This is just a specific thing in our game. If you use the fog on just a one place, you can remove the keyword "global". As for global uniform, please check out this video: ua-cam.com/video/kn8yOGEvCo0/v-deo.html
@@DonceacVitalie The image is just a noise texture generated by Godot. Or do you mean the background with the forest? That's a screenshot from our game and can be replaced by any other image.
This looks fantastic. Thanks for walking through it.
You are welcome.
Good tutorial, this can also be applied in 3D
Thank you!
This looks really nice. How did you hook up fog_fade to the location_fade?
Thanks! I believe it's done in another part of the project by this line:
RenderingServer.global_shader_parameter_set("location_fade", fog_fade)
Great tutorial, however when I tried to apply the same effect options like normalized and seamless doesn't show on TextureRect. Also using Godot 4.2.1
Don't mind me, figured it out. Thanks so much!
@@phscful Great! And thanks for watching. 😎
Sorry im newbie and it says; global uniform location_fade does not exist. Create it in project settings...
This is just a specific thing in our game. If you use the fog on just a one place, you can remove the keyword "global". As for global uniform, please check out this video: ua-cam.com/video/kn8yOGEvCo0/v-deo.html
😾
Hi, good tutorial, where can I get the source code?
Thanks! I will add it to my Patreon soon.
www.patreon.com/posts/multi-layered-110221783
@@FencerDevLog thanks
@@FencerDevLog can you please add the image you used as texture? thanks in advance
@@DonceacVitalie The image is just a noise texture generated by Godot. Or do you mean the background with the forest? That's a screenshot from our game and can be replaced by any other image.
*Promo SM*
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@@FencerDevLog That's a spam bot. Just report it...