Smite isn't casting a spell, it expends a spell slot to deal additional damage. Therefore it should still work in wildshape. (Here's Jeremy Crawford's tweet on smite back in 2018) mobile.twitter.com/jeremyecrawford/status/956713880339628033?lang=en
by RAW doesn't work, smite only works on a melee weapon attack. claws and and bites aren't considered melee weapons, just like monks can't smite using unarmed attacks
imo paladin is better a multi than fighter. Aura of protection is a broken ability, and action surge can only be used once to twice a combat. and while the surgemage is a broken build, action surge isn't as good in general. also,multiclasses are often 15/5 or 14/6. with sorcerer as a base, a paladin dip is broken, or even better, a paladin who starts taking sorc level at level 7, all the way to level 20, strong build overall. also, metamagic adept has very little in the sorcery point department
@@nonenone5647 I see your point, but Aura of Protection is at 6th level, which is quite a hefty price to pay. It’s especially hard to multiclass into a paladin if you aren’t already a martial or a charisma caster. Action surge is just universally easier, and better at least imo. But paladin is still a respectable choice
@@OffbeatOutlaw and you are entitled to your own oppinion. I just disargee is all. Also, going for paladin first and then a casting class like sorcerer or warlock or even bard is always a good option. Even if you don't wanna go for paladin 6, divine smite can be used more than once a combat and works well with the scag cantrips, and is really heavy nova damage . (not nuclear or antimatter paladin level unless you sacrifice a lot of spellcasting levels but still)
Main reason I like the artificer muli-class is because our DM is quite greedy with non-story related magic items, if we see a bag of holding we know right away to take it but being able to create multiple magic items will really give us the edge in battle
Don’t forget the utility of infusions. The DM tends to forget that enhanced focuses ignore half cover and repeating shot doesn’t need ammunition or reloading. There are a lot of shenanigans like Spellwrought tattoos and being able to use any infused item as a focus. The best part is that if you bare minimum 1 level into Artificer and the rest into wizard, you can use Cure Wounds, start with proficiency in Constitution and Intelligence saving throws, which is basically an essential as a Spellcaster. Don’t forget the extra weapon and armor proficiencies. The only real downside is that you will be one level behind the remainder of the wizard class features, but that isn’t really that bad considering all the proficiencies you get in return. Not only that, but when you mutliclass, half casters are usually rounded up when considering spell slots. Your spell slots are virtually the same if you went pure wizard.
My mate actually took a couple of levels in barbarian as a moon druid where as one of my barbarians took some levels in war wizard, not to cast spells but to get the extra AC and saving throw modifiers from arcane deflection
I just realized how Eldritch Knight can cast Burning Hands two times in a round at level 3, meanwhile Four elements monk can cast Burning Hands only once in a same level.
@@Jak_tnt Not true, that's only if you cast a spell of first level or higher using a bonus action. So if the Fighter did not use a Bonus Action spell of 1st level or higher, he can use action surge to cast Burning Hands twice.
@@Jak_tnt Its a misconception alot of people make. When casting a bonus action spell you cant cast any other spells But when casting spells that have a casting time of an action you can still cast another spell. Meaning that with meta magic with quickend spell you can cast 2x fireball. Because fireball it self has an attack speed of 1 action. That ability just allows you to cast it as a bonus action. I do believe Jeremy stated that too about Quickend spell
@@Princess_Narii You are incorrect in this, in order to cast a spell with a casting time of 1 bonus action you must have NOT yet cast a spell of first level or higher on this turn, and you cannot cast another spell of first level or higher afterward. Quickened spell metamagic does NOT allow you to cast 2 leveled spells in D&D
I really like that ability, it's basically the spellcaster's Unarmored Defense. And if you're the type to play around with "flavor" on descriptions, the ability doesn't actually describe the appearance. It can be invisible armor, it can be a glowing yellow aura for someone who wants to make a Dragon Ball character, it can be a thick energy cloak if you prefer Naruto, it can even be something obscure like Gaara's sand shield (though you will still get hit, you can just say that the sand softens the blow or something). It's a useful ability and a fun one if you're the type to play around with it.
@@kaedenjohnson2591 What campaigns are you playing where you're only active 8 hours of a day and then have 16 hours of downtime? A long rest is 8 hours that means you have 16 hours that you're doing something that means 2 uses a day in a situation where you're actually able to reliably get a long rest. If you're playing in campaigns where everything you're doing happens within a single 8 hour time period and you're able to always get a full uninterrupted long rest all the time, you need a new DM. If you only need to cast a 8 hour mage armor once a day that means 1 of 3 things. You're avoiding as much combat as possible, your dm isn't properly tracking time and is making all encounters happen to frequently and within a small time frame, or you're rushing through things.
Artificer 1 is really good for Wizard - con save proficiency, plus you can pick up cure wounds, plus artificer 1 doesn’t slow spell slot progression as for multiclassing it’s slots are rounded up.
And you get medium armor and shields so you are looking at 19 AC (Half-plate + shield) and 24 AC with the shield spell, I don't know why he put it in D tier, its even good on other casters if you have the 13 INT to spare if you rolled or something.
@@hopeforescape884I think the big issue is that if you have 13 int to spare, artificer is likely NOT the class you want to multiclass into. If you’re a wizard, it’s an obvious choice and comes with great benefits. But if you’re anything else, wizard 1 instantly gets you at least four useful spells! Shield, Silvery Barbs (or Magic Missile if SB is banned), plus two rituals (let’s say find familiar and comprehend languages). And wizard 2, if you have the levels for that, opens up war wizard, which is wildly good if you have passable int and quite good otherwise. +2AC or +4 to a save reaction with reasonable consequences and no resource? Yes please!
I have found one or two levels starting in artificer then going into wizard gives a wonderful narrative and stat boost for a low level adventurer. The idea of a half caster learning then going into a full caster fits well for a self thought magic caster back story. Also a wizard with medium armor, cure wounds, and possibly guidance is so good. Bonus thought, artificer chooses spells like a cleric or druid. So, all most of the first level spells from the artificer list could go into the spell book when leveling into wizard, then prepare spells that don't transfer. Only went up to 7th level with this character but was so much fun.
Hiya Mr. Outlaw. I used to see you a lot on TikTok, but I got rid of it because I wasted too much time on that app. Glad you made your way into my recommendations.
Oh, actually have you considered whips? They're one handed so your other hand is still free for somatic and material components, and it has reach so you don't need to get into range of most creatures to melee attack. Or I guess you could also be a bugbear with that extra reach naturally?
Maybe add in Death Domain? At lvl 13 (Cler 8, Druid 2, Ranger 3 minimum) using Channel Div, Divine Strike, Symbiotic Entity, Dueling, and Gathered Swarm, a single attack is: +2 to base damage, +1d6+1d8+21 Necrotic damage, and 1d6 piercing damage. Bring that druid up to 6 and on average anything Small/Medium below 34.5 health can be turned into a fungal zombie. This is all not taking into account your dex mod, the weapon, if you use Tasha's Favored Foe Ranger Variant (1d4), or if you use Hunter's Mark
@@dontrabrown8625 Trust me, you’ll completely understand it and start creating combos of your own like this in time. Just wait till you see the Grave Cleric + Paladin + Hexblade combo where you can deal 300+ damage in one attack on your turn.
Honestly I’m glad Barb got C tier lmao, like you said it can be a great multiclass in specific scenarios. I think one people sleep on is the barbarian/rogue for free sneak attack if you don’t have nearby allies, and the fact that weapons only need the finesse feature to proc sneak attack, they don’t need you to be using that feature. Strength rogue is surprisingly viable if your party doesn’t need a character as sneaky as a full rogue.
Literally saw this comment and had to make a character like this! Here's the link to the character sheet (DnDBeyond) ddb.ac/characters/43569007/RGXrk2 Character Creation: Variant Human Standard Array Final Stats: 10Str, 20Dex, 14Con, 8Int, 12Wis, 18Cha Class Levels Fighter 3 (Samurai) Bard 4 (College of Swords) Rogue 11 (Swashbuckler) Warlock 2 (Hexblade)
6 Levels Lore Bard, 6 Levels of either Champion or Battlemaster Fighter, 4 Levels Rogue of choice (likely Swashbuckler), and 4 Levels of Warlock of Choice. There, now all God Tiers are in one hectic class of havok. With your choices of immense power and still getting six ASIs. 6th level Lore Bard is worth it for Cutting Words and Additional Magical Secrets (choose any 2 spells of 3rd level or lower in the game and they are yours now; this is absurdly powerful if you are doing a high multiclass dip in Bard or if you are doing a low Main of Bard) Just figured it out, Start with 6 Levels as a Lore Bard and choose any skills you want but Nature and Survival and be a Kobold. Then go for three Levels in Rogue and choose Scout then go for two in fighter and choose champion. Dip into a Warlock of choice for some good power. Now you want to Level Fighter preferably to 6th and Rogue to 4th alongside Warlock to 4th. This will give you Sneak Attack bonus and Advantage whenever your target is adjacent to an ally with up to 4 (or 6 if you choose swift quiver with your Magical Secrets from 6th level Bard) attacks with your Bow; each having advantage for a roughly 20% chance to crit (since you crit on 19 and 20 and get advantage) and you deal sneak attack damage with each hit. You can level less in Warlock for additional Rogue and bard Levels to get sneak attack damage higher and more casting but you will drop 1 ASI (but 6 levels in fighter gives you 2 ASIs anyway still allowing at least 4 by 20). You basically become a bow master with Expertise in 6 Skills and proficiency in almost every skill with 4 to 5ASIs, a 20% chance to crit per attack and either 1 or 2d6 sneak attack damage alongside jack of all trades as a bonus to initiative and the few skills you aren't good at. Also you get anywhere from 2 to 6 bow attacks a turn thanks to swift quiver from magical secrets (6th level lore bard) and action surge and can cast a nice variety of low level but strong spells (like counterspell). This has got a lot and is great. Also, pick Archery as a fighting style and also enjoy your 1d8 inspiration or cutting words.
For the most part, I agree. But sorcerer is my favorite class, and therefore I have to disagree on that. Metamagic is neat, yeah. But if you multi into Wild Magic sorc? Changes the whole game. Draconic sorcery? Resistance to any elemental damage type. Storm sorcery? You can fly when you cast a lightning spell. I can keep going.
23:35 Also, the Warlock gives you the Pact Boon which can be very useful. If you were a martial character you can get the pact of the blade, if you're a caster you can get the Pact of the Tome, and the Pact of the chain grants you one of, if not the best, familiar in the game.
Artificer is actually a great multiclass for wizards. You take it at level 1, to get shields, and medium armor proficiency, in addition it gets constitution saving throws, which are great for concentration. It doesn't slow your spell-slot progression down, because it adds half artificer level rounded up, to your overall spellcasting level in a multiclass. So absolutely great on a wizard, pretty bad on everyone else. C because it only works with one other class.
Fun fact: The Armor of Shadows Eldritch invocation is not once per day. It literally states "You can cast mage armor on yourself at will, without expending a spell slot or material components."
Tbh the cleric ability to multiclass for one level and get heavy armor from some domains is really nice on some casters cause it doesn’t mess with your spell slot progression
This is the first time I've seen one of your non shorts video. Clicked and then went "Oh wait, that's the for Fireball guy." I didn't even realize you made long form content and now it's time for a binge.
Artificer was a great multiclass choice. We're level 11, and have come across 1 magic item: the pipe of smoke monsters, and we've been looting every corpse (most monsters we fight have resistance/immunity to non-magic weapons, btw), searching every nook and cranny, but finding nothing. Artificer was a godsend
Artificer is a DM-based multiclass. In a campaign where your DM is stingy, it's very good. In a campaign where you get magic items/weapons every other session, it gets redundant fast
One of my favorite combinations that ive recently discovered is a gloom stalker ranger main with a multiclass in shadow monk. Sniping invisibility from the shadows constantly bamfing around from shadow to shadow making locking you down incredibly difficult
But you won’t be able to see out of the magical darkness unless you use a feat. If you start out in your magical darkness you won’t be able to teleport.
The School of War Magic is probably the one subclass in Wizard that can probably be useful to anyone. Add Int to your initiative as well as getting a reaction where you can either +2 to AC or +4 to a saving throw is pretty dang good.
"Those you can get from just playing the game and your DM feeling generous.". I invite you to play Curse of Strahd with a DM that is just not making it easier (and by that I mean, playing by what the book says). You will have trouble getting even mats for spells, let alone finding an specific magic item. And that is actually a very common thing in D&D when you're not playing a high-magic setting. Artificer says: "F*** you world. I'm making my own.". It means you don't need to force your DM to make an item conveniently fall onto your lap. And that's just the tip of the beholder. If someone says "You just need your DM to be feeling generous." I can only think they've played with maybe 1 or 2 DMs and they were going easy on the players (or it's a high-magic setting).
Idea for a multiclass. Swashbuckler rogue + Hex blade warlock. Background could be a low tier duelist/pirate finds a cursed sword and promises wealth in exchange for furthering its cause.
The best way to multiclass with only two levels in paladin is to make paladin your first class. That way, you get heavy armor and don't need to worry about dexterity, meaning you can pump up your strength and not need to worry about your AC.
On the action surge spellcasting for fighter: The Player's Handbook specifically states (page 202, under Casting Time: Bonus Action) "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action". Action surge does not give you a whole second turn, it just gives you one extra action. "On your turn, you can take one additional action." *Therefore, you cannot cast two fireballs in a turn.*
Jeremy Crawford himself, the man who WROTE THE RULES, says that action surge gives you another turn and that the rule you are referring to only refers bonus action spells, hence why it’s in the “BONUS ACTION” section. QED You can cast two fireballs, it just requires you to have action surge
Me, a sorcerer main: “Oh, you’re approaching me? Instead of running away, you’re coming right to me?” I don’t need a spellbook to have my magic, I am gifted in ways much stronger than yours, poor Wizard! My spells aren’t tethered to a book of notes that have such a fragile existence. FIGHT ME NOW, COWARD!!!
@@Solrex_the_Sun_King My spells aren’t bound to a dragon that somebody’s bard seduced. Books can also hold any and all spells that wizards can get, provided that there are pages. They can also be flavored to be made of any material, including tungsten, which has more flame resistance than the UA-cam comments section
@@angryman2767 sorcerer main: whatever my lineage may be, my powers don’t cease to exist if I’m not around my daddy dragon for too long. I was born, and that’s it. I’m made of more magic than you will ever be, old man!
Good content! I look to multiclass almost all of my characters based on their own personalities, so I resonated with this topic. This inspired me to create my own list. Did have a few changes (I ranked wizard D and bard C) but overall really enjoyed your descriptions. I just felt any cool wiz spells are too high level for a MC option and bard utility spells did not often enhance character except expertise after 3 levels. I ranked barbarian A since you get unarmored defense and you can use rage after dumping warlock spells or in combination with pal smites or wildshape (and good base HP). overall fun to watch
War Cleric MC with Divine Soul Sorcerer is broken. A little odd, but the 4 extra cantrips come in handy. "Favored by the Gods" is a mini-guided Strike or gives you a boost to a missed Save. At level 6 War Cleric, you'd have basically 3 Guided Strikes per short rest. In addition, a free affiliation Cleric spell. For spell choices, pick up SHIELD + ABSORB ELEMENTS. That's a one level dip. Walk around in your heavy armor with Spirit Guardians + Spiritual Weapon. Spam SHIELD. Pick up War Caster and Lucky Feats because those extra rolls, or forcing rerolls, is bonkers. In case you want to physically knock someone over the head, you still have Martial Weapons.
The Tasha's ranger subclasses bump a 3 to 4 level ranger dip up to A tier for me. Fey Wanderer lets you add your wis mod to all Charisma checks. Start as a ranger, prioritize high wisdom and charisma, and then multiclass into any charisma caster. The swarm you get from Swarmkeeper basically gives you three of the more useful battle master maneuvers. It also lets you use one of them once every single turn where you land any attack roll. That's a 5 foot reposition, yo-yo-ing the enemy 15 feet aroundthe battlefield, or dealing an extra 1d6 of damage. Every single turn. Canny and Favored Enemy add a lot of tricks to any multiclass. Yes, favored enemy. Not favored foe. Foe eats up both your bonus action and concentration slot. Sure it ups your damage a little in low level play, but if you're multiclassing into any caster it's a waste. Better to take both Canny and Favored Enemy. 3 languages, expertise in one skill, and bonuses to specific skill checks for certain creatures. "But what if I pick the wrong creature type?" You ask? Just don't pick wrong. Talk to your DM. Are they running curse of Strahd, Ravenloft, or Grim Hollow? Pick undead. Any city based urban campaign or anything in the forgotten realms? Pick human and elf. Monster Hunter hombrew campaign? Ask the DM if the creature type they'll hunt the most counts as beasts, monstrosities, or dragons. Underdark campaign? Pick either monstrosities for dealing with all the weird underdark creatures, or pick dwarf and elf for dealing with draugar and drow. Hell, if you know your DM and know their favorite humanoid enemy then 90% of the time human and that other humanoid type are always the best option for their table. 9 times out of 10 the bandits and the bodyguards of that local noble or crime lord are going to be human. The rest of your day to day encounters will probably be drow(elves), orcs, or goblins depending on your DM's personal preference. Favored Foe is just a bad ability that boils down to letting you pick a single spell known instead of hunters mark while still saddling you with all the downsides of hunters mark. For multiclass purposes, I'll always take the extra language and the advantage on wisdom survival checks and all intelligence checks on all humans and one other race that will make up the majority of NPCs I'll be dealing with. Especially if my DM is basic and has us dealing with humans and elves every single day.
I've found it's great to multiclass from barbarian into spell casters, but the other way round is worse. It adds a unique challenge to the class and lets you think about turn economy alot more and manage all your skills. But the other way round is restricting as you normally multi-class to enhance your play style with extra flavour, which barbarian does not lend itself to.
Fighter/Paladin - I can smite you 4 times My kobold sorcerer/fighter/warlock/cleric - I can eldritch blast you 16 times with advantage resurrect you and do it again.
Made a protector aasimar that went oath of vengeance paladin divine soul sorcerer 14 and became my all time favorite character ive ever made. Highly recommend it.
Good overall generalizations, but the main consideration should be, what levels will your multi-classes be at 20th Level, as it is obvious that you will never be an Arch Dude anything. For example, I'm working on an 8th Level Druid (Ability Points and Max Wildshape) Level 5 Ranger (Extra Attack), and 7th Level Rouge (Evasion). Sure, there are other greater abilities for each class, but therein lies the opportunity cost for multi-classing, as there is a limit to what each class can be in Level, and the extent of what benefits that are truly useful can be attained.
Hexblade is just straight up SSS tier as a multiclass Level 1: medium armor and shields, crit on 19 and do extra damage as a bonus action, eldritch blast which scales with player level, HIT WITH CHARISMA Level 2: see through magical darkness, add charisma to every beam of eldritch blast, free silent image, extra short rest spell slot. The level 1 is completely busted, level 2 is fantastic and I struggle to not go to level 5 for eldritch smite on practically any melee gish. And Hexblade Paladin is totally busted, your main stat is added to every single saving throw and every saving throw of an ally within 10 feet of you. I have a +12 to charisma saving throws on my Paladin.
The Genie Warlock is now the best Eldritch Blaster and best dip for any charisma caster. Eldritch blast + agonizing blast + proficiency bonus! Since it's proficiency bonus it scales regardless of levels in warlock. Also the vessel scales with PB too. Icing on the cake.
Multiclass where Monk is funny: 10 lvl Druid (Circle of the moon) 8 lvl Monk (way of the shadow for maximum fun) 2 lvl Fighter (because you know... Action surge) Congrats, you are now able to transform into a elusive teleporting bear with 2 actions and stunning strikes!
I tell myself I’m going to be a fighter or a monk or any martial, then decide that it couldn’t hurt to take a quick dip into sorcerer or wizard at third level, and then end up taking the rest of my 18 levels as a spellcaster.
What I like to do is a few levels in sorc to get metamagic and 3rd level spell then the rest is your martial class. Self cast quicken haste and get to bonking with high AC and movement. Also you can get good utilities from spells in sorc
monk/druid is actually quite good because you keep your unarmored defense when you wildshape. Max wisdom and charisma then wildshape into something dexterous for an incredibly intimidating, say..... venomous snake with an 18 ac. Not to mention if you take a form that does not have a good attack you can always bust out your monk moves in your animal form, and if your a high enough monk level you can run on water as a bear. The combo comes online at level 3, and whichever class you decide to level it scales really well. Two mediocre multiclass options put together make one hilarious, and shockingly effective character build.
Consider the following. 1 level of monk, way of shadow, 3 levels of warlock, and the rest go into rogue assassin. Maybe a splash of paladin for some smite. Think on that. A character that, on a bonus action, can teleport up to 60 ft, and instantly have advantage on their first attack. Plus sneak attack, and possible smite. The warlock is for invocations like infernal gaze, and eldritch constitution.
To me, Metamagic Adapt actually makes a Sorceror dip or Multiclass BETTER: you don't have to go to Level 3 to get Metamagic, two level dip of Sorceror as a varient human with Metamagic Adapt and you've got four points to use and already have two and Font of Magic.
I would like to defend the druid's honor here!! Like Jacob Ulicny here, I agree on the barbarian/druid combo (although adding Paladin is a bit more MAD, but could work if you roll well enough). But... it also synergies with cleric, ranger, or monk (all WIS-based classes, each with useful low-level features you've already previous stated.. Cleric (full caster, adds to spell slots, Channel Divinity, etc), ranger (fighting style, extra senses that are thematic to the class, more hit points, etc), monk (unarmored bonus, movement speed increase, 6th level magical unarmed attacks, etc) - If anything I'd say Druid is an A or God-tier multiclass!!
I would love to see a video explaining why you think the wizard is the best class in 5e, and what that specifically entails! The wizard is one of my favorite classes but I've never considered it to be the best, I'd love to hear an argument for being the best
Barbarian totem warrior + druid circle of the moon. Think of a cave bear with magical attacks and resistance to everything but psychic and wild shape is just temp hp and with the subclass it's a bonus action.
I love how he futzed about how monks are cool and a great single class but D tier as a multiclass option. And then later that same year he puts monk in D tier in the overall class tier list.
Barbarian Fighter is a classic. Barbarian Paladin not as well know, but you can smite while raging. It’s super strong. Barbarian Moon Druid, to become a raging elemental that can use spell slots to heal yourself. Barbarian getting slept on.
Hey, I have an idea for a series. Maybe a ranked series on multiclassing viability based on specific classes. Such as a Wizard video and what multiclass options would be great or downright awful for a wizard.
Idea: if theres one minor element holding something fun back (like raging and casting spells) ask the dm to just ignore that cause its a game have fun.
That wizard multiclass took me by surprise. I thought it would be a C tier at best. But I agree with your points. Just that awkward int requirement. I've been watching your tiktoks and seeing you laugh and joyful is weird. You have a great laugh, and can't wait for more of your vids
In terms of barbarian multiclassing, you don't go 1 level for rage (1/day); you go 2 levels for reckless attack, the most reliable way to gain advantage in the game, or 3 levels to get to that subclass feature... (cough bear cough). You can make anyone an unmatched crit-fisher or tank with 2-3 levels.
The new undead warlock patron is stupid awesome. Wild shape into a dread form giving some free Hp and the ability to cause fear once per turn on a successful attack. I’m playing a Dragonborn with dragon feat and it’s realllly fun.
I have a Bard right now, she’s a level 3, and I already have stats that allows me to multi-class in basically whatever I want except barbarian and paladin. She’s a human so plus 1 to all stats and I used point buy. 16 in charisma(Warlock, and Sorcerer), 15 in dexterity(Fighter, Monk and Rogue), 14 in intelligence(Wizard and Artificer), 13 in wisdom(Cleric, Druid, and Ranger), and a 9 in strength. She is level three and could be whatever class she wants except for barb or paladin but that’s fine.
Favorite Multiclass: 3 Astral Self, 2 Rogue, 3 Battlemaster w/ Tripping Attack, Grappling Strike, and Unarmed Fighting Style) When you hit them with an attack, use Grappling Strike. Your Initial Athletic check at this point would be +6(Expertise)+WIS mod (Arms of Astral Self) +1d6 (Superiority Die) and subsequent checks would be +6+WIS mod. You deal 1d4 at the start of your turn and with your next attack you can knock them prone. Rogue subclass really doesn't matter but I'd advise against the Soulknife because then you have to juggle Psionic Dice on top of Ki Points and Superiority Dice. Race doesn't really matter either. Congrats now you have a Dex and Wis based Grappler.
Druid barbarian is really good cuz you can be level 2 moon Druid and level 18 totem of the bear barbarian, your rage doesn’t end when you wild shape and it’s not a spell so you can do it, so you can be a brown bear that resists all damage except psychic, and when the bear finally runs out of health you’re a barbarian again still at full health
Artificer 2 + Wizard all the way: Smartest armored investigator with Constitution proficiency plus actions and bonus actions in full use. Lots of cantrips and 1st-level spells prepared. Has a familiar, a homunculus, and other servants. If you have trouble planning tactics in advance, you'll be dumbfounded for minutes trying to figure out what to do next.
I forget which subclass it is for Artificer, but for a wizard, dipping three Artificer allows you to use your Int mod for melee classes, and that's INSANE for Bladesingers, and Eldritch Knights, but like he said, that's super niche, and overlaps pretty hard on spells.
My character is a Battlemaster Fighter. My intention is to mutliclass into Bard so he can get Jack of All Trades then become a College of Lore Bard so that he can pick up 3 more skill proficiencies, then I'll get the Skilled feat for 3 more skills. I'll have a total of 10 skills and be very well rounded.
Expertise doesn’t double proficiency bonus on a stat, it doubles proficiency bonus on a skill. If it were a stat, you could say “dexterity” and now all of your dex-based skills would have double proficiency, initiative would have proficiency, etc
I absolutely agree with the God-Tier, especially if you're combining them. Bard-locks are broken. Fighter-Rogues are broken. I'm a little disappointed to see Sorcerer in C, especially since it goes well with both Bard and Warlock, and I kind of reject the idea of replacing it with a feat (but I'll have to look that feat up to see how it scales to the class feature). If Paladins didn't have such weird stat requirements, I'd say they should be higher, especially since Paladin-Warlocks are another broken combo, but I can't argue that for most other classes, getting IN to Paladin just isn't fun. I think you undervalue Artificers, and I did too until I started seeing them in Tulok the Barbrarian videos. He builds popular characters in D&D, and some of the most broken characters are either Artificers with a little something from another class, or other classes that pop over to Artificer for a specific purpose. Overall, not an amazing option unless you're a Wizard already (got INT?), but not D tier in my opinion. I want to like Monks, but Ki points seem so limited, and most of what Monks can do Fighters can do better, so that's probably D class for me (Monks can be good as mains, but dipping into Monk doesn't feel worth it compared to other options). Likewise, Rangers, from what I've seen, are almost always outclassed by Fighters, to the point that I've heard on more than one occasion "If you want to build the best Ranger, take 0 levels in Ranger and take the rest in Fighter." So they'll get another D from me. Barbarians are another that I feel like rocks as a main, but suffers as a dip, so while I won't disagree with C, I'll call that generous. Druids, to really get the most out of a Druid you gotta go all the way. You want to main Druid, you don't really want to dip into Druid. Sure, a little wild shape here and there is nice, but the higher level wild shapes are where you get the fun stuff, and for everything else there's always Polymorph in an emergency. Overall, I don't disagree with this list much, but I do feel like my own perspective is a bit more polarized, with fewer B and C tier, and more A and D tier, but God Tier is pretty much set.
i agree with most things on the list but id give sorc's an a teir for 2 reasons 1. ASI are INCREDIBLY IMPORTANT it is the thing that allows you to progress your chrarecter to that next level and giveing it up for one use of metamagic is a Big trade off 2. you ranked clerics at an A teir and one of the point was a fantastic spell list well as a divine soul sorc you get both spell lists effectively giveing you the most amount of spells to choose from and thats powerful I agreed to all of the pics otherwise so I tip my helm farwell fellow figher main
As an rogue starter class into artificer, I don’t know how I feel about your choices for my little magical engineer. Lol just kidding, good video, can’t wait to read the comment section to see all the different multi classes and ideas
Subclass makes such a huge difference that these lists are doomed from the start unless you're going to consider every possible subclass combination, not to mention the order the levels are taken in (for example, Fighter for Action Surge on a full caster, do you either delay your spell progression by at least 2 levels but get Constitution save proficiency at 1, or do you wait until level 19-20 to get AS), or even worse the ludicrous Abserd combinations out there with more classes than Frankenstein's Monster had donors that can sometimes be capable of inspiring DMs to throw DMGs at you (such as combining Clockwork Soul 1, Divination 2, Mastermind 3, and some mixture of Cleric and Bard to create a dice god). (note: if anyone doesn't recognize it, Abserd was an intentional reference to a Puffin video here on YT)
Offbeat Outlaw: why would Warlock be a good subclass, you ask! Literally anyone who has looked at multiclass builds: yea, we know why is -- Offbeat: SUBCLASSES Everyone: wait no--
Devil Sight and Eldritch Blast is the reason its a good multiclass. The subclasses provide great benefit longterm but tbh its good because of Eldritch Blast and the Eldritch Invocations
1 level of cleric is like the most OP multiclass in DnD in my opinion. Easy to get and some massive ability potentials. For example, peace domain. Stack that with bless and you can get +2d4 to attack rolls. Or just stick with the 1d4 for 10minutes per proficiency bonus. It. Is. Insane for support. Twilight is outstanding too. Even a level of life cleric could be nice for goodberries or basic heals. Lots of potential with clerics, I feel they should be God-Tier for the fact you don't need to take 2, 3 or 4 levels to get anything good. 1 and done that crap!
Samurai Fighter + Cleric = having the power of God AND anime on my side!
godamit, that actually made me almost laugh, also true
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I actually did a samurai fighter + paladin multiclass
But both are simps for different people
@Beta Sync if it’s waffle stupid kind then yes.
Hi let me introduce myself, I am the Barbarian, Druid, Paladin multiclass. While in bear form raging I will smite you with me claws.
Smite isn't casting a spell, it expends a spell slot to deal additional damage. Therefore it should still work in wildshape.
(Here's Jeremy Crawford's tweet on smite back in 2018)
mobile.twitter.com/jeremyecrawford/status/956713880339628033?lang=en
Oh Hello There, Are you also a Kalashtar?
Smite, rage, t-rex
by RAW doesn't work, smite only works on a melee weapon attack. claws and and bites aren't considered melee weapons, just like monks can't smite using unarmed attacks
@@ventriloquistmime9291 ua-cam.com/video/RZVyHH-voR8/v-deo.html
Alternate title: “How front loaded is this Class? tier list.”
Accurate hot take right here
Artificer + Druid = Ultimate Potion Maker
Warlock + Druid = Conjurer/Ultimate Summoner
Rogue + Ranger = Ultimate Scout
This video took a lot of work, I hope you all enjoy it 😁
You just made my bard heart go zoooooooooooom!
imo paladin is better a multi than fighter. Aura of protection is a broken ability, and action surge can only be used once to twice a combat. and while the surgemage is a broken build, action surge isn't as good in general. also,multiclasses are often 15/5 or 14/6. with sorcerer as a base, a paladin dip is broken, or even better, a paladin who starts taking sorc level at level 7, all the way to level 20, strong build overall. also, metamagic adept has very little in the sorcery point department
@@nonenone5647 I see your point, but Aura of Protection is at 6th level, which is quite a hefty price to pay. It’s especially hard to multiclass into a paladin if you aren’t already a martial or a charisma caster. Action surge is just universally easier, and better at least imo. But paladin is still a respectable choice
@@OffbeatOutlaw and you are entitled to your own oppinion. I just disargee is all. Also, going for paladin first and then a casting class like sorcerer or warlock or even bard is always a good option. Even if you don't wanna go for paladin 6, divine smite can be used more than once a combat and works well with the scag cantrips, and is really heavy nova damage . (not nuclear or antimatter paladin level unless you sacrifice a lot of spellcasting levels but still)
you were going over fighter and sorcerer quicened spell
Main reason I like the artificer muli-class is because our DM is quite greedy with non-story related magic items, if we see a bag of holding we know right away to take it but being able to create multiple magic items will really give us the edge in battle
Agreed, and I think he's underestimating the strength of the Battle Smith artíficer as a multiclass. The armored defender is really helpful
@@christiancasaverdepertica1802 Not to mention combo with bladesinger for using your intelligence to attack.
Don’t forget the utility of infusions. The DM tends to forget that enhanced focuses ignore half cover and repeating shot doesn’t need ammunition or reloading. There are a lot of shenanigans like Spellwrought tattoos and being able to use any infused item as a focus. The best part is that if you bare minimum 1 level into Artificer and the rest into wizard, you can use Cure Wounds, start with proficiency in Constitution and Intelligence saving throws, which is basically an essential as a Spellcaster. Don’t forget the extra weapon and armor proficiencies. The only real downside is that you will be one level behind the remainder of the wizard class features, but that isn’t really that bad considering all the proficiencies you get in return. Not only that, but when you mutliclass, half casters are usually rounded up when considering spell slots. Your spell slots are virtually the same if you went pure wizard.
@@estebanramirez1178 battle smith have a built in action surge as well
Could you imagine a Barbarian that multiclassed into a druid.
"I WOULD LIKE TO RAGE! as a tiny itty bitty spider lol
My mate actually took a couple of levels in barbarian as a moon druid where as one of my barbarians took some levels in war wizard, not to cast spells but to get the extra AC and saving throw modifiers from arcane deflection
Velocirapter, 3 rage attacks ;)
The small enemy spider
I did a barbarian spore circle once. It was a diseased, shroom addicted shark guy
BarBearian is definitely a thing
Multiclassing a way of mercy monk into grave, death, or life domain cleric was 10/10 decision imo. (I chose grave to go with that character's theme).
Cleric monk just synergies a quite well and can make for amazing characters. As well as Ranger Monk (which I love Kensei Monk/Hunter Ranger)
With a Cleric / Monk, do you wear armor or did you stick with robes?
@@Zr0din I stuck with robes since it fit my own image of the character.
Question, what was your level distributions for Cleric Monk?
I just realized how Eldritch Knight can cast Burning Hands two times in a round at level 3, meanwhile Four elements monk can cast Burning Hands only once in a same level.
You can only cast one spell of first level or higher per turn not including reactions so it wouldn’t work
@@Jak_tnt Not true, that's only if you cast a spell of first level or higher using a bonus action. So if the Fighter did not use a Bonus Action spell of 1st level or higher, he can use action surge to cast Burning Hands twice.
@@shawnhickman4399 huh, did not know that. You learn something new
@@Jak_tnt Its a misconception alot of people make.
When casting a bonus action spell you cant cast any other spells
But when casting spells that have a casting time of an action you can still cast another spell.
Meaning that with meta magic with quickend spell you can cast 2x fireball.
Because fireball it self has an attack speed of 1 action.
That ability just allows you to cast it as a bonus action.
I do believe Jeremy stated that too about Quickend spell
@@Princess_Narii You are incorrect in this, in order to cast a spell with a casting time of 1 bonus action you must have NOT yet cast a spell of first level or higher on this turn, and you cannot cast another spell of first level or higher afterward. Quickened spell metamagic does NOT allow you to cast 2 leveled spells in D&D
The Mage armor invocation is actually better than you said, you can cast it without using a spell slot as many times as you want.
Yeah that’s true but when a spell last 8 hours it’s practically the same thing
I really like that ability, it's basically the spellcaster's Unarmored Defense. And if you're the type to play around with "flavor" on descriptions, the ability doesn't actually describe the appearance. It can be invisible armor, it can be a glowing yellow aura for someone who wants to make a Dragon Ball character, it can be a thick energy cloak if you prefer Naruto, it can even be something obscure like Gaara's sand shield (though you will still get hit, you can just say that the sand softens the blow or something). It's a useful ability and a fun one if you're the type to play around with it.
@@cynicalswordmage6699 They're not even close to the same thing, one has unlimited free uses, the other has limited uses.
@@-Offstar Not trying to be toxic, just thought I would say this. A spell with a duration of 8 hours probably only needs to be casted once per day
@@kaedenjohnson2591 What campaigns are you playing where you're only active 8 hours of a day and then have 16 hours of downtime? A long rest is 8 hours that means you have 16 hours that you're doing something that means 2 uses a day in a situation where you're actually able to reliably get a long rest. If you're playing in campaigns where everything you're doing happens within a single 8 hour time period and you're able to always get a full uninterrupted long rest all the time, you need a new DM.
If you only need to cast a 8 hour mage armor once a day that means 1 of 3 things. You're avoiding as much combat as possible, your dm isn't properly tracking time and is making all encounters happen to frequently and within a small time frame, or you're rushing through things.
You’re a fighter main huh, name every weapon attack
*BONK*
*SKRIKT*
Regular attack
Bonus Action attack (2 weapon fighting)
Bonus Action attack (Berserker Barbarian)
Bonus Action attack (War Cleric)
Bonus Action attack (Martial Arts)
Flurry of Blows
Extra Attack (Fighter)
Extra Attack 2 (Fighter)
Extra Attack 3 (Fighter)
Action Surge Attack
Action Surge Attack 2
Action Surge Attack 3
Action Surge Attack 4
Extra Attack (Monk)
Extra Attack (Ranger)
Extra Attack (Paladin)
Extra Attack (Barbarian)
Haste Action Attack
Volley (Hunter Ranger)
Whirlwind Attack (Hunter Ranger)
Extra Attack 2 (Way of the Astral Self Monk)
Extra Attack (Armorer Artificer)
Extra Attack (Battle Smith Artificer)
Extra Attack (College of Swords)
Extra Attack (College of Valor)
Multiattack (Druid Wild Shapes)
Extra Attack (Thirsting Blade Warlock)
Extra Attack (Bladesinging Wizard)
Extra Attack (Tenser's Transformation)
Extra Attack (Tasha's Otherworldly Form)
Divine Smite (Paladin)
Eldritch Smite (Pact of the Blade Warlock)
Stunning Strike (Monk)
Green-Flame Blade
Booming Blade
Searing Smite
Thunderous Smite
Wrathful Smite
Branding Smite
Blinding Smite
Staggering Smite
Banishing Smite
Magic Weapon
Elemental Weapon
Holy Weapon
Ensnaring Strike
Hail of Thorns
Zephyr Strike
Guardian of Nature Primal Beast attack
Swift Quiver Bonus Action attack 1
Swift Quiver Bonus Action attack 2
Tenser's Transformation attack
Gathered Swarm Attack (+1d6 Piercing damage)
Gathered Swarm Attack (15 foot movement)
Gathered Swarm Attack (Self 5 foot movement)
Genie's Wrath (Fire)
Genie's Wrath (Cold)
Genie's Wrath (Bludgeoning)
Genie's Wrath (Thunder)
Open Hand Technique (Prone)
Open Hand Technique (Push 15 feet)
Open Hand Technique (Anti-Reactions)
Quivering Palm (Open Hand Monk)
Radiant Sun Bolt (Sun Soul Monk)
Kensei Shot (Kensei Monk)
Ki-Empowered Strikes
Magical Kensei Weapons
Deft Strike
Sharpen the Blade
Drunken Technique
Arms of Astral Self
Unleash Incarnation (Echo Knight Fighter)
Echo Attack
Echo Attack 2
Echo Attack 3
Echo Attack 4
Brace Attack (Battle Master)
Disarming Attack
Distracting Strike
Feinting Attack
Goading Attack
Lunging Attack
Maneuvering Attack
Precision Attack
Pushing Attack
Quick Toss
Riposte
Sweeping Attack
Trip Attack
Hold the Line (Cavalier)
Ferocious Charger
Vigilant Defender
War Magic (Eldritch Knight)
Eldritch Strike
Improved War Magic
Fire Rune (Rune Knight)
Giant Might (1d6)
Giant Might (1d8)
Giant Might (1d10)
Fighting Spirit (Samurai)
Rapid Strike
Banishing Arrow (Arcane Archer)
Beguiling Arrow
Bursting Arrow
Enfeebling Arrow
Grasping Arrow
Piercing Arrow
Seeking Arrow
Shadow Arrow
Dreadful Strikes (Fey Wanderer)
Dread Ambusher (Gloom Stalker Ranger)
Sneak Attack (1d6)
Sneak Attack (2d6)
Sneak Attack (3d6)
Sneak Attack (4d6)
Sneak Attack (5d6)
Sneak Attack (6d6)
Sneak Attack (7d6)
Sneak Attack (8d6)
Sneak Attack (9d6)
Sneak Attack (10d6)
Colossus Slayer (Hunter Ranger)
Giant Killer
Horde Breaker
Slayer's Prey (Monster Slayer)
Slayer's Counter
Assassinate (Assassin Rogue)
Wails from the Grave (Phantom Rogue)
Homing Strikes (Soulknife)
Claws (Leonin)
Talons (Aarakocra)
Necrotic Shroud (Aasimar)
Radiant Soul
Radiant Consumption
Surprise Attack (Bugbear)
Fury of the Small (Goblin)
Saving Face (Hobgoblin)
Pack Tactics (Kobold)
Bite (Lizardfolk)
Hungry Jaws
Claws (Tabaxi)
Claws (Tortle)
Longtooth Shifter Bonus Action attack
Hooves (Centaur)
Charge
Horns (Minotaur)
Goring Rush
Bonus Action Attack (Charger)
Bonus Action Attack (Crossbow Expert)
Crusher Feat
Great Weapon Master Feat
Great Weapon Master Crit Extra Attack
Sharpshooter Feat
Mage Slayer Feat Reaction Attack
Mobile Feat Attack
Piercer Feat Crit Attack
Poisoned Weapons
Polearm Master Feat Opportunity Attack
Polearm Master Bonus Action Attack
Savage Attacker Attacks
Sentinel Feat
Slasher Feat Crit
Psionic Striker (Psi Warrior Fighter)
Telekinetic Thrust
Improved Critical (Champion Fighter)
Superior Critical
Archery Fighting Style
Dueling Fighting Style
Great Weapon Fighting Fighting Style
Two Weapon Fighting Fighting Style
Thrown Weapon Fighting Fighting Style
Unarmed Fighting Fighting Style
Fighting Spirit (Samurai)
@@thesmashor4396 oh. My. God. He Did It!
@@thesmashor4396 don't forget Distant Strike's three attacks! (Horizon Walker Ranger)
Artificer 1 is really good for Wizard - con save proficiency, plus you can pick up cure wounds, plus artificer 1 doesn’t slow spell slot progression as for multiclassing it’s slots are rounded up.
And you get medium armor and shields so you are looking at 19 AC (Half-plate + shield) and 24 AC with the shield spell, I don't know why he put it in D tier, its even good on other casters if you have the 13 INT to spare if you rolled or something.
@@hopeforescape884I think the big issue is that if you have 13 int to spare, artificer is likely NOT the class you want to multiclass into. If you’re a wizard, it’s an obvious choice and comes with great benefits.
But if you’re anything else, wizard 1 instantly gets you at least four useful spells! Shield, Silvery Barbs (or Magic Missile if SB is banned), plus two rituals (let’s say find familiar and comprehend languages).
And wizard 2, if you have the levels for that, opens up war wizard, which is wildly good if you have passable int and quite good otherwise. +2AC or +4 to a save reaction with reasonable consequences and no resource? Yes please!
I have found one or two levels starting in artificer then going into wizard gives a wonderful narrative and stat boost for a low level adventurer. The idea of a half caster learning then going into a full caster fits well for a self thought magic caster back story. Also a wizard with medium armor, cure wounds, and possibly guidance is so good. Bonus thought, artificer chooses spells like a cleric or druid. So, all most of the first level spells from the artificer list could go into the spell book when leveling into wizard, then prepare spells that don't transfer. Only went up to 7th level with this character but was so much fun.
Hiya Mr. Outlaw. I used to see you a lot on TikTok, but I got rid of it because I wasted too much time on that app. Glad you made your way into my recommendations.
Divine Smite only works for melee attacks, so it doesn’t synergize as well with wizard. Unless, you’re a blade singer or a war mage
Oooh paladin/bladesinger sounds kinda hype
Fun fact though, Branding Smite and Banishing Smite work for all weapon attacks so from 5th level you can start smitting from a distance!
not to mention its super MAD
Oh, actually have you considered whips?
They're one handed so your other hand is still free for somatic and material components, and it has reach so you don't need to get into range of most creatures to melee attack. Or I guess you could also be a bugbear with that extra reach naturally?
@@cubicengineering4715 or a bugbear with a whip for 15 feet of range
"looking for game to capture" as a hidden message is scary.
I really want to make an ultimate walking plague character. Circle of spores druid and swarmkeeper ranger
Maybe add in Death Domain? At lvl 13 (Cler 8, Druid 2, Ranger 3 minimum) using Channel Div, Divine Strike, Symbiotic Entity, Dueling, and Gathered Swarm, a single attack is: +2 to base damage, +1d6+1d8+21 Necrotic damage, and 1d6 piercing damage. Bring that druid up to 6 and on average anything Small/Medium below 34.5 health can be turned into a fungal zombie. This is all not taking into account your dex mod, the weapon, if you use Tasha's Favored Foe Ranger Variant (1d4), or if you use Hunter's Mark
@@nykoelasmanning6643 I'm new to DnD and this sounds beyond comprehensible
@@dontrabrown8625
Trust me, you’ll completely understand it and start creating combos of your own like this in time. Just wait till you see the Grave Cleric + Paladin + Hexblade combo where you can deal 300+ damage in one attack on your turn.
@@saintpoli6800 I did grave cleric + pal + ass rogue + gloomstalker
Honestly I’m glad Barb got C tier lmao, like you said it can be a great multiclass in specific scenarios. I think one people sleep on is the barbarian/rogue for free sneak attack if you don’t have nearby allies, and the fact that weapons only need the finesse feature to proc sneak attack, they don’t need you to be using that feature. Strength rogue is surprisingly viable if your party doesn’t need a character as sneaky as a full rogue.
barbarian rogue quietly raging xd.
i think it should be higher due to barb fighter being hella good and druid barb also being really good
Batman.
Artificer OP if the dm doesn’t give you magic items
I second this
Or op for getting specific items the dm won’t share
Someone should sit down and build a character with all the godtiers represented.
Literally saw this comment and had to make a character like this! Here's the link to the character sheet (DnDBeyond) ddb.ac/characters/43569007/RGXrk2
Character Creation:
Variant Human
Standard Array
Final Stats:
10Str, 20Dex, 14Con, 8Int, 12Wis, 18Cha
Class Levels
Fighter 3 (Samurai)
Bard 4 (College of Swords)
Rogue 11 (Swashbuckler)
Warlock 2 (Hexblade)
@@truegamerz3028 Now the question is what class did you start and what order did you take levels?
I started Fighter
6 Levels Lore Bard, 6 Levels of either Champion or Battlemaster Fighter, 4 Levels Rogue of choice (likely Swashbuckler), and 4 Levels of Warlock of Choice.
There, now all God Tiers are in one hectic class of havok. With your choices of immense power and still getting six ASIs. 6th level Lore Bard is worth it for Cutting Words and Additional Magical Secrets (choose any 2 spells of 3rd level or lower in the game and they are yours now; this is absurdly powerful if you are doing a high multiclass dip in Bard or if you are doing a low Main of Bard)
Just figured it out, Start with 6 Levels as a Lore Bard and choose any skills you want but Nature and Survival and be a Kobold.
Then go for three Levels in Rogue and choose Scout then go for two in fighter and choose champion.
Dip into a Warlock of choice for some good power.
Now you want to Level Fighter preferably to 6th and Rogue to 4th alongside Warlock to 4th.
This will give you Sneak Attack bonus and Advantage whenever your target is adjacent to an ally with up to 4 (or 6 if you choose swift quiver with your Magical Secrets from 6th level Bard) attacks with your Bow; each having advantage for a roughly 20% chance to crit (since you crit on 19 and 20 and get advantage) and you deal sneak attack damage with each hit. You can level less in Warlock for additional Rogue and bard Levels to get sneak attack damage higher and more casting but you will drop 1 ASI (but 6 levels in fighter gives you 2 ASIs anyway still allowing at least 4 by 20).
You basically become a bow master with Expertise in 6 Skills and proficiency in almost every skill with 4 to 5ASIs, a 20% chance to crit per attack and either 1 or 2d6 sneak attack damage alongside jack of all trades as a bonus to initiative and the few skills you aren't good at. Also you get anywhere from 2 to 6 bow attacks a turn thanks to swift quiver from magical secrets (6th level lore bard) and action surge and can cast a nice variety of low level but strong spells (like counterspell). This has got a lot and is great. Also, pick Archery as a fighting style and also enjoy your 1d8 inspiration or cutting words.
@@shadedergu9921 god this is so disgusting, I love it!
For the most part, I agree.
But sorcerer is my favorite class, and therefore I have to disagree on that. Metamagic is neat, yeah. But if you multi into Wild Magic sorc? Changes the whole game. Draconic sorcery? Resistance to any elemental damage type. Storm sorcery? You can fly when you cast a lightning spell.
I can keep going.
Multiclass into your subclass at level 1 as well. Sorcerers are awesome!
23:35 Also, the Warlock gives you the Pact Boon which can be very useful. If you were a martial character you can get the pact of the blade, if you're a caster you can get the Pact of the Tome, and the Pact of the chain grants you one of, if not the best, familiar in the game.
Artificer is actually a great multiclass for wizards.
You take it at level 1, to get shields, and medium armor proficiency, in addition it gets constitution saving throws, which are great for concentration.
It doesn't slow your spell-slot progression down, because it adds half artificer level rounded up, to your overall spellcasting level in a multiclass.
So absolutely great on a wizard, pretty bad on everyone else. C because it only works with one other class.
Fun fact: The Armor of Shadows Eldritch invocation is not once per day. It literally states "You can cast mage armor on yourself at will, without expending a spell slot or material components."
Tbh the cleric ability to multiclass for one level and get heavy armor from some domains is really nice on some casters cause it doesn’t mess with your spell slot progression
19:25 or you could go Swashbuckler and win every 1v1 in existence
Definitely. Ive been meaning to make a swashbuckler fighter multiclass
My samurai/swashbuckler approves of this.
This is the first time I've seen one of your non shorts video. Clicked and then went "Oh wait, that's the for Fireball guy." I didn't even realize you made long form content and now it's time for a binge.
Artificer was a great multiclass choice. We're level 11, and have come across 1 magic item: the pipe of smoke monsters, and we've been looting every corpse (most monsters we fight have resistance/immunity to non-magic weapons, btw), searching every nook and cranny, but finding nothing. Artificer was a godsend
Goodness, you guys must have a stingy DM xD
Artificer is a DM-based multiclass. In a campaign where your DM is stingy, it's very good. In a campaign where you get magic items/weapons every other session, it gets redundant fast
Offbeat: Cleric's have the best spell list in the game
Wizard's: AM I A JOKE TO YOU
*dies of 1d4 angry boi damage
The Cleric with their god's voice: *Did I stutter?*
One of my favorite combinations that ive recently discovered is a gloom stalker ranger main with a multiclass in shadow monk. Sniping invisibility from the shadows constantly bamfing around from shadow to shadow making locking you down incredibly difficult
May I also suggest Battle Master/Gloomstalker?
Quick toss from the shadows????
But you won’t be able to see out of the magical darkness unless you use a feat. If you start out in your magical darkness you won’t be able to teleport.
The School of War Magic is probably the one subclass in Wizard that can probably be useful to anyone. Add Int to your initiative as well as getting a reaction where you can either +2 to AC or +4 to a saving throw is pretty dang good.
"Those you can get from just playing the game and your DM feeling generous.". I invite you to play Curse of Strahd with a DM that is just not making it easier (and by that I mean, playing by what the book says). You will have trouble getting even mats for spells, let alone finding an specific magic item. And that is actually a very common thing in D&D when you're not playing a high-magic setting.
Artificer says: "F*** you world. I'm making my own.". It means you don't need to force your DM to make an item conveniently fall onto your lap. And that's just the tip of the beholder.
If someone says "You just need your DM to be feeling generous." I can only think they've played with maybe 1 or 2 DMs and they were going easy on the players (or it's a high-magic setting).
Idea for a multiclass. Swashbuckler rogue + Hex blade warlock. Background could be a low tier duelist/pirate finds a cursed sword and promises wealth in exchange for furthering its cause.
As a cleric druid, cleric rogue or just cleric can confirm we are awesome.
The best way to multiclass with only two levels in paladin is to make paladin your first class. That way, you get heavy armor and don't need to worry about dexterity, meaning you can pump up your strength and not need to worry about your AC.
On the action surge spellcasting for fighter:
The Player's Handbook specifically states (page 202, under Casting Time: Bonus Action) "You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action".
Action surge does not give you a whole second turn, it just gives you one extra action. "On your turn, you can take one additional action."
*Therefore, you cannot cast two fireballs in a turn.*
Jeremy Crawford himself, the man who WROTE THE RULES, says that action surge gives you another turn and that the rule you are referring to only refers bonus action spells, hence why it’s in the “BONUS ACTION” section.
QED
You can cast two fireballs, it just requires you to have action surge
Outlaw: wizards are the best class
Me: *Laughs in Wizard main.*
Me, a sorcerer main: “Oh, you’re approaching me? Instead of running away, you’re coming right to me?” I don’t need a spellbook to have my magic, I am gifted in ways much stronger than yours, poor Wizard! My spells aren’t tethered to a book of notes that have such a fragile existence.
FIGHT ME NOW, COWARD!!!
@@Solrex_the_Sun_King I can’t booming blade you without getting closer
@@Solrex_the_Sun_King My spells aren’t bound to a dragon that somebody’s bard seduced. Books can also hold any and all spells that wizards can get, provided that there are pages. They can also be flavored to be made of any material, including tungsten, which has more flame resistance than the UA-cam comments section
@@angryman2767 sorcerer main: whatever my lineage may be, my powers don’t cease to exist if I’m not around my daddy dragon for too long. I was born, and that’s it. I’m made of more magic than you will ever be, old man!
@@Solrex_the_Sun_King who has the bigger spell list though?
Now my Rogue/Bard character is confirmed good, lets go
potentially the most broken combination in the game. would maybe need a fighter level or 2 for it to truly be
Good content! I look to multiclass almost all of my characters based on their own personalities, so I resonated with this topic. This inspired me to create my own list. Did have a few changes (I ranked wizard D and bard C) but overall really enjoyed your descriptions. I just felt any cool wiz spells are too high level for a MC option and bard utility spells did not often enhance character except expertise after 3 levels. I ranked barbarian A since you get unarmored defense and you can use rage after dumping warlock spells or in combination with pal smites or wildshape (and good base HP). overall fun to watch
War Cleric MC with Divine Soul Sorcerer is broken. A little odd, but the 4 extra cantrips come in handy. "Favored by the Gods" is a mini-guided Strike or gives you a boost to a missed Save. At level 6 War Cleric, you'd have basically 3 Guided Strikes per short rest. In addition, a free affiliation Cleric spell. For spell choices, pick up SHIELD + ABSORB ELEMENTS. That's a one level dip. Walk around in your heavy armor with Spirit Guardians + Spiritual Weapon. Spam SHIELD. Pick up War Caster and Lucky Feats because those extra rolls, or forcing rerolls, is bonkers. In case you want to physically knock someone over the head, you still have Martial Weapons.
The Tasha's ranger subclasses bump a 3 to 4 level ranger dip up to A tier for me.
Fey Wanderer lets you add your wis mod to all Charisma checks. Start as a ranger, prioritize high wisdom and charisma, and then multiclass into any charisma caster.
The swarm you get from Swarmkeeper basically gives you three of the more useful battle master maneuvers. It also lets you use one of them once every single turn where you land any attack roll. That's a 5 foot reposition, yo-yo-ing the enemy 15 feet aroundthe battlefield, or dealing an extra 1d6 of damage. Every single turn.
Canny and Favored Enemy add a lot of tricks to any multiclass. Yes, favored enemy. Not favored foe. Foe eats up both your bonus action and concentration slot. Sure it ups your damage a little in low level play, but if you're multiclassing into any caster it's a waste. Better to take both Canny and Favored Enemy. 3 languages, expertise in one skill, and bonuses to specific skill checks for certain creatures.
"But what if I pick the wrong creature type?" You ask? Just don't pick wrong. Talk to your DM. Are they running curse of Strahd, Ravenloft, or Grim Hollow? Pick undead. Any city based urban campaign or anything in the forgotten realms? Pick human and elf. Monster Hunter hombrew campaign? Ask the DM if the creature type they'll hunt the most counts as beasts, monstrosities, or dragons. Underdark campaign? Pick either monstrosities for dealing with all the weird underdark creatures, or pick dwarf and elf for dealing with draugar and drow.
Hell, if you know your DM and know their favorite humanoid enemy then 90% of the time human and that other humanoid type are always the best option for their table. 9 times out of 10 the bandits and the bodyguards of that local noble or crime lord are going to be human. The rest of your day to day encounters will probably be drow(elves), orcs, or goblins depending on your DM's personal preference.
Favored Foe is just a bad ability that boils down to letting you pick a single spell known instead of hunters mark while still saddling you with all the downsides of hunters mark. For multiclass purposes, I'll always take the extra language and the advantage on wisdom survival checks and all intelligence checks on all humans and one other race that will make up the majority of NPCs I'll be dealing with. Especially if my DM is basic and has us dealing with humans and elves every single day.
I've found it's great to multiclass from barbarian into spell casters, but the other way round is worse. It adds a unique challenge to the class and lets you think about turn economy alot more and manage all your skills. But the other way round is restricting as you normally multi-class to enhance your play style with extra flavour, which barbarian does not lend itself to.
My open hand monk, knowledge cleric multiclass disagrees.
Much love tho.
Fighter/Paladin - I can smite you 4 times
My kobold sorcerer/fighter/warlock/cleric - I can eldritch blast you 16 times with advantage resurrect you and do it again.
“Dex is the best stat”
*laughs in 20 cha
Paladin should be in a, it synergies with charisma casters extremely nicely, and can allow for an amazing frontline casters
Made a protector aasimar that went oath of vengeance paladin divine soul sorcerer 14 and became my all time favorite character ive ever made. Highly recommend it.
Paladin 6
Good overall generalizations, but the main consideration should be, what levels will your multi-classes be at 20th Level, as it is obvious that you will never be an Arch Dude anything. For example, I'm working on an 8th Level Druid (Ability Points and Max Wildshape) Level 5 Ranger (Extra Attack), and 7th Level Rouge (Evasion). Sure, there are other greater abilities for each class, but therein lies the opportunity cost for multi-classing, as there is a limit to what each class can be in Level, and the extent of what benefits that are truly useful can be attained.
Honestly even though I like some classes this is more or less correct IMO
Prior to even watching this, I was experimenting with a triple class, Rogue/Fighter/Warlock in an attempt to make the ULTIMATE assassin mage.
Thx im in my first official campaign right now Im in highadus so i was planning to multi class
what class are you playing?
If Shepard Druid/Cleric of Life aint mentioned . . . I will casually heal you to full every round of combat.
Also Goodberry with Life is busted.
Hexblade is just straight up SSS tier as a multiclass
Level 1: medium armor and shields, crit on 19 and do extra damage as a bonus action, eldritch blast which scales with player level, HIT WITH CHARISMA
Level 2: see through magical darkness, add charisma to every beam of eldritch blast, free silent image, extra short rest spell slot.
The level 1 is completely busted, level 2 is fantastic and I struggle to not go to level 5 for eldritch smite on practically any melee gish.
And Hexblade Paladin is totally busted, your main stat is added to every single saving throw and every saving throw of an ally within 10 feet of you. I have a +12 to charisma saving throws on my Paladin.
The Genie Warlock is now the best Eldritch Blaster and best dip for any charisma caster. Eldritch blast + agonizing blast + proficiency bonus! Since it's proficiency bonus it scales regardless of levels in warlock. Also the vessel scales with PB too. Icing on the cake.
pb is once per turn but yes, also amazing synergy with the crusher feat if you go daolock
Multiclass where Monk is funny:
10 lvl Druid (Circle of the moon)
8 lvl Monk (way of the shadow for maximum fun)
2 lvl Fighter (because you know... Action surge)
Congrats, you are now able to transform into a elusive teleporting bear with 2 actions and stunning strikes!
oh my god yes
So... Po from Kung Fu Panda or a jedi wookiee?
@@vernonhampton5863 Exactly! I was going for Po with this.
A good argument for Artificer as A Class is that you AREN’T dependent on the DM. Having had many bad DMs that’s where I’d put it.
I can 95% agree with what you have said inside of the video. Great job at it still!
My brain:
Bard/fighter/sorcerer
I cast 3 viscous mockerys using my action serge and twinned spell metamagic
"I cast 'Bitch!'."
"I spend two sorcery points to quicken "BITCH!"."
"Action surge, I cast "B I T C H !"."
Oh, you're making the King/Queen of the Roast!
Whoop whoop he’s back with a brand new act ☺️
I tell myself I’m going to be a fighter or a monk or any martial, then decide that it couldn’t hurt to take a quick dip into sorcerer or wizard at third level, and then end up taking the rest of my 18 levels as a spellcaster.
What I like to do is a few levels in sorc to get metamagic and 3rd level spell then the rest is your martial class.
Self cast quicken haste and get to bonking with high AC and movement.
Also you can get good utilities from spells in sorc
monk/druid is actually quite good because you keep your unarmored defense when you wildshape. Max wisdom and charisma then wildshape into something dexterous for an incredibly intimidating, say..... venomous snake with an 18 ac. Not to mention if you take a form that does not have a good attack you can always bust out your monk moves in your animal form, and if your a high enough monk level you can run on water as a bear. The combo comes online at level 3, and whichever class you decide to level it scales really well. Two mediocre multiclass options put together make one hilarious, and shockingly effective character build.
Consider the following. 1 level of monk, way of shadow, 3 levels of warlock, and the rest go into rogue assassin. Maybe a splash of paladin for some smite. Think on that. A character that, on a bonus action, can teleport up to 60 ft, and instantly have advantage on their first attack. Plus sneak attack, and possible smite. The warlock is for invocations like infernal gaze, and eldritch constitution.
Just saw your last TikTok. I've always felt your content was perfect for YT and glad to see you growing and doing you 😊💜💙
To me, Metamagic Adapt actually makes a Sorceror dip or Multiclass BETTER: you don't have to go to Level 3 to get Metamagic, two level dip of Sorceror as a varient human with Metamagic Adapt and you've got four points to use and already have two and Font of Magic.
I would like to defend the druid's honor here!! Like Jacob Ulicny here, I agree on the barbarian/druid combo (although adding Paladin is a bit more MAD, but could work if you roll well enough). But... it also synergies with cleric, ranger, or monk (all WIS-based classes, each with useful low-level features you've already previous stated.. Cleric (full caster, adds to spell slots, Channel Divinity, etc), ranger (fighting style, extra senses that are thematic to the class, more hit points, etc), monk (unarmored bonus, movement speed increase, 6th level magical unarmed attacks, etc) - If anything I'd say Druid is an A or God-tier multiclass!!
I would love to see a video explaining why you think the wizard is the best class in 5e, and what that specifically entails! The wizard is one of my favorite classes but I've never considered it to be the best, I'd love to hear an argument for being the best
Yo! Your hair looks really good in this really good video!
My recent dnd game that started 2 weeks ago I made a rouge bard. I’ve never been more satisfied in this choice.
Thanks for this break down!
I was thinking about a few multiclass characters.
A Mercy Monk Soul Knife Surgeon, and a Ascendant Blood Dragon Sorcerer.
Barbarian totem warrior + druid circle of the moon. Think of a cave bear with magical attacks and resistance to everything but psychic and wild shape is just temp hp and with the subclass it's a bonus action.
I love how he futzed about how monks are cool and a great single class but D tier as a multiclass option. And then later that same year he puts monk in D tier in the overall class tier list.
Barbarian Fighter is a classic. Barbarian Paladin not as well know, but you can smite while raging. It’s super strong. Barbarian Moon Druid, to become a raging elemental that can use spell slots to heal yourself. Barbarian getting slept on.
Hey, I have an idea for a series. Maybe a ranked series on multiclassing viability based on specific classes. Such as a Wizard video and what multiclass options would be great or downright awful for a wizard.
I already am actually making that series 😁 check out the most recent tier list where I do this with the barbarian
How do you only have 85k subs? You should atleast be at 100k with this good content.
Much obliged homie, cheers
Idea: if theres one minor element holding something fun back (like raging and casting spells) ask the dm to just ignore that cause its a game have fun.
Don't forget that Ranger gives you another skill proficiency upon cross classing.
Fair point! I edited that out of the video so it’s rank is still the same, but that is a good point I probably should have left in, in hindsight
That wizard multiclass took me by surprise. I thought it would be a C tier at best. But I agree with your points. Just that awkward int requirement. I've been watching your tiktoks and seeing you laugh and joyful is weird. You have a great laugh, and can't wait for more of your vids
In terms of barbarian multiclassing, you don't go 1 level for rage (1/day); you go 2 levels for reckless attack, the most reliable way to gain advantage in the game, or 3 levels to get to that subclass feature... (cough bear cough).
You can make anyone an unmatched crit-fisher or tank with 2-3 levels.
The new undead warlock patron is stupid awesome. Wild shape into a dread form giving some free Hp and the ability to cause fear once per turn on a successful attack. I’m playing a Dragonborn with dragon feat and it’s realllly fun.
Hi, I'm a Warlock/Druid/Sorcerer/Wizard multiclass, I have 140 hp and I know every God damn spell on the planet.
Traveler, I have been looking for you. My goblin friend Tik told me that you would be here at the Tube Of Kin.
I'm playing as a lvl 3 bard/druid multiclass rn, I know my role in the group pretty well.
I have a Bard right now, she’s a level 3, and I already have stats that allows me to multi-class in basically whatever I want except barbarian and paladin. She’s a human so plus 1 to all stats and I used point buy. 16 in charisma(Warlock, and Sorcerer), 15 in dexterity(Fighter, Monk and Rogue), 14 in intelligence(Wizard and Artificer), 13 in wisdom(Cleric, Druid, and Ranger), and a 9 in strength. She is level three and could be whatever class she wants except for barb or paladin but that’s fine.
You can’t multiclass into paladin. You need strength and charisma
@@jimmyreinstein9993 shit, your right
My bad, I’ll switch that
I hear that Dark Cloud music. You can't fool me
Favorite Multiclass: 3 Astral Self, 2 Rogue, 3 Battlemaster w/ Tripping Attack, Grappling Strike, and Unarmed Fighting Style) When you hit them with an attack, use Grappling Strike. Your Initial Athletic check at this point would be +6(Expertise)+WIS mod (Arms of Astral Self) +1d6 (Superiority Die) and subsequent checks would be +6+WIS mod. You deal 1d4 at the start of your turn and with your next attack you can knock them prone. Rogue subclass really doesn't matter but I'd advise against the Soulknife because then you have to juggle Psionic Dice on top of Ki Points and Superiority Dice. Race doesn't really matter either.
Congrats now you have a Dex and Wis based Grappler.
Druid barbarian is really good cuz you can be level 2 moon Druid and level 18 totem of the bear barbarian, your rage doesn’t end when you wild shape and it’s not a spell so you can do it, so you can be a brown bear that resists all damage except psychic, and when the bear finally runs out of health you’re a barbarian again still at full health
Artificer 2 + Wizard all the way: Smartest armored investigator with Constitution proficiency plus actions and bonus actions in full use. Lots of cantrips and 1st-level spells prepared. Has a familiar, a homunculus, and other servants. If you have trouble planning tactics in advance, you'll be dumbfounded for minutes trying to figure out what to do next.
I forget which subclass it is for Artificer, but for a wizard, dipping three Artificer allows you to use your Int mod for melee classes, and that's INSANE for Bladesingers, and Eldritch Knights, but like he said, that's super niche, and overlaps pretty hard on spells.
Also, THANK YOU for admitting Monks are a good class. I'm sick of seeing people link me to that one Treantmonk video. #monkmain4lyfe
Warlock is also going to be great as a story element, your character is dieing, you can feel your life force draining, and then you hear a whisper .
"It's free real estate."
My character is a Battlemaster Fighter. My intention is to mutliclass into Bard so he can get Jack of All Trades then become a College of Lore Bard so that he can pick up 3 more skill proficiencies, then I'll get the Skilled feat for 3 more skills. I'll have a total of 10 skills and be very well rounded.
This was a great video!!! Thank you!!
Expertise doesn’t double proficiency bonus on a stat, it doubles proficiency bonus on a skill. If it were a stat, you could say “dexterity” and now all of your dex-based skills would have double proficiency, initiative would have proficiency, etc
I absolutely agree with the God-Tier, especially if you're combining them. Bard-locks are broken. Fighter-Rogues are broken. I'm a little disappointed to see Sorcerer in C, especially since it goes well with both Bard and Warlock, and I kind of reject the idea of replacing it with a feat (but I'll have to look that feat up to see how it scales to the class feature). If Paladins didn't have such weird stat requirements, I'd say they should be higher, especially since Paladin-Warlocks are another broken combo, but I can't argue that for most other classes, getting IN to Paladin just isn't fun. I think you undervalue Artificers, and I did too until I started seeing them in Tulok the Barbrarian videos. He builds popular characters in D&D, and some of the most broken characters are either Artificers with a little something from another class, or other classes that pop over to Artificer for a specific purpose. Overall, not an amazing option unless you're a Wizard already (got INT?), but not D tier in my opinion. I want to like Monks, but Ki points seem so limited, and most of what Monks can do Fighters can do better, so that's probably D class for me (Monks can be good as mains, but dipping into Monk doesn't feel worth it compared to other options). Likewise, Rangers, from what I've seen, are almost always outclassed by Fighters, to the point that I've heard on more than one occasion "If you want to build the best Ranger, take 0 levels in Ranger and take the rest in Fighter." So they'll get another D from me. Barbarians are another that I feel like rocks as a main, but suffers as a dip, so while I won't disagree with C, I'll call that generous. Druids, to really get the most out of a Druid you gotta go all the way. You want to main Druid, you don't really want to dip into Druid. Sure, a little wild shape here and there is nice, but the higher level wild shapes are where you get the fun stuff, and for everything else there's always Polymorph in an emergency. Overall, I don't disagree with this list much, but I do feel like my own perspective is a bit more polarized, with fewer B and C tier, and more A and D tier, but God Tier is pretty much set.
i agree with most things on the list but id give sorc's an a teir for 2 reasons
1. ASI are INCREDIBLY IMPORTANT it is the thing that allows you to progress your chrarecter to that next level and giveing it up for one use of metamagic is a Big trade off
2. you ranked clerics at an A teir and one of the point was a fantastic spell list well as a divine soul sorc you get both spell lists effectively giveing you the most amount of spells to choose from and thats powerful
I agreed to all of the pics otherwise so I tip my helm farwell fellow figher main
As an rogue starter class into artificer, I don’t know how I feel about your choices for my little magical engineer.
Lol just kidding, good video, can’t wait to read the comment section to see all the different multi classes and ideas
Subclass makes such a huge difference that these lists are doomed from the start unless you're going to consider every possible subclass combination, not to mention the order the levels are taken in (for example, Fighter for Action Surge on a full caster, do you either delay your spell progression by at least 2 levels but get Constitution save proficiency at 1, or do you wait until level 19-20 to get AS), or even worse the ludicrous Abserd combinations out there with more classes than Frankenstein's Monster had donors that can sometimes be capable of inspiring DMs to throw DMGs at you (such as combining Clockwork Soul 1, Divination 2, Mastermind 3, and some mixture of Cleric and Bard to create a dice god).
(note: if anyone doesn't recognize it, Abserd was an intentional reference to a Puffin video here on YT)
Offbeat Outlaw: why would Warlock be a good subclass, you ask!
Literally anyone who has looked at multiclass builds: yea, we know why is --
Offbeat: SUBCLASSES
Everyone: wait no--
Devil Sight and Eldritch Blast is the reason its a good multiclass. The subclasses provide great benefit longterm but tbh its good because of Eldritch Blast and the Eldritch Invocations
A spider using divine smite is the most horrific thing I’ve ever heard of and I must use it IMMEDIATELY!
Assassin rouge and Shadow monk makes for a badass ninja. Especially when you pair it with something quick, I used wood elf.
1 level of cleric is like the most OP multiclass in DnD in my opinion. Easy to get and some massive ability potentials. For example, peace domain. Stack that with bless and you can get +2d4 to attack rolls. Or just stick with the 1d4 for 10minutes per proficiency bonus. It. Is. Insane for support.
Twilight is outstanding too. Even a level of life cleric could be nice for goodberries or basic heals. Lots of potential with clerics, I feel they should be God-Tier for the fact you don't need to take 2, 3 or 4 levels to get anything good. 1 and done that crap!
Yeah, the College of Swords is my personal favorite. Pairs well with Battle Master.
Edit: Excellent use of Gerudo music is excellent!