Great tutorial! perfect timing and easy to follow. One issue I hit was I don't see the "create absolute override for visible layer". There are only the other 4 options. Not sure what I am doing wrong. Have anyone seen this?
Hey I was about to reply your question and realized you've figured it out! Nice! Yes you need to be viewing at the layer that you want to be doing the adjustments and selecting the collection to have that option! Hope this helps!
Hey there... Thanks for the tutorial. However, I have a few problems. I have learned to hate the Render Setup in Maya now. The layers are unstable and break frequently, and doing the things I did with the Legacy system requires more steps in the newer system -- with no advantage I can see. Any thoughts or ideas?
Hey, another very helpful tutorial, do you have any info, or vids on the new shuffle node, your tuts are being very helpful to me, keep up the amazing work man
Hey, if you understand and use the render layers correctly, yes you can save render time by splitting the characters and environment where you do specific optimizations to each render layer.
Hey! What do you mean by making it disappear? Like literally not in the scene? If that's the case, you can remove the geo from the collection. But if you mean that you want the geo to be there to be reflecting or occluding you main geo, you can use primary visibility override and turn it off in your render pass but if you need the geo to be holding out your main geo, you will need to use aiMatte. Let me know if that solves your issue! Cheers!
@@TOILSTORY One problem may be that my file isn't organized the way you have this organized. The part that I want to render is a sub-folder. The part that I don't want to render is all the other geo, which I've put in the collection, using a "select/select by type/polygon geometry" When I click on the collection folder, the attribute editor doesn't even think that I've chosen anything that has an attribute. Another issue is that the attribute editor is in a separate window. I'm not sure if that's significant.
So good. I'm a learner who didn't understand this in class but i do now here
Thanks for the kind words! Glad it helped!
Useful and extremely well explained intro Loved it. Thanks a lot.
Thank you for the kind words! Hope it helps!
This tutorial was much greater than what I expected
Thank you for the kind words!
Great tutorial! perfect timing and easy to follow. One issue I hit was I don't see the "create absolute override for visible layer". There are only the other 4 options. Not sure what I am doing wrong. Have anyone seen this?
ok figured out problem. the EYE (layer visible MUST be on, for 'primary visibility/create absolute override... to be an option.
Hey I was about to reply your question and realized you've figured it out! Nice!
Yes you need to be viewing at the layer that you want to be doing the adjustments and selecting the collection to have that option!
Hope this helps!
Hey there...
Thanks for the tutorial. However, I have a few problems.
I have learned to hate the Render Setup in Maya now. The layers are unstable and break frequently, and doing the things I did with the Legacy system requires more steps in the newer system -- with no advantage I can see.
Any thoughts or ideas?
Super helpful, thank you!
You're welcome!
very useful and straight forward. thank you.
Thank you for your kind words!
When I put the rendered images using matte into after effect, they have a tiny white stripe around each layer, how can I remove them? Thanks
12.03 AI cut mat passed, the render that I rendered is available in my PC only in CPU render, is it so?
Que grande eres, gracias por el tutorial
Thanks you. it is a very helpful tutorial for me. Have a great successful life.❤
Thank you so much for your kind words! Glad it helps!
Whenever I render layers I always get white outlines and I can't for the life of me find a solution! PLEASE anyone help me!
Super helpful! I love your videos
Glad you like them!
Very detailed in very short time..thanks alot man.
Thank you for the kind words! Hope it helps!
Hey, another very helpful tutorial, do you have any info, or vids on the new shuffle node, your tuts are being very helpful to me, keep up the amazing work man
Hey thank you for the kind words! Oh yes, I shall do a tutorial of the new shall node soon, do check out my channel once awhile! Cheers!
Thank you, great tutorial.
Glad it was helpful!
this is super helpful! thanks for the amazing tutorials!
You're so welcome! Glad it was helpful! Cheers!
thank you for the tutorial.. it helps me a lot
You are welcome! Glad it help!
Thank you so much for the content!
No worries! Hope it helps!
I tried render layers with light but it seems not to work do I have to override the exposure on each light ?
Hi, sorry I don't quite understand what you meant. Are you trying to add different lights into different render layers?
@@TOILSTORY yes, I try to affect some lights to 1 object like the light linking but for some reason the light linking it doesn't work in my scene
Thank you! 🙏
You're so welcome!
really brother i saw your tutorial at correct time.. soo helpful keep up good work brother ✌🏻😁
Thank you so much 😀 Glad it helped! Are u a student learning Maya?
@@TOILSTORY no brother im an lighting artists 😁✌🏻 5 year experience
Oh wow nice! Which studio are you working in?!
@@TOILSTORY infobells its an youtube channel
Nice! I just took a look, very cute rhymes and visuals you guys are doing!
Amazing tutorial :D
Thank you for the kind words! Hope it helps!
thank you! great help!
Welcome! Glad it helped!
Thank you soooo much
You're welcome!
i would like to know please, does it speed up the render a bit to separate characters and environments with this method?
Hey, if you understand and use the render layers correctly, yes you can save render time by splitting the characters and environment where you do specific optimizations to each render layer.
Thank you so much!
You're welcome!
Thanks for the tutorial
Hey! What do you mean by making it disappear? Like literally not in the scene? If that's the case, you can remove the geo from the collection. But if you mean that you want the geo to be there to be reflecting or occluding you main geo, you can use primary visibility override and turn it off in your render pass but if you need the geo to be holding out your main geo, you will need to use aiMatte. Let me know if that solves your issue! Cheers!
Sigh. When I right click on primary visibility, the option you chose doesn't show up
Hey! This usually happens if you are not viewing or selecting on the collection that you want to edit. Maybe check again?
@@TOILSTORY One problem may be that my file isn't organized the way you have this organized. The part that I want to render is a sub-folder. The part that I don't want to render is all the other geo, which I've put in the collection, using a "select/select by type/polygon geometry" When I click on the collection folder, the attribute editor doesn't even think that I've chosen anything that has an attribute. Another issue is that the attribute editor is in a separate window. I'm not sure if that's significant.
wow
can you teach how to render 2 render filter in 1 scene?
Hi, I am not sure what you mean by 2 render filters, can you elaborate for me?
@@TOILSTORY i wnt to render my main character with contour filter but (ai standard surface object with gaussian filter)
Thxxx
No problem!
my main question is how can i render these layers ?
You can render them via 'Batch Render`! Hope this info helps!
@@TOILSTORY yeah i got it, Thanks anyways :)
8:50 This doesn't work if you need to override more than one geometry. Even a simple group...
Hey, it should work. I've used it multiple times to override groups of geometries or multiple assets.