Fanatic: “What do you have there?” Mesome: “A KNIFE!” Fanatic: “NO!!!” Name: Ur’ Ravity (pronounced yur-rav-i-tee) Flavor text: From a hero who touched the sky, to a guardian who was born to walk it. Weapon type: Special ammo rocket launcher Perks: Gravitas - Shooting the ground with this weapon creates a ring that lasts for a short duration. This ring will trap enemies, lifting them into the air. Vortex - Directly hitting a target causes them to become a vortex, damaging them and sucking nearby allies in. After they die, enemies are launched into the air.
The Frostpulse (feel free to give it a better name) Exotic Stasis Rocket Launcher Exotic perk: Flash Freeze When the Rocket hits a target or the ground it sticks and sends out a blast of stasis freeze. Than the Rocket explodes sending a shockwave that shatters and frozen enemies
The Crab's Way : hunter leggings "Crab" - some guardian, probably Crab Code: Provides a significant boost to recovery to both you and your allies while being crouched. Takes 12 seconds to activate, standing up will immediately cancel the affect. + may also increase melee lunge/damage during the buff?
-not sure how this would work, but i kind of want to see an auto rifle exotic that is in the heavy slot- it has occurred to me that this is just a machine gun
Perhaps with a much higher rpm and ammo pool compared to machine guns? Give it a small damage+aim assist every time you miss a shot to truly make it a spray and pray
I'm reposting my exotic ideas to get some fresh opinions. 1st: Gunslinger's Dream Type: Arms Exotic Perk: Having an Exotic Hand cannon equipped will cause Golden Gun to inherit it's qualities. Such as: Damage, Fire rate, Mag size and Perks. For example: If Eriana's was equipped, Golden gun would have massive damage, a 9 round mag and the First Glance perk. Or if Thorn was equipped, Golden Gun would spawn and benefit from the remnants, and would become a 140. 2nd: Ecliptic Hail Type: Chest piece Exotic Perk: Ecliptic Ruin: Playing with fire now stacks up to 5 times. Landing crits with Knife Trick will cause it to pierce enemies and Precision kills with it will grant 5 stacks of Playing with fire. Hold super to convert it into three melee charges. These are lost upon death or super activation. Blade Barrage has more volleys.
i like the first sentence of the Ecliptic Hail. perhaps it stacks x5, it grants those stats, and casting your super with x5 adds more knives to blade barrage (an additional volley would require unique animations)
That 1st one would instantly break the game. Throw on Crimson for a pulse rifle golden gun with absurd ammo count. The second has promise but does a million things, way overpowered. Remove like three of the effects and then maybe it's ok. There's no saving the first idea tho, that's fundamentally a bad thing to add to the game.
Maybe if you gave the second exotic unlimited knives for a short duration like Sunbracers instead of giving it 5 knife charges then it'd be better. Also too many benefits for a single exotic...I think 2 of these aspects are enough.
I really like the DougDoug style of video. It was really refreshing and your commentary fits this type of content perfectly! This along with the forbidden weapons letters make your channel one of the best :) Keep it up dude❤️
“Give me good destiny content” *shows a flawless GM nightfall* “I said good destiny content” *shows flawless trials video* “I said GOOD destiny content” *shows this video* “Perfection”
Exotic idea: Gluttony Sidearm, 300 round, 3 round burst, with full auto trigger for catalyst Instrinctive perk, Insatiable hunger: Consume the magazine for getting health and overshield. Get a regen buff if you don't activate the overshield. EXOTIC PERK, Feast: Getting kills reload the mag and give health regen buffs. Rapidly defeating enemies gives ability regen buff.
"The Dis-Mantle" Exotic Hunter Cloak "Dismantle blues, yeeees?" -Variks, probably. Exotic Perk: "It's in the name" Automatically dismantles any blue engrams you pick up. When this effect occurs, gain a stack of Efficient Recycling, increasing your chances to gain an enhancement core whenever you pick up a blue engram. This effect stacks up to 5 times. At maximum stacks, your next engram pickup will yield an enhancement core. Your stacks reset when this effect occurs, or you die. While using this exotic, you are allowed to equip another exotic armor piece alongside it. Looks: Some fancy recycling machinery on the cloak. Whenever you pick up an engram and the perk triggers, the machines do a little animation. They also passively move, depending on how many stacks of Efficient Recycling you have. (Yeah all classes should get that but I couldn't come up with dumb names for the other ones)
Here are a few of my favorite exotic Ideas enjoy! (I saved the best for last) Exotic: Heatwave Weapon: Pulse rifle, Element: Solar Exotic Perk: Heat Shield Taking solar damage activates heat shield. Defeating burning targets resets the timer. Exotic Trait: Turn up the heat Shots fired while heat shield is active have a chance to release a heatwave from the target, inflicting burn on nearby enemies. Catalyst: Extreme Heat Enemies killed by heatwave will explode (Random World Drop) Exotic: Siamese Enemy Armor: Warlock Exotic perk: Sacrifice leads to death Whenever you or a fireteams member dies every enemy that damaged them within 8 seconds of their death will receive marked for betrayal which does the following -Red bars receive 40% more damage for 20 seconds -Orange bars will receive 25% more damage for 15 seconds -Yellow bars receive 10% more damage for 10 seconds Guardians who receive marked for betrayal will be marked with an X on them that can be seen through walls and will receive -15 Mobility -15 Recovery -15 Resilience for seven seconds (chance to be obtained from the end chest from the Pit of Heresy or any Hive Grandmaster.) Exotic Last Stands Armor: Titan legs Flavor Text: These boots are made from pieces of the wall around the last city, fused together by the light of a guardian that fell at the battle of six fronts. Exotic perk Titan's Oath Defeating enemies with melee abilities or grenades will spawn a charge of light, placing a barricade will also spawn a charge of light. Receiving three charges of light will give you the buff Titans might. Titans Might gives you 50% resistance to melees (Uncharged melees for enemy guardians) 20% resistance to kinetic damage, 15% resistance to elemental damage and 10% Resistance to boss damage in pve. Lasts for 30 seconds. In pvp instead of damage resistance you gain a weak over shield. Master working this armor piece causes a 30% increase in melee damage when Titans Might is active. (Obtained from the wreckage in the Eliksni Quarter after proving yourself worthy) Prove yourself worthy by completing five of the following triumphs -Defeating Crota -Completing the Taken King campaign -Defeating Ghaul and awakening the traveler -Avenging Cayde -Completing any four raids (in d1 or d2) -Completing all three dungeons -soloing a dungeon -Acquiring a gilded title -Completing three different Grandmasters -Going flawless once in Trials Exotic: Super conductors Armor: Hunter Exotic perk: Arc Spear Converts your Arc Staff into an Arc Spear that can be thrown 6 times in a single super activation Light attack: Consumes one charge, throw a short ranged spear that deals splash damage, hitting an enemy with he spear stuns them. Heavy attack: Consumes three spear charges. Causes the hunter to slam the spear into the ground stunning and disorienting enemies around them while also chaining lightning between them (More enemies=More lightning chains=More damage) Sprint: consumes one spear charge. Charges forward with the spear pointed forward for 4 seconds or until you hit a wall, can't turn sharply will charging, charge can be cancelled, hitting an enemy with a charged attack causes them to be knocked back. While this super is active gain a 30% movement speed debuff but a 50% speed increase during the charge. (Has a small chance to be obtained by defeating combatants in battlegrounds and overrides with your arc super) Exotic: Cayde's Spicy Ramen Weapon: Auto rifle, Element: Solar Exotic Trait: Heavy Ordinance Every fourth bullet fired from this gun has explosive payload. Exotic Perk: storing Heat Defeating combatants grants one stack of storing heat. At ten stacks hold reload to fire a solar grenade from the under barrel. After firing the grenade you cannot receive storing heat for 20 seconds. Aiming down sights fires the grenade in a straight path, hip firing will arc the grenade. Catalyst: Now able to hold up to 20 stacks of storing heat. Firing the grenade at 20 stacks will instead fire a cluster grenade that will also leave a fiery pool where it lands giving burn to enemies that walk through it. (Obtained by defeating combatants with solar weapons or auto rifles) Exotic: Chasm of Light Armor: Warlock Exotic Perk: Blinding Abyss Converts Nova Bomb super. Send fourth a slow moving Nova Bomb then teleport inside of it. While inside the nova bomb you can shoot out of it at -20% damage but you are completely immune to damage while inside it. When Nova Bomb lands instead of creating a vortex or spawning seekers trigger a burst of recovery and a 15% increase to all void damage to enemy combatants (not guardians). Hold melee to speed up nova bomb and press super activate again to teleport outside the nova bomb. (Nova bomb will continue its course at the speed you where moving it in before ejection) Exotic: Blazing Knuckles Armor: Titan Gauntlets Exotic Perk: Bound by Fire For Top and Bottom Tree Solar: Convert your super. Dual wield two hammers attached to chains that are wrapped around your arms. Left trigger throws the left hammer, right trigger throws the right. Press throw again to pull yourself to the hammers landing location press melee to pull it back to you instead. Throwing two hammers then pulling yourself will instead pull yourself in between the two hammers knocking back and burning enemies as you fly forward. Light attack to swing the hammers around you while charging forward For Middle Tree Solar: Converts your melee. Throw a hammer with a chain attached to it then either pull it back to you to regenerate your melee or pull yourself to it burning and knocking back enemies along the way. (Eight second cool down melee can still be used but it won't have a chain attached to it. Hammers also damages enemies on its way back to you.) Uncharged melees also inflict burn. Exotic: Web Slinger Weapon: Heavy Shotgun, Element: Arc Exotic Trait: Arc Webs Pellets have a vary wide spread and chain lightning of each other. Exotic Perk: Sticky webs Hitting an enemy that is up against a wall point blank will stick them to the wall. causing them to receive increased arc damage and occasionally release a lightning chain to nearby enemies. Catalyst: Can now jump above enemies to fire a web down at them sticking them to the ground. Enemies who walk over the web will have a significant movement speed reduction. Exotic: Rude Awakening Weapon: Rocket launcher, Element: Stasis Non Exotic Perk: Lasting impression Exotic Trait: Stasis kills have an increased chance of dropping ammo for this weapon. Exotic Perk: The rocket freezes enemies in its blast radius on impact then when the lasting impression detonates it does shatter damage instead. Catalyst: Rockets do 10% more damage against frozen combatants Siege Dancers Fury (The best exotic idea ever purposed) Weapon: Solar Flamethrower Exotic Perk Napalm Jet: This weapon fires a short continuous stream of flames. Targets exposed to the flame will receive stacks of burn causing them to take damage over time. At ten stacks the target will combust damaging enemies around them. (Targets who die before reaching ten stacks will not combust.) Exotic Trait 2,000°: This weapon doesn't need to reload but will overheat if fired too long. Catalyst: Adds alternate firing mode. ADS to turn the nozzle for increased range with a narrower more accurate steam at the cost of faster ammo consumption and faster overheat. (obtained from defeating cabal in grandmaster nightfalls) Additional Notes: This weapons hip fire reticle is a circle like a shotgun that decreases in size in the alternate firing mode. The first mode uses a very short stream that is wide and covers a large area. The second mode has a narrow stream that is more precise and has a longer range at the cost of greatly reduced splash damage and aoe. I had more exotics but reached the word limit let me know if you're interested in more.
Something I just discovered. Any resist effects/ overshelds can be taken advantage of by Symmetry. The increased health/ resistance simply means there are now more headshots that can be taken on the enemy using those effects. And more headshots= more revolution charges. Paired with Citan's Ramparts, and you can potentially counter Stag warlocks. Place a barricade when in sight of a stag rift and profit off the free revolution stacks. The best part is, their only real option is to shoot down your barricade and try to kill you, as running away removes their resist buff, making them an easy target.
Exotic name: String of Besh Weapon type: Special ammo Bow Energy type: Dependant on subclass Exotic perk: When equipped, depending on chosen subclass element, fully charged shots have different effects. With a Void subclass equipped, charged shots become explosive proximity mines that erupt into a vortex grenade effect when aimed at the floor, but when shot at the walls it becomes a spike grenade that detonated when a “laser” is broken. Solar subclasses create chain reaction explosions when killing an opponent and can activate solar-ability kill effects. Arc subclasses create arc energy pools on kill that grant a large boost to mobility, and ability energy, and temporarily increases handling, draw speed and hip fire accuracy and aim down sight range.
Exotic Idea: Adamantine Hearth Solar Special Draw Time: 800 RPM: 450 Mag Size: 24 Exotic Perk: Polybolos After this weapon has been fully drawn, it fires full auto until the magazine is empty or the weapon is stowed. Intrinsic: Flame of Hestia Precision hits with this weapon apply a stacking burn effect. Essentially, it's one of those crank-operated repeat-firing crossbows the ancient Greeks had, except that crank is internal and operated by a motor. And it also fires flaming arrows.
this is basically Doug Doug in destiny and that intro was not even "low-key" about it xD. not a critique (at least not a negative one), im all up for it, so pls keep this going! i'll keep pressing the like button
Name: Applied Transfusions ( Warlock Leggings ) Flavor text: In the end the only one that matters is myself Perk- Modified application Replaces the warlock rift with a self applicable buff, the buff would be based off of the rift and would last half of the time the rift would normally be out for. ( Would be like the warlock equivalent of the titan exotic Icefall Mantle)
Exotic: Stasis sniper Name: Snow Fang Gaze on and show no fear Intrinsic Perk: Matoro’s Gaze Hold reload to change between a focused long zoom and durable short zoom Long zoom: increase accuracy Short zoom: increase stability Exotic Perk: Pykrete Shattering a stasis crystal increases both stability and accuracy for a short period Legendary Perk: Head stone Precision final blows spawn a Stasis crystal at the victim's location. Exotic Catalyst: Dry Ice Damaging a frozen target always counts a precision hit
Top tree solar warlock with sweet business and a slew of auto rifle armor mods makes an AC-130 build, pair with claws for backup ranged attacks in sticky situations
"The Old Dog" Kinetic Machine Gun (still uses Heavy ammo, in Kinetic Slot) "Woo boy! I know I said the Arbalest was old school, but where in the hell did you find THIS Old Dog?" ~The Drifter RPM: 360 Magazine: 25 High Impact Frame Exotic Perk: New Tricks Hold down square to increase the fire rate to 500 and change the current magazine to deal energy damage based on your subclass. After emptying the magazine, there is a 45 second cooldown on using this ability again. Until then, the MG deals normal Kinetic damage. Look/Design: it's literally just a Chauchat machine Gun from WW1. Possibly appropriated by Tex Mechanica.
Wait are we doing some exotic ideas? I've got one I have been WAITING for forever. !!Voidfang Vestments!! Exotic Warlock chest armor. Improves void subclass grenades and adds additional effects. Vortex grenade: Increased radius, effecting a wider area, applies a blinding effect to enemies damaged (similar to smoke) Axiom Bolts:Increase seeker range, Doubles seeker count, seekers move faster, Enemies hit by seekers are infected with a void detonator that explodes when damaged, spreads to other enemies (similar to middle tree shield titan) Scatter Grenade:turns into an explosive trap and Increase area of effect, sticks to surfaces for a time and detonates when an enemy comes near.. after exploding, projectiles split into mini-bombs that spread over an even wider area
Exotic hand cannon: Bartender ''Out there, you could be a cosmic force. At this bar, you are my customer.'' _Style: Lever action made by Tex Mechanica. Break action reload mechanism (like Dire Promise). _Heavy slot - Ammo: 8/48 (PvE) ; 8/4 (PvP) _Precision Frame with 160 RPM (twirling lever actions is law!) _Damage type: Yes (appearing as Stasis in the menus) _Intrinsic: Shaken not stirred - Holding the fire button (from hip) will spin the gun like a shaker. Every full shake (1s) will load two bullets into a charged shot. While charging, the weapon will cycle damage types; holding the aim button at any time will pause the charge and slow the cycle speed (animation changes to regular revolver spinning) [Note: this will not ads]. Releasing the fire button pulls the trigger, effects and damage depend on the charge. If charge is held for too long (6s - 8s if aiming), the gun auto-dismantles itself through explosion. _Barrel Perk: Corkscrew Rifling _Mag perk: Box of crayons - Each bullet in the magazine is a different colour of crayon; hold reload to change to a random colour (could land on same colour). Reduced reserves. [If it's not obvious, this is code for changing elements] _Exotic trait: Cracked Ice - Reloading after a charged shot throws the cylinder, which explodes if shot. The main explosion's element is selected randomly; unless the prior charged shot destroyed a shield with matching elements, in which case the element will be the same as your sub-class. Kills with this perk count as Grenade kills. _Second Perk: Transformative, with perk pool of: Genesis, Disruption Break, Sympathetic Arsenal, Dragonfly, Explosive Payload, Flourish, Full Court, Fourth Time's the Charm, High Impact Reserves and Hip-Fire Grip. _Catalyst: More Ice - Fully charged shots and the main explosion from Cracked Ice gain Overload. Gain increased swap speed from empty. Cracked Ice gets additional, smaller explosions of random elements; for every bullet left in the cylinder. Commentary: I don't know about you, but I am getting tired of exotic hand canons in the kinetic slot. We still don't have a heavy hand cannon, nor a Borealis/Hard light in the heavy slot; so I threw this in there to solve both problems. I wanted to create a versatile playstyle for the thing, whether you want a pocket golden gun, pocket grenade launcher, or just a stylish hand cannon with rainbow bullets, it should all be there and I hope the ammo economy of heavy weapons balances that.
It's interesting seeing you in nightfalls, It's a shame that the destiny community doesn't have someone who does pve builds that can be nightfall viable (I plan on making a pve build guide), all we really have are content creators showing what team setup and builds they use that works but don't really go in depth on the builds they use as well as the overall strategy.
Check out Chablo 91 , and plunderthabooty (not sure on spelling) but chablo does solo endgame pve build guides, and plunder does some very effective build content guides. The small time you tubers offer better content guides I feel like, because (conspiracy theory) all the big guys don’t share all the secrets cuz they need us coming back to them for guides.
@@seventwenty8632 Sure Chablo focuses on solo endgame builds and Plunder focuses on the most powerful builds. However we still lack pve fireteam builds where while there not the best for solo pve they are great for teams to use, and builds that while they aren't the best they are still good and viable builds to use
Name: tears of the future Type: hunter helmet Perk: when dodging with top tree nightstalker, you and your teamates near you become invisible for 3 seconds, in this 3 seconds, enemies that are near will become highlighted with truesight until the invisibility runs out. After dodging there is a 5 second cool down before your dodge starts recharging.(range of the dodge effect on enemies is like winter shroud radius) Feel free to change anything up if u want to
Here’s my idea for a Exotic Heavy Sword Hope-Eater Flavor text- We fight a war against false hope, Crota. We chase a god called the Traveler , a huckster god who baits young life into building houses for it. These houses are unsafe, for they cannot stand against my Hive. And these houses are a trap - for they lead young life away from the blade and the tooth, which are the tools of survival and the means of ascension. [...] Thus I name you Crota, Eater of Hope. Exotic Sword Heavy frame Void Intrinsic Perk: Devourer - Getting kills with this weapon grants stacks of oversoul, stacks up to 10 (guardians and majors count as multiple kills). When oversoul stacks are maxed and sword energy is full performing a heavy attack sends a powerful void shock wave across the floor. Exotic Perk: Enraged- Guarding for a short period of time will consume stacks of oversoul and grants the Enraged buff. While Enraged damage is increased and kills extend the duration. While Enraged you can not gain stacks of oversoul. Enraged can be ended early by guarding for a short period of time. Being critically wounded while Enraged is active increases damage.
9:00 if u spammed respawn u could’ve respawned and y’all could’ve survived. If ur respawn timer is lower than the light fades away timer, you can respawn before the 3 sec timer counts down and the screen goes away
The duo A 400 round per minute pair of pistols The exotic perk is called double trouble. Both pistols can be fired individually with the draw back of only hip firing. The catalyst would give full auto
I ran Ophidian Aspect with Fighting Lion for a long time. The downside of the Lion is that even with a direct hit it doesn’t kill them immediately. Plz buff Fighting Lion
Name: R0CK37-JMP5 Flavor: "Marcus Ren made a GUN?!" -Holliday Heavy Ammo Rocket Launcher(Kinetic) Perks: Alloy Casing Velocity Booster- The Rockets Explosion sends targets at an increased speed, think getting stomped by a boss momentum Quick Launch Quickdraw Ride The Wave- The Rockets deal Greatly Reduced Damage and grant Resistance to Guardians Hit for 7* Seconds (Im thinking a full 100 so even if you splat a wall you might? not Die with 10% DR) Min Blast Radius Average Velocity and Stab Max Handling and Reload Max Ammo 13~18 Feels like I should have more ammo due to being pure utility, but also, making a utility weapon purely for rocket jumping and it being heavy seems weird, had it as special at first, but felt like the dps loss of a double primary/actual special weapon is worse than not having a RL, GL, MG, LFR, or Sword, a good sniper or shotty depending on the fight and moreso in pvp and average pve activities where this would find use, seems better *not sure on time for the Resist, 7 seems like a bit much, but if you get a long boost I dont want a splat to kill you
Use travelers chosen damage with spiderbite with no abilities including mellee(all didabled) just jump in warlock and yous omphibian aspect and reload mod and a switching mod high energy fire or the charge with light sidearm version or both one pikup max mobility and 80-100 recovery, and stack on stacks
Idea: Mk.44 stand asides, charged melee unbound so over shield is always able to pop up. Any tree with a dash ability, a shotgun, and a 450 RPM sidearm. I call it the ape supreme: Just run towards people, and you cant get hurt
Honestly it sounds like you need a fun build, so vulpecula could be a harmany or adagio role(depends on if you bodyshot more or not, hint hint) Anysniper or better yet the loran's driver Hunter with luckypants(trust me you need the extra drawspeed) on top tree teather or nightstalker
Exotic Idea: Sunbreakers Legacy, Exotic melee weapon exclusive to Titan Exotic trait: Hammer of sol, this Warhammer doesn't require heavy ammo and creates solar explosions on hit. Exotic Trait: Last Stand, increased health and damage when using this weapon but players loose the ability to get revived by teamates and respawn timer increases rapidly. Inspired by the last stand of the Sunbreakers against the red legion without the light, inspiring the long respawn times
Hey I have an idea for an exotic its called hunter gauntlets called caydes luck and it allows you to run 2 separate exotics but the catch is one must be ace of spades but the perk also causes all kills with momento mori to proc firefly
That sounds kinda annoying. It would probably be better as a buff for hand cannons generally, as well as the memento mori buff, since overwriting the exotic rules would be kinda annoying.
Fine, I've said it for years but, I'm going to do it, I'm going to try Warlock. Any suggestions for a beta or omega build......after I play with the movement and ugh, this is going to be a steep learning curve lol.
"Pain in Silence" Exotic Hunter Pants. "LOOKOUT! They got a knife!!" - Cayde-6 Grants you additional unpowered melee damage when all abilities are off cooldown. Moving whilst standing, using abilities, and using weapons will cause you to take heavy damage. My rating: Much funny, wow! About as good as Radiant Dance Machines.
You know that after 100 your abilities don't get any kind of recovery perks or down time, right? Brrrrrrrrrrrrrr! Brrrrrrrrrrrrrr! Brrrrrrrrrrrrrr! (*Goes, Sweet Business*) Brrrrrr! Brrrrrr! Brrrrrrr! Love that weapon so much.
Rather than using bastion with the lunafaction boots, try a slug shotgun or a fusion rifle like the main ingredient. I almost mapped someone that 30 meters while still doing max damage
Exotic weapon idea “Bryan’s sorrow” Exotic hand canon RPM 103 Magazine 7 Flavor text: A Titan Warrior has fallen this day, leaving behind a lightless wife to raise there yet to be born child, now with no one to call papa. “Sorrows grip” Precision kills creates a small suppression field around the killed target that lasts for 3 seconds. “Shared grief” Killing any enemy in the suppression field increases the fields size and resets the suppression timer. The reason I’m making this is that my brother in law committed suicide, leaving behind my 8 1/2 month pregnant sister.
Alright hear me out build idea: Ace of spades, heart of inmost light, middle-tree sunbreaker and I recommend a shotgun with swash, put on the mod that grants a weapon damage boost for being charged with light as well as any other mods that synergize with the build and boom you've got the "oops all buffs" build
This is the way… of the crab
what happened to my build?
Carcinisation (or carcinization) is an example of convergent evolution in which a crustacean evolves into a crab-like form from a non-crab-like form.
I will join it proudly.
My guy! I love your shit keep it up!
Too much crab your star sign changes and then you end up with the big..
I voted for “turned himself into a crab, funniest shit I’ve seen” because it’s true. ALL LIFEFORMS EVOLVE TO CRAB.
*reject humanity return to crab*
Carcinisation is fascinating
He literally just... Stabbed things... The mad man fully became the crabbo ready to stabbo
stabby crabby
Fanatic: “What do you have there?”
Mesome: “A KNIFE!”
Fanatic: “NO!!!”
Name: Ur’ Ravity (pronounced yur-rav-i-tee)
Flavor text: From a hero who touched the sky, to a guardian who was born to walk it.
Weapon type: Special ammo rocket launcher
Perks:
Gravitas - Shooting the ground with this weapon creates a ring that lasts for a short duration. This ring will trap enemies, lifting them into the air.
Vortex - Directly hitting a target causes them to become a vortex, damaging them and sucking nearby allies in. After they die, enemies are launched into the air.
obligatory accusation of you being an MHA fan
@Rui Sun Yes. Yes I am.
avid Vauban player
@@Not_Rui_ I am too I just don’t engage with the fandom
@@asaabed4200 lmao
The Frostpulse (feel free to give it a better name)
Exotic Stasis Rocket Launcher
Exotic perk: Flash Freeze
When the Rocket hits a target or the ground it sticks and sends out a blast of stasis freeze. Than the Rocket explodes sending a shockwave that shatters and frozen enemies
Ah yes, a cold launcher... This provides me a sense of fear unmatched by any Stasis class
That’s what salvations grip could of been. But no all it’s good for was a vog glitch and glitching out of the map
Alternate name: The Fuck Off Launcher
The Crab's Way : hunter leggings
"Crab" - some guardian, probably
Crab Code:
Provides a significant boost to recovery to both you and your allies while being crouched. Takes 12 seconds to activate, standing up will immediately cancel the affect.
+ may also increase melee lunge/damage during the buff?
Reminds me of the original khepri sting
Increased lunge and damage for sure
-not sure how this would work, but i kind of want to see an auto rifle exotic that is in the heavy slot- it has occurred to me that this is just a machine gun
Perhaps with a much higher rpm and ammo pool compared to machine guns? Give it a small damage+aim assist every time you miss a shot to truly make it a spray and pray
I'm reposting my exotic ideas to get some fresh opinions.
1st: Gunslinger's Dream
Type: Arms
Exotic Perk: Having an Exotic Hand cannon equipped will cause Golden Gun to inherit it's qualities. Such as: Damage, Fire rate, Mag size and Perks.
For example: If Eriana's was equipped, Golden gun would have massive damage, a 9 round mag and the First Glance perk. Or if Thorn was equipped, Golden Gun would spawn and benefit from the remnants, and would become a 140.
2nd: Ecliptic Hail
Type: Chest piece
Exotic Perk: Ecliptic Ruin: Playing with fire now stacks up to 5 times. Landing crits with Knife Trick will cause it to pierce enemies and Precision kills with it will grant 5 stacks of Playing with fire. Hold super to convert it into three melee charges. These are lost upon death or super activation. Blade Barrage has more volleys.
i like the first sentence of the Ecliptic Hail. perhaps it stacks x5, it grants those stats, and casting your super with x5 adds more knives to blade barrage (an additional volley would require unique animations)
@@ciankiwi7753 I like this
@@ciankiwi7753 The animation would be the regular with a backflip volley.
That 1st one would instantly break the game. Throw on Crimson for a pulse rifle golden gun with absurd ammo count.
The second has promise but does a million things, way overpowered. Remove like three of the effects and then maybe it's ok. There's no saving the first idea tho, that's fundamentally a bad thing to add to the game.
Maybe if you gave the second exotic unlimited knives for a short duration like Sunbracers instead of giving it 5 knife charges then it'd be better. Also too many benefits for a single exotic...I think 2 of these aspects are enough.
I really like the DougDoug style of video. It was really refreshing and your commentary fits this type of content perfectly! This along with the forbidden weapons letters make your channel one of the best :)
Keep it up dude❤️
“Give me good destiny content”
*shows a flawless GM nightfall*
“I said good destiny content”
*shows flawless trials video*
“I said GOOD destiny content”
*shows this video*
“Perfection”
He turned himself into a crab.
Funniest shit I've ever seen.
Exotic idea: Gluttony
Sidearm, 300 round, 3 round burst, with full auto trigger for catalyst
Instrinctive perk, Insatiable hunger: Consume the magazine for getting health and overshield. Get a regen buff if you don't activate the overshield.
EXOTIC PERK, Feast: Getting kills reload the mag and give health regen buffs. Rapidly defeating enemies gives ability regen buff.
So its really just a worse version of crimson being a sidearm but instead you can make health from nothing
@@atsukana1704 yup from nothing.
@@theblazinghawk1310 so, Devour, the gun.
@@AvaR0se-08 Man you could tell?!
Dang it.
Clicked because of the thumbnail, nice vid!
Great video Mesome, absolutely phenomenal. You know what was my favorite part of this video? When you were crouching
"The Dis-Mantle"
Exotic Hunter Cloak
"Dismantle blues, yeeees?" -Variks, probably.
Exotic Perk: "It's in the name"
Automatically dismantles any blue engrams you pick up. When this effect occurs, gain a stack of Efficient Recycling, increasing your chances to gain an enhancement core whenever you pick up a blue engram. This effect stacks up to 5 times. At maximum stacks, your next engram pickup will yield an enhancement core. Your stacks reset when this effect occurs, or you die. While using this exotic, you are allowed to equip another exotic armor piece alongside it.
Looks:
Some fancy recycling machinery on the cloak. Whenever you pick up an engram and the perk triggers, the machines do a little animation. They also passively move, depending on how many stacks of Efficient Recycling you have.
(Yeah all classes should get that but I couldn't come up with dumb names for the other ones)
Here are a few of my favorite exotic Ideas enjoy! (I saved the best for last)
Exotic: Heatwave
Weapon: Pulse rifle, Element: Solar
Exotic Perk: Heat Shield
Taking solar damage activates heat shield. Defeating burning targets resets the timer.
Exotic Trait: Turn up the heat
Shots fired while heat shield is active have a chance to release a heatwave from the target, inflicting burn on nearby enemies.
Catalyst: Extreme Heat
Enemies killed by heatwave will explode
(Random World Drop)
Exotic: Siamese Enemy
Armor: Warlock
Exotic perk: Sacrifice leads to death
Whenever you or a fireteams member dies every enemy that damaged them within 8 seconds of their death will receive marked for betrayal which does the following
-Red bars receive 40% more damage for 20 seconds
-Orange bars will receive 25% more damage for 15 seconds
-Yellow bars receive 10% more damage for 10 seconds
Guardians who receive marked for betrayal will be marked with an X on them that can be seen through walls and will receive -15 Mobility -15 Recovery -15 Resilience for seven seconds
(chance to be obtained from the end chest from the Pit of Heresy or any Hive Grandmaster.)
Exotic Last Stands
Armor: Titan legs
Flavor Text: These boots are made from pieces of the wall around the last city, fused together by the light of a guardian that fell at the battle of six fronts.
Exotic perk Titan's Oath
Defeating enemies with melee abilities or grenades will spawn a charge of light, placing a barricade will also spawn a charge of light. Receiving three charges of light will give you the buff Titans might. Titans Might gives you 50% resistance to melees (Uncharged melees for enemy guardians) 20% resistance to kinetic damage, 15% resistance to elemental damage and 10% Resistance to boss damage in pve. Lasts for 30 seconds. In pvp instead of damage resistance you gain a weak over shield. Master working this armor piece causes a 30% increase in melee damage when Titans Might is active.
(Obtained from the wreckage in the Eliksni Quarter after proving yourself worthy)
Prove yourself worthy by completing five of the following triumphs
-Defeating Crota
-Completing the Taken King campaign
-Defeating Ghaul and awakening the traveler
-Avenging Cayde
-Completing any four raids (in d1 or d2)
-Completing all three dungeons
-soloing a dungeon
-Acquiring a gilded title
-Completing three different Grandmasters
-Going flawless once in Trials
Exotic: Super conductors
Armor: Hunter
Exotic perk: Arc Spear
Converts your Arc Staff into an Arc Spear that can be thrown 6 times in a single super activation
Light attack: Consumes one charge, throw a short ranged spear that deals splash damage, hitting an enemy with he spear stuns them.
Heavy attack: Consumes three spear charges. Causes the hunter to slam the spear into the ground stunning and disorienting enemies around them while also chaining lightning between them (More enemies=More lightning chains=More damage)
Sprint: consumes one spear charge. Charges forward with the spear pointed forward for 4 seconds or until you hit a wall, can't turn sharply will charging, charge can be cancelled, hitting an enemy with a charged attack causes them to be knocked back.
While this super is active gain a 30% movement speed debuff but a 50% speed increase during the charge.
(Has a small chance to be obtained by defeating combatants in battlegrounds and overrides with your arc super)
Exotic: Cayde's Spicy Ramen
Weapon: Auto rifle, Element: Solar
Exotic Trait: Heavy Ordinance
Every fourth bullet fired from this gun has explosive payload.
Exotic Perk: storing Heat
Defeating combatants grants one stack of storing heat. At ten stacks hold reload to fire a solar grenade from the under barrel. After firing the grenade you cannot receive storing heat for 20 seconds. Aiming down sights fires the grenade in a straight path, hip firing will arc the grenade.
Catalyst: Now able to hold up to 20 stacks of storing heat. Firing the grenade at 20 stacks will instead fire a cluster grenade that will also leave a fiery pool where it lands giving burn to enemies that walk through it.
(Obtained by defeating combatants with solar weapons or auto rifles)
Exotic: Chasm of Light
Armor: Warlock
Exotic Perk: Blinding Abyss
Converts Nova Bomb super. Send fourth a slow moving Nova Bomb then teleport inside of it. While inside the nova bomb you can shoot out of it at -20% damage but you are completely immune to damage while inside it. When Nova Bomb lands instead of creating a vortex or spawning seekers trigger a burst of recovery and a 15% increase to all void damage to enemy combatants (not guardians). Hold melee to speed up nova bomb and press super activate again to teleport outside the nova bomb. (Nova bomb will continue its course at the speed you where moving it in before ejection)
Exotic: Blazing Knuckles
Armor: Titan Gauntlets
Exotic Perk: Bound by Fire
For Top and Bottom Tree Solar: Convert your super. Dual wield two hammers attached to chains that are wrapped around your arms. Left trigger throws the left hammer, right trigger throws the right. Press throw again to pull yourself to the hammers landing location press melee to pull it back to you instead. Throwing two hammers then pulling yourself will instead pull yourself in between the two hammers knocking back and burning enemies as you fly forward. Light attack to swing the hammers around you while charging forward
For Middle Tree Solar: Converts your melee. Throw a hammer with a chain attached to it then either pull it back to you to regenerate your melee or pull yourself to it burning and knocking back enemies along the way. (Eight second cool down melee can still be used but it won't have a chain attached to it. Hammers also damages enemies on its way back to you.) Uncharged melees also inflict burn.
Exotic: Web Slinger
Weapon: Heavy Shotgun, Element: Arc
Exotic Trait: Arc Webs
Pellets have a vary wide spread and chain lightning of each other.
Exotic Perk: Sticky webs
Hitting an enemy that is up against a wall point blank will stick them to the wall. causing them to receive increased arc damage and occasionally release a lightning chain to nearby enemies.
Catalyst: Can now jump above enemies to fire a web down at them sticking them to the ground. Enemies who walk over the web will have a significant movement speed reduction.
Exotic: Rude Awakening
Weapon: Rocket launcher, Element: Stasis
Non Exotic Perk: Lasting impression
Exotic Trait: Stasis kills have an increased chance of dropping ammo for this weapon.
Exotic Perk: The rocket freezes enemies in its blast radius on impact then when the lasting impression detonates it does shatter damage instead.
Catalyst: Rockets do 10% more damage against frozen combatants
Siege Dancers Fury (The best exotic idea ever purposed)
Weapon: Solar Flamethrower
Exotic Perk Napalm Jet: This weapon fires a short continuous stream of flames. Targets exposed to the flame will receive stacks of burn causing them to take damage over time. At ten stacks the target will combust damaging enemies around them. (Targets who die before reaching ten stacks will not combust.)
Exotic Trait 2,000°: This weapon doesn't need to reload but will overheat if fired too long.
Catalyst: Adds alternate firing mode. ADS to turn the nozzle for increased range with a narrower more accurate steam at the cost of faster ammo consumption and faster overheat.
(obtained from defeating cabal in grandmaster nightfalls)
Additional Notes: This weapons hip fire reticle is a circle like a shotgun that decreases in size in the alternate firing mode. The first mode uses a very short stream that is wide and covers a large area. The second mode has a narrow stream that is more precise and has a longer range at the cost of greatly reduced splash damage and aoe.
I had more exotics but reached the word limit let me know if you're interested in more.
This is probably one of the most entertaining videos you guys have ever put out. Holy shit I was dying laughing
Something I just discovered. Any resist effects/ overshelds can be taken advantage of by Symmetry. The increased health/ resistance simply means there are now more headshots that can be taken on the enemy using those effects. And more headshots= more revolution charges.
Paired with Citan's Ramparts, and you can potentially counter Stag warlocks. Place a barricade when in sight of a stag rift and profit off the free revolution stacks. The best part is, their only real option is to shoot down your barricade and try to kill you, as running away removes their resist buff, making them an easy target.
I love the Dougdoug energy in videos recently
Exotic name: String of Besh
Weapon type: Special ammo Bow
Energy type: Dependant on subclass
Exotic perk: When equipped, depending on chosen subclass element, fully charged shots have different effects.
With a Void subclass equipped, charged shots become explosive proximity mines that erupt into a vortex grenade effect when aimed at the floor, but when shot at the walls it becomes a spike grenade that detonated when a “laser” is broken.
Solar subclasses create chain reaction explosions when killing an opponent and can activate solar-ability kill effects.
Arc subclasses create arc energy pools on kill that grant a large boost to mobility, and ability energy, and temporarily increases handling, draw speed and hip fire accuracy and aim down sight range.
*Listens to intro* ...have you be watching a lot of DougDoug recently?
0:23 when you are about to crash a helicopter
Exotic Idea:
Adamantine Hearth
Solar Special
Draw Time: 800
RPM: 450
Mag Size: 24
Exotic Perk: Polybolos
After this weapon has been fully drawn, it fires full auto until the magazine is empty or the weapon is stowed.
Intrinsic: Flame of Hestia
Precision hits with this weapon apply a stacking burn effect.
Essentially, it's one of those crank-operated repeat-firing crossbows the ancient Greeks had, except that crank is internal and operated by a motor. And it also fires flaming arrows.
That stream was absolutely hillarious and I loved every second of it
this is basically Doug Doug in destiny and that intro was not even "low-key" about it xD. not a critique (at least not a negative one), im all up for it, so pls keep this going! i'll keep pressing the like button
Name: Applied Transfusions
( Warlock Leggings )
Flavor text: In the end the only one that matters is myself
Perk- Modified application
Replaces the warlock rift with a self applicable buff, the buff would be based off of the rift and would last half of the time the rift would normally be out for. ( Would be like the warlock equivalent of the titan exotic Icefall Mantle)
“I am as useful as claptrap,” aaaaaand I’m dead. Lmaooo
Exotic: Stasis sniper
Name: Snow Fang
Gaze on and show no fear
Intrinsic Perk: Matoro’s Gaze
Hold reload to change between a focused long zoom and durable short zoom
Long zoom: increase accuracy
Short zoom: increase stability
Exotic Perk: Pykrete
Shattering a stasis crystal increases both stability and accuracy for a short period
Legendary Perk: Head stone
Precision final blows spawn a Stasis crystal at the victim's location.
Exotic Catalyst: Dry Ice
Damaging a frozen target always counts a precision hit
Those teammates have to be so confused lmao
Did this man just do the doug doug intro
Top tree solar warlock with sweet business and a slew of auto rifle armor mods makes an AC-130 build, pair with claws for backup ranged attacks in sticky situations
Ever feel like some of your chat are just sitting back and yelling at their screen, "Dance Monkey!"
Cool new editing style
"The Old Dog"
Kinetic Machine Gun (still uses Heavy ammo, in Kinetic Slot)
"Woo boy! I know I said the Arbalest was old school, but where in the hell did you find THIS Old Dog?" ~The Drifter
RPM: 360
Magazine: 25
High Impact Frame
Exotic Perk: New Tricks
Hold down square to increase the fire rate to 500 and change the current magazine to deal energy damage based on your subclass. After emptying the magazine, there is a 45 second cooldown on using this ability again. Until then, the MG deals normal Kinetic damage.
Look/Design: it's literally just a Chauchat machine Gun from WW1. Possibly appropriated by Tex Mechanica.
Wait are we doing some exotic ideas? I've got one I have been WAITING for forever.
!!Voidfang Vestments!!
Exotic Warlock chest armor.
Improves void subclass grenades and adds additional effects.
Vortex grenade: Increased radius, effecting a wider area, applies a blinding effect to enemies damaged (similar to smoke)
Axiom Bolts:Increase seeker range, Doubles seeker count, seekers move faster, Enemies hit by seekers are infected with a void detonator that explodes when damaged, spreads to other enemies (similar to middle tree shield titan)
Scatter Grenade:turns into an explosive trap and Increase area of effect, sticks to surfaces for a time and detonates when an enemy comes near.. after exploding, projectiles split into mini-bombs that spread over an even wider area
Exotic hand cannon: Bartender
''Out there, you could be a cosmic force. At this bar, you are my customer.''
_Style: Lever action made by Tex Mechanica. Break action reload mechanism (like Dire Promise).
_Heavy slot - Ammo: 8/48 (PvE) ; 8/4 (PvP)
_Precision Frame with 160 RPM (twirling lever actions is law!)
_Damage type: Yes (appearing as Stasis in the menus)
_Intrinsic: Shaken not stirred - Holding the fire button (from hip) will spin the gun like a shaker. Every full shake (1s) will load two bullets into a charged shot. While charging, the weapon will cycle damage types; holding the aim button at any time will pause the charge and slow the cycle speed (animation changes to regular revolver spinning) [Note: this will not ads]. Releasing the fire button pulls the trigger, effects and damage depend on the charge. If charge is held for too long (6s - 8s if aiming), the gun auto-dismantles itself through explosion.
_Barrel Perk: Corkscrew Rifling
_Mag perk: Box of crayons - Each bullet in the magazine is a different colour of crayon; hold reload to change to a random colour (could land on same colour). Reduced reserves. [If it's not obvious, this is code for changing elements]
_Exotic trait: Cracked Ice - Reloading after a charged shot throws the cylinder, which explodes if shot. The main explosion's element is selected randomly; unless the prior charged shot destroyed a shield with matching elements, in which case the element will be the same as your sub-class. Kills with this perk count as Grenade kills.
_Second Perk: Transformative, with perk pool of: Genesis, Disruption Break, Sympathetic Arsenal, Dragonfly, Explosive Payload, Flourish, Full Court, Fourth Time's the Charm, High Impact Reserves and Hip-Fire Grip.
_Catalyst: More Ice - Fully charged shots and the main explosion from Cracked Ice gain Overload. Gain increased swap speed from empty. Cracked Ice gets additional, smaller explosions of random elements; for every bullet left in the cylinder.
Commentary: I don't know about you, but I am getting tired of exotic hand canons in the kinetic slot. We still don't have a heavy hand cannon, nor a Borealis/Hard light in the heavy slot; so I threw this in there to solve both problems. I wanted to create a versatile playstyle for the thing, whether you want a pocket golden gun, pocket grenade launcher, or just a stylish hand cannon with rainbow bullets, it should all be there and I hope the ammo economy of heavy weapons balances that.
He had the best dps I've ever seen
This is quality content, embrace C R A B
I loved the ending. What’s the song at the end? 😂
Hey don’t know if you read these but have you tried bad juju It got me my first flawless solo in trials
This try the crab except with ophidia spathe, dodge allowed, and bottom goldie. At that point ur more of a scorpion. A really REALLY slow scorpion.
CRABS, THE ULTIMATE LIFEFORM
It's interesting seeing you in nightfalls, It's a shame that the destiny community doesn't have someone who does pve builds that can be nightfall viable (I plan on making a pve build guide), all we really have are content creators showing what team setup and builds they use that works but don't really go in depth on the builds they use as well as the overall strategy.
Check out Chablo 91 , and plunderthabooty (not sure on spelling) but chablo does solo endgame pve build guides, and plunder does some very effective build content guides. The small time you tubers offer better content guides I feel like, because (conspiracy theory) all the big guys don’t share all the secrets cuz they need us coming back to them for guides.
@@seventwenty8632 Sure Chablo focuses on solo endgame builds and Plunder focuses on the most powerful builds. However we still lack pve fireteam builds where while there not the best for solo pve they are great for teams to use, and builds that while they aren't the best they are still good and viable builds to use
The real crab was the friends we made along the way
doug doug into in someone elses voice is so cursed
Fuck, someone mentioned the bastion bug. Oh nooooooo
I tried to get ahold of Cosmo on Twitter but I got ignored lmao, just gonna abuse bastion until they learn
The reason I'm not complaining about it is because it's good for triple fusion rifle
"How am I gonna kill a tank?"
Beautiful
Name: tears of the future
Type: hunter helmet
Perk: when dodging with top tree nightstalker, you and your teamates near you become invisible for 3 seconds, in this 3 seconds, enemies that are near will become highlighted with truesight until the invisibility runs out. After dodging there is a 5 second cool down before your dodge starts recharging.(range of the dodge effect on enemies is like winter shroud radius)
Feel free to change anything up if u want to
I wish people realize how incredibly close they were to beating the nightfall, mesome definitely carried the team.
Bastion, igneous hammer and chaos reach......
Very creative
Here’s my idea for a Exotic Heavy Sword
Hope-Eater
Flavor text- We fight a war against false hope, Crota. We chase a god called the Traveler , a huckster god who baits young life into building houses for it. These houses are unsafe, for they cannot stand against my Hive. And these houses are a trap - for they lead young life away from the blade and the tooth, which are the tools of survival and the means of ascension. [...] Thus I name you Crota, Eater of Hope.
Exotic Sword
Heavy frame
Void
Intrinsic Perk: Devourer - Getting kills with this weapon grants stacks of oversoul, stacks up to 10 (guardians and majors count as multiple kills). When oversoul stacks are maxed and sword energy is full performing a heavy attack sends a powerful void shock wave across the floor.
Exotic Perk: Enraged- Guarding for a short period of time will consume stacks of oversoul and grants the Enraged buff. While Enraged damage is increased and kills extend the duration. While Enraged you can not gain stacks of oversoul. Enraged can be ended early by guarding for a short period of time. Being critically wounded while Enraged is active increases damage.
9:00 if u spammed respawn u could’ve respawned and y’all could’ve survived. If ur respawn timer is lower than the light fades away timer, you can respawn before the 3 sec timer counts down and the screen goes away
With that grenade launcher build, he became what we call in the tf2 community "Pipe jesus"
whats the background song you played during bastion and igneous gameplay sounds like something from bleach
Top tier content:watching your teammates two man a nightfall
The duo
A 400 round per minute pair of pistols
The exotic perk is called double trouble. Both pistols can be fired individually with the draw back of only hip firing.
The catalyst would give full auto
4:33 thou shall not expose thy Well of Radiance sword to long range weaponry!
Stasis Warlock Mantle of battle harmony u want max int and dis agers scepter and igneous hammer ice turret
I ran Ophidian Aspect with Fighting Lion for a long time. The downside of the Lion is that even with a direct hit it doesn’t kill them immediately. Plz buff Fighting Lion
Name: R0CK37-JMP5
Flavor: "Marcus Ren made a GUN?!" -Holliday
Heavy Ammo Rocket Launcher(Kinetic)
Perks:
Alloy Casing
Velocity Booster- The Rockets Explosion sends targets at an increased speed, think getting stomped by a boss momentum
Quick Launch
Quickdraw
Ride The Wave- The Rockets deal Greatly Reduced Damage and grant Resistance to Guardians Hit for 7* Seconds (Im thinking a full 100 so even if you splat a wall you might? not Die with 10% DR)
Min Blast Radius
Average Velocity and Stab
Max Handling and Reload
Max Ammo 13~18
Feels like I should have more ammo due to being pure utility, but also, making a utility weapon purely for rocket jumping and it being heavy seems weird, had it as special at first, but felt like the dps loss of a double primary/actual special weapon is worse than not having a RL, GL, MG, LFR, or Sword, a good sniper or shotty depending on the fight and moreso in pvp and average pve activities where this would find use, seems better
*not sure on time for the Resist, 7 seems like a bit much, but if you get a long boost I dont want a splat to kill you
Divinity with a shotgun is surprisingly pretty op in control, you should give it a shot
Use travelers chosen damage with spiderbite with no abilities including mellee(all didabled) just jump in warlock and yous omphibian aspect and reload mod and a switching mod high energy fire or the charge with light sidearm version or both one pikup max mobility and 80-100 recovery, and stack on stacks
MONEY, MONEY, MONEY, AHHHH! AHHHH! AHHHHHHH!,
Oh, hell yeah, DougDoug reference in the intro.
Idea: Mk.44 stand asides, charged melee unbound so over shield is always able to pop up. Any tree with a dash ability, a shotgun, and a 450 RPM sidearm. I call it the ape supreme: Just run towards people, and you cant get hurt
Eugene crabs it’s not all about the money
I honestly just thought fusion rifles picked up a lot of ammo because I had never use them in the crucible before
Ooooh in going to try to tune into the next stream. I got an idea for a build
Since the bastion is a burst, it generates extra ammo on pick up.
Sturm, Salvager's Salvo w/ Demolitionist, Middle Tree Sunbreaker, Rally Barricade, Ashen Wake. Use it.
Everyone else: Crabo Stabo Me: just giving to Rasputin
Honestly it sounds like you need a fun build, so vulpecula could be a harmany or adagio role(depends on if you bodyshot more or not, hint hint)
Anysniper or better yet the loran's driver
Hunter with luckypants(trust me you need the extra drawspeed) on top tree teather or nightstalker
Exotic Idea: Sunbreakers Legacy, Exotic melee weapon exclusive to Titan
Exotic trait: Hammer of sol, this Warhammer doesn't require heavy ammo and creates solar explosions on hit.
Exotic Trait: Last Stand, increased health and damage when using this weapon but players loose the ability to get revived by teamates and respawn timer increases rapidly. Inspired by the last stand of the Sunbreakers against the red legion without the light, inspiring the long respawn times
I used FL to get mountain top back before they nerfed the quest to make it easier
Make a sleeper meta vid on antaeus pls
Behold, the hermit crab style!
heeey whats that track at 3:16?
Echo of dilation increases your speed while crouching.
Hey I have an idea for an exotic its called hunter gauntlets called caydes luck and it allows you to run 2 separate exotics but the catch is one must be ace of spades but the perk also causes all kills with momento mori to proc firefly
That sounds kinda annoying. It would probably be better as a buff for hand cannons generally, as well as the memento mori buff, since overwriting the exotic rules would be kinda annoying.
Hey, could've went blade barrage for knives
Fine, I've said it for years but, I'm going to do it, I'm going to try Warlock. Any suggestions for a beta or omega build......after I play with the movement and ugh, this is going to be a steep learning curve lol.
Play around with bottom tree arc the buff is pretty good
Anyone know the music for 3:17?
Use invis to become spy crab
"Pain in Silence"
Exotic Hunter Pants.
"LOOKOUT! They got a knife!!" - Cayde-6
Grants you additional unpowered melee damage when all abilities are off cooldown. Moving whilst standing, using abilities, and using weapons will cause you to take heavy damage.
My rating: Much funny, wow! About as good as Radiant Dance Machines.
I wooooondeeeerrrrrr where I heard that intro before.
Does anyone know the guitar music in the background
i am surprised you didnt switch to reload on sprint exotic the moment you got sweet business
Beautiful Doug Doug intro
You know that after 100 your abilities don't get any kind of recovery perks or down time, right?
Brrrrrrrrrrrrrr! Brrrrrrrrrrrrrr!
Brrrrrrrrrrrrrr!
(*Goes, Sweet Business*)
Brrrrrr! Brrrrrr! Brrrrrrr!
Love that weapon so much.
I feel like I've heard that intro somewhere before.... eh, if you can't remember it, it's not important.
D u G
Should've played that clip wher you got the triple with SB and explosions
NGL big blue at the credits slaps hard
TDT got to play that Skyrim thief playstyle
Rather than using bastion with the lunafaction boots, try a slug shotgun or a fusion rifle like the main ingredient. I almost mapped someone that 30 meters while still doing max damage
Damn two piecing people like a chicken dinner w the hammer
Exotic weapon idea
“Bryan’s sorrow”
Exotic hand canon
RPM 103
Magazine 7
Flavor text: A Titan Warrior has fallen this day, leaving behind a lightless wife to raise there yet to be born child, now with no one to call papa.
“Sorrows grip”
Precision kills creates a small suppression field around the killed target that lasts for 3 seconds.
“Shared grief”
Killing any enemy in the suppression field increases the fields size and resets the suppression timer.
The reason I’m making this is that my brother in law committed suicide, leaving behind my 8 1/2 month pregnant sister.
It was funny when he crouched
Alright hear me out build idea:
Ace of spades, heart of inmost light, middle-tree sunbreaker and I recommend a shotgun with swash, put on the mod that grants a weapon damage boost for being charged with light as well as any other mods that synergize with the build and boom you've got the "oops all buffs" build
Is that mars in the thumbnail
BRO THE NEW META IN MAYHEM IS WELLS EVERYWHERE!