Our neighbour keeps bees ^-^. We once had a wild beard setting up in our garden which we 'donated' to them. Twas a smigin scary though, several family members are allergic'.
@@kruggsmash Imagine when you are in a beekeeper body suit and realise that it's not sealed properly and they got in next to your face and you can't do anything about it. :D
I like to think the bees made a river hive for basically the same reason you made Water Keeper, they wanted to experiment, see if they could. The thought just amuses me for some reason.
Regular bees... They started upsetting the bee keepers, so I ordered them all to be dumped... then everyone got bee corpse trauma from the hauling. There were a lot of them... It was pre-patch though, every death was a minor trauma. it should theoretically be better now.
i imagine by making a hallway of wooden spiketraps you are inadvertently making a danger room for invaders, potentially training their armor skill before they get to any serious traps
You could feel the dark truth, Mosus and his plan, under the surface of this episode. Every mention of him, Waterkeeper or the well. It's clear what he has in mind under this front of a 'beekeeping fortress'. Spikes in the well... blatant but smart.
@@kruggsmash Maybe, but maybe there's now an empty massive dwarf fortress held by goblins that a band of blood sucking warriors could claim for themselves and turn into a necropolis.
I was planning on writing some cryptic hint or other in here to make me feel smart, but crime you put it right in the open like this, I'll just nod wisely and retreat into the corner.
My understanding is that a fringe benefit to honey bee keeping is that if you have a hospital, the dorfs can go and get treated, it takes just a second and the negetive feelings from being stung are removed and positive feelings from being treated are given. It's a net positive happiness.
I *love* this lateral connection of various fortresses and adventure mode of the same small circle of adventurers. Such a nice twist on usual DF fare. I think honey could become more valuable if you scale it up. But yeah, it's definitely not the best of industries. Probably its most valuable form is in terms of food. Maybe you could, like, stack hives across multiple levels? Just build platforms atop the current hives? They could double as guard posts on top. A tower of bees and military.
The problem is that the hives grow more slowly if you have more than 40, and stop growing entirely at 60. You really can't effectively scale it up any more than Krugg already has in the video. Stacking hives could make a more efficient use of space though, useful if it's just a side industry for a fortress.
Oh that sucks. So 40 is really the best you can do, eh? Probably a trick to keep processing reasonable? But it's kinda stupid that it might eventually stop entirely.
I really wish bees were more valuable in DF. I have a couple hives of my own, and even in a hive's first year with a late start I pulled 30lb of surplus honey off of it without feeding sugar. I wonder...I make my own mead, and since honey is 75%+ sugar by weight, maybe it could be changed so that a jug of Honey in DF produces a full 30 unit barrel of mead, that might make it more worth getting into... Love your videos Krugg, Your DF vids got me back into the game, and back into drawing, You put a lot of hard work into making quality vids, and it shows :)
Hello! Beekeeping and mead-brewing is something I was rather interested in getting into at some point in my life, do you have any resources and experiences you could share?
Hello, Beekeeping is an awesome hobby to get in to! Mead is also fun, but in its own way :) To start, there is one thing that I think anyone getting into beekeeping needs to accept to make everything a lot easier; You _will_ get stung. When you are handling tens of thousands of stinging insects, it is ineveitable. Taking the right precautions (sweater, baggy sweat pants and a veil) you can reduce stings to a minimum, but you need to accept the inevitability of them. If you arent allergic, at the end of the day they wont be all that bad. With regards to resources, I have a few; ua-cam.com/users/628DirtRooster This guy is great, he does all kinds of videos about bees and his videos are well formatted. His videos have lots of great visuals and good hands on advice. ua-cam.com/channels/3mjpM6Av4bxbxps_Gh5YPw.html This is the University of Guelph's honey bee lab's channel, and they make pretty gread vids on the hands on completion of several regular and irregular tasks around beekeeping. Bonus if you live in Southern ontario as I do, since some of their content pertains specifically to the climate here. www.soilandhealth.org/wp-content/uploads/0302hsted/030208miller/030408miller.PDF Beekeeping is nothing new, and while he didnt have to deal with the parasites introduced since into modern North America Dr. Miller's book from 1911 has a lot of good tips and tricks as well as anecdotes and advice that is hard to find online, interspersed between the fluff that you would expect from a turn of the century book. scientificbeekeeping.com/ This site is great for the more technical aspects of modern beekeeping, and if you are in North america it has a lot of data on treatments for the various parasites here that affect bees. Of my own advice; Bees require pollen to feed the hive and nectar to make honey (to feed the hive in the winter, or you). These are foraged from local flowers within a technical 3 mile radius but realistic half mile radius of the hive. Not all flowers can be used by bees as a source of pollen and nectar. Broadly, when a large enough source of nectar is available, like in a bloom of a mass of the same type of flower. This is called a Bloom, and hives gear themselves to take advantage of blooms by going into full drive and using the maximum number of foragers. Firstly, learn the flowers in your area, specifically the ones that bees can use (en.wikipedia.org/wiki/List_of_honey_plants - these are good ones, but there are more)For example I have 3 blooms in my area - The willow-apple bloom (april-may), the Alfalfa bloom(s) (June and again in August but smaller), and Goldenrod (september). When these blooms are about to hit, I ensure that my bees have extra box(es) to begun drawing comb into to prepare for the bloom a week or two earlier. This maximises productivity With regards to mead... Well I just treat it like making wine.I personally have made a couple small batches of 1/3 honey to 2/3 water mix with sliced apples in the must. The end product is sweet, strongly alcoholic (usually 14-18% undistilled depending on the yeast) and tastes a little like cider and honey. If you've never made alcohol before the big thing to remember is that yeast that is denied oxygen will produce alcohol instead of vinegar from available sugars, and will only stop producing when either the sugars run out ("dry" drinks) or when there is such a high percentage of ethanol that the yeast die in their own product. Overall, hope that helped, Good luck and have fun, its defiantely an enjoyable hobby to have!
You know, I think one of my favorite things about your videos is that as narrator, you occupy a space somewhere between "the actual in-game leader of the dwarfs" and "omnipotent god player," and move around a lot along that spectrum. It's a very fun meta element.
Honey means mead and mead means DRINKS! The more the dwarves have to drink, the happier they are. So, I think at least a tiny bee industry is a worthwhile investment.
I always like to get a few hives going. Problem is, yeah, getting Dwarves to cook the royal jelly- stuff just piles up taking up all my jugs; honey, of course, goes to mead.
@@mosesbrown4126 I don't know too much about the game but is that a bad thing? Does cooking it result in low quality food? If not would it not be a good reserve food in case of a big attack where you are cut off from the growing areas?
@@AbhChallenger I'm not sure if dwarves eat royal jelly outright, but cooking it can result in almost any quality _(from best to worst)._ Though if you made what they made in real life... ehh... probably not so much, dwarves might have different taste buds in DF. xD
@@AbhChallenger yeah, like Bidmartinlo said, I dunno that they eat the stuff straight up. My food stocks tend to be piled so high, I can't conceive of a siege long enough to wipe me out; I tend to have hundreds of barrels with thousands of prepared meals and drinks in them.
@@AbhChallenger also, you tend to make your growing areas underground, the staples of a dwarf's diet being plumpcap mushrooms and cave wheat, so sieges are never really going to starve you out post year 1. Krugg is doing a series of unorthodox forts, keeping them open to the air, the are generally entirely underground
That hallway is gorgeous. This made for an excellent little tale. I might have to use it in a tabletop campaign sometime. The idea of having edible wax weapons encrusted with gems as a cultural delicacy is divine. Dipped in some honey or melted chocolate with hot mead and mulling spices on the side. The military's connoisseurs spitting the gems out like watermelon seeds as edible witch statues adorned with these genuine Honeystoker weapons are sacked for such treasures. So cool.
I like this concept of two level of telling this story: 1) Bigger, which connect all fortresses and adventure videos 2) Local, which tells the local story from video like this. It gives life to entire franchise. Good work, keep it up :)
I'm imagining a tough and gruff DF dorf walking out to the wild hive, looking back and forth to make sure no ones around, and the singing a disney song to get them to come out, singing and dancing.
Man that idea of using honeybees for some sort of torture device just makes my mind race. Imagine *bee* ing a goblin and going to invade some no name fortress in the swamps. When you get close, the first thing you realize is *"Huh... Theres a lot of bees around here... OW! One just stung me!"* and then looking up to the sky and seeing this cloud of bees flying above this simple looking walled compound. Your invading army makes their way inside the walls, all the while *bee* ing harassed by bees and as your army enter the underground portion, you find yourself in a hallway carved to look like a beehive. The army presses on, as wooden spikes shoot up from the ground and add to your natural beestings. The hallway is lined with bee statues that look on as your army pushes further in, some dying from unlucky hits. Then, when you think you can finally taste sweet revenge, as you emerge from the hall of bees, a cage shoots up from the ground and encloses you within. Then, these calloused skinned dwarves show up, some whose faces are swollen from constant stings, bees stuck in their hair and beards. These eerie beekeepers line the cages around this outdoors pit and reach into the cages. You and the rest of the captives are stripped of your weapons and clothes and lathered up with honey, all the while the beekeepers look at you with cold, unfeeling, almost insect like eyes as they systematically lather up the naked goblins. Then, you are pulled out of the cage and thrown into the pit along with your fellow goblins. The dwarves line up at the edge of the pit and look down at you as you pull yourself to your feet, sticky and uncomfortable. Then, the dwarves look up into the open sky, at the ever constant cloud of bees buzzing about. The cloud begins growing darker as the number of bees increases. As the cloud of bees blots out the sun, the last thing in your mind is the neverending buzzing before the unstoppable swarm swallows you, drowning out your screams of: *"AHH NO! NOT THE BEES! NOT THE BEES! THEY'RE IN MY EYES! AAARRRGHHHARGHH!!!"* (Imagine what this place must sound like. The nonstop buzz echoing all around, no place where you can bee at peace. I don't think I could sleep in a place like this, I can't sleep when theres a freaking mosquito in my apartment, imagine what a the constant ambient sound of a million bees must *BEE* like.)
Hmm maybe the wax crafts with a gem in them are the dwarven equivalent of baseball cards, which used to come in the back of packs of gum. Historically ancient peoples (like the Romans) did chew wax as a sort of candy or gum. Maybe that's the intended purpose of all those wax scepters and rings and figurines etc. You buy the wax craft, chew it up, and when your done you have a nice shiny gem to keep or trade.
I really love how you are mixing different fortresses with the Mosus history. You really are making a Kruggsmash cinematic universe XD. I would really love to see something related with Monsterkiller and the Necromancer Queen. It would be glorious
Isn't it fun? I'm hoping that when this next BIG update comes out, I can do a BIG world and ust work in there till the next update. Wouldn't that be coolio?
speculation as to what the well might be:: I remember that moses was interested in the vampire at the water keeper fortress, i think he's going to take the vampire, throw them into that well so they'll be ground up by the spikes, contaminating the well with the vampire blood, and then the dwarfs will drink the water, making them all into vampires, and moses will be a ruler of a vampire army he'll then plan to take back the giant dwarven fortress and have a dwarven vampire empire.
@@kruggsmash what's up you bearded bastard, i mean maybe that's what he cares about, but what I don't get is how the honey comes into play, maybe he's going to also sell blood contaminated honey, or vampire bees. what would be cool is if you could somehow throw in the evil thrall creating fog into the mix, like, make vampire thrall bees. also put bees in the trap hallway. love your content
I wish the game had as a feature the opportunity of "Special Fortress", where you're given a situation and have to reach objectives. Imagine a complete, linear lore made with these special fortresses (Like a human merchant tells you to make a factory-fortress that turns out to be a social experiment).
I can't be alone in this- while watching Honeystoker, seeing the shape of that open-air segment, I thought for the first ten episodes or so that "this is going to be a beautiful pixel-art of a bee. There will be antennae, a stinger (when you built the tower of memories I was like "he's put a bauble around the stinger!"), legs, a head, thorax..." I was wrong. It was just the shape of the river. I'm not disappointed at all though! It was a great story. But that segment totally looks like the abdomen of a bee (wasp) XD I was *CONVINCED* I knew where you were 'going with this'.
Yay! Also, thanks to the reddit Kruggers (Smashers?) for helping me upvote other video content creators on the /r/dwarffortress subreddit the last week or so! Yay community! Kruggsmash isn't worried about competition (yes I asked him,) and after all, someone'd have to be nuts to put this much work into it! More content benefits everyone!
That picture of the dwarf carrying 18,000 bees made me almost spit out my coffee. Seems like you've built a safe, happy, quaint little fortress full of simple folk with simple dreams. What trouble could ever come to such a place?
I must say that I saw this episode first, than Clouds over Dark Mine, then Ambitius Bumblings. And, man. It's awsome!!!! When the boarman said the final words in AB, everything was so much great. I think this order of watching make all the "plot twist" more worth it xD Man! Speechless!
Apiculture does not make much sense in Dwarf Fortress because the entire reason to keep bees - pollination - is not even simulated in the game. As a result you only get small amounts of low quality food and crafting material for all the time and effort spent on hive management and material processing. Presumably due to being made from sugary bee vomit, mead is in the garbage tier of alcoholic beverages (value 1) together with gutter cruor, sewer brew, prickle berry wine, and swamp whiskey.
My uncle used to have a few hives in my grandfather's garden (a boon for its many fruit trees and berry bushes) but my personal experience is limited to helping out with honey extraction once or twice and getting stung. I like bees but am not a fan of stealing their honey, there are much better sources for refined sugar if that is what you want to produce.
In a quasi-medieval setting beeswax is a rather useful product in and of itself. For example, wax was commonly used for candles and as a sealant in real life medieval Europe. Also honey, unlike a lot of food sources, doesn't spoil, very useful when there aren't refrigerators and freezers. So while the output is limited, it can be stored throughout the growing season so it is available all year round.
@@Areanyusernamesleft It doesn't spoil so long as it remains fluid. If honey crystallizes it can go bad, and make you horribly sick. But otherwise, yeah- all the other points are correct.
That's an interesting approach. I generally keep my bees at the tops of tall stone towers, out of the reach of building-destroyers; I then use the towers as sniper stations as well. As for the "mincing," I have to figure that given the tech, some of what they call honey in-game is actually "bee bread," which is more of a honey/pollen mixture (which actually serves as more of a spread I use on top of other things, really). Also, I couldn't help but notice one of the reports showed lignite, which can be used as a source of coke. Neat.
All bee products are of surprisingly low value considering the steps involved. Well, on the other hand, wealth is rarely an issue (if you really need to buy something from the caravan, cooked food (especially lavish meals) are the most valuable items to trade although some could argue that's an exploit and not very RP).
Seemingly! I mean, it DI take 3 full years to really get to a decent point with it all, and still we have to cook other food into the meals to make anything worthwhile!
I personally started bees just to have fewer peasants. Keeps the bee keeper and wax worker migrants busy. Royal jelly eats your jugs and rarely is cooked.
Well, there's no real down side in the beekeeping industry except for the stinging announcement and the wandering of the beekeepers in hostile biomes (maybe I play a bit too much in evil regions).
Valentin Felix - you can burrow your bee keepers so they never go outside for completing jobs. Standard non alert burrows only affect labors. So you are safe to make the burrow only cover the bee keeping area and related workshops/stockpiles. Dwarves will even path outside the burrow so it does not have to be connected.
How naive we were back then... then again, this was Dwarf Fortress, so that's expected. But it seems that irony seems a rule rather than the exception.
I think this is a cool way to try out new things. I was thinking you should do a art episode, and show all your favorite pieces. Keep up the great work!
Ooooo, build a small inescapable chamber to trap goblins and then slowly drive them insane with bees. And then if they go violent release them onto sieges/cavebeasts etc. etc
@@matthewp4046 Yeah. It even has subtitles. Its nice to bee watching someone with such attention to details. (to the people that didn't got that - all "be"'s are subtitled as "bee".
Love how you are connecting forts now. Havent seen waterkeeper yet but I need to watch the "prequel" to this now before moving on. One thing though with crafts, I think you can specify the types of crafts from the job manager and have the dwarves just craft wax bee figurines or wax figurines of the pigman or something :)
My mind must go to some pretty bizarre places because the first pictures of the bee houses didn't remind me of bee houses... Hopefully, no adolescent dwarves experiment with the them as I would imagine that would be traumatizing.
So I haven't kept bees personally, but here is what I have learned with my dad who does .. 1) you will get stung some working with your own bees, not as much as you'd think. when you have to work directly with the hive you use smoke to make the bees get extremely calm (forest fire protocol for bees is to gorge yourself on honey and wait it out) 2) his bees were especially aggressive towards me - his claim was that my heavy beard made me look like a bear to the bees. I don't know if that's true, but it could be a problem for more beardy dwarfs.
Kruggs ma man, your quality just keeps going up and up. I love the artwork, Your work has honestly been getting better you leave us on a high note and a little excitement, that well will be interesting :) Love to see your work, im gonn have to add to that patreon at some point for the amazing work you have done
Astianatte592 just skip the mechanism. The reason to use a bridge is simply to make building a roof FAST and still allow the bees to get outside. It takes less material and fewer dwarves in the sun. You never really want to open your roof, the bees just “think” they can get outside and are happy.
These videos just keep getting better, you sir were already using this game's potential for storytelling as much as it was possible and throwing in those few extra bites for lore is just delicious. At least as engaging as regular tv shows. Keep it up!
I made a meadery last week. It's really something you build just because, it's nothing to run your economy off of. Also, you can tie the spikes to a lever and put the the pull lever task on repeat.
So, um, you all remember Innu, The Letter of Banes, right? Well, I decided she was bored and decided to look into a fortress of Dwarves that were apparently dangerous warriors and having flayed demon kings and the very servants of the gods she figured this would be quite amusing and a good break from fighting alongside the goblins. She had also heard the fort had become so full of experienced warriors because of the massive discontentment that had been spreading through the civilization connected to them and corporal punishment had been used by these Dwarves to keep the peace. When she arrived she slayed a few of the dwarves easily... and then she tried to ambush a militia commander. The commander avoided her singing metal sword and then lopped off her sword arm with their axe and after avoiding her legendary lashing, they chopped her head off. And if it was anyone but her and anywhere but The Vault of Battles, I would have wanted a redo. But it was too perfect so that is where she died.
Great storytelling. Really building up the intrigue. Can't wait to see what the pigman has planned. Something about necromancy, vampires, and/or immortality. I wish the pigman luck on his adventures.
I'm super digging this new format with a persistent world crossing from adventure mode and back into short forts and so on. Have you considered bringing in more friends for voice talent?
It's kinda neato, right? Glad ya like it, Hovis! I have not considered bringing in other talents really. My recording/editing schedule is all sorts of messed up
Oh, and the stinging hall certainly does seem spooky. Doesn't have to have drab colours or blood or grotesque aesthetic. Just...something so unusually out of scale and something so familiar yet alien to us like bees. Great work and idea! I wanna see it in use now. :P
digging the whole overarcing story with these short forts, I like the idea of you making a world, but showing off forts in different parts, connecting them to each other like this. Ya got something good going on here ^_^
Finely-minced honey = Creamed/whipped/spun/churned honey. It's creamy and thick. If it's cold pressed/strained like in-game and processed in such a way, they'll have this shelf-stable hipster topping
Honestly, you deserve far more subs for the amount of time, effort, and love you put into each video. It's always an absolute joy marathoning your videos.
I know i'm late, but I had an interesting thought on the translation of Honey Stoker. I think the Dwarves are fond of the bees and are anthropomorphize them as dwarves, saying they're smelting away at a furnace in dark cool hive making honey, like lil' dwarfs in a cavern.
These videos are quite amazing. I especially like the idea of the economy inside of Dwarf Fortress. For instance in your last series you mentioned how you had them carving the bones from the forgotten beasts and then selling them for needed supplies. It sounds like that is not the goal with this fortress so far (The honey and other products seem to be virtually worthless for some reason) but perhaps in the future you will make a fortress with the goal to be crazy wealthy? (Crafting gems and mining rare minerals)
That would be neato, huh? I should probably do that at SOME point. In reality,i think you get the most bang for your buck when you cook up lavish meals like we WERE doing in this fort. Which admittedly IS a bit silly when you can make golden statues and junk.
It's been a while since we've had an artifact showcase, and I kinda forgot they were even a thing. It was great to see one again! Keep on making us wait in agony for the next one, you magnificent bastard!
Come to Stetargusgash where you can find many cheap bee wax products, enjoy the finest mead, and get a tour the bee hives and how it feels to be stabbed hundreds of times everyday, don't worry you get used to them after a year or so.
Honeybees are actually very friendly and when they are swarming, you can legit just pick up a massive clump of them and they won't sting you or anything. They are such sweet critters. (no pun intended.)
I'm so glad I voted for the bees, it turned out great!I'd never have imagined all the different things you could make with bees and their products in this game, it's quite amazing. Love the picture with the wild bee hive hanging over the brook!
So I've been watching the monsterkiller series after starting your channel with water keeper and keeping up since then. Absolutely love your channel man. Can put it on and relax like im watching a movie. And you can be happy that you have succeeded in getting a new DF player. I've followed the subreddit for couple years but never thought I would be able to get into it. Your tutorial changed that and I finally dove in. Now I am on my 2nd fort and feeling like I know how to play at least. Rimworld had helped I think, but seriously I think your videos just helped me visualize everything so much better. Thank you and your wife's work on this channel, its been amazing.
This comment means a lot more than you could know-be sure of it! It's great to bring this game to folks who wouldn't otherwise play it. It really is unlike any other game i've played/ It's unique isn't it? Thanks fr watching AND for giving DF a try :)
@@kruggsmash Its getting up there in my favorites among Rimworld and Kenshi. The story and community behind this game is what is even more impressive. Anyway keep it up. My significant other also really loves the art on here when it pops on though shes not at the point of understanding DF much. Things like this channel are what will continue to prove to people what an art form games can be so please continue your work :)
I enjoy the role play you do with these videos as it makes the game more interesting with a plot that can be followed. Keep up the good work. *thumbs up*
Hey, if you're curious about the backstory of Stetargusgash, here's the Prologue! ua-cam.com/play/PLXX7Rp0iXj0noGjQOiCdnU68PWy_9tylX.html
"The kisses of naughtiness" from the "pleasurable fingers" of the dwarves of "Workfondled"
Good.
Dwarves: Honey bee honey roast, made with minced bilberry, raspberry, royal jelly and honey
Not-Dwarves: Jam
@@tthung8668 Difrent one i think
Deduk isn't carrying 18k+ bee. She is wearing it as a beard. It's a bee grade beard lol
So, a bee-ard? I'll show myself out.
Oh bee-have.
What a bee-utiful sight.
You guys need to bee quiet
this is bee-gining to get silly
“Kisses of naughtiness”
An armor stand
I am confused but intrigued
Isn't it tantalizing?
I keep bees in real life and this makes me happy.
You rule man! Bees are the 2nd cutest insect (moths win) and are the most important creatures ever. Keep them alive and happy!
@@Quinmael I have to suffer many stings but still love the little bastards.
Our neighbour keeps bees ^-^. We once had a wild beard setting up in our garden which we 'donated' to them. Twas a smigin scary though, several family members are allergic'.
I'm kind of terrified of bees in real life. Walked into too many yellowjacket nests when I was younger so now everytime I hear a similar buzzing..:p
@@kruggsmash Imagine when you are in a beekeeper body suit and realise that it's not sealed properly and they got in next to your face and you can't do anything about it. :D
I like to think the bees made a river hive for basically the same reason you made Water Keeper, they wanted to experiment, see if they could. The thought just amuses me for some reason.
They're learning! Oh my lord...
The bees are learning what it means to have fun!
For some reason I imagine Mosus and Ack like Wario and Waluigi with their money schemes.
XD perfect!!
Tubplunger T.P
Yes, yes, yes!
i imagine them as dastardly and muttley lol
Mosusware
Omg.
There’s an extra “e” every time the word “be” is uttered.
Who captioned this!?
Who bee the one making excessive puns?!?
it must bee youtubee
Oh, honey...
Bee corpses were the death of my last fort... Poor traumatised dorfs.
Really? jeez, I hoped dwarves weren't THAT frail!
Giant bee corpses? Bee copses?
Regular bees... They started upsetting the bee keepers, so I ordered them all to be dumped... then everyone got bee corpse trauma from the hauling. There were a lot of them... It was pre-patch though, every death was a minor trauma. it should theoretically be better now.
@@mostevil1082 Dwarf sees one dead bee causes the spiral of doom for a fortress.
@@heroslippy6666 you mean the spiral of FUN
i imagine by making a hallway of wooden spiketraps you are inadvertently making a danger room for invaders, potentially training their armor skill before they get to any serious traps
Nahhhhhh, that's silly!
...I hope..
You could feel the dark truth, Mosus and his plan, under the surface of this episode. Every mention of him, Waterkeeper or the well. It's clear what he has in mind under this front of a 'beekeeping fortress'. Spikes in the well... blatant but smart.
Maybe Mosus has only good plans for the dwarves here! Maybe he's just a decent fella!
@@kruggsmash Maybe, but maybe there's now an empty massive dwarf fortress held by goblins that a band of blood sucking warriors could claim for themselves and turn into a necropolis.
I was planning on writing some cryptic hint or other in here to make me feel smart, but crime you put it right in the open like this, I'll just nod wisely and retreat into the corner.
My understanding is that a fringe benefit to honey bee keeping is that if you have a hospital, the dorfs can go and get treated, it takes just a second and the negetive feelings from being stung are removed and positive feelings from being treated are given. It's a net positive happiness.
I *love* this lateral connection of various fortresses and adventure mode of the same small circle of adventurers. Such a nice twist on usual DF fare.
I think honey could become more valuable if you scale it up. But yeah, it's definitely not the best of industries. Probably its most valuable form is in terms of food.
Maybe you could, like, stack hives across multiple levels? Just build platforms atop the current hives?
They could double as guard posts on top. A tower of bees and military.
The problem is that the hives grow more slowly if you have more than 40, and stop growing entirely at 60. You really can't effectively scale it up any more than Krugg already has in the video. Stacking hives could make a more efficient use of space though, useful if it's just a side industry for a fortress.
Oh that sucks. So 40 is really the best you can do, eh? Probably a trick to keep processing reasonable? But it's kinda stupid that it might eventually stop entirely.
your forgetting one thing that comes from bees, wax as well, and furthen that dont forget the mead
The stacking is a no-go, too. Hives have to be directly in sunlight with no ceiling at all.
@Noah Miller yeah but none of those things do a whole lot for the economy. And for dwarves, alcohol practically *is* food.
Dude... Bee sting corridor! You are a genius!
Ha! Too kind. Yeah, I thought the goblins would appreciate it!
I really wish bees were more valuable in DF. I have a couple hives of my own, and even in a hive's first year with a late start I pulled 30lb of surplus honey off of it without feeding sugar.
I wonder...I make my own mead, and since honey is 75%+ sugar by weight, maybe it could be changed so that a jug of Honey in DF produces a full 30 unit barrel of mead, that might make it more worth getting into...
Love your videos Krugg, Your DF vids got me back into the game, and back into drawing, You put a lot of hard work into making quality vids, and it shows :)
Hello!
Beekeeping and mead-brewing is something I was rather interested in getting into at some point in my life, do you have any resources and experiences you could share?
Hello,
Beekeeping is an awesome hobby to get in to! Mead is also fun, but in its own way :)
To start, there is one thing that I think anyone getting into beekeeping needs to accept to make everything a lot easier; You _will_ get stung. When you are handling tens of thousands of stinging insects, it is ineveitable. Taking the right precautions (sweater, baggy sweat pants and a veil) you can reduce stings to a minimum, but you need to accept the inevitability of them. If you arent allergic, at the end of the day they wont be all that bad.
With regards to resources, I have a few;
ua-cam.com/users/628DirtRooster
This guy is great, he does all kinds of videos about bees and his videos are well formatted. His videos have lots of great visuals and good hands on advice.
ua-cam.com/channels/3mjpM6Av4bxbxps_Gh5YPw.html
This is the University of Guelph's honey bee lab's channel, and they make pretty gread vids on the hands on completion of several regular and irregular tasks around beekeeping. Bonus if you live in Southern ontario as I do, since some of their content pertains specifically to the climate here.
www.soilandhealth.org/wp-content/uploads/0302hsted/030208miller/030408miller.PDF
Beekeeping is nothing new, and while he didnt have to deal with the parasites introduced since into modern North America Dr. Miller's book from 1911 has a lot of good tips and tricks as well as anecdotes and advice that is hard to find online, interspersed between the fluff that you would expect from a turn of the century book.
scientificbeekeeping.com/
This site is great for the more technical aspects of modern beekeeping, and if you are in North america it has a lot of data on treatments for the various parasites here that affect bees.
Of my own advice;
Bees require pollen to feed the hive and nectar to make honey (to feed the hive in the winter, or you). These are foraged from local flowers within a technical 3 mile radius but realistic half mile radius of the hive. Not all flowers can be used by bees as a source of pollen and nectar. Broadly, when a large enough source of nectar is available, like in a bloom of a mass of the same type of flower. This is called a Bloom, and hives gear themselves to take advantage of blooms by going into full drive and using the maximum number of foragers.
Firstly, learn the flowers in your area, specifically the ones that bees can use (en.wikipedia.org/wiki/List_of_honey_plants - these are good ones, but there are more)For example I have 3 blooms in my area - The willow-apple bloom (april-may), the Alfalfa bloom(s) (June and again in August but smaller), and Goldenrod (september). When these blooms are about to hit, I ensure that my bees have extra box(es) to begun drawing comb into to prepare for the bloom a week or two earlier. This maximises productivity
With regards to mead... Well I just treat it like making wine.I personally have made a couple small batches of 1/3 honey to 2/3 water mix with sliced apples in the must. The end product is sweet, strongly alcoholic (usually 14-18% undistilled depending on the yeast) and tastes a little like cider and honey. If you've never made alcohol before the big thing to remember is that yeast that is denied oxygen will produce alcohol instead of vinegar from available sugars, and will only stop producing when either the sugars run out ("dry" drinks) or when there is such a high percentage of ethanol that the yeast die in their own product.
Overall, hope that helped, Good luck and have fun, its defiantely an enjoyable hobby to have!
@@nickn.332 Commenting so I can find the thread again!
@@MiguelAngel-gn3ht same honestly
You know, I think one of my favorite things about your videos is that as narrator, you occupy a space somewhere between "the actual in-game leader of the dwarfs" and "omnipotent god player," and move around a lot along that spectrum. It's a very fun meta element.
Honey means mead and mead means DRINKS! The more the dwarves have to drink, the happier they are. So, I think at least a tiny bee industry is a worthwhile investment.
I always like to get a few hives going. Problem is, yeah, getting Dwarves to cook the royal jelly- stuff just piles up taking up all my jugs; honey, of course, goes to mead.
@@mosesbrown4126 I don't know too much about the game but is that a bad thing? Does cooking it result in low quality food? If not would it not be a good reserve food in case of a big attack where you are cut off from the growing areas?
@@AbhChallenger I'm not sure if dwarves eat royal jelly outright, but cooking it can result in almost any quality _(from best to worst)._ Though if you made what they made in real life... ehh... probably not so much, dwarves might have different taste buds in DF. xD
@@AbhChallenger yeah, like Bidmartinlo said, I dunno that they eat the stuff straight up. My food stocks tend to be piled so high, I can't conceive of a siege long enough to wipe me out; I tend to have hundreds of barrels with thousands of prepared meals and drinks in them.
@@AbhChallenger also, you tend to make your growing areas underground, the staples of a dwarf's diet being plumpcap mushrooms and cave wheat, so sieges are never really going to starve you out post year 1. Krugg is doing a series of unorthodox forts, keeping them open to the air, the are generally entirely underground
This fortress is the nightmare of Nicholas Cage
I love the fact that 18k+ bees would be a 3meters diameter ball
Amazing seeing a dwarf carrying it so careless
That hallway is gorgeous. This made for an excellent little tale. I might have to use it in a tabletop campaign sometime.
The idea of having edible wax weapons encrusted with gems as a cultural delicacy is divine. Dipped in some honey or melted chocolate with hot mead and mulling spices on the side. The military's connoisseurs spitting the gems out like watermelon seeds as edible witch statues adorned with these genuine Honeystoker weapons are sacked for such treasures. So cool.
I like this concept of two level of telling this story: 1) Bigger, which connect all fortresses and adventure videos 2) Local, which tells the local story from video like this. It gives life to entire franchise. Good work, keep it up :)
I'm imagining a tough and gruff DF dorf walking out to the wild hive, looking back and forth to make sure no ones around, and the singing a disney song to get them to come out, singing and dancing.
Man that idea of using honeybees for some sort of torture device just makes my mind race.
Imagine *bee* ing a goblin and going to invade some no name fortress in the swamps. When you get close, the first thing you realize is *"Huh... Theres a lot of bees around here... OW! One just stung me!"* and then looking up to the sky and seeing this cloud of bees flying above this simple looking walled compound. Your invading army makes their way inside the walls, all the while *bee* ing harassed by bees and as your army enter the underground portion, you find yourself in a hallway carved to look like a beehive. The army presses on, as wooden spikes shoot up from the ground and add to your natural beestings. The hallway is lined with bee statues that look on as your army pushes further in, some dying from unlucky hits. Then, when you think you can finally taste sweet revenge, as you emerge from the hall of bees, a cage shoots up from the ground and encloses you within. Then, these calloused skinned dwarves show up, some whose faces are swollen from constant stings, bees stuck in their hair and beards. These eerie beekeepers line the cages around this outdoors pit and reach into the cages. You and the rest of the captives are stripped of your weapons and clothes and lathered up with honey, all the while the beekeepers look at you with cold, unfeeling, almost insect like eyes as they systematically lather up the naked goblins. Then, you are pulled out of the cage and thrown into the pit along with your fellow goblins. The dwarves line up at the edge of the pit and look down at you as you pull yourself to your feet, sticky and uncomfortable. Then, the dwarves look up into the open sky, at the ever constant cloud of bees buzzing about. The cloud begins growing darker as the number of bees increases. As the cloud of bees blots out the sun, the last thing in your mind is the neverending buzzing before the unstoppable swarm swallows you, drowning out your screams of: *"AHH NO! NOT THE BEES! NOT THE BEES! THEY'RE IN MY EYES! AAARRRGHHHARGHH!!!"*
(Imagine what this place must sound like. The nonstop buzz echoing all around, no place where you can bee at peace. I don't think I could sleep in a place like this, I can't sleep when theres a freaking mosquito in my apartment, imagine what a the constant ambient sound of a million bees must *BEE* like.)
Hmm maybe the wax crafts with a gem in them are the dwarven equivalent of baseball cards, which used to come in the back of packs of gum. Historically ancient peoples (like the Romans) did chew wax as a sort of candy or gum. Maybe that's the intended purpose of all those wax scepters and rings and figurines etc. You buy the wax craft, chew it up, and when your done you have a nice shiny gem to keep or trade.
Rofl, hol shit. I can picture this all too well. waxy-lipped dwarves spitting out gems- ha!
"We can't abandon this place, we just started."
Dwarven determination.
I have to imagine that a jewel-encrusted wax craft is basically a pile of gems in a fancy wrapper.
the captions keep saying bee instead of be and its made my day
Stetargusgash! were the only protection for handling bees is a thick beard!
Good job they have wild beards growing on the map then . . .
... Beard of Safety~! ( Pulls up the beard over face and instantly becomes impervious. ) >)B^D}>
Rewatching this episode after knowing the full story is like rewatching a movie after knowing the plot twist
I really love how you are mixing different fortresses with the Mosus history. You really are making a Kruggsmash cinematic universe XD.
I would really love to see something related with Monsterkiller and the Necromancer Queen. It would be glorious
Isn't it fun? I'm hoping that when this next BIG update comes out, I can do a BIG world and ust work in there till the next update. Wouldn't that be coolio?
@@kruggsmash That would be really amaizing. I hope that the update appear.
PS: Sorry if my english is not very good, it's not my mother tonge xd
Your world-building is quite engaging! This is a nice expansion on the idea of following the developments of a single fortress!
You like it? just a little test really. I'm hoping to do more of it in the future (on a much grander scale)
speculation as to what the well might be::
I remember that moses was interested in the vampire at the water keeper fortress, i think he's going to take the vampire, throw them into that well so they'll be ground up by the spikes, contaminating the well with the vampire blood, and then the dwarfs will drink the water, making them all into vampires, and moses will be a ruler of a vampire army
he'll then plan to take back the giant dwarven fortress and have a dwarven vampire empire.
I dunno, man. Sounds a bit outlandish to me. I really think he just cares about the dwarves clean water.
@@kruggsmash what's up you bearded bastard, i mean maybe that's what he cares about, but what I don't get is how the honey comes into play, maybe he's going to also sell blood contaminated honey,
or vampire bees.
what would be cool is if you could somehow throw in the evil thrall creating fog into the mix, like, make vampire thrall bees.
also put bees in the trap hallway.
love your content
I wish the game had as a feature the opportunity of "Special Fortress", where you're given a situation and have to reach objectives.
Imagine a complete, linear lore made with these special fortresses (Like a human merchant tells you to make a factory-fortress that turns out to be a social experiment).
You know you take your job seriously when you end up carrying 18000+ bees *in your bare hands*
Your story telling is amazing. These videos can't come out soon enough!
Thanks ya, A.H.! It means a lot :)
I can't be alone in this- while watching Honeystoker, seeing the shape of that open-air segment, I thought for the first ten episodes or so that "this is going to be a beautiful pixel-art of a bee. There will be antennae, a stinger (when you built the tower of memories I was like "he's put a bauble around the stinger!"), legs, a head, thorax..."
I was wrong. It was just the shape of the river.
I'm not disappointed at all though! It was a great story. But that segment totally looks like the abdomen of a bee (wasp) XD
I was *CONVINCED* I knew where you were 'going with this'.
Yay! Also, thanks to the reddit Kruggers (Smashers?) for helping me upvote other video content creators on the /r/dwarffortress subreddit the last week or so! Yay community! Kruggsmash isn't worried about competition (yes I asked him,) and after all, someone'd have to be nuts to put this much work into it! More content benefits everyone!
"Wir saufen den Met, bis keiner mehr steht, unser Häuptling heißt Mosus!"
ERRORhappens guter Text ;)
Not sure what kind of chief the pig man would make. I'd be wary :()
@@kruggsmash Surely not one that would contaminate a beekeeping colony with vampire blood... im sure
"Für einen echten Zwerg ist mit saufen erst schluss,
Wenn im liegen er sich fest halten muss"
That picture of the dwarf carrying 18,000 bees made me almost spit out my coffee. Seems like you've built a safe, happy, quaint little fortress full of simple folk with simple dreams. What trouble could ever come to such a place?
I must say that I saw this episode first, than Clouds over Dark Mine, then Ambitius Bumblings. And, man. It's awsome!!!! When the boarman said the final words in AB, everything was so much great. I think this order of watching make all the "plot twist" more worth it xD
Man! Speechless!
Ha! That's great! Glad you liked it all, dude! It's a bit different than my usual style of series, so it's good to know it's appreciated!
i love how the well comes into play in the future... its no wonder the boar man was so specific.
Apiculture does not make much sense in Dwarf Fortress because the entire reason to keep bees - pollination - is not even simulated in the game. As a result you only get small amounts of low quality food and crafting material for all the time and effort spent on hive management and material processing. Presumably due to being made from sugary bee vomit, mead is in the garbage tier of alcoholic beverages (value 1) together with gutter cruor, sewer brew, prickle berry wine, and swamp whiskey.
Are you in the beekeeping industry yourself? you seem fairly invested!
My uncle used to have a few hives in my grandfather's garden (a boon for its many fruit trees and berry bushes) but my personal experience is limited to helping out with honey extraction once or twice and getting stung. I like bees but am not a fan of stealing their honey, there are much better sources for refined sugar if that is what you want to produce.
@@PlutoniumJesus yeah, but bee vomit tastes better and has antibiotic properties.
In a quasi-medieval setting beeswax is a rather useful product in and of itself. For example, wax was commonly used for candles and as a sealant in real life medieval Europe.
Also honey, unlike a lot of food sources, doesn't spoil, very useful when there aren't refrigerators and freezers. So while the output is limited, it can be stored throughout the growing season so it is available all year round.
@@Areanyusernamesleft
It doesn't spoil so long as it remains fluid. If honey crystallizes it can go bad, and make you horribly sick.
But otherwise, yeah- all the other points are correct.
That's an interesting approach. I generally keep my bees at the tops of tall stone towers, out of the reach of building-destroyers; I then use the towers as sniper stations as well. As for the "mincing," I have to figure that given the tech, some of what they call honey in-game is actually "bee bread," which is more of a honey/pollen mixture (which actually serves as more of a spread I use on top of other things, really). Also, I couldn't help but notice one of the reports showed lignite, which can be used as a source of coke. Neat.
Quality keeps improving constantly! Very impressive! This is great and I love every minute of it! x3
You think so? Too kind, m'buddy :)
Sting the little green men!
With the bees!!
STING!!!
I'm excited to see an actual application of the trap!I think it'll do a bang-up job!
From the title, I was expecting this to be your first delve into minecarts, the same way water keeper was about getting wet
I never knew you could destroy the existing insect colonies to get more, different, colonies to spawn. Very nice.
All bee products are of surprisingly low value considering the steps involved. Well, on the other hand, wealth is rarely an issue (if you really need to buy something from the caravan, cooked food (especially lavish meals) are the most valuable items to trade although some could argue that's an exploit and not very RP).
Seemingly! I mean, it DI take 3 full years to really get to a decent point with it all, and still we have to cook other food into the meals to make anything worthwhile!
@@kruggsmash That boarman must have some shady business to cover, the investment is so not worth the effort.
I personally started bees just to have fewer peasants. Keeps the bee keeper and wax worker migrants busy. Royal jelly eats your jugs and rarely is cooked.
Well, there's no real down side in the beekeeping industry except for the stinging announcement and the wandering of the beekeepers in hostile biomes (maybe I play a bit too much in evil regions).
Valentin Felix - you can burrow your bee keepers so they never go outside for completing jobs. Standard non alert burrows only affect labors. So you are safe to make the burrow only cover the bee keeping area and related workshops/stockpiles.
Dwarves will even path outside the burrow so it does not have to be connected.
Watching this after the honey stoker series feels so nostalgic
How naive we were back then... then again, this was Dwarf Fortress, so that's expected. But it seems that irony seems a rule rather than the exception.
I think this is a cool way to try out new things. I was thinking you should do a art episode, and show all your favorite pieces. Keep up the great work!
Discord channel ?
Art episode, eh? Hrmmm..we'll see!
I'll probably "take a week off" of DF at some point and try out some other things. That'll be fun :)
@@kruggsmash Yes!!
To quote Nicolas Cage:
NOT THE BEES! NOT THE BEES! AAAAAAHHHH
Ha! Oh shit, I should have a nicolas cage dwarf.
Weaponising bees would be cool if could be at least mildly effective.
Maybe not a weapon so much as a persistent discomfort. that'd be fun, right?
@@kruggsmash if it makes the enemies stall, Im doing it in my next failu... Totally succesfull fortress
Ooooo, build a small inescapable chamber to trap goblins and then slowly drive them insane with bees. And then if they go violent release them onto sieges/cavebeasts etc. etc
Too bad you can't breed or tame giant bees in DF.... Can you?
The art work is bee-utiful
Edit: 3:20 I cannot tell if that was intentional or not
pretty sure this episode is subtley loaded with bee and well puns
@@matthewp4046
Yeah. It even has subtitles. Its nice to bee watching someone with such attention to details.
(to the people that didn't got that - all "be"'s are subtitled as "bee".
lets hope no one falls in the well with the spears,,, their blood would get in the water supply
That's a strangely specific and disconcerting fear. What would even make you think of something so terrible!?
@@kruggsmash vampires mostly, if the water were to get contaminated with vampire blood, i wonder what would happen?
Hint hint
@@bradjones6147 sees the entire Honeystoker playlist
Yeah I wonder
Love how you are connecting forts now. Havent seen waterkeeper yet but I need to watch the "prequel" to this now before moving on. One thing though with crafts, I think you can specify the types of crafts from the job manager and have the dwarves just craft wax bee figurines or wax figurines of the pigman or something :)
My mind must go to some pretty bizarre places because the first pictures of the bee houses didn't remind me of bee houses... Hopefully, no adolescent dwarves experiment with the them as I would imagine that would be traumatizing.
Jesus lord, I was hoping nobody would look at them that way- but here we go!
So I haven't kept bees personally, but here is what I have learned with my dad who does .. 1) you will get stung some working with your own bees, not as much as you'd think. when you have to work directly with the hive you use smoke to make the bees get extremely calm (forest fire protocol for bees is to gorge yourself on honey and wait it out) 2) his bees were especially aggressive towards me - his claim was that my heavy beard made me look like a bear to the bees. I don't know if that's true, but it could be a problem for more beardy dwarfs.
I've actually been worldbuilding a bunch of bee stuff on my instagram so I find it cool that this is so thematic for me to watch
Oho! Yeah, dude! I been digging all that stuff!
Kruggs ma man, your quality just keeps going up and up.
I love the artwork, Your work has honestly been getting better
you leave us on a high note and a little excitement, that well will be interesting :)
Love to see your work, im gonn have to add to that patreon at some point for the amazing work you have done
Hey, no stressing about the Patreon thing there. Don't need anyone being concerned with it! As long as you're having fun is all that matter :))
@@kruggsmash oh of course. no stress :) i just need to support those that manage to inspire me as you do :)
Bees still work with a bridge overhead. Make it out of ash for extra dragon-fire protection.
The problem with that is that you'd need a dragonfire proof mechanism as well and those don't exist i think
Astianatte592 just skip the mechanism. The reason to use a bridge is simply to make building a roof FAST and still allow the bees to get outside.
It takes less material and fewer dwarves in the sun. You never really want to open your roof, the bees just “think” they can get outside and are happy.
That's brilliant!
@@spoonikle I just assume that there are slits between the bridges large enough for the bees to get through.
AH! The pit looks like a big ol' fish, with the trading post as the eye!
AWW! The keg holder dwarf design is adorable!!
You clever bastard.. If what I think your doing works im going to have and try it myself
What? Agitating water to make it fresh and crisp tasting EVERY time? It's definitely going to work!
These videos just keep getting better, you sir were already using this game's potential for storytelling as much as it was possible and throwing in those few extra bites for lore is just delicious.
At least as engaging as regular tv shows.
Keep it up!
Wow, thank you so much, StR :)
I still always think these episodes are going to be trash when I put em' out there :p
Your kind words mean a lot!
I made a meadery last week. It's really something you build just because, it's nothing to run your economy off of. Also, you can tie the spikes to a lever and put the the pull lever task on repeat.
So, um, you all remember Innu, The Letter of Banes, right? Well, I decided she was bored and decided to look into a fortress of Dwarves that were apparently dangerous warriors and having flayed demon kings and the very servants of the gods she figured this would be quite amusing and a good break from fighting alongside the goblins. She had also heard the fort had become so full of experienced warriors because of the massive discontentment that had been spreading through the civilization connected to them and corporal punishment had been used by these Dwarves to keep the peace.
When she arrived she slayed a few of the dwarves easily... and then she tried to ambush a militia commander. The commander avoided her singing metal sword and then lopped off her sword arm with their axe and after avoiding her legendary lashing, they chopped her head off. And if it was anyone but her and anywhere but The Vault of Battles, I would have wanted a redo. But it was too perfect so that is where she died.
Some great storytelling here, loving how you are jumping between modes to build it up!
Great storytelling. Really building up the intrigue. Can't wait to see what the pigman has planned. Something about necromancy, vampires, and/or immortality. I wish the pigman luck on his adventures.
The well and the bee hall are testimonials to your craftsmanship and art. Well done, sir.
Hey thank ya, brother! Most of the designs come out of spur of the moment decisions :p
This has subtitles, where someone has taken the UA-cam auto-generated ones, and changed every instance of 'be' to 'bee'. Well played.
I'm super digging this new format with a persistent world crossing from adventure mode and back into short forts and so on. Have you considered bringing in more friends for voice talent?
It's kinda neato, right? Glad ya like it, Hovis!
I have not considered bringing in other talents really. My recording/editing schedule is all sorts of messed up
Exhiling angry dwarves might be a good idea... what if they destroy a hive in a tantrum?
Bees! Bees everywhere!
Oh, and the stinging hall certainly does seem spooky. Doesn't have to have drab colours or blood or grotesque aesthetic. Just...something so unusually out of scale and something so familiar yet alien to us like bees. Great work and idea! I wanna see it in use now. :P
digging the whole overarcing story with these short forts, I like the idea of you making a world, but showing off forts in different parts, connecting them to each other like this. Ya got something good going on here ^_^
Finely-minced honey = Creamed/whipped/spun/churned honey. It's creamy and thick. If it's cold pressed/strained like in-game and processed in such a way, they'll have this shelf-stable hipster topping
Honestly, you deserve far more subs for the amount of time, effort, and love you put into each video. It's always an absolute joy marathoning your videos.
I know i'm late, but I had an interesting thought on the translation of Honey Stoker. I think the Dwarves are fond of the bees and are anthropomorphize them as dwarves, saying they're smelting away at a furnace in dark cool hive making honey, like lil' dwarfs in a cavern.
have the trap hallway open up gates on the sides to UNLEASH THE BEES
Ha! That'd be great huh? Might have to work it in, eh?
These videos are quite amazing. I especially like the idea of the economy inside of Dwarf Fortress. For instance in your last series you mentioned how you had them carving the bones from the forgotten beasts and then selling them for needed supplies.
It sounds like that is not the goal with this fortress so far (The honey and other products seem to be virtually worthless for some reason) but perhaps in the future you will make a fortress with the goal to be crazy wealthy? (Crafting gems and mining rare minerals)
That would be neato, huh? I should probably do that at SOME point. In reality,i think you get the most bang for your buck when you cook up lavish meals like we WERE doing in this fort. Which admittedly IS a bit silly when you can make golden statues and junk.
It's been a while since we've had an artifact showcase, and I kinda forgot they were even a thing. It was great to see one again! Keep on making us wait in agony for the next one, you magnificent bastard!
Right? They HAVE been getting made, but they're just so booooring!
Dude, I just want to say - I love the worldbuilding you're doing. I never could have imagined your water experiment would go this far.
Come to Stetargusgash where you can find many cheap bee wax products, enjoy the finest mead, and get a tour the bee hives and how it feels to be stabbed hundreds of times everyday, don't worry you get used to them after a year or so.
Exceptional work - the drawings and narrative were especially good on this epsiode. I really liked the design of the hives and the well!
it would BEE a shame if a vampire whom happend to walk on those stakes would spill its blood in the well.
That's an outlandish statement. I dunno where even you came up with it!
This looks nice already! Your mini forts are always just as good as your series’!!! (And apparently the Moses series is taking off too! LOVE IT)
I got an idea for a fort, two separate fully functioning fortresses on the same map.
Sounds like a pretty cool idea! Might be a micromanaging nightmare though lol!
This fort structure is really cool. Makes me want to vary my fort designs more.
I saw the bees and I was automatically delighted. Of course all of your videos are a treasure I just happen to love bees as well.
I would 100% listen to this if it was a podcast!
I like how your Beekeepers have better accomodation than almost everyone in Ushang Vagush :D
Called it, lets make our own mead and get stupid drunk from!
Is that a wolfer I smell?
I laughed far too much, and far too long at the bee-carrying dwarf antics. I love these videos; craftsmanship of the highest quality.
Honeybees are actually very friendly and when they are swarming, you can legit just pick up a massive clump of them and they won't sting you or anything. They are such sweet critters. (no pun intended.)
I'm so glad I voted for the bees, it turned out great!I'd never have imagined all the different things you could make with bees and their products in this game, it's quite amazing. Love the picture with the wild bee hive hanging over the brook!
Really enjoying this on-going saga thing you have going on here Krug. :) It's super cool!
Good! Glad to hear it! I'm hoping to do this again in the future on a much grander scale :)
So I've been watching the monsterkiller series after starting your channel with water keeper and keeping up since then. Absolutely love your channel man. Can put it on and relax like im watching a movie. And you can be happy that you have succeeded in getting a new DF player. I've followed the subreddit for couple years but never thought I would be able to get into it. Your tutorial changed that and I finally dove in. Now I am on my 2nd fort and feeling like I know how to play at least. Rimworld had helped I think, but seriously I think your videos just helped me visualize everything so much better. Thank you and your wife's work on this channel, its been amazing.
This comment means a lot more than you could know-be sure of it!
It's great to bring this game to folks who wouldn't otherwise play it. It really is unlike any other game i've played/ It's unique isn't it?
Thanks fr watching AND for giving DF a try :)
@@kruggsmash Its getting up there in my favorites among Rimworld and Kenshi. The story and community behind this game is what is even more impressive. Anyway keep it up. My significant other also really loves the art on here when it pops on though shes not at the point of understanding DF much. Things like this channel are what will continue to prove to people what an art form games can be so please continue your work :)
I enjoy the role play you do with these videos as it makes the game more interesting with a plot that can be followed. Keep up the good work. *thumbs up*
Until NEXT week!!! Dude amazing series this is the best yet. . .I did not know so much could be done with HONEY.
These fortress will have a lot of outstanding bugs?
Btw. Very interested in beekeeping industry, just because I always avoided it
Holy shit. Outstanding bugs. Shit, guy.
great work man I really love how these stories are linked and unfolding!