
its hilarious in retrospect because everyone wants the new zeldas to be insanely linear again. honestly, as good as the zelda games before SS are, their linearity felt off and artificial, like you have huge empty spots between each linear or populated segment, while SS made it populated the whole way thru and botw did the opposite by spreading it out, but making every nook and cranny interesting. 2 extremes that succeeded over the previous games. for the mechanics yeah you got a point lol, just saying about the linearity, SS, botw and totk perfected it imo
@@bloody4558 What cheap batteries were you using? I have played Skyward Sword from beginning to end multiple times on the Wii and had to replace the batteries at worst twice throughout the whole thirty-ish hour game.
I know, I'm currently at the demise fight and realised that what the zelda puppet in TOTK says in the Hyrule castle sanctum and what Demis says before you fight him are the same thing. They both basically say this place will be your grave. Also, I LOVE Girahim as a villain. He's like the opposite of Fi. I love this game and had a Wii when I was younger.
for me Skyward sword is on par with ocarina of time and Majora's mask. Only thing it needed was more scary boss fights and open world exploration. BOTW and TOTK are missing what makes a zelda game for me. While it has amazing gameplay, exploration it's missing emotion and the Zelda/Japanese feel miyamoto managed to capture
@@nigelinooooI agree, but I also highly rate The Wind Waker and TP for the combat. Which means SS was even better combat, for me. So between Story (OoT & MM) and combat/traversal (TWW/TP); Skyward sword felt like the total package. Minus Fi.
The land world was so lineal before getting into the dungeons, and a lot of the quests were "go down to the land world to bring me this and get up to skyloft again"
I hated the backtracking that happened constantly in SS. It felt very weak and inconsistent, and just made for a very overly-linear experience in my opinion.
This was my problem. Liked the motion controls, liked the story and characters, loved the dungeons, but I've still never replayed it because of the backtracking. Those parts are so genuinely awful.
@@LunamrathPagreed if the world was a bit more open but kept the ambiance and world building. I would enjoy it a lot more. I still have it as my top 5 zelda games. Some things are … *sigh* dont want to do it again
I feel like Skyward Sword is the Metroid Fusion of the Zelda games. It’s more linear than the previous games, and involves more forced backtracking, which can get grating get at times, but I think it generally works a hell of a lot better for Zelda than it does for Metroid.
@@linkofvev truuuu he does come off visually as the Linkiest link haha Still though, that slackjawed simpleton look they gave him in SS is quite unfortunate lol
Yeah I feel like TP Link was the better link as well But I loved the general atmosphere of TP I also don't like how SS Link looks like he would work in a Playdough commercial if he didn't have to save the world I found him pretty boring too and the world was pretty bland
@@theresagrawe7053 lol dude I got so confused reading this notification My home wifi uses a TP Link router, I thought you were making a joke about the brand name having Link in it or something, took me a second to clock “twilight princess Link” lmfao 🤦♂️ Agreed tho TP is so dark and atmospheric, striking a great balance between realism and dystopian fairytale. Hey if you haven’t seen “Every Zelda is the Darkest Zelda” by Jacob Geller, you’d be in for a treat. Just to entice you a little, he starts out with none other than TP.
People call Fi annoying, but I can't get over how good some of her deadpan humor was, and the fact that she has an arc as her personality loosens up over time Fun game! Great story! You would definitely have to pay me by the hour to finish it, god I hate dungeons
I'm mad people pronounce it Fee when clearly Fye makes more sense, in WW she gifts Fire and Ice arrows, both that make the I sound, or is it Feer and Eece all along?
@@toadynamite8141 Ngl I do “fee” just cause I like how it sounds better Like I get ur reasoning but ur examples don’t really make sense considering the inconsistency of English though.
Considering Fi was following up Midna, it was already going to be an uphill battle. I feel like more could've been done with Fi as she doesn't seem to interact with Link nearly as much as Midna did.
I liked her too! I felt like she was an interesting speech to text navigator. As link was unfamiliar with the world, she helped out. I wasnt bothered by her at all.
1. The game was incredibly restrictive in exploration with an empty sky among that. 2. The game starts off with a great story, but fails to build your connection or care for characters so when major moments happen, you want to feel something, but don’t. 3. When motion controls worked they were a lot of fun, but I remember losing to demise so many times because my Wii wouldn’t recognize I was pointing my Wii mote as straight up to the sky as humanly possible.
@@brandonroy7554 Not pain, no. But I have this weird thing where my collar bone makes a cracking sound every time I rotate my shoulder (like, really, every single time). I don't think it's supposed to do that and I'm not sure when exactly it started. So I can't be certain it stems from SS, but I can't rule it out either.
Audience: "we disliked the way Navi would interject all the time to hand hold when we played Ocarina of Time." Nintendo: "we heard you liked the way Navi would interject all the time, so we added a character that interjects even more!"
@@masahirosakurai3733what’s it like living with terminal brain worms? Do you actually feel them squirming around in there or have they consumed too many neurons?
Most of the complaints about the motion controls back in the day came from people who didn't realize that they could play the game sitting down and RECenter their sword
Skyward sword is my favorite in the series, to me it’s the most modern version of ocarina of time we have and I’m all for it, the soundtrack, the gameplay, the visuals, easily my favorite but I haven’t played wind waker yet so it could change
@@cherries1951 oh I WANT to play wind waker dude trust me, I just don’t have a Wii U and kinda don’t wanna buy it for GameCube cause it’s super expensive
@@sws212 eh, the repeated boss thing doesn’t really bother me since there’s so much to do before you fight the boss again and even then the boss is a bit different. Not really sure what you mean by babysitting tho
When I used motion controls to lift the sword in SS, it felt so genuinely epic to do the motions, and it caught me off guard so much I just held the Wii remote up for a solid extra 15 seconds waiting for something to happen and just soaking in the moment, not realizing I could bring it back down to move on with the scene
The only calibration issue I ever had was the bow mini-game with Fledge otherwise this game had one of the best stories, best soundtracks, and best dungeons. Underrated af
My friend once asked me how many times you revisit the same areas and i had to agree. You revisit faron twice, go through the skyview temple twice, have to navigate Elden Mountain three times
No. Maybe these were YOUR problems, but this is NOT the consensus from people who actually hate the game. Traditional Zelda fatigue? Couldn't be farther from the truth. The game didn't double-down on anything, it rejected the core fundamental of exploration and discovery and replaced it with an ultra-linear game structure. People hated it because it REJECTED tradition in an insultingly patronizing way. The opposite of what you claim. Also, the padding wasn't a late-game problem. The padding existed in the form of endless repeating unskippable dialogue, throughout the entirety of the game
I think it’s kinda funny that the second to last traditional Zelda game is so universally hated and that the last traditional zelda game is a cult classic. I played through Skyward Sword once and enjoyed it, but it is definitely not my favorite. I think it just feels a bit slow, but it’s definitely not a bad game. I do think it gets way more hate than it deserves.
One reason for me was the restrictives areas we visit. I mean, after twilight princess and ideas such as a coloseum in the desert, temple of time, a manor in the snow, a castle floating in the sky, realm of twilight. It give a new aspect and originality to traditional locations such as gorons or zora. And skyward sword came with 3 areas, great temples and ideas, but, classic areas. Forest mountain desert. And we get 2 fire temple. But the number 1 reason is Fay. I’m joking but the whole game act like you were a 3 yo child and give you big hint on anything, and Fay was always spoiling mechanics I wanted to discover, and the fact that she was kind of a robotic in her speech didn’t help
I remember enjoying skyward sword on the Wii. I’m actually considering getting the remaster on the switch. I’ve been on a Zelda binge lately. I recently finished tears of the kingdom and now playing through Link to the past. I seriously hope they never stop making Zelda games.
Yea I loved this game and got the remastered edition on switch. I really love the look and feel of the game and really wish we could have more adventures and expansions in the world
The problem I take with #2 defense is that there's a difference between "You have all of your tools, you can go fight the final boss *or* you can explore for extras," and "You have all of your tools, but you need to put together a key that's been split into pieces in order to access the final boss." The problem is the same in the Metroid Prime series, every single one of them slams the brakes right before the end to tell you that you *didn't* collect all of these items that you *couldn't* collect until you unlocked everything else first.
Not true. Most Chozo Artifacts were collectible by the first time you were in the area (with a few exceptions). If you were thorough, you’d have to backtrack to pick up maybe three of them total.
My only problem was the color choices for skin color for example i do not think the color they chose for links lips really went with the color for the rest of his face.... made him look more like a wax figure than anything else.
Didn't mind it. This might sound contradictory, but the open world kills it for me and my ADHD mind that survived being turned into a maraca. Linear means that even if there are hundreds of different ways to do the next thing, you have a next task. The open world is nice to a point. Imagine an OoT where you could pick which area you went to first. The open world gives me choice paralysis and I am not nearly creative enough to play with all the building blocks they gave me in ToTK, so I mostly just do my best to ignore them. Shrines, where it gives you the building blocks, and you just have to figure out how to use them are nice because they are self-contained, but it feels like stepping on legos for me in the open world so I try to ignore the piles. Yes, I know I'm on a very small island with a tiny population, but I have made my point.
The motion controls were the main issue in my experience. I don't know if it was an issue of the controller i used specifically but they were often unreliable and it made the overall experience very frustrating. Aside from that I don't think it's a bad game overall, but standards for Zelda games are very high and it doesn't seem to live up to the rest of the franchise
Yeah, it's over-hated. I think the only thing I agree with is there are too many fights with the Imprisoned. Though it's nice to know the big bad isn't just some scary highlighted text and a goalpost with hands.
I’m a life long Zelda fan. In hindsight I actually think it’s amazing and right up there with the rest. And when you set up the Wii and had space to play the motion sword fighting was amazing
Some people just prefer gameplay over story. Which is fair; it is a video game - it should be fun to play But said people aren't into more story-driven games; they would rather watch a movie At the very least, I think we can all agree that the Kiwis are adorable
What is always strange to me is the fact that I feel like Iam one of the few people who basically have 0 issue with the motion controls. Sometimes you had to recalibrate but I don’t remember once getting frustrated with it on the wii or switch. I’ve played through it on the wii multiple times.
My own observation within the fandom was this: *Skyward Sword drops* Haters: Eww, another samey Zelda, we want something different! *Breath of the Wild drops and is completely different* Haters: EWW, WE WANT THE OLD ZELDA! Edit: Yes, Breath of the Wild was widely loved, but I lost count of the amount of Zelda fans I saw complaining about the new formula
I was definitely *not* one who complained about the "samey Zelda" when Skyward Sword dropped. My only issue was that they didn't continue in the design of Twilight Princess, which is, to this day, my favourite Zelda game - story- and lookwise. I was, however, definitely one who complained about the new Zelda games, wishing old Zelda back 🙃
I love that game and it will forever be my number one zelda game for the exact reason you stated. The motion control was literally you swinging the sword. But also I really liked the music, as well as flying in the sky with the birds. It was so lovely
I disliked Skyward Sword because: None of the puzzles felt genuine, instead it was busy work. What did you accomplish? Nothing. What did you outsmart? Nothing. What bosses do you still remember? For me the brass golem, and that fire Mike Wazowski. Nothing else. Ghirahim was a cool concept, but just like Fi was designed as and acted like anime tropes. What was he really like beyond high school cringe moments? Compared to any other companion Link has had, even Navi, the sword siblings are boring and basic despite the outlandish outfits and moments, because we'd seen them as filler in every anime ever. The repeated fights. The imprisoned was boring the first time, why'd we have to fight it again and again without adding much to each iteration? Busy work, not a grand accomplishment that changed things. The story was flat. Other Zelda titles you discover what's going on through the game, who you meet, and piece together how to get to the dungeon with a solid goal in mind and how it will make life better. Skyward Sword is all about you fulfilling some prophecy or something. You learn the story and legend in the tutorial area. You don't discover anything, it's all handed to you. Link is the antagonist. He doesn't help anyone in that game! Your interactions with NPCs don't add anything to the story. Who is memorable? Groose, the bully trope? Motion controls, battery life, no alt options. My least favorite Zelda games are ones where you repeat things without a goal... like Spirit Tracks and Phantom Hourglass. There's no overarching urgency or reason to be invested when Zelda/ Tetra are fine despite being cursed, and the people you meet and side quests are less about getting stronger and more about padding. It takes from the immersion when you don't have a goal or characters you want to interact with. OoT we had Shiek that we could count on to show up, and the rule of cool led to mystery... and the songs were useful rather than disposable items you used once for a boss fight or clearly telegraphed (cough TP's beyblade cough). MM was the moon always looming, always, with the themes of time and managing events leading to planning sessions and total immersion. WW always had one goal after another, there was always something imperarive to do that the KoRL's reminded you of without insults (looking at you Elzo). Midna's existence was a reminder of the twilight, even when most of it was cleared from the map. And the early 2D titles? The question was, "Oooo, new toy, what if I try it like this, what happens?" New items meant new urgency, having to think and immerse to make it to the next section. Skyward Sword lacked all of that. Fi had no urgency. Zelda? The chick that pushed you off into the sky, more concerned with cosplaying the Pokémon 2000 ritual than thinking with you? The entire game felt like busy work. All of it. Nothing was fun. Bright colors, some designs, the motion controls, they were all gimmicks, but nothing of substance. Nothing was learned or gained in SS, unless it was your first Zelda. Everything else required some intelligence to succeed... not the hand holding game where Link is the antagonist saving a spoiled brat sibling dynamic.
It just took a minute to figure out how to use the controls, and the controller add on made it much better. I loved this game. Though I could never 100% it. I was missing 1 heart from that skydiving mini game.
Skill issue? dude shiet is easy af. For me it more like, the motion controls made the game to be alwas a 1v1 fights... which they werent only easy but boring.
1. The imprisoned 2. That fucking water level with fish 3. The level where you have to climb the mountain to get the water in order to put out the fire
That's nice. I've played and own every single Zelda game, so I count myself as an expert too, and it ranks consistently in my worst 3 games just under Adventure of Link.
The switch version is better for motion controls in my opinion, I already really loved the game, mostly for its story (it's my second favorite), I never really understood the overhate for it, but I'm glad someone else out there appreciates it!
My complaint always was, that they promised to combine all timelines. The execution of "its the beginning of the story lol" and a few cameos wasnt enough for my teenage me back then.
I literally got stuck on the first temple because of the motion controls and the eye things. I went all the way back to sky loft, saw the hint, realized I was trying the right thing, then realized the motion controls weren’t registering what I was doing correctly. So, I got upset, which made it even more confused when I kept trying, until I gave up for a while because it wasn’t working even after resetting the motion controls. I hop back on the next day, it works first try, I scream: “ARE YOU KIDDING ME?!” I had fun up until and after that point, but I will ALWAYS remember that moment.
It’s genuinely my favourite Zelda, I never had any issues with motion controls on the Wii or the switch and I loved them. It was so fun and felt so immersive to me. The music in this game is second to none either! I also love the story, art style and every single character in this game.
This game helped me figure out I motor control issues lmao. I was physically unable of doing certain tasks with the beetle because i couldn’t get my wrist to execute it properly lol
Became a Zelda fan around the time where a link between worlds was released. So i kinda never hated it. Also i grew up with the wii so it was the best controls for a Wii game imo
Controversial opinion but I honestly prefer the main story from Skyward Sword than BOTW, also the last boss fight is so much cooler it doesn’t even compare
My main complain with the game is the continuous, unavoidable, completely unnecessary handholding. Fi always comes out and removes all the magic of discovery and exploration by explaining every single little thing to the player. To me it kills all the immersion and the fun.
my all time favorite is OOT then MM then TP, so i really appreciated the tropes!! in fact i didnt care for BOTW because it deviated too much. It was too much like a Nintendo Skyrim. Plus OOT, MM, and TP music and sounds were the best. I feel like TOTK at least tried to reincorporate the ambiance
Nah, its more than that. 1) It held your hand so much, it felt like you were on rails more than exploring yourself which led to 2) It felt more linear than any previous game. The "big open sky" had a handful of things to do, and you couldn't just drop anywhere onto the surface. It made the world feel disconnected in a way WW hadn't. Plus, flying just wasn't fun. Just keep flicking your wrist and go in a straight line... 3) The story was my least favorite. I know a lot of people liked it, but Impa actively pissed me off, and boy did even more time travel upset me because 4) This was supposed to be the first zelda. Yet there's still thousands of years of history, decaying temples, dried seas? Sure there should be some stuff, but it felt like a cop out. 5) Underwhelming bosses. There are some gems, but they are far outweighed. 6) Tidious backtracking, slow sections, and the stamina wheel was new and not balanced right. Overall the game felt like it dragged on. Fo did not help woth how much she actively interrupted. At least Navi could be ignored until you actually needed guidance. 7) The places just weren't interesting. Its the same Forest, Volcano, Desert, sea, sky island. We just had that in Twilight Princess. The changing from desert to sea was about the most interesting location. There's just... a lot of things going against skyward sword. Its a shame too, cause its the only one where Zelda and Link were actually close. But they could have done so much better.
Having to fight the imprisoned THREE TIMES is stressful and scary especially in the last one where he flies up and starts coming towards the temple and you have to HELP GROOSE WITH HIS OWN MACHINE and then when you miss (don’t lie everybody missed the first shot😅) you have to get back up to groose and do it again
My list is a little different. 1. There are no other towns, you have to go back to the same town every time the story calls for it. And you have to fly all the way back, no quick travel. 2. It's really empty, that had been the most empty game until " breath of the wild", BORING! 3. the flying was anticlimactic, I really didn't feel like I had accomplished anything by reaching that part of the story. And it was annoying to have to travel that way. It was a dull Zelda version of the GTA mechanic. But Echoes of wisdom will wash that bad taste off my tongue.
I loooooved Twilight Princess, especially its look/design. So I was never able to warm up to the look/design of Skyward Sword. I know it's a bias holding me back, but when I played that game, all I could think about was how much better TP looked 😭 I was so unhappy with how they changed Zelda's look. The story isn't too bad, but I also prefer TP story.
I didn't mind the motion controls. The only complaints I had were that you had to fight the imprisoned three times and I hated having to collect all the materials to upgrade your items.
Being left-handed, and Link being left-handed, and Nintendo stating in an interview there will be a left-handed mode, buying it, then finding out there is no left-handed mode, and then the motion controls sucking because you could easily input the wrong action (slash versus movement), made the whole affair terrible.
You know what's funny? The motion controls for the switch do WORSE than my Wiimote. I'm constantly needing to recenter the joycons, but i rarely needed to recenter the Wiimote. Also, my Wiimotes have NEVER drifted, and I've played more Wii than any system I own.
I had a dream the other night where I was starting a new playthrough of Skyward Sword and was immediately filled with a sense of dread when I realized that meant I would have to do the Imprisoned fights again. That and the silent realm are probably the only 2 things turning me off from wanting to play the game again
I did find during the game that sunlight or too much light between the sensors messes the motion controls up horribly, but the only forum with an explanation at the time had people lambasting, calling them a liar and telling them to just get good at the game. Ducktaped the wiimote sensor & played at night to learn the guy was completely right. Fans on both sides at the time of release were nuts.
My understanding was a combination of motion controls and a very handholding fi in the Wii version, with more emphasis on the strict linearity than the motion
It was linear but not as much as some people think. It felt like a cross between Zelda and Metroid Prime in terms of level layout and traversal
@@senorsnipey1595 I think that’s fair, it does open up more later in the game, but this is where we start talking about weather or not the initial backlash was justified.
There’s also a reason I specifically mentioned fi as one of the problems, with the exact wording of “strict linearity” being more of how people felt at the time.
@sonicfannin6701 I never felt that fi was too handholding, I mean you have to go out of your way to ask her for hints and most of the stuff she explains is just your basic objectives like the dowsing controls and the direction the dungeons are in, or explaining the lore behind characters like the dragons.
@bonkdonk297 his point is and it stands. She would come out for every new experience which made her really annoying. HD remaster fixed this and the game was so much better off because of it. I felt I was able to form a bond with her the second go round
@senorsnipey1595 oh, I mean I just didn't mind how she came to talk to you. Mostly she was saying interesting things, and I like her, so it was nice to see a zelda companion that had a lot to say
I only started hearing people claim we had "Zelda fatigue" with Skyward Sword in the past few years. At the time, the only complaints I saw were the motion controls, the linear design, and the excessive hand holding from Fi. I think this "Zelda fatigue" everyone is talking about is propaganda Nintendo put out to support their decisions to depart so greatly in BOTW. I was even more active in Nintendo internet forums then than I am now and I never saw anyone say this back then.
This!! Same things I heard. Not sure about propoganda bit.
Yep no one used to talk about it , we got between worlds back then as well, i think in forums remember they talked more about wii u future games , or remasters from old ones .
I still can’t believe they threw away the tried, and true formula that was incredibly good for their specific niche instead to focus on 6 out of 10 open world games with a 3 out of 10 in story.
@@RennHans I wouldn't rate them 6/10 (7/10 at least), but you're right that the story lacks the luster its previous games had. I also miss the old style of dungeons and upgrades.
@@BKScience812 Oh no I’m not calling the game itself is six out of 10 I’m rating how good it did the open world aspect, which was slightly above average when it comes open world games.
I always feel like the weird one because I loved both Twilight Princess and Skyward Sword on launch. Sure they're far from perfect but they were fun.
Tha sand ship is still one of my favorite dungeons in any zelda, just wish the boss was a bit better.
Twilight Princess is a good game, maybe the best 3d Zelda between OoT and BotW eras. Skyward Sword... it was objectively bad in some relations and objectively good at others. The big factor in all the hate is this game is quite late and it has so much of redundancy. Stealth sequences with sight zones that you have to avoid? Really, this annoying trying your patience and encouraging many tries mechanic? Or the commentaries of Fi that are not needed. Or the block puzzles, damn, that was still there starting from OoT. It had some beautiful locations and a lot of content, but still it was controversial
Twilight Princess is great though…
@@cw5948agreed, twilight princess is my favourite!
Loved both games. They introduced me to the series... Somehow.
Congrats. Those are the two best games
Skyward sword had an amazing ambiance. The different zones still warm my heart now. I spent so much time when i was younger just walking in the forrest and messing around. Same goes for the sky. The music also played a big part in that. I could hear the skyloft theme anywhere and just stop everything i'm doing to relive some memories in my head. Gosh that game was great
The hand holding. The motion controls aren’t even a problem. But the DAMN hand holding kills the joy.
Yeah that’s fair. The HD version helped with that a LOT
Same, here. Back in the day, the motion controls were the primary complaint. But I had no issue with it. Yet I definitely agree about the hand-holding. Highly obnoxious.
Some of it is genuinely dumb like reminding you what items are which and letting you know when your battery is low, but I see it as great for fans that needed it. Some people are extremely stupid, especially kids. Testing shows that the yellow paint modern games use to tell players where to go is genuinely needed for a fairly large portion of players
@@Simply_better22343 Some people were children back when Super Mario or the original Zelda released. Metroid, etc. They didn't necessarily need the GTA way-point HUD.
I never have a problem with that
I don't think anyone got tired of the classi Zelda formula except nintendo. They tend to fix what ain't broke a lot
No people were def tired of it lol
@@laynekowal2906 Either esy no matter what they do, Zelda games are always 10/10 so no complaints here
@@laynekowal2906If they were tired of it, no one mentioned it. The only complaints, at the time, were motion controls and Fi. I say this as an avid video game review enthusiast of over ten years when SS was first released.
@@laynekowal2906 You asked all the Zelda fans?
@@Icemario87 “avid video game review thenusiast🤓” man just let it go, skyward swords MAIN complaints were it’s motion controls and linearity, but the classic Zelda formula was playing itself out and that was more then evident
#1 reason was the numerous fights with the imprisoned
Yep definitely that
Omg yes
Absolutely
That 💯% should have been a one time encounter midway through the game just to remind you of the threat that's below.
I actually liked those fights, they added something each time.
There’s another reason:
The world simply isn’t as connected as previous games. There is a definitive beginning and end point in each region in comparison to the previous Zelda games that had a more connected world… including a world that actually connected each region
The Wind Waker is also like Skyward Sword in that regard, but nobody criticizes the Wind Waker for it, just saying.
@@pustulioyo It's not on the same level. Regions in Skyward Sword almost feel like 3D Mario levels (not the dungeons, the regions that lead to the dungeon). They don't feel like actual places people live in, but like puzzles set up for the player and the player only.
Yeah I feel you if I remember correctly you couldn't freely go from one place to another you had to go back to the cloud realm and then fly down a specific hole in the clouds?
@@pustulioyo not really. In WW, you could literally sail from island to island and you were able to properly explore each area. For inhabitable islands, it didn’t feel like a long hallway either, you were just able to explore and enjoy the area. The great sea for all intents and purposes is just another Hyrule field similar to OOT and TP.
@@lonestarr1490 yeah thats the point??? it was meant to be uninhabited and no humans descended for ages, it heightens the sense of exploration as its a dangerous/forgotten land. honestly its way better than what TP and OoT did with hyrule field being an empty lot with stuff connected, WW did it well because the sailing is awesome and MM did the opposite with the big town in the middle and the open section around it with branching paths (which is more like 3D mario imo)
I never had problems with the motion controls. Most people have problems bc they only use their wrist to swing
It's more things like flying the Lofftwing and Swimming. Things that really didn't need motion controls and just felt clunky as a result.
No, because motion controls are stupid. The Wii was a joke. It was made for nursing homes and daycare centers. Not serious gaming. It was a step back from a fantastic controller on the GameCube.
@groom_of_the_stool1 wtf man, I can literally swing a sword while playing as a swordsman, it's cool.
@@АлексейКазаков-и5ц The swordplay in Zelda 2 is 10x better and was simplistic.
@@groom_of_the_stools or you’re just bitter and boring. 🥱
the ob la di ob la da muzak in the background is driving me insane.
who plays that version?
Oh bla di oh bla da life goes on yeah!😁
Skyward Sword actually laid the groundwork for alot of BotW's systems, but the motion control was inconsistent and you had to recalibrate constantly. FI was annoying as heck, and when you picked up an item, you'd have to read it... every damn time!!!!
Yeah that was whack, thank god they fixed it in the hd port.
Not every time but every time you logged onto the game
I agree with fi, worst helper character by far. But I never had an issue with the motion controls. The motion sword was the best combat the series had up to that point. And if botw had motion controlled sword along with its other systems, it could have been even better.
@@J0J0Jetz Except with the Gratitude Crystals.
@@ShadowWizard224 What about with the Wii Motion Plus?
The Imprisoned... That's it 😂
Endlessly annoying, especially during the boss rush to obtain the Hylian shield.
I liked The Imprisoned. My first time fighting him for the third time was one of the most memorable moments I’ve ever had in a video game.
Omg yes!!!
Was that the big ass avocado with teeth legs and a stake in its head
Bro this. I hated this game for the imprisoned and the stupid tears collecting shiz. The game felt fine in general outside of that but I feel like they didn't explore as much with sky islands as they should've
I'm glad it got remastered for the switch.
I bought it, I played it, and I loved it.
Same! I'm on my second playthrough because it's so good!
How are the controls for the remaster for the switch?
@leonkennedy3398 they're a bit weird to get used to at first, but after the first 30 minutes or an hour and a half, I got used to em, and they're really fun, and creative.
I'm only talking about the normal controller, I didn't try motion controls.
Edit: also you can skip cutscenes now.
@@leonkennedy3398the joycon is really easy to use with motion controls, and you can also play without motion controls which is even easier imo
I played it up to the Gerudo. By then I was tired of the sword fights. I know they were trying to make it more 'realistic' but it became such a hassle to push the analog stick in the right direction fast enough to make your swing connect. Then the alternate world with the sentries hunting you down. It was worse than collecting the tears in TP.
Add those constant struggles ontop of lack luster quests and Fi constantly trying to become the new Navi and burn out happens very fast. I loved the characters, story, and boss fights but tbh I could play OoT and relive the same thrill without half the struggle. Also water temple usually is the hardest/coolest bosses until SS where it was obviously half effort.
There is an enormous difference between you, the player, actively CHOOSING to explore previous areas with new equipment, and the game FORCING you to explore to proceed.
i love how expressive link is in skyward sword especially when he started crying when zelda sacrificed herself… it just made it even more sad in every other game link is always just 😐
Except for reason #1 I think this is pretty off. I don’t think fans were fatigued (there was a very long time between new Zelda games), in fact we couldn’t wait for a new one, but this one was so linear and didn’t have any of the interesting puzzle solving mechanics that Zelda was always known for. The temples are super straightforward and there is very little depth to the game compared to previous installments.
I'll be the bigger man and tell the truth.
People hated Skywars sword because it literally devoured the entire battery of the controller in an hour. Anyone who had more time to play now couldn't play any other game because they had to recharge their controller.
Honestly, I hate wireless controllers. Yes you no longer cause accidents without the wire in the way, but you no longer play either because you have to constantly recharge the damned thing
@@bloody4558 damn, you're right. I secretly didn't like it because of that battery issue but I stated all of those reasons above because I was not a big enough man to tell the truth... Glad someone courageous enough came around thank you so much! What would we do without you!!!
@@bloody4558 Recharge? Wii controllers still had batteries. I had to replace them once playing the entire game.
its hilarious in retrospect because everyone wants the new zeldas to be insanely linear again. honestly, as good as the zelda games before SS are, their linearity felt off and artificial, like you have huge empty spots between each linear or populated segment, while SS made it populated the whole way thru and botw did the opposite by spreading it out, but making every nook and cranny interesting. 2 extremes that succeeded over the previous games. for the mechanics yeah you got a point lol, just saying about the linearity, SS, botw and totk perfected it imo
@@bloody4558 What cheap batteries were you using? I have played Skyward Sword from beginning to end multiple times on the Wii and had to replace the batteries at worst twice throughout the whole thirty-ish hour game.
Skyward Sword is fantastic!
Oh, nice seeing you here.
I know, I'm currently at the demise fight and realised that what the zelda puppet in TOTK says in the Hyrule castle sanctum and what Demis says before you fight him are the same thing. They both basically say this place will be your grave. Also, I LOVE Girahim as a villain. He's like the opposite of Fi. I love this game and had a Wii when I was younger.
for me Skyward sword is on par with ocarina of time and Majora's mask. Only thing it needed was more scary boss fights and open world exploration. BOTW and TOTK are missing what makes a zelda game for me. While it has amazing gameplay, exploration it's missing emotion and the Zelda/Japanese feel miyamoto managed to capture
@@nigelinooooI agree, but I also highly rate The Wind Waker and TP for the combat. Which means SS was even better combat, for me. So between Story (OoT & MM) and combat/traversal (TWW/TP); Skyward sword felt like the total package. Minus Fi.
Nope. Not a single challenging puzzle in this game.
The land world was so lineal before getting into the dungeons, and a lot of the quests were "go down to the land world to bring me this and get up to skyloft again"
I hated the backtracking that happened constantly in SS. It felt very weak and inconsistent, and just made for a very overly-linear experience in my opinion.
This was my problem. Liked the motion controls, liked the story and characters, loved the dungeons, but I've still never replayed it because of the backtracking. Those parts are so genuinely awful.
@@LunamrathPagreed if the world was a bit more open but kept the ambiance and world building. I would enjoy it a lot more.
I still have it as my top 5 zelda games. Some things are … *sigh* dont want to do it again
I feel like Skyward Sword is the Metroid Fusion of the Zelda games. It’s more linear than the previous games, and involves more forced backtracking, which can get grating get at times, but I think it generally works a hell of a lot better for Zelda than it does for Metroid.
I just hate how goofy Link looks in SS lol, what’s with his mouth/jaw perpetually being in a weird limp ragdoll state
Sadly, they perfected Link's look in the previous incarnation. It's kinda hard to follow up Twilight Princess' look.
@@linkofvev truuuu he does come off visually as the Linkiest link haha
Still though, that slackjawed simpleton look they gave him in SS is quite unfortunate lol
Yeah I feel like TP Link was the better link as well But I loved the general atmosphere of TP
I also don't like how SS Link looks like he would work in a Playdough commercial if he didn't have to save the world
I found him pretty boring too and the world was pretty bland
@@theresagrawe7053 lol dude I got so confused reading this notification
My home wifi uses a TP Link router, I thought you were making a joke about the brand name having Link in it or something, took me a second to clock “twilight princess Link” lmfao 🤦♂️
Agreed tho TP is so dark and atmospheric, striking a great balance between realism and dystopian fairytale.
Hey if you haven’t seen “Every Zelda is the Darkest Zelda” by Jacob Geller, you’d be in for a treat. Just to entice you a little, he starts out with none other than TP.
@@KoraOSRS that does sound interesting
People call Fi annoying, but I can't get over how good some of her deadpan humor was, and the fact that she has an arc as her personality loosens up over time
Fun game! Great story! You would definitely have to pay me by the hour to finish it, god I hate dungeons
I'm mad people pronounce it Fee when clearly Fye makes more sense, in WW she gifts Fire and Ice arrows, both that make the I sound, or is it Feer and Eece all along?
@@toadynamite8141
Ngl I do “fee” just cause I like how it sounds better
Like I get ur reasoning but ur examples don’t really make sense considering the inconsistency of English though.
Considering Fi was following up Midna, it was already going to be an uphill battle. I feel like more could've been done with Fi as she doesn't seem to interact with Link nearly as much as Midna did.
I liked her too! I felt like she was an interesting speech to text navigator. As link was unfamiliar with the world, she helped out.
I wasnt bothered by her at all.
@@toadynamite8141 Different Translations emphasize the "Fye" sound too, like Phai in the German Translation.
"Skyward Sword is probably the closest 1 to 1 motion controls we will get in gaming."
VR exsist
i have a love for skyward sword psrtially due to how the game looks and how all the items sorta blend into your arsenal
It has two things that newer Zelda fans traditionally hate: reading and minimal exercise
They probably aren’t Zelda fans then lol
"Life goes on, bra"
Can confirm it do
La la how the life goes on.
1. The game was incredibly restrictive in exploration with an empty sky among that.
2. The game starts off with a great story, but fails to build your connection or care for characters so when major moments happen, you want to feel something, but don’t.
3. When motion controls worked they were a lot of fun, but I remember losing to demise so many times because my Wii wouldn’t recognize I was pointing my Wii mote as straight up to the sky as humanly possible.
Several times I nearly dislocated my shoulder trying to perform a stab.
@@lonestarr1490 geeez. I hope there wasn’t any lasting pain from that
@@brandonroy7554 Not pain, no. But I have this weird thing where my collar bone makes a cracking sound every time I rotate my shoulder (like, really, every single time). I don't think it's supposed to do that and I'm not sure when exactly it started. So I can't be certain it stems from SS, but I can't rule it out either.
@@lonestarr1490 LAWSUIT!!!!!!!
the loop = 10/10
Audience: "we disliked the way Navi would interject all the time to hand hold when we played Ocarina of Time."
Nintendo: "we heard you liked the way Navi would interject all the time, so we added a character that interjects even more!"
I was so surprised when I first found out that SS was the most hated Zelda game. Every good game isn't without its flaws, you know?
but your defense presupposes that it's good.
@@OatmealTheCrazy yeah it is good.
it's not a good game.
@@felipeemanuel5790to you. It's my favorite in the series
@@masahirosakurai3733what’s it like living with terminal brain worms? Do you actually feel them squirming around in there or have they consumed too many neurons?
Most of the complaints about the motion controls back in the day came from people who didn't realize that they could play the game sitting down and RECenter their sword
Skyward sword is my favorite in the series, to me it’s the most modern version of ocarina of time we have and I’m all for it, the soundtrack, the gameplay, the visuals, easily my favorite but I haven’t played wind waker yet so it could change
You will love wind waker then, highly recommend
The story, music and art
A triforce of beauty
@@cherries1951 oh I WANT to play wind waker dude trust me, I just don’t have a Wii U and kinda don’t wanna buy it for GameCube cause it’s super expensive
@@NoeLoFi Sucks, WW is the GOAT without SS's babysitting and repeated bosses.
@@sws212 eh, the repeated boss thing doesn’t really bother me since there’s so much to do before you fight the boss again and even then the boss is a bit different. Not really sure what you mean by babysitting tho
It was my favorite of all the gamecube and Wii zelda games
When I used motion controls to lift the sword in SS, it felt so genuinely epic to do the motions, and it caught me off guard so much I just held the Wii remote up for a solid extra 15 seconds waiting for something to happen and just soaking in the moment, not realizing I could bring it back down to move on with the scene
The only calibration issue I ever had was the bow mini-game with Fledge otherwise this game had one of the best stories, best soundtracks, and best dungeons. Underrated af
My friend once asked me how many times you revisit the same areas and i had to agree. You revisit faron twice, go through the skyview temple twice, have to navigate Elden Mountain three times
For the most part, I'd say it's because the game has no respect for your time.
Wdym?
@@ragoudalerapeur there's a lot of dialog boxes, many of which repete when you pick up items, but that's on the original version.
@DurtyDan also the stealth sequences that are not hard, but require you to be patient. Also returning to the same boss over and over
@@АлексейКазаков-и5ц Stealth requiring patience is obvious. If you were able to just run past everything without thinking it wouldn’t be stealth.
No. Maybe these were YOUR problems, but this is NOT the consensus from people who actually hate the game.
Traditional Zelda fatigue? Couldn't be farther from the truth. The game didn't double-down on anything, it rejected the core fundamental of exploration and discovery and replaced it with an ultra-linear game structure. People hated it because it REJECTED tradition in an insultingly patronizing way. The opposite of what you claim.
Also, the padding wasn't a late-game problem. The padding existed in the form of endless repeating unskippable dialogue, throughout the entirety of the game
I think it’s kinda funny that the second to last traditional Zelda game is so universally hated and that the last traditional zelda game is a cult classic. I played through Skyward Sword once and enjoyed it, but it is definitely not my favorite. I think it just feels a bit slow, but it’s definitely not a bad game. I do think it gets way more hate than it deserves.
One reason for me was the restrictives areas we visit. I mean, after twilight princess and ideas such as a coloseum in the desert, temple of time, a manor in the snow, a castle floating in the sky, realm of twilight. It give a new aspect and originality to traditional locations such as gorons or zora.
And skyward sword came with 3 areas, great temples and ideas, but, classic areas. Forest mountain desert. And we get 2 fire temple.
But the number 1 reason is Fay. I’m joking but the whole game act like you were a 3 yo child and give you big hint on anything, and Fay was always spoiling mechanics I wanted to discover, and the fact that she was kind of a robotic in her speech didn’t help
Literaly my favorite zelda game
I remember enjoying skyward sword on the Wii. I’m actually considering getting the remaster on the switch. I’ve been on a Zelda binge lately. I recently finished tears of the kingdom and now playing through Link to the past. I seriously hope they never stop making Zelda games.
Yea I loved this game and got the remastered edition on switch. I really love the look and feel of the game and really wish we could have more adventures and expansions in the world
Cause haters got weak wrists (motion controls complaining)
The controls are shitty. It has nothing to do with wrist strength, they're just janky as all fuck.
@@capndikkens5790How are they janky? I played it on both the Wii and Switch and it worked just fine
The problem I take with #2 defense is that there's a difference between "You have all of your tools, you can go fight the final boss *or* you can explore for extras," and "You have all of your tools, but you need to put together a key that's been split into pieces in order to access the final boss."
The problem is the same in the Metroid Prime series, every single one of them slams the brakes right before the end to tell you that you *didn't* collect all of these items that you *couldn't* collect until you unlocked everything else first.
Not true. Most Chozo Artifacts were collectible by the first time you were in the area (with a few exceptions). If you were thorough, you’d have to backtrack to pick up maybe three of them total.
My only problem was the color choices for skin color for example i do not think the color they chose for links lips really went with the color for the rest of his face.... made him look more like a wax figure than anything else.
THANK YOU
I always thought to myself "if Link didn't have to save the world he would be in a Playdough commercial"
You forgot the completely empty sky...which made flying feel less "freeing" and more a boring chore.
I agree, it's the lack of a proper Overworld that makes the entire game feel disconnected, not one big lived in world.
I love the Obladi oblada in the background! Great video
A man of culture I see.
I could never beat one boss, don’t remember which one cause the control just suuuuuucked so much.
Probably that scorpion thing, for it required stabbing at one point, which I never managed my Wii to register.
More like you suuuuuuuuucked so much, because the controls are extremely responsive if you actually paid attention to how they’re supposed to be used.
It is by far my favorite Zelda game😭 the story and characters are just top tier imo👌
Just realized that the background music was Obla-di Obla-da by the Beatles
I love how the background music is a “zeldafication” of ob-la-di ob-la-da
Didn't mind it. This might sound contradictory, but the open world kills it for me and my ADHD mind that survived being turned into a maraca. Linear means that even if there are hundreds of different ways to do the next thing, you have a next task. The open world is nice to a point. Imagine an OoT where you could pick which area you went to first. The open world gives me choice paralysis and I am not nearly creative enough to play with all the building blocks they gave me in ToTK, so I mostly just do my best to ignore them. Shrines, where it gives you the building blocks, and you just have to figure out how to use them are nice because they are self-contained, but it feels like stepping on legos for me in the open world so I try to ignore the piles. Yes, I know I'm on a very small island with a tiny population, but I have made my point.
The motion controls were the main issue in my experience. I don't know if it was an issue of the controller i used specifically but they were often unreliable and it made the overall experience very frustrating.
Aside from that I don't think it's a bad game overall, but standards for Zelda games are very high and it doesn't seem to live up to the rest of the franchise
I didn't even notice you were playing The Beatles until the video was almost done!
I see Skyward Sword as the perfection of the classic Zelda formula. My favorite game of all time.
Yeah, it's over-hated. I think the only thing I agree with is there are too many fights with the Imprisoned.
Though it's nice to know the big bad isn't just some scary highlighted text and a goalpost with hands.
Yeah he has feet too lol😂
I’m a life long Zelda fan. In hindsight I actually think it’s amazing and right up there with the rest. And when you set up the Wii and had space to play the motion sword fighting was amazing
1) Controls
2) Controls
3) Controls
Some people just prefer gameplay over story. Which is fair; it is a video game - it should be fun to play
But said people aren't into more story-driven games; they would rather watch a movie
At the very least, I think we can all agree that the Kiwis are adorable
Well yeah, that’s why movies and tv shows exist. If you love stories so much you need to be watching cinema, not playing a video game.
What is always strange to me is the fact that I feel like Iam one of the few people who basically have 0 issue with the motion controls. Sometimes you had to recalibrate but I don’t remember once getting frustrated with it on the wii or switch. I’ve played through it on the wii multiple times.
My own observation within the fandom was this:
*Skyward Sword drops*
Haters: Eww, another samey Zelda, we want something different!
*Breath of the Wild drops and is completely different*
Haters: EWW, WE WANT THE OLD ZELDA!
Edit: Yes, Breath of the Wild was widely loved, but I lost count of the amount of Zelda fans I saw complaining about the new formula
I was definitely *not* one who complained about the "samey Zelda" when Skyward Sword dropped. My only issue was that they didn't continue in the design of Twilight Princess, which is, to this day, my favourite Zelda game - story- and lookwise.
I was, however, definitely one who complained about the new Zelda games, wishing old Zelda back 🙃
Pretty sure those are two different groups man. I never complained about the old formula and I want it back already after just two games
I love that game and it will forever be my number one zelda game for the exact reason you stated. The motion control was literally you swinging the sword. But also I really liked the music, as well as flying in the sky with the birds. It was so lovely
@@lillyseider4749 The best!!!!
I never had an issue with the motion controls. Seems like a skill issue
i also somewhat blame a certain "Grump"
I personally disliked it for the motion controls and the annoying boss with the toes.
😲 - Oh, you mean The Imprisoned?
You had to fight that thing like 2 or 3 times throughout the game!
@@Tazerboy_10 It's three times throughout the story plus an additional two to three times in the optional boss rush to obtain the Hylian shield.
Why wasn't this face one of the reasons man looks like he's kept goron lips after using the mask
I disliked Skyward Sword because:
None of the puzzles felt genuine, instead it was busy work. What did you accomplish? Nothing. What did you outsmart? Nothing. What bosses do you still remember? For me the brass golem, and that fire Mike Wazowski. Nothing else.
Ghirahim was a cool concept, but just like Fi was designed as and acted like anime tropes. What was he really like beyond high school cringe moments? Compared to any other companion Link has had, even Navi, the sword siblings are boring and basic despite the outlandish outfits and moments, because we'd seen them as filler in every anime ever.
The repeated fights. The imprisoned was boring the first time, why'd we have to fight it again and again without adding much to each iteration? Busy work, not a grand accomplishment that changed things.
The story was flat. Other Zelda titles you discover what's going on through the game, who you meet, and piece together how to get to the dungeon with a solid goal in mind and how it will make life better. Skyward Sword is all about you fulfilling some prophecy or something. You learn the story and legend in the tutorial area. You don't discover anything, it's all handed to you.
Link is the antagonist. He doesn't help anyone in that game! Your interactions with NPCs don't add anything to the story. Who is memorable? Groose, the bully trope?
Motion controls, battery life, no alt options.
My least favorite Zelda games are ones where you repeat things without a goal... like Spirit Tracks and Phantom Hourglass. There's no overarching urgency or reason to be invested when Zelda/ Tetra are fine despite being cursed, and the people you meet and side quests are less about getting stronger and more about padding. It takes from the immersion when you don't have a goal or characters you want to interact with. OoT we had Shiek that we could count on to show up, and the rule of cool led to mystery... and the songs were useful rather than disposable items you used once for a boss fight or clearly telegraphed (cough TP's beyblade cough). MM was the moon always looming, always, with the themes of time and managing events leading to planning sessions and total immersion. WW always had one goal after another, there was always something imperarive to do that the KoRL's reminded you of without insults (looking at you Elzo). Midna's existence was a reminder of the twilight, even when most of it was cleared from the map. And the early 2D titles? The question was, "Oooo, new toy, what if I try it like this, what happens?" New items meant new urgency, having to think and immerse to make it to the next section.
Skyward Sword lacked all of that. Fi had no urgency. Zelda? The chick that pushed you off into the sky, more concerned with cosplaying the Pokémon 2000 ritual than thinking with you? The entire game felt like busy work. All of it. Nothing was fun. Bright colors, some designs, the motion controls, they were all gimmicks, but nothing of substance. Nothing was learned or gained in SS, unless it was your first Zelda. Everything else required some intelligence to succeed... not the hand holding game where Link is the antagonist saving a spoiled brat sibling dynamic.
It just took a minute to figure out how to use the controls, and the controller add on made it much better. I loved this game. Though I could never 100% it. I was missing 1 heart from that skydiving mini game.
Motion Control issues? More like Skill Issues. I beat the game when I was 6. GROW UP AND ADAPT
Yea i beat it too, no skill issue, controls just suck, ocarina of time controls are better
LMAOO TRUE, i remember i had like 330 hours on my main save file
Motion control was still a bad idea and makes it the worst zelda GAME
Skill issue? dude shiet is easy af. For me it more like, the motion controls made the game to be alwas a 1v1 fights... which they werent only easy but boring.
@@KevZ7. 7 year old me got by fine, 100% a skill issue
1. The imprisoned
2. That fucking water level with fish
3. The level where you have to climb the mountain to get the water in order to put out the fire
YES! Protecting that robot with the water is so tedius
Skyward Sword is consistently in my top 3 above tears of the kingdom. I’ve played and own every single Zelda game, so I think I’m kina an expert.
That's nice. I've played and own every single Zelda game, so I count myself as an expert too, and it ranks consistently in my worst 3 games just under Adventure of Link.
Me three and It's my 3rd favorite game in the franchise.
The switch version is better for motion controls in my opinion, I already really loved the game, mostly for its story (it's my second favorite), I never really understood the overhate for it, but I'm glad someone else out there appreciates it!
I don’t understand the hate it gets to me it’s a 10/10 game
My complaint always was, that they promised to combine all timelines. The execution of "its the beginning of the story lol" and a few cameos wasnt enough for my teenage me back then.
i loved this game!
I loved Skyward Sword, the motion control had its issues but the boss fights are next level
I literally got stuck on the first temple because of the motion controls and the eye things. I went all the way back to sky loft, saw the hint, realized I was trying the right thing, then realized the motion controls weren’t registering what I was doing correctly. So, I got upset, which made it even more confused when I kept trying, until I gave up for a while because it wasn’t working even after resetting the motion controls. I hop back on the next day, it works first try, I scream: “ARE YOU KIDDING ME?!” I had fun up until and after that point, but I will ALWAYS remember that moment.
It’s genuinely my favourite Zelda, I never had any issues with motion controls on the Wii or the switch and I loved them. It was so fun and felt so immersive to me.
The music in this game is second to none either!
I also love the story, art style and every single character in this game.
is that obladioblada in SM64 soundfont 💀
This game helped me figure out I motor control issues lmao. I was physically unable of doing certain tasks with the beetle because i couldn’t get my wrist to execute it properly lol
I love the different sound font for “obladee, oblada”
Became a Zelda fan around the time where a link between worlds was released. So i kinda never hated it. Also i grew up with the wii so it was the best controls for a Wii game imo
Controversial opinion but I honestly prefer the main story from Skyward Sword than BOTW, also the last boss fight is so much cooler it doesn’t even compare
My main complain with the game is the continuous, unavoidable, completely unnecessary handholding. Fi always comes out and removes all the magic of discovery and exploration by explaining every single little thing to the player. To me it kills all the immersion and the fun.
my all time favorite is OOT then MM then TP, so i really appreciated the tropes!!
in fact i didnt care for BOTW because it deviated too much. It was too much like a Nintendo Skyrim.
Plus OOT, MM, and TP music and sounds were the best. I feel like TOTK at least tried to reincorporate the ambiance
Nah, its more than that.
1) It held your hand so much, it felt like you were on rails more than exploring yourself which led to
2) It felt more linear than any previous game. The "big open sky" had a handful of things to do, and you couldn't just drop anywhere onto the surface. It made the world feel disconnected in a way WW hadn't. Plus, flying just wasn't fun. Just keep flicking your wrist and go in a straight line...
3) The story was my least favorite. I know a lot of people liked it, but Impa actively pissed me off, and boy did even more time travel upset me because
4) This was supposed to be the first zelda. Yet there's still thousands of years of history, decaying temples, dried seas? Sure there should be some stuff, but it felt like a cop out.
5) Underwhelming bosses. There are some gems, but they are far outweighed.
6) Tidious backtracking, slow sections, and the stamina wheel was new and not balanced right. Overall the game felt like it dragged on. Fo did not help woth how much she actively interrupted. At least Navi could be ignored until you actually needed guidance.
7) The places just weren't interesting. Its the same Forest, Volcano, Desert, sea, sky island. We just had that in Twilight Princess. The changing from desert to sea was about the most interesting location.
There's just... a lot of things going against skyward sword. Its a shame too, cause its the only one where Zelda and Link were actually close. But they could have done so much better.
I love Skyward Sword this shouldn’t be hated like this is one of my favourite Zelda games
Having to fight the imprisoned THREE TIMES is stressful and scary especially in the last one where he flies up and starts coming towards the temple and you have to HELP GROOSE WITH HIS OWN MACHINE and then when you miss (don’t lie everybody missed the first shot😅) you have to get back up to groose and do it again
I like the Beatles in the background music😊
My list is a little different.
1. There are no other towns, you have to go back to the same town every time the story calls for it. And you have to fly all the way back, no quick travel.
2. It's really empty, that had been the most empty game until " breath of the wild", BORING!
3. the flying was anticlimactic, I really didn't feel like I had accomplished anything by reaching that part of the story. And it was annoying to have to travel that way. It was a dull Zelda version of the GTA mechanic.
But Echoes of wisdom will wash that bad taste off my tongue.
I loooooved Twilight Princess, especially its look/design. So I was never able to warm up to the look/design of Skyward Sword. I know it's a bias holding me back, but when I played that game, all I could think about was how much better TP looked 😭 I was so unhappy with how they changed Zelda's look.
The story isn't too bad, but I also prefer TP story.
Skyward Sword HD is my favorite traditional 3D Zelda game and my 3rd favorite game in the series.
I was not expecting to ever hear ob-li di ob-li da in the n64 soundfont but sure
I didn't mind the motion controls. The only complaints I had were that you had to fight the imprisoned three times and I hated having to collect all the materials to upgrade your items.
motion controls in vr are leagues ahead of
Being left-handed, and Link being left-handed, and Nintendo stating in an interview there will be a left-handed mode, buying it, then finding out there is no left-handed mode, and then the motion controls sucking because you could easily input the wrong action (slash versus movement), made the whole affair terrible.
You know what's funny? The motion controls for the switch do WORSE than my Wiimote. I'm constantly needing to recenter the joycons, but i rarely needed to recenter the Wiimote.
Also, my Wiimotes have NEVER drifted, and I've played more Wii than any system I own.
Yk what I really think is weird, is every time I hear someone say “skyward sword is hated” they always follow up with “but I love this game”
motion controls are incredibly immersive without actually giving you a workout. if a game has motion controls, i get very very excited.
I had a dream the other night where I was starting a new playthrough of Skyward Sword and was immediately filled with a sense of dread when I realized that meant I would have to do the Imprisoned fights again.
That and the silent realm are probably the only 2 things turning me off from wanting to play the game again
I did find during the game that sunlight or too much light between the sensors messes the motion controls up horribly, but the only forum with an explanation at the time had people lambasting, calling them a liar and telling them to just get good at the game.
Ducktaped the wiimote sensor & played at night to learn the guy was completely right. Fans on both sides at the time of release were nuts.
Actual #3:
Fi. Thats it.