This game was a huge missed opportunity. They should have just made one solar system with planets that are all handcrafted. Different cultures, beliefs and all the size of a mini Skyrim. It would have been a lot better than thousands of boring generated planets that serve no purpose. I hope they learn because this game soured me on ES6.
@@XKathXgames People like him are incapable of accepting other peoples opinion, they would weather see different opinions as the Plague. Then acccepting them it's quite sad really.
@@Highland-Gaming1 "You need to respect other people's opinions!" - dude who doesn't respect other people opinions. Maybe y'all should accept you like a bad game?
I would love to experience the atmosphere and world for the first time again! However, the gameplay felt dated to me even when the game first released. Now, it would probably be such a hindrance that it would harm the overall experience. Perhaps having some mods to start with would alleviate some of that.
@@kristaskrastina2863I have OpenMW set up and ready to go, but I have yet to make the plunge. I have tried the game in the past, but never got far from the starting town on account of the jankiness. Right now I'm mustering the courage to try a third time.
Mod all of them. I’ve played 3,4, and 5 modded. Currently, I have 841 mods in Skyrim. Stop thinking of it like a game it has transcended to a full blown Sandbox engine, like Garry’s Mod.
@@cd4u2b0z I played and transformed Skyrim into Soul-like or some meme shit like Wizard with a shotgun dozen of times. What I was saying is that... The pure non-modded experience when I first touched the game. Now I can't even play Skyrim without mods lol.
You can walk into riften and have so much to do that you might not even get all of it done, and because of choices you miss out on some more things, and even then whenever I go back there’s always something I’ve missed, starfield? Starfield just literally has nothing to do, you land on a planet see a rock and you’ve seen the entire planet
Starfield is watered down, bg time. Bethesda games used to be niche. However, lately, all game devs are making their games "for everyone" instead of for the "Bethesda enjoyers" and doing so they make everything too accessible, too easy, over explained, bland and dare I say - PC. I was excited for TES 6 - at this point I'm just waiting for them to muck it up. FO4 stunk, 76 was never on my radar, ESO was lame, and now Starfield? Bethesda needs to step it up or they'll just flat lose all their customers.
@@featgorgon3985 whiterun had like 13 quests… dude Starfield had the most handcrafted unique non generated content than any Bethesda game 😂 You don’t know what you’re saying. Also do you not understand that the point I was making is that new Atlantis has a lot of quests? I never said it was the only place with quests.
Skyrim feels connected. It feels like it makes sense. It has. Massive open world with numerous cities and dozens of small villages and lumber mills. Ontop of that, theres layers upon layers of content. Even just walking around skyrim, you can see a wondering band of giants herding their mammoths. Or a traveling caravan of soldiers, heading to a nearby fort, or a pilgrim heading to one of the many shrines around skyrim. With starfield, you're alone. As much as they wanted the feeling of exploring a vast universe where most of the time you'd essentially be alone. There's no contrast. All the cities are essentially just starports or glorified malls. There's little to no interstellar infrastructure. This reflects in the quests, a quest on Neon will usually only be on Neon, not much about the city reflects onto the sorrounding settlements, or the distant cities. Despite the cities notoriety. Bethesda made starfield way too big. It would've been much better with a small constellation of stars. Planets that have more than one settlement. Hell, possibly multiple cities on one planet. And somewhat accurately sized cities, even if they did just serve as a backdrop and we could only access certain parts of it. Starfield needed a much longer time being developed, even if it came out after TES VI. It deserved much, much better. Im just hoping that TES VI is good.
Obviously one is a single world, the other is a damn galaxy in a future in which most of humanity died on earth. Of course you're not going to find everything full of life.
@@XKathXgames I mean, sure… but just because something is intended doesn’t mean it’s good. Nobody broke into the bethesda offices and forced them to make a lifeless game, and if you are going to do something like that - it’s completely fine so long as the games mechanics reflect that. Unfortunately, starfield is just skyrim in space but without the world.
This is a lesson Bethesda should have learned with Eldercrolls I and II, which is a smaller but higher quality world is better, and that procedurally generated dungeons/landscape kind of sucks
Only Bethesda didn't realize fast travel around fantasy game Skyrim is not the same as fast traveling around sci fi SPACESHIP GAME Starfield. Your game is space ships, so you should want to USE YOUR SPACESHIP. Instead spaceship is annoying to use.
the fact that there was no maps was CRAZY!!!! i got lost so many times needlessly. such a stupid move.. and ur totaly right i was doing all the side quests and evyerthing. but at some point i was just like fuck it and i finished all the main quests and just got it over with.
Skyrim has memorable dialogue. It makes you remember non meaningful characters. Starfield tries to make every character sensible reasonable and understandable which makes it next to impossible for any of them to appear personable or even all that different from each other. There’s a humor to Skyrim like Monty python that keeps you playing. Starfield has just has a space theme. The voice acting felt very Bethesda but at no point did I feel fully immersed from dialogue. When I was excited to see where something was going to go I was let down by a voice actor not as interested as I was. Skyrim had a guy in the Dragonborn dlc yelling about peak 2011 graphics cubes for an entire quest and despite being a crazy character he is so knowledgeable on the cubes that you appreciate his madness. That’s what’s missing from Starfield. Memorability.
Every quest in Starfield feels expected. Moons are rock levels, space bases are made of the same material but have different layouts. every tomb and cave in Skyrim felt like a genuine adventure. Cave could look normal and then you find yourself 2 hours into a quest or discovering something like blackreach. The siofra river in elden ring is a great example. An unassuming elevator leading to an entire hidden world space. It’s moments like that where a gamers impression of a game is set in stone. Nothing happened in starfield that I thought about after completing a quest. The only thing I thought was genuinely unique about it was choices changing in the new game plus.
The shame with starfield's main story is that the seeds for a good one could easily have been based around a second colony war alongside a second serpents crusade but it decided on space magic and fetch quests as the alternative.
Agreed. If I wanted magic, I'd go play Skyrim (which I am at the moment). I was bored with the story, such as it was, to the point that I wanted nothing to do with it. I didn't want to redo the game over and over for stupid magic space powers. It was the fastest "I'm going back" decision I'd ever made. I never used any of the stupid magic space powers anyhow. This is supposed to be sci-fi, Bethesda. You're making it stupid.
brother I literally watched this without realizing it was one of your videos, nice work. The editing quality, voicing, the structure of your videos are only improving. Honestly I wish Bethesda would just...make good games again. Skyrim, oblivion, Fallout 3, they did good jobs with. I'm honestly afraid they're gonna spend six years on TES6 just for it to end up like Starfield. They set up so much with Skyrim, it would be a shame to watch them fuck it up. I hope they'll learn from starfield, but they probably won't. We'll see.
The biggest flaw with Starfield is that they thought they could make a giant space game without bothering to make a space game. It's doubly flawed. The typical Bethesda fan doesn't like it and the typical space game fan doesn't like it. You can't appeal to everybody, but you need to appeal to somebody.
Skyrim had a very immersive world, but more importantly (for me at least) it was a quiet and peaceful world. Other then the fact you get attacked every few minutes, you have hours upon hours to walk through peaceful meadows, picturesque mountains, calm little villages. When you've worked all day and want to totally mellow out and make the stress go away - nothing better than Skyrim.
I find it weird that people want to walk around in a games world, there are beautiful places in real life, or is it that you guys play it in VR or something cause Bethesda world isn’t even that beautiful. It’s mostly gray and snow and rocks
I like walking around in nature and in game worlds. They offer unique experiences, and if a world is immersive like Skyrim’s and you fall in love with it, it’s nice to get lost in
Exactly. But it’s important to note that the quiet moments occur despite the fact that there is so much going on otherwise, which is what makes them beautiful. Starfield on the other hand has plenty of quiet moments, because there isn’t shit to do 😭
Growing up is realizing Bethesda isn't the same company they used to be, and Starfield is as empty as it is because it was intentional, so they could fill the void with Micro-transactions to nickle and dime anyone left that is gullible and dumb enough to support them as a company. Free mods won't be round forever, I can promise you that!
you captured the problem with Starfield perfectly. You should touch on the fact that the main quest is just the same repeated fetch quest 20+ times in a row, then you go into the unity which lets you do the same repeated fetch quest 20+ more times, rinse and repeate.
Starfield angered me because it seemed so good, then just wasn't. The magical quest to go to all sites to only repeat the same crap was bad. The lack of connection. In skyrim I can walk from Whiterun to Falkreath to Riften to Windhelm, no cut seen, and a ton of random stuff just happens. I see random scenes, random monsters, random people I know from one of the towns, etc like the world is alive. Starfield which was suppose to have exploration didn't. Every random planet i head to and poke around has several old abandon human facilities. There are no elevators dropping you thousands of feet into somewhere nobody has been for thousands of years. There are no vaults with skeletons and clues of what happened, no gaining some new special gear from long forgotten research. Its the same crappy loot you got at the last 16 identical places.
I actually enjoyed starfield for what it was and plenty i could still see but this video is exactly what ive been saying since ive finished it No one wanted a bethesda game with a dissected world but i DO wish people would shout out how impressive it is the world they made for it actually works at all
They made a space game without any space flight exploration. It was such a let down, no point to upgrading my ship then. When I discovered that there's none of that in this game. Just loading through fish balls.
With Starfield I feel like I'm spending more time in loading screens, trying to fix the game's issues, encountering the game breaking bug of the world not loading in properly, (If you load in a ship, only the bare ground will load in and some of the landmarks, not the floor, the ground below that, the ship technician's clothes will load in and I can still talk to him, but the rest of him dissappeared) all because the game's code can't handle the creations... It's BS... Bethesda needs to fix this buggy cr*p...
This never happened to me either. This reads more like someone who read someone else say something about what they heard someone else say about Starfield - and decided to run with it as truth.
@@dsb333 I think the problem may be the "Unofficial Starfield Patch," I heard it was a plague on your system or something like that by some other people, and that thing is the VERY FIRST thing in my load order... I immediately logged on, and deleted it from my load order, and library...
Fallout 4 is an amazing game by 2011 standards. The ONLY reason Skyrim is a better game is that it was more fresh & original at time of release. If we ignore context, Fallout 4 is a better game by almost every metric. Weapon & Armor mods >>> the tedium of enchanting and alchemy Nick Valentine, Piper, and Hancock are all LEAGUES more interesting companions than any follower in Skyrim. And I didn't even include Dogmeat, who is best boy. The Silver Shroud is a better questline than the standout Skyrim quests. Far Harbor >>> Dragonborn Nuka World > Dawnguard Vanilla settlement building >>> everything in Hearthfire The main stories of both games are dogshit Both games have somewhat bork'd main factions, but the FO4 factions are at least more interesting and fun than the Skyrim Civil War, and I personally think the Blades and Mage Guild quests in Skyrim are tedious and dumb. Only the Brotherhood has a half-decent questline. IDK. I continue to think Skyrim is fuelled primarily by nostalgia, mods, and the fact that it was released into a gaming industry that was much poorer for sandbox rpg options.
I understand where you are coming from, but there are pretty huge issues in Fallout 4 that any of the more “modern” three elder scrolls games do much better, and I don’t even have nostalgia for Oblivion or Morrowind as i’ve only played those recently. Once again it just sort of comes down to an intelligence around the world. Fallout is not originally bethesda’s IP, and it’s kind of clear they don’t know what to do with it. The elder scrolls on the other hand IS bethesda’s baby, and you can feel the love woven into every stitch of these games. You are right in saying this if FO4 came out in 2011 it probably would have been loved… but i think the IP is handled with much less care and there is an expectation for bethesda to improve their craft over time as opposed to make a more generic game with the same janky mechanics from 2011.
My thought is that Starfield began as a huge idea that as development went on it became evident they couldnt really quite pull off in the way they envisioned. They wanted this massive universe where planets' handcrafted location were supplemented by procedural generation so you could get an unprecedented sense of scale while still getting the bethesda style exploration, but 1000 planets stretched them a bit more thin than they thought initially and you wound up with this game with unqiue locations peppered throughout the galaxy and then 20 cookie cutter locations copy pasted ad nauseam. It really laid bare all the criticisms of bethesda as a studio (that basically everything they do besides world design, music, and immersion is pretty mediocre), because while i wouldnt call most aspects of a bethesda game *bad* compared with most video games, their writing/combat/etc isn't good, either. So when you neuter the thing they're best at that ties everything together it really just leaves you mostly with a pretty hollow feeling experience. If Starfield instead of being 1000 pretty dull planets had like 3-5 planets about 1/3 the size of skyrim each, and each planet had skyrim's world design, and then another 30-40 planets designed like starfield's current planets are (could use these to focus on extracting resources, building outposts, for bounty missions, and include like a unique location on each planet or something) i think the reception would've been a good bit different. say what you will about fallout 4 but having that exploration experience still in tact makes the game disappointing but still fun imo. IMagine if instead of a contiguous landmass you could explore with hand crafted locations everywhere it were designed like starfield. It just ruins the game
Honestly I'm going to say it, Skyrim is a good game, but not a great game. What it is, is a PHENOMENAL baseline for mods, which is what has carried Skyrim to the heights it has. Skyrim had two mandates after Oblivion, make the combat (particularly melee) more engaging and interesting, and two, simplify leveling in a way that didn't require metagaming just to keep up with enemies, and it did accomplish both of those goals to a reasonable degree. What Skyrim also did though, was remove a lot of the charm and zaniness that Oblivion and Morrowind had in favor of more generic fantasy elements, create absolutely horrendous faction storylines devoid of any logical sense half the time, and their way of fixing the leveling system was to completely dumb down any statistical progression while also removing the ability to have a starting class which just kills the concept of your character being a fully formed adult at the start of the game. Bottom line, Starfield is trash but Skyrim is just a good game that has risen to unbelievable heights thanks to a friendly modding environment and a modding community that is absolutely one of the greatest unsung heroes of PC gaming.
I understand where you’re coming from but modding is definitely not the only reason Skyrim blew up. I think you are partially downplaying how much of a step up skyrim is from both oblivion and morrowind in the polish and technical department as its the first game in the series to have relatively polished combat, graphics, and world (by which I mean the actual look of the world itself since in the earlier ones most dungeons at least LOOKED identical, obviously the content of the world is still incredible in those earlier titles). But yes, the game is oversimplified and the factions really suck, but I don’t think it’s completely devoid of improvements apart from modding.
@@probablyswifty209 I never said it was the only reason it blew up, a variety of factors went into Skyrim's monumental success such as. 1) There are some improvements in the core gameplay loop, particularly melee combat. 2) The success of Fallout 3 had pushed Bethesda even further into the public consciousness even more than Oblivion had, and when combined with the absolute torrent of marketing Skyrim had behind it, it's no surprise the public went nuts for it. 3) Graphical improvements, but honestly, this feels like one of those "no shit" statements considering graphics should improve from game to game in addition to better hardware to work with. I find it humorous you claim the worlds of Oblivion and Morrowind looked similar through the whole world, which is quite amusing considering Skyrim is even more mundane in terms of locations. You pretty much have two settings, snowy mountain or brown plains. At least with Cyrodil the different regions and their respective towns could reflect the closes province to their location (Bruma reflected a lot of Skyrim architecture, same with Anvil and the Redguard influence, Cheydenhal and Leyawin had influences from Elsweyr and Black Marsh). Draugr Dungeons are literally the same over and over again, same as Ayleid Ruins were in Oblivion. Again, was Skyrim a technical improvement on Morrowind and Oblivion? No question, the problem is Skyrim's earth shattering success is what started the "streamlining" we see in Bethesda RPG after Bethesda RPG to the point where I'm not sure calling Fallout 4 or Starfield an RPG is even the proper nomenclature anymore. Opinions will vary of course.
Thank you friend I really appreciate it :) I will try my best to post as frequently as I can although i’m quite busy as a pre-med student. But rest assured I will try 🫡
After the first 2-4 hrs of the game i had this gut feeling that this game was just boring but i convinced myself for the next 40 hrs that the game will get better it never did. People at the time said the story gets good it never did, now everyone says the story is bland and nobody is defending it. So like you i never finished it, didnt want to waste my time any further. Then i thought back to other bethesda games and how every one of them hooked me in almost immediately. So i think to me thats what another aspect to starfield is missing whatever "that" feeling i had whenever i start a new game in morrowind, skyrim, fallout3, etc.
Great video bro. I subbed. I didn’t realize you only had 600+ subs until after the video. You got talent. But more importantly, you hit the nail on the head. You don’t just explain whats wrong with Starfield by using one of the greatest games ever made to prove your point. You’re also explaining what made Skyrim the top tier game that it is. People argue to this day how bad Skyrim is and why they think the hype around it is overrated. You explained why Skyrims fans love it so. Its not the mods, its not the story, its not the combat, and its not the RPG element. All these make the game fun but they are not the reason the game is a masterpiece. The reason Skyrim is a masterpiece is the world. Plain and simple. Thank you so much for the video. It’s good to see a fellow youtuber making breakthroughs and making great content. Keep it up man.
I know the gang of "FO4 is crap" is a strong one. But I just don't understand it. FO4 is still a fine game compared to Starfield. It still allures with detailed enviroments, mysteries to discover, and it adds an extra layer of entertainment to the Beth formula. Yeah, I'm talking settlement building. Fight Me. Starfield is when all Bethesda design bits fight each other instead of working together.
Every time someone tries to tell me that fallout 4 is bad because it is nothing like The originals, I ask them why wasteland 3 doesn't have several million copies sold. Isn't that what the "Fans" want? Apparently not. People just want a game. That's fun. And that's what fallout 4 is.
It isn’t a bad game, but it’s not a fantastic game like bethesda is capable of making. I actually quite enjoy Fallout 4 and have played it a lot, I have a fallout 4 video if you want something more in depth, but I also exaggerate my opinions a bit in these videos because it’s meant to be more entertaining than anything.
Fallout 4 isn't a bad game per se. However, it's just a frankly bad Fallout game. As a generic looty-shooty garbage collectathon it's fine. However, the world it presents with several quests and characters contradict or outright break established lore (ghoul kid in a fridge, Brotherhood with a massive airship and insane amounts of military power, minor terminal entries saying stuff like Jet was a pre-war drug, etc.), and the story itself relies completely on deliberately misleading you to score cheap emotional beats that the game absolutely did not earn. The artifice of the story is blatantly on display when you are tracking Shaun through the memories of Kellogg, and if you stop to analyze the memories and take into context the trail you had to follow, the game makes you think that all of this had happened in the last few hours, days and maybe weeks tops. Instead the game goes "nah lmao it's been like 50 years" when it makes no sense whatsoever in the context of the clues and the world you have been following, where everyone acts as if these events are happening currently or at most were recent. FO4 is not a horrible game, but it's writing, lore-breaking details, and repetitive and non-committal gameplay bring it down from what anyone should consider to be a good game. It's a serviceable wasteland-themed looter-shooter with a Fallout paintjob splashed haphazardly over it.
@@probablyswifty209 Exaggerate? Noooo. I couldn't tell :) I still was under the impression that the you thought FO4 was when people got salty with Bethesda formula. And it's true for a lot of people, I'm just not sure why. Personally I enjoy FO4 much more now than soon after release.
Thank you so much! I've be thinking about this for mouths now, watched hours of reviews and critiques that take went into huge depths on what is wrong with Starfield but always seems to fall short. You are 100% right... I don't mind the janky combat, storytelling and lackluster RPG elements, in fact I love and expect these thing from BGS. After 100 Hours of play time I was left filling I couldn't find one interesting world building thing. Like the Lore in this game/world was sucked dry by an over eager vampire or a unexperienced street worker.
I love both. Took me a while to like starfield but i love it now. Yes it has flaws but it does a lot right and nobody ever talks about the good things.
Nailed. It’s the world. Loading scenes, janky combat, graphics as long as it’s only a bad for 2026-8 as Skyrim was compared to the competition in 2011, we do not care. Just give us a hand crafted, interactive, NPC (with names and routines), fantasy world, and we will be happy. That’s literally ALL THEY HAVE TO DO.
I've played Bethesda games since Morrowind. Obliivion is way better than Skyrim. People who praise Skyrim so much are usually just the ones who had that be their first.
Which is ironic as Skyrim was my first TES game, and now im playing Arena and Critisizing everything Bethesda screwed up removing from the franchise in the claim of " streamlining'. Its called dumbing down and im sick of it.
Bethesda ruined themselves not only because of investor and money reasons (wich is still a huge part of the problem, but look around, this problem plagues not only Bethesda, it's everywhere in the AAA industry.) The problem that Bethesda has is that their community started to like their games not because Bethesda made them, but because of what the community can make them. I started as a player of Skyrim when it first came out, I know Skyrim modding for over a decade now and it's the only reason the game was re-released so often. Bethesda started to experiment with Fallout 4, failed horribly with 76 and with Starfield they just sell us a overpriced potential for their modding community. Starfield is not a good space game because it's mainly a thought of: If we use procedural generation, people will have it easier to program thousands of new things into the game. And it works as of the release of the Creation Kit. With a few mods installed the game is much better and it shows that there is potential for the community to make the game enjoyable, but the problem always is that Bethesda themselves sabotage their own modding communities with strange decisions, frequent updates and everything. If Bethesda really implements ground vehicles and changes the way how loading into another zone from the border of one explorable area on a planet works, they could up the prognosis on the question: Can the modding community fix the game? A little side note: Don't underestimate the modding scene, Skyrim's modding scene is partially toxic and all, but they achieved so many things literally impossible at the first release of the game in 2011 so that it's not a question of: Can the community fix it? It's rather: Is the community taking the time to fix it? And when will they do it? Or will they abandon it at some point?
How can somebody not post a video in a full year, and return with the most magnificent take on the state of Bethesda I have seen yet? "Innovate where you think you can, and excel where you know you can" is such an incredible line that makes so much sense. It really just works.
What I find funny about that Morrowind clip is it's pretty mild compared to the feats players do in their playthroughs. 30 Acrobatics vs 3000 avrobstics? It's not a bug it is a feature
Unbridled ESO hate makes me hope Elder Scrolls VI doesn't come out til 2040 and when it does it's just Starfield reskinned and filled with lore books about the Alliance War
I'm trying to figure out what this line meant, is aura a character? Edit: also throwing this out here. Skyrim's not that good. It's better than a lot of games, especially a lot of newer games, but they really dumbed the entire Bethesda RPG formula down for any game after Fallout 3
For most people Skyrim was their first foray into open world games. I know it was for me. I hadn't played Oblivion etc. So nostalgia plays a massive part in why Skyrim is considered a golden goose while Starfield is not. I get some of the hate for Starfield, but a lot of it is unwarranted and I'm a little sick of seeing videos trying to drum up views for the sake of throwing it under the bus.
Nah, Starfield feels like a much better RPG than Skyrim. Not to the levels of Fallout 3 or Oblivion, but certainly more than Skyrim. I could never get as into Skyrim or Fallout 4. They felt shallow, boring, and bland. Starfield may not even be THAT much better, but it’s certainly a step back in the right direction in a lot of ways that matter.
As much as I love starfield, I have to disagree, in skyrim you can literally be what you want and there are factions that can help you grow into who you wanted to be, a mage, thief, worrier, a father, also you can settle where ever you want, there are also inns where you can do a couple of things, multiple cities rich and poor, there are people with names and history and background unlike starfield where all they can say(I'm busy I've got to go, or need something)
Starfield is not a bad game: it's a bad Bethesda game. I still managed to finish Starfield and have fun doing so, something I couldn't do with many other non-Bethesda games. It does feel like a downgrade in many aspects, though.
When you don't realize skyrim was the start of the fall continue to eat its ass , even though its inferior to oblivion, and morrowind Was it a good game? Yes. had it lost the soul of a bethesda game? also, yes.
The soul is most definitely still there, and the game is great. But you are right that Skyrim was the beginning of the end for complex RPGs from bethesda as it is very streamlined compared to morrowind and oblivion.
@probablyswifty209 Once again the game the game is good But it's lacking the soul of previous bethesda games It's not a bad game at all But it lacks the soul of a bethesda game It's not completely gone.The shadow of it is still there yes but The point stands that it is devoid of the same soul of the previous entries
Thanks you this is exactly how I see Skyrim a games that lost most of the best features from oblivion and morrowind. It’s not even a passable game. Doesn’t do gameplay well, doesn’t do story line , doesn’t do combat well, doesn’t even look good which I don’t even care about. There literally nothing good about the game . Only good thing about Skyrim is the lore of the world which was mostly already established in oblivion.
You know, maybe what's missing is some kind of flavor? Why is it that star trek than spans entire galaxies can have such a following where starlield that spans galaxies dont? Star trek gots the klingons, the ferengi, the vulcans, the borg. Lotsa flavor. I dont see any of that in starfield. Hell lotsa episodes you dont even leave the spaceships. Its about the encounter the ship has based on what location/galaxy the ship goes to.
*Bethesda needs to combine Fallout, Elder Scrolls and Starfield into one mega time traveling space adventure and just focus on that 👍 2 of these star franchises have already died, don't make it 3* 👎
for the record the only good MMO was TERA and then they ruined it (and then they did even worse stuff like erasing player data and turning it into a battle royale and then shutting the entire thing down)
Yeah me too, with mods and what not... Fuckin excellent. But then I still enjoyed it at launch, It wasn't everything I hoped for but it's fuckin close.
@@hotfroganimations When I played the game on day 1, I saw that map (Local) and I was like, they KNOW they released this game UNFINSHED!!!!!! Too many West Companies are following the same design = Release unfinished and finish later. Covid did a lot against world. I am willing to look the other way and not have a huge fit over things like this. Things were pretty good by companies in gaming: Pubs and Dev's alike until, Covid and now from software to hardware lots of issues. Issues that take a lot of time to resolve and perhaps in something may not = Forever altered by Covid.
Bethesda developer: "Our players love it when they travel through the world and they come randomly across things. Always have, always will. From Arena to Fallout 76." Todd: "Our players have always been idiots who eat the sh*t we serve them. That is why we no longer need to work with design documents or do thorough testing. We are gods and do not need that stuff. So, let us drop traveling with random encounters in Starfield. Just make people fast travel everywhere. They will buy it anyway."
Skyrim is a game that's far from perfect, but the amount of mods available now days is astonashing, you can tailor the game exactly how you want it to play, as well as add incredible amounts of highly polished content. Even the base game is tons of fun for plenty of playthroughs. It's a game I always come back to, as there's just so much to see, you go anywhere, you find something new and fun, go on a wild sidequest or something. It's just a plain good time. Starfield is... miserable, I rarely regret purchasing games, but Starfield is a purchase I'll never live down. It's just... so incredibly mediocre. It's so "ok", like it was made to be the perfect product for someone who works HR, for a person who's entire personality is not having one.
Blows mu mind how a fake world can be do interesting ppl are making hour long videos on which side is better over a decade later. Good vid btw. Enjoyed it.
Aww I am so happy that someone liked the 2 hours of work it took to make a ship builder (more of a snapmatic lego set rather than creative building). Glad someone was able to enjoy their mixed mess of great ideas and terrible ones but I just can’t even after a hundred hours in I simply am bored and feels so much like a job or chore to just play.
I think they could make a banger if they took the best *vanilla* plus mod ideas and jammed them in TES6. However, if they made another souls-like or lock-on-based game I would be very disappointed.
I was hyped for the game and preordered it and played it before any reviews came out and I still didn’t like it so not really. I’m not even saying it’s a bad game, it’s just a poorly made rendition of the same formula bethesda has been using since 2011
@@probablyswifty209 they should have released it with the modtools and more customization options (more Habs especially for outposts). Besides that, Its just personal preference and peer pressure lol. Most people are firmly on the hate train, maybe not YOU specifically, but most people are. I was slightly disappointed at launch, but the mods have brought the game back to life for me. Saying the game was "poorly made", indicates a problem with the code or the simulation and I haven't experienced anything like that since New Atlantis got attached to my ship 6 months ago. Almost every other Bethesda game launched with a trillion bugs. This was easily their most stable launch. The reasons why people "hate" the game just don't seem like real issues to me but I respect everyone's opinions.
@@dsb333 It’s not a problem with the code, a game is not just a script. Starfield is technically fine, but it is not art and it’s incredibly bland compared to what bethesda has made in the past. Those were some of the reasons I used in the video, which many resonate with. Starfield is functionally similar to other bethesda games, in good and bad ways, but is devoid of the worldbuilding and artistic flair that made those earlier worlds exploring. Obviously to each their own, and if you enjoy Starfield then that’s great, but Starfield clearly has some glaring issues.
@@probablyswifty209 fair enough. The game is far from perfect, but to me, so underrated. The story is a bit unrewarding, but being able to just ignore the story and do whatever I want keeps the game interesting to me. I think the last update was how the game should have launched. The conversation around it would be slightly better.
Great video. I absolutely love Starfield. I love the space combat. I enjoy wandering a world and finding the different animal and plant life. I love how fleshed out the companion characters are. One criticism I often see is how empty the galaxies seem to be. There’s good reason for that, though. There are no humanoid races on other worlds, just humans. It’s only been 200 years since Earth was evacuated. It took tens of millions of years to reach the population levels that humans achieved. It’s only logical that there wouldn’t be so many heavily populated places yet. That being said, look what these humans did in 200 years, while the Fallout humans are still living in junk towns and eating rad roaches in the same time frame. Starfield isn’t about geopolitics or a faction war, and I think gamers really want that. They want something to fight over or destroy. I see many modders turning it into a Star Wars game, and that’s not what this is. More than anything this game is about exploration and discovery. It’s a slow burn, and that’s by design.
With mods I've been enjoying Starfield. But Skyrim or literally any other singleplayer Bethesda game is better simply because in those other games you can just go wherever and find SOMETHING interesting. Starfield has too few hand crafted POIs as most places you go will just be proceedurally generated.
In all fairness if you love the elderscrolls universe then ESO is worth playing alone just to see the other provinces and the questlines in eso are frankly leagues better than skyrims quests.
Eso and fo76 were at least able to piggy back off of previous titles. Starfield is completely bereft of anything interesting lore wise and is pretty much DOA. What a waste of dev time and 7 million dollars
@probablyswifty209 i might be misremembering things, but at the time people were real down on skyrim for being shallow and janky. It was good in the sense of being more accessible but i know not a single person that wasn't disappointed. I play skyrim to this day almost daily but by no means id call it a decent game. The gameplay loops is far too flat and the quests are uninspired. The sandbox aspect is 10/10 tho with mods. But thats like saying starfield is great because the shipbuilding is dope
@@yellow8686 I mean maybe in very hardcore circles but skyrim was essentially universally adored for a very long time. Skyrim hate is a relatively new phenomenon based on the fact that bethesda has been copy pasting skyrim into shittier games. And judging by the fact that you play it often means it obviously resonates with you, why listen to what some weirdo online said? Skyrim is a great game, mainly due to the factors I talked about in the video.
skyrim was a buggy mess, but it had character, i bought the elder scrolls series because even the bugs were FUCKING AMAZING the giant glitch sending you into the stratosphere was a perfect example of this because it was patched and then UNPATCHED, because it was beloved
So personally, as a huge fan of oblivion and Morrowind- unfortunately I feel like starfield was the clear direction that Bethesda games were starting to take from Skyrim coming out. While Skyrim was really beautiful and did maintain some semblance of world and story, it was so much more shallow than the two previous games. I was devastated with how bored I felt in all of the quests in comparison to oblivion. And how much worse the stories of the dark brotherhood and thieves guild were. And I don't know that there will be any modern game that has near the amount of depth in lore that morrowind had. All that to say for all Skyrims success and beauty- the decline of Bethesda ironically started with that game. The change in priorities for them. Leaning more on fetch quests and less on storytelling. I may be one of the few people that was actually very disappointed by Skyrim. I was very impressed when I first started playing it, but became distressed the deeper I went into the game. Like you said though- at least the world made me want to explore it. Even if I was less impressed by what I found then I was in their previous games. I am very very anxious for the next elder scrolls game. And I fear that the sea has gone the same distressing Direction that BioWare has.
I know but they published it, and it’s being used as a kind of excuse for why we haven’t gotten a new elder scrolls game since 2011 despite the fact that they are still incredibly popular
channel sorba
This game was a huge missed opportunity. They should have just made one solar system with planets that are all handcrafted. Different cultures, beliefs and all the size of a mini Skyrim. It would have been a lot better than thousands of boring generated planets that serve no purpose. I hope they learn because this game soured me on ES6.
My thinking exact
i heard there was a dev that left during the devolopment beacuse the game turned from a single system to 100 and more non handcrafted stuff
Skyrim feels like a game made by people that wanted to make a good game, starfield feels like it was made by the hr team and investors
To you. But maybe accept that there are other people who enjoy it
@@XKathXgames People like him are incapable of accepting other peoples opinion, they would weather see different opinions as the Plague. Then acccepting them it's quite sad really.
@@Highland-Gaming1 "You need to respect other people's opinions!" - dude who doesn't respect other people opinions.
Maybe y'all should accept you like a bad game?
@@Highland-Gaming1 you sound so contradictory it’s hilarious.
@@KingofGermanic have you even played it?
I sometime just want to erase my Skyrim memories off my brain. So I could enjoy it again like the first time.
Maybe you should try Morrowind or Oblivion :) If you get past the inconveniences (which is hard) you'll enjoy them endlessly -just like Skyrim.
I would love to experience the atmosphere and world for the first time again!
However, the gameplay felt dated to me even when the game first released. Now, it would probably be such a hindrance that it would harm the overall experience. Perhaps having some mods to start with would alleviate some of that.
@@kristaskrastina2863I have OpenMW set up and ready to go, but I have yet to make the plunge.
I have tried the game in the past, but never got far from the starting town on account of the jankiness.
Right now I'm mustering the courage to try a third time.
Mod all of them. I’ve played 3,4, and 5 modded. Currently, I have 841 mods in Skyrim. Stop thinking of it like a game it has transcended to a full blown Sandbox engine, like Garry’s Mod.
@@cd4u2b0z I played and transformed Skyrim into Soul-like or some meme shit like Wizard with a shotgun dozen of times. What I was saying is that... The pure non-modded experience when I first touched the game. Now I can't even play Skyrim without mods lol.
You can walk into riften and have so much to do that you might not even get all of it done, and because of choices you miss out on some more things, and even then whenever I go back there’s always something I’ve missed, starfield? Starfield just literally has nothing to do, you land on a planet see a rock and you’ve seen the entire planet
This is someone who hasn’t played starfield, just new Atlantis alone has dozens of quests 😂
Starfield is watered down, bg time.
Bethesda games used to be niche. However, lately, all game devs are making their games "for everyone" instead of for the "Bethesda enjoyers" and doing so they make everything too accessible, too easy, over explained, bland and dare I say - PC. I was excited for TES 6 - at this point I'm just waiting for them to muck it up. FO4 stunk, 76 was never on my radar, ESO was lame, and now Starfield? Bethesda needs to step it up or they'll just flat lose all their customers.
@@TheParagonIsDead oooooh one location? Buddy, I could walk into any town or location in Skyrim and have the same level of quest availability
@@featgorgon3985 whiterun had like 13 quests… dude Starfield had the most handcrafted unique non generated content than any Bethesda game 😂
You don’t know what you’re saying.
Also do you not understand that the point I was making is that new Atlantis has a lot of quests? I never said it was the only place with quests.
@@Karben22 Bethesda didn’t make eso.
Skyrim feels connected. It feels like it makes sense. It has. Massive open world with numerous cities and dozens of small villages and lumber mills. Ontop of that, theres layers upon layers of content. Even just walking around skyrim, you can see a wondering band of giants herding their mammoths. Or a traveling caravan of soldiers, heading to a nearby fort, or a pilgrim heading to one of the many shrines around skyrim.
With starfield, you're alone. As much as they wanted the feeling of exploring a vast universe where most of the time you'd essentially be alone. There's no contrast. All the cities are essentially just starports or glorified malls. There's little to no interstellar infrastructure. This reflects in the quests, a quest on Neon will usually only be on Neon, not much about the city reflects onto the sorrounding settlements, or the distant cities. Despite the cities notoriety.
Bethesda made starfield way too big. It would've been much better with a small constellation of stars. Planets that have more than one settlement. Hell, possibly multiple cities on one planet. And somewhat accurately sized cities, even if they did just serve as a backdrop and we could only access certain parts of it.
Starfield needed a much longer time being developed, even if it came out after TES VI. It deserved much, much better. Im just hoping that TES VI is good.
I absolutely agree
Obviously one is a single world, the other is a damn galaxy in a future in which most of humanity died on earth. Of course you're not going to find everything full of life.
@@XKathXgames I mean, sure… but just because something is intended doesn’t mean it’s good. Nobody broke into the bethesda offices and forced them to make a lifeless game, and if you are going to do something like that - it’s completely fine so long as the games mechanics reflect that. Unfortunately, starfield is just skyrim in space but without the world.
@@XKathXgamesthey literally marketed it to us as “Skyrim in space”
This is a lesson Bethesda should have learned with Eldercrolls I and II, which is a smaller but higher quality world is better, and that procedurally generated dungeons/landscape kind of sucks
Steal an 🍎 murder a town. That's the Skyrim experience. Oh and swimming in mid air!
Serana just likes to sit and watch.
She's chill like that.
Only Bethesda didn't realize fast travel around fantasy game Skyrim is not the same as fast traveling around sci fi SPACESHIP GAME Starfield. Your game is space ships, so you should want to USE YOUR SPACESHIP. Instead spaceship is annoying to use.
Thank you for explaining to me why I feel the way I don't feel.
This was good enough that I didn't realize you were such a small creator.
Thank you I really appreciate it!
the fact that there was no maps was CRAZY!!!! i got lost so many times needlessly. such a stupid move.. and ur totaly right i was doing all the side quests and evyerthing. but at some point i was just like fuck it and i finished all the main quests and just got it over with.
Skyrim has memorable dialogue. It makes you remember non meaningful characters. Starfield tries to make every character sensible reasonable and understandable which makes it next to impossible for any of them to appear personable or even all that different from each other. There’s a humor to Skyrim like Monty python that keeps you playing. Starfield has just has a space theme. The voice acting felt very Bethesda but at no point did I feel fully immersed from dialogue. When I was excited to see where something was going to go I was let down by a voice actor not as interested as I was. Skyrim had a guy in the Dragonborn dlc yelling about peak 2011 graphics cubes for an entire quest and despite being a crazy character he is so knowledgeable on the cubes that you appreciate his madness. That’s what’s missing from Starfield. Memorability.
Every quest in Starfield feels expected. Moons are rock levels, space bases are made of the same material but have different layouts. every tomb and cave in Skyrim felt like a genuine adventure. Cave could look normal and then you find yourself 2 hours into a quest or discovering something like blackreach. The siofra river in elden ring is a great example. An unassuming elevator leading to an entire hidden world space. It’s moments like that where a gamers impression of a game is set in stone. Nothing happened in starfield that I thought about after completing a quest. The only thing I thought was genuinely unique about it was choices changing in the new game plus.
I agree completely
The shame with starfield's main story is that the seeds for a good one could easily have been based around a second colony war alongside a second serpents crusade but it decided on space magic and fetch quests as the alternative.
Agreed. If I wanted magic, I'd go play Skyrim (which I am at the moment). I was bored with the story, such as it was, to the point that I wanted nothing to do with it. I didn't want to redo the game over and over for stupid magic space powers. It was the fastest "I'm going back" decision I'd ever made. I never used any of the stupid magic space powers anyhow. This is supposed to be sci-fi, Bethesda. You're making it stupid.
brother I literally watched this without realizing it was one of your videos, nice work. The editing quality, voicing, the structure of your videos are only improving.
Honestly I wish Bethesda would just...make good games again. Skyrim, oblivion, Fallout 3, they did good jobs with. I'm honestly afraid they're gonna spend six years on TES6 just for it to end up like Starfield. They set up so much with Skyrim, it would be a shame to watch them fuck it up. I hope they'll learn from starfield, but they probably won't. We'll see.
The biggest flaw with Starfield is that they thought they could make a giant space game without bothering to make a space game. It's doubly flawed. The typical Bethesda fan doesn't like it and the typical space game fan doesn't like it. You can't appeal to everybody, but you need to appeal to somebody.
Something Skyrim and fallout had was a huge established lore before Bethesda got involved. Starfield had…. Nope.
Skyrim had a very immersive world, but more importantly (for me at least) it was a quiet and peaceful world. Other then the fact you get attacked every few minutes, you have hours upon hours to walk through peaceful meadows, picturesque mountains, calm little villages. When you've worked all day and want to totally mellow out and make the stress go away - nothing better than Skyrim.
I find it weird that people want to walk around in a games world, there are beautiful places in real life, or is it that you guys play it in VR or something cause Bethesda world isn’t even that beautiful. It’s mostly gray and snow and rocks
I like walking around in nature and in game worlds. They offer unique experiences, and if a world is immersive like Skyrim’s and you fall in love with it, it’s nice to get lost in
Exactly. But it’s important to note that the quiet moments occur despite the fact that there is so much going on otherwise, which is what makes them beautiful. Starfield on the other hand has plenty of quiet moments, because there isn’t shit to do 😭
Growing up is realizing Bethesda isn't the same company they used to be, and Starfield is as empty as it is because it was intentional, so they could fill the void with Micro-transactions to nickle and dime anyone left that is gullible and dumb enough to support them as a company.
Free mods won't be round forever, I can promise you that!
you captured the problem with Starfield perfectly. You should touch on the fact that the main quest is just the same repeated fetch quest 20+ times in a row, then you go into the unity which lets you do the same repeated fetch quest 20+ more times, rinse and repeate.
Starfield angered me because it seemed so good, then just wasn't. The magical quest to go to all sites to only repeat the same crap was bad. The lack of connection. In skyrim I can walk from Whiterun to Falkreath to Riften to Windhelm, no cut seen, and a ton of random stuff just happens. I see random scenes, random monsters, random people I know from one of the towns, etc like the world is alive. Starfield which was suppose to have exploration didn't. Every random planet i head to and poke around has several old abandon human facilities. There are no elevators dropping you thousands of feet into somewhere nobody has been for thousands of years. There are no vaults with skeletons and clues of what happened, no gaining some new special gear from long forgotten research. Its the same crappy loot you got at the last 16 identical places.
i like the cut of your jib pal. lmao subscribed that was a good video
I actually enjoyed starfield for what it was and plenty i could still see but this video is exactly what ive been saying since ive finished it
No one wanted a bethesda game with a dissected world but i DO wish people would shout out how impressive it is the world they made for it actually works at all
Lol people are still coping with starfield getting good after 70 hours or something.
Starfield doesn’t even have gore or dismemberment how’d did that fall behind from fallout??
They made a space game without any space flight exploration. It was such a let down, no point to upgrading my ship then. When I discovered that there's none of that in this game. Just loading through fish balls.
With Starfield I feel like I'm spending more time in loading screens, trying to fix the game's issues, encountering the game breaking bug of the world not loading in properly, (If you load in a ship, only the bare ground will load in and some of the landmarks, not the floor, the ground below that, the ship technician's clothes will load in and I can still talk to him, but the rest of him dissappeared) all because the game's code can't handle the creations... It's BS... Bethesda needs to fix this buggy cr*p...
That doesn't happen to me at all. Maybe it's the operator
This never happened to me either. This reads more like someone who read someone else say something about what they heard someone else say about Starfield - and decided to run with it as truth.
@@ptg3765 You're a fool for assuming what you KNOW NOTHING about...
@@ptg3765 You don't know sh!t... Simple as that...
@@dsb333 I think the problem may be the "Unofficial Starfield Patch," I heard it was a plague on your system or something like that by some other people, and that thing is the VERY FIRST thing in my load order... I immediately logged on, and deleted it from my load order, and library...
Fallout 4 is an amazing game by 2011 standards. The ONLY reason Skyrim is a better game is that it was more fresh & original at time of release. If we ignore context, Fallout 4 is a better game by almost every metric.
Weapon & Armor mods >>> the tedium of enchanting and alchemy
Nick Valentine, Piper, and Hancock are all LEAGUES more interesting companions than any follower in Skyrim. And I didn't even include Dogmeat, who is best boy.
The Silver Shroud is a better questline than the standout Skyrim quests.
Far Harbor >>> Dragonborn
Nuka World > Dawnguard
Vanilla settlement building >>> everything in Hearthfire
The main stories of both games are dogshit
Both games have somewhat bork'd main factions, but the FO4 factions are at least more interesting and fun than the Skyrim Civil War, and I personally think the Blades and Mage Guild quests in Skyrim are tedious and dumb. Only the Brotherhood has a half-decent questline.
IDK. I continue to think Skyrim is fuelled primarily by nostalgia, mods, and the fact that it was released into a gaming industry that was much poorer for sandbox rpg options.
I understand where you are coming from, but there are pretty huge issues in Fallout 4 that any of the more “modern” three elder scrolls games do much better, and I don’t even have nostalgia for Oblivion or Morrowind as i’ve only played those recently. Once again it just sort of comes down to an intelligence around the world. Fallout is not originally bethesda’s IP, and it’s kind of clear they don’t know what to do with it. The elder scrolls on the other hand IS bethesda’s baby, and you can feel the love woven into every stitch of these games. You are right in saying this if FO4 came out in 2011 it probably would have been loved… but i think the IP is handled with much less care and there is an expectation for bethesda to improve their craft over time as opposed to make a more generic game with the same janky mechanics from 2011.
My thought is that Starfield began as a huge idea that as development went on it became evident they couldnt really quite pull off in the way they envisioned. They wanted this massive universe where planets' handcrafted location were supplemented by procedural generation so you could get an unprecedented sense of scale while still getting the bethesda style exploration, but 1000 planets stretched them a bit more thin than they thought initially and you wound up with this game with unqiue locations peppered throughout the galaxy and then 20 cookie cutter locations copy pasted ad nauseam. It really laid bare all the criticisms of bethesda as a studio (that basically everything they do besides world design, music, and immersion is pretty mediocre), because while i wouldnt call most aspects of a bethesda game *bad* compared with most video games, their writing/combat/etc isn't good, either. So when you neuter the thing they're best at that ties everything together it really just leaves you mostly with a pretty hollow feeling experience. If Starfield instead of being 1000 pretty dull planets had like 3-5 planets about 1/3 the size of skyrim each, and each planet had skyrim's world design, and then another 30-40 planets designed like starfield's current planets are (could use these to focus on extracting resources, building outposts, for bounty missions, and include like a unique location on each planet or something) i think the reception would've been a good bit different.
say what you will about fallout 4 but having that exploration experience still in tact makes the game disappointing but still fun imo. IMagine if instead of a contiguous landmass you could explore with hand crafted locations everywhere it were designed like starfield. It just ruins the game
I absolutely agree, if they toned down the scale and focused on fewer planets, I think the game would’ve been incredible.
Glad to see you starting on here again.
@@jaydenjackson9723 Thanks for sticking around 🙏
Personally, I still love both. But.....Skyrim still slaps Starfield low-diff
so true the "civil war" is literally 10v10
Background footage of beating up Serana is peak.
Honestly I'm going to say it, Skyrim is a good game, but not a great game. What it is, is a PHENOMENAL baseline for mods, which is what has carried Skyrim to the heights it has.
Skyrim had two mandates after Oblivion, make the combat (particularly melee) more engaging and interesting, and two, simplify leveling in a way that didn't require metagaming just to keep up with enemies, and it did accomplish both of those goals to a reasonable degree.
What Skyrim also did though, was remove a lot of the charm and zaniness that Oblivion and Morrowind had in favor of more generic fantasy elements, create absolutely horrendous faction storylines devoid of any logical sense half the time, and their way of fixing the leveling system was to completely dumb down any statistical progression while also removing the ability to have a starting class which just kills the concept of your character being a fully formed adult at the start of the game.
Bottom line, Starfield is trash but Skyrim is just a good game that has risen to unbelievable heights thanks to a friendly modding environment and a modding community that is absolutely one of the greatest unsung heroes of PC gaming.
I understand where you’re coming from but modding is definitely not the only reason Skyrim blew up. I think you are partially downplaying how much of a step up skyrim is from both oblivion and morrowind in the polish and technical department as its the first game in the series to have relatively polished combat, graphics, and world (by which I mean the actual look of the world itself since in the earlier ones most dungeons at least LOOKED identical, obviously the content of the world is still incredible in those earlier titles). But yes, the game is oversimplified and the factions really suck, but I don’t think it’s completely devoid of improvements apart from modding.
@@probablyswifty209 I never said it was the only reason it blew up, a variety of factors went into Skyrim's monumental success such as.
1) There are some improvements in the core gameplay loop, particularly melee combat.
2) The success of Fallout 3 had pushed Bethesda even further into the public consciousness even more than Oblivion had, and when combined with the absolute torrent of marketing Skyrim had behind it, it's no surprise the public went nuts for it.
3) Graphical improvements, but honestly, this feels like one of those "no shit" statements considering graphics should improve from game to game in addition to better hardware to work with.
I find it humorous you claim the worlds of Oblivion and Morrowind looked similar through the whole world, which is quite amusing considering Skyrim is even more mundane in terms of locations. You pretty much have two settings, snowy mountain or brown plains.
At least with Cyrodil the different regions and their respective towns could reflect the closes province to their location (Bruma reflected a lot of Skyrim architecture, same with Anvil and the Redguard influence, Cheydenhal and Leyawin had influences from Elsweyr and Black Marsh).
Draugr Dungeons are literally the same over and over again, same as Ayleid Ruins were in Oblivion.
Again, was Skyrim a technical improvement on Morrowind and Oblivion? No question, the problem is Skyrim's earth shattering success is what started the "streamlining" we see in Bethesda RPG after Bethesda RPG to the point where I'm not sure calling Fallout 4 or Starfield an RPG is even the proper nomenclature anymore.
Opinions will vary of course.
hey man i discovered ur page and i really like your content! rly cool editing and imo some great takes. subbed. hoping to see more content :)
Thank you friend I really appreciate it :) I will try my best to post as frequently as I can although i’m quite busy as a pre-med student. But rest assured I will try 🫡
After the first 2-4 hrs of the game i had this gut feeling that this game was just boring but i convinced myself for the next 40 hrs that the game will get better it never did. People at the time said the story gets good it never did, now everyone says the story is bland and nobody is defending it. So like you i never finished it, didnt want to waste my time any further. Then i thought back to other bethesda games and how every one of them hooked me in almost immediately. So i think to me thats what another aspect to starfield is missing whatever "that" feeling i had whenever i start a new game in morrowind, skyrim, fallout3, etc.
Great video bro. I subbed. I didn’t realize you only had 600+ subs until after the video. You got talent. But more importantly, you hit the nail on the head. You don’t just explain whats wrong with Starfield by using one of the greatest games ever made to prove your point. You’re also explaining what made Skyrim the top tier game that it is. People argue to this day how bad Skyrim is and why they think the hype around it is overrated. You explained why Skyrims fans love it so. Its not the mods, its not the story, its not the combat, and its not the RPG element. All these make the game fun but they are not the reason the game is a masterpiece. The reason Skyrim is a masterpiece is the world. Plain and simple. Thank you so much for the video. It’s good to see a fellow youtuber making breakthroughs and making great content. Keep it up man.
@@showkneejudgement251 thank you man I really appreciate it 🙏
I know the gang of "FO4 is crap" is a strong one. But I just don't understand it. FO4 is still a fine game compared to Starfield. It still allures with detailed enviroments, mysteries to discover, and it adds an extra layer of entertainment to the Beth formula. Yeah, I'm talking settlement building. Fight Me.
Starfield is when all Bethesda design bits fight each other instead of working together.
Fallout 4 has an 86% rating on Steam. I wish people would stop treating their opinion about it as an indisputable fact. Most people liked it.
Every time someone tries to tell me that fallout 4 is bad because it is nothing like The originals, I ask them why wasteland 3 doesn't have several million copies sold. Isn't that what the "Fans" want? Apparently not. People just want a game. That's fun. And that's what fallout 4 is.
It isn’t a bad game, but it’s not a fantastic game like bethesda is capable of making. I actually quite enjoy Fallout 4 and have played it a lot, I have a fallout 4 video if you want something more in depth, but I also exaggerate my opinions a bit in these videos because it’s meant to be more entertaining than anything.
Fallout 4 isn't a bad game per se. However, it's just a frankly bad Fallout game. As a generic looty-shooty garbage collectathon it's fine. However, the world it presents with several quests and characters contradict or outright break established lore (ghoul kid in a fridge, Brotherhood with a massive airship and insane amounts of military power, minor terminal entries saying stuff like Jet was a pre-war drug, etc.), and the story itself relies completely on deliberately misleading you to score cheap emotional beats that the game absolutely did not earn.
The artifice of the story is blatantly on display when you are tracking Shaun through the memories of Kellogg, and if you stop to analyze the memories and take into context the trail you had to follow, the game makes you think that all of this had happened in the last few hours, days and maybe weeks tops. Instead the game goes "nah lmao it's been like 50 years" when it makes no sense whatsoever in the context of the clues and the world you have been following, where everyone acts as if these events are happening currently or at most were recent.
FO4 is not a horrible game, but it's writing, lore-breaking details, and repetitive and non-committal gameplay bring it down from what anyone should consider to be a good game. It's a serviceable wasteland-themed looter-shooter with a Fallout paintjob splashed haphazardly over it.
@@probablyswifty209 Exaggerate? Noooo. I couldn't tell :)
I still was under the impression that the you thought FO4 was when people got salty with Bethesda formula. And it's true for a lot of people, I'm just not sure why. Personally I enjoy FO4 much more now than soon after release.
when you talked about Skyrim in my mind I had Oblivion.
both are great
I quit Starfield because it was a JOB. You had to cycle through ten times and then maybe just maybe have some fun.
Thank you so much! I've be thinking about this for mouths now, watched hours of reviews and critiques that take went into huge depths on what is wrong with Starfield but always seems to fall short. You are 100% right... I don't mind the janky combat, storytelling and lackluster RPG elements, in fact I love and expect these thing from BGS. After 100 Hours of play time I was left filling I couldn't find one interesting world building thing. Like the Lore in this game/world was sucked dry by an over eager vampire or a unexperienced street worker.
Starfield is from Temu prove me wrong
I love both. Took me a while to like starfield but i love it now. Yes it has flaws but it does a lot right and nobody ever talks about the good things.
Nailed. It’s the world. Loading scenes, janky combat, graphics as long as it’s only a bad for 2026-8 as Skyrim was compared to the competition in 2011, we do not care. Just give us a hand crafted, interactive, NPC (with names and routines), fantasy world, and we will be happy. That’s literally ALL THEY HAVE TO DO.
It’s the lack of exploration and the over reliance on procedural generation for me, if they could fix at least one of these that would be cool
I've played Bethesda games since Morrowind. Obliivion is way better than Skyrim. People who praise Skyrim so much are usually just the ones who had that be their first.
Which is ironic as Skyrim was my first TES game, and now im playing Arena and Critisizing everything Bethesda screwed up removing from the franchise in the claim of " streamlining'. Its called dumbing down and im sick of it.
"they swim now!?!"
"They swim now!
This video is 100% on point
Bethesda ruined themselves not only because of investor and money reasons (wich is still a huge part of the problem, but look around, this problem plagues not only Bethesda, it's everywhere in the AAA industry.) The problem that Bethesda has is that their community started to like their games not because Bethesda made them, but because of what the community can make them. I started as a player of Skyrim when it first came out, I know Skyrim modding for over a decade now and it's the only reason the game was re-released so often. Bethesda started to experiment with Fallout 4, failed horribly with 76 and with Starfield they just sell us a overpriced potential for their modding community. Starfield is not a good space game because it's mainly a thought of: If we use procedural generation, people will have it easier to program thousands of new things into the game. And it works as of the release of the Creation Kit. With a few mods installed the game is much better and it shows that there is potential for the community to make the game enjoyable, but the problem always is that Bethesda themselves sabotage their own modding communities with strange decisions, frequent updates and everything. If Bethesda really implements ground vehicles and changes the way how loading into another zone from the border of one explorable area on a planet works, they could up the prognosis on the question: Can the modding community fix the game?
A little side note: Don't underestimate the modding scene, Skyrim's modding scene is partially toxic and all, but they achieved so many things literally impossible at the first release of the game in 2011 so that it's not a question of: Can the community fix it? It's rather: Is the community taking the time to fix it? And when will they do it? Or will they abandon it at some point?
its good you decided against a career in comedy
We also hate it because it's soulless and bland. Not to mention the gameplay is shitty, too.
How can somebody not post a video in a full year, and return with the most magnificent take on the state of Bethesda I have seen yet?
"Innovate where you think you can, and excel where you know you can" is such an incredible line that makes so much sense. It really just works.
Thanks! I really appreciate it :)
The insanely soulless and sterile universe and worldbuilding in Starfield may be the worst flaw of the game
You mean why I love both? Believe it or not, it's possible. It just seems like no one can be happy about anything anymore.
you can absolutely love both! it just requires you to have joy in your heart
💯
What I find funny about that Morrowind clip is it's pretty mild compared to the feats players do in their playthroughs. 30 Acrobatics vs 3000 avrobstics? It's not a bug it is a feature
13:51 "Must have been the wind"
Unbridled ESO hate makes me hope Elder Scrolls VI doesn't come out til 2040 and when it does it's just Starfield reskinned and filled with lore books about the Alliance War
literally my dream
chat why was that aura????
hangry joes gaming
@@probablyswifty209🦍🗿🐺
I'm trying to figure out what this line meant, is aura a character?
Edit: also throwing this out here. Skyrim's not that good. It's better than a lot of games, especially a lot of newer games, but they really dumbed the entire Bethesda RPG formula down for any game after Fallout 3
aura is a shitty gen alpha meme alen is just a comedy genius
I love the content King George!
For most people Skyrim was their first foray into open world games. I know it was for me. I hadn't played Oblivion etc. So nostalgia plays a massive part in why Skyrim is considered a golden goose while Starfield is not.
I get some of the hate for Starfield, but a lot of it is unwarranted and I'm a little sick of seeing videos trying to drum up views for the sake of throwing it under the bus.
It's 2024 and I'm thinking of starting up a game of Oblivion.
Nah, Starfield feels like a much better RPG than Skyrim. Not to the levels of Fallout 3 or Oblivion, but certainly more than Skyrim. I could never get as into Skyrim or Fallout 4. They felt shallow, boring, and bland. Starfield may not even be THAT much better, but it’s certainly a step back in the right direction in a lot of ways that matter.
As much as I love starfield, I have to disagree, in skyrim you can literally be what you want and there are factions that can help you grow into who you wanted to be, a mage, thief, worrier, a father, also you can settle where ever you want, there are also inns where you can do a couple of things, multiple cities rich and poor, there are people with names and history and background unlike starfield where all they can say(I'm busy I've got to go, or need something)
Starfield is not a bad game: it's a bad Bethesda game. I still managed to finish Starfield and have fun doing so, something I couldn't do with many other non-Bethesda games. It does feel like a downgrade in many aspects, though.
"Its not as though starfield is the worst game of all time or anything, they already made that."
When you don't realize skyrim was the start of the fall continue to eat its ass , even though its inferior to oblivion, and morrowind
Was it a good game? Yes. had it lost the soul of a bethesda game? also, yes.
The soul is most definitely still there, and the game is great. But you are right that Skyrim was the beginning of the end for complex RPGs from bethesda as it is very streamlined compared to morrowind and oblivion.
@probablyswifty209 Once again the game the game is good But it's lacking the soul of previous bethesda games It's not a bad game at all But it lacks the soul of a bethesda game It's not completely gone.The shadow of it is still there yes but The point stands that it is devoid of the same soul of the previous entries
Thanks you this is exactly how I see Skyrim a games that lost most of the best features from oblivion and morrowind. It’s not even a passable game. Doesn’t do gameplay well, doesn’t do story line , doesn’t do combat well, doesn’t even look good which I don’t even care about. There literally nothing good about the game . Only good thing about Skyrim is the lore of the world which was mostly already established in oblivion.
You know, maybe what's missing is some kind of flavor? Why is it that star trek than spans entire galaxies can have such a following where starlield that spans galaxies dont? Star trek gots the klingons, the ferengi, the vulcans, the borg. Lotsa flavor. I dont see any of that in starfield. Hell lotsa episodes you dont even leave the spaceships. Its about the encounter the ship has based on what location/galaxy the ship goes to.
eso is great
*Bethesda needs to combine Fallout, Elder Scrolls and Starfield into one mega time traveling space adventure and just focus on that 👍 2 of these star franchises have already died, don't make it 3* 👎
Skyrim's gameplay elements are technicals are all abysmal, its just the atmosphere people enjoy.
for the record the only good MMO was TERA and then they ruined it (and then they did even worse stuff like erasing player data and turning it into a battle royale and then shutting the entire thing down)
If only they made 3 hand crafted or even one planet and travel the planet with skyrim map size
With updates I am loving Starfield now.
Yeah me too, with mods and what not... Fuckin excellent. But then I still enjoyed it at launch, It wasn't everything I hoped for but it's fuckin close.
@@hotfroganimations
When I played the game on day 1, I saw that map (Local) and I was like, they KNOW they released this game UNFINSHED!!!!!!
Too many West Companies are following the same design = Release unfinished and finish later.
Covid did a lot against world. I am willing to look the other way and not have a huge fit over things like this.
Things were pretty good by companies in gaming: Pubs and Dev's alike until, Covid and now from software to hardware lots of issues.
Issues that take a lot of time to resolve and perhaps in something may not = Forever altered by Covid.
Bethesda developer: "Our players love it when they travel through the world and they come randomly across things. Always have, always will. From Arena to Fallout 76."
Todd: "Our players have always been idiots who eat the sh*t we serve them. That is why we no longer need to work with design documents or do thorough testing. We are gods and do not need that stuff. So, let us drop traveling with random encounters in Starfield. Just make people fast travel everywhere. They will buy it anyway."
It didn't help that the main story is about nihilism.
Skyrim is a game that's far from perfect, but the amount of mods available now days is astonashing, you can tailor the game exactly how you want it to play, as well as add incredible amounts of highly polished content.
Even the base game is tons of fun for plenty of playthroughs. It's a game I always come back to, as there's just so much to see, you go anywhere, you find something new and fun, go on a wild sidequest or something.
It's just a plain good time.
Starfield is... miserable, I rarely regret purchasing games, but Starfield is a purchase I'll never live down. It's just... so incredibly mediocre. It's so "ok", like it was made to be the perfect product for someone who works HR, for a person who's entire personality is not having one.
Blows mu mind how a fake world can be do interesting ppl are making hour long videos on which side is better over a decade later. Good vid btw. Enjoyed it.
sry dis instantly man start to think no to stink
amen brotha
I love both. So.. ya.
Aww I am so happy that someone liked the 2 hours of work it took to make a ship builder (more of a snapmatic lego set rather than creative building). Glad someone was able to enjoy their mixed mess of great ideas and terrible ones but I just can’t even after a hundred hours in I simply am bored and feels so much like a job or chore to just play.
I actually enjoy Starfield, but the game is so poorly optimized, and CPU heavy, which is very unusual for games who have always been GPU heavy.
what a great video. u have my sub my friend and i want u to keep it up
thank you brother i really appreciate it 🙏
I want a video on Valheim!
I have never seen a Valheim video from you before!
I think they could make a banger if they took the best *vanilla* plus mod ideas and jammed them in TES6. However, if they made another souls-like or lock-on-based game I would be very disappointed.
People dont think for themselves. Its just cool to hate on Starfield at the moment
I was hyped for the game and preordered it and played it before any reviews came out and I still didn’t like it so not really. I’m not even saying it’s a bad game, it’s just a poorly made rendition of the same formula bethesda has been using since 2011
@@probablyswifty209 they should have released it with the modtools and more customization options (more Habs especially for outposts). Besides that, Its just personal preference and peer pressure lol. Most people are firmly on the hate train, maybe not YOU specifically, but most people are. I was slightly disappointed at launch, but the mods have brought the game back to life for me. Saying the game was "poorly made", indicates a problem with the code or the simulation and I haven't experienced anything like that since New Atlantis got attached to my ship 6 months ago. Almost every other Bethesda game launched with a trillion bugs. This was easily their most stable launch. The reasons why people "hate" the game just don't seem like real issues to me but I respect everyone's opinions.
@@dsb333 It’s not a problem with the code, a game is not just a script. Starfield is technically fine, but it is not art and it’s incredibly bland compared to what bethesda has made in the past. Those were some of the reasons I used in the video, which many resonate with. Starfield is functionally similar to other bethesda games, in good and bad ways, but is devoid of the worldbuilding and artistic flair that made those earlier worlds exploring. Obviously to each their own, and if you enjoy Starfield then that’s great, but Starfield clearly has some glaring issues.
@@probablyswifty209 fair enough. The game is far from perfect, but to me, so underrated. The story is a bit unrewarding, but being able to just ignore the story and do whatever I want keeps the game interesting to me. I think the last update was how the game should have launched. The conversation around it would be slightly better.
That's totally fair, it's awesome if you enjoy the game... I had a good time playing it as well to be fair.
Great video. I absolutely love Starfield. I love the space combat. I enjoy wandering a world and finding the different animal and plant life. I love how fleshed out the companion characters are. One criticism I often see is how empty the galaxies seem to be. There’s good reason for that, though. There are no humanoid races on other worlds, just humans. It’s only been 200 years since Earth was evacuated. It took tens of millions of years to reach the population levels that humans achieved. It’s only logical that there wouldn’t be so many heavily populated places yet. That being said, look what these humans did in 200 years, while the Fallout humans are still living in junk towns and eating rad roaches in the same time frame.
Starfield isn’t about geopolitics or a faction war, and I think gamers really want that. They want something to fight over or destroy. I see many modders turning it into a Star Wars game, and that’s not what this is. More than anything this game is about exploration and discovery. It’s a slow burn, and that’s by design.
With mods I've been enjoying Starfield. But Skyrim or literally any other singleplayer Bethesda game is better simply because in those other games you can just go wherever and find SOMETHING interesting. Starfield has too few hand crafted POIs as most places you go will just be proceedurally generated.
1st time ever seeing your videos. It had me laughing throughout. You’ve got my sub.
Thank you very much that means a lot :)
In all fairness if you love the elderscrolls universe then ESO is worth playing alone just to see the other provinces and the questlines in eso are frankly leagues better than skyrims quests.
Nailed.
Awesome video
Do youtubers actually have nothing esle to do besides bringing up the same old points?
@@adhirajb pretty much
Eso and fo76 were at least able to piggy back off of previous titles. Starfield is completely bereft of anything interesting lore wise and is pretty much DOA. What a waste of dev time and 7 million dollars
It is wild to me that skyrim is now considered a good game.
skyrim was always considered to be a good game because it is... what's the point in being a contrarian?
@probablyswifty209 i might be misremembering things, but at the time people were real down on skyrim for being shallow and janky. It was good in the sense of being more accessible but i know not a single person that wasn't disappointed.
I play skyrim to this day almost daily but by no means id call it a decent game. The gameplay loops is far too flat and the quests are uninspired.
The sandbox aspect is 10/10 tho with mods.
But thats like saying starfield is great because the shipbuilding is dope
@@yellow8686 I mean maybe in very hardcore circles but skyrim was essentially universally adored for a very long time. Skyrim hate is a relatively new phenomenon based on the fact that bethesda has been copy pasting skyrim into shittier games. And judging by the fact that you play it often means it obviously resonates with you, why listen to what some weirdo online said? Skyrim is a great game, mainly due to the factors I talked about in the video.
it really was hyped to oblivion and back, they reintroduced the adoring fan just to hype up the game
skyrim was a buggy mess, but it had character, i bought the elder scrolls series because even the bugs were FUCKING AMAZING
the giant glitch sending you into the stratosphere was a perfect example of this
because it was patched and then UNPATCHED, because it was beloved
Nop, I love Starfield way more because of the space setting (vs medieval setting) simple as that.
So personally, as a huge fan of oblivion and Morrowind- unfortunately I feel like starfield was the clear direction that Bethesda games were starting to take from Skyrim coming out.
While Skyrim was really beautiful and did maintain some semblance of world and story, it was so much more shallow than the two previous games.
I was devastated with how bored I felt in all of the quests in comparison to oblivion. And how much worse the stories of the dark brotherhood and thieves guild were. And I don't know that there will be any modern game that has near the amount of depth in lore that morrowind had.
All that to say for all Skyrims success and beauty- the decline of Bethesda ironically started with that game. The change in priorities for them. Leaning more on fetch quests and less on storytelling.
I may be one of the few people that was actually very disappointed by Skyrim. I was very impressed when I first started playing it, but became distressed the deeper I went into the game.
Like you said though- at least the world made me want to explore it. Even if I was less impressed by what I found then I was in their previous games.
I am very very anxious for the next elder scrolls game. And I fear that the sea has gone the same distressing Direction that BioWare has.
I agree thoroughly on Skyrim, but I feel Starfield is a step back in the right direction.
@6:45 ahem... so in today's news
Watched this while playing ESO❤
Bethesda didn't make ESO btw
I know but they published it, and it’s being used as a kind of excuse for why we haven’t gotten a new elder scrolls game since 2011 despite the fact that they are still incredibly popular
keanu Reeves?... 🤣