EXOTICS: travelers chosen gemini jesters SUBCLASS: top tree void hunter OTHER WEAPONS: Special grenade launcher with blinding rounds, or just a special Grenade launcher if you don't have any blinding ones. {also 100 mobility} it's really fun, and I'd love to see you using it.
Top tree dawn blade warlock: Empowering rift, solar grenade Monte carlo Sunbracers Found verdict Helmet: high energy fire, ashes to assets, autorifle targeting. Arms: fastball, radiant light. Chest: heal thyself, sniper damage resist, unflinching autorifle. Legs: powerful friends, absolution, traction. Bond: taking charge, double bomber. General armor mods are up to you depending on your stats. Been able to average 30+ kills a control match with this.
Warlock running Lumina, boots of the assembler, and bottom tree arc. Rift gives you 5x noble rounds at start of round. Healing a teammate with Nobel rounds grants you both 20% damage. That plus your empowering rift.... Well there's a lot to experiment with
I do it with middle tree for more heals and rifts, plus lumina is a 25% buff, do it with a oath keeper hunter running lemonarch, you top them off constantly, and the noble rounds ensure they survive all but here hardest of one shots, additionally well allows the team to survive a silence and squall, plus if the hunter is top tree tether you can super bait, someone will try to counter your well with a super, hunter teathers the well, free damage. Really good in trials
@@AriadneG-1954 ah ok. Apparently it counts as empowerment because it affects starfire protocol, which gives grenade energy from hits with an empowered weapon. Lumina's buff procs that
@@ForeverLaxx ua-cam.com/video/4DLd4D9Ou4s/v-deo.html would like to disagree with you. I've been running this build uncompleted in terms of stats and it's a literal beast
AHHHHHHHHHH! Thanks for the S Tier rating for my *Soul Collector build!!! I give your commentary an S Tier rating as well. "...I can keep a steady flow of blueberry juice, fueling my reign of terror..." BTW, I played this build with Attunement of the Elements and Empowering Rift, and I have to say it felt better than the "Freezy Rifts." The ever present Arc Souls for me and my team definitely had an impact.
Well done with the S-tier Grackle! May I suggest also slotting the first aspect Warlocks get to make a sort of chain of Freezes from your rift? (Also there's a fragment which gives class ability energy on kills on frozen Bois for maximum overkill
I heard you liked Ruinous Effigy, so let's try and make it viable: Voidwalker Warlock w/Attunement of Hunger Empowering Rift Nezarac's Sin Ruinous Effigy Any Void Heavy Any Primary Weapon (With Osmosis if possible)
Ran this through all of season of arrival. Actually works decent in Pvp if you can line up a void streak. One after the other instead of a multi kill, it stacks time better if you don't wipe people simultaneously. At peak, I was getting my super 3-4 time per match.
So the Igneous Hammer, Well of Radiance and Mantle of Battle Harmony build was to test rampage x1 and full super to see if 120s would 2 shot headshot. Arbalest was a treat. Now I need to do lost sectors... erh.
Mesome, in response or the challenge I give you "To Hell and Back" : my version of this build Weapons: Kinetic: Vigilance Wing Energy: Exile's Curse w/ Celerity Heavy: THE SWARM w/ Bottomless Grief Armor: Aeon Swift (Sect of Vigor) Mods: Kindling the Flame, Firepower, Charge Harvester, High Energy Fire, Stacks on Stacks, BOMBER, & LMG scavenger x2 Stats: Prioritize Discipline, then Mobility Subclass: Nightstalker Way of the Trapper Dodge: Gambler's Grenade: Voidwall Jump: Triple This build will give you constant dodges because of blueberries. This guarantees almost at will invisibility, and then using Bomber, Firepower, and Gambler's Dodge, you can always have the extra dirty wombo-combo for whenever you need to lock down an elusive enemy. Finally, the invis will make you good for rezzes, which is where Kindling the Flame comes in to give you the extra survivability when you complete the rez. When you will be the last man standing (and with this build, you WILL BE), your weapons will turn you into a force of nature. This build was made more for more competitive scenarios like Elimination, Survival, and the future solo queue Trials of Osiris. Feel free to swap Special and Heavy for pubs if needed! P.S. in order to use Heavy well, wait for someone to get it then immediately kill them. The scavengers will then activate and give you an absolutely ridiculous amount of ammo
Exotic Idea Exotic Name: Jet Fire Sample Text: Burn in Holy Fire - Lucius 40 Type: Solar Trace rifle( but with range and spread of shotgun, also fire stays for a short time after fired, as well as aiming down sights lessens spread and increase range) Ammo: 100 Exotic Perk: Kilimanjaro (More kills before reloading increases magazine size and range) Exotic perk 2: longer flamethrower on target the more damage it does So basically a flamethrower
I came to comments to recommend this exactly but to improve on it. Well of Radiance And the sniper has to be a high impact (72 rpm), with high impact reserves. Also slideshot helps a lot. You also need to ensure it has 4 round mag, so appended mag or extended mag, or extended mag mod.
Actually been trying a Le Monarque build for crucible. - Le Monarque itself. - Oathkeepers, lets you hold and fire a poison arrow without having to time the draw. - A shotgun, since I suck in close quarters, but have also tried a hand cannon with some quickswapping perks to finish off kills. - Quickfang, cause I'm addicted. Some Charged with Light mods - Taking Charge - Charge Harvester - Precision Charge - Stacks on Stacks - High Energy Fire, the payoff. If you've got charges, Le Monarque will 1HK on headshot. Subclass, depends on my mood: - Stasis for all-around power and shatterdive shenanigans. I try not to use this unless I'm feeling like crap. - Middle Tree Gunslinger for mobility. The "poison" from the bow procs the rapid dodge recharge from the subclass. - Middle Tree Nightstalker if I'm feeling confident. The poison smoke fits the theme, but mostly for the hope of crouched headshots.
Vigilance and aeons. How to buff that up. Other than using top tree dawnblade. Well, first, run risswalker. Lightweight for the extra movement speed when held. Might loose a bit anti pushing, but movement speed. Then we want a good mid range neutral game. Keep your engagement range as broad as possible. Don't know the classes well enough for this. Someone suggested bottom path gunslinger, so that might be good. Use scatter grenades, set up those minefields. Next option would be skip grenades pn one of the arcstrider trees. Or maybe go with ball lightning and storm grenades. Can't remember which stormcaller tree ball lightning is on though. Thats as good as i can give. Hope it helps.
I think I posted this one in the TDT discord. Witherhoard, a second zoning tool on your secondary (autos/SMGs/Sidearms/HCs with explosive payload, like a Nation of Beasts) are your weapons. Put on Stasis double bomber Frostees, Shatterdive build. When grenade is down, do nothing but run and charge grenade with rolls. When grenade is up, murder.
Yea I was gonna say the same build. Sidearms was most fun for me because of fast TTK. The pain people must feel to get stasis slowed, witherhoard damage over time and a bunch of bullets is so troll but good times.
Name: Soothing Sunlight Class: Titan Subclass: Bottom Tree Solar Grenade: Fusion Barrier: Towering Primary: Lumina Special: Any High-Impact Sniper like Frozen Orbit Heavy: Any Exotic: Phoenix Cradle Helmet Affinity: Void Mods: - Stacks on Stacks Arms Affinity: Solar Mods: - Supercharged Chest Affinity: Arc Mods: - Hand Cannon Unflinching - High-Energy Fire Legs Affinity: Solar Mods: - Traction - Sniper Scav - Taking Charge Mark Affinity:Arc Mods: - Outreach [2] - Radiant Light Stats: Mobility 4 Resilience 4 Recovery 10 Discipline 5 Intellect 7 Strength 5 Feel free to change what you want. The point is to try to have multiple buffs at once the one body sniper shots.
Easy. Traveler's Chosen (damaged), Sorrows smg, Festival of the Lost mask, Dreamer's class item, and Salvation's Grip. For class exotics, hunter gets Mechaneer's Tricksleeves, titan gets Eternal Warrior, and warlock gets that chestpiece that causes kinetic precision kills to explode into light-based dragonfly flavors.
Here is a likely terrible idea: Have a kinetic lightweight smg: like the Multimach Then use the almighty Skyburner's And your choice of heavy... Go top tree solar titan And for the exotic armor, go either Mask of the Quiet One, or Path of the Burning Steps.
OK, TDT, YOU'VE DONE IT NOW. athrys's embrace + divinity. HAND TO GOD one of the most fun times I've had in PvP. the bubble is huge, so you can kinda shoot people from around corners, and getting to that point instantly maxes out the athrys perk, giving you 30 seconds with the 1-shot body knives. mid range is best, have fun.
Sect of vigour build: Primary: Vigilance Wing Secondary: Special with demolitionist (and if possible surplus as well, can roll both on Empty Vessel (gl), Glacioclasm (fr), Trinary System (fr), The Deicide (sg), Retold Tale (sg), found verdict (sg), Xenoclast IV (sg), Bonechiller (sg), Occluded Finality (sr), Far Future (sr), Frozen Orbit (sr) ) Or if you want double primary, same perks (both roll together on Borrowed Time (smg), Posterity (hc) ) Heavy: Anything you want really, if you've opted for a Sniper then I would suggest a Heavy Machine Gun, GL or Sword to be able to better handle close range, and if you have opted for a SG, FR or GL then I would suggest a Rocket, Linear Fusion (Yes, I know, but there are some good ones out there) But overall I would suggest a Heavy Machine Gun, GL or Rocket as they are the most versatile and reliable Aeon Swift Perks: Double Outreach Subclass: Stasis Aspects: Touch of Winter Shatterdive Grenade: Glacial Grenades Dodge: Gamblers is my preference considering you can use your grenade to reload your special Jump: Once again preference, unless you use high jump, in which case, please rethink your life choices and just DON'T. High jump is terrible in Crucible, triple jump does the same job but over a longer period of time, and strafe jump has much better movement Fragments: Whisper of Chains Whisper of Shards Whisper of Fissures Stat Priorities: Mobility - 2nd; improves dodge cooldown (please remember powerful friends, that + 20 is a blessing) Resilience - 3rd/4th; depends on your playstyle and who you are up against, in the current meta and with the current balancing, 60 resilience is the sweet spot as it will allow you to survive a lot (including getting 2-tapped by an empowering rift 120 HC) Recovery - 3rd/4th; Playstyle dependant again, I like to run around 80-90 but that sacrifices my strength, if you're playing with V-wing Snipe you can probably afford to have it lower than if you're playing with a more close range secondary Discipline - 1st; should be as high as possible Intellect - 5th; as strong as the stasis super is, this build isn't built around it, make it as high as you can after reaching the ideal stats for the other blocks Strength - 6th; improves melee cooldown, which you shouldn't need thanks to outreach and gamblers dodge, plus, radiant light guarantees a mimimum of 30 strength if using a full set of MW armour Stat build tip from me - If you have a stat block you want to reach, prioritise getting as close to what you want in Intellect and Recovery from just the armour pieces, as this means you make up the other stats from armour mods, if you get all of these two stats you need from armour alone, it will save you 1-2 energy per armour piece, which can be the difference between getting a mod you want on it and not having enough energy. Breakdown: Idea of Build is to Use V-Wing to keep your dodge going, to keep you getting new shurikens. Having both shuriken charges and a dodge will give the full benefits of surplus if used to the special weapon. Then, use glacial nades: - strategically, as a lane block tool - offensively, with shatterdive, or during a fight to both potentially freeze your enemy as well as reloading your demolitionist weapon (if you have reserves) or, thanks to Whisper of Chains - defensively, either placing it between you and the enemy, or throw it directly at your feet which can make the new pattern of crystals from Touch of Winter appear around you, this can break line of sight with enemies as well as giving you damage resistance, on top of this it will reload your demolitionist weapon which can mean that you can use it instantly when the crystals break. note: double outreach can, and probably should, be swapped out for double bomber if you don't have a secondary with both surplus AND demolitionist as there is less need for the melee uptime, especially when using gamblers dodge. If you decide to do this, you could instead opt for Threat Detector + Demolitionist if you have it, you could then run this with dynamo (or if you can afford to with your aim skill and lucky stat point distribution, could even run double dynamo) having the threat detector weapon out will tell you when enemies are nearby, and how many, which will tell you if you can proc dynamo from dodging, and yes, this works through walls. You can get round 2 supers in trials using this, and it's magnified if you use Fr0st-EE5 (slept on exotic imo, especially with how powerful abilities are in the current meta), or you could go for the ultimate annoying build and swap shatterdive for winter's shroud, and use gemini jester (this can be clutch as the stun dodge also does 1-3 damage which can interrupt getting heavy as well as enemies reviving, but that's not part of this build) Thank you for coming to my Ted Talk
"The best defense is great offense" : Sunspot titan with Kepris horn, any solar primary (Quickdraw igneous is a personal favorite), and Ignition code. If the barricade doesn't get the kill, the GL, igneous combo will
Titan Bow Build (Yup! You read that right!) I like to call, "I can still punch though right!?" Bottom Tree Striker Special Weapon: Riiswalker w/Full Choke, Assault Mag, Quickdraw, Iron Reach & Range MW. Kinetic Weapon: Trinity Ghoul w/Catalyst Heavy: Anything really. Exotic Armour: Insumountable Skullfort You don't have to worry too much about Max Recovery or Strength due to Skullfort, High Discipline & a Pulse Grenade will help you get Trinity Ghoul up & running too. You have the Lightweight Shotty helping with movement. Yes, Bottom Tree Striker has the Health Regen Perk but with Skullfort you'll always have it when needed & can abuse Trinity Ghoul every single time you get an Arc Kill. There's a couple alternatives with the Titan Bow Build also. Bubble, Synthoceps, Chappy & Arsenic Bite (Explosive Head + Dragonfly) OR you can use Riiswalker again paired with Le Monarque & depending on how aggressive/defensive you want to play? Swap Synthoceps for Citans Ramparts.
Ok this is a build ive been using for a little bit and absolutely love. It’s more gauged for 6v6, but a riot to play Erianas vow, a kinetic with shoot to loot and explosive payload (it is a bit buggy) mid tree dawnblade, empowering rift, and sanguine alchemy. One shot headshots with the Vow, which extends the rift, and shoot to loot makes it so you never have to leave your rift for ammo. You can also use a more aggressive version with karnstein armlets
Unique and original hunter build: Exotic armor:Stompees Primary:Ace Special: Adored Heavy: Falling Guillotine Subclass:Stasis Ik it’s a little different from what other people use, but I think it would be good.
Hybrid Titan build - "Ruinous Winter Warlord" Subclass: Behemoth (Stasis) Glacier grenade Aspects - Tectonic Harvest and Howl of the Storm Fragments - Shards, Chains, Conduction, and Rime Weapons: Kinetic - Hand cannon (Fatebringer or Dire Promise recommended) Energy - Ruinous Effigy Heavy - Grenade launcher (Falling Guillotine or Crownsplitter can also be used, but are not recommended) Exotic armor options - One-Eyed Mask, Dunemarchers, Heart of Inmost Light Build analysis: The main deviation of this build is Ruinous Effigy. Normally, Ruinous Effigy is not a viable option due to its lower-end performance in gunplay as one of the worse trace rifles of the few that exist. However, due to Behemoth's overshield strategy, the user of this build can extend the TTK of opposing Guardians to allow an easier time getting kills with Ruinous Effigy. Given that Ruinous Effigy's orbs do a large amount of damage within the area of the slam, one can essentially use the orb as a worse version of Shatterdive for close-range aggression after a kill. Because the slam has very long endlag, one has to take into account that they can easily be shot down after performing the slam. The overshield-focused subclass layout allows for survivability after the slam, as shards both regenerate health and shields and provide an overshield if health and shields are already full. The orb also allows quick access to breaking groups of crystals when you are unable to use your barricade. Conduction makes it so that you do not have to walk around and collect the shards, allowing the user to quickly move to a new location without having to delay when picking up shards. When out of special ammo, a hand cannon is the most consistent primary weapon to use, as it provides long enough range for most engagements, and close-range is already covered with shattering and overshields. Grenade launchers are the best heavy weapon for pairing with this build because they become more lethal and conserve ammo when combined with shatter damage. Pairing these choices with One-Eyed Mask allows for more consistent and long-mid range aggressive gunplay given that overshields become even more abundant. Dunemarchers provide speed and more consistent group-kill potential on top of Behemoth's slow and defensive playstyle. Heart of Inmost Light allows you to keep your abilities constantly up, which allows for more frequent overshields, creation of cover, damage reduction, and access to shatter damage. Build summary: This build, while not the most competitive, provides somewhat more viable uses for Ruinous Effigy while allowing the player to still perform well when running short on special ammo. Max overshield effectively covers long-range by making the Titan able to tank sniper headshots and outgun long-range primaries, especially when stacked with Whisper of Chains. Stasis crystals provide more cover and access to shatter damage checks close-range without the need of something like a shotgun. This build is best at playing defensively, but the ability to carry that defense across the map allows slow, oppressive, and aggressive play.
To make the VWing and Aeon combo better just simply use Well with a healing rift. You can combo together sooooo many rifts and nades along with the sufficient buff flow. It allows for a different way to take up the healing role. Also make sure to pair it with a fusion rifle. Preferably one with vorpal for shutdown purposes.
I got two exotic ideas I’ve been thinking of. One armour and one gun “Dark Web” exotic warlock helmet “It is them that should fear the unknown” - Ikora Grasp of void - during nova warp, charging a void eruption captures projectiles and converts them into deadly seekers that are released upon detonation. “The Giant” solar heavy machine gun “Leave it to Tex to give guardians a big gun… weren’t these things mounted to train cars? - Amanda Holiday Intrinsic: Goliath Rounds - this weapon fires massive high caliber armour piercing rounds. Exotic perk: Crank it Up! - this weapon is crank operated, standing still and crouching increases its rate of fire. Rpm: 250 on the move, 450 standing still or crouch walking, 720 standing still and crouching.
A week later, but about the riunous effigy the loadout i had was - Ruinous (of course) - Nova warp - Blink - that exotic helmet that allows you to blink further and faster Its pretty fun getting a kill and then blinking over some that just respawned just to dunk on them and blink away, you have HHSN if someone pushes you hard and the meele that pushes people away letting you finish with ruinous
Hunter loudout: Merciless fusion rifle,any shotgun or sniper rifle of your choice. You can use either bottom tree golden gun with athyrs embrace or top tree nightstalker, bottom arcstrider both with worm husk crown. Merciless is underated like the Tommy's matchbook and can easily feed you kills. just use some fusion rifle scavenger or ammo finder just in case though
Just wanted to say, not only are these videos hilarious, but these builds help me spice up my Crucible experience and generally help me enjoy Destiny far more, so thank you!
Felwinters Helm, Monte Carlo with a deafening whisper, double outreach, launcher scavengers, at least 80 strength, and either top tree dawn for ranged melee or middle tree nova for better chance at securing melee kills. Main goal is to soften targets up with deafening whisper, then use a melee to blind and weaken a large group of players. Deafening whisper + monte combo also is a surprisingly effective way to clean up kills for free melee
One of my favorite builds for Top tree Dawnblade. 1st primary: Monte Carlo 2nd primary: The Palindrome Heavy weapon: Corsair's Wrath Exotic armor piece: Sunbracers Armor mod of choice: Ashes to Assets Tip: Sunbracers perk lasts for 4 seconds when you proc it. After it activates, use Heat Rises first. This will cause Sunbracers to reset so you can sling grenade afterwards.
I had an idea for a load out that I'm curious on how it would go: Bottom tree Gunslinger with Ophidia Spathe, Gambler's Dodge, and Cryosthesia. The idea with this one is to hit a body shot with the first knife to take out a chunk of their health before getting a Cryosthesia final blow. Then freeze the next opponent to then throw a weighted knife headshot to kill and get a free knife back. If you dodge somewhere in between the first and last knife throw, then this process is fully repeatable. Since sidearms don't have the best range, I would recommend either Falling Orbit or Salvager's Salvo in the energy slot for enemies that are farther than point blank range.
For pve: top tree voidlock with contraverse hold, double impulse recycler, double ashes to assets, explosive well maker, the charged with light elemental well mod, heal thyself, war minds decree, and cellular suppression. Doesn’t matter what guns you use, but I recommend tractor cannon. I don’t know why more people arent talking about this it’s nuts, super good for most vog encounters and I’ve soloed alters of sorrow using it
Igneous hammer, bite of the fox, top tree sunbreaker, path of burning steps, one shot body with sniper and two tap with igneous when you get shoulder charge kills and igneous kills
One of my clannies suggested using the aeon vigi wing combo on bottom tree gunslinger. Its actually pretty fun. Vigi wing gives tons of super energy and heals and you forever have a dodge on cool down. Im testing a similar set up with a shroud of winter/ grim harvest revenant but it needs a bit of work.
Exotic idea: BOOM box Sample text: think of this as training guardian- shaxx Type: solar rocket launcher Ammo: 1 in mag 8 in reserve Exotic perk one: Bop: Fires an explosive cassette tape from the door on the front that does aoe damage and causes all enemies to die from the sheer fire of these tunes Exotic perk 2: Beat drop: raise the boom box over your head and send dozens of cassette tapes flying out that lock on to enemies while the shaxx mixtape is blaring
Two builds. I AM URDNOT WREX AND THESE ARE MY ZONES! Behemoth Titan Witherhoard Any complementary Shotgun. Aeon sect vigor Ice wall grenades Have the mod that gives you grenade energy back when using your class ability, any other mod is optional. Your job is to reign supreme over any and all zones using Witherhoard, Towering Barricades, and ice wall grenades to keep enemies away from zones. Build was formally known as the "Bi-Polar Turtle" as you are playing defensively but when all defensive abilities are exhausted you go on the attack. Second build. HEY LISTEN! Bottom tree Arc Warlock. Vigilance Wing. Any complimentary energy weapon. Aeon sect vigor Any grenades of your choice Any mods of your choice. Your job is to give the enemy a headache by having unlimited rifts and be extension "Navi" peppering them. The more you stick with your team the more you ultimately benefit from this build, however it's not AS required when you have "blueberry juice" fueling your rift energy. Either play with your team or don't but you will get your rifts back rapidly regardless.
Stag, vigilance wing, frozen orbit, empowering rift, chaos reach. Double perpetuation on the bond. Plant a rift for easy 2 bursts with vigilance wing and 1-bodys with the sniper. If you get hurt, you get more rift energy as well as handling from pulsewave. If you have 100 recov, youll normally have another rift ready before the first one is gone. Use them like sunspots, move from point to point and shred those who dare peaking.
@@gervasiocampana6217 You know what? I didn't read banner shield titan. I read towering barricade and was confused on why that was there So that's my bad Also I forgot about the explosion on middle tree void
You want synergy? Here's one of my favorites: - Behemoth or top tree sentinel with Suppression grenades - Icefall mantle - Tommy's Matchbook (Lets me burn my overshield whenever I want if I need to move faster, and allows for easier strings with the overshield active in gunfights) - Kinetic Sniper or Scout Rifle (to cover long ranges while slowed by Icefall) Basically the idea is that you pop icefall mantle, then strafe around with Tommy's while it ramps up damage, letting your icefall overshield work as insulation for the burn damage.
Exotic Weapon idea: [Name]: The Best Defense “Oh, so you think YOUR fireteam goes BRRRR?” [Type]: Heavy Machine Gun [Ammo]: Power & Solar?{I want this to be more then an upgraded Heir Apparent, but the other energy types just don’t seem to fit well. I’ll leave this decision up to you} [RPM]: 1200 [Exotic Perk]: (A Good Offense) Must be assembled on the ground before it can be fired. Once assembled and mounted in its turret form, this weapon becomes completely immobile, with the exception of a 360° rotation. {It could obviously aim up and down too, but not all the way. Kind of like a sword} (Heavy Weaponry): Adds a -20 debuff to the user’s Mobility stat. (Armor of the Colossal): At full health, multi-kills activate an Arc overshield around the weapon. (Dreamwork): Is not reloaded, but can fire until the magazine is emptied. Allies can load their own Heavy ammo into this weapon when it is assembled. (Down with the Ship): Gains a boost to firing speed when critically wounded and explodes upon death, killing all targets and allies within this weapon’s immediate radius. After this explosion, there is a three minute cool down before it can be assembled again. [Exotic Catalyst]: (Gladiator) Can switch between Anti-Barrier, Overload, and Unstoppable rounds. {P.S: There wouldn’t be any dismounting this gun. Assembling it would automatically mean you mount it and dismounting it would mean disassembling it. It’s not meant to be a vehicle, lol. Also, I thought about adding (Explosive Rounds) but I didn’t know if that would make it too overpowered. Your thoughts?}
Top tree stormcaller with crown of tempests, a kinetic shotgun and trinity ghoul. Run storm grenades for a one hit nade if you hit 2+ enemies, and with impulse recycler and double bomber, the grenade will charge instantly after getting a one hit. Getting a kill with the grenade will give the trinity ghoul perk, allowing for easy cleanup on leftover enemies.
Getaway artist, no time to explain, bottom tree arc warlock. Having 3 autonomous turrets shooting all at once , high discipline and rifts charge quickly naturally with that subclass! It eats
Bottom tree fist of havoc, Peacekeepers, Witherhoard, and any smg with disruption break, personal favorite is ikelos, or a mida mini tool for extra nyoom. For mods anything goes though my usual setup is dual smg targeting, dual smg unflinching, dual grenade launcher scavenger and trying to keep as high recov as possible while maintaining 6 resilience. BTW good video, chuckled at the "chose violence" with arbalest.
Top tree dawnblade with starfire protocol, thorn and a high impact sniper of choice. You can use heat rises to float above your empowering rift to bodyshot people from off angles.The poison ticks from thorn also count for the exotic perk from starfire protocol.
Does sect of vigor still work the same for hunters and titans? Stupid Dodge regen into dynamo and outreach on bottom tree Goldie sounds fun too me. And vigilance would get headshots constantly for more super
Exotic Titan Armor Idea: Name: Hyperionic Might Description: Hyperion, ablazing, on his orbed fire, sat still, incensed, his magma throne teeming outwards…-a loose translation of an Old Earth scholar(Inspired by John Keats) Armor Piece: Gauntlets Exotic Trait: Magma Feedback Repulsion Description: Enemies killed by Solar abilities cause enemies to explode in a circumference of magmatic energy. Enemies who explode in Solar energy refund health and grenade energy to the wearer. Enemies killed by Solar explosions also explode. Potential Weapon Synergy: Sunshot, Ace of Spades, Ticuu’s Divination, and One Thousand Voices(Basically provides these weapons and any other weapon that can roll with Dragonfly/Solar Firefly with demolitionist, a buffed up unrelenting, and chain reaction. Chain reaction will just benefit from the demolitionist and buffed up unrelenting type perks) Reasoning: Provide Top/Middle Tree Sunbreaker a strong PVE/PVP armor exotic to help the subclass(es) compete with the (obviously superior) grenade recharge rate and zone control abilities of the bottom tree Sunbreaker subclass. Aesthetic Options: Phoenix Cradle for Arms, make over of Immolation Fists, Golden Dwarf armor aesthetic from Skyrim, etc etc, I don’t know
cerberus+1, grenade launcher of your choice, stasis warlock with glacier grenade, whispers of torment, rending, fissures, and whisper of shards. On the armor side of things, Frostpulse + vesper of radius.
I still believe you should try out Lumina, a special weapon of your choice, Boots of the Assembler and Well of Radiance. You get noble rounds for staying in your rift, which you can use on your allies to get a damage buff and your rift back, and loop the process.
a really fun build for titans: middle tree sunbreaker fusion grenades ashen wake any hand cannon (my favourite is palindrome) any special with demolitionist any heavy with demolitionist high discipline with double bomber, fastball, a way to make yourself charged with light (optional but helpful), heal thyself and finally, impact induction. tap someone with your HC, throw a grenade at them to kill, roaring flames will proc, do it once more to get RFx2 then your grenades will one shot. with ashen wake you will be getting your grenades back upon kill and high disc and demolitionist is helpful for getting it back when it fails
Bottom tree arcstrider with shinobus vow and skip grenades (max or near max discipline with impulse recycler). Pair this with a fair amount of mobility to get your dodge back for faster sprint. Use multimach or any kinetic smg (lightweight for more speed) and use symmetry as your other weapon. You won’t be an outright killing machine but more of a vulture. Using revolution and tracking with symmetry and tracking with skips will mostly catch people off guard allowing your to continually get annoying and hilarious kills. The build is mostly set up to stack damage while dealing with peek-shotters. Works charms for me when I get bored.
Any hand cannon(but 140 and 120 is where this build shines) with surplus + Eriana’s Vow + Lucky Pants with bottom tree gun slinger. I use this with a loud lullaby with surplus, kill clip, and a counter balance mod. Once you get shit rolling you’ll be flipping guns faster than Revolver Ocelot
I jokingly say that when I shoulder charge a super with top tree hammers that I'm giving them the raid boss treatment, but Peppermint took that to a whole new level.
Le Monarque Ignition code with slideshot Oathkeeper. (Every arrow you fully draw will be poisonous) Any subclass. Recommend bottom tree gunslinger or top tree nightstalker, but if your intuition says otherwise, feel free. Le monarqie has 8 poison ticks, meaning you can track them through walls. Ignition code around the corner for the cleanup. To make it worse, high energy fire with Le Monarque will one shot headshot. Go ham.
This is a synergy not in PvP but for Nightfall and you can 4 tap barrier champions, the load out is: Top tree hunter arcstrider, gamblers dodge and the grips that reload your equipped weapon with melee damage
For the aeon soul build try traveler’s chosen. If they get too close freeze and then Finnish them off with the sidearm. Not to mention it is also kinetic which pairs well with the whispers of rendering. Then you use frost pulse and bleak watcher so u have three abilities great at stopping pushing enemies. I will also use the stag if you are doing 3v3 as you go critical a lot more and people can revive you easily with the healing rift on your corpse.
One of the funnest combos I ran in Destiny 2 for a brief bit while doing Strikes was Tommy's Matchbook and Sunspots. Don't recall what exotic armor I was wearing, likely the War Rig knowing me. If so, should have ran something else that was meant to be used with the Solar Titan subclasses.
Knucklehead radar, frozen orbit, huckleberry, bottom tree gunslinger. You get rewarded heavily for hitting heads by the subclass and sniper. But if you body, you can clean up with huckleberry for that beautiful rolling stomp machine. knucklehead radar is optional tbh but I absolutely love the flexibility it gives for aggressive rotations with a sniper because of the ability to pre-aim while crouching or bagging to know almost exactly where your target is without LoS.
blade barrage + le monarque + any kinetic shotgun (riiswalker or blasphemer are my picks) with gamblers dodge, tripmine, and stafe jump. oathkeepers, with high mobility and strength with the solar plexus mod. So the idea is that you can run around with LM always are perfect draw, then when an enemy is close enough hipfire shoot the head, throw a knife for cleanup solar plexus + playing with fire as well as gamblers dodge basically ensures that you always have a melee ready. It a bit hard to get used to and I play on pc but you are clearly a bow warrior on the sticks so I leave it to you mesome. This ISNT a very competitive build but it can be good fun in a lobby that isn’t trials or high ranked comp
Fatebringer/Ace of Spades, Chromatic Fire, Devour Warlock, all topped with Salvager’s Slavo with Demo, and Chain reaction for more grenade energy plus even more explosives.
Not a build but here’s a exotic weapon Exotic idea: Thieves Thinktank Exotic kinetic LMG Flavored text “There is no honor higher than having your ideas copied by someone else, your foes will be honored” Exotic perk “Down to a T” This weapon cannot fire, instead it puts up a vortex that absorbs bullets and inherits the traits of the bullets that primarily shot it Other perk Adaptation This weapon transforms into a functional lmg by holding reload after and shoots bullets based off of what the gun consumed before transforming Lmgs, auto rifles, and smgs turn the gun fully automatic with a 100 round mag Pulse rifles and sidearms turn the gun into a semi automatic burst with a 30 round mag Handcannons, snipers, scout rifles and linear fusion rifles cause the weapon to shoot a high damage bullet with a 20 round mag Shotguns and fusion rifles cause the weapon to shoot a volley of bullets with a 6 round mag Rocket launchers, grenade launcher and explosive damage causes the gun to shoot an explosive AOE projectile with a 3 round mag Trace rifles and beam attacks cause the gun to fire a laser beam with a 200 round mag The element of the gun will be determined by what the vortex was primarily shot by Exotic catalyst “Innovation” Increases the effects of this weapon based on what the weapon turned into Precision weapons get increase headshot damage and accuracy Full auto weapons gain increased fire rate and mag size Burst fire weapons gain more bullets per burst from 4 to 6 Explosive weapons gain increase blast radius and damage Pellet spread weapons gain a tighter spread and more range Beam weapons no longer have a magazine and instead shoot all the ammo they have in reserves and in the magazine
Class: Bottom Arc Hunter Kinetic: Dead mans tale Energy: Ikelios smg Exotic Armour: Frost EE5 Armour: Max mobility, then strengh and recovery. Further More: Bottom tree arc will make you quicker and give your dodge back quicker when sprinting. Which is perfect with Frost EE5 becuase when you run you get all your abilitys back quicker and go even faster when you dodge. Bottom arc also makes you harder to kill while dodging which is great considering youll be dodging ALOT. Using mods on armour that give you ability energy when dodging is great.
Here's a pve build. Bottom tree sun breaker, ticcu's, path of the burning steps, wrath of rasputin (ticcu's makes warmindcells), rage of the warmind or burning cells (burning cells makes sunspots if your using bottom tree), global reach, explosive wellmaker, and well of life. This build has crowd control with ticcu's, warmind cells, and sun breaker abilities. Fast ability regen and bonus damage from sunspots and solar wells. Survival from getting health from ability kills as well as picking up solar wells. Single target damage from ticcu's catalyst but I also pack a code duello with cluster bombs for boss dps. And stacks of fire Walker just add more damage on top to everything, ticcu, abilities, and code duello. A 10/10 build imo, too bad itll get hit hard by the warmind cell nerf.
Build: indestructible grenadier weapons: -ignition code (with demo and quickdraw) -any void weapon with demo and quickdraw with high handling (i reccomend bottom dollar, premonition orreckless oracle) -nezarec's sin, bottom nova bomb armor stats: needs high intelect and high discipline, recovery is not needed how to use: use the grenade to proc devour, shoot the ignition code and swap to the primary, and after that, find other person, throw the grenade at them instead of using it and shoot the code, repeat untill the match is over, after that open your dms to see the hate mail and to go with the train. exotic idea: shiroyama (solar) "untill the last sword swing" -ancient warrior perks: curved edge (increases swing speed at the cost of ammo), tireless blade, surrounded exotic perk: outnumbered grants a stackable swing speed boost (10%-15%-20%) based on the stacks of "the last stand" intrinsic exotic perk: the last stand when stacking surrounded for 3, gain a last stand stack, thats stacks up to 3, each last stand stack creates a flame extension of the sword that increases the sword lenght by 1/3 and damage (5%, 12%, 25%) and heals you per kill (25%, 50%, 75%) exotic catalyst: shogun's vengeance. increase the duration of the last stand by double the time you were surrounded and makes the health regeneration stacked up to 3 even while not surrounded
Last build was nice but you probably should get a new ornament for that sunshot Also build here Monte Carlo ANY Breach GL Athrys embrace Bottom tree golden I imagine using Monte to get your knife if you don’t have it and if you miss your head shot and get a body instead with knife you can clean it up with the breach gl
I’ve been using this build a lot lately. Slowva bomb Warlock Survivor’s Epitaph w/Tunnel Vision & kill clip Sojourner’s Tale w/QuickDraw & opening shot Heir Apparent Contraverse Holds
Bottom tree voidlock, the messenger (ideally outlaw/desperado) chromatic fire. Empowering rift and cwl mods recommended but not mandatory. Enjoy the devour-explosion-desperado/reapeat
Thorn, demolitionist non-shotgun special of your choice, necrotic grips, nova warp. I put this on quite often in 3's or IB when I need instant value even if my mechanics and gamesense that day are quite trash.
*Unrelated Topic:* I’d love an Obsidian Mind Rework For Destiny 2. Here’s a fun Concept: _Exotic name_ • Obsidian Mind _Exotic Perk_ • Power From The Ash - Pick Two Exotic Perks To Fill Each Mod Slot. (Similar Aeon Cult Gear) :: _Only 2 Exotic Slots Are Open_ :: 1. Extend the length of Nova Warp, when critically wounded. 2. Your Nova Warp Blink no longer costs super energy. Nova warp Blink further, & more frequently. 3. Void ability final blows greatly increase the damage of your void abilities, for a moderate time. (10 seconds. Timer refreshes after every void final blow. Stacks up to 10x) 4. Gain extra super energy when picking up orbs of power (4% meter increase) 5. Weaken & Suppress enemies, with your fully charged Nova Explosion. Weakened enemies take increased damage from all sources. (think Tractor Cannon debuff) 6. Final blows with your Nova warp spawn void remnants, that seek out nearby enemies, & explode on contact. (Think Deathbringer) 7. Holding your Nova Warp builds an additional super meter, & increases its damage, by 1% to 100%. Casting your nova warp expels both charges.
Hows for any primary, prefferably with firefly, tommies matchbook, a solar rocket launcher, path of burning steps, high energy fire and continuous charge, maybe taking charge too on sunspot titan
Here is my loadout for pvp and it's a monster, Sweet Business with Actium war rig and having the seasonal armour mod with anti barrier rounds make this weapon a killer. Literally this weapon with precision shots from it can kill your enemy in just a second when fully spun up.
More like a fraction of a second lol. It's one of the fastest TTKs in the game if already spooled and God help who you're shooting at if you're damage buffed
I keep wondering why your in game name looks so familiar and I just realized I match against you quite a bit. Enjoying your content a lot as a new subscriber 🙌
Top tree dawnblade, peacebond (or any sidearm), symmetry (or any scout rifle). Armour is ur choice, could use ophidians. Idea is top tree counters shotguns as flying with sidearms is absurdly powerful close range, symmetry is actually pretty dope when u get 4x charge and activate it's perk even if u go in the air, ur an ac130.
Divinity and athrys embrace. By the time the bubble forms, you have the supercharged knife. Hitting anywhere in the bubble is super easy and will instakill literally any super
Cryothesia (however that thing is spelled) , stasislock, glacioclasm (cause why not, but you can use whatever special you want just part of the ice theme), mantle of battle harmony. Pick whatever aspects work best for ability Regen.
The previous episode: ua-cam.com/video/fAzY5gWJnQY/v-deo.html
I mean I loved it lol
EXOTICS:
travelers chosen
gemini jesters
SUBCLASS:
top tree void hunter
OTHER WEAPONS:
Special grenade launcher with blinding rounds, or just a special Grenade launcher if you don't have any blinding ones.
{also 100 mobility}
it's really fun, and I'd love to see you using it.
SPEAK FOR YOURSELF AT 2:15
🤣🤣🤣🤣🤣🤣🤣🤣
for us casuals, we will always do that to avoid getting two tap
Top tree dawn blade warlock:
Empowering rift, solar grenade
Monte carlo
Sunbracers
Found verdict
Helmet: high energy fire, ashes to assets, autorifle targeting.
Arms: fastball, radiant light.
Chest: heal thyself, sniper damage resist, unflinching autorifle.
Legs: powerful friends, absolution, traction.
Bond: taking charge, double bomber.
General armor mods are up to you depending on your stats. Been able to average 30+ kills a control match with this.
Timestamps: 1
Warlock running Lumina, boots of the assembler, and bottom tree arc. Rift gives you 5x noble rounds at start of round. Healing a teammate with Nobel rounds grants you both 20% damage. That plus your empowering rift.... Well there's a lot to experiment with
I do it with middle tree for more heals and rifts, plus lumina is a 25% buff, do it with a oath keeper hunter running lemonarch, you top them off constantly, and the noble rounds ensure they survive all but here hardest of one shots, additionally well allows the team to survive a silence and squall, plus if the hunter is top tree tether you can super bait, someone will try to counter your well with a super, hunter teathers the well, free damage. Really good in trials
Me and a buddy actually tried that in a custom game. You can 1 shot body with Lorentz Driver with it.
Unfortunately empowerment does not stack with lumina's buff. In fact they are classified as the exact same buff
@@attackmanatee02 no you just ( normally) cant stack 2 buffs, it’s still higher than a rift by a bit.
@@AriadneG-1954 ah ok. Apparently it counts as empowerment because it affects starfire protocol, which gives grenade energy from hits with an empowered weapon. Lumina's buff procs that
"Why do I keep getting someone who wants me to run Ruinous Effigy?"
Because you complain about it. You're basically asking for it.
Yeah
Welcome to the Internet
Ruinous is actually good esp on middle tree void titan
@@depreciatednull Just use Wavesplitter, or an actually good void energy weapon instead. Ruinous Effigy is a meme.
@@ForeverLaxx ua-cam.com/video/4DLd4D9Ou4s/v-deo.html would like to disagree with you. I've been running this build uncompleted in terms of stats and it's a literal beast
@@depreciatednull I'm not clicking that because I don't care how something performs in quick play.
Throwback build
Kinetic: better devils
Energy: Uriels gift
Power: wardcliff coil
Super: top tree gunslinger
Exotic armor: knuckle head radar
No mods!
Hello there
And no points in strength, discipline, and intelligence
The OG year one 😂😂
I still use a better devils lol
AHHHHHHHHHH! Thanks for the S Tier rating for my *Soul Collector build!!! I give your commentary an S Tier rating as well. "...I can keep a steady flow of blueberry juice, fueling my reign of terror..."
BTW, I played this build with Attunement of the Elements and Empowering Rift, and I have to say it felt better than the "Freezy Rifts." The ever present Arc Souls for me and my team definitely had an impact.
Well done with the S-tier Grackle! May I suggest also slotting the first aspect Warlocks get to make a sort of chain of Freezes from your rift? (Also there's a fragment which gives class ability energy on kills on frozen Bois for maximum overkill
@@StarDevilRedrixsWhisper Thanks for the suggestion! I’ll definitely give Iceflare Bolts aspect a try.
Free cheers for the Hero.
Fatebringer, divinity, top tree dawn blade with ophidian aspect
How does the build function?
Divinity makes me moist in PvP
@@thetronker3608 there is no function just SPEED, burst jump really helps with speed
@@thetronker3608 Divinity tag an enemy
Hotswap to fatebringer
Profit
Sorry I don’t speak warlock - hunter main
I heard you liked Ruinous Effigy, so let's try and make it viable:
Voidwalker Warlock w/Attunement of Hunger
Empowering Rift
Nezarac's Sin
Ruinous Effigy
Any Void Heavy
Any Primary Weapon (With Osmosis if possible)
I actually like this one. I'd even swap to mantle after getting super to make it extra spicy
Sounds like fatebringer time
I swear it has like 95% chance to drop osmosis
Ran this through all of season of arrival. Actually works decent in Pvp if you can line up a void streak. One after the other instead of a multi kill, it stacks time better if you don't wipe people simultaneously. At peak, I was getting my super 3-4 time per match.
I literally thought of this too, but then I decided Ruinous Effigy on Stasis Titan would probably be better lol
Also energy accelerant
So the Igneous Hammer, Well of Radiance and Mantle of Battle Harmony build was to test rampage x1 and full super to see if 120s would 2 shot headshot. Arbalest was a treat.
Now I need to do lost sectors... erh.
Wait for master. Not as bad as it seems really.
full super should be enough by itself isn't it?
Update: I've got Mantle now.
Mesome, in response or the challenge I give you "To Hell and Back" : my version of this build
Weapons:
Kinetic: Vigilance Wing
Energy: Exile's Curse w/ Celerity
Heavy: THE SWARM w/ Bottomless Grief
Armor: Aeon Swift (Sect of Vigor)
Mods: Kindling the Flame, Firepower, Charge Harvester, High Energy Fire, Stacks on Stacks, BOMBER, & LMG scavenger x2
Stats: Prioritize Discipline, then Mobility
Subclass: Nightstalker Way of the Trapper
Dodge: Gambler's
Grenade: Voidwall
Jump: Triple
This build will give you constant dodges because of blueberries. This guarantees almost at will invisibility, and then using Bomber, Firepower, and Gambler's Dodge, you can always have the extra dirty wombo-combo for whenever you need to lock down an elusive enemy. Finally, the invis will make you good for rezzes, which is where Kindling the Flame comes in to give you the extra survivability when you complete the rez. When you will be the last man standing (and with this build, you WILL BE), your weapons will turn you into a force of nature.
This build was made more for more competitive scenarios like Elimination, Survival, and the future solo queue Trials of Osiris. Feel free to swap Special and Heavy for pubs if needed!
P.S. in order to use Heavy well, wait for someone to get it then immediately kill them. The scavengers will then activate and give you an absolutely ridiculous amount of ammo
Solo queue trials will never happen
@@StellarFR I though Bungie said it was planned for a future season
@@StarDevilRedrixsWhisper I don’t think so, I can’t find confirmation anywhere either
Exotic Idea
Exotic Name: Jet Fire
Sample Text: Burn in Holy Fire - Lucius 40
Type: Solar Trace rifle( but with range and spread of shotgun, also fire stays for a short time after fired, as well as aiming down sights lessens spread and increase range)
Ammo: 100
Exotic Perk: Kilimanjaro (More kills before reloading increases magazine size and range)
Exotic perk 2: longer flamethrower on target the more damage it does
So basically a flamethrower
What’s the range limit?
Maybe also have it deal more damage the closer you are
Reading this:
Hm that kinda sounds like a flamethrower
…..
Oh neat
May I go heretically?
Cold heart but a solar flamethrower
Sounds like a more stable 1K Voices
I got a build I used once
Boots of the Assembler, Empowering Rift, Lumina and a sniper like Frozen Orbit or any sniper with High Impact Reserves.
I came to comments to recommend this exactly but to improve on it.
Well of Radiance
And the sniper has to be a high impact (72 rpm), with high impact reserves. Also slideshot helps a lot. You also need to ensure it has 4 round mag, so appended mag or extended mag, or extended mag mod.
Actually been trying a Le Monarque build for crucible.
- Le Monarque itself.
- Oathkeepers, lets you hold and fire a poison arrow without having to time the draw.
- A shotgun, since I suck in close quarters, but have also tried a hand cannon with some quickswapping perks to finish off kills.
- Quickfang, cause I'm addicted.
Some Charged with Light mods
- Taking Charge
- Charge Harvester
- Precision Charge
- Stacks on Stacks
- High Energy Fire, the payoff. If you've got charges, Le Monarque will 1HK on headshot.
Subclass, depends on my mood:
- Stasis for all-around power and shatterdive shenanigans. I try not to use this unless I'm feeling like crap.
- Middle Tree Gunslinger for mobility. The "poison" from the bow procs the rapid dodge recharge from the subclass.
- Middle Tree Nightstalker if I'm feeling confident. The poison smoke fits the theme, but mostly for the hope of crouched headshots.
Vigilance and aeons. How to buff that up. Other than using top tree dawnblade.
Well, first, run risswalker. Lightweight for the extra movement speed when held. Might loose a bit anti pushing, but movement speed.
Then we want a good mid range neutral game. Keep your engagement range as broad as possible. Don't know the classes well enough for this. Someone suggested bottom path gunslinger, so that might be good. Use scatter grenades, set up those minefields.
Next option would be skip grenades pn one of the arcstrider trees.
Or maybe go with ball lightning and storm grenades. Can't remember which stormcaller tree ball lightning is on though.
Thats as good as i can give. Hope it helps.
Riiswalker is in kinetic, where VWing is. So I'd suggest maybe Seventh Seraph CQC, it's also lightweight and on energy
@@rickr5977 thank you. My lack of game knowledge really coming back to bite me. I Just assume that shotguns are energy.
I think I posted this one in the TDT discord.
Witherhoard, a second zoning tool on your secondary (autos/SMGs/Sidearms/HCs with explosive payload, like a Nation of Beasts) are your weapons.
Put on Stasis double bomber Frostees, Shatterdive build.
When grenade is down, do nothing but run and charge grenade with rolls. When grenade is up, murder.
Yea I was gonna say the same build. Sidearms was most fun for me because of fast TTK. The pain people must feel to get stasis slowed, witherhoard damage over time and a bunch of bullets is so troll but good times.
@@Herovsevil11 it's more for the scummery where everyone knows the time to rush a Revenant is when the nade is down. So...don't let them rush you?
Name: Soothing Sunlight
Class: Titan
Subclass: Bottom Tree Solar
Grenade: Fusion
Barrier: Towering
Primary: Lumina
Special: Any High-Impact Sniper like Frozen Orbit
Heavy: Any
Exotic: Phoenix Cradle
Helmet Affinity: Void
Mods:
- Stacks on Stacks
Arms Affinity: Solar
Mods:
- Supercharged
Chest Affinity: Arc
Mods:
- Hand Cannon Unflinching
- High-Energy Fire
Legs Affinity: Solar
Mods:
- Traction
- Sniper Scav
- Taking Charge
Mark Affinity:Arc
Mods:
- Outreach [2]
- Radiant Light
Stats:
Mobility 4
Resilience 4
Recovery 10
Discipline 5
Intellect 7
Strength 5
Feel free to change what you want. The point is to try to have multiple buffs at once the one body sniper shots.
I'm wondering what is the 10/10 in everything build?
Easy. Traveler's Chosen (damaged), Sorrows smg, Festival of the Lost mask, Dreamer's class item, and Salvation's Grip. For class exotics, hunter gets Mechaneer's Tricksleeves, titan gets Eternal Warrior, and warlock gets that chestpiece that causes kinetic precision kills to explode into light-based dragonfly flavors.
@@joshuavidrine889 chromatic fire
@@joshuavidrine889 how can you use both festival of the lost mask and eternal warrior
@@fortnut-bad Find a way
@@fortnut-bad Either jam the helmet on over the mask or wear the mask on top of the helmet. Titans find a way.
Here is a likely terrible idea:
Have a kinetic lightweight smg: like the Multimach
Then use the almighty Skyburner's
And your choice of heavy...
Go top tree solar titan
And for the exotic armor, go either Mask of the Quiet One, or Path of the Burning Steps.
I love the part with Skyburners, best build
Lmfao.
Aeon soul + blueberry juice = reign of terror. Ty for that gem hahaha
My new favorite line.
OK, TDT, YOU'VE DONE IT NOW.
athrys's embrace + divinity. HAND TO GOD one of the most fun times I've had in PvP.
the bubble is huge, so you can kinda shoot people from around corners, and getting to that point instantly maxes out the athrys perk, giving you 30 seconds with the 1-shot body knives.
mid range is best, have fun.
7:20 #stierflavor 🚨🚨🚨🚨🚨
*arby PTSD intensifies*
Sect of vigour build:
Primary:
Vigilance Wing
Secondary:
Special with demolitionist (and if possible surplus as well, can roll both on Empty Vessel (gl), Glacioclasm (fr), Trinary System (fr), The Deicide (sg), Retold Tale (sg), found verdict (sg), Xenoclast IV (sg), Bonechiller (sg), Occluded Finality (sr), Far Future (sr), Frozen Orbit (sr) )
Or if you want double primary, same perks (both roll together on Borrowed Time (smg), Posterity (hc) )
Heavy:
Anything you want really, if you've opted for a Sniper then I would suggest a Heavy Machine Gun, GL or Sword to be able to better handle close range, and if you have opted for a SG, FR or GL then I would suggest a Rocket, Linear Fusion (Yes, I know, but there are some good ones out there)
But overall I would suggest a Heavy Machine Gun, GL or Rocket as they are the most versatile and reliable
Aeon Swift
Perks:
Double Outreach
Subclass:
Stasis
Aspects:
Touch of Winter
Shatterdive
Grenade:
Glacial Grenades
Dodge:
Gamblers is my preference considering you can use your grenade to reload your special
Jump:
Once again preference, unless you use high jump, in which case, please rethink your life choices and just DON'T. High jump is terrible in Crucible, triple jump does the same job but over a longer period of time, and strafe jump has much better movement
Fragments:
Whisper of Chains
Whisper of Shards
Whisper of Fissures
Stat Priorities:
Mobility - 2nd; improves dodge cooldown (please remember powerful friends, that + 20 is a blessing)
Resilience - 3rd/4th; depends on your playstyle and who you are up against, in the current meta and with the current balancing, 60 resilience is the sweet spot as it will allow you to survive a lot (including getting 2-tapped by an empowering rift 120 HC)
Recovery - 3rd/4th; Playstyle dependant again, I like to run around 80-90 but that sacrifices my strength, if you're playing with V-wing Snipe you can probably afford to have it lower than if you're playing with a more close range secondary
Discipline - 1st; should be as high as possible
Intellect - 5th; as strong as the stasis super is, this build isn't built around it, make it as high as you can after reaching the ideal stats for the other blocks
Strength - 6th; improves melee cooldown, which you shouldn't need thanks to outreach and gamblers dodge, plus, radiant light guarantees a mimimum of 30 strength if using a full set of MW armour
Stat build tip from me - If you have a stat block you want to reach, prioritise getting as close to what you want in Intellect and Recovery from just the armour pieces, as this means you make up the other stats from armour mods, if you get all of these two stats you need from armour alone, it will save you 1-2 energy per armour piece, which can be the difference between getting a mod you want on it and not having enough energy.
Breakdown:
Idea of Build is to Use V-Wing to keep your dodge going, to keep you getting new shurikens. Having both shuriken charges and a dodge will give the full benefits of surplus if used to the special weapon. Then, use glacial nades:
- strategically, as a lane block tool
- offensively, with shatterdive, or during a fight to both potentially freeze your enemy as well as reloading your demolitionist weapon (if you have reserves)
or, thanks to Whisper of Chains
- defensively, either placing it between you and the enemy, or throw it directly at your feet which can make the new pattern of crystals from Touch of Winter appear around you, this can break line of sight with enemies as well as giving you damage resistance, on top of this it will reload your demolitionist weapon which can mean that you can use it instantly when the crystals break.
note:
double outreach can, and probably should, be swapped out for double bomber if you don't have a secondary with both surplus AND demolitionist as there is less need for the melee uptime, especially when using gamblers dodge.
If you decide to do this, you could instead opt for Threat Detector + Demolitionist if you have it, you could then run this with dynamo (or if you can afford to with your aim skill and lucky stat point distribution, could even run double dynamo) having the threat detector weapon out will tell you when enemies are nearby, and how many, which will tell you if you can proc dynamo from dodging, and yes, this works through walls. You can get round 2 supers in trials using this, and it's magnified if you use Fr0st-EE5 (slept on exotic imo, especially with how powerful abilities are in the current meta), or you could go for the ultimate annoying build and swap shatterdive for winter's shroud, and use gemini jester (this can be clutch as the stun dodge also does 1-3 damage which can interrupt getting heavy as well as enemies reviving, but that's not part of this build)
Thank you for coming to my Ted Talk
Uhhh
"The best defense is great offense" : Sunspot titan with Kepris horn, any solar primary (Quickdraw igneous is a personal favorite), and Ignition code. If the barricade doesn't get the kill, the GL, igneous combo will
Whitherhoard with catalyst,palindrome,temptations hook, my exotic is the stag (drip purposes) and Top tree dawn blade?
That's a wasted exotic for that subclass though.
@@bennygerow “drip purposes” I use the helmet cause of that
Titan Bow Build (Yup! You read that right!) I like to call, "I can still punch though right!?"
Bottom Tree Striker
Special Weapon: Riiswalker w/Full Choke, Assault Mag, Quickdraw, Iron Reach & Range MW.
Kinetic Weapon: Trinity Ghoul w/Catalyst
Heavy: Anything really.
Exotic Armour: Insumountable Skullfort
You don't have to worry too much about Max Recovery or Strength due to Skullfort, High Discipline & a Pulse Grenade will help you get Trinity Ghoul up & running too.
You have the Lightweight Shotty helping with movement.
Yes, Bottom Tree Striker has the Health Regen Perk but with Skullfort you'll always have it when needed & can abuse Trinity Ghoul every single time you get an Arc Kill.
There's a couple alternatives with the Titan Bow Build also.
Bubble, Synthoceps, Chappy & Arsenic Bite (Explosive Head + Dragonfly) OR you can use Riiswalker again paired with Le Monarque & depending on how aggressive/defensive you want to play? Swap Synthoceps for Citans Ramparts.
Ok this is a build ive been using for a little bit and absolutely love. It’s more gauged for 6v6, but a riot to play
Erianas vow, a kinetic with shoot to loot and explosive payload (it is a bit buggy) mid tree dawnblade, empowering rift, and sanguine alchemy. One shot headshots with the Vow, which extends the rift, and shoot to loot makes it so you never have to leave your rift for ammo. You can also use a more aggressive version with karnstein armlets
Unique and original hunter build:
Exotic armor:Stompees
Primary:Ace
Special: Adored
Heavy: Falling Guillotine
Subclass:Stasis
Ik it’s a little different from what other people use, but I think it would be good.
Thats just meta bro.
Yeah that’s the joke
Hybrid Titan build - "Ruinous Winter Warlord"
Subclass:
Behemoth (Stasis)
Glacier grenade
Aspects - Tectonic Harvest and Howl of the Storm
Fragments - Shards, Chains, Conduction, and Rime
Weapons:
Kinetic - Hand cannon (Fatebringer or Dire Promise recommended)
Energy - Ruinous Effigy
Heavy - Grenade launcher (Falling Guillotine or Crownsplitter can also be used, but are not recommended)
Exotic armor options - One-Eyed Mask, Dunemarchers, Heart of Inmost Light
Build analysis:
The main deviation of this build is Ruinous Effigy. Normally, Ruinous Effigy is not a viable option due to its lower-end performance in gunplay as one of the worse trace rifles of the few that exist. However, due to Behemoth's overshield strategy, the user of this build can extend the TTK of opposing Guardians to allow an easier time getting kills with Ruinous Effigy. Given that Ruinous Effigy's orbs do a large amount of damage within the area of the slam, one can essentially use the orb as a worse version of Shatterdive for close-range aggression after a kill. Because the slam has very long endlag, one has to take into account that they can easily be shot down after performing the slam. The overshield-focused subclass layout allows for survivability after the slam, as shards both regenerate health and shields and provide an overshield if health and shields are already full. The orb also allows quick access to breaking groups of crystals when you are unable to use your barricade. Conduction makes it so that you do not have to walk around and collect the shards, allowing the user to quickly move to a new location without having to delay when picking up shards. When out of special ammo, a hand cannon is the most consistent primary weapon to use, as it provides long enough range for most engagements, and close-range is already covered with shattering and overshields. Grenade launchers are the best heavy weapon for pairing with this build because they become more lethal and conserve ammo when combined with shatter damage. Pairing these choices with One-Eyed Mask allows for more consistent and long-mid range aggressive gunplay given that overshields become even more abundant. Dunemarchers provide speed and more consistent group-kill potential on top of Behemoth's slow and defensive playstyle. Heart of Inmost Light allows you to keep your abilities constantly up, which allows for more frequent overshields, creation of cover, damage reduction, and access to shatter damage.
Build summary:
This build, while not the most competitive, provides somewhat more viable uses for Ruinous Effigy while allowing the player to still perform well when running short on special ammo. Max overshield effectively covers long-range by making the Titan able to tank sniper headshots and outgun long-range primaries, especially when stacked with Whisper of Chains. Stasis crystals provide more cover and access to shatter damage checks close-range without the need of something like a shotgun. This build is best at playing defensively, but the ability to carry that defense across the map allows slow, oppressive, and aggressive play.
To make the VWing and Aeon combo better just simply use Well with a healing rift. You can combo together sooooo many rifts and nades along with the sufficient buff flow. It allows for a different way to take up the healing role. Also make sure to pair it with a fusion rifle. Preferably one with vorpal for shutdown purposes.
I got two exotic ideas I’ve been thinking of. One armour and one gun
“Dark Web” exotic warlock helmet
“It is them that should fear the unknown” - Ikora
Grasp of void - during nova warp, charging a void eruption captures projectiles and converts them into deadly seekers that are released upon detonation.
“The Giant” solar heavy machine gun
“Leave it to Tex to give guardians a big gun… weren’t these things mounted to train cars? - Amanda Holiday
Intrinsic: Goliath Rounds - this weapon fires massive high caliber armour piercing rounds.
Exotic perk: Crank it Up! - this weapon is crank operated, standing still and crouching increases its rate of fire.
Rpm: 250 on the move, 450 standing still or crouch walking, 720 standing still and crouching.
A week later, but about the riunous effigy the loadout i had was
- Ruinous (of course)
- Nova warp
- Blink
- that exotic helmet that allows you to blink further and faster
Its pretty fun getting a kill and then blinking over some that just respawned just to dunk on them and blink away, you have HHSN if someone pushes you hard and the meele that pushes people away letting you finish with ruinous
Primary: Sniper
Secondary: Sniper
Heavy: Sniper
Astrocyte verse with blink and nova warp
amazing
Hunter loudout:
Merciless fusion rifle,any shotgun or sniper rifle of your choice. You can use either bottom tree golden gun with athyrs embrace or top tree nightstalker, bottom arcstrider both with worm husk crown. Merciless is underated like the Tommy's matchbook and can easily feed you kills. just use some fusion rifle scavenger or ammo finder just in case though
I got mapped by merciless and was very confused
Just wanted to say, not only are these videos hilarious, but these builds help me spice up my Crucible experience and generally help me enjoy Destiny far more, so thank you!
What is the song that starts at 0:35
“Blueberry Juice” hhahahahaha love it
You still haven't admitted the sin of adding Skyburners to the last video.
I regret nothing
@@TDTProductions Im crying rn
@@TDTProductions mean poo head 😭😭😭😭😭😭😭😩😬😩😩😩😥😥😥😥😥😢😢😢😢😢😰😰😰😰😰
6:21 LOL blueberry juice.
I was so laughing at the blueberryjuice part xD
Felwinters Helm, Monte Carlo with a deafening whisper, double outreach, launcher scavengers, at least 80 strength, and either top tree dawn for ranged melee or middle tree nova for better chance at securing melee kills. Main goal is to soften targets up with deafening whisper, then use a melee to blind and weaken a large group of players. Deafening whisper + monte combo also is a surprisingly effective way to clean up kills for free melee
Lmfao my man said blueberry juice. I had to pause the vid to cackle at that one for a bit.
One of my favorite builds for Top tree Dawnblade.
1st primary: Monte Carlo
2nd primary: The Palindrome
Heavy weapon: Corsair's Wrath
Exotic armor piece: Sunbracers
Armor mod of choice: Ashes to Assets
Tip: Sunbracers perk lasts for 4 seconds when you proc it. After it activates, use Heat Rises first. This will cause Sunbracers to reset so you can sling grenade afterwards.
I had an idea for a load out that I'm curious on how it would go:
Bottom tree Gunslinger with Ophidia Spathe, Gambler's Dodge, and Cryosthesia. The idea with this one is to hit a body shot with the first knife to take out a chunk of their health before getting a Cryosthesia final blow. Then freeze the next opponent to then throw a weighted knife headshot to kill and get a free knife back. If you dodge somewhere in between the first and last knife throw, then this process is fully repeatable. Since sidearms don't have the best range, I would recommend either Falling Orbit or Salvager's Salvo in the energy slot for enemies that are farther than point blank range.
For pve: top tree voidlock with contraverse hold, double impulse recycler, double ashes to assets, explosive well maker, the charged with light elemental well mod, heal thyself, war minds decree, and cellular suppression. Doesn’t matter what guns you use, but I recommend tractor cannon.
I don’t know why more people arent talking about this it’s nuts, super good for most vog encounters and I’ve soloed alters of sorrow using it
Igneous hammer, bite of the fox, top tree sunbreaker, path of burning steps, one shot body with sniper and two tap with igneous when you get shoulder charge kills and igneous kills
One of my clannies suggested using the aeon vigi wing combo on bottom tree gunslinger. Its actually pretty fun. Vigi wing gives tons of super energy and heals and you forever have a dodge on cool down. Im testing a similar set up with a shroud of winter/ grim harvest revenant but it needs a bit of work.
Exotic idea:
BOOM box
Sample text: think of this as training guardian- shaxx
Type: solar rocket launcher
Ammo: 1 in mag 8 in reserve
Exotic perk one: Bop: Fires an explosive cassette tape from the door on the front that does aoe damage and causes all enemies to die from the sheer fire of these tunes
Exotic perk 2: Beat drop: raise the boom box over your head and send dozens of cassette tapes flying out that lock on to enemies while the shaxx mixtape is blaring
dat beautiful empowering rift + arbalest combo makes me hear 1 thing from the drifter, "cheese forever"
Two builds.
I AM URDNOT WREX AND THESE ARE MY ZONES!
Behemoth Titan
Witherhoard
Any complementary Shotgun.
Aeon sect vigor
Ice wall grenades
Have the mod that gives you grenade energy back when using your class ability, any other mod is optional.
Your job is to reign supreme over any and all zones using Witherhoard, Towering Barricades, and ice wall grenades to keep enemies away from zones. Build was formally known as the "Bi-Polar Turtle" as you are playing defensively but when all defensive abilities are exhausted you go on the attack.
Second build.
HEY LISTEN!
Bottom tree Arc Warlock.
Vigilance Wing.
Any complimentary energy weapon.
Aeon sect vigor
Any grenades of your choice
Any mods of your choice.
Your job is to give the enemy a headache by having unlimited rifts and be extension "Navi" peppering them. The more you stick with your team the more you ultimately benefit from this build, however it's not AS required when you have "blueberry juice" fueling your rift energy. Either play with your team or don't but you will get your rifts back rapidly regardless.
Travelers chosen, ashen wake, middle tree sun breaker with a occluded finality
Why stop throwing grenades?
Stag, vigilance wing, frozen orbit, empowering rift, chaos reach. Double perpetuation on the bond.
Plant a rift for easy 2 bursts with vigilance wing and 1-bodys with the sniper. If you get hurt, you get more rift energy as well as handling from pulsewave. If you have 100 recov, youll normally have another rift ready before the first one is gone. Use them like sunspots, move from point to point and shred those who dare peaking.
*ALL* the chain damage:
1) Dunemarchers,
2) Banner Shield Titan,
3) Trinity Ghoul,
4) Slideshot Ignition Code (for clean-ups ust in case anything dares survive all the chaining of damage),
5) Profit
Risk runner instead of trinity maybe, self damage with arc nades
@@san0mad How tf you meant to self damage with arc nades on a void subclass?
@@gervasiocampana6217 You know what? I didn't read banner shield titan. I read towering barricade and was confused on why that was there
So that's my bad
Also I forgot about the explosion on middle tree void
5:07 When freddy fazbearington is in agony over d2 pvp
You want synergy?
Here's one of my favorites:
- Behemoth or top tree sentinel with Suppression grenades
- Icefall mantle
- Tommy's Matchbook (Lets me burn my overshield whenever I want if I need to move faster, and allows for easier strings with the overshield active in gunfights)
- Kinetic Sniper or Scout Rifle (to cover long ranges while slowed by Icefall)
Basically the idea is that you pop icefall mantle, then strafe around with Tommy's while it ramps up damage, letting your icefall overshield work as insulation for the burn damage.
Exotic Weapon idea:
[Name]: The Best Defense
“Oh, so you think YOUR fireteam goes BRRRR?”
[Type]: Heavy Machine Gun
[Ammo]: Power & Solar?{I want this to be more then an upgraded Heir Apparent, but the other energy types just don’t seem to fit well. I’ll leave this decision up to you}
[RPM]: 1200
[Exotic Perk]: (A Good Offense) Must be assembled on the ground before it can be fired. Once assembled and mounted in its turret form, this weapon becomes completely immobile, with the exception of a 360° rotation. {It could obviously aim up and down too, but not all the way. Kind of like a sword}
(Heavy Weaponry): Adds a -20 debuff to the user’s Mobility stat.
(Armor of the Colossal): At full health, multi-kills activate an Arc overshield around the weapon.
(Dreamwork): Is not reloaded, but can fire until the magazine is emptied. Allies can load their own Heavy ammo into this weapon when it is assembled.
(Down with the Ship): Gains a boost to firing speed when critically wounded and explodes upon death, killing all targets and allies within this weapon’s immediate radius. After this explosion, there is a three minute cool down before it can be assembled again.
[Exotic Catalyst]: (Gladiator) Can switch between Anti-Barrier, Overload, and Unstoppable rounds.
{P.S: There wouldn’t be any dismounting this gun. Assembling it would automatically mean you mount it and dismounting it would mean disassembling it. It’s not meant to be a vehicle, lol. Also, I thought about adding (Explosive Rounds) but I didn’t know if that would make it too overpowered. Your thoughts?}
Top tree stormcaller with crown of tempests, a kinetic shotgun and trinity ghoul. Run storm grenades for a one hit nade if you hit 2+ enemies, and with impulse recycler and double bomber, the grenade will charge instantly after getting a one hit. Getting a kill with the grenade will give the trinity ghoul perk, allowing for easy cleanup on leftover enemies.
Getaway artist, no time to explain, bottom tree arc warlock. Having 3 autonomous turrets shooting all at once , high discipline and rifts charge quickly naturally with that subclass! It eats
Bottom tree fist of havoc, Peacekeepers, Witherhoard, and any smg with disruption break, personal favorite is ikelos, or a mida mini tool for extra nyoom. For mods anything goes though my usual setup is dual smg targeting, dual smg unflinching, dual grenade launcher scavenger and trying to keep as high recov as possible while maintaining 6 resilience. BTW good video, chuckled at the "chose violence" with arbalest.
Top tree dawnblade with starfire protocol, thorn and a high impact sniper of choice.
You can use heat rises to float above your empowering rift to bodyshot people from off angles.The poison ticks from thorn also count for the exotic perk from starfire protocol.
Does sect of vigor still work the same for hunters and titans? Stupid Dodge regen into dynamo and outreach on bottom tree Goldie sounds fun too me. And vigilance would get headshots constantly for more super
"steady flow of blueberry juice"
-lul
Exotic Titan Armor Idea:
Name: Hyperionic Might
Description: Hyperion, ablazing, on his orbed fire, sat still, incensed, his magma throne teeming outwards…-a loose translation of an Old Earth scholar(Inspired by John Keats)
Armor Piece: Gauntlets
Exotic Trait: Magma Feedback Repulsion
Description: Enemies killed by Solar abilities cause enemies to explode in a circumference of magmatic energy. Enemies who explode in Solar energy refund health and grenade energy to the wearer. Enemies killed by Solar explosions also explode.
Potential Weapon Synergy: Sunshot, Ace of Spades, Ticuu’s Divination, and One Thousand Voices(Basically provides these weapons and any other weapon that can roll with Dragonfly/Solar Firefly with demolitionist, a buffed up unrelenting, and chain reaction. Chain reaction will just benefit from the demolitionist and buffed up unrelenting type perks)
Reasoning: Provide Top/Middle Tree Sunbreaker a strong PVE/PVP armor exotic to help the subclass(es) compete with the (obviously superior) grenade recharge rate and zone control abilities of the bottom tree Sunbreaker subclass.
Aesthetic Options: Phoenix Cradle for Arms, make over of Immolation Fists, Golden Dwarf armor aesthetic from Skyrim, etc etc, I don’t know
cerberus+1, grenade launcher of your choice, stasis warlock with glacier grenade, whispers of torment, rending, fissures, and whisper of shards. On the armor side of things, Frostpulse + vesper of radius.
Also forgot to mention a couple of things. Cerberus+1 is fantastic for shattering crystals. and discipline mods are recommended.
I still believe you should try out Lumina, a special weapon of your choice, Boots of the Assembler and Well of Radiance. You get noble rounds for staying in your rift, which you can use on your allies to get a damage buff and your rift back, and loop the process.
a really fun build for titans:
middle tree sunbreaker
fusion grenades
ashen wake
any hand cannon (my favourite is palindrome)
any special with demolitionist
any heavy with demolitionist
high discipline with double bomber, fastball, a way to make yourself charged with light (optional but helpful), heal thyself and finally, impact induction.
tap someone with your HC, throw a grenade at them to kill, roaring flames will proc, do it once more to get RFx2 then your grenades will one shot. with ashen wake you will be getting your grenades back upon kill and high disc and demolitionist is helpful for getting it back when it fails
Bottom tree arcstrider with shinobus vow and skip grenades (max or near max discipline with impulse recycler). Pair this with a fair amount of mobility to get your dodge back for faster sprint. Use multimach or any kinetic smg (lightweight for more speed) and use symmetry as your other weapon.
You won’t be an outright killing machine but more of a vulture. Using revolution and tracking with symmetry and tracking with skips will mostly catch people off guard allowing your to continually get annoying and hilarious kills. The build is mostly set up to stack damage while dealing with peek-shotters. Works charms for me when I get bored.
Any hand cannon(but 140 and 120 is where this build shines) with surplus + Eriana’s Vow + Lucky Pants with bottom tree gun slinger. I use this with a loud lullaby with surplus, kill clip, and a counter balance mod. Once you get shit rolling you’ll be flipping guns faster than Revolver Ocelot
Love the Aryun chase music in the background 😂
what helmet was on the arbalest warlock?
I jokingly say that when I shoulder charge a super with top tree hammers that I'm giving them the raid boss treatment, but Peppermint took that to a whole new level.
Le Monarque
Ignition code with slideshot
Oathkeeper. (Every arrow you fully draw will be poisonous)
Any subclass. Recommend bottom tree gunslinger or top tree nightstalker, but if your intuition says otherwise, feel free.
Le monarqie has 8 poison ticks, meaning you can track them through walls. Ignition code around the corner for the cleanup.
To make it worse, high energy fire with Le Monarque will one shot headshot. Go ham.
This is a synergy not in PvP but for Nightfall and you can 4 tap barrier champions, the load out is: Top tree hunter arcstrider, gamblers dodge and the grips that reload your equipped weapon with melee damage
For the aeon soul build try traveler’s chosen. If they get too close freeze and then Finnish them off with the sidearm. Not to mention it is also kinetic which pairs well with the whispers of rendering. Then you use frost pulse and bleak watcher so u have three abilities great at stopping pushing enemies. I will also use the stag if you are doing 3v3 as you go critical a lot more and people can revive you easily with the healing rift on your corpse.
Actium war rig, bottom tree solar, sweet business, gnawing hunger, heavy machine gun
Titan go pew pew forever
One of the funnest combos I ran in Destiny 2 for a brief bit while doing Strikes was Tommy's Matchbook and Sunspots. Don't recall what exotic armor I was wearing, likely the War Rig knowing me. If so, should have ran something else that was meant to be used with the Solar Titan subclasses.
Knucklehead radar, frozen orbit, huckleberry, bottom tree gunslinger.
You get rewarded heavily for hitting heads by the subclass and sniper. But if you body, you can clean up with huckleberry for that beautiful rolling stomp machine. knucklehead radar is optional tbh but I absolutely love the flexibility it gives for aggressive rotations with a sniper because of the ability to pre-aim while crouching or bagging to know almost exactly where your target is without LoS.
blade barrage + le monarque + any kinetic shotgun (riiswalker or blasphemer are my picks) with gamblers dodge, tripmine, and stafe jump. oathkeepers, with high mobility and strength with the solar plexus mod. So the idea is that you can run around with LM always are perfect draw, then when an enemy is close enough hipfire shoot the head, throw a knife for cleanup solar plexus + playing with fire as well as gamblers dodge basically ensures that you always have a melee ready. It a bit hard to get used to and I play on pc but you are clearly a bow warrior on the sticks so I leave it to you mesome. This ISNT a very competitive build but it can be good fun in a lobby that isn’t trials or high ranked comp
Fatebringer/Ace of Spades, Chromatic Fire, Devour Warlock, all topped with Salvager’s Slavo with Demo, and Chain reaction for more grenade energy plus even more explosives.
Not a build but here’s a exotic weapon
Exotic idea: Thieves Thinktank
Exotic kinetic LMG
Flavored text
“There is no honor higher than having your ideas copied by someone else, your foes will be honored”
Exotic perk
“Down to a T”
This weapon cannot fire, instead it puts up a vortex that absorbs bullets and inherits the traits of the bullets that primarily shot it
Other perk
Adaptation
This weapon transforms into a functional lmg by holding reload after and shoots bullets based off of what the gun consumed before transforming
Lmgs, auto rifles, and smgs turn the gun fully automatic with a 100 round mag
Pulse rifles and sidearms turn the gun into a semi automatic burst with a 30 round mag
Handcannons, snipers, scout rifles and linear fusion rifles cause the weapon to shoot a high damage bullet with a 20 round mag
Shotguns and fusion rifles cause the weapon to shoot a volley of bullets with a 6 round mag
Rocket launchers, grenade launcher and explosive damage causes the gun to shoot an explosive AOE projectile with a 3 round mag
Trace rifles and beam attacks cause the gun to fire a laser beam with a 200 round mag
The element of the gun will be determined by what the vortex was primarily shot by
Exotic catalyst
“Innovation”
Increases the effects of this weapon based on what the weapon turned into
Precision weapons get increase headshot damage and accuracy
Full auto weapons gain increased fire rate and mag size
Burst fire weapons gain more bullets per burst from 4 to 6
Explosive weapons gain increase blast radius and damage
Pellet spread weapons gain a tighter spread and more range
Beam weapons no longer have a magazine and instead shoot all the ammo they have in reserves and in the magazine
Class: Bottom Arc Hunter
Kinetic: Dead mans tale
Energy: Ikelios smg
Exotic Armour: Frost EE5
Armour: Max mobility, then strengh and recovery.
Further More: Bottom tree arc will make you quicker and give your dodge back quicker when sprinting. Which is perfect with Frost EE5 becuase when you run you get all your abilitys back quicker and go even faster when you dodge. Bottom arc also makes you harder to kill while dodging which is great considering youll be dodging ALOT. Using mods on armour that give you ability energy when dodging is great.
Here's a pve build. Bottom tree sun breaker, ticcu's, path of the burning steps, wrath of rasputin (ticcu's makes warmindcells), rage of the warmind or burning cells (burning cells makes sunspots if your using bottom tree), global reach, explosive wellmaker, and well of life. This build has crowd control with ticcu's, warmind cells, and sun breaker abilities. Fast ability regen and bonus damage from sunspots and solar wells. Survival from getting health from ability kills as well as picking up solar wells. Single target damage from ticcu's catalyst but I also pack a code duello with cluster bombs for boss dps. And stacks of fire Walker just add more damage on top to everything, ticcu, abilities, and code duello. A 10/10 build imo, too bad itll get hit hard by the warmind cell nerf.
Build: indestructible grenadier
weapons:
-ignition code (with demo and quickdraw)
-any void weapon with demo and quickdraw with high handling (i reccomend bottom dollar, premonition orreckless oracle)
-nezarec's sin, bottom nova bomb
armor stats:
needs high intelect and high discipline, recovery is not needed
how to use:
use the grenade to proc devour, shoot the ignition code and swap to the primary, and after that, find other person, throw the grenade at them instead of using it and shoot the code, repeat untill the match is over, after that open your dms to see the hate mail
and to go with the train.
exotic idea:
shiroyama (solar)
"untill the last sword swing" -ancient warrior
perks: curved edge (increases swing speed at the cost of ammo), tireless blade, surrounded
exotic perk: outnumbered
grants a stackable swing speed boost (10%-15%-20%) based on the stacks of "the last stand"
intrinsic exotic perk: the last stand
when stacking surrounded for 3, gain a last stand stack, thats stacks up to 3, each last stand stack creates a flame extension of the sword that increases the sword lenght by 1/3 and damage (5%, 12%, 25%) and heals you per kill (25%, 50%, 75%)
exotic catalyst: shogun's vengeance.
increase the duration of the last stand by double the time you were surrounded and makes the health regeneration stacked up to 3 even while not surrounded
Loud lullaby with kill clip, divinity, lucky pants
Last build was nice but you probably should get a new ornament for that sunshot
Also build here
Monte Carlo
ANY Breach GL
Athrys embrace
Bottom tree golden
I imagine using Monte to get your knife if you don’t have it and if you miss your head shot and get a body instead with knife you can clean it up with the breach gl
I’ve been using this build a lot lately.
Slowva bomb Warlock
Survivor’s Epitaph w/Tunnel Vision & kill clip
Sojourner’s Tale w/QuickDraw & opening shot
Heir Apparent
Contraverse Holds
Has he used boots of the assembler on well with hundred recovery and discipline?
Bottom tree voidlock, the messenger (ideally outlaw/desperado) chromatic fire. Empowering rift and cwl mods recommended but not mandatory.
Enjoy the devour-explosion-desperado/reapeat
Thorn, demolitionist non-shotgun special of your choice, necrotic grips, nova warp.
I put this on quite often in 3's or IB when I need instant value even if my mechanics and gamesense that day are quite trash.
Here’s a question, does mask of the quiet one synergize with Tommy’s matchbook
If you don't mind me asking, do you ever think about trying this in any comp/elem mode? Just to see what kinda terror we could make?
Sacred provenance, Divinity, Getaway Artist, Bottom Tree Arc on Warlock with empowering rifts and any Linear Fusion Rifle
*Unrelated Topic:*
I’d love an Obsidian Mind Rework For Destiny 2. Here’s a fun Concept:
_Exotic name_
• Obsidian Mind
_Exotic Perk_
• Power From The Ash
- Pick Two Exotic Perks To Fill Each Mod Slot. (Similar Aeon Cult Gear)
:: _Only 2 Exotic Slots Are Open_ ::
1. Extend the length of Nova Warp, when critically wounded.
2. Your Nova Warp Blink no longer costs super energy. Nova warp Blink further, & more frequently.
3. Void ability final blows greatly increase the damage of your void abilities, for a moderate time. (10 seconds. Timer refreshes after every void final blow. Stacks up to 10x)
4. Gain extra super energy when picking up orbs of power (4% meter increase)
5. Weaken & Suppress enemies, with your fully charged Nova Explosion. Weakened enemies take increased damage from all sources. (think Tractor Cannon debuff)
6. Final blows with your Nova warp spawn void remnants, that seek out nearby enemies, & explode on contact. (Think Deathbringer)
7. Holding your Nova Warp builds an additional super meter, & increases its damage, by 1% to 100%. Casting your nova warp expels both charges.
WHATEVER HAPPENED TO MY CHAPERONE LUNAFACTION BUILD! YOU SAID YOU WERE GONNA DO IT BUT I NEVER SAW IT ON STREAM!
Next stream
Hows for any primary, prefferably with firefly, tommies matchbook, a solar rocket launcher, path of burning steps, high energy fire and continuous charge, maybe taking charge too on sunspot titan
You know you can inviz with ruinous effigy right?
Here is my loadout for pvp and it's a monster, Sweet Business with Actium war rig and having the seasonal armour mod with anti barrier rounds make this weapon a killer. Literally this weapon with precision shots from it can kill your enemy in just a second when fully spun up.
More like a fraction of a second lol. It's one of the fastest TTKs in the game if already spooled and God help who you're shooting at if you're damage buffed
I keep wondering why your in game name looks so familiar and I just realized I match against you quite a bit. Enjoying your content a lot as a new subscriber 🙌
Top tree dawnblade, peacebond (or any sidearm), symmetry (or any scout rifle).
Armour is ur choice, could use ophidians.
Idea is top tree counters shotguns as flying with sidearms is absurdly powerful close range, symmetry is actually pretty dope when u get 4x charge and activate it's perk even if u go in the air, ur an ac130.
Divinity and athrys embrace. By the time the bubble forms, you have the supercharged knife. Hitting anywhere in the bubble is super easy and will instakill literally any super
Cryothesia (however that thing is spelled) , stasislock, glacioclasm (cause why not, but you can use whatever special you want just part of the ice theme), mantle of battle harmony. Pick whatever aspects work best for ability Regen.