New Patch - 3.22.0a Bunker/Station Turret Overhaul -- EPTU Testing & Fun

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  • Опубліковано 13 лип 2024
  • In this new ePTU patch, there is a major station/bunker turrets rework or overhaul, let's go get it out. Enjoy!
    Patch note:
    robertsspaceindustries.com/sp...
    Star Citizen Alpha 3.22.0a EPTU.9017427
    --------------------------------------------------------------------
    00:00 Introduction
    00:30 bunker turret test
    04:56 station turret test
    06:34 prison turret test
    09:00 seraphim station turret test
    -------------------------------------------------------
    My PC Specs and Game Settings:
    -------------------------------------------------------
    • CPU: Intel Core i9-14900KF 2.4 GHz
    • GPU: GeForce 4090 rtx
    • RAM: 128G DDR5 5600
    • OBS Studio for recording in 4k/60fps
    • Game Settings: Resolution: 3840 x 2160
  • Ігри

КОМЕНТАРІ • 109

  • @Patch1xo
    @Patch1xo 6 місяців тому +27

    I love this. It will increase the need for ground vehicles and make them more useful. It’s also a good test for base building when we have our own turrets

    • @merclord
      @merclord 6 місяців тому +3

      My problem is the terrain on most planets makes using ground vehicles either problematic or nearly impossible. IMO they should have added roads before buffing the turrets. At the very least the turrets should stop targeting hover bikes.

    • @Rat_Poobrain
      @Rat_Poobrain 6 місяців тому

      Are hover vehicles treated as ground vehicles yet?

    • @ChristoffRevan
      @ChristoffRevan 6 місяців тому +1

      ​@@merclordDude you must not play the game much recently, because about three updates ago they updated the terrain surface generation to not have a ton of rocks like most planets/moons used to have. It's literally a night and day difference

    • @merclord
      @merclord 6 місяців тому

      @@ChristoffRevan I admit it's been awhile since I tried it. It was so bad for so long that I had given up. I'll check it out later today.

    • @Acers2K
      @Acers2K 6 місяців тому

      and the rewards are still low for way more effort.

  • @XShadowAngel
    @XShadowAngel 6 місяців тому +35

    Station turrets have been useless for awhile. Good to see they're finally getting a little more bite.

    • @crispy9175
      @crispy9175 6 місяців тому +3

      Agreed. This is a good thing

  • @yong62
    @yong62 6 місяців тому +12

    Bad news for Rescue Beacons.

    • @TxShack90
      @TxShack90 6 місяців тому +1

      They need to fix that asap now...

    • @helloitsjay38
      @helloitsjay38 6 місяців тому +1

      Time to start bringing a ground vehicle. 😂

  • @communisticus191
    @communisticus191 6 місяців тому +8

    I hope the hit reg is better on the turrets now, I haven't bothered to shoot them because it takes half my corsairs ammo to kill one 95% of the time (multiple times the ammo required for an ERT) and then they just respawn while im in the bunker. Faster and easier to just land behind a hill and walk, especially if they now are more of a real threat.

    • @Fennek_Kaipii
      @Fennek_Kaipii 6 місяців тому

      That would be the only new thing to take away, if the hitreg would become better.
      Also when you take too much distance for shield recovery, the turrets will sometimes get respawned...
      But the do so minimum since 3.21 and even before...

  • @kobodera8261
    @kobodera8261 6 місяців тому +5

    Suddenly going in by ground vehicle seem to be a lot more viable.

  • @mitchelvandermeer1421
    @mitchelvandermeer1421 6 місяців тому

    Cool test very useful

  • @chadowen4379
    @chadowen4379 6 місяців тому

    The redeemer is so tanks! Love the vids

  • @Funkm4ster96
    @Funkm4ster96 6 місяців тому +1

    This is very cool to see! I think this is also a very cool sign for base defense turrets for when we get base building

  • @jonnysinner
    @jonnysinner 6 місяців тому

    You are now Star Citizen famous. DG360 is watching your videos again.

  • @DG360
    @DG360 6 місяців тому

    What a great experience!!!

  • @BlakedaBull
    @BlakedaBull 6 місяців тому

    Nice to see a use case for Perseus

  • @btr003
    @btr003 6 місяців тому +4

    This is great. See, people keep asking "when is gameplay coming out for the A1 and A2?" I've been using my A1 to blow up bunker turrets before my friends land. Now, it'll almost be required to have someone blow those turrets up before you can land.

    • @Syphirioth
      @Syphirioth 6 місяців тому +1

      Ye same here. A1 is perfect for it imo. Also I like the remove illegal occupant. 13/13 hostiles gone in 1 bang at some places ^^ But still I cant seem to use the targeting system correctly when flying. It doesn't seem to predict correctly where it gonna land.

    • @krokenlochen
      @krokenlochen 6 місяців тому +1

      A1 isn't my favorite for turret blasting, but idk maybe its skill issue. It seems I have trouble getting all 4 turrets gone. Have you had much success?

    • @vonrosphe3098
      @vonrosphe3098 6 місяців тому

      Or you land a bit away and drive/walk to the bunker.

    • @Syphirioth
      @Syphirioth 6 місяців тому

      @@krokenlochen Yes because I ignore target system itself to release bomb and position my A1 sign right above center of circle I target with.
      There are 3 signs on your targeting system. The green dots and a triangle which is your ship. So if you use the targeting circle and lock the target with T and then position the triangle right above and hover over target at2.5km+ height, You can drop it exactly where you want.

    • @Syphirioth
      @Syphirioth 6 місяців тому

      @@vonrosphe3098 I am lazy. I like park at entry XD

  • @SetoNaikai
    @SetoNaikai 6 місяців тому +1

    Can you test hover bikes versus the new turrets, curious if the reduced signature work for ground vehicles translates to something we can live with here or if you can now only take wheeled vehicles for every rescue or recon mission.

  • @Hunikengt
    @Hunikengt 6 місяців тому

    Time for my A1 and A2 to shine! :D

  • @franknitty69
    @franknitty69 6 місяців тому +1

    when taking out ground turrets its best to increase power to front shields and full reverse when it goes down

  • @FrazzleCat
    @FrazzleCat 6 місяців тому +1

    I wonder if the range & fire rate increase is connected to the "spread" that they're adding to weapons fire. 🤔

  • @CitizenNerd
    @CitizenNerd 6 місяців тому +1

    hope they will become strong enough to force people to use land vehicles to get to the bunker

  • @lottievixen
    @lottievixen 6 місяців тому

    big guns at stations are size 10
    the ones you target that look like the sentrys on mining missions, are the buffed ones

  • @spaceghost_8539
    @spaceghost_8539 6 місяців тому +2

    Was still able to demolish bunker turrets with a Connie

  • @SharpEdgeSoda
    @SharpEdgeSoda 6 місяців тому

    The better ground turrets are, the more necessary ground vehicles are.
    Park a km away and get in the STV if you want to run bunkers.
    It also pushes ground teams taking out AA guns as a needed gameloop for air superiority in the future. The Nova Tank only makes sense if AA guns are REALLY good.

  • @jasecastle9173
    @jasecastle9173 6 місяців тому

    Hi Foxyloxy, great video thanks. How long do the turrets stay down for now? Thanks again.

    • @NL0Gwenster
      @NL0Gwenster 6 місяців тому

      Until you fly away a bit and fly back again.

    • @jasecastle9173
      @jasecastle9173 6 місяців тому

      @@NL0Gwenster I kind of meant would you have time to complete your bunker mission and get back to your ship before the bunker turrets reactivated and destroyed your ship. But thanks for the tech spec.

  • @rinkaemina
    @rinkaemina 6 місяців тому +1

    NOW, RUN FOR 2500 METER GAMEPLAY :D
    My Pisces can't get closer now

  • @Ravern-
    @Ravern- 6 місяців тому +1

    Much needed change, however pushing singualar changes lke this only makes an already unrewarding gameplay loop harder. Can't help wonder if it's only a push to get more people doing salvage or broken ERT/money loop.
    Bunkers for me are still the most fun, just meh when it comes to variety and reward

  • @dasweallycool9714
    @dasweallycool9714 6 місяців тому

    {QUESTION} If i do a bunker where the turrets are shooting me, will i get a stat if i destroy the turrets? Interesting vid, i wonder if we will be able to direct sheilds in the future?

    • @zir3ael811
      @zir3ael811 6 місяців тому +1

      If it is a nine tails bunker then no crime stat. We can boost power to specific shields already.

  • @Cyco-Dude
    @Cyco-Dude 6 місяців тому

    lol, you should have used the repair gun to fix your ship. :P

  • @lordsheogorath3377
    @lordsheogorath3377 6 місяців тому

    Now do some of this for the AA vehicles. Unless CIG makes them able to actually kill aircraft there is no reason to really use those ground vehicles.

  • @wendymaxfield
    @wendymaxfield 6 місяців тому

    For me bunker turret detection range has always been arround 2.5-3K when server is good / They've always been shooting me when starting 2km. They might have chamged the damage though !!

  • @amigo3284
    @amigo3284 6 місяців тому +3

    Sweet! Ground vehicles should start being a thing. Do bombs from the A2 or Hercules destroy them all?

    • @doubledigital_
      @doubledigital_ 6 місяців тому

      i always take my rover doing these missions, the amount of rocks tho is annoying af

    • @MersageSW
      @MersageSW 6 місяців тому

      A Hover Quad might work better. Its 50k in game

    • @Sleek110
      @Sleek110 6 місяців тому

      @@MersageSW I know hover crafts in the past get targeted by AA defences, not sure of the quad is the same, an STV is small can hold two people and some guns and is fast. it is only like 15k and i can confirm it doesnt get targeted by AA.

    • @JacopoSkydweller
      @JacopoSkydweller 6 місяців тому

      I heard on a video that hover bikes and quads are now considered ground vehicles and will not be targeted by turrets anymore. Haven't tested it out though. @@Sleek110

    • @Dahaka27
      @Dahaka27 6 місяців тому

      ​@@JacopoSkydwellerThey are in the respect that they can be spawned at ground pads but not for the purpose of being targeted by AA.

  • @konellin189
    @konellin189 6 місяців тому

    I am landing and getting them destroyed with the gatling guns of the bunker... now with those changes... I don't know if that's a thing anymore

  • @gwebby87
    @gwebby87 6 місяців тому

    I think turrets are hit or miss alot in the last few patches. Hoping for better server performance as van mine this patch due to risk of server dsync

  • @snowmind
    @snowmind 6 місяців тому +1

    OP: Haven't been in jail for about... half a day? lol

  • @RobinHartJones
    @RobinHartJones 6 місяців тому +2

    They are still very inaccurate though. I was looking at your first attack and 90% of the gunfire was just going over your head even though you were stationary. I kept wondering whether they could have got the same. Increase in damage just by increasing the accuracy. 😏

  • @GhostofZuuzGaming
    @GhostofZuuzGaming 6 місяців тому

    damn i thought running to a bunker from 1.8km before was painful lol

  • @dreadrabbit
    @dreadrabbit 6 місяців тому

    Test Smoke/noise 🙏

  • @tynrova9639
    @tynrova9639 6 місяців тому +4

    But can we use hoverbikes yet?

    • @JacopoSkydweller
      @JacopoSkydweller 6 місяців тому

      According to Phaseon gaming, yes. They shouldn't be targeted anymore

    • @cpt_foxyloxy
      @cpt_foxyloxy  6 місяців тому

      I will test that

    • @JacopoSkydweller
      @JacopoSkydweller 6 місяців тому

      Let me know what you find out.@@cpt_foxyloxy

  • @ruud1025
    @ruud1025 6 місяців тому +1

    But can you loot these godlike weapons after you've destroyed a turret?

  • @carver5.56
    @carver5.56 6 місяців тому +4

    brooooo these were already dangerous enough now its gonna be hell

    • @amigo3284
      @amigo3284 6 місяців тому +2

      This is their way of making you take ground vehicles.

    • @graveyardshift6691
      @graveyardshift6691 6 місяців тому

      @@amigo3284 Now if only the AA guns didn't shoot at half of them. Kind of hard to encourage ground vehicles when you try to approach on anything that doesn't have wheels and still get blasted.

    • @carver5.56
      @carver5.56 6 місяців тому

      Hmmmm, not a bad idea, didnt think of that@@amigo3284

  • @voodoo22
    @voodoo22 6 місяців тому

    So we can put the Attrition 4 bunker guns on ships with higher DPS

  • @TheElfReflects
    @TheElfReflects 6 місяців тому

    Something new will watch on other channel 👍😁🪐

  • @jrsydvl7218
    @jrsydvl7218 6 місяців тому

    Great, they tweaked the turrets. I still don't have bunker elevators spawning on Lyria. But they made turrets harder to destroy.

  • @andrewfanner2245
    @andrewfanner2245 6 місяців тому

    Going to make bunker busting in a medical ship a lot more awkward, which is incompatible with the higher injury rate in bunkers. Different teams again?

    • @thereisnospoon3595
      @thereisnospoon3595 6 місяців тому

      Yea I bought the C8R just to do bunkers with, and now, well that isn't going to payoff like it used to having to park it too far to be useable if you do get an injury.

    • @andrewfanner2245
      @andrewfanner2245 6 місяців тому

      @@thereisnospoon3595 we await the medical Ursa, only a hundred buck pledge...

    • @Dahaka27
      @Dahaka27 6 місяців тому +1

      ​@@andrewfanner2245I'm just gonna use a Cutlass Red and a ground vehicle. It's big enough to fit an STV which should be able to carry your casualties to the Cutlass.

  • @explodogames2774
    @explodogames2774 6 місяців тому

    DG sent me

  • @shumuss
    @shumuss 6 місяців тому

    Ares Ion has a range of 2800m

  • @BizzMRK
    @BizzMRK 6 місяців тому

    I find it a bit odd to buff bunker turrets before fixing the actual bunkers to be honest. This gives even less incentive to even bother with bunker missions and thus reduces the testing and telemetry data CIG gets to use for debugging the issues with them.

  • @cyvan1750
    @cyvan1750 6 місяців тому +2

    The critical range we needed to see for the bunker turrets was their max range to fire. Usually its 1600m. The increased DPS is going to be an issue for new players when they run into a bunker unaware's. Sometimes they'll start attacking you and u don't see the shots or hear anything , just see your shields going down. Also makes finding a landing spot within the firing range a lot harder. Don't think it'll make much of a difference for the bigger bunker busting ships like the Corsair or Constellation with their S5 guns. So I see this as a bad thing for the most vulnerable players among us , leading to more frustration :(.

    • @Vahris0
      @Vahris0 6 місяців тому +3

      If they aren't patient enough to deal with an actual cause of death they aren't going to last with all the bs ways to die in this game. This is atleast something you can learn and avoid the next time around.

    • @RahzZalinto
      @RahzZalinto 6 місяців тому +3

      Talking about new pllayers like they are ukraine war refugees lol

    • @Vahris0
      @Vahris0 6 місяців тому +2

      @@RahzZalinto exactly like these are adults lol.

    • @cyvan1750
      @cyvan1750 6 місяців тому +4

      @@Vahris0 Vahris, its not as simple as that. I volunteer through the Guide system so I've met and mentored a lot of new players. The biggest problem that Star Citizen has is that it doesn't communinicate clearly with a new player and the difficulty scales WILDLY.
      That first bounty cert mission will sometimes send you 57mil km away to a whole different planetary system, on the dark side of a moon, sometimes near a hostile bunker but they don't know this. The player JUST spent 20mins just getting to his ship and out of the hangar. Then he spends another 15-30mins figuring out how to get to the target and as soon as he does he gets taken out by a ground station he can't even see before he gets to the marker. Then respawns in a med gown back at his starting location on his starting planet , realising he's right back where he started with even LESS than he had before. Remember I said sometimes u'll just see your shields going down w/o knowing why because it might be firing from below and there's not always sound when it hits the ship.
      I've jumped in when a lot of new players are on the verge of giving up in frustration because they have no clue whats going on even though they're doing what they're being told. They've technically not done anything wrong at this point. Its' important for us as Guides to teach new players what I call "Citizen Sense" : tips, tricks and best practices for making it in the game, minimizing loss and understanding how it works at a basic level. Usually by the end of one of my 3-5hr sessions they're avoiding the worst bugs and can even solve new bugged situations on their own.
      We veteran players take a LOT for granted but you'd be shocked how many times I have to say "oh that's a bug , do this instead" to a new player. They're more than willing to learn, they just need a lil help getting on that ladder.

    • @cyvan1750
      @cyvan1750 6 місяців тому +1

      @@RahzZalinto I'm not going to use that reference so lightly , but us veteran players take a lot for granted. Volunteer to be a guide and u'd be shocked just how many bugged situations we just navigate around subconsciously. I've come in where players have literally spent 4-5 hrs just trying to finish even 1 mission successfully. One can argue if they can't figure that out then SC ain't for them . But I'd rather not gatekeep based on that. Once you teach them the basic set of SC troubleshooting skills and techniques they get along fine on their own. The issue is that most of the solutions to the problems we navigate every day in this game are not intuitive to a new player. Each person u help in this way is 1 less person complaining on Reddit or in youtube comments.

  • @medicsansgarantee
    @medicsansgarantee 6 місяців тому

    very sad now, usually hide behind a rock but still will get hit a couple times, the turret can one shot my tiny C8R now :(

  • @THEMALBINO
    @THEMALBINO 6 місяців тому

    Like always, it's a bug. If you can only detect 1 of the 3 turrets, it is 100% a bug. This game is champion in bugs!

  • @thereisnospoon3595
    @thereisnospoon3595 6 місяців тому

    Bunkers aren't like they were 2 months ago, and I don't like them. I was top tier then, now they added 2 new Tier's so I am in the moderate. Then they cut the $ by half. Then they reduced the loot so you lost about 80% of the armor you could get (security guards now wear medium or plain clothes). So I did about 5 or 6 of them since the change (and saw 0 change in Rep), and ended up finding them not as fun as they used to be with making less than half the $. After 6 of them and not seeing any REP change, I am done with them for awhile, and now the turrets are shooting us again, great. I used to take my C8R and fill it up in 2 or 3 bunker runs, now it would probably take 10 to get the equivalent loot! I give up before its full. I would love to see someone do the STATS on how long it takes to get from Moderate to Severe REP now, probably 200+ battles if I did 6 and saw 0 rep change. Mining is looking more fun again. Thanks for the info!

  • @lennoxdantes7555
    @lennoxdantes7555 6 місяців тому

    This is what they are spending their dev time on?

  • @Jansoft11
    @Jansoft11 6 місяців тому

    bunkers turrets fire range has allways been 1500m..

  • @-Raejinn-
    @-Raejinn- 6 місяців тому

    Annoying for bounties that are sometimes near bunkers

  • @matthewfletcher4627
    @matthewfletcher4627 6 місяців тому +1

    All turrets need better accuracy...maybe they need to install an aim bot?

  • @BboyCorrosive
    @BboyCorrosive 6 місяців тому +1

    CIG: Hm, not enough people are buying our ground vehicles, how do we squeeze their wallets more
    CIG DEV: I know, we....

    • @BizzMRK
      @BizzMRK 6 місяців тому

      to be fair, ground vehicles are dirt cheap ingame with most of them already being in the ingame shops and hilariously overpriced on the pledge store in comparison. Alternatively just hover over the bunker at 1.7km and drop an A1 or A2 bomb and call it a day (if they actually work for once and aren't bugged that is)

  • @BenitKolburn
    @BenitKolburn 6 місяців тому

    o7

  • @NL0Gwenster
    @NL0Gwenster 6 місяців тому

    I feel like this change is unnecessary. Turrets were OP against smaller vehicles. They never deterred larger vehicles with excess firepower. You could have bodied all those turrets without damage if you took it more seriously. If you had a copilot the turrets had even less chance to get through your shields. So, the change only makes turrets even more OP Against smaller ships, which they already were OP against (try landing a pisces under turret fire) - i feel like the increased fire rate is just to compensate for turrets lacking any sort of accuracy which they can't seem to fix, so they do this instead. But it doesn't change the overal situation at all.

  • @PrawnWonton
    @PrawnWonton 6 місяців тому

    Using ground vehicles to get to bunkers wouldn't be so bad if any ground vehicle didn't handle like complete garbage.

  • @hansmeier8953
    @hansmeier8953 6 місяців тому

    Very strange update timing. I have tried to get into Bunker missions the last days and found them extremely buggy and annoying. Making them harder seems like a sure way to ensure no one is doing them at all.

  • @borkug1566
    @borkug1566 6 місяців тому

    Good change for station turrets. Very stupid change for bunker turrets.

  • @j.d.4697
    @j.d.4697 6 місяців тому

    ....?
    So they buffed the turrets of an exceptionally repetitive and notoriously broken activity.
    I feel like that deserves no attention whatsoever.

  • @fiercemonkey1
    @fiercemonkey1 6 місяців тому

    i appreciate the updates, but homie... you fly like a lazy space dad. you did not even bother to properly dodge your deemer like i know she could. half the time you were in 4th person acting like you were actually dodging fire and doing a bad job at it. comon man dont do ur science like this.

  • @JR-er4so
    @JR-er4so 6 місяців тому +1

    or drop one a2 bomb