An important part of this doomstack is the vambraces of the sun and flaming banner combination, which he did not mention. The vambraces allow the lord to reduce the fire resistance of nearby enemies, while the flaming banner converts the necrosphinx damage into fire damage. Another reason why you want to stack your units on top of each other.
Though that only matters if the enemy actually has fire resistance to reduce. Resistances don't overflow into weaknesses by reducing them past 0, weakness is separate to resistance.
@@AshenVictor Fire is the one damage type that isn't true for. It's why most effects that negatively impact fire resistance are specifically called weakness to fire; and weakness to fire effects can bring fire resistance to negative levels.
/Nerding on Technically not. This is the reason why Khatep does not have fire vulnerability. He is actually alive and not embalmed. Ravaged by time yes alive, however. Every priest after Khatep is alive as shown by the elixir of immortality in-game. The normal Tomb King Lords are being powered by Nagash's spell and therefore not raspy. /Nerding off
@@baddoboss9075 it was the khatep migration campaign he did like a year ago. I cant remember the exact one because it was before legend numbered his parts
@@Eleyne09 I don't even bother building the recruitment building for them anymore, even with a treacherous lord, a couple of treacherous wizards and all the research buffs I find them pretty underwhelming. I intercepted a dwarf army and my scorpions got shredded. Ushbati great bows are significantly better at the same tier.
Biggest issue with necrosphinxes, they have one bear of a time actually hitting infantry models. Tried a test once with a necrosphinx and a warsphinx versus a whole heap of peasants, and the necrosphinx wasn't at all having trouble with making it's attack rolls, but it just never seemed to manage hitting more than one model at a time, which really stood out in a side by side with a warsphinx.
3:15 I find that missile attacks on units like chariots or Warsphinx is quite good. Not for the damage it deals but the leadership debuss from attacking enemies with missiles.
I think tho that Thuthep has a skill which gives necrosphinxes like plus 30 armour or even 10% ward save. It’s not just his trait which makes him good Edit: Maybe it isn’t Thuthep but I’m pretty sure there is a lord with such a skill
i checked, there is nothing other than the 5 armor from the trait in there that buffs necrosphinxes. I tried getting a disciplined lord for this army, but noone showed up for 10 turns and then i just thought screw it^^
@@atroposatr3587 oh, ok well I played as tomb kings just lately and I know there is one dinasty lord that has such a skill. I think plus 30 armour for necrosphinx and warsphinx or as an alternative trait plus 10% ward save for hierotitans
The thing about tomb king monster constructs, the disadvantage is that they don’t hav any strong range attacks and no constructs that can fly, so is weak against flying monsters like dragons and manticores
It would almost insta route them tbh. Too much mass distrupts their formation and the computer is bad at reorganizing. That's if we speak about A.I. vs Player ofc. Otherwise, with a Light Wizard and a bit of nets you could defeat Necrosphinxes with LSGs.
I'm still kinda confused as to why you use magic for some doomstacks, limited magic for some and none at all for some. Like a few you just sent the wizards to hide the entire battle, other times you just use healing and times like here, you do serious damage with magic.
That usually depends on what kind of army and lore of magic are at hand. On the one hand, magic in general is VERY STRONG: several direct damage dealing spells (wind of death, burning head and flamestorm being among the most well-known) are exceptionally effective at inflicting heavy casulties and are capable of ending most battles by themselves should the stars allign. By being so potent, mages make the rest of their army irrelevant, which is unacceptable while making a proper army test. In such cases mages are excluded. On the other hand, some armies (regardless of them being actual doomstacks) either depend on or are boosted by specific lores of magic so much, that not using said magic is crippling beyond any reasonable point (Skeleton armies + wind of death, any single entity army + life magic, any archer army + net of amyntok and so on). In such cases magic is used in abundance. In some cases, people, who submit new armies, end up choosing a somewhat suboptimal lore of magic which ends up not helping said armies too much. In such cases magic is used wherever Legend remembers that it exists. Besides that, there are such factors as enemy`s strength (e.g. running into waywatchers without wasting their ammo/purging them with magic is a suicide), people`s comments from previous videos and AI`s behaviour (whether they clump up their units enough for spells and so on). I hope I didn`t miss anything or get anything wrong.
Apart from what has already been said, this battle Is kind of a disaster battle and not just an army test, which Is why Legend used magic, to show this army's full potential
i think in this case, he knows the armies he's testing against are tough as hell, and therefore needs to unleash the full power of the mage plus necrosphixes. But if, like the black arc corsair handbow video, the enemy isn't very tough at all, he might decide not to use magic, so we can see the units performance by themselves, since a fire mage probably could've won that battle by itself.
I kinda disagree with Armor being worse than Melee Attack particularly in this case, since Grail Knights and Peasant Archers don't have that much AP. Generally yeah, though.
I wonder about a mixed Tomb Kings doom stack. I wonder if a mixed Necrosphinx, War Sphinx, Ushabti Greatbow stack would be better than any spam stack. Or at least if three of these mixed stacks would be better than if they were separate.
I never played ANY other faction other than Empire, dont know a shit about other faction units or lords, but i still watch your vids anyway cause they are very interesting and you do a lot of tricks that can help me in my campaigns.
1:20 Guys if you ever think you might be kind of dumb, just remember that I played this game for a full year and did not know you could assign banners to other units on this screen.
The game is supposedly balanced for large unit scale, but for Legend it's always 'they are more effecfive on smaller unit scales than on ultra'. It kinda triggers me a little bit :P
Legend has talked about it and he thinks the game is the most balanced on ultra unit scales since it makes single entity units, lords/heroes and artillery less powerful against infantry, large unit scale is close, but not quite there according to him.
The game is balanced around large for multiplayer, where single entity units are less effective. This is because, they get targeted more, and there are fewer single entity units (in general the more single entity units the more powerful each individual one is, due to the ability to blob and avoid flanking). In campaign, where single entity units are more effective the unit scale that is more balanced becomes ultra, as the single entity units "need" the slight nerf to be balanced.
Large is for MP, as for SP, the argument can be made both ways. Pro larger unit scale: magic is arguably the most powerful factor on the battlefield, and it doesn't scale. So ultra -> weaker magic. Also morale mauls depends on both the percentage of HP lost and how fast it was inflicted. With bigger unit sizes this is beneficial for infantry, which doesn't rout as fast. On the other hand, another thing that doesn't change with the unit scale is the size of models. Let's say 6 models of infantry can attack a lord at the same time. It would take them 4x as much time to kill him on ultra than on small.
gotta say I think a war sphinx doomstack is better imo, since it's made to shred infantry, has range, has better animations, and I think is faster. maybe pack like 1 or 2 necro's for single entities...
I find it quite strange that in your doomstack video's one time you use magic, and the other doomstack video without magic at all where you say something along the lines of "I want to test the doomstack itself and not let the mage(s) do all the work." Still love the content though, but I think you should be more deciding on wanting to use magic or not for all doomstacks.
In videos where he used little to no magic, he decided beforehand that the battle was winnable with just the units being tested. This test is pitting a single army against the best clump of force the Bretonnia AI knows how to assemble. There would be no chance of victory if he did not leverage magic to some degree. Similarly, Necrosphinx's have good bonus vs large, where magic is mainly an infantry killer, so he was mainly using it to make sure the sphinx's were primarily fighting their intended targets by using magic to nuke the infantry.
There's two main factors. First is how intrinsic the magic is to the army. Life Magic on monsterspam, for example, is part of what makes it a doomstack. On the other hand, if the army just HAS a mage, because why not, he's not going to use it as much. Second is how much power he thinks the army has, because the less magical support an army has, the stronger it has to he to get over whatever it is. This army was a mixture of both. Part of the joy of monster spam armies is throwing down vortexes on the mosh pit, and laughing as your own units take almost no damage, as the enemy takes 100 losses. But then this was also a borderline disaster, as there was a massive number of units fairly optimized for dealing with this unit type, so magical support was necessary.
lore of nehekara is miles better with single entity stacks, dirt cheap 2/4 WoM spells heal every unit for 56 HP, and has an amazing MA MD aoe debuff which is also quite cheap and turns anti large opponents into a joke banishment does fuckall imo (especially against cavalry), as enemies are all over the place and the necrosphinxes do a ton of dmg anyway with the clump and mass rampaging around also, keep the wizard in the clump, much safer surrounded by his bros and dont need to kite around with the above, zero casualties easy, and prolly mostly full HP across the board
I have a quick question. So I’m currently in my second campaign and I’m playing as Throt the Unclean and just unleashed a Skaven under empire uprising on about 60% of the map but armies only appeared in some places. Is this due to army limits?
Hey Legend have you done an All High elf legendary lords including Alastar campaign challenge yet? I haven't seen anyone on YT get them all. That would be cool. I guess much of it would be luck.
This challenge would be more "confederate imrik until he gest killed" :) P.S. Playing as Imrik confederating all HE lords is pretty easy (Just finished an Imrik campaign with all LLs confederated)
Lore of light has much better spells in general such as the time warp and the banishment spell. Nehekharan Lore just has not as Good spells and the healing is just not good enough to justify using nehekharan magic
The bretonnians don't really need to doomstack because they don't have supply lines, and I would guess they would act similarly to a blood nights stack, maybe check that video out for an idea on how it would work
@@PropheticShadeZ The blood knights video was not in any way useful for rating blood knights though, Legend just ignored the units and used the magic instead. He did learn from the criticism after that, but I wouldn't send anyone to watch that video.
If you want an idea of how it'd do, watch Legend's "The Lady didn't approve of my plans" video, those were questing knights but grail knights and grail guardians are basically just improved versions of them so it'd play out pretty similarly
I tried once - it's not amazing: they all lack AP damage, bad in sieges, Grail Guardians I don't recommend to train at all - they have high MD, but other stats are mediocore - for cav it's kind of a waste. Questing Knights are actually better than Grail Guardians IMO. Bretonnia has 2 doomstacks - Hippogryphs and Paladins. Maybe Royal Pegasus are also doomstack'able. P.S. I play on Leg/Hard , so on Leg/VH they'll perform even worse than "not amazing"
i know you like toomb scorpions, but they are not as good as this one. i use toomb scorpions,but thats because i can get more of them, and they are really good! but not as good as this one
Please legend clear make yourself clear about using magic or not ones for all Every body remembers you when you wanted to test lokhir doomstack and you refused to use magic and there is plenty of other tests as well but at the same time you use magic for some other doomstacks So what's your definite point please make yourself clear
It's Bretonnian cavalry and a lot of them have bonuses vs armoured and large units which is what we are. There were also enough of them for it to be a real challenge. Had some dicy situations during the battle and took a lot of damage. I bet the average player does a lot worse than Legend in this situation.
Remember that cavalry is shit mainly on very hard battle difficulty, on normal it performs ok. Thus, it's strong in the hands of AI, where it gets bonuses instead of penalties on very hard.
Of all Monstrous units, Khemri has some of the best looking.
True, but carnosaur is still number 1 for me :D
@@SereglothIV Its very strange that being large is what make them awesome but also make them week
Only carnosaur is taking both advantages at once
You don't think Morskittar's Hellion is pretty with his beautiful white fur?
hierotitan is the best looking unit in warhammer for me
Morathi is the best looking unit....lets be honest 😂
An important part of this doomstack is the vambraces of the sun and flaming banner combination, which he did not mention. The vambraces allow the lord to reduce the fire resistance of nearby enemies, while the flaming banner converts the necrosphinx damage into fire damage. Another reason why you want to stack your units on top of each other.
Great stack, thanks for sending it in.
Edit: Because I don't have the dlc lol
Though that only matters if the enemy actually has fire resistance to reduce. Resistances don't overflow into weaknesses by reducing them past 0, weakness is separate to resistance.
@@AshenVictor Fire is the one damage type that isn't true for. It's why most effects that negatively impact fire resistance are specifically called weakness to fire; and weakness to fire effects can bring fire resistance to negative levels.
that is good to know, i was not aware that it works this way. thank you
I can even feel the amounts of turns to have 16 necro buildings... my god. what a nightmare
Fuck I forgot. Good point.
251 in the video I believe
Don't forget, that you can have necrotects lvld up for necrosphynxes
SFO makes it so much easier.
@@TheDethBringer666whats sfo
Regarding single entities doomstacks, I would love to see how a Medusa one would perform.
obstructed
Bad. Tried it. It’s worse than spamming dark shards tbh.
The tier 4 medusas are good at escaping while pinned down, they jump around like a carnosaur, the altar version is doomed if surrounded by hallbeards.
@@torquevonthorne948 they also cost a lot. If they were ~ the same cost as shades then maybe they would be viable but even then... they are worse.
They are amazing if you hack in a treeman of life lord!
I'll be honest, that liche priest could really use a cough drop for that throat. His voice sounds raspy af.
I can only imagine recording the lines for the tomb kings must've done a number on the voice actors' voices.
He’s a desiccated corpse
/Nerding on
Technically not. This is the reason why Khatep does not have fire vulnerability. He is actually alive and not embalmed. Ravaged by time yes alive, however. Every priest after Khatep is alive as shown by the elixir of immortality in-game.
The normal Tomb King Lords are being powered by Nagash's spell and therefore not raspy.
/Nerding off
@@TheKingDain they still havent touched water in thousands of years
@@nvmtt Fair point.
Another Kitty doomstack is tearing apart elf servants
@fucku weebsnfurries MANCATS WITH FREAKIN SWORD ARMS
I still remember the time legend autoresolved a battle in the khatep campaign and lost his entire stack of these bad boys
Would be great if you had a timestamp or what specific video it was
@@baddoboss9075 it was the khatep migration campaign he did like a year ago.
I cant remember the exact one because it was before legend numbered his parts
He’s always talking about the tomb scorpion doomstack, now I really want to see a video on that
The tomb scorpion doomstack is the necesary army on legendary
all of his tomb king livesteams have them
@@gabrielmelnik6796 weird, i always found them lacking in damage and tankiness as Khalida
@@Eleyne09 I don't even bother building the recruitment building for them anymore, even with a treacherous lord, a couple of treacherous wizards and all the research buffs I find them pretty underwhelming. I intercepted a dwarf army and my scorpions got shredded. Ushbati great bows are significantly better at the same tier.
Search "A brutal Arkhan campaign" by Gaming Rambles. You can see that and he discuss their performances.
Damn Legend, Accurate and intelligent insight, paired with great play every time. Appreciate ya.
Awaken the necrosphinx!
I love Tomb Kings, what a cool faction.
I love the screaming tomb king throughout these videos
Still think they should have bonus vs all ^^
Either they stab large targets or scythe through infantry like a lawn mower :D
What a pretty map! I don't think I've ever seen that one before.
One tactic that works well with this kind of army is to run around the enemy healing. You can pull out and heal up all of you sphinxes.
Biggest issue with necrosphinxes, they have one bear of a time actually hitting infantry models. Tried a test once with a necrosphinx and a warsphinx versus a whole heap of peasants, and the necrosphinx wasn't at all having trouble with making it's attack rolls, but it just never seemed to manage hitting more than one model at a time, which really stood out in a side by side with a warsphinx.
3:15 I find that missile attacks on units like chariots or Warsphinx is quite good. Not for the damage it deals but the leadership debuss from attacking enemies with missiles.
tomb kings are so beautifully designed. my favorite roster aesthetic
Really surprised how well this stack performed.
Not really without the mage they would have got destroyed
Actually Thutep looks like a right choice here - most of the Bretonnian high tier cav lacks AP especially the anti-large cav
I think tho that Thuthep has a skill which gives necrosphinxes like plus 30 armour or even 10% ward save. It’s not just his trait which makes him good
Edit: Maybe it isn’t Thuthep but I’m pretty sure there is a lord with such a skill
i checked, there is nothing other than the 5 armor from the trait in there that buffs necrosphinxes. I tried getting a disciplined lord for this army, but noone showed up for 10 turns and then i just thought screw it^^
@@atroposatr3587 oh, ok well I played as tomb kings just lately and I know there is one dinasty lord that has such a skill. I think plus 30 armour for necrosphinx and warsphinx or as an alternative trait plus 10% ward save for hierotitans
@@vasilislang6421 I think that's from Tomb Kings Extended, which doesn't count since it's a mod.
@@KillTheMF1 that’s possible, I did use that mod
Yeah… you really needed to give that wizard the item that gives them stalk.
My hair receded and turned grey thinking how long this army took to make
The humanoid cat doomstack
The thing about tomb king monster constructs, the disadvantage is that they don’t hav any strong range attacks and no constructs that can fly, so is weak against flying monsters like dragons and manticores
Tomb kitty we love you
But how does It fare against a Lothren Sea Guard doomstack?
It would almost insta route them tbh.
Too much mass distrupts their formation and the computer is bad at reorganizing.
That's if we speak about A.I. vs Player ofc.
Otherwise, with a Light Wizard and a bit of nets you could defeat Necrosphinxes with LSGs.
@@k.e.v.2011 me thinks it was a joke lad, everyone knows it would get mauled.
@@cleshsesh6155 Lmao, I'm too dense for this.
@@k.e.v.2011 weve all been there lad ahaha
At this point, the doomstack videos is just a comparison of how well unit X does in comparison to the rest of the campaign.
I'm still kinda confused as to why you use magic for some doomstacks, limited magic for some and none at all for some. Like a few you just sent the wizards to hide the entire battle, other times you just use healing and times like here, you do serious damage with magic.
That usually depends on what kind of army and lore of magic are at hand.
On the one hand, magic in general is VERY STRONG: several direct damage dealing spells (wind of death, burning head and flamestorm being among the most well-known) are exceptionally effective at inflicting heavy casulties and are capable of ending most battles by themselves should the stars allign. By being so potent, mages make the rest of their army irrelevant, which is unacceptable while making a proper army test. In such cases mages are excluded.
On the other hand, some armies (regardless of them being actual doomstacks) either depend on or are boosted by specific lores of magic so much, that not using said magic is crippling beyond any reasonable point (Skeleton armies + wind of death, any single entity army + life magic, any archer army + net of amyntok and so on). In such cases magic is used in abundance.
In some cases, people, who submit new armies, end up choosing a somewhat suboptimal lore of magic which ends up not helping said armies too much. In such cases magic is used wherever Legend remembers that it exists.
Besides that, there are such factors as enemy`s strength (e.g. running into waywatchers without wasting their ammo/purging them with magic is a suicide), people`s comments from previous videos and AI`s behaviour (whether they clump up their units enough for spells and so on). I hope I didn`t miss anything or get anything wrong.
Apart from what has already been said, this battle Is kind of a disaster battle and not just an army test, which Is why Legend used magic, to show this army's full potential
i think in this case, he knows the armies he's testing against are tough as hell, and therefore needs to unleash the full power of the mage plus necrosphixes. But if, like the black arc corsair handbow video, the enemy isn't very tough at all, he might decide not to use magic, so we can see the units performance by themselves, since a fire mage probably could've won that battle by itself.
I kinda disagree with Armor being worse than Melee Attack particularly in this case, since Grail Knights and Peasant Archers don't have that much AP. Generally yeah, though.
love the videos mate
18:12-18:23
47 + 69. That's a good reason to use this doomstack for sure
I wonder about a mixed Tomb Kings doom stack. I wonder if a mixed Necrosphinx, War Sphinx, Ushabti Greatbow stack would be better than any spam stack. Or at least if three of these mixed stacks would be better than if they were separate.
War Sphinxes with the unique follower that gives a big bonus vs large.
I never played ANY other faction other than Empire, dont know a shit about other faction units or lords, but i still watch your vids anyway cause they are very interesting and you do a lot of tricks that can help me in my campaigns.
Kitty doom stacks are fun
1:20 Guys if you ever think you might be kind of dumb, just remember that I played this game for a full year and did not know you could assign banners to other units on this screen.
I was watching it’s always sunny in Philadelphia and Rob McElhenney could be your twin brother
Rob McElhenney plays warhammer 2
The game is supposedly balanced for large unit scale, but for Legend it's always 'they are more effecfive on smaller unit scales than on ultra'. It kinda triggers me a little bit :P
Legend has talked about it and he thinks the game is the most balanced on ultra unit scales since it makes single entity units, lords/heroes and artillery less powerful against infantry, large unit scale is close, but not quite there according to him.
The game is balanced around large for multiplayer, where single entity units are less effective. This is because, they get targeted more, and there are fewer single entity units (in general the more single entity units the more powerful each individual one is, due to the ability to blob and avoid flanking). In campaign, where single entity units are more effective the unit scale that is more balanced becomes ultra, as the single entity units "need" the slight nerf to be balanced.
Large is for MP, as for SP, the argument can be made both ways.
Pro larger unit scale: magic is arguably the most powerful factor on the battlefield, and it doesn't scale. So ultra -> weaker magic. Also morale mauls depends on both the percentage of HP lost and how fast it was inflicted. With bigger unit sizes this is beneficial for infantry, which doesn't rout as fast.
On the other hand, another thing that doesn't change with the unit scale is the size of models. Let's say 6 models of infantry can attack a lord at the same time. It would take them 4x as much time to kill him on ultra than on small.
how the f did they kept moving WITH the net spell on them?!
gotta say I think a war sphinx doomstack is better imo, since it's made to shred infantry, has range, has better animations, and I think is faster. maybe pack like 1 or 2 necro's for single entities...
I find it quite strange that in your doomstack video's one time you use magic, and the other doomstack video without magic at all where you say something along the lines of "I want to test the doomstack itself and not let the mage(s) do all the work." Still love the content though, but I think you should be more deciding on wanting to use magic or not for all doomstacks.
In videos where he used little to no magic, he decided beforehand that the battle was winnable with just the units being tested. This test is pitting a single army against the best clump of force the Bretonnia AI knows how to assemble. There would be no chance of victory if he did not leverage magic to some degree. Similarly, Necrosphinx's have good bonus vs large, where magic is mainly an infantry killer, so he was mainly using it to make sure the sphinx's were primarily fighting their intended targets by using magic to nuke the infantry.
There's two main factors.
First is how intrinsic the magic is to the army. Life Magic on monsterspam, for example, is part of what makes it a doomstack. On the other hand, if the army just HAS a mage, because why not, he's not going to use it as much.
Second is how much power he thinks the army has, because the less magical support an army has, the stronger it has to he to get over whatever it is.
This army was a mixture of both. Part of the joy of monster spam armies is throwing down vortexes on the mosh pit, and laughing as your own units take almost no damage, as the enemy takes 100 losses. But then this was also a borderline disaster, as there was a massive number of units fairly optimized for dealing with this unit type, so magical support was necessary.
lore of nehekara is miles better with single entity stacks, dirt cheap 2/4 WoM spells heal every unit for 56 HP, and has an amazing MA MD aoe debuff which is also quite cheap and turns anti large opponents into a joke
banishment does fuckall imo (especially against cavalry), as enemies are all over the place and the necrosphinxes do a ton of dmg anyway with the clump and mass rampaging around
also, keep the wizard in the clump, much safer surrounded by his bros and dont need to kite around
with the above, zero casualties easy, and prolly mostly full HP across the board
About the character Thutet ins't in Warhammer Fantasy Lore (original) the younger brother of Nagash?
10/10 I'm shure
I have a quick question. So I’m currently in my second campaign and I’m playing as Throt the Unclean and just unleashed a Skaven under empire uprising on about 60% of the map but armies only appeared in some places. Is this due to army limits?
Hey Legend have you done an All High elf legendary lords including Alastar campaign challenge yet? I haven't seen anyone on YT get them all. That would be cool. I guess much of it would be luck.
He gets all of them in most of his High Elves streams
This challenge would be more "confederate imrik until he gest killed" :)
P.S. Playing as Imrik confederating all HE lords is pretty easy (Just finished an Imrik campaign with all LLs confederated)
@@alexeyalexandrov7583all of them, including alastar?
@@CaptTeamwork Sure, Alastar belongs to Eataine. So you confederate Tyrion and Alastar together
"heaps" -an australian
why in all of those tomb king videos nobody sent nehekaran mages? littele heal on every cast is a good thing for monster army
Lore of light has much better spells in general such as the time warp and the banishment spell. Nehekharan Lore just has not as Good spells and the healing is just not good enough to justify using nehekharan magic
2021: people still didn't get how to change large to ultra capacity in the settings...
Or their computers can't handle it.
I have to play with potato graphics to even get Large to work.
@@aprinnyonbreak1290 hello! 🖐
Erm. You'd be blocking 2% of total or about 25-30% for the base damage....:)
Timewarp=Vanhels?
Where did the regeneration on the mage come from?
I think there is an item in the mortuary cult that can give regen
Literally any construct is better. Half the army is dead, where the fuck does this guy get 9/10 from.
I am noob at this game so this might be a dumb question what about grail knight or grail guardian doomstack
The bretonnians don't really need to doomstack because they don't have supply lines, and I would guess they would act similarly to a blood nights stack, maybe check that video out for an idea on how it would work
@@PropheticShadeZ The blood knights video was not in any way useful for rating blood knights though, Legend just ignored the units and used the magic instead. He did learn from the criticism after that, but I wouldn't send anyone to watch that video.
If you want an idea of how it'd do, watch Legend's "The Lady didn't approve of my plans" video, those were questing knights but grail knights and grail guardians are basically just improved versions of them so it'd play out pretty similarly
I tried once - it's not amazing: they all lack AP damage, bad in sieges, Grail Guardians I don't recommend to train at all - they have high MD, but other stats are mediocore - for cav it's kind of a waste. Questing Knights are actually better than Grail Guardians IMO.
Bretonnia has 2 doomstacks - Hippogryphs and Paladins. Maybe Royal Pegasus are also doomstack'able.
P.S. I play on Leg/Hard , so on Leg/VH they'll perform even worse than "not amazing"
Thanks for the info guys
i know you like toomb scorpions, but they are not as good as this one. i use toomb scorpions,but thats because i can get more of them, and they are really good! but not as good as this one
Please legend clear make yourself clear about using magic or not ones for all
Every body remembers you when you wanted to test lokhir doomstack and you refused to use magic and there is plenty of other tests as well but at the same time you use magic for some other doomstacks
So what's your definite point please make yourself clear
Is this a reupload? Im 99% ive seen this
You made a mistake mid battle. Should've retreat and heal.
Not much of a challenge is it? Anti-large necrosphinxes facing a cavalry heavy army.
It's Bretonnian cavalry and a lot of them have bonuses vs armoured and large units which is what we are. There were also enough of them for it to be a real challenge. Had some dicy situations during the battle and took a lot of damage. I bet the average player does a lot worse than Legend in this situation.
On a smaller unit scale where the wizard got half the kills. 7/10 tops.
Remember that cavalry is shit mainly on very hard battle difficulty, on normal it performs ok. Thus, it's strong in the hands of AI, where it gets bonuses instead of penalties on very hard.
First!