Thanks for watching! Get my book of shaders: filiprachunek.gumroad.com/l/shaders
Hi, I just discovered your channel and it is exactly what I needed. I'm just curious, since the fog uses the screen texture, should we use a backbuffercopy node if we need multiple materials that need the screen texture ? I'm asking since the fog shader made my water material disappear and since both use the screen texture I thought it could be the issue.
Hi and thanks for watching! Yes, it's likely that using the screen texture in both cases could cause that in the rendering pipeline. Do you have your project on GitHub? Maybe there is a solution.
Thank you, sir. oftopic but I got a question regardling shaders, how can I apply a shader to multiple meshes at a time? I'm in godot 4.2
Hello! Well, it's simple, you just share the same material across multiple meshes or apply the shader on all the materials you need. Check out my video where I set the same shader to all parts of the character body: ua-cam.com/video/Gp-mNWY2JJE/v-deo.html
you can group all the meshes you want to share the same material then you can make all the meshes use parent material there's a checkbox for it
Been watching your videos for a while, these are some of the best learning resources for shader programming in Godot. Great work!
Thank you! Every nice reaction like yours motivates me to keep working. 😎