КОМЕНТАРІ •

  • @savorsauce
    @savorsauce 25 днів тому

    Been watching your videos for a while, these are some of the best learning resources for shader programming in Godot. Great work!

    • @FencerDevLog
      @FencerDevLog 25 днів тому

      Thank you! Every nice reaction like yours motivates me to keep working. 😎

  • @FencerDevLog
    @FencerDevLog Місяць тому

    Thanks for watching! Get my book of shaders: filiprachunek.gumroad.com/l/shaders

  •  Місяць тому

    Hi, I just discovered your channel and it is exactly what I needed. I'm just curious, since the fog uses the screen texture, should we use a backbuffercopy node if we need multiple materials that need the screen texture ? I'm asking since the fog shader made my water material disappear and since both use the screen texture I thought it could be the issue.

    • @FencerDevLog
      @FencerDevLog Місяць тому

      Hi and thanks for watching! Yes, it's likely that using the screen texture in both cases could cause that in the rendering pipeline. Do you have your project on GitHub? Maybe there is a solution.

    •  Місяць тому

      ​@@FencerDevLog hi, I think youtube prevent me from sharing a link but I created a minimal project with both shader on github (Levrault/shader-backbuffercopy) I tried to understand how could backbuffercopy should works in a 3D context but I didn't find any good documentation. Thanks!

    •  Місяць тому

      Hi, youtube keep delete my answer so I hope it's working this time. I created a small project on github Levrault/shader-backbuffercopy with both shader. I added a copybuffer node but I didn't saw any good tutorial explaning how to use it in 3D. Thanks

    •  Місяць тому

      ​@@FencerDevLoghi, seems to block all comments that mention an external link. But after some research, I think Godot 4.3 with his compositor could solve the issue

    • @FencerDevLog
      @FencerDevLog Місяць тому +1

      Good! Yes, that could be a possible solution. Good luck.

  • @HitoriSanzo
    @HitoriSanzo Місяць тому

    Thank you, sir. oftopic but I got a question regardling shaders, how can I apply a shader to multiple meshes at a time? I'm in godot 4.2

    • @FencerDevLog
      @FencerDevLog Місяць тому

      Hello! Well, it's simple, you just share the same material across multiple meshes or apply the shader on all the materials you need. Check out my video where I set the same shader to all parts of the character body: ua-cam.com/video/Gp-mNWY2JJE/v-deo.html

    • @FantaLaTone
      @FantaLaTone Місяць тому

      you can group all the meshes you want to share the same material then you can make all the meshes use parent material there's a checkbox for it