Thanks a lot! The particle system is not the most advanced or feature-packed compared to Unity or UE. But with a little creativity, there is still a lot of potential ✌️
I've been needing this tutorial for 2 years! Thank you! No other tutorial mentions animated sprites! I would never have figured out that the Offset property changes the frame.
This is much much better than any other VFX video that I've seen so far, paid or otherwise. It's incredible that you tackle multiple kinds of effects, but you also play around with each of them to show variations, and you do it in an incredible 16 minutes. Great job, and thanks a lot!
Nice! Bottomless was the reason I tried out Godot, so it’s awesome seeing some behind the scenes! Especially with the particle system! Enjoying watching the development of such a cool game!
12:58 I'll give you an advice for future videos. Please zoom in (I can't see well those small coding). The rest of your video is awesome. You are great at teaching particles.
I just found your channel from a 4 game developers on one art kit video. I'm in love with your new content. You have so much knowledge to share and you share it well. Keep up the hard work!
I've already had a lot of fun fiddling with all the options and a basic particle shape but your results are on anothe level! Why is that? Pretty simple: I wasn't using the power of curves, didn't know about the >1 luminosity trick and stuck to basic particle shapes. Next time I use that node I'll have a lot more ideas, thanks!
Wow so pretty. I love the effects. first time I've really done any was in a game jam a few days ago. Thought they looked fine, now I'm kinda embarrased about them😅
Haha, 9 years fly by so fast 🤣 I have a list of things I want to explain more in depth. At the moment my number one goal ist to get the trailer ready so I can get the Steam page up and running.
@@picster Overall I've been really excited for Bottomless. It's one of the first Godot games that looks like it has massive potential to be something incredible. Keep going on!
Good tutorial, thnx! Suggestion - for getting first particle effect to show something (Hello World), you could go slower and explain something about properties that are required for particle system to work. If someone (me :p) has never used particle system, he needs to pause after every couple seconds.
That circle 'mistake' looked like it would be a good energy orb particle that's moving. Would just have to change the direction based on the volocity required.
Wow such pretty. Just watched it like 2 More times to kinda copy the particles for a little project im working on. Its really kinda amazing, how much difference nice Particles can do for a game. How do you make those nice Sprites btw?
I used Blender for the animated spritesheet (the file is in the repository). Inside Blender I used no add-ons. The other textures were made in Photoshop.
Wuao great job! Thank you so much! Btw in the 3rd example, you cut your video and we cannot see the setting that changes the display from three to only one (in minute 6:47)
In the third example, how are you making it so only one of the three "glows" in random_selection.png is shown? Mine acts like yours does but all three parts of that image are shown. I thought changing the Visibility Rect under Particles2D would help but no luck
Ah, that was a bad editing from my side. I said it, but the video does not show it: You need to check "Particles Animation" and set "H Frames" to 3 (in this case). I show how to set it up at ua-cam.com/video/DPDPI5zDeoM/v-deo.html - 0:47
Awesome! Is it possible to output (export or screen-capture) these rendering particles into a PNG image sequence (with its alpha channel intact) inside Godot?
I think you should be able to do this. But it's definitely not a menu-option or something like that. It should be possible using the Particle Systems inside a viewport and render that to a png "sequence". Check out this post: godotengine.org/qa/12979/how-to-merge-two-png-files-during-runtime-and-save-to-disk But to be honest, you could recreate those particle systems with relative ease in blender and just render it there 😉
This video is great! But when stitching the single pngs of the animated one together into a sprite sheet, harsh edges become visible (The glare overlaps with the edge). Did you change something in the video? Maybe reduced the glare or something?
Hey, I already supplied the stitched version in the folder: "textures\particle_examples" If you talk about stitching the files that are inside the "materials endered_particles" folder, that is a good example why textures like this are a bit more work than normal textures. It's important to take good care about the levels of the image. Even the slightest variation inside the "black" parts of an image can lead to a unwanted result. For textures like these, I always double check inside Photoshop, if the levels are correct. If you are interested, I can make a very short Tutorial about that :)
This is really cool tutorial, but can you make actions not so fast in future videos? It's hard to understand, when everything is happening so fast. Otherwise everything is perfect :)
It was without a script and when I was editing the video, I noticed that in the future I think I will do everything twice... one time to test and one time to actually show what i want to without much information-noise.
That's a really nice video! I learned a few tricks and consolidated some of what I had learned while porting github.com/KOBUGE-Games/jetpaca particles (which I didn't author initially) from Godot 2 to Godot 3. Your explanations are very clear and the pace is just fine, looking forward to more videos :) One thing though, you seem to have a fairly high DPI screen and Godot UI elements are thus quite tiny. Might work well if you have a big screen but for UA-cam I would suggest to either change your screen resolution to 1080p, or use Godot's editor DPI scaling setting to make the UI bigger.
@@picster There was actually no Godot Particle System joke in this video. I said that I was not disappointed because you showed me unseen possibilities with the Godot Particle System.
I know this is a lot to ask for, but I am so curious how you made the grapple hook for your game. Even if it isn't an in depth tutorial, just a quick explanation or article would be appreciated!
por alguna extraña razón al ingresar la textura las partículas (min 1:18) parpadean como si faltara un fotograma, es decir no se manifiesta fluida la vida de la partícula
In 3D it works a bit different. Create a new StandardMaterial3D in the material override slot. In the Material, under Billboard, set Mode to Particle Billboard. A new section will then appear in the Material called "Particle Anim". There you can setup h and v frames.
This is hands down the best tutorial on particle effects I've watched for Godot. Keep'em coming friend.
Thanks a lot! The particle system is not the most advanced or feature-packed compared to Unity or UE. But with a little creativity, there is still a lot of potential ✌️
@@picster Yeah I do miss the intuitive unity aprticle system from time to time.
@@KrystofKlestil1337 Yes, the System of Unity is really, really solid!
Agreed!! is by far the best tuto on particles 2d ever seen, really hope to see more coming!!!.
@max steel the first question would be what you want to create.
I saw this vido 3 years ago and I still remember it today because the texture you gave us are perfect and I'm just coming back to get it again
I've been needing this tutorial for 2 years! Thank you! No other tutorial mentions animated sprites! I would never have figured out that the Offset property changes the frame.
It is really in an unexpected place... well hidden gem 🙄😃
Good job I will rewatch this when I need particles
Edit: Oh you are the dev of Bottomless that game is so good I'm gonna commit subscribe
Duuuuude i'm watching this and shaking how is this engine so underrated!
This is much much better than any other VFX video that I've seen so far, paid or otherwise. It's incredible that you tackle multiple kinds of effects, but you also play around with each of them to show variations, and you do it in an incredible 16 minutes. Great job, and thanks a lot!
Thank you very much! 🙏
It always feels like there's a big gap in resources for VFX, and this was fantastic! Lots of great little insights along the way. Great stuff!
Thanks!
Nice! Bottomless was the reason I tried out Godot, so it’s awesome seeing some behind the scenes! Especially with the particle system! Enjoying watching the development of such a cool game!
Oh wow, that's so great to hear! I hope you like it so far!
@@picster Yes! It’s been a fantastic and inspiring experience so far and I can’t wait to learn more!
@@ZachA-T looking forward to see a game from you!
THIS IS VERY PERFECT MAN
You are the best man!
Thank you!
Nice particles 😃Just what I needed. Thank you!
This is special chocolat for devs.
i was having a hard time doing effects for spells on my game, your video saved me thanks!
Late to the party, but FANTASTIC video, thank you! Really helped me understand what can be done with particles in Godot ...
"Please if it's not perfect forgive me"
Zero dislikes
That's the forgiveness bonus 🤠
someone disliked.. let's start a crusade
@@Hyrain haha, hey, if someone dislikes it... It's ok ☺️
You jinxed it lmao
@@Hyrain the only one since your comment!
This is an excellent demonstration of the Godot Particle2D node! Your artwork is also top-notch too!! Hats off to you sir!!
12:58 I'll give you an advice for future videos. Please zoom in (I can't see well those small coding).
The rest of your video is awesome. You are great at teaching particles.
Talk about thinking outside the box. I would've never thought to give a particle texture an offset to get that effect!!!
I can’t finish watching this awesome tutorial because I am falling asleep. This voice and music and effects are like hypnosis 😅
Very cool and great work making a video on this subject, this is going to help the Godot community a ton. Thank you and stay safe out there.
Wow! Very cool!! Thank you! This was very easy to understand.
Thanks for the motivation!
Awesome tutorial man thanks!!
Glad you like it 😁
Really great info here, thanks a lot! (Also the function wrapf() I did not know yet)
Many thanks for this short and clear tutorial, and also the CC0 license sample project.
Found this incredibly useful, thanks!
You're welcome!
I just watched the first 20 seconds and I have subscribed
Thanks ☺️
Imo that's the best tutorial i saw. Tysm
I just found your channel from a 4 game developers on one art kit video. I'm in love with your new content. You have so much knowledge to share and you share it well. Keep up the hard work!
Thanks a lot! Very motivating words!
Finally some examples that are simple and effective. I will adapt some of your ideas and integrate them into my own mobile game. Great video thanks :)
Next time please zoom in ~ especially in the code sections ~ so we can read everything, even when watching on mobile. Thanks for the awesome video! :)
Great tutorial! Much thanks
Your Godot videos are really informative and helpful. Thank you friend, for clearing up some particle questions I had!
You're awesome!
Thanks!
Wow man I love this tutorial, thanks for your work! Regards from Argentina
Cheers back from Germany!
I've already had a lot of fun fiddling with all the options and a basic particle shape but your results are on anothe level! Why is that? Pretty simple: I wasn't using the power of curves, didn't know about the >1 luminosity trick and stuck to basic particle shapes.
Next time I use that node I'll have a lot more ideas, thanks!
Cool! Glad you find it useful!
Thank you! That sparkle effect has saved me a lot of time and effort!
You had me when you said "Bottomless". I saw your game and I had no idea you had a youtube channel!! Keep on it bro!
Thanks for the nice motivation!
God I love thise engine. It's so much more fun and easier to use than lets say UE4.
I agree. Godot > All
Wow! This intro is impressive!
Awesome! Nice tutorial format.
This video is a gold mine! Thank you very much for the demonstration and repo.
Impressive how well you know how to use Godot and particles 😲👍
This tutorial is very interesting and very alive. Nice.
Thank you!
Nice! This is the first actually helpful tutorial I've watched for more "advanced" particles. I just need to know how you made the particles.
wow
thats rly helpful ty
can u tell me how to creat dropping like heavy boxes get on the player when he get close from it ?
Hmmm I'm not sure if I understood your question correctly... 😔
Wow so pretty. I love the effects. first time I've really done any was in a game jam a few days ago. Thought they looked fine, now I'm kinda embarrased about them😅
Thanks! Don't be embarrassed, it's just one page in a diary ☺️
Thanks for your advices, it's very interesting !!
I really liked this tutorial, even though I don't actually making games :D
Well, now I actually want to start
Useful! I hope you make more of these Godot tutorials after Bottomless comes out instead of going silent for 9 years lol
Haha, 9 years fly by so fast 🤣
I have a list of things I want to explain more in depth. At the moment my number one goal ist to get the trailer ready so I can get the Steam page up and running.
@@picster Overall I've been really excited for Bottomless. It's one of the first Godot games that looks like it has massive potential to be something incredible.
Keep going on!
@@bugseater1 thank you for the motivation!
@SirLollipop ye.
This is a really solid tutorial. Keep making things like this.
Really cool, I love this. Thanks for the tutorial 👍🏼
Thanks bro I needed it for my weapons
Thank you! This is very useful.
you are awesome thank you so much!!
Lovely!
I'm off to try and make some of these 3d :))
It's more or less the same. In Godot, 3D and 2D particle systems use the same resource.
Good tutorial, thnx!
Suggestion - for getting first particle effect to show something (Hello World), you could go slower and explain something about properties that are required for particle system to work. If someone (me :p) has never used particle system, he needs to pause after every couple seconds.
thanks for that. Looks awesome in my game :D
That circle 'mistake' looked like it would be a good energy orb particle that's moving. Would just have to change the direction based on the volocity required.
Absolete legend, thank you verry much! Keep em comming)
Thanks! I'll try!
When you're coffee's so hot, it creates a tornado...
thanks for explaining in detail manner..
Surprisesurprise, great tutorial!
Thanks for making this!
My pleasure!
that one person missed the like button
😊
👏👏👏
Hehe wonderful! 👍
Thank you! 🎉
Thanks for this!
Thank you, awesome narration
I thought I found godot tutorial but it was ASMR video
Lol 😂 what? 😁
Very nice tutorial. Thanks.
Nice!
Thanks for the tutorial helped alot
Glad to hear that! ✌️
Super 👌
Godot content... instant sub!
great video thanks
Hey thanks!
:D
Wow such pretty. Just watched it like 2 More times to kinda copy the particles for a little project im working on. Its really kinda amazing, how much difference nice Particles can do for a game.
How do you make those nice Sprites btw?
Awesome.
I would suggest to zoom in on the code and properties because I cannot see them on a cellphone.
This is such a good video
Thank you for the awesome textures. Can you show us how did you make them ? Using blender ? What addon did you use ? Thanks again
I used Blender for the animated spritesheet (the file is in the repository).
Inside Blender I used no add-ons.
The other textures were made in Photoshop.
hello
picster !
Hello back! 👋
Wuao great job! Thank you so much! Btw in the 3rd example, you cut your video and we cannot see the setting that changes the display from three to only one (in minute 6:47)
Thanks!
I will take more care in the future!
You have a new sub!
thank you so much!
cool!
In the third example, how are you making it so only one of the three "glows" in random_selection.png is shown? Mine acts like yours does but all three parts of that image are shown. I thought changing the Visibility Rect under Particles2D would help but no luck
Ah, that was a bad editing from my side.
I said it, but the video does not show it: You need to check "Particles Animation" and set "H Frames" to 3 (in this case).
I show how to set it up at ua-cam.com/video/DPDPI5zDeoM/v-deo.html - 0:47
@@picster Ah yeah that did it, thanks so much!
Very good effects. Thanks heaps for sharing. I'll pray for a special blessing from Jesus for you tonight!
Nice. And all this without global environment?
In this video there is no WorldEnvironment setup tough it can greatly help using a little glow 😀
Awesome! Is it possible to output (export or screen-capture) these rendering particles into a PNG image sequence (with its alpha channel intact) inside Godot?
I think you should be able to do this. But it's definitely not a menu-option or something like that.
It should be possible using the Particle Systems inside a viewport and render that to a png "sequence".
Check out this post:
godotengine.org/qa/12979/how-to-merge-two-png-files-during-runtime-and-save-to-disk
But to be honest, you could recreate those particle systems with relative ease in blender and just render it there 😉
This video is great! But when stitching the single pngs of the animated one together into a sprite sheet, harsh edges become visible (The glare overlaps with the edge). Did you change something in the video? Maybe reduced the glare or something?
Hey, I already supplied the stitched version in the folder:
"textures\particle_examples"
If you talk about stitching the files that are inside the "materials
endered_particles" folder, that is a good example why textures like this are a bit more work than normal textures.
It's important to take good care about the levels of the image.
Even the slightest variation inside the "black" parts of an image can lead to a unwanted result.
For textures like these, I always double check inside Photoshop, if the levels are correct.
If you are interested, I can make a very short Tutorial about that :)
@@picster Oh, I somehow missed that folder... But a short tutorial could be helpful for making your own particles 👍
@@peatral I will try to put it up tomorrow ✌️
@@picster Thanks, that's nice!
Great vid. Small sugestion, make code bigger, I am watching it on TV and I don't see anything. 😉
Good idea! Thanks
This is really cool tutorial, but can you make actions not so fast in future videos? It's hard to understand, when everything is happening so fast. Otherwise everything is perfect :)
It was without a script and when I was editing the video, I noticed that in the future I think I will do everything twice... one time to test and one time to actually show what i want to without much information-noise.
That's a really nice video! I learned a few tricks and consolidated some of what I had learned while porting github.com/KOBUGE-Games/jetpaca particles (which I didn't author initially) from Godot 2 to Godot 3.
Your explanations are very clear and the pace is just fine, looking forward to more videos :)
One thing though, you seem to have a fairly high DPI screen and Godot UI elements are thus quite tiny. Might work well if you have a big screen but for UA-cam I would suggest to either change your screen resolution to 1080p, or use Godot's editor DPI scaling setting to make the UI bigger.
I watched this video
just to see if there will be a stupid
Godot Particle System
joke.
I was not disappointed.
Oh which one? I am ALWAYS SERIOUS!
@@picster There was actually no
Godot Particle System joke
in this video.
I said that I was not disappointed
because you showed me unseen possibilities with the
Godot Particle System.
@@sosasees ahh ok, now I got it! Glad you were not disappointed
i just got into vfx for my first game project and this video has been very helpful thank you so much for making these
its still not done oof yikes :D
👏👏👏
please, could you do it for Godot 4?
I know this is a lot to ask for, but I am so curious how you made the grapple hook for your game. Even if it isn't an in depth tutorial, just a quick explanation or article would be appreciated!
I plan a tutorial for that, so please be patient. 😌
@@picster Thanks so much! I will wait as long as I have too to see that :)
por alguna extraña razón al ingresar la textura las partículas (min 1:18) parpadean como si faltara un fotograma, es decir no se manifiesta fluida la vida de la partícula
6:30 having trouble replicating this in godot 4.2 3d
In 3D it works a bit different.
Create a new StandardMaterial3D in the material override slot.
In the Material, under Billboard, set Mode to Particle Billboard.
A new section will then appear in the Material called "Particle Anim". There you can setup h and v frames.
@@picster Actually I meant the whole example, I don't know how to make smooth transitions in 4.2 3D godot
zero dislikes
❤️🔥
Any tips on an Explode effect?
I will try to find a little time to make a video about that topic.
Basically: fast, powerful, bright
Thanks man have a like and a sub. Build a pack of effects and sell it. :)