The Evolution of QUICK TIME EVENTS
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- Опубліковано 21 гру 2023
- A brief look at the evolution and history of QTEs...
Wild Gunman footage from Ultimate History of Video Games
/ @ultimatehistoryofvide...
The Driver footage from Kevin Keinert
/ @keinert
#qte #dragonslair #shenmue - Ігри
Have a great Christmas break, all!
I loved the QTEs in God of War PS2. It was these moments that were the most memorable.
Yeah, GoW does them really well.
Fantastic video mate. I still have nightmares over the QTE in Shenmue lol
Thanks mate. Hahaha yup.
What a great retro. Great to see these essay / documentary style videos, man. I really enjoyed this one! ❤
Thank you, Matt!!!
I find that if the game is just QTEs throughout it puts me off but when they are randomly placed through a game I don't mind that
Great video mate
Yeah it really depends doesn't it. I did really like Heavy Rain though, which was all QTEs.
I didnt know on screen prompts weren't included in Dragon's Lair arcade 😮
Yeah I liked Heavy Rain too. With a game like that you know what you're getting.
If done right I like QTEs.
Very cool informative vid dude!
Thanks, Mat! Yeah, I used to watch people play Dragon's Lair and had no idea how they were doing it LOL
Fantastic video Pete! Shenmue and Ninja Blade are the first once that came to mind!
Have an awesome Christmas!
Thanks, Dru! Happy New Year mate.
Nice video thank you! I LOVE QTE’s, IF done right! Just how some games have bad and unresponsive controls, QTE’s can be loads of fun done in the right context! They are a means to have some truly cinematic gameplay moments in a video game!
Thank you. Agreed!
Awesome video Pete!
Thanks, Mark! Happy New Year mate.
@@onaretrotip happy new year Pete!
Loved the video. It is, actually, a very interesting topic that you don't often see discussed the way you did. Road Avenger on the Sega CD proved that you can make a really good game with FMV and QTE. It is, even to this day, the best version of that game. The QTE in Die Hard Arcade are really fun, and the use in modern -post Shenmue- games gives the action a touch of variety that is always welcome. Again, excellent video. Merry Christmas, Pete, and a happy New Year!
Thanks. Thought it was a really interesting topic, and I wanted to know how they started out and evolved, so making a video was a natural solution. Happy New Year!
missed opportunity to flash a "press like" button on the screen...
Oooh, a bit too close to saying "like and subscribe" for me.
I enjoyed the quick time events, named Reaction Commands, in Kingdom Hearts 2, it helped start some very cinematic and cool as fuck moves in fights!
Haven't played that; will check them out.
Sonic Unleashed had some QTEs that were so fast, they lasted on screen for a split second! That kind of made some finishing moves frustrating to pull off
That's ridiculous.
Really enjoyed this mate, huge fan of time gal, although I couldn't get on with shemnue, never found those sailors.
Merry Christmas matey.
Thanks, David. Happy New Year mate!
Thanks for the upload. I was actually wondering about this. I'm terrible at PlayStation QTEs; I have to drum ABXY out of my head
I'd be the same with XBOX as I'm so used to PlayStation (this gen is the first I've defected to XBOX).
QTEs, Quick Time Events, Quick Timer Events….PETE!!!! WTF!!! Can’t we just called it ‘Reflex’?much better 😂 This was incredibly put together, nice Easter eggs aswell. I would agree that Shenmue was probably the best for Reflex LOL
Yeah, they still felt pretty fresh in Shenmue. Whole game was weird as hell, so they fit right in LOL.
QTE’s aren’t too bad as long as they don’t make you redo too much. Favourite would be The Force Unleashed on Wii.
Loved The Force Unleashed! Never played it on Wii though.
its a very unique experience. You have to use the wiimote and nunchuk like your holding the lightsabers. its very intuitive and well executed. The QTE are also great and that says alot since who likes those?@@onaretrotip
We need RDCworlds quick time events video added to this LOL
Had to look that up LOL
very good stuff, keep it up , subbing, oh I already did before 🤣 anyways, awesome game stuff mister
Thank you!
This video remind me of Asura Wrath.
Yup!
Road Avenger on the mega CD by far!
I neither love or hate them, i just see then as another aspect of gaming.
Fair enough!
Always quite like Road Avengers on Sega CD, but don’t think those FMV games have aged particularly well. I prefer watching games like Dragons Lair and Space Ace rather than playing them. Interesting to see what Chunk was playing in Goonies though, I’m such a geek when it comes to seeing arcades in films, sitcom etc. I always have to pause it to have a nosey. Karate Kid has a great scene with loads of arcades as well as T2…maybe an idea for a future video for you🤔might only be me that watches it though🤣
Have a good Christmas, Pete
Haha yeah, maybe. Happy New Year, Steve!
QTEs are cancer. I stop focussing on what's going on and only look for the buttons that light up. When it's over I can't tell you what just happend. I'd rather have a well done cut scene I can enjoy watching.
Me too.
btw. press X to JASON 🤣
🤣
so ur just not going to mention shaaun or the chase gte fail I see how it is
👀
Wendy's Pepsi
Huh?
QTE's can also pose accessibility issues which can at worst prevent a player from completing a game, which is why toggles for stressful QTE's are good. It's an accessibility feature. I've never had any problems with QTE's myself. I have experienced a game coming to halt for me upon a difficult minigame or other section that deviates from the normal gameplay loop though, so I can empathise.
I can't say I'm a fan of QTE's either. I think it can express ludonarrative harmony by making the both player and character stressed, but idk, I can't have strong feelings on button mashing.
Interesting video.
Good point! Thank you.
QTEs are the devil. They're a degenerate, contrived gameplay element.
LOL
I absolutely, positively F***ING HATE QTEs with every fiber of my being. The human language lacks sufficiently strong words to express how much I despite this piece of sh*t game mechanic. Why? Because it takes all choice away from the player and literally tells them what to do, like they're a trained monkey being taught to press the required button. You could literally teach a monkey to follow QTEs.
They may have made sense in FMV games where there were a limited number of possible outcomes for each scene, or if pre-rendered cutscenes where you have the same limitations, but to include them in modern games just makes my blood boil. A game having a QTE is the designer's way of telling you that they think you're too stupid to know what to do, so they're just going to tell you. You don't get a choice in the matter, do what they tell you or lose.
Imagine if you were playing a game and there was someone standing behind you, who at key moments, would blurt out what you needed to do. "Press X now", "Press O now", "Repeatedly press the Right shoulder button" How long would you put up with that before you scream at them to shut up? I'm guessing it would be long. But yet everyone just accepts this exact same thing when the game does it.
The part that royally pisses me off is that this f***ing sh*t has infected virtually every game made today. Developers seem to have a f***ing hard-on for putting this sh*t in games. When I'm playing a game and it pops up a QTE, I feel like rage quiting the game.
You mention them being good in God of War, I disagree. Is it really necessary for GoW to include a QTE for every single door you encounter, every chest you find, every mechanism you can operate? Or is that the developers telling you that you're too stupid to know how to play their game without help?
Just meant the boss fights in GoW specifically. Agree that chests etc is unnecessary.
@@onaretrotip My problem with QTEs is that they're basically triggers for mini-cutscenes. Up until the point that a QTE pops up, it's all you. YOU decide when and where to attack, YOU decide when to dodge, and it all depends on your skill. Then the QTE pops up, and instead of truly playing the game, you're sitting there watching a glorified cutscene where the outcome is predetermined.
That and the QTE isn't optional. You can't ignore it, keep beating on the boss and defeat it through sheer force. If you don't obey the QTE, you'll never beat the boss, it will just recover health and you'll have to keep going until the stupid QTE pops up again.
Imagine if you were playing a racing game, but every time you came up to a curve, instead of letting you handle it yourself, a QTE popped up and the game drifted around the curve for you, just so that it could look cinematic. Or if you were facing a horde of enemies in an FPS game, but as you ran forward, it was all QTEs and the game would do all the aiming, shooting and dodging for you. Your character would be pulling off amazing headshots and acrobatic rolls for cover, but you're just watching it all, rather than doing it yourself.
For me, QTEs take away any sense of accomplishment from whatever the situation is. I don't get any enjoyment from being told what button to press and when to press.
Oh, in case you're wondering, I don't like rhythm games for exactly the same reason, but at least with those, you know what it's going to be going into it.