Some Rule Clarifications kindly spotted: "NPC never attacks after he moves into the Sea-Zone with a player. According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs:1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea).2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC.There is a chance that other players could destroy the NPC before the player must fight with him." - Thank you Libor In minute 14:27 I discuss victory points. Just to clarify, you can only get a maximum of 5 Victory points from exchanging 10 gold for 1 VP but you can stash as much gold as you want. "One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two." - Thank you Rich
Thank you for teaching this clearly with no time wasted, AND the strategy tips at the end. I wish every tutorial had tips to help players avoid obvious play mistakes. WELL DONE! (Also... Nice job no those ships! I need to paint mine!)
Awesome video.....Thanks for posting. One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two.
Hello! Oh my, thank you so much, you are absolutely right! I am going to try to correct it within youtube, but I'll pin a comment about it. Thank you again, really appreciate it :)
@@GamesMadeEasy I did! I watched both of them a couple times yesterday and they helped a lot! IA makes enemy spawns and chars more fun. Check out Sit Down & Shut Ups review, it's pretty on point!
Some Rule Clarifications kindly spotted:
"NPC never attacks after he moves into the Sea-Zone with a player. According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs:1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea).2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC.There is a chance that other players could destroy the NPC before the player must fight with him."
- Thank you Libor
In minute 14:27 I discuss victory points. Just to clarify, you can only get a maximum of 5 Victory points from exchanging 10 gold for 1 VP but you can stash as much gold as you want.
"One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two."
- Thank you Rich
Thank you for teaching this clearly with no time wasted, AND the strategy tips at the end. I wish every tutorial had tips to help players avoid obvious play mistakes. WELL DONE! (Also... Nice job no those ships! I need to paint mine!)
You're welcome, I am so glad you found it useful. I love the ships painted!
This is an incredibly well made tutorial, and including a few tips at the end is genious! Thanks.
Awesome video.....Thanks for posting.
One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two.
Hello! Oh my, thank you so much, you are absolutely right! I am going to try to correct it within youtube, but I'll pin a comment about it. Thank you again, really appreciate it :)
Love how you've painted the ship models! You've convinced me to do the same :)
Thank you! I love them painted, changes the game :)
Subbed after first watch, that cat is well trained. Will be watching more thank you.
Thank you! Peter loves the camera :)
Excellent explanation, and very well edited. Thank you for the hard work!
Thank you so much! I'm glad you like the edit, I am very proud of it as well.
Your style is so british and sophisticated and I love it! Can't wait to get this game and set sail. Aaarghh!!
Thank you very much, it's very kind!! I hope you have tons of fun with Merchants :)
Thankyou, that was very well explained.
You're very welcome. Enjoy the game :)
Good stuff, great job.
Thank you so much!
Well explained. Great job
Thank you so much!!
Appreciate this! The others were old or terribly filmed. Love your library in the BG :D If you liked Descent, check out Imperial Assault!
Thank you! There is another video on just set up for Merchants. Not sure if you saw it. Thank you, I heard of Imperial Assault but haven't played it.
@@GamesMadeEasy I did! I watched both of them a couple times yesterday and they helped a lot! IA makes enemy spawns and chars more fun. Check out Sit Down & Shut Ups review, it's pretty on point!
I would really love to have you around for my game nights :D
Thank you :)
@@GamesMadeEasy Played Merchants and Marauders for the first time yesterday. Worked like a charm thanks to your video.
Very much enjoyed the video, thank you
You're very welcome, I'm so glad you liked it. Enjoy the game!!
You're very pleasant to listen to, in spanish and english. :)
Thank you so much, that's very kind :)
Well done and clear. PS. Good colour on you ! Xx
Thank you so much! I like that colour a lot :)
That cat distracted me wayyy too much lol
He is! And he loves being in the videos :)
My only issue with the game honestly is that combat feels overly complicated
I agree, it looks complicated but in the end if you take it step by step it’s not so bad.
Kitty!!
No game boxes were damaged During the making of this video🤣
Absolutely! :)
I must be slow… Had play you at .75 speed
It's a lot of game, when I first decided to do M&M I didn't realize it would be so complicated and take so long to explain! I hope you enjoy it :)