One thing that helped me a lot is turning 3d objects in the background into Planes, convert the object on it's own into a PNG with a transparent background, so i have a bunch of planes, works well for some scenes and reduces the polygon count soo much, really depends though on what you want to do and what you need to be 3d and what can be made 2d.
Also forgot to mention, you can do this for animated objects as well, i had an animated tree from the Botaniq addon, i then converted it into a Gif (image sequence) and basically had a whole forest of animated trees set up this way, time consuming set up, but worth it if you're really passionate about getting that render done.
I was 42 frames of shy of completing my render for the alternate realities challenge before the deadline. So close...and yet so far. I really appreciate your videos! You do great work. I liked your alternate realities submission as well.
This is exactly what I needed! I'm working on a character that is in the 30m+ range of polys and has over 60 8k textures and hundreds of thousands of hairs. Now I'll actually be able to render it without it straight up crashing.
If that helps, bump up the tile size for faster renders. You can find the best tile size for your pc trough a blender add-on (Something like auto tile size).
@@nemesis2477 Baking cycles lighting to an object with a blank UV. This means that a lot of the light calculation done in cycles can be neglected, saving HUGE amounts of time.
Great video, I would like to deep dive into composition with blender and after effects using passes. Where can I find a course/tutorials about these topics?
For learning the Blender compositor, I could recommend this tutorial series: ua-cam.com/video/ACcU6SbLjK8/v-deo.html You can just learn the basics of AfterEffects yourself and then try compositing your animations. If you're stuck at any specific part, just Google it! :)
thanks buddy for your awesome tutorials u r the best, i have a question if you can help me, i am new at blender and i"ve both recently an msi g66 rtx 3070, i7 10, 32 g of ram but on animations with some grass, trees, large terrain and pure sky on it becomes to get very slow and even blender crush, and it's just impossible to render anything :( i start to give up so if you have any tips for me i'll thankful, like for example make a small scene and show us how to do it from the beginning to the rendering it will be great, thank you anyway u helped me a lot as a lot of other people u do a great job wish u success
Yeah you don't absolutely NEED to use render layers unless it's a complex scene. I mean, it has a lot more pros which I didn't go over, so maybe look into it ;)
I think it's a great idea... Maybe not a timesaver, but I have 2 RTX3080Ti grafics cards, and sometimes I do run out of memory (in Cycles Optix ,wich is faster dan the normal Cycles GPU rendering) Rendering with CPU is an option but takes a lot longer to render and is (for me?) not an option at all ... So this looks like a great way to break up your scene and later on have way more control in post (and don't need to render again and again) My question then is ... could you make a tutorial on how to get these layers back together in the Blender compositor? 😄
Let's say you have 3 render layers for the 160 frames. What you want to do is import those three sets of 160 images as image sequences in whatever software you're using to composite them. Then you simply stack them o top of each other in the timeline to get the full image. Here's my workflow in AfterEffects if you're interested: ua-cam.com/video/q62uih1DNrI/v-deo.html
i tried the indirect light and turn on the hold out to render a frame.. but other collections object's textures still loads on the memory .. is there something im missing ?
@@Thyronix yes it doesn't but still if you completely separate into a collection and turn it off from everything then it's not going to interfere. ( you will miss some light bounce )
Hey bro...can u make a anime toon shader tutorial please...not like the genshin impact one...more 2d looking if possible... I can't render in cycles much..so a anime toon shader in evee wud b good...and btw lightening boy studio kind of already have it..but with v 2.90 and above they made it paid one..and I can't buy unfortunately... So... if u do it will helpfull.. Royal skies and feline game project dev also have done it...but maybe if u will b able to make it easier ... Hehe ....👌
Check the background pass before rendering. That's where only the HDRI is (or any other background color you may have used). Otherwise, you could also just turn everything off and render just the HDRI. You might not even need to render out an animation and just render an image instead, depending on whether your camera is rotating or not.
Can someone help me make HDRI Dome? All I can find on UA-cam is the default cube's shortcut version of making the HDRI Dome which is fine but in most cases,looks very fake. All of them available on the stores are high priced
I am a beginner to blender and today I made my first isometric scene in it. It was so awsome to look at. But when I started rendering it, I got a message: "blender is not responding"😢 Yea I know I have a really bad pc and all but still I can't imagine all the work that I did to make that scene(took me about 6 hours) I also had done it in one stretch so didnt saved it😥 6 hours wasted😞
@@RenderRides wow it worked!😯😃 I didnt know that there was an auto save in blender so I check and got my project Thank a lot❤🙏😊 Will always remember you☺
It could yeah. You'll see a significant improvement over the old Cycles when you render a complicated scene using GPU computing. For simpler scenes, it doesnt work all that well. Besides, that 4x longer thing might just be a bug considering it's still heavily in development. You could also try switching between CUDA or Optix and see which one works better (it differs for certain cases).
Sometimes your hardware isn't powerful enough to render your scene. It may take an obscure amount of time, or your scene doesn't even start rendering because your VRAM ran out, for example. Which is why these renderfarm services exist, which have multiple computers dedicated solely to rendering out users' scenes. It'll save you time and allow you to focus more on the stuff that actually matters than waiting for your scene to render, or sometimes you don't even have a choice because you simply cannot render your scene with your existing hardware without reducing the quality, in broad terms. Hope this made sense :)
The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/renderrides06211
Still don't know why people putting blue screen of death for a crashing program This just made them think It's a cheap program with Risky Malfuction
Google colab is insane. I rendered my punisher animation which was 150 frames in about 3 hours. This scene was massive
That's awesome; goes to show how powerful it can be.
Normally how much would it take in your specs?
Does google colab also render with image textures from libraries like botaniq
Use sheepit
@@RenderRides make a tutorial on all problem of google colab am facing out :|
Thx man. I didn't expect the video that I requested from you. Thx for making video for my request....
It was a great idea! :D
One thing that helped me a lot is turning 3d objects in the background into Planes, convert the object on it's own into a PNG with a transparent background, so i have a bunch of planes, works well for some scenes and reduces the polygon count soo much, really depends though on what you want to do and what you need to be 3d and what can be made 2d.
Also forgot to mention, you can do this for animated objects as well, i had an animated tree from the Botaniq addon, i then converted it into a Gif (image sequence) and basically had a whole forest of animated trees set up this way, time consuming set up, but worth it if you're really passionate about getting that render done.
I was 42 frames of shy of completing my render for the alternate realities challenge before the deadline. So close...and yet so far. I really
appreciate your videos! You do great work. I liked your alternate realities submission as well.
This is exactly what I needed! I'm working on a character that is in the 30m+ range of polys and has over 60 8k textures and hundreds of thousands of hairs. Now I'll actually be able to render it without it straight up crashing.
Thanks for the plug! Also great video as well!
Hi, love your tutorials 😃😃
Bro you always inspiring me, When iam lazy or feel bad I'll watching your video it's feel good and motivating ❤️
Summary of all video -
Worth it
Haha good to know that you liked it :D
1:50 is exactly what i've been looking for! You've earned a sub and a like :) Great video!
Thank you so much! I appreciate it :D
This annoyingly fast description actually told me more about rendering layers than most of the previous tutorials combined. Thanks!
I'll take that as a compliment xD
Damn this is amazing, I would love a tutorial about compositing the different layers in after effects
That's a good idea, I'll see if I can make something like that.
Thank you for this video. I was Struggling for this for so long.
Glad to know it was helpful! :)
Can you please make a detailed video on Render Layers.... Or can you share a beginner friendly video that you think that can help
Thank you , you are a lifesaver bro!
I SSOOO needed this tutorial a week ago
I like the way you use those emojis it's cute
Haha thanks (人 •͈ᴗ•͈)
woah.. Thanks! I didnt know about render layers, this opens so many doors for me
Glad I could help!
@@RenderRides beginner friendly needed
If that helps, bump up the tile size for faster renders. You can find the best tile size for your pc trough a blender add-on
(Something like auto tile size).
Yeah that's a good tip. It's recommended to go for higher tile sizes when using GPU render, and lower ones when using CPU.
@@RenderRides And even lower when using both.
I will check it out
Bhai ko sponsor mil gaya 😂😂
XD
This is gold
WOW. This is what I needed. 😍😍😍
Glad it was useful! :)
Great tutorial! Thanks a lot!
Bro you are God 🙏🏻
Holy cow ! thank you so much ! this helps
Lifesaving video
You also forgot static-light to texture baking. The reduction in render time is huge with this feature in blender.
I don't understand what this is about , please explain more ?
@@nemesis2477 Baking cycles lighting to an object with a blank UV. This means that a lot of the light calculation done in cycles can be neglected, saving HUGE amounts of time.
Thank you very much bro ❤❤❤😊😊😊😊
thanks you saved my day !
Always, thanks for your simplified methods. Well, I have a request, Can you make a Hair beginner tutorial? please.
you got me on Render Layers pro thank you so mutch
ok its nice first one is really helpful
Thank you, very helpful video!
Glad it was helpful!
as always great video
Thanks!
🤩🤩 supa informative
Thanks man! :D
Can you please make a tutorial on using render layer
Here's a great video that'll help you get started: ua-cam.com/video/PByGtB_ahmw/v-deo.html
A advice how to start as a VFX artist??
Hmm I can't tell you much, I'm not a VFX artist.
Nice video. Will the render challenge be something like that by pwnisher ?
You could say that, but maybe not as huge haha
you my friend are wise
Thanks a lot.
How about baking texture, will it help? Direct and indirect lighting included
A lot, in fact i made a video about it. Also blender guru have a video about baking
4:11 sheepit
Great video, I would like to deep dive into composition with blender and after effects using passes. Where can I find a course/tutorials about these topics?
For learning the Blender compositor, I could recommend this tutorial series: ua-cam.com/video/ACcU6SbLjK8/v-deo.html
You can just learn the basics of AfterEffects yourself and then try compositing your animations. If you're stuck at any specific part, just Google it! :)
@@RenderRides thankss, I’m gonna give it a try, have a good day
thanks buddy for your awesome tutorials u r the best, i have a question if you can help me, i am new at blender and i"ve both recently an msi g66 rtx 3070, i7 10, 32 g of ram but on animations with some grass, trees, large terrain and pure sky on it becomes to get very slow and even blender crush, and it's just impossible to render anything :( i start to give up so if you have any tips for me i'll thankful, like for example make a small scene and show us how to do it from the beginning to the rendering it will be great, thank you anyway u helped me a lot as a lot of other people u do a great job wish u success
But my single layer takes way long :(..
Anyways that is a good idea
Yeah you don't absolutely NEED to use render layers unless it's a complex scene. I mean, it has a lot more pros which I didn't go over, so maybe look into it ;)
It is not a good idea.
It’s a good idea for compositing flexibility, but it’s absolutely not a time saver.
I think it's a great idea...
Maybe not a timesaver, but I have 2 RTX3080Ti grafics cards, and sometimes I do run out of memory (in Cycles Optix ,wich is faster dan the normal Cycles GPU rendering)
Rendering with CPU is an option but takes a lot longer to render and is (for me?) not an option at all ...
So this looks like a great way to break up your scene and later on have way more control in post (and don't need to render again and again)
My question then is ... could you make a tutorial on how to get these layers back together in the Blender compositor? 😄
If I want to render an animation then what will be the layer render output formet. Because I don't think it will be a png formet pleas help.
should have known this earlier ;-;
No worries, just keep these in mind the next time you have a hardware intensive project :D
i think rendrides should make a 2d piece of his sister into 3d scene
So, if I need to render a holdout, should it's render visibility be turned on?
thank u
You're welcome!
I could see my project "road" at 4:42
Hi umm how could i do this for an animation of 160 frames????Do i render out each layer from each frame and then composite them 160 times??
Let's say you have 3 render layers for the 160 frames. What you want to do is import those three sets of 160 images as image sequences in whatever software you're using to composite them. Then you simply stack them o top of each other in the timeline to get the full image. Here's my workflow in AfterEffects if you're interested: ua-cam.com/video/q62uih1DNrI/v-deo.html
@@RenderRides ohh thank you. Funny enough, I am actually working with 3 render layers. :)
Did u use render layers for *cloud rendering* too?
You could, but I just ended up rendering it locally.
That holdout mode is not working for me, ANYONE HELP!!
Turn on the transparency on the render options
How does Sheepit makes sense...when i cannot render mine...how do you imagine that i can render for someone else...my pc will just go boom
how much price your PC ? (thank for Ans me)
5:18 or just combine it with the layer method. but sheepit saldy wont give you exr :/
spek pc kamua apa mas ?
i tried the indirect light and turn on the hold out to render a frame.. but other collections object's textures still loads on the memory .. is there something im missing ?
same. been talking to peeps on reddit. the consensus is that render layers do NOT save memory
@@Thyronix yes it doesn't but still if you completely separate into a collection and turn it off from everything then it's not going to interfere. ( you will miss some light bounce )
Hey bro...can u make a anime toon shader tutorial please...not like the genshin impact one...more 2d looking if possible...
I can't render in cycles much..so a anime toon shader in evee wud b good...and btw lightening boy studio kind of already have it..but with v 2.90 and above they made it paid one..and I can't buy unfortunately...
So... if u do it will helpfull..
Royal skies and feline game project dev also have done it...but maybe if u will b able to make it easier ...
Hehe ....👌
blender 2.9 is free though.
Any how to render hdri sperately?
Check the background pass before rendering. That's where only the HDRI is (or any other background color you may have used).
Otherwise, you could also just turn everything off and render just the HDRI. You might not even need to render out an animation and just render an image instead, depending on whether your camera is rotating or not.
How long did your pwnisher render took
3 days lmao
@@RenderRides wow hell no.... we really need a modern rtx 3090 renderfarm
@@ak-gi3eu Well, it was mostly less RAM causing the issues for me. My GPU is alright.
@@RenderRides how much is it ?and can you assume me how much time would it take in rtx 3090...like a guess?
Can someone help me make HDRI Dome?
All I can find on UA-cam is the default cube's shortcut version of making the HDRI Dome which is fine but in most cases,looks very fake.
All of them available on the stores are high priced
how to render as transparent image
19 months ago 😂
I am a beginner to blender and today I made my first isometric scene in it.
It was so awsome to look at.
But when I started rendering it, I got a message: "blender is not responding"😢
Yea I know I have a really bad pc and all but still I can't imagine all the work that I did to make that scene(took me about 6 hours)
I also had done it in one stretch so didnt saved it😥
6 hours wasted😞
Don't worry, check Blender's auto save files, it'll be there :)
@@RenderRides wow it worked!😯😃
I didnt know that there was an auto save in blender so I check and got my project
Thank a lot❤🙏😊
Will always remember you☺
That's funny because Cycles X took over 4 times longer to render a frame, for no reason, for me
It could yeah. You'll see a significant improvement over the old Cycles when you render a complicated scene using GPU computing. For simpler scenes, it doesnt work all that well. Besides, that 4x longer thing might just be a bug considering it's still heavily in development. You could also try switching between CUDA or Optix and see which one works better (it differs for certain cases).
@@RenderRides Ah okay! I guess my test scene really wasn't complicated enough
Eku buji napalu tothapi u like eta di disu 🙂
❤️
Doesn't work for Eevee
Cycle x is coming
Yup, very excited!
Using view layers to save time makes no sense, Blender needs to calculate the entire scene for each layer.
I never said it was to save time, it was to make massive scenes renderable in case you're running out of memory or VRAM.
🤩🤩🤩🤩
Stupid question: why do you pay to have your scene rendered out?
I mean it seems like there is no benefit for you...
Sometimes your hardware isn't powerful enough to render your scene. It may take an obscure amount of time, or your scene doesn't even start rendering because your VRAM ran out, for example.
Which is why these renderfarm services exist, which have multiple computers dedicated solely to rendering out users' scenes. It'll save you time and allow you to focus more on the stuff that actually matters than waiting for your scene to render, or sometimes you don't even have a choice because you simply cannot render your scene with your existing hardware without reducing the quality, in broad terms.
Hope this made sense :)
@@RenderRides Yeah, I see. Thank you!
Excellent tutorial! Thanks a lot!