Boss list: 00:21 Boss 01 Spider 00:58 Boss 02 Satellite 02:37 Boss 03 Dragon Fly 04:16 Boss 04 Crober Four 06:58 Boss 05 Steel Golem 10:30 Boss 06 Bloody Hawk 12:21 Final Boss - Duo 17:06 Ending
This game is kinda weird, First boss and second boss, first phase are ridiculously simple, then the game's like "ok we're done here" and cranks the difficulty significantly. Ah, the joy of old arcade games...
I always tought that the two firsts phases are for amateurs and the phases beyond are for the real arcade gamers who searching for a good chalenge,and because that the game become a true bullet hell.
Oh man, I love this game so much ^^ We used to have it at the local arcade ^^ and I was overjoyed to see it as part of Capcom Classics Collection vol.2, and I am equally overjoyed to see you make a boss run of it ^^
A curiosity: When you are playing this game,Ryu and Ken show themselves between the explosions saying "Shoryuken".That's because some developers of this game had worked on Street Fighter game before.
Boss 1 Spider Boss 2 Satellite Boss 3 Dragon Fly Boss 4 Crobber Four Boss 5 Steel Golem Boss 6 Bloody Hawk Finale Boss - 7 Duo _____________________ The List Of Bosses In Varth
Didn't know "Duo" was actually an acronym. I'm somewhat confused now, though. I thought Duo was supposed to actually be a spontaneously formed AI, not a literal outside spirit...
From 15:48 on I had the feeling the boss-theme was a remix of the Sigma- battle in Megaman X. Also, last boss could definetly go to DB: THIS ISN`T EVEN MY FINAL FORM!
I like to think of varth being in the same universe as the 1940's series by capcom. On that note, the third boss looks like if you took the p-38 lightning and gave it steroids.
Fun Fact: The TG-16 port of 1943 Kai has a post-game mode known as "Original Mode" that feels like a fusion between or a middle point between a 1940 game and this very game.
Imagine if this game is a "What if?" scenario: Post apocalypse/dystopia after the nuclear bombs went off in 19XX War Against Destiny (The player failed to stop them in this timeline)
Necrocomment: it's because the phase 2 music is set to trigger when their HP is *above* a specific threshold, after a certain period of time. Put it below that before the period finished and the music simply never plays.
Boss list:
00:21 Boss 01 Spider
00:58 Boss 02 Satellite
02:37 Boss 03 Dragon Fly
04:16 Boss 04 Crober Four
06:58 Boss 05 Steel Golem
10:30 Boss 06 Bloody Hawk
12:21 Final Boss - Duo
17:06 Ending
What about the upgraded versions of Boss 02, 03, 04, 05, 06 ?
Steel Golem
LOL
まやわらま
1:00 SHORYUUKEN
This game is kinda weird, First boss and second boss, first phase are ridiculously simple, then the game's like "ok we're done here" and cranks the difficulty significantly.
Ah, the joy of old arcade games...
game be like: time to farm for some delicious quarters
animagi game be like: insert savings here.
I always tought that the two firsts phases are for amateurs and the phases beyond are for the real arcade gamers who searching for a good chalenge,and because that the game become a true bullet hell.
I remember playing this game on the Capcom classics! ah the memories
2nd boss was a bullet sponge, then gets pissed when you beat it and tries to give you a seizure.
Man, those bullet-stopping orb drones are very useful. :D
Also, unique boss theme for each? Nice!
Oh man, I love this game so much ^^
We used to have it at the local arcade ^^ and I was overjoyed to see it as part of Capcom Classics Collection vol.2, and I am equally overjoyed to see you make a boss run of it ^^
0:58 easter egg detected?
3 XP-55 Ascender?
It is the "shoryuken!"
A curiosity:
When you are playing this game,Ryu and Ken show themselves between the explosions saying "Shoryuken".That's because some developers of this game had worked on Street Fighter game before.
0:59 go home ryu, you're drunk
Just imagine if the Nazis have these superweapons back then. The world is doomed
Every boss in this game is basically the epiphany of: “What is it with the Russians and making everything bigger?”
Boss 1 Spider
Boss 2 Satellite
Boss 3 Dragon Fly
Boss 4 Crobber Four
Boss 5 Steel Golem
Boss 6 Bloody Hawk
Finale Boss - 7 Duo
_____________________
The List Of Bosses In Varth
6:55 "clover". The word you were looking for, capcom, was clover.
16:35 *epileptic seizure intensifies*
The Steel Golem boss always gave me trouble. It's so hard to beat it without losing a life.
Shoryuken?
This must be Ryu of Street Fighter
00:58 Satellite
Shoryuken !!!! 1:01
Played a lot this game in capcom classics collection for ps2
3:52
which power up you get to be inmune to projectiles?
Those flying orbs.
That final boss kept kicking my ass so much
Same here man, same here.
That doesn’t sound good. What a problem.😭
@Shadowserg, are you excited for Blasphemous?
Steel Golen music is the best!! Varth needs a remaster ❤❤
15:02 Final Boss Duo Extra
Did i just saw Ryu doing a shoryuken!?
The final bosses final attack is to take out the player with a seizure.
Can’t have an aircraft arcade shooter without a giant train and giant tank/mobile fortress.
8:28 - Is it me, or did you just took damage?
Final boss 1st&2nd form name “Cartridge gunner”
Final boss 3rd form name ”Dimension unbody offender“
Didn't know "Duo" was actually an acronym. I'm somewhat confused now, though. I thought Duo was supposed to actually be a spontaneously formed AI, not a literal outside spirit...
Bro strikers 1945 got ripped off 💀
What does the bad ending of Varth look like if you let the last boss escape?
From 15:48 on I had the feeling the boss-theme was a remix of the Sigma- battle in Megaman X. Also, last boss could definetly go to DB: THIS ISN`T EVEN MY FINAL FORM!
The third boss had the best music
Clover Fore is literally a goddamm 1943 boss on steroids.
WHATS RYU DOING THERE!?
First came to PSP, PS2, Xbox, now Nintendo Switch!
Now I can play Capcom arcade Stadium while maybe watching Kung Fu Panda or Doctor Who!
Yeah I got the arcade stadium particularly for Varth. Ghouls 'n Ghosts another reason. Switch is shaping up to be a really great platform.
1:00
I like to think of varth being in the same universe as the 1940's series by capcom. On that note, the third boss looks like if you took the p-38 lightning and gave it steroids.
Fun Fact: The TG-16 port of 1943 Kai has a post-game mode known as "Original Mode" that feels like a fusion between or a middle point between a 1940 game and this very game.
The second boss is extremely hard to beat. Too many shots fired which is hard to avoid; I could've gotten killed a thousand times! 🤯😵
i still dont know how you do all of this videos, youbjust must be a genius of some sort.
Imagine if this game is a "What if?" scenario:
Post apocalypse/dystopia after the nuclear bombs went off in 19XX War Against Destiny (The player failed to stop them in this timeline)
You really are a pro gamer.
Yeah put 4 more cannons on the cannon yeah amazing idea
I've only beaten the final boss twice in my life. Second time took me like...... two hours. Either I'm getting old or I'm slacking.
nice work as always, master! tho i hate the fact that Shoot 'Em Up genre has evolved into Avoid 'Em genre :/
Como me lo descargo para Android
me acuerdo cuando era croto y jugaba en arcade le di vuelta como una media con 1 ficha
Amazing 😎
Ce podrá jugar en android
Please play raiden 1/3
How the boss are scary
O instrumental desse jogo lembra o Capitain Comando
I was alway stuck on dragon fly I could never beat it
Okay ,at least that bos not fart
train is runed on Rails
MACHINE GUN!
Wide Shot
Cool game.
It's funny Hado Ken de Ryu street fighter jajajaja so funny
Goofy ahh tank
Saif,
First
Chicken and Beans
I never understood why the Final Boss Phase 2 music don't play if you damage Duo MK2 severely.
Necrocomment: it's because the phase 2 music is set to trigger when their HP is *above* a specific threshold, after a certain period of time. Put it below that before the period finished and the music simply never plays.