2d Mesh Deform and Rigging in Godot 3.1: Skeleton2D and Bone2D tutorial 1

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 46

  • @samuelallen6494
    @samuelallen6494 5 років тому +45

    ''i am going to do the head and the legs cya in a second" *ends video* oh

    • @SteveDFM
      @SteveDFM 28 днів тому +1

      Part 2 is in the description now. For anyone wondering: ua-cam.com/video/QL57J3anDTU/v-deo.html

  • @therearetoomanytomatoes
    @therearetoomanytomatoes Рік тому +3

    Is the uv editor broken in 4.2? In the UV editor the skeleton is upside down, and when painting weight in the Bone tab the texture of the Polygon2d becomes transparent, even it the UVs of it in the UV tab is still over a texture. at times, when the texture is visible, it may disappear when the bone is rotated out into some none standard range.

  • @TheBumbleCheese
    @TheBumbleCheese Місяць тому

    6:50 As soon as i mark the outlines, the texture will blur and deform in weird ways on some spots. What could be the reason for that?

  • @tralavala9808
    @tralavala9808 5 років тому

    thanks for another great tutorial :)

  • @leonpijudo6875
    @leonpijudo6875 5 років тому +21

    it takes time to set up everything (even more time that it takes to make the art with bunch of parts and cut out the image) and is easier to fucked it up in the process..
    someone please make a plugin for Dragonbones for the sake of a faster workflow..
    PD: thanks for the tutorial!!

    • @galacticquasar9944
      @galacticquasar9944 4 роки тому

      It takes time to create the game in the first place. Your point?

    • @ultimaxkom8728
      @ultimaxkom8728 4 роки тому +11

      @@galacticquasar9944 He never said otherwise, and his point is already spelled out quite crystal-clear there... How could you miss it?

    • @isukwithnames1811
      @isukwithnames1811 Рік тому +1

      agreed. Im trying to decide on if i should just get Spine2d. Compared to other rigging tools that I have used in the past (Toonboom and Rubberhose) the process in Godot looks so much more time consuming 🫠

  • @KemoJallow
    @KemoJallow 5 років тому

    Awesome tutorials

  • @TodorImreorov
    @TodorImreorov 5 років тому +22

    the polygon creation is an absolute pain in the ass, the polygon2d performance is still pretty underperformant compared to dragonbones and creature. I will wait for better tools in godot before using this

    • @chrismas8874
      @chrismas8874 5 років тому +1

      Same here.. when I use polygon2d my original image is distorted and looks terrible

    • @etienne6186
      @etienne6186 5 років тому

      @@chrismas8874 My image was distorsed to, and the perfect easy solution is to add 1 or 2 transparent pixel in your image with GIMP (by example)

  • @Thomason1005
    @Thomason1005 4 роки тому +1

    very nice tutorial! the godot animator seems to be very neat. gave me a good overview of everything needed!

  • @jejajorinu3082
    @jejajorinu3082 3 роки тому +3

    Very nice! Mesh deform in Godot can't be used without bones? I tried Polygon2d, but its not very good to deform...

  • @pouncerminned863
    @pouncerminned863 4 роки тому +2

    I followed this, but for some reason my polygon does not move when i move the bone, visa versa. The bones move, but the texture doe not seem to move when i rotate it, only the bones. What am I doing wrong??

  • @kevgi
    @kevgi 5 років тому

    Awesome!

  • @digiartz4140
    @digiartz4140 2 роки тому

    I cnt see either of skeleton and pencil tool

  • @FUDELE
    @FUDELE 4 роки тому +1

    Can I make a ragdoll out of this ?

  • @ehsanafzal185
    @ehsanafzal185 5 років тому +2

    How i can find this robot assets for prpracti.

  • @mykelas531
    @mykelas531 3 роки тому

    when can we rig and animate 3d skeleton...

  • @BryanPhat
    @BryanPhat 3 роки тому

    *why can't i drag and drop png image files into textures like you?*

  • @digiartz4140
    @digiartz4140 2 роки тому

    what should be the resolution for the individual body part map... can some body explain

  • @tengentopka727
    @tengentopka727 3 роки тому +3

    Atleast have 3 loops around joints and more the loop, better the deformation.

  • @Jack_Aplex
    @Jack_Aplex 5 років тому

    In the uv editor i dont see uv, points, polygons, and bones

  • @DynoStorm
    @DynoStorm Рік тому +1

    WHY DID YOU HAVE TO USE THIS MODEL? IT'S STARING INTO MY SOUL D:

  • @staticsteam636
    @staticsteam636 2 роки тому

    can you use this to ragdoll?

  • @Kilakilic
    @Kilakilic 5 років тому +4

    Can you import 2d bones animation from blender or moho?

  • @davthemillionth
    @davthemillionth 4 роки тому +1

    Did you call it a godot robot, i always thought it was the go-bot

    • @magnificloud
      @magnificloud 3 роки тому

      if it were a gobot, would you pronounce it as "guh-beau?" or "guh-bot"?

    • @davthemillionth
      @davthemillionth 3 роки тому

      @@magnificloud is that not obvious, after all noone says robot/robo as ruh-beau

    • @davthemillionth
      @davthemillionth 3 роки тому

      @@magnificloud furthermore, beau can sound like byu as in beautiful, so I'm just confused what either of us just said.

    • @davthemillionth
      @davthemillionth 3 роки тому

      @@magnificloud and not guh-bot, goh-bot.

  • @digiartz4140
    @digiartz4140 2 роки тому

    Can somebody help me?

  • @mykelas531
    @mykelas531 4 роки тому

    when can we do this in 3d??

  • @stefotheguy2766
    @stefotheguy2766 3 роки тому

    The godot bot's left arm is the same as the right arm just darkened lol

  • @tusharsr2709
    @tusharsr2709 3 роки тому

    G bot is creepy

  • @classicguy7813
    @classicguy7813 5 років тому

    use blender?

  • @bekturbektenov1707
    @bekturbektenov1707 7 місяців тому

    why the fu*k dont do the just the proper import from other animation programs?

  • @bradfin12
    @bradfin12 4 місяці тому

    is there a way to get a similar effect in 3d using 2d sprites?