I had to emidiatly think about a thor short, where he talked about poison and fire effects in minecraft. Usually both are the same damage over time effect but one in red and the other in green. But in minecraft Poison is an effect applied to the player and fire is an entitiy. And you can ony optain fire by constantly hitting the player with an invisible fire arrow.
@@vibaj16 still not really true. You still need to hit the player with a projectile(for example a arrow or fireball) to set them on fire unless there is something I am missing. The old /entitydata command did not work on players at all and /data can not modify player data. Oh and /attribute burning_time is a how long something stays on fire and doesn't set on fire.
@@squibble111 its been years since I built a goldfarm and I've otherwise never used frostwalker, so pardon me if I don't remember correctly. I always thought that it was he same as soul speed, that it consumes durability
@@EnjoyVoid It doesn't take durability - iirc, soul speed was the first enchant after thorns that took more durability than an unenchanted tool for something
In the early game, I often make a 4×4 wall of campfires because the ability to cook a stack of potatoes in ~40 seconds as many times as you need is pretty cool.
I love when creators just give the answer in the start of the video. Not only does it show that they respect the viewers' time, but also that they have an video coming up that is interesting on its own without the carrot on a stick that is the viewer waiting to find the answer.
The machine, in optimal form, may not be practical, but a smaller-scale version actually seems like a great beginner-friendly redstone project with the basics of rail mechanics and the cart eater, which I'd never really seen before. I learned a couple things from the theory section! And in addition to being charmed by the build, I also appreciate the campfire hat instead of the normal lantern one.
Squibble is neither the redstoner we needed nor the redstoner we knew we wanted but, by gaaawd, we're damn lucky we got them! This kind of wackiness always tickles me in a good way.
This is the type of lunacy I'd be up to trying to discover unknown money making methods and exploits in Skyblock. Feels good to be thinking along with you!
you can always just use frost boots to avoid the fire damage from campfires. its a nice farm for the general campfire stat, i think unfortunately it doesn't do times used for what you put on it. only 3.2k hours to max out the stat
Thank you, i took a page out of tom scott's book by answering the question first thing , hopefully that serves a bit more of a break from the clickbaityness of youtube
There's a hopper cart hack to break it (and even redeploy it going backwards) by having it clip into a lava cauldron, thereby dumping its contents. See Ilmango's "Mega Base Friendly Sugar Cane Farm 1.19" farm video for this.
you only eat if you have hunger down, and nothing that's happening lowers your hunger, so you can cook anything also, by just removing the campfire inside you it becomes truly fuel free
The thing is - you can change the target position once per tick, which makes you able to only use one item per tick in most cases. But when it comes to things you don't have to change the target for like clicking noteblocks or using campfires, that doesn't matter.
11:57 as a Create player I have to disaggree, especially since for big machines in Create you need a lot of kelp. Although then again, Create adds it's own way to cook kelp without fuel... way cheaper and faster. So while KELP isn't useless to me, the machine still is
a sort of solution to the kelp problem would be to repetetly rightclick instead of holding it. That way you won't be able to eat the raw food and you will place it when you can, since you are starting a new action over and over again.
I love campfires, they are so good. Being able to endlessly cook food with no cost and four at a time?? Which only scales higher the more you make. That's amazing and you're dumb if you think otherwise.
If you buld the setup in the nether & replace the water elevators, you can attach it to a magma cube spawner from a bastion. Using that to power an auto-brewer (fill water bottles with a secondary contraption in the overworld) and now you can autobrew the fire resist. Now it's only a Nether Wart fueled autosmelter. PS: Other people in the comments have also remarked that equipping Frost Walker boots would eliminate the fire damage completely and at no cost
Didn't understand the whole "kelp" con because aren't you clicking? And I'm pretty sure the campfire has priority over eating the same way interacting with a block has priority over reeling a fishing rod when you hold one
carpet bots can click basically infinitely fast, but only register clicks per tick , whereas my client side autoclicker can hit blcoks i see in between ticks.
*@Squibble* I think you can halve the length of the smelting stairway, by going up on the left side & then down on the right side, so it's twice as wide. Of course, you need some way of switching between the upper & lower lanes too. I guess it could be probably possible to build more layers too? but is that useful?
I would have to move the player a decent distance to the left and right as changing the direction the player is facing is difficult. Ultimately, I felt that the vertical setup with just a very long staircase was the most efficient because it minimizes the time you spend switching lanes, only two instances of a bubblecolumn/vertical drop.
@ Shouldn't it be enough to just shift 1 block over? You could probably drop in the items from above? Is there any more infrastructure "behind" the player when moving?
this makes me wish we could use dispensers, droppers, or hoppers to input items into a campfire even though I do know that it would be kinda silly due to basically having a fuel-less auto smelter albeit one that moves more slowly per cooking unit than a traditional super smelter using smokers
5:15 and Click Between Frames is cheating 😔/reference edit: also another con: you can't make one of those "click the furnace to get 50 levels of XP" stations using this farm
Axiom, its a mod that does a thousand fantastic things but it also has annotations. This kind of thing would also be trivial with text displays thoughh, which are vanilla
4:57 i thought you were going to bring up the 20 ticks a second thing and say you cant interact more than 20 times a second, instead of saying that its based on fps, interesting
This *is* in fact the issue that you run into if you use carpet bots, which are on the server side, and thus operate based on ticks. its pretty interesting and its an issue that came up during my hoeburner video as well
@squibble111 thats interesting, so because youre running clientside it lets you interact as often as you can render frames? i really thought it would still rate limit you on the server, since singleplayer runs a local server. also what the hell i just realized what channel this is, ive had notifs on for you since i found you through your first beacon coloring videos, i dont remember getting any notifs after the conduitstone vid, and youtube hasnt been putting you in my feed :( ofc its possible i dont remember the notifs since its been months since the last one but i still would think id have watched your vids if they put them in my feed
I think i got unsubscribed from you randomly, rip youtube. Doesn't help that I can never recognise your videos in my feed from the thumbnail alone... 😅 when i notice it's you i always watch, but actually seeing it is the hardest part 😅😅😅
i was using soul campfires and i didnt know that allays had such efficient regen. From my testing they got fried but probably wouldn't be an issue with normal campfires. In spite of this, it still woulldnt nearly be fast enough with allays.
If you are in survival and your hunger is full you can't eat anyways and hunger doesn't drain in minecarts, so theoretically you can smelt any (cookable) food, no? Or am I wrong?
uhh potentially. I tested with kelp though because its one of the most mass produceable and useful when mass produced thing and i didnt know if hunger would be an issue
"a campfire can burn this much" *doesnt come with an explanation* yay, good way to make me not interested in the video, why can you only do that much? its obviously not for one campfire, so what is it??
🤓Well actually… The maximum amount of campfires you can run is 16*16*384*number of chunks in simulation distance. Assuming the default simulation distance of 10, this means: 16*16*384*(10+1)*(10*1)= 10,813,440 Campfires, At 4 items per 30 seconds that’s 43,253,760 items per 30 seconds meaning 5,190,451,200 per hour. Now is this possible in survival? Umm probably not.
"this might seem hopeless but you have to remember that mojang developers are constantly on crack" the best words I heard today ❤
I had to emidiatly think about a thor short, where he talked about poison and fire effects in minecraft. Usually both are the same damage over time effect but one in red and the other in green. But in minecraft Poison is an effect applied to the player and fire is an entitiy. And you can ony optain fire by constantly hitting the player with an invisible fire arrow.
@@FelanLP not true. Fire isn't an entity (it's a property, like status effects) and it doesn't need to hit you with an arrow to apply it.
@@vibaj16 still not really true.
You still need to hit the player with a projectile(for example a arrow or fireball) to set them on fire unless there is something I am missing.
The old /entitydata command did not work on players at all and /data can not modify player data.
Oh and /attribute burning_time is a how long something stays on fire and doesn't set on fire.
@user-to7ds6sc3p I thought he meant the game itself needed to do that whenever you get set on fire
a no fuel autosmelter being exclusively useful for producing one fuel item is just hilarious
fr
11:15 you can actually also use frost walker boots instead of fire resistance since they will also block the damage of the campfires
I think that you would need a whole mending + xp farm setup to not break them
acctuallt, this idea would work, and i believe frost walker boots don't eat durability for standing on fire. This would solve the problem
@@squibble111 its been years since I built a goldfarm and I've otherwise never used frostwalker, so pardon me if I don't remember correctly. I always thought that it was he same as soul speed, that it consumes durability
@@EnjoyVoid It doesn't take durability - iirc, soul speed was the first enchant after thorns that took more durability than an unenchanted tool for something
In the early game, I often make a 4×4 wall of campfires because the ability to cook a stack of potatoes in ~40 seconds as many times as you need is pretty cool.
I love when creators just give the answer in the start of the video. Not only does it show that they respect the viewers' time, but also that they have an video coming up that is interesting on its own without the carrot on a stick that is the viewer waiting to find the answer.
The machine, in optimal form, may not be practical, but a smaller-scale version actually seems like a great beginner-friendly redstone project with the basics of rail mechanics and the cart eater, which I'd never really seen before. I learned a couple things from the theory section! And in addition to being charmed by the build, I also appreciate the campfire hat instead of the normal lantern one.
I love it when someone put their whole heart into something absurd, just to find out what exactly would happen.
Let the man cook (but only kelp)
I've been waiting for a video like this for years, I've always wanted to hyperoptimize campfires
I'm glad that this kind of video is coming from you
Squibble is neither the redstoner we needed nor the redstoner we knew we wanted but, by gaaawd, we're damn lucky we got them! This kind of wackiness always tickles me in a good way.
might be possible to survive without fire res if you have fire prot, regen 2 beacon and use normal campfires cause soul campfires do more damage
and resistance beacon
And mending + xp farm
@WhyCatsCantFly i don't remember if fire damage is affected by resistance but if it is then yeah that too
@@Unknownagon 🥶
frost walker
This is the type of lunacy I'd be up to trying to discover unknown money making methods and exploits in Skyblock. Feels good to be thinking along with you!
you can always just use frost boots to avoid the fire damage from campfires. its a nice farm for the general campfire stat, i think unfortunately it doesn't do times used for what you put on it. only 3.2k hours to max out the stat
How dare UA-cam hide this from me for 53 seconds
8:08 Yes. You know how us minecrafters love taking the most impractical concepts, and making them so efficient that their almost useful ;)
Such a sick vid, also ur voice is pawesome :3
thank you !!!!! :33333333
Today, I learned you can dry kelp on a campfire. Makes sense, i just never thought about it
Really interesting contraption! Also liked a lot how you scripted the video
Thank you, i took a page out of tom scott's book by answering the question first thing , hopefully that serves a bit more of a break from the clickbaityness of youtube
There's a hopper cart hack to break it (and even redeploy it going backwards) by having it clip into a lava cauldron, thereby dumping its contents. See Ilmango's "Mega Base Friendly Sugar Cane Farm 1.19" farm video for this.
actually rhis is exactly what I use in the video. I used his design
you only eat if you have hunger down, and nothing that's happening lowers your hunger, so you can cook anything
also, by just removing the campfire inside you it becomes truly fuel free
Or frost walker boots, but yeah
I wasnt even aware you could do multiple block interactions per tick- with the same block multiple times as well.
The thing is - you can change the target position once per tick, which makes you able to only use one item per tick in most cases. But when it comes to things you don't have to change the target for like clicking noteblocks or using campfires, that doesn't matter.
@@in1 doesn't using campfires change the block? It adds food
@@vibaj16 Sorry, I meant the target position, basically the block the player can interact with
Now this is the kind of engineering we need!
You have such a calm voice
11:57 as a Create player I have to disaggree, especially since for big machines in Create you need a lot of kelp. Although then again, Create adds it's own way to cook kelp without fuel... way cheaper and faster. So while KELP isn't useless to me, the machine still is
Until you play some create modpacks that don’t touch kelp with a 10 foot pole
thank you for answering the question at the beginning :)
a new squibble video always brings smile to my face
I have to say, ur voice is very pleasing to listen to >_< it has a kinda :3 vibe to it
thankkkk youuu :333 i really appreciate it
7:59 I'm currently learning about the Russian Revolution in school so that joke really fits.
more than a squillion...
your videos deserve more views my man!
Thank you :3
The irony is that if you smelted all the wood you used in those campfires you'd have enough charcoal to power your furnaces for hours
This is pointless i love it
I love these videos
Not what i needed to know but now what I want to know more of
a sort of solution to the kelp problem would be to repetetly rightclick instead of holding it. That way you won't be able to eat the raw food and you will place it when you can, since you are starting a new action over and over again.
Squibble was already repeatedly right-clicking, but spam right-clicking at that speed also makes you eat.
The problem isn't that you eat the item, the problem is triggering the eating animation
I love campfires, they are so good. Being able to endlessly cook food with no cost and four at a time?? Which only scales higher the more you make. That's amazing and you're dumb if you think otherwise.
Good to know
You don’t automatically eat if your hunger is full. You could cook any food this way.
Finally, a potion-powered super smelter
If you buld the setup in the nether & replace the water elevators, you can attach it to a magma cube spawner from a bastion. Using that to power an auto-brewer (fill water bottles with a secondary contraption in the overworld) and now you can autobrew the fire resist. Now it's only a Nether Wart fueled autosmelter.
PS: Other people in the comments have also remarked that equipping Frost Walker boots would eliminate the fire damage completely and at no cost
If I could, I would have subscribed a second time
You can, you just need to make another UA-cam account
8:04 I too eat my fire resistance potions.
miau :3
Whatsup cutie when will you post again 😅
miau :3
@uriah-outcast5423 you will not believe it
@@n45a_ soon please 😭 I love your videos
not the hero we needed, but the hero we wanted
Didn't understand the whole "kelp" con because aren't you clicking? And I'm pretty sure the campfire has priority over eating the same way interacting with a block has priority over reeling a fishing rod when you hold one
you can give items to a campfire with an hopper at least in bedrock
5:34 "burgeoning world of campfire tech" :)
🔥🔥🔥
If you modded hoppers into being able to refill campfires, how many beef can you cook per second before your computer cooks itself?
mrriau :3
mrrp meow mrow
If they would make Campfires be usable with hoppers (or droppers) this would be the ultimate method of cooking.
Campfires do work with hoppers
@@AgentEm34 only for taking the smelted food out though
If you're not using this farm in creative, eating food shouldn't be a problem, because you wouldn't eat the raw food if you're not hungry.
I think carpet bot would've skipped the fps bottleneck for clicking, but IIRC carpet bots only allow max 1 click per tick.
carpet bots can click basically infinitely fast, but only register clicks per tick , whereas my client side autoclicker can hit blcoks i see in between ticks.
First! 22 seconds after upload!🎉
Yeah, the only bad part of the video was not having POV footage while using the farm:(
okay trust me you dont want pov footage its like staring into a strobe light (campfires flying in your face at 100kmph)
@squibble111 isn't that the dream?
*@Squibble*
I think you can halve the length of the smelting stairway, by going up on the left side & then down on the right side, so it's twice as wide.
Of course, you need some way of switching between the upper & lower lanes too.
I guess it could be probably possible to build more layers too? but is that useful?
I would have to move the player a decent distance to the left and right as changing the direction the player is facing is difficult. Ultimately, I felt that the vertical setup with just a very long staircase was the most efficient because it minimizes the time you spend switching lanes, only two instances of a bubblecolumn/vertical drop.
@ Shouldn't it be enough to just shift 1 block over?
You could probably drop in the items from above?
Is there any more infrastructure "behind" the player when moving?
This is really dumb. 10/10.
short answer: plenty
Nice video
this makes me wish we could use dispensers, droppers, or hoppers to input items into a campfire even though I do know that it would be kinda silly due to basically having a fuel-less auto smelter albeit one that moves more slowly per cooking unit than a traditional super smelter using smokers
W video
For that final clip, couldn't you reduce tickrate and speed it up in post to show what it should look like?
youre completley right but im not that smart
it took 55 minuts for yt to sugest this vid to me :(
Comment for the algorithm.
Wait why is senselessly overcomplicated a con?
5:15 and Click Between Frames is cheating 😔/reference
edit: also another con: you can't make one of those "click the furnace to get 50 levels of XP" stations using this farm
I love kelp
What is used to render text in the world?
Axiom, its a mod that does a thousand fantastic things but it also has annotations. This kind of thing would also be trivial with text displays thoughh, which are vanilla
@@squibble111I believe Axiom uses text displays for text
DAMN his voice is so calming!
4:57 i thought you were going to bring up the 20 ticks a second thing and say you cant interact more than 20 times a second, instead of saying that its based on fps, interesting
This *is* in fact the issue that you run into if you use carpet bots, which are on the server side, and thus operate based on ticks. its pretty interesting and its an issue that came up during my hoeburner video as well
@squibble111 thats interesting, so because youre running clientside it lets you interact as often as you can render frames? i really thought it would still rate limit you on the server, since singleplayer runs a local server.
also what the hell i just realized what channel this is, ive had notifs on for you since i found you through your first beacon coloring videos, i dont remember getting any notifs after the conduitstone vid, and youtube hasnt been putting you in my feed :(
ofc its possible i dont remember the notifs since its been months since the last one but i still would think id have watched your vids if they put them in my feed
I think i got unsubscribed from you randomly, rip youtube. Doesn't help that I can never recognise your videos in my feed from the thumbnail alone... 😅
when i notice it's you i always watch, but actually seeing it is the hardest part 😅😅😅
I thought you could Hopper into campfires. Guess I play too much modded.
I thought allays could out regen normal fire I’m pretty sure they died Cus it was soul fire (lag would probably kill them anyway)
nobody tell them about smokers qwq
Am I the only one irritated by Squibble calling roasting/cooking smelting? What smelting? Nothing is getting liquefied here!
6:23 to be fair, the minecart code was likely last touched by notch, and _man_ is that guy a terrible programmer
why do you sound different
Allays instantly fried? Allays can *easily* outheal campfires
i was using soul campfires and i didnt know that allays had such efficient regen. From my testing they got fried but probably wouldn't be an issue with normal campfires. In spite of this, it still woulldnt nearly be fast enough with allays.
witch is Objectivly faster for food so like effecency, swiftness per block and overall better?
objectively? furnaces always win because of scalability. for food, its smokers.
@squibble111 mmm ok
hii squibble
hi
If you are in survival and your hunger is full you can't eat anyways and hunger doesn't drain in minecarts, so theoretically you can smelt any (cookable) food, no? Or am I wrong?
uhh potentially. I tested with kelp though because its one of the most mass produceable and useful when mass produced thing and i didnt know if hunger would be an issue
cool as fuck
yums
consider providing a litematic?
uhh maybe ill add one to the discord; i didnt figure anyone would want it
I need someone else to explain this
mrrp :3
hi
Four
question, what are your pronouns? (great video!)
is the eating really an issue? if you're just placing items from a minecart then no hunger should ever be depleted
i guess not, im not an expert on which activities require the consumption of food so i didnt really consider if it would be an issue
super(useless) smelter
i feel like i have seen this before hmmm
have to watch it first though, so i know if i didn't miss any redstone there
very silly
Electric boogaloo :3
"a campfire can burn this much" *doesnt come with an explanation* yay, good way to make me not interested in the video, why can you only do that much? its obviously not for one campfire, so what is it??
idk if you watched the video id think youd understand
hai anvil :3
hi
What's ur gender? Your voice is very androgynous and cool :3
Thank youuuuu :3 uhhh i guess you can use any pronouns within convenience
I was just thinking, this video in particular made me realize they could probably pull off a very good fem voice hehe
@@squibble111also goat
🤓Well actually…
The maximum amount of campfires you can run is 16*16*384*number of chunks in simulation distance. Assuming the default simulation distance of 10, this means:
16*16*384*(10+1)*(10*1)=
10,813,440 Campfires,
At 4 items per 30 seconds that’s 43,253,760 items per 30 seconds meaning 5,190,451,200 per hour.
Now is this possible in survival? Umm probably not.
It's limited by how many campfires you can click, not how many you can place