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Nuclear Option: Getting Started - Tips and Tricks
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- Опубліковано 9 лип 2024
- The opening hours of gameplay in Nuclear Option can be brutal for the inexperienced player but there are some things that can really help smooth out the new starter experience ...here's our list of things we wish we'd known when we first started playing.
Share your tips and tricks in the comments below!
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Music: Epidemic Sound
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If Btidge defense is a go-to mission to learn CAS and attack on ground units, then Dogfight is the mission to learn air combat. You in your Compass and 4 allies are up against 2 Crickets, 2 Compasses, 2 Revokers and 1 Chicane. You might be surprised how accurate Chicane's turret can be.
Great tip. Thank you. 👍
UPD: The mission is called «Furball». Actual tip for this: Hold your missiles until the AI launched missiles are gone. Till then mask behind hills to your right.
A tip I wish I knew earlier: If youre on the map screen but not in an aircraft you can single left click on any ground units to select them (or a group) and right click on the map to order them around. This is how you capture downed enemy pilots or rescue your own downed pilots. Drive a vehicle over to them and they will be rescued/captured once they arrive.
It also helps to capture enemy bases. Once you destroy an enemy airfield if you send a friendly ground vehicle over the base will heal and become friendly.
Glide bombs, gliding at an angle of 45° or steeper, will speed up. At a speed of M1.4 or higher, they become very difficult to defeat. Heat seakers don't work at all. The dreaded Strato Lance can be easily spanked at a range of 50km or higher, by any pilot willing to spend a few minutes to gain altitude. The game accuratlly models aerodynamics, including air density and drag. So an AA missile launched from 12km down onto a target becomes almost impossible to defeat kinematically.
Flying high is difficult in Nuclear Option, but very rewarding.
Those aircraft are really agile and stall really fast. Analog input is a necessity.
Glad to see this game getting more attention
Cant wait for this game to get VR support.
Is that on the roadmap? If so. I hope they implement similar controls like VTOL VR
I guess Burr is using head tracking in this video?
Indeed it is on the roadmap and buur is using the currently supported eye tracking.
if head tracking registers the vr headset then it might work with vr desktop, I don't have this game and haven't tried it with any others yet, so don't know the specifics.
it’s never coming with the ability to control the switches and stuff
Oh sure,you come out with this the week after I started, LOL. Thanks for the content!
Actually you were the inspiration!
It made me realise how much I knew but was taking for granted! :) o7
Even with 50h + of game, I learned tons of things about the mighty cricket.
Good video.
We definitely need more military aircraft simulation games.
The Venn diagram of Buur Pit community members and people who enjoy complex semi-simulators with brutal initial learning curves is a circle. 😎 Thanks for the tips!
I picked this up a few days ago!
This is a cracking game.
Really really useful!! Thank you!
Awesome - you're very welcome :)
This game is amazing. I hope we get to see modern/modernized battleships and aircraft like a steath harrier or a hybrid Nighthawk added. If not, then god bless the modding community!
Will my HOTAS work with this game?
All of mine do. VKB and X56pro
@@Bubbles_VideographyWhat about rudders? And can you mix/use different makes, mixed-up? Thanks in advance. I have the game, but gave up setting up my controls.
I've not used rudder pedals with it. But I have a VKB stick and a Thrustmaster throttle. I can't see that rudders wouldn't work tbh.
x-55 works fine
@@TheBuurPit Thanks Cmdr. I've not tried the game recently. And I'm no good with the twisty sticks for rudders, because. I've broken every single one of them, hence the metal warthogs. My rudders are logitech.
All this video has taught me is that I got very good at the game very quickly (10 hours in and I’m able to survive bombing entire enemy bases in escalation mode, able to survive dogfights with 5+ aircraft, able to dodge 10 different SAMs at once, etc), and that I should actually try using Lynchpins now that I know they’re guided
game could really use another couple maps for variety (one perhaps tropical/beachy or oceanic and another very mountainous/snowy)
@@adamgeigerjr6995 i kinda sorta agree. atm, the map we have is GIGANTIC and pretty great for early access. i dont doubt we’ll get more maps but for now the map we have is good enough
PLEASE show us your keybinds! or if you're on MnK at all?
trying to emulate my war thunder controls and it's a bit wonky
Please, make different airplane models for two different factions! It will make a game much more atmospheric.
I wish Id known that my CH Products HOTAS would make the game stop loading at the Shockfront screen then kick me back to the desktop.
So I have to play with the peasantbox controller and trackIR.
Do any of you have problems just flying the plane with the mouse and keyboard? its all woobly even when pressing F.
do you mean when using the keyboard for pitch and roll? if so, I've also experienced that. but there is an option on the main settings page that says "Use Virtual Joystick (Mouse Flight Controls)", which lets you use your mouse as a joystick basically. it takes a little getting used to, but once you're practiced, it works very well. I prefer it over gamepad and definitely over using the keyboard for it. I use right mouse click for free look
I still keep the WASD keybinds, too, so that I can use them for basic maneuvering when in the 3rd-person camera mode (which obviously doesn't work with the virtual joystick)
@@foxscotch When i do that the mouse pointer acts like a really long rubber band trying to move the center of the plane. In War Thunder the pointer and the center are not separated so much, so you can control it easely.
@@GuitarAndWhatevsthis game uses your mouse as a simulated yoke. Meaning however you move your mouse is how you would move a yoke, and keeping it in one position is essentially keeping the yoke at that position, meaning the control surfaces are kept at a specific angle. It takes some getting used to. Took me about 10 hours to get it down
the game looks good but prospective buyers should know that it doesn't support duel controller HOTAS setups yet
if you are mixing and matching you should use vjoy (and something like joystick gremlin) to make all of your peripherals appear as one single controller instead of multiple different ones.
@@minecrafter8001 I have two VKB sticks I run as HOSAS and they work fine.
dual = 2
duel = fight
VR compatible?
No. Only TrackIR. However, if you want a VR game that is a semi-sim, I will point you at VTOL VR