Street Fighter 6 Throw Loops Guide! Strategy, Counters & Tips

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 69

  • @therealtombrokaw
    @therealtombrokaw Рік тому +79

    I've studied street fighter more than I studied my entire time in college

    • @aronvaasa8576
      @aronvaasa8576 Рік тому +1

      Me and u both 😑

    • @stylinw
      @stylinw Рік тому

      Damn 😮

    • @beatotheelder6170
      @beatotheelder6170 Рік тому

      taking notes and shit

    • @Asdfgfdmn
      @Asdfgfdmn Рік тому +1

      The most important defense against throw loops is not to end up in the corner in the first place

    • @Ryan-jl1el
      @Ryan-jl1el Рік тому

      well you will only study something passionately of youre interested in the subject so i believe it lol

  • @superRVemacao
    @superRVemacao Рік тому +7

    I love this channel. It's certainly the best sf6 channel. These guys rock. Thank you for the amazing tutorials.

  • @miguerys9503
    @miguerys9503 Рік тому +11

    There's a couple more options if your opponent is sitting right next to you. There's the side death stare or just the RL jab.

    • @danlet
      @danlet Рік тому

      we can also uninstall the game and then reinstall it

    • @xdragon2k
      @xdragon2k Рік тому +1

      Listen to their input XD

  • @LucaSouzart
    @LucaSouzart Рік тому +2

    "Just tech the throw!"
    .... Years and years after you told the story of someone's comment this in your video about throw loop in SFV is super strong, I still laugh when remenber at this story. Hahahah
    Hello, Mr.Vesper, Great video. Thank you for your work and I be happy retro streaming still existing. Also, Mr.Vesper, please make road to Master using classic Ryu.
    Playing Road to Master using Ryu gonna make you stop think make Master Raking is easy. hahahah
    Show some love for the poster boy...and I don't talking about Luke. Hahahah
    Also, now I'm Ryu Master after using this character every single day for 7 years. Thank you for all you help making great contente.

  • @professord2807
    @professord2807 Рік тому +6

    “Strikes beat throws on same frame”. I believe this changes once in the air and an air throw interacts with hit on same frame.

    • @VesperArcade
      @VesperArcade  Рік тому +2

      I believe you're correct.

    • @Spabobin
      @Spabobin 10 місяців тому

      I tested this today and there's no difference with air throws, a strike will still take priority if they connect simultaneously

  • @pretzels7437
    @pretzels7437 Рік тому +7

    So just to make sure,
    Walk throw loop: luke, ryu, ken, DJ, Kimberly, dhalism, cammy, Jamie
    Dash throw loop: Juri, Rashid, JP, blanka
    DR throw loop: lily, gief, marisa, manon, guile
    No throw loop: chun, honda
    Someone can correct me if I'm wrong I'll edit later

    • @VocalTK
      @VocalTK Рік тому +2

      Yes and no. Jamie still wants to walk throw loop. He's +4 after dash but walking is still recommended for meaties since you still get the throw loop and your 5MP won't trade with 4 frame buttons that way. It's also better for shimmies for Jamie because 2MK will not connect after forward dash backdash 5MP because of the spacing and 5MK is too slow. Basically no Jamie goes for the dash anymore because of that, though it can be good to throw it in sometimes to confuse your opponent a little.

    • @pretzels7437
      @pretzels7437 Рік тому

      @@VocalTK I haven't played Jamie for almost 2 months so I didnt know he had a walk throw loop. I'll take your word for it now but I'll test every characters later

  • @gmarzzz
    @gmarzzz Рік тому +2

    Many thanks for this guide.
    As a Manon player i'm getting more and more frustrated by throw loops and corner situations in general, to a point I sometimes hate this game so much.

    • @evilweevle
      @evilweevle Рік тому

      Yea getting cornered early with manon is hella rough. Unless you have super meter your only real option is to drive reversal but if you arent careful the opp can still block in time or worse you get accidental drive impact.

    • @kenhoable
      @kenhoable Рік тому

      Zangief has a much worse time

  • @zoo3708
    @zoo3708 5 місяців тому

    These system guides are an invaluable resource

  • @0thers1d3
    @0thers1d3 Рік тому +2

    Just here to help the algorithm!
    I could listen to your channel all day. Keep it up!

  • @thepuppetmaster9284
    @thepuppetmaster9284 Рік тому +1

    Great guide Vesper! 👍

  • @D3athW1ng
    @D3athW1ng Рік тому +2

    Counter Loops @16:50

  • @mdasljcnads
    @mdasljcnads Рік тому +2

    Thank you for explaining this! It’s going to make practicing easier!

  • @cashbag
    @cashbag Рік тому +2

    Marisa, Lily, and Guile need DR to loop.
    Chun and Honda have no loops.
    Everyone else can throw loop for free.

  • @fRikimaru1974
    @fRikimaru1974 4 місяці тому +1

    Interesting but, will all of this really last? Because a new season is coming...

  • @digitalkid5623
    @digitalkid5623 Рік тому +1

    Thanks for the throw loops guide Vesper, I really learned a lot about this technique that I really hate. Now we wait for Capcom to nerf them across the board making this video obsolete..... VesperKappa

    • @kazutomotakayoshtosh
      @kazutomotakayoshtosh Рік тому +1

      They’re probably not going to nerf it. Since parry exists, they need to add a move that discourages players from using parry the entire match

    • @pretzels7437
      @pretzels7437 Рік тому +1

      @@kazutomotakayoshtosh by that logic, why did they exclude chun and Honda from having it? My issue with loops is that top tiers already have everything they need, they dont need a loop to make them more oppressive. If this was just on characters like lily, gief, jamie and manon then sure but luke, ken, DJ and juri already have opressive buttons in neutral to harass you, throw loops feel incredibly lazy for offense because the counter is extremely high risk in comparison. Also any character can stop a wakeup parry with their drive rush throw.

  • @fodolocraigo8426
    @fodolocraigo8426 Рік тому +2

    Does everyone have same jab frames?

    • @VesperArcade
      @VesperArcade  Рік тому

      Everyone has a 4 frame light attack, but they're all different depending on the character.

  • @josesantiago407
    @josesantiago407 Рік тому +1

    good stuff

  • @Lastofthefreenames
    @Lastofthefreenames 7 місяців тому

    Ive never been a good at foghting games but throw loops never bothered me. All you have to do is counter throw. I will day though that ive always loved mix up and 50/50's so guessing games are what i am best at.

  • @fafalamule31
    @fafalamule31 Рік тому +1

    Je déteste cette loop, merci pour ces informations 👌

  • @Silentpartner2176
    @Silentpartner2176 2 місяці тому

    It seems Ive been grabbed out of my OD reversal before, is this possible?

  • @Silentpartner2176
    @Silentpartner2176 2 місяці тому

    When you say ken is plus 17, what do you mean?

  • @skytamer4285
    @skytamer4285 Рік тому +1

    This is actually one aspect of SF6 that I cannot fking stand. This area of the game feels like one big RPS (rock, paper, scissors) guessing game where anyone can just win.
    I've literally lost rounds to people who I've felt like are not better than me. But the throw guessing game carries them.

  • @elephantum4067
    @elephantum4067 Рік тому

    Vesper, what's your opinion... is it still "take the throw?"

  • @GilbertTang
    @GilbertTang Рік тому +2

    This is a lot like marriage and parenthood.

  • @carlosfranco3145
    @carlosfranco3145 Рік тому +1

    What about delay techs? It only loses to shimmies, right?

    • @VesperArcade
      @VesperArcade  Рік тому +1

      Yeah, Delay Tech can definitely help cover multiple options. It also has it's unique counters as well that I'll have to cover in the future.

    • @sagaofdice
      @sagaofdice Рік тому +2

      Would love a video on that!
      @@VesperArcade

  • @orochinagis
    @orochinagis Рік тому

    Its hilarious how my Honda can do EX SH but still gets grabbed

  • @austinboone6082
    @austinboone6082 Рік тому

    Oh, Juri. I always love you, and I just want you back

    • @1dayago843
      @1dayago843 Рік тому

      You don't even need to want her back because she's been in every Street Fighter since her debut

    • @austinboone6082
      @austinboone6082 Рік тому

      @1dayago843 Yes, I do. She's my only favorite girl character I love in the game.I know she, and it's just a game, by my stepmom said that Juri does love me a bunch and my aunt, Dawn said I'll still be in love someday, So every everybody cheers me up, because I was crying and I just made a beautiful picture project of cute relationship between me and Juri together I created.

    • @benjaminshields9421
      @benjaminshields9421 Рік тому

      ​@@austinboone6082what the fuck did I just read

  • @17ScionFlames
    @17ScionFlames Рік тому +2

    Also I hate hits stuns/block stuns into throws

    • @Guitar-Dog
      @Guitar-Dog Рік тому +2

      Tick throws and staggered pressure are great

    • @17ScionFlames
      @17ScionFlames Рік тому

      @@Guitar-Dog very viable I just hate when I can't find a way out DP on wake up is not a thing 6

  • @jonatanurnau9155
    @jonatanurnau9155 4 місяці тому

    a y por mas q tenga Throw Loops sigue siendo mas técnico q el dragón

  • @justsignmeup911
    @justsignmeup911 Рік тому +1

    Here's why you see repeated throws a lot in SF6. If a throw does 1 damage and an attack combo does 3 damage (and the risk is the same for both), then by game theory the throw-attack ratio should be 1/1:1/3 = 4:1. It gets more complicated once you consider other options, but there aren't many other good options for okizeme in SF6.

  • @seeanthonyn
    @seeanthonyn Рік тому +1

    How about delayed tech? It beats meaties and throws

    • @VesperArcade
      @VesperArcade  Рік тому +1

      Yep, you can delay tech to beat 2 options. You will lose to shimmy, jump, delay strike etc.

    • @seeanthonyn
      @seeanthonyn Рік тому +1

      @@VesperArcade thanks! I guess im starting to learn stuff but I still cant execute it lol. Appreciate your videos as its valuable resource for learning this deep game

    • @monkehotdogs2227
      @monkehotdogs2227 Рік тому

      @@VesperArcadehow to delay tech

    • @darkdragon88
      @darkdragon88 Рік тому

      @@monkehotdogs2227 you wake up, wait a bit (ie "delay"), then tech

    • @carlosfranco3145
      @carlosfranco3145 Рік тому

      ​@@monkehotdogs2227
      ua-cam.com/video/Y7zqRMd53bA/v-deo.html

  • @YeldellGW
    @YeldellGW 7 місяців тому

    I already figured out the best way to deal with throw loops.
    Never play against real players.

  • @adityamisra4207
    @adityamisra4207 Рік тому

    Why the hell JP has a throw loop?
    He also has an air throw. Ludicrous balancing by Capcom with this character.

  • @WoWisdeadtome
    @WoWisdeadtome Рік тому

    My advice in this situation: try not to lose control of your bowels.
    Nothing has ever been made better by stinky britches.

  • @PeeGeeThirteen
    @PeeGeeThirteen Рік тому

    Nerf

  • @depictiongames9758
    @depictiongames9758 Рік тому

    *sad chun li noises*

  • @kainoilrabbioso
    @kainoilrabbioso Рік тому

    The throw loop Is funny in 2023, It s very stupid stuff

  • @krasmazov009
    @krasmazov009 Рік тому

    Yeah but if you are always wrong? Like legit. That's it? Ggs? I am unable to guess thiit seems. As some people will just grab you to death other people will use everything and the moment you figure it out you lost already.

  • @17ScionFlames
    @17ScionFlames Рік тому

    First?