How I made a Game Character in Unreal Engine 5

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  • Опубліковано 3 чер 2024
  • In this video we go through the process of how to create an original game character in UE5.
    Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5.
    Also, to @3dscanstore & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets
    www.3dscanstore.com/
    caveacademy.com/
    The Bazaar Scene
    www.artstation.com/meshingun-...
    #xgen #maya #autodesk #metahuman #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref
    If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
    Big thanks to @ajmw6734 for the beats, and my boy @artofjhill for the base mesh.
    Join the Discord!
    / discord
    www.artstation.com/frank2223
    / animarch3d
    00:00 - Intro
    00:10 - Concepting in PureRef
    01:24 - Blocking out
    05:18 - Intro to Marvelous Designer
    08:20 - High res Details
    10:30 - Making the Sword
    12:45 - More High Res Details
    13:25 - Modelling the Nose Chain
    13:50 - Organizing the Low Poly & Retopo in Maya
    16:40 - UV Mapping & Vertex Colour
    20:50 - Starting in Substance Painter & Texturing
    41:35 - Making the Hair in Xgen
    44:26 - Using the Metahuman Assets
    45:20 - Posing with Proxy Pose
    46:23 - Starting in UE5
    51:25 - Exporting the Groom
    53:38 - Importing a Static Mesh
    55:00 - Adding Marketplace Assets & Rendering
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КОМЕНТАРІ • 37

  • @franktyler8538
    @franktyler8538 8 місяців тому +3

    Shoutout Frank! This guy is the man 🍻

  • @nathali2023
    @nathali2023 6 місяців тому +1

    Wow this is exactly what I was looking for!! I needed reassurance that this workflow is possible. Specially the bridging back and forth with unreal. The meta human stuff was AWESOME! Thank you for sharing ! You are the man !!

    • @animarch3D
      @animarch3D  6 місяців тому

      Eyyyy no worries! glad it helped. Feel free to hit me up if you have any questions! would love to see what you're working on!

  • @bakani2218
    @bakani2218 Місяць тому +1

    Wow...best recommendation by UA-cam algorithm ever!! This is Awesome.

    • @animarch3D
      @animarch3D  Місяць тому +1

      Brother, thank you for the kind words! Keen to keep bringing the best content I can. You the man!

  • @raff_kash
    @raff_kash 10 місяців тому +2

    Awesome work! The renders came out looking super crisp!

    • @animarch3D
      @animarch3D  10 місяців тому +1

      Thanks bro! Even though they weren't the aim of the project, its good to still have some good presentation after it! Hope you enjoy it

  • @gliallegricompari
    @gliallegricompari 10 місяців тому +2

    Finally man, I was waiting for this video since you showed me the final render on Instagram :D

    • @animarch3D
      @animarch3D  10 місяців тому +1

      Eyy! Sorry it took so long, it was a big one. Ill try to stay more active on here moving forward with some shorter vids and live videos. Got some cool stuff in the works! thanks for the support brother

  • @3dmutiny
    @3dmutiny 10 місяців тому +1

    Great job on the project and such a comprehensive overview. I see a lot of work went into this. 👍

    • @animarch3D
      @animarch3D  10 місяців тому

      Means the world coming from you Virtus! Legend brother, looking forward to seeing what you’re working on next.

  • @KABOOMANIMATIONS
    @KABOOMANIMATIONS 9 місяців тому +1

    So many amazing nuggets of info on this video I keep watching it back and finding something new everytime 😄😄

    • @animarch3D
      @animarch3D  9 місяців тому +1

      Eyyy thanks! It’s so hard to pack so much into such a short video, glad you’re enjoying it!

  • @tomisackmann
    @tomisackmann 10 місяців тому +1

    Awesome work man!

    • @animarch3D
      @animarch3D  10 місяців тому

      My Man! cheers brother. Really trying to up my character art game!

  • @gbrlima1711
    @gbrlima1711 10 місяців тому +1

    amazing content man!
    I came from linkedin

    • @animarch3D
      @animarch3D  10 місяців тому

      Thank you! Hope you enjoyed it

  • @camerongt3d198
    @camerongt3d198 7 місяців тому +1

    Sydney boi approves this video

  • @R9nikeR9
    @R9nikeR9 Місяць тому +1

    Awesome work👏👏
    I also want to go through the entire process for Unreal Engine, but it's too difficult. In particular, it is even more difficult because of the omitted part in the middle.
    Where can I refer to learn this entire process?

    • @animarch3D
      @animarch3D  Місяць тому

      Thanks bro! When you say omitted part, not sure what you mean. If you have discord hit me up there happy to answer any questions!

  • @artofjhill
    @artofjhill 9 місяців тому +2

    💪

    • @animarch3D
      @animarch3D  9 місяців тому

      Learning from the best ma man

  • @RomanTimm
    @RomanTimm 4 дні тому +1

    Hey, sub'd for sure!
    How long do you estimate it took you from start to finish?

    • @animarch3D
      @animarch3D  4 дні тому

      Eyy thanks brother! It was on and off, probably around 8-10 weeks if it was straight through

    • @animarch3D
      @animarch3D  4 дні тому

      Hit me up in the discord if you have any other questions 👌🏼

  • @32bitsGame
    @32bitsGame 2 місяці тому +1

    nice work but how do you actually make the characters do stuff, because she is just standing there looking pretty
    she needs to move and blink and do more stuff

    • @animarch3D
      @animarch3D  2 місяці тому

      Hey! yep so in the games industry that would be job of a rigger, not a character artist. If you were to animate this character in UE5 (sort of easily) would be to skin it to a UE5 skeleton, the use the rig inside of UE5. If you would be interested in this workflow I can do a video on it! Cheers

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 10 місяців тому +1

    Great content!
    So the character is not rigged right?
    I'll have to investigate a tool called Metapipe, looks like is possible to transfer a MH rig to any face

    • @animarch3D
      @animarch3D  10 місяців тому +1

      yoo thanks dude. Yea that's right, not rigged. I was thinking id do a separate video for externally rigging in Maya, using the metahuman skeleton. thought that deserved a video of its own haha. thanks for the support man, glad I found your channel too

  • @CrokedWillo
    @CrokedWillo 10 місяців тому +1

    Hey Frankie nice video well put together!! Your discords' link is invalid, can you share another one? thanks man

    • @animarch3D
      @animarch3D  10 місяців тому

      Ahh thanks dude! Damn I wonder how long that hasn’t been active, just updated it, check it now!

  • @MightyHeidi
    @MightyHeidi 6 днів тому +1

    how do you pick a poly group to extract out??

    • @animarch3D
      @animarch3D  5 днів тому

      it could be when using Zmodeller? I messaged you on Instagram if you want to chat through how i did it :)

    • @MightyHeidi
      @MightyHeidi 5 днів тому

      @@animarch3D thanks!!

  • @SeanMaxhell
    @SeanMaxhell 5 місяців тому +1

    What about the rig?

    • @animarch3D
      @animarch3D  5 місяців тому

      Yea I didn’t do that part, if I was to rig, I would use the metahuman base mesh from the start, or skin and rig my own skeleton. If it’s something you’d be interested in a can do that in a another vid