New Patch - 3.22.0a Bunker/Station Turret Overhaul -- EPTU Testing & Fun
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- Опубліковано 13 лип 2024
- In this new ePTU patch, there is a major station/bunker turrets rework or overhaul, let's go get it out. Enjoy!
Patch note:
robertsspaceindustries.com/sp...
Star Citizen Alpha 3.22.0a EPTU.9017427
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00:00 Introduction
00:30 bunker turret test
04:56 station turret test
06:34 prison turret test
09:00 seraphim station turret test
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My PC Specs and Game Settings:
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• CPU: Intel Core i9-14900KF 2.4 GHz
• GPU: GeForce 4090 rtx
• RAM: 128G DDR5 5600
• OBS Studio for recording in 4k/60fps
• Game Settings: Resolution: 3840 x 2160 - Ігри
I love this. It will increase the need for ground vehicles and make them more useful. It’s also a good test for base building when we have our own turrets
My problem is the terrain on most planets makes using ground vehicles either problematic or nearly impossible. IMO they should have added roads before buffing the turrets. At the very least the turrets should stop targeting hover bikes.
Are hover vehicles treated as ground vehicles yet?
@@merclordDude you must not play the game much recently, because about three updates ago they updated the terrain surface generation to not have a ton of rocks like most planets/moons used to have. It's literally a night and day difference
@@ChristoffRevan I admit it's been awhile since I tried it. It was so bad for so long that I had given up. I'll check it out later today.
and the rewards are still low for way more effort.
Station turrets have been useless for awhile. Good to see they're finally getting a little more bite.
Agreed. This is a good thing
Bad news for Rescue Beacons.
They need to fix that asap now...
Time to start bringing a ground vehicle. 😂
I hope the hit reg is better on the turrets now, I haven't bothered to shoot them because it takes half my corsairs ammo to kill one 95% of the time (multiple times the ammo required for an ERT) and then they just respawn while im in the bunker. Faster and easier to just land behind a hill and walk, especially if they now are more of a real threat.
That would be the only new thing to take away, if the hitreg would become better.
Also when you take too much distance for shield recovery, the turrets will sometimes get respawned...
But the do so minimum since 3.21 and even before...
Suddenly going in by ground vehicle seem to be a lot more viable.
Cool test very useful
The redeemer is so tanks! Love the vids
This is very cool to see! I think this is also a very cool sign for base defense turrets for when we get base building
Agreed
You are now Star Citizen famous. DG360 is watching your videos again.
What a great experience!!!
Thx!
Nice to see a use case for Perseus
This is great. See, people keep asking "when is gameplay coming out for the A1 and A2?" I've been using my A1 to blow up bunker turrets before my friends land. Now, it'll almost be required to have someone blow those turrets up before you can land.
Ye same here. A1 is perfect for it imo. Also I like the remove illegal occupant. 13/13 hostiles gone in 1 bang at some places ^^ But still I cant seem to use the targeting system correctly when flying. It doesn't seem to predict correctly where it gonna land.
A1 isn't my favorite for turret blasting, but idk maybe its skill issue. It seems I have trouble getting all 4 turrets gone. Have you had much success?
Or you land a bit away and drive/walk to the bunker.
@@krokenlochen Yes because I ignore target system itself to release bomb and position my A1 sign right above center of circle I target with.
There are 3 signs on your targeting system. The green dots and a triangle which is your ship. So if you use the targeting circle and lock the target with T and then position the triangle right above and hover over target at2.5km+ height, You can drop it exactly where you want.
@@vonrosphe3098 I am lazy. I like park at entry XD
Can you test hover bikes versus the new turrets, curious if the reduced signature work for ground vehicles translates to something we can live with here or if you can now only take wheeled vehicles for every rescue or recon mission.
Time for my A1 and A2 to shine! :D
when taking out ground turrets its best to increase power to front shields and full reverse when it goes down
I wonder if the range & fire rate increase is connected to the "spread" that they're adding to weapons fire. 🤔
hope they will become strong enough to force people to use land vehicles to get to the bunker
big guns at stations are size 10
the ones you target that look like the sentrys on mining missions, are the buffed ones
Was still able to demolish bunker turrets with a Connie
The better ground turrets are, the more necessary ground vehicles are.
Park a km away and get in the STV if you want to run bunkers.
It also pushes ground teams taking out AA guns as a needed gameloop for air superiority in the future. The Nova Tank only makes sense if AA guns are REALLY good.
exactly!
Hi Foxyloxy, great video thanks. How long do the turrets stay down for now? Thanks again.
Until you fly away a bit and fly back again.
@@NL0Gwenster I kind of meant would you have time to complete your bunker mission and get back to your ship before the bunker turrets reactivated and destroyed your ship. But thanks for the tech spec.
NOW, RUN FOR 2500 METER GAMEPLAY :D
My Pisces can't get closer now
Much needed change, however pushing singualar changes lke this only makes an already unrewarding gameplay loop harder. Can't help wonder if it's only a push to get more people doing salvage or broken ERT/money loop.
Bunkers for me are still the most fun, just meh when it comes to variety and reward
{QUESTION} If i do a bunker where the turrets are shooting me, will i get a stat if i destroy the turrets? Interesting vid, i wonder if we will be able to direct sheilds in the future?
If it is a nine tails bunker then no crime stat. We can boost power to specific shields already.
lol, you should have used the repair gun to fix your ship. :P
Now do some of this for the AA vehicles. Unless CIG makes them able to actually kill aircraft there is no reason to really use those ground vehicles.
For me bunker turret detection range has always been arround 2.5-3K when server is good / They've always been shooting me when starting 2km. They might have chamged the damage though !!
Sweet! Ground vehicles should start being a thing. Do bombs from the A2 or Hercules destroy them all?
i always take my rover doing these missions, the amount of rocks tho is annoying af
A Hover Quad might work better. Its 50k in game
@@MersageSW I know hover crafts in the past get targeted by AA defences, not sure of the quad is the same, an STV is small can hold two people and some guns and is fast. it is only like 15k and i can confirm it doesnt get targeted by AA.
I heard on a video that hover bikes and quads are now considered ground vehicles and will not be targeted by turrets anymore. Haven't tested it out though. @@Sleek110
@@JacopoSkydwellerThey are in the respect that they can be spawned at ground pads but not for the purpose of being targeted by AA.
I am landing and getting them destroyed with the gatling guns of the bunker... now with those changes... I don't know if that's a thing anymore
I think turrets are hit or miss alot in the last few patches. Hoping for better server performance as van mine this patch due to risk of server dsync
OP: Haven't been in jail for about... half a day? lol
lol
They are still very inaccurate though. I was looking at your first attack and 90% of the gunfire was just going over your head even though you were stationary. I kept wondering whether they could have got the same. Increase in damage just by increasing the accuracy. 😏
damn i thought running to a bunker from 1.8km before was painful lol
Test Smoke/noise 🙏
But can we use hoverbikes yet?
According to Phaseon gaming, yes. They shouldn't be targeted anymore
I will test that
Let me know what you find out.@@cpt_foxyloxy
But can you loot these godlike weapons after you've destroyed a turret?
brooooo these were already dangerous enough now its gonna be hell
This is their way of making you take ground vehicles.
@@amigo3284 Now if only the AA guns didn't shoot at half of them. Kind of hard to encourage ground vehicles when you try to approach on anything that doesn't have wheels and still get blasted.
Hmmmm, not a bad idea, didnt think of that@@amigo3284
So we can put the Attrition 4 bunker guns on ships with higher DPS
No
Something new will watch on other channel 👍😁🪐
Great, they tweaked the turrets. I still don't have bunker elevators spawning on Lyria. But they made turrets harder to destroy.
Living the dream.
Going to make bunker busting in a medical ship a lot more awkward, which is incompatible with the higher injury rate in bunkers. Different teams again?
Yea I bought the C8R just to do bunkers with, and now, well that isn't going to payoff like it used to having to park it too far to be useable if you do get an injury.
@@thereisnospoon3595 we await the medical Ursa, only a hundred buck pledge...
@@andrewfanner2245I'm just gonna use a Cutlass Red and a ground vehicle. It's big enough to fit an STV which should be able to carry your casualties to the Cutlass.
DG sent me
Ares Ion has a range of 2800m
I find it a bit odd to buff bunker turrets before fixing the actual bunkers to be honest. This gives even less incentive to even bother with bunker missions and thus reduces the testing and telemetry data CIG gets to use for debugging the issues with them.
The critical range we needed to see for the bunker turrets was their max range to fire. Usually its 1600m. The increased DPS is going to be an issue for new players when they run into a bunker unaware's. Sometimes they'll start attacking you and u don't see the shots or hear anything , just see your shields going down. Also makes finding a landing spot within the firing range a lot harder. Don't think it'll make much of a difference for the bigger bunker busting ships like the Corsair or Constellation with their S5 guns. So I see this as a bad thing for the most vulnerable players among us , leading to more frustration :(.
If they aren't patient enough to deal with an actual cause of death they aren't going to last with all the bs ways to die in this game. This is atleast something you can learn and avoid the next time around.
Talking about new pllayers like they are ukraine war refugees lol
@@RahzZalinto exactly like these are adults lol.
@@Vahris0 Vahris, its not as simple as that. I volunteer through the Guide system so I've met and mentored a lot of new players. The biggest problem that Star Citizen has is that it doesn't communinicate clearly with a new player and the difficulty scales WILDLY.
That first bounty cert mission will sometimes send you 57mil km away to a whole different planetary system, on the dark side of a moon, sometimes near a hostile bunker but they don't know this. The player JUST spent 20mins just getting to his ship and out of the hangar. Then he spends another 15-30mins figuring out how to get to the target and as soon as he does he gets taken out by a ground station he can't even see before he gets to the marker. Then respawns in a med gown back at his starting location on his starting planet , realising he's right back where he started with even LESS than he had before. Remember I said sometimes u'll just see your shields going down w/o knowing why because it might be firing from below and there's not always sound when it hits the ship.
I've jumped in when a lot of new players are on the verge of giving up in frustration because they have no clue whats going on even though they're doing what they're being told. They've technically not done anything wrong at this point. Its' important for us as Guides to teach new players what I call "Citizen Sense" : tips, tricks and best practices for making it in the game, minimizing loss and understanding how it works at a basic level. Usually by the end of one of my 3-5hr sessions they're avoiding the worst bugs and can even solve new bugged situations on their own.
We veteran players take a LOT for granted but you'd be shocked how many times I have to say "oh that's a bug , do this instead" to a new player. They're more than willing to learn, they just need a lil help getting on that ladder.
@@RahzZalinto I'm not going to use that reference so lightly , but us veteran players take a lot for granted. Volunteer to be a guide and u'd be shocked just how many bugged situations we just navigate around subconsciously. I've come in where players have literally spent 4-5 hrs just trying to finish even 1 mission successfully. One can argue if they can't figure that out then SC ain't for them . But I'd rather not gatekeep based on that. Once you teach them the basic set of SC troubleshooting skills and techniques they get along fine on their own. The issue is that most of the solutions to the problems we navigate every day in this game are not intuitive to a new player. Each person u help in this way is 1 less person complaining on Reddit or in youtube comments.
very sad now, usually hide behind a rock but still will get hit a couple times, the turret can one shot my tiny C8R now :(
Like always, it's a bug. If you can only detect 1 of the 3 turrets, it is 100% a bug. This game is champion in bugs!
Bunkers aren't like they were 2 months ago, and I don't like them. I was top tier then, now they added 2 new Tier's so I am in the moderate. Then they cut the $ by half. Then they reduced the loot so you lost about 80% of the armor you could get (security guards now wear medium or plain clothes). So I did about 5 or 6 of them since the change (and saw 0 change in Rep), and ended up finding them not as fun as they used to be with making less than half the $. After 6 of them and not seeing any REP change, I am done with them for awhile, and now the turrets are shooting us again, great. I used to take my C8R and fill it up in 2 or 3 bunker runs, now it would probably take 10 to get the equivalent loot! I give up before its full. I would love to see someone do the STATS on how long it takes to get from Moderate to Severe REP now, probably 200+ battles if I did 6 and saw 0 rep change. Mining is looking more fun again. Thanks for the info!
This is what they are spending their dev time on?
bunkers turrets fire range has allways been 1500m..
Annoying for bounties that are sometimes near bunkers
All turrets need better accuracy...maybe they need to install an aim bot?
CIG: Hm, not enough people are buying our ground vehicles, how do we squeeze their wallets more
CIG DEV: I know, we....
to be fair, ground vehicles are dirt cheap ingame with most of them already being in the ingame shops and hilariously overpriced on the pledge store in comparison. Alternatively just hover over the bunker at 1.7km and drop an A1 or A2 bomb and call it a day (if they actually work for once and aren't bugged that is)
o7
I feel like this change is unnecessary. Turrets were OP against smaller vehicles. They never deterred larger vehicles with excess firepower. You could have bodied all those turrets without damage if you took it more seriously. If you had a copilot the turrets had even less chance to get through your shields. So, the change only makes turrets even more OP Against smaller ships, which they already were OP against (try landing a pisces under turret fire) - i feel like the increased fire rate is just to compensate for turrets lacking any sort of accuracy which they can't seem to fix, so they do this instead. But it doesn't change the overal situation at all.
Using ground vehicles to get to bunkers wouldn't be so bad if any ground vehicle didn't handle like complete garbage.
Very strange update timing. I have tried to get into Bunker missions the last days and found them extremely buggy and annoying. Making them harder seems like a sure way to ensure no one is doing them at all.
Good change for station turrets. Very stupid change for bunker turrets.
....?
So they buffed the turrets of an exceptionally repetitive and notoriously broken activity.
I feel like that deserves no attention whatsoever.
i appreciate the updates, but homie... you fly like a lazy space dad. you did not even bother to properly dodge your deemer like i know she could. half the time you were in 4th person acting like you were actually dodging fire and doing a bad job at it. comon man dont do ur science like this.
or drop one a2 bomb