Some Rule Clarifications kindly spotted: "NPC never attacks after he moves into the Sea-Zone with a player. According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs:1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea).2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC.There is a chance that other players could destroy the NPC before the player must fight with him." - Thank you Libor In minute 14:27 I discuss victory points. Just to clarify, you can only get a maximum of 5 Victory points from exchanging 10 gold for 1 VP but you can stash as much gold as you want. "One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two." - Thank you Rich
@@GamesMadeEasy There is no official "solitaire" version. Since my family is VEEERY casual about board games (my daughter calls them bored games), I had to play this one solo. Because of the random elements, it works pretty well to just lay the cards face up and work each turn as each player with a genuine interest in winning from each place. I haven't played it in over a year though - my wife got angry about how many hours I was spending on it, so I've set it aside for now. :(
Really nice video! Where did you get those custom painted ships? Cause it seems that this game on Amazon comes with plastic ships (full red, full blue etc.)
Wow beautiful! 1:49 These homemade ships look great! Did you design it yourself, or did you buy it from a dealer? Looks like I need some upgraded ships for my game too. ;-) Where did you get these from?
Does he often paint such ships, also for game lovers? I would also like to have my ships painted like this.. this is beautiful! Is it possible to get in touch with him?
Great video! I just got a copy of M&M and have been wanting to play it for a long time. Any advice for two player games (pandemic gameplay is just my wife and I)?
@@GamesMadeEasy yes, all but Onitama. This reminds me a bit like a more complicated WORLD OF YO-HO (that game had such promise before being abandoned).
That's what I said. For every 10 gold you stash you get 1 glory point.You can stash as much gold as you want but it can never count more than 5 glory points that way.
im confused on so i spawn a merchant vessel, and choose not to fight right so he stays on board, do we need to keep track of what nation he is from if someone attacks him later or is just the sea zone you are in, How do you know the size of the merchant there are 2 different sizes miniatures for the mercahnts, how do the merchants move after you decide not to kill them Npc captains are they always going to be man of war or frigs or can they be sloops?
Hello, I am sorry for the late reply, it's been very busy! Thank you for your question. I think you are confusing between Merchant Ships and Naval Ships. Merchant ships are represented by the Merchant tokens placed face down on each sea zone at the beginning of the game. They do not have captains and never move. When they are scouted they get flipped. At this point you decide to either keep their nationality as it is or change it to the nationality of the seaport in that same zone. That token will never change again or move, until it is attacked. As for the Naval ships or Pirate ships, they are the ships represented by brown or black ship miniatures. They appear and are activated through the purple event cards. You first place the mini of a Naval ship on the map when you draw its card. You should place it on its respective flag (Naval Token) and then on the sea zone indicated on its card. It enters at the end of the round so it doesn’t fight that turn. Its event card stays face up on the space on the board shown by its flag. If an event card later in the game activates that nation, then it fights pirate ships and selects its enemy as per the rules. The Naval ships are always Galleons, unless their country is at war in which case they are Man O War. Only the Pirate ships (the black ones) have two sizes. The one which only has the skull on its card is the Pirate Sloop. The one that has a skull and bones on its card is the Pirate Frigate. When the NPC captain (Naval or Pirate) is killed the NPC ship is either captured or returned to the supply. I hope this helps you play M&M better.
@@GamesMadeEasy thank you I forgot about this comment and actually figured out 80% of this and played a few great games I love the reply and really appreciate the amount of effort put in to try and help players thank you and keep it up!
I know exactly how you feel. We did two videos initially, one for the set up only and one on how to play. Then we released the combined one which is the one you watched. It was a challenge to do a video for this game!
There is one big mistake. NPC never attacks after he moves into the Sea-Zone with a player. According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs: 1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea). 2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC. There is a chance that other players could destroy NPC before the player must fight with him.
Oh wow! It's a huge mistake - thank you for spotting it and commenting. I am going to pin your comment addressing the mistake. I can't believe I've been playing it like this, it makes the game so different. Now I can't wait to play again! Thank you again.
The video is really good, but the audio quality is quite lacking. The mic seems to be clipping, especially when you are on camera. Really rough to listen to. Please turn the gain down.
I know, it was a hard video to explain and I wish now I had done it when I had more experience explaining games. It’s not an easy game to explain. I do hope it doesn’t put you off, it’s a lovely game :)
Some Rule Clarifications kindly spotted:
"NPC never attacks after he moves into the Sea-Zone with a player. According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs:1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea).2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC.There is a chance that other players could destroy the NPC before the player must fight with him."
- Thank you Libor
In minute 14:27 I discuss victory points. Just to clarify, you can only get a maximum of 5 Victory points from exchanging 10 gold for 1 VP but you can stash as much gold as you want.
"One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two."
- Thank you Rich
Best part is the cat who makes himself cozy in the box top.
i saw that too and i had to comment but you beat me to it lol good stuff the cat needs a pirate hat lol
I know its a niche game so this didn't get a ton of views, but want to say I really appreciate this.
Thank you so much for your comment. I’m really happy it was useful. Enjoy the game!
I got this at a swap tonight and every table I went to after I got it asked me if I wanted to sell it, hah.
What an awesome and infectious personality for a games show. Great job.
Thank you!! I'm glad you like it.
The paintjob on your ships is outstanding!
Thank you! I love to play with the painted ships :)
This was an excellent tutorial. I also kept finding myself
looking to show my cat some affection whenever Peter
enter the camera frame. 😸
I am so glad you enjoyed it, thank you for your comment. I am very lucky to have Peter, he loves it when I do the videos :)
Wow you are clear and easy to understand. Great tutorial
Thank you, it's very kind. I hope you enjoy the game!
Excellent presentation, two thumbs up!
Thank you so much, glad you liked it!
Wonderful tutorial! You've got yourself another subscriber.
Thank you!!
I LOVE this game. I even play it solo, just for the narrative aspect!
Oh cool! How is it solo? I haven’t played it solo.
@@GamesMadeEasy There is no official "solitaire" version. Since my family is VEEERY casual about board games (my daughter calls them bored games), I had to play this one solo. Because of the random elements, it works pretty well to just lay the cards face up and work each turn as each player with a genuine interest in winning from each place. I haven't played it in over a year though - my wife got angry about how many hours I was spending on it, so I've set it aside for now. :(
This is a phenomenal tutorial! Kudos on a creating such a great video!
Thank you so much! This was an interesting video to make as initially I thought it would be quite straightforward and it was not :)
@@GamesMadeEasy do you still enjoy the game, and have you tried the Seas of Glory expansion?
I do, I don’t play it as often as I’d like. I play with Seas if Glory - I like the expansion. Do you?
@@GamesMadeEasy I love the expansion!
I love your cat Pete!! If I fits I sit!! :) I love this board game just watching this again to remember how to play the game!!
I love Peter too :) A refresher is handy particularly when you haven't played in a while, it just happened to me with Root.
Great video! thanks for the teach. The rulebook for M&M is a little challenging.
Thank you! It was a tricky game to do a video for. I have pinned a comment highlighting some corrections. Enjoy the game :)
Nice job, and it's helpful to see the strategy tips!
Thank you so much, I’m glad it was useful. Enjoy Merchants :)
Great Video! Do you think you’ll ever get around to doing the expansion?
Thank you so much! Yes, I have plans to do the expansion, thank you for mentioning it.
@@GamesMadeEasy thanks for the response, I’ll be looking forward to watching it!
Obrigado pelo vídeo! Simples e claro. Saudações de Portugal!
You're very welcome, I'm so glad it was useful. Enjoy Merchants & Marauders :)
Great game, my favourite so far! Thank you for your work@@GamesMadeEasy
Me encantaria un video de pret-a-oorter o de Barrage. Gran trabajo!
Muchas gracias por la sugerencia. Barrage se ve bien interesante. Los voy a buscar.
Really great work!
Thank you so much :)
Excellent tutorial!
Thank you so much! Enjoy the game :)
Nice custom painted ships! That's a good idea, I'm going to do that.
Thank you! Yes, I love playing it with the painted ships :)
Super job!
Thank you so much!
Really nice video!
Where did you get those custom painted ships? Cause it seems that this game on Amazon comes with plastic ships (full red, full blue etc.)
The boats were painted by a friend; absolutely right, the original ones are solid colours - not as nice :)
@@GamesMadeEasy Thank you for your answer!
@23:40 It's 15 gold for destroying a pirate frigate, not 10
Yes!!! You’re absolutely right! Thank you for spotting it, I will try to amend.
Wow beautiful! 1:49 These homemade ships look great!
Did you design it yourself, or did you buy it from a dealer? Looks like I need some upgraded ships for my game too. ;-)
Where did you get these from?
Thank you so much! A friend painted them, I love playing with them, it adds a lot to the theme.
Does he often paint such ships, also for game lovers?
I would also like to have my ships painted like this.. this is beautiful!
Is it possible to get in touch with him?
Could you tell me the stats for the Man O' War? Thanks
Here you go:
Toughness: 5, Cargo: 3, Crew: 5, Cannons: 5, Maneuverability: 2
Thanks
Great video! I just got a copy of M&M and have been wanting to play it for a long time. Any advice for two player games (pandemic gameplay is just my wife and I)?
Thank you! Have you played forbidden desert, seven wonders duel, or Onitama?
@@GamesMadeEasy yes, all but Onitama. This reminds me a bit like a more complicated WORLD OF YO-HO (that game had such promise before being abandoned).
14:27 it can never count for more than 5 glory points but keep stashing them until you have 10 glory points? What?
That's what I said. For every 10 gold you stash you get 1 glory point.You can stash as much gold as you want but it can never count more than 5 glory points that way.
I was confused by this as well, even after the response, but the game ending at 10 glory points is what she's referring to.
Yes, I think I could have been clearer :)
You almost can use the Maracaibo board. The boards almost looks the same.
That’s cool, I haven’t played Maracaibo
im confused on so i spawn a merchant vessel, and choose not to fight right so he stays on board, do we need to keep track of what nation he is from if someone attacks him later or is just the sea zone you are in, How do you know the size of the merchant there are 2 different sizes miniatures for the mercahnts, how do the merchants move after you decide not to kill them
Npc captains are they always going to be man of war or frigs or can they be sloops?
Hello, I am sorry for the late reply, it's been very busy! Thank you for your question. I think you are confusing between Merchant Ships and Naval Ships. Merchant ships are represented by the Merchant tokens placed face down on each sea zone at the beginning of the game. They do not have captains and never move.
When they are scouted they get flipped. At this point you decide to either keep their nationality as it is or change it to the nationality of the seaport in that same zone. That token will never change again or move, until it is attacked.
As for the Naval ships or Pirate ships, they are the ships represented by brown or black ship miniatures.
They appear and are activated through the purple event cards. You first place the mini of a Naval ship on the map when you draw its card. You should place it on its respective flag (Naval Token) and then on the sea zone indicated on its card. It enters at the end of the round so it doesn’t fight that turn. Its event card stays face up on the space on the board shown by its flag.
If an event card later in the game activates that nation, then it fights pirate ships and selects its enemy as per the rules.
The Naval ships are always Galleons, unless their country is at war in which case they are Man O War.
Only the Pirate ships (the black ones) have two sizes. The one which only has the skull on its card is the Pirate Sloop. The one that has a skull and bones on its card is the Pirate Frigate.
When the NPC captain (Naval or Pirate) is killed the NPC ship is either captured or returned to the supply.
I hope this helps you play M&M better.
@@GamesMadeEasy thank you I forgot about this comment and actually figured out 80% of this and played a few great games I love the reply and really appreciate the amount of effort put in to try and help players thank you and keep it up!
The video is good but the plethora of rules made my head dizzy
I know exactly how you feel. We did two videos initially, one for the set up only and one on how to play. Then we released the combined one which is the one you watched. It was a challenge to do a video for this game!
There is one big mistake. NPC never attacks after he moves into the Sea-Zone with a player.
According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs:
1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea).
2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC.
There is a chance that other players could destroy NPC before the player must fight with him.
Oh wow! It's a huge mistake - thank you for spotting it and commenting. I am going to pin your comment addressing the mistake. I can't believe I've been playing it like this, it makes the game so different. Now I can't wait to play again! Thank you again.
The video is really good, but the audio quality is quite lacking. The mic seems to be clipping, especially when you are on camera. Really rough to listen to. Please turn the gain down.
Thank you so much for the feedback, I will make adjustments for my next video. Appreciate the help.
It is so hard to understand...
I know, it was a hard video to explain and I wish now I had done it when I had more experience explaining games. It’s not an easy game to explain. I do hope it doesn’t put you off, it’s a lovely game :)